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** ''The Adventure Continues'': Along with the Assassin actually becoming competent enough to ''[[ParryingBullets block Indy's bullets]]'', every movie now ends with the villain becoming a giant boss running on the RuleOfCool: Belloq obtaining power from the ark (the puzzle is probably to destroy the enemies the electricity is connecting to, though), Mola Ram commanding a huge rock monster, Donovan turning into a [[BossBattle monster]] when he drinks from the wrong cup, and Spalko surrounded by a lethal force field.

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** ''The Adventure Continues'': Along with the Assassin actually becoming competent enough to ''[[ParryingBullets block Indy's bullets]]'', every movie now ends with the villain becoming a giant boss running on the RuleOfCool: Belloq obtaining [[Film/RaidersOfTheLostArk Belloq]] becoming a lightning monster with power from the ark (the puzzle is probably to destroy the enemies the electricity is connecting to, though), ark, [[Film/IndianaJonesAndTheTempleOfDoom Mola Ram Ram]] commanding a huge rock monster, Donovan an living Kali statue, [[Film/IndianaJonesAndTheLastCrusade Donovan]] turning into a [[BossBattle monster]] wind monster when he drinks from the wrong cup, and Spalko [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull Spalko]] surrounded by a lethal force field.



* DamselOutOfDistress: Willie becomes this in the second game's adaptation of ''Temple of Doom'', which omits her capture and near-sacrifice by the Thuggee and instead has her join Indy and Short Round in raiding the temple to retrieve the Sankara stones.



* GratuitousDiscoSequence: In the first game, there's a hidden area based on the Cantina in ''Star Wars'' that plays a disco remix of the Raiders March.

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* GratuitousDiscoSequence: GratuitousDiscoSequence:
**
In the first game, there's a hidden area based on the Cantina in ''Star Wars'' that plays a disco remix of the Raiders March.March.
** In the second game, Belloq's opening the ark has this effect on everyone present. [[MoodWhiplash At least until he becomes a]] [[RentAZilla giant lightning monster]].



* ProductPlacement: The first game was released to tie in with ''Kingdom of the Crystal Skull''.

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* ProductPlacement: The first second game was released to tie in with ''Kingdom of the Crystal Skull''.



* WhyDidItHaveToBeSnakes: Indy's well-known fear of snakes is used as a game mechanic; if there are snakes, he'll refuse to go anywhere and just stand there shuddering, meaning you'll have to solve a puzzle with your other character to get rid of the snakes and get Indy where he needs to be. This also happens to Willie, who's afraid of bugs, and Henry Jones and Elsa, who are afraid of rats.

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* WhyDidItHaveToBeSnakes: Indy's well-known fear of snakes is used as a game mechanic; if there are snakes, he'll refuse to go anywhere and just stand there shuddering, meaning you'll have to solve a puzzle with your other character to get rid of the snakes and get Indy where he needs to be. This also happens to Willie, who's Willie and Mutt, who are afraid of bugs, and Henry Jones and Elsa, who are afraid of rats.
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* ThrowingYourSwordAlwaysWorks: Both games have certain objects held up by weighted ropes, which specifically require a sword to throw at them to cut down. In the first game you can find a sword to use in most of the levels, but some of the levels and all of the second game require you to unlock and buy a swordsman, such as a Thuggee mook, the Grail Knight, and Agent Spalko

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* DuelBoss: In the handheld version of the sequel, you play the siafu level as Indy and Oxley, but when it's time to battle Dovchenko, only Indy is playable (granted, Oxley isn't able to attack to start with).



** Taken to extremes in the second game's handheld version: the game opens with ''every single villain'' that Indy has faced aboard a plane with him, all teaming up to steal his journal. This includes Dovchenko, Spalko and Mac, whose movie deaths are implied in the actual game, but not outright shown.

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** Taken to extremes in the second game's handheld version: the game opens with ''every single villain'' that Indy has faced aboard a plane with him, all teaming up to steal his journal. This includes Dovchenko, Spalko and Mac, whose movie deaths fates are implied left ambiguous in the actual game, but not outright shown.story mode campaign.
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** Temple of Doom: While he died in a deleted scene. [[spoiler:Chattar]] dies when his [[FamilyUnfriendlyDeath body explodes after his boss fight]].

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** Temple ''Temple of Doom: Doom'': While he died in a deleted scene. [[spoiler:Chattar]] scene, in the game, [[spoiler:Chattar Lal]] dies when his [[FamilyUnfriendlyDeath body explodes after his boss fight]].
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** Temple of Doom: While he died in a deleted scene. [[spoiler: Chattar]] dies when his [[FamilyUnfriendlyDeath body explodes after his boss fight]].

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** Temple of Doom: While he died in a deleted scene. [[spoiler: Chattar]] [[spoiler:Chattar]] dies when his [[FamilyUnfriendlyDeath body explodes after his boss fight]].
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Added DiffLines:

** Taken to extremes in the second game's handheld version: the game opens with ''every single villain'' that Indy has faced aboard a plane with him, all teaming up to steal his journal. This includes Dovchenko, Spalko and Mac, whose movie deaths are implied in the actual game, but not outright shown.
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[[caption-width-right:350:The greatest adventures ever assembled!]]

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[[caption-width-right:350:The greatest adventures ever assembled!]]
[[caption-width-right:350:Build, battle and brawl your way out of trouble!]]

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* RaidersOfTheLostParody: Naturally, due to the AffectionateParody nature of the Lego games, it makes plenty of gags relating to iconic scenes from the movies like the IndyHatRoll and IndyEscape.



* RaidersOfTheLostParody: Naturally, due to the AffectionateParody nature of the Lego games.
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** Temple of Doom: While he died in a deleted scene. [[spoiler: Chattar]] dies when his body explodes after his boss fight.

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** Temple of Doom: While he died in a deleted scene. [[spoiler: Chattar]] dies when his [[FamilyUnfriendlyDeath body explodes after his boss fight.fight]].



** For Temple of Doom, the fate of Wu Han is reduced from a gunshot to simply dropping dead from poison, complete with X's over his eyes, the infamous Thuggee sacrifice scene where a man is burned alive while screaming in agony which was responsible for the creation of the PG-13 rating is reduced to a simple NakedPeoplAreFunny gag. Also, Indy is never put under the Thuggee cult's control and Mola Ram's grisly fate as gator food simply has Mola Ram falling into the water and the next time we see the gators, one of them burps while wearing his hat!

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** For Temple of Doom, the fate of Wu Han is reduced from a gunshot to simply dropping dead from poison, complete with X's over his eyes, the infamous Thuggee sacrifice scene where a man is burned alive while screaming in agony which was responsible for the creation of the PG-13 rating is reduced to a simple NakedPeoplAreFunny NakedPeopleAreFunny gag. Also, Indy is never put under the Thuggee cult's control and Mola Ram's grisly fate as gator food simply has Mola Ram falling into the water and the next time we see the gators, one of them burps while wearing his hat!
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** At climax of the Raiders playthrough, the deaths of Belloq, Major Toht, and Dietrich are reduced from their nightmare-inducing gory fates to the trio simply reacting in horror once the Ark spirits turn hostile and having vanished entirely once the Ark has shut itself again.

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** At climax of the Raiders playthrough, the deaths of Belloq, Major Toht, and Colonel Dietrich are reduced from their nightmare-inducing gory fates to the trio simply reacting in horror once the Ark spirits turn hostile and having vanished entirely once the Ark has shut itself again.
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** Temple of Doom: While he died in a deleted scene. [[spoiler: Chatter]] dies when his body explodes after his boss fight.

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** Temple of Doom: While he died in a deleted scene. [[spoiler: Chatter]] Chattar]] dies when his body explodes after his boss fight.

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* DeathByAdaptation: The porters were scared off originally. Here, one is shot by the Hovitos with a poison dart and another accidentally walks off a cliff during the opening cutscene.

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* DeathByAdaptation: The DeathByAdaptation:
**The
porters were scared off originally. Here, one is shot by the Hovitos with a poison dart and another accidentally walks off a cliff during the opening cutscene.cutscene.
** Temple of Doom: While he died in a deleted scene. [[spoiler: Chatter]] dies when his body explodes after his boss fight.
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* LighterAndSofter: Owing to being aimed towards children, the games are far sillier than the movies they are based on. In addition to NoSwastikas and the Nazis being dumbed down to a generic bad guy army, several of the cutscenes feature silly slapstick moments, there are many references to [[Franchise/StarWars a certain other George Lucas-created franchise]] and the most horrifying moments in the films are drastically toned down;
** At climax of the Raiders playthrough, the deaths of Belloq, Major Toht, and Dietrich are reduced from their nightmare-inducing gory fates to the trio simply reacting in horror once the Ark spirits turn hostile and having vanished entirely once the Ark has shut itself again.
** For Temple of Doom, the fate of Wu Han is reduced from a gunshot to simply dropping dead from poison, complete with X's over his eyes, the infamous Thuggee sacrifice scene where a man is burned alive while screaming in agony which was responsible for the creation of the PG-13 rating is reduced to a simple NakedPeoplAreFunny gag. Also, Indy is never put under the Thuggee cult's control and Mola Ram's grisly fate as gator food simply has Mola Ram falling into the water and the next time we see the gators, one of them burps while wearing his hat!
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* NoSwastikas: The Nazis are called "Enemies", and a few parts (particularly in the second game, where the Berlin scene from ''Last Crusade'' is a level) at most have a German eagle.

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* NoSwastikas: The Nazis are called "Enemies", and a few parts (particularly in the second game, where the Berlin scene from ''Last Crusade'' is a level) at most have a German eagle. The "Enemy" soldiers ''do'' noticeably all have blond eyebrows and blue eyes contrasted with every other character's plain black ones.
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* AdaptationalDyeJob: In the first game, Marion has brown eyes instead of blue (in the DS version, [[CurtainsMatchTheWindow her hair is also brown]] instead of black). Corrected in the sequel.

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* AdaptationalDyeJob: AdaptationDyeJob: In the first game, Marion has brown eyes instead of blue (in the DS version, [[CurtainsMatchTheWindow her hair is also brown]] instead of black). Corrected in the sequel.

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Replaying the game has reminded me that Giant Spider enemies aren't unique to Hovitos Temple. Also, that other point is character-specific, so moving to the character page with alterations.


** Of particular note is Willie Scott. Notorious in the films for being basically useless, but here, she is the only character in the game with the ability to shatter reinforced glass.



* GiantSpider: For whatever reason, the Hovitos Temple level in the first game has a bunch of spiders bigger than an average man alongside regular-sized spiders. No other level has ''giant'' spiders, and they're completely absent from the second game, which begs the question why a tribal temple staffs such massive arachnids.

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* GiantSpider: For whatever reason, Alongside the Hovitos Temple level in the first game has a bunch of commonplace tarantula-sized spiders, some levels feature spiders bigger than an average man alongside regular-sized spiders. No other level has ''giant'' spiders, and they're completely absent from the second game, which begs the question why a tribal temple staffs such massive arachnids.mini-fig, mainly wilderness areas.
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** Of particular note is Willie Scott. Notorious in the films for being basically useless, but here, she is the only character in the game with the ability to shatter reinforced glass.
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* AdaptationDistillation: ''The Adventure Continues'' had six whole {{Hub Level}}s to create and five levels each, all of which while being very experimental on the gameplay, so with only one hub each for the first three movies, the overall plots of them were heavily condensed and simplified, such as how the Hovitos Temple doesn't even get a proper story level like in the first game, only a small bonus one.

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* AdaptationDistillation: ''The Adventure Continues'' had six whole {{Hub Level}}s to create and create, with five levels each, all of which while being each. While they had very experimental on the innovative gameplay, so with because there's only one hub each for the first three movies, the each of their overall plots of them were heavily condensed and simplified, such as how simplified. For example, the Hovitos Temple doesn't even get a proper story level like in the first game, only a small bonus one.
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** Following Mac's reveal as a DoubleAgent, a janitor for the artifacts warehouse finds himself caught up in Indy's predicament, acting as the second playable character until Mutt enters the picture.

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Without knowing the specifics, this sounds closer to Adaptation Deviation than Artistic License, since we're talking about a work of fiction (the Indiana Jones series) going from one medium to another rather than depictions of reality.


* AdaptationDeviation: Many of the adaptational changes, especially in ''The Adventure Continues'', really deviate from the films.



* ArtisticLicense: Many of the adaptational changes, especially in ''The Adventure Continues'', really deviate from the films.

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* GlassShatteringSound: Willie Scott's special ability.



** The second has a much larger hub (one for each of the original trilogy, three for the ''Crystal Skull'' parts) that the player needs to explore and actively seek out new levels.

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** The second has a much larger hub (one for each of game features six fully explorable hubs, with the original trilogy, three for trilogy of ''Raiders'', ''Temple'', and ''Crusade'' having one each, while the ''Crystal Skull'' parts) that the player needs to explore and actively seek out new levels.story of ''Kingdom'' is divided into three.



* NoSwastikas: The Nazis are enemies, and a few parts (particularly in the second game, where the Berlin scene from ''Last Crusade'' is a level) at most have a German eagle.

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* NoSwastikas: The Nazis are enemies, called "Enemies", and a few parts (particularly in the second game, where the Berlin scene from ''Last Crusade'' is a level) at most have a German eagle.



** The first game's adaptation of ''Last Crusade'' averted this by killing Elsa off like in the film, but the one in the sequel played it straight: not only does she live, but also pulls a HeelFaceTurn and is seen driving off with Indy and the others in its final cutscene.

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** The first game's adaptation of ''Last ''The Last Crusade'' averted this by killing Elsa off like in the film, but the one in the sequel played it straight: not only does she live, but also pulls a HeelFaceTurn and is seen driving off with Indy and the others in its final cutscene.

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Now working on expanding and moving tropes for this game too.


* BadassAdorable: LEGO Indiana Jones.

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* BadassAdorable: It's LEGO Indiana Jones.'''Indiana Jones''', being based on a franchise where most characters are badass and applying the general cuteness of LEGO mini-figs to most of them.



* FaceHeelTurn: It turns out Satipo was working for the villains the whole time. Then again, he was always a bad person.
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* AdaptationDistillation: ''The Adventure Continues'' had six whole {{Hub Level}}s to create and five levels each, all of which while being very experimental on the gameplay, so with only one hub each for the first three movies, the overall plots of them were heavily condensed and simplified, such as how the Hovitos Temple doesn't even get a proper story level, only a small bonus one.

to:

* AdaptationDistillation: ''The Adventure Continues'' had six whole {{Hub Level}}s to create and five levels each, all of which while being very experimental on the gameplay, so with only one hub each for the first three movies, the overall plots of them were heavily condensed and simplified, such as how the Hovitos Temple doesn't even get a proper story level, level like in the first game, only a small bonus one.

Added: 387

Changed: 144

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* AdaptationDistillation: ''The Adventure Continues'' had six whole {{Hub Level}}s to create and five levels each, all of which while being very experimental on the gameplay, so with only one hub each for the first three movies, the overall plots of them were heavily condensed and simplified, such as how the Hovitos Temple doesn't even get a proper story level, only a small bonus one.



* SteppingStoneSword: Done with spears.

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* SteppingStoneSword: Done with spears.These games have a spear variant, where special wall holes can have spears thrown into them to allow jumping up to higher areas when railings are absent.
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* RuleOfCool: The new boss fights in ''LEGO Indiana Jones 2'' have the characters gaining various superpowers or turning into monsters entirely because the general normalness of the franchise resulted in the first game's bosses being rather underwhelming visually, and the developers couldn't figure out how to fix that outside "embellishing" the story with extra cool powers.

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* RuleOfCool: The new boss fights in ''LEGO Indiana Jones 2'' have the characters gaining various superpowers or turning into monsters entirely because the general normalness of the franchise resulted in the first game's bosses being rather underwhelming visually, both visually and mechanically, and the developers couldn't figure out how to fix that outside "embellishing" the story with extra cool powers.
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** {{Inverted|Trope}} with Colonel Vogel, who has many {{mooks}} visually based on him attack Indy and his father in "Motorcycle Escape", before getting promoted to a boss for the next two levels.

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** {{Inverted|Trope}} with Colonel Vogel, who has many {{mooks}} visually based on him attack Indy and his father in "Motorcycle Escape", before getting promoted to a proper boss fights for the next two levels.

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* {{Bowdlerise}}: The UsefulNotes/{{Nazi|Germany}}s get turned into a group of [[NoSwastikas "Enemies"]]. Really though, it's a ''very'' sensitive topic.

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* {{Bowdlerise}}: {{Bowdlerise}}:
**
The UsefulNotes/{{Nazi|Germany}}s get turned into a group of [[NoSwastikas "Enemies"]]. Really though, it's a ''very'' sensitive topic.



* DegradedBoss: The Sherpa Gunner in "Into the Mountains", after you leave the Raven, appears as a normal enemy.
** Inverted with Colonel Vogel, who has many copies to attack Indy and his father in "Motorcycle Escape" and is promoted to boss for the two next levels.

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* DegradedBoss: DegradedBoss:
**
The Sherpa Gunner in "Into the Mountains", after you leave the Raven, appears as a normal enemy.
** Inverted {{Inverted|Trope}} with Colonel Vogel, who has many copies to {{mooks}} visually based on him attack Indy and his father in "Motorcycle Escape" and is Escape", before getting promoted to a boss for the two next two levels.

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