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In this 1989 [[UsefulNotes/IBMPersonalComputer MS-DOS game]], you are a simple shepherd on the planet of Tarmalon. In your time, you have never ventured further than the town of Holy Point, two days march to the north.

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In this 1989 [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer MS-DOS game]], you are a simple shepherd on the planet of Tarmalon. In your time, you have never ventured further than the town of Holy Point, two days march to the north.
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* BettingMiniGame: Flip-Flop and Blackjack are the best way for a beginning player to earn gold. Be careful, as you can win only about 800 gold per session. Any more than that, and the guards ZergRush you. By the time you're strong enough to kill guards, you won't need the funds. Intelligence (your ability to use magic) involves paying an amethyst (mid-level) coin and 50 gold a shot to play "Stones of Wisdom" (Liar's Dice).

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* BettingMiniGame: Flip-Flop and Blackjack TabletopGame/{{blackjack}} are the best way for a beginning player to earn gold. Be careful, as you can win only about 800 gold per session. Any more than that, and the guards ZergRush you. By the time you're strong enough to kill guards, you won't need the funds. Intelligence (your ability to use magic) involves paying an amethyst (mid-level) coin and 50 gold a shot to play "Stones of Wisdom" (Liar's Dice).

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Added release date.


You are a simple shepherd on the planet of Tarmalon. In your time, you have never ventured further than the town of Holy Point, two days march to the north. One day, while tending your flock, you see a dead man by the side of the road. Though you have never considered yourself a thief, something compels you to reach down and take the leather scroll clutched in his stiffening fingers. Unclasping his arm-band is trickier, but you manage to unclasp it and fasten it to your own wrist. Scooping up two coins of carved jade and a disk of obsidian, you resume your travels.

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You In this 1989 [[UsefulNotes/IBMPersonalComputer MS-DOS game]], you are a simple shepherd on the planet of Tarmalon. In your time, you have never ventured further than the town of Holy Point, two days march to the north. One

Yet, one
day, while tending your flock, you see a dead man by the side of the road. Though you have never considered yourself a thief, something compels you to reach down and take the leather scroll clutched in his stiffening fingers. Unclasping his arm-band is trickier, but you manage to unclasp it and fasten it to your own wrist. Scooping up two coins of carved jade and a disk of obsidian, you resume your travels.



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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/legacyoftheancientc64.jpg]]



!! This game provides example of:

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!! This !!This game provides example of:



* TopDownView - When traveling over land. It switches to FauxFirstPerson3D in the museum and dungeon crawls.

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* TopDownView - TopDownView: When traveling over land. It switches to FauxFirstPerson3D in the museum and dungeon crawls.
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The Obi Wan has been merged with Mentor Archetype. Misuse and zero context examples will be cut.


* The ObiWan: The Museum Caretaker, who is only accessible via the "Welcome" exhibit. He gives you a few quests and the means to level you up.



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typos


You are a simple shepherd on the planet of Tarmalon. In your time, you have never fentured further than the town of Holy Point, twn days march to the north. One day, while tending your flock, you see a dead man by the side of the road. Though you have never considered yourself a thief, something compels you to reach down and take the leather scroll clutched in his stiffening fingers. Unclasping his arm-band is tricker, but you manage to unclasp it and fasten it to your own wrist. Scooping up two coins of carved jade and a disk of obsidian, you resume your travels.

to:

You are a simple shepherd on the planet of Tarmalon. In your time, you have never fentured ventured further than the town of Holy Point, twn two days march to the north. One day, while tending your flock, you see a dead man by the side of the road. Though you have never considered yourself a thief, something compels you to reach down and take the leather scroll clutched in his stiffening fingers. Unclasping his arm-band is tricker, trickier, but you manage to unclasp it and fasten it to your own wrist. Scooping up two coins of carved jade and a disk of obsidian, you resume your travels.



* OutgrownSuchSillySuperstitions: The museum thought Tarmalon magic was just a silly supersition. Unfortunately, the compendium [[EvilIsNotAToy actually works]] and was stolen from the museum without the museum knowing how to control it.

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* OutgrownSuchSillySuperstitions: The museum thought Tarmalon magic was just a silly supersition.superstition. Unfortunately, the compendium [[EvilIsNotAToy actually works]] and was stolen from the museum without the museum knowing how to control it.
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* MiniGame: In addition to gambling, you increase your dexterity and endurance stats through "training ground" minigames. "Dexterity" involves shooting fireballs with a crossbow. "Endurance" is blocking fireballs with s shield.

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* MiniGame: In addition to gambling, you increase your dexterity and endurance stats through "training ground" minigames. "Dexterity" involves shooting fireballs with a crossbow. "Endurance" is blocking fireballs with s a shield.



* WizardNeedsFoodBadly: Running out of food is an instant death. There's not much of an excuse for it, though. You can carry up to 1000 days at a time, and food is ridiculously cheap

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* WizardNeedsFoodBadly: Running out of food is an instant death. There's not much of an excuse for it, doing so, though. You can carry up to 1000 days at a time, and food is ridiculously cheapcheap.

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* MuseumOfTheStrangeAndUnusual: The Tarmalon Museum has history exhibits, functional weaponry, portals to one of the towns, a cache of gold, and passages to nasty dungeons...among other things.

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* MuseumOfTheStrangeAndUnusual: The Tarmalon Museum has history exhibits, functional weaponry, portals to one of the towns, a cache of gold, and passages to nasty dungeons...among other things.



* RespawnPoint: If you do get killed, you will be [[ContinuingIsPainful stripped of all gear and money]] and dumped in the far north part of the main landmass.

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* RespawnPoint: If you do get killed, you will be [[ContinuingIsPainful stripped of all gear and money]] and dumped in the far north part of the main landmass. Hope you kept a portion of your earnings in the bank!



* TheWanderingYou: You're going to spend most of this game wandering the landscape. fighing critters and wandering from town to town. Museum coins aren't very common.

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* TheWanderingYou: You're going to spend most of this game wandering the landscape. fighing critters landscape, fighting critters, and wandering from town to town. Museum coins aren't very common.


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* WizardNeedsFoodBadly: Running out of food is an instant death. There's not much of an excuse for it, though. You can carry up to 1000 days at a time, and food is ridiculously cheap

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Congratulations, you've found an an ancient museum, put together for the amusement of spacefaring travelers. Unfortunately, that scroll you're carrying is the Wizard's Compendium, a book of world-destroying spells. That dead guy was the museum's best agent, killed before her could report the danger. Now, it's on you to level up and save the world.

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Congratulations, you've found an an ancient museum, put together for the amusement of spacefaring travelers. Unfortunately, that scroll you're carrying is the Wizard's Compendium, a book of world-destroying spells. That dead guy was the museum's best agent, killed before her he could report the danger. Now, it's on you to level up and save the world.



* FeaturelessProtagonist : You aren't even given a way to distriibute your stats.

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* FeaturelessProtagonist : You aren't even given a way to distriibute distribute your stats.



* FissionMailed: Early on, bandits mug you for the Compendium. You can't prevent it, you just carry on.



* MineralMacGuffin: The museum coins. You're going to be spending a lot of time hoping to find ones to open the exhibits.

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* MineralMacGuffin: The museum coins.coins, each made of a different jewel. You're going to be spending a lot of time hoping to find ones to open the exhibits.



* The ObiWan: The Museum Caretaker, who is only accessible via the "welcome" exhibit. He gives you a few quests and the means to level you up.

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* The ObiWan: The Museum Caretaker, who is only accessible via the "welcome" "Welcome" exhibit. He gives you a few quests and the means to level you up.



* SchmuckBait: The Lost Displays. At least two of them lead directly to nasty dungeons. The game even lanpshades your low chances of survival.

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* SchmuckBait: The Lost Displays. At least two of them lead directly to nasty dungeons. The game even lanpshades lampshades your low chances of survival.
Camacan MOD

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!! This game provides example of:



* AWinnerIsYou: Played straight or averted in a ''very'' cool fashion, YMMV. The Museum creates a new exhibit in your honor. Too bad no one on Tarmalon can access said museum, but galactic travelers can.


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* AWinnerIsYou: Played straight or averted in a ''very'' cool fashion, YMMV. The Museum creates a new exhibit in your honor. Too bad no one on Tarmalon can access said museum, but galactic travelers can.

can.
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* BettingMiniGame: Flip-Flop and Blackjack are the best way for a beginning player to earn gold. Be careful, as you can win only about 800 gold per session. any more than that, and the guards ZergRush you. Byt the time you're strong enough to kill guards, you won't need the funds. Intelligence (your ability to use magic) involves paying an amathyst (mid-level) coin and 50 gold a shot to play "Stones of Wisdom" (Liar's Dice).

to:

* BettingMiniGame: Flip-Flop and Blackjack are the best way for a beginning player to earn gold. Be careful, as you can win only about 800 gold per session. any Any more than that, and the guards ZergRush you. Byt By the time you're strong enough to kill guards, you won't need the funds. Intelligence (your ability to use magic) involves paying an amathyst amethyst (mid-level) coin and 50 gold a shot to play "Stones of Wisdom" (Liar's Dice).
Is there an issue? Send a MessageReason:
None


Congratulations, you've found an an ancient museum, put together for the amusement of spacefaring travelers. Unfortunately, that scroll you're carrying




to:

Congratulations, you've found an an ancient museum, put together for the amusement of spacefaring travelers. Unfortunately, that scroll you're carrying



carrying is the Wizard's Compendium, a book of world-destroying spells. That dead guy was the museum's best agent, killed before her could report the danger. Now, it's on you to level up and save the world.



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None

Added DiffLines:

Congratulations, you've found an an ancient museum, put together for the amusement of spacefaring travelers. Unfortunately, that scroll you're carrying





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* FunctionalMagic: Flames, Firebolts, Kill Flashes, strength enchancers, and teleportation spells are bought in shops. Intelligence merely determines how likely they are not to blow up in your face when casting them.


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* MineralMacGuffin: The museum coins. You're going to be spending a lot of time hoping to find ones to open the exhibits.


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* MuseumOfTheStrangeAndUnusual: The Tarmalon Museum has history exhibits, functional weaponry, portals to one of the towns, a cache of gold, and passages to nasty dungeons...among other things.


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* OmnicidalManiac: The Warlord, who wants to use the Compendium to destroy everyone aside from himself and his followers.


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* OutgrownSuchSillySuperstitions: The museum thought Tarmalon magic was just a silly supersition. Unfortunately, the compendium [[EvilIsNotAToy actually works]] and was stolen from the museum without the museum knowing how to control it.

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* AncientTradition: The Healer's Guild doubles as an organization dedicated to neutralizing the compendium.



* FetchQuest: The flower, the Crown, and the Scepter. All of which are found in the castle.



* PirateBooty: Your first dungeon crawl is through a cache left by sea raiders on a far-flung island.



* ShopliftAndDie: Again, by the time you're strong enough to mow through the guards, the take you get from the town merchants is now worth it.

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* ShopliftAndDie: Again, by the time you're strong enough to mow through the guards, the take you get from the town merchants is now not worth it. it.
* SchmuckBait: The Lost Displays. At least two of them lead directly to nasty dungeons. The game even lanpshades your low chances of survival.


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* ThemeNaming: Many of the towns had a different theme with their shops named accordingly. Isle City had everything named for water. Holy Point around clerics and saints. Eagle Hollow had a nautical theme.

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<<|WesternRPG|>>
<<|Commodore64|>>
<<|TheEighties|>>

to:

<<|WesternRPG|>>
<<|Commodore64|>>
<<|TheEighties|>>
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* AnAdventurerIsYou



* GamblingMiniGame: Flip-Flop and Blackjack.

to:

* GamblingMiniGame: BettingMiniGame: Flip-Flop and Blackjack.Blackjack are the best way for a beginning player to earn gold. Be careful, as you can win only about 800 gold per session. any more than that, and the guards ZergRush you. Byt the time you're strong enough to kill guards, you won't need the funds. Intelligence (your ability to use magic) involves paying an amathyst (mid-level) coin and 50 gold a shot to play "Stones of Wisdom" (Liar's Dice).
* BossBattle: Only one in the whole game - the overlord at the end.
* FeaturelessProtagonist : You aren't even given a way to distriibute your stats.
* GottaCatchThemAll: You ''must'' visit all the museum exhibits in order to level up or gain access to higher-grade coins.
* HealingPotion: Healing Herbs, and handled interestingly. They aren't available to you until you visit the Herbs exhibit and sample the Juton fruit.
* MiniGame: In addition to gambling, you increase your dexterity and endurance stats through "training ground" minigames. "Dexterity" involves shooting fireballs with a crossbow. "Endurance" is blocking fireballs with s shield.


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* OneManArmy: Once you've passed the Knight's Test, nothing much poses a threat.
* RespawnPoint: If you do get killed, you will be [[ContinuingIsPainful stripped of all gear and money]] and dumped in the far north part of the main landmass.
* SavingTheWorld: Yeah. That Compendium again.


Added DiffLines:

* ShopliftAndDie: Again, by the time you're strong enough to mow through the guards, the take you get from the town merchants is now worth it.
* TakeYourTime: A ''huge'' offender. It doesn't matter if the place is set to self-destruct, you can wander around and kill off the mooks as your leisure.
* TopDownView - When traveling over land. It switches to FauxFirstPerson3D in the museum and dungeon crawls.
* TheWanderingYou: You're going to spend most of this game wandering the landscape. fighing critters and wandering from town to town. Museum coins aren't very common.
* WideOpenSandbox: Yes, there are parts you have to hit in order to progress with the quest. That doesn't mean you have to necessarily do them in order or have a time limit to do them. However, taking a long time to finish means that the healers are killed off.
* AWinnerIsYou: Played straight or averted in a ''very'' cool fashion, YMMV. The Museum creates a new exhibit in your honor. Too bad no one on Tarmalon can access said museum, but galactic travelers can.

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<<|WesternRPG|>>
<<|Commodore64|>>
<<|TheEighties|>>

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