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The game featured six cars: Grand Tourers Nismo [=GT-R=] [=LM=] (1995-1996), Ferrari [=F40=] [=GTE=] (1996, returning from ''[[VideoGame/DaytonaUSA Scud Race]]'', albeit in different livery), [=McLaren=] [=F1=] (1996, again returning from ''Scud Race''), Porsche 911 [=GT1=], the former two having better traction while the latter two balances grip and speed; and the Group C machines Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's [[spoiler:TrueFinalBoss]]) and VideoGame/SonicTheHedgehog (in a ''buggy'' car) also makes apperances as secret racers.

to:

The game featured six cars: Grand Tourers Nismo [=GT-R=] [=LM=] (1995-1996), Ferrari [=F40=] [=GTE=] (1996, returning from ''[[VideoGame/DaytonaUSA Scud Race]]'', albeit in different livery), [=McLaren=] [=F1=] (1996, again returning from ''Scud Race''), Porsche 911 [=GT1=], the former two having better traction while the latter two balances grip and speed; and the Group C machines Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's [[spoiler:TrueFinalBoss]]) and VideoGame/SonicTheHedgehog Franchise/SonicTheHedgehog (in a ''buggy'' car) also makes apperances as secret racers.
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* EasterEgg: A large, gigantic Michelin mascot is seen flying in the sky if you drive one of the straights in reverse. Also, if cars count as easter eggs, [[spoiler: the Porsche 917K can only be seen after you complete the race or entering commands.]] And you can race as a VideoGame/SonicTheHedgehog in a ''small dune buggy'' car, too!

to:

* EasterEgg: A large, gigantic Michelin mascot is seen flying in the sky if you drive one of the straights in reverse. Also, if cars count as easter eggs, [[spoiler: the Porsche 917K can only be seen encountered after you complete the qualify for a TrueFinalBoss race or entering commands.]] And you can race as a VideoGame/SonicTheHedgehog in a ''small dune buggy'' car, too!
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* The player overtakes a car. 9 (sometimes 4) seconds will be awarded per car overtake. However, any car that overtakes the player sucks away 9 (sometimes 4) seconds from the time limit per car that overtakes the player.

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* The player overtakes a car. 8 (3 for lapped cars)[[note]]The display shows 9 (sometimes 4) and 4 seconds, but due to a bug the game actually gives one second less[[/note]] seconds will be awarded per car overtake. However, any car that overtakes the player sucks away 9 (sometimes 4) 8 (3) seconds from the time limit per car that overtakes the player.



* GameBreakingBug: The amount of time added (and removed) for passing is actually one second less than what is displayed on screen. This turns the time limits from difficult to essentially impossible.

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* GameBreakingBug: The amount of time added (and removed) for passing cars is actually one second less than what is displayed on screen. This turns the time limits from difficult to essentially impossible.impossible except on the easiest settings.
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Added DiffLines:

* GameBreakingBug: The amount of time added (and removed) for passing is actually one second less than what is displayed on screen. This turns the time limits from difficult to essentially impossible.
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The game featured six cars: Grand Tourers Nismo [=GT-R=] [=LM=] (1995-1996), Ferrari [=F40=] [=GTE=] (1996, returning from ''[[VideoGame/DaytonaUSA Scud Race]]'', albeit in different livery), [=McLaren=] [=F1=] (1996, again returning from ''Scud Race''), Porsche 911 [=GT1=], the former two having better traction while the latter two balances grip and speed; and the Group C machines Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's [[spoiler:TrueFinalBoss]]) and SonicTheHedgehog (in a ''buggy'' car) also makes apperances as secret racers.

to:

The game featured six cars: Grand Tourers Nismo [=GT-R=] [=LM=] (1995-1996), Ferrari [=F40=] [=GTE=] (1996, returning from ''[[VideoGame/DaytonaUSA Scud Race]]'', albeit in different livery), [=McLaren=] [=F1=] (1996, again returning from ''Scud Race''), Porsche 911 [=GT1=], the former two having better traction while the latter two balances grip and speed; and the Group C machines Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's [[spoiler:TrueFinalBoss]]) and SonicTheHedgehog VideoGame/SonicTheHedgehog (in a ''buggy'' car) also makes apperances as secret racers.



* EasterEgg: A large, gigantic Michelin mascot is seen flying in the sky if you drive one of the straights in reverse. Also, if cars count as easter eggs, [[spoiler: the Porsche 917K can only be seen after you complete the race or entering commands.]] And you can race as a SonicTheHedgehog in a ''small dune buggy'' car, too!

to:

* EasterEgg: A large, gigantic Michelin mascot is seen flying in the sky if you drive one of the straights in reverse. Also, if cars count as easter eggs, [[spoiler: the Porsche 917K can only be seen after you complete the race or entering commands.]] And you can race as a SonicTheHedgehog VideoGame/SonicTheHedgehog in a ''small dune buggy'' car, too!
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* TheDevTeamThinksOfEverything: Cars can get their engines burned if they don't pit in time or if they accumulate too much damage, but so far, this only happened to the [=NPCs=] and not the player. Once the car fully burns out, retire from the race is unanimous.
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italics for work names


Le Mans 24 is an arcade game produced by {{Creator/Sega}} in 1997/1998. Despite its production at that year itself, arcade machines portraying this game are still scattered around in some arcades today. The game is popular for being the earliest of games to have a full pit-stop service when issued, provides a somewhat feel of a 24-hour race (while other arcade games usually launch races within the day, evening or night, Le Mans 24 Hours is the only arcade game that lets you play real-time) and not to mention, changes in weather during gameplay. Players can choose up to six cars, all which have been pulled out from the actual [[UsefulNotes/TwentyFourHoursOfLeMans 24 Hours of Le Mans]] races ([[TechnologyMarchesOn due to the latest cars that are fast in nature and the evolution of much dynamic and faster prototypes, cars like these have actually no chance of entering Le Mans today]]) but still exists in other races today.

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Le ''Le Mans 24 24'' is an arcade game produced by {{Creator/Sega}} in 1997/1998. Despite its production at that year itself, arcade machines portraying this game are still scattered around in some arcades today. The game is popular for being the earliest of games to have a full pit-stop service when issued, provides a somewhat feel of a 24-hour race (while other arcade games usually launch races within the day, evening or night, Le Mans 24 Hours is the only arcade game that lets you play real-time) and not to mention, changes in weather during gameplay. Players can choose up to six cars, all which have been pulled out from the actual [[UsefulNotes/TwentyFourHoursOfLeMans 24 Hours of Le Mans]] races ([[TechnologyMarchesOn due to the latest cars that are fast in nature and the evolution of much dynamic and faster prototypes, cars like these have actually no chance of entering Le Mans today]]) but still exists in other races today.
Is there an issue? Send a MessageReason:
None


Le Mans 24 is an arcade game produced by {{Creator/Sega}} in 1997/1998. Despite its production at that year itself, arcade machines portraying this game are still scattered around in some arcades today. The game is popular for being the earliest of games to have a full pit-stop service when issued, provides a somewhat feel of a 24-hour race (while other arcade games usually launch races within the day, evening or night, Le Mans 24 Hours is the only arcade game that lets you play real-time) and not to mention, changes in weather during gameplay. Players can choose up to six cars, all which have been pulled out from the actual [[UsefulNotes/TwentyFourHoursOfLeMans 24 Hours of Le Mans]] races (due to the latest cars that are fast in nature and the evolution of much dynamic and faster prototypes, cars like these have actually no chance of entering Le Mans today) but still exists in other races today.

to:

Le Mans 24 is an arcade game produced by {{Creator/Sega}} in 1997/1998. Despite its production at that year itself, arcade machines portraying this game are still scattered around in some arcades today. The game is popular for being the earliest of games to have a full pit-stop service when issued, provides a somewhat feel of a 24-hour race (while other arcade games usually launch races within the day, evening or night, Le Mans 24 Hours is the only arcade game that lets you play real-time) and not to mention, changes in weather during gameplay. Players can choose up to six cars, all which have been pulled out from the actual [[UsefulNotes/TwentyFourHoursOfLeMans 24 Hours of Le Mans]] races (due ([[TechnologyMarchesOn due to the latest cars that are fast in nature and the evolution of much dynamic and faster prototypes, cars like these have actually no chance of entering Le Mans today) today]]) but still exists in other races today.



* VideoGameCrueltyPunishment: If you fail to continue the race after your time limit reaches zero (no matter what position you are in the race), you will be graded an 'E' regardless. If you place anywhere below 3rd, you will be graded a 'D' overall (which kinda sucks knowing how hard it is to complete the game without losing so much of a token). And if the [=NPC=] in front of you burns out completely and you overtake it, your position still remains in the same number. And every [=NPC=] that overtakes the player sucks away four or nine seconds from the time limit unless the player overtakes again.

to:

* VideoGameCrueltyPunishment: If you fail to continue the race after your time limit reaches zero (no matter what position you are in the race), you will be graded an 'E' regardless. If you place anywhere below 3rd, you will be graded a 'D' overall (which kinda sucks knowing how hard it is to complete the game without losing so much of a token). And if the [=NPC=] in front of you burns out completely and you overtake it, your position still remains in the same number. And every [=NPC=] that overtakes the player sucks away four or nine seconds from the time limit unless the player overtakes again.
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* [[SecretCharacter Secret Car]]: Some cars, like Porsche 917K and white Mazda 787B, can only be unlocked by entering commands.

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* [[SecretCharacter Secret Car]]: Some cars, like The Porsche 917K and the Sonic buggy, as well as alternative liveries of the original cars (such as the white Mazda 787B, can only be unlocked by entering commands.787B or the yellow/blue Ferrari F40).
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Added DiffLines:

* SpiritualSuccessor: To ''[[VideoGame/DaytonaUSA Scud Race aka Sega Super GT]]''.
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* EasterEgg: A large, gigantic Michelin mascot is seen flying in the sky if you drive one of the straights in reverse. Also, if cars count as easter eggs, [[spoiler: the Porsche 917 LM can only be seen after you complete the race.]] And you can race as a SonicTheHedgehog in a ''small dune buggy'' car, too!
* NintendoHard: Using the beginner cars (GT-R and [=F40=]) will give a slim chance of getting in the Top 5, much less Top 3 (unless you play the city sprint course). Using cars like the [=McLaren=] F1 GTR LM or the Porsche 911 [=GT1=] yields the same results. Your only chance to take the podium finish is to use prototypes like the Sauber C9 Mercedes or the Mazda 787B but the handling will pose a challenge to new players, especially during rain or when the tires start to lose traction. Or both. And it doesn't help that the Group C cars tend to lose traction much faster than other classes. Also, some [=NPCs=] you overtake either remained overtaken or will chase you in order to overtake you back. And the way they overtake is definitely ruthless, even for an [=NPC=].

to:

* EasterEgg: A large, gigantic Michelin mascot is seen flying in the sky if you drive one of the straights in reverse. Also, if cars count as easter eggs, [[spoiler: the Porsche 917 LM 917K can only be seen after you complete the race.race or entering commands.]] And you can race as a SonicTheHedgehog in a ''small dune buggy'' car, too!
* NintendoHard: Using the beginner cars (GT-R and [=F40=]) will give a slim chance of getting in the Top 5, much less Top 3 (unless you play the city sprint course). Using cars like the [=McLaren=] F1 GTR LM or the Porsche 911 [=GT1=] yields the same results. Your only chance to take the podium finish is to use prototypes like the Sauber C9 Mercedes or the Mazda 787B or the Porsche 917K but the handling will pose a challenge to new players, especially during rain or when the tires start to lose traction. Or both. And it doesn't help that the Group C cars tend to lose traction much faster than other classes. Also, some [=NPCs=] you overtake either remained overtaken or will chase you in order to overtake you back. And the way they overtake is definitely ruthless, even for an [=NPC=].

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* TrueFinalBoss: If you finished the endurance race, [[spoiler:a bonus race took place, and it's pitting your car against a Porsche 917K]].

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* [[SecretCharacter Secret Car]]: Some cars, like Porsche 917K and white Mazda 787B, can only be unlocked by entering commands.
* TrueFinalBoss: If you finished the endurance race, [[spoiler:a bonus race took place, and it's pitting your car against a Porsche 917K]].917K. Well, played with MirrorBoss if you use [[SecretCharacter Porsche 917K]] after entering commands]].

Added: 139

Changed: 23

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The game featured six cars: Grand Tourers Nismo [=GT-R=] [=LM=] (1995-1996), Ferrari [=F40=] [=GTE=] (1996, returning from ''[[VideoGame/DaytonaUSA Scud Race]]'', albeit in different livery), [=McLaren=] [=F1=] (1996, again returning from ''Scud Race''), Porsche 911 [=GT1=], the former two having better traction while the latter two balances grip and speed; and the Group C machines Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's final "boss") and SonicTheHedgehog (in a ''buggy'' car) also makes apperances as secret racers.

to:

The game featured six cars: Grand Tourers Nismo [=GT-R=] [=LM=] (1995-1996), Ferrari [=F40=] [=GTE=] (1996, returning from ''[[VideoGame/DaytonaUSA Scud Race]]'', albeit in different livery), [=McLaren=] [=F1=] (1996, again returning from ''Scud Race''), Porsche 911 [=GT1=], the former two having better traction while the latter two balances grip and speed; and the Group C machines Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's final "boss") [[spoiler:TrueFinalBoss]]) and SonicTheHedgehog (in a ''buggy'' car) also makes apperances as secret racers.


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* TrueFinalBoss: If you finished the endurance race, [[spoiler:a bonus race took place, and it's pitting your car against a Porsche 917K]].
Is there an issue? Send a MessageReason:
None


The game featured six cars: Grand Tourers Nismo [=GT-R=] [=LM=] (1995-1996), Ferrari [=F40=] [=GTE=] (1996), [=McLaren=] [=F1=] (1996), Porsche 911 [=GT1=], the former two having better traction while the latter two balances grip and speed; and the Group C machines Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's final "boss") and SonicTheHedgehog (in a ''buggy'' car) also makes apperances as secret racers.

to:

The game featured six cars: Grand Tourers Nismo [=GT-R=] [=LM=] (1995-1996), Ferrari [=F40=] [=GTE=] (1996), (1996, returning from ''[[VideoGame/DaytonaUSA Scud Race]]'', albeit in different livery), [=McLaren=] [=F1=] (1996), (1996, again returning from ''Scud Race''), Porsche 911 [=GT1=], the former two having better traction while the latter two balances grip and speed; and the Group C machines Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's final "boss") and SonicTheHedgehog (in a ''buggy'' car) also makes apperances as secret racers.
Is there an issue? Send a MessageReason:
None


Le Mans 24 is an arcade game produced by [[Creator/Sega]] in 1997/1998. Despite its production at that year itself, arcade machines portraying this game are still scattered around in some arcades today. The game is popular for being the earliest of games to have a full pit-stop service when issued, provides a somewhat feel of a 24-hour race (while other arcade games usually launch races within the day, evening or night, Le Mans 24 Hours is the only arcade game that lets you play real-time) and not to mention, changes in weather during gameplay. Players can choose up to six cars, all which have been pulled out from the actual [[UsefulNotes/TwentyFourHoursOfLeMans 24 Hours of Le Mans]] races (due to the latest cars that are fast in nature and the evolution of much dynamic and faster prototypes, cars like these have actually no chance of entering Le Mans today) but still exists in other races today.

to:

Le Mans 24 is an arcade game produced by [[Creator/Sega]] {{Creator/Sega}} in 1997/1998. Despite its production at that year itself, arcade machines portraying this game are still scattered around in some arcades today. The game is popular for being the earliest of games to have a full pit-stop service when issued, provides a somewhat feel of a 24-hour race (while other arcade games usually launch races within the day, evening or night, Le Mans 24 Hours is the only arcade game that lets you play real-time) and not to mention, changes in weather during gameplay. Players can choose up to six cars, all which have been pulled out from the actual [[UsefulNotes/TwentyFourHoursOfLeMans 24 Hours of Le Mans]] races (due to the latest cars that are fast in nature and the evolution of much dynamic and faster prototypes, cars like these have actually no chance of entering Le Mans today) but still exists in other races today.
Is there an issue? Send a MessageReason:
None


* EasterEgg: A large, gigantic Michelin mascot is seen flying in the sky if you drive one of the straights in reverse. Also, if cars count as easter eggs, [[spoiler: the Porsche 917 LM can only be seen after you complete the race.]]

to:

* EasterEgg: A large, gigantic Michelin mascot is seen flying in the sky if you drive one of the straights in reverse. Also, if cars count as easter eggs, [[spoiler: the Porsche 917 LM can only be seen after you complete the race.]]]] And you can race as a SonicTheHedgehog in a ''small dune buggy'' car, too!

Added: 172

Changed: 457

Removed: 311

Is there an issue? Send a MessageReason:
None


Le Mans 24 is an arcade game produced by SEGA in 1997/1998. Despite its production at that year itself, arcade machines portraying this game are still scattered around in some arcades today. The game is popular for being the earliest of games to have a full pit-stop service when issued, provides a somewhat feel of a 24-hour race (while other arcade games usually launch races within the day, evening or night, Le Mans 24 Hours is the only arcade game that lets you play real-time) and not to mention, changes in weather during gameplay. Players can choose up to six cars, all which have been pulled out from the actual [[UsefulNotes/TwentyFourHoursOfLeMans 24 Hours of Le Mans]] races (due to the latest cars that are fast in nature and the evolution of much dynamic and faster prototypes, cars like these have actually no chance of entering Le Mans today) but still exists in other races today.

to:

Le Mans 24 is an arcade game produced by SEGA [[Creator/Sega]] in 1997/1998. Despite its production at that year itself, arcade machines portraying this game are still scattered around in some arcades today. The game is popular for being the earliest of games to have a full pit-stop service when issued, provides a somewhat feel of a 24-hour race (while other arcade games usually launch races within the day, evening or night, Le Mans 24 Hours is the only arcade game that lets you play real-time) and not to mention, changes in weather during gameplay. Players can choose up to six cars, all which have been pulled out from the actual [[UsefulNotes/TwentyFourHoursOfLeMans 24 Hours of Le Mans]] races (due to the latest cars that are fast in nature and the evolution of much dynamic and faster prototypes, cars like these have actually no chance of entering Le Mans today) but still exists in other races today.



Although the game focuses on the famed track, Circuit de la Sarthe, the game lets you choose other tracks. The Endurance mode lets you take the pavement of Circuit de la Sarthe along with the 24-Hour race format. The sprint modes lets you take either the Circuit de la Sarthe or a fictional city course along with a couple of laps against others.

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Although the game focuses on the famed track, Circuit de la Sarthe, Sarthe (albeit scaled down), the game lets you choose other tracks. The Endurance mode lets you take the pavement of Circuit de la Sarthe along with the 24-Hour race format. The sprint modes lets you take either the Circuit de la Sarthe or a fictional city course along with a couple of laps against others.



* CoolCar: All the cars still look cool today (though the Sauber C9 looked no different that the Mazda 787B, but still)

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* BossDissonance: [[spoiler: The boss car isn't that hard to battle with. You either overtake it during the straights or when it slows down in the last 4 turns before the finish line. Unless you crash through the bumper. Then good luck getting first place in a 2 second gap between the car to the finish line.]]
* CoolCar: All the cars still look cool today (though the Sauber C9 looked no different that the Mazda 787B, but still)still - it should be noted that both are Group C race cars)



* EasierThanEasy: [[spoiler: The boss car isn't that hard to battle with. You either overtake it during the straights or when it slows down in the last 4 turns before the finish line. Unless you crash through the bumper. Then good luck getting first place in a 2 second gap between the car to the finish line.]]



* NintendoHard: Using cars like the Nismo Skyline GTR LM or the Ferrari F40 GTE will give a slim chance of getting in the Top 5, much less Top 3 (unless you play the Hard Mode course). Using cars like the [=McLaren=] F1 GTR LM or the Porsche 911 [=GT1=] yields the same results. Your only chance to take the podium finish is to use prototypes like the Sauber C9 Mercedes or the Mazda 787B but the handling will pose a challenge to new players, especially during rain or when the tires start to lose traction. Or both. And it doesn't help that the Group C cars tend to lose traction much faster than other classes. Also, some [=NPCs=] you overtake either remained overtaken or will chase you in order to overtake you back. And the way they overtake is definitely ruthless, even for an [=NPC=].
* VideoGameCrueltyPunishment: If you fail to continue the race after your time limit reaches zero (no matter what position you are in the race), you will be graded an 'E' regardless. If you place anywhere below 3rd, you will be graded a 'D' overall (which kinda sucks knowing how hard it is to complete the game without losing so much of a token). And if the [=NPC=] in front of you burns out completely and you overtake it, your position still remains in the same number. And every [=NPC=] that overtakes the player sucks away 9 seconds from the time limit unless the player overtakes again.

to:

* NintendoHard: Using the beginner cars like the Nismo Skyline GTR LM or the Ferrari F40 GTE (GT-R and [=F40=]) will give a slim chance of getting in the Top 5, much less Top 3 (unless you play the Hard Mode city sprint course). Using cars like the [=McLaren=] F1 GTR LM or the Porsche 911 [=GT1=] yields the same results. Your only chance to take the podium finish is to use prototypes like the Sauber C9 Mercedes or the Mazda 787B but the handling will pose a challenge to new players, especially during rain or when the tires start to lose traction. Or both. And it doesn't help that the Group C cars tend to lose traction much faster than other classes. Also, some [=NPCs=] you overtake either remained overtaken or will chase you in order to overtake you back. And the way they overtake is definitely ruthless, even for an [=NPC=].
* VideoGameCrueltyPunishment: If you fail to continue the race after your time limit reaches zero (no matter what position you are in the race), you will be graded an 'E' regardless. If you place anywhere below 3rd, you will be graded a 'D' overall (which kinda sucks knowing how hard it is to complete the game without losing so much of a token). And if the [=NPC=] in front of you burns out completely and you overtake it, your position still remains in the same number. And every [=NPC=] that overtakes the player sucks away 9 four or nine seconds from the time limit unless the player overtakes again.
Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:320: [[LargeHamAnnouncer LEEE MMAANNSS TWENTY FOOOUUR!!]]]]



The game featured six cars: Grand Tourers Nismo [=GT-R=] [=LM=] (1995-1996), Ferrari [=F40=] [=GTE=] (1996), [=McLaren=] [=F1=] (1996), Porsche 911 [=GT1=], the former two having better traction while the latter two balances grip and speed; and the Group C machines Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's final "boss") and SonicTheHedgehog also makes apperances as secret racers.

to:

The game featured six cars: Grand Tourers Nismo [=GT-R=] [=LM=] (1995-1996), Ferrari [=F40=] [=GTE=] (1996), [=McLaren=] [=F1=] (1996), Porsche 911 [=GT1=], the former two having better traction while the latter two balances grip and speed; and the Group C machines Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's final "boss") and SonicTheHedgehog (in a ''buggy'' car) also makes apperances as secret racers.
Is there an issue? Send a MessageReason:
None


Le Mans 24 is an arcade game produced by SEGA in 1997/1998. Despite its production at that year itself, arcade machines portraying this game are still scattered around in arcades nationwide today. The game is popular for being the earliest of games to have a full pit-stop service when issued, provides a somewhat feel of a 24-hour race (while other arcade games usually launch races within the day, evening or night, Le Mans 24 Hours is the only arcade game that lets you play real-time) and not to mention, changes in weather during gameplay. Players can choose up to six cars, all which have been pulled out from the actual [[UsefulNotes/TwentyFourHoursOfLeMans 24 Hours of Le Mans]] races (due to the latest cars that are fast in nature and the evolution of much dynamic and faster prototypes, cars like these have actually no chance of entering Le Mans today) but still exists in other races today.

The game featured six cars: Nismo =GT-R= [=LM=] (1996), Ferrari [=F40=] [=GTE=] (1996), both easier to handle; the [=McLaren=] [=F1=] (1996), Porsche 911 [=GT1=], both having balanced handling and power; and Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's final "boss") and SonicTheHedgehog also makes apperances as secret racers.

to:

Le Mans 24 is an arcade game produced by SEGA in 1997/1998. Despite its production at that year itself, arcade machines portraying this game are still scattered around in some arcades nationwide today. The game is popular for being the earliest of games to have a full pit-stop service when issued, provides a somewhat feel of a 24-hour race (while other arcade games usually launch races within the day, evening or night, Le Mans 24 Hours is the only arcade game that lets you play real-time) and not to mention, changes in weather during gameplay. Players can choose up to six cars, all which have been pulled out from the actual [[UsefulNotes/TwentyFourHoursOfLeMans 24 Hours of Le Mans]] races (due to the latest cars that are fast in nature and the evolution of much dynamic and faster prototypes, cars like these have actually no chance of entering Le Mans today) but still exists in other races today.

The game featured six cars: Grand Tourers Nismo =GT-R= [=GT-R=] [=LM=] (1996), (1995-1996), Ferrari [=F40=] [=GTE=] (1996), both easier to handle; the [=McLaren=] [=F1=] (1996), Porsche 911 [=GT1=], both the former two having balanced handling better traction while the latter two balances grip and power; speed; and the Group C machines Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's final "boss") and SonicTheHedgehog also makes apperances as secret racers.



* The player last for 6 hours in-game. The player will be awarded 12 seconds per 6 hours they last in-game. The player can receive a total of 36 seconds after 18 hours in-game.

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* The player last for 6 hours in-game. The player will be awarded 12 seconds per 6 hours "hours" they last in-game. The player can receive a total of 36 seconds after 18 hours "hours" in-game.



* NintendoHard: Using cars like the Nismo Skyline GTR LM or the Ferrari F40 GTE will give a slim chance of getting in the Top 5, much less Top 3 (unless you play the Hard Mode course). Using cars like the [=McLaren=] F1 GTR LM or the Porsche 911 [=GT1=] yields the same results. Your only chance to take the podium finish is to use prototypes like the Sauber C9 Mercedes or the Mazda 787B but the handling will pose a challenge to new players, especially during rain or when the tires start to lose traction. Or both. And it doesn't help that Prototype cars tend to lose traction much faster than other classes. Also, some [=NPCs=] you overtake either remained overtaken or will chase you in order to overtake you back. And the way they overtake is definitely ruthless, even for an [=NPC=].

to:

* NintendoHard: Using cars like the Nismo Skyline GTR LM or the Ferrari F40 GTE will give a slim chance of getting in the Top 5, much less Top 3 (unless you play the Hard Mode course). Using cars like the [=McLaren=] F1 GTR LM or the Porsche 911 [=GT1=] yields the same results. Your only chance to take the podium finish is to use prototypes like the Sauber C9 Mercedes or the Mazda 787B but the handling will pose a challenge to new players, especially during rain or when the tires start to lose traction. Or both. And it doesn't help that Prototype the Group C cars tend to lose traction much faster than other classes. Also, some [=NPCs=] you overtake either remained overtaken or will chase you in order to overtake you back. And the way they overtake is definitely ruthless, even for an [=NPC=].
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/lemansx_2076.jpg]]

Le Mans 24 is an arcade game produced by SEGA in 1997/1998. Despite its production at that year itself, arcade machines portraying this game are still scattered around in arcades nationwide today. The game is popular for being the earliest of games to have a full pit-stop service when issued, provides a somewhat feel of a 24-hour race (while other arcade games usually launch races within the day, evening or night, Le Mans 24 Hours is the only arcade game that lets you play real-time) and not to mention, changes in weather during gameplay. Players can choose up to six cars, all which have been pulled out from the actual [[UsefulNotes/TwentyFourHoursOfLeMans 24 Hours of Le Mans]] races (due to the latest cars that are fast in nature and the evolution of much dynamic and faster prototypes, cars like these have actually no chance of entering Le Mans today) but still exists in other races today.

The game featured six cars: Nismo =GT-R= [=LM=] (1996), Ferrari [=F40=] [=GTE=] (1996), both easier to handle; the [=McLaren=] [=F1=] (1996), Porsche 911 [=GT1=], both having balanced handling and power; and Sauber C9 (1989) and Mazda [=787B=] (1991). Porsche 917K (the game's final "boss") and SonicTheHedgehog also makes apperances as secret racers.

Although the game focuses on the famed track, Circuit de la Sarthe, the game lets you choose other tracks. The Endurance mode lets you take the pavement of Circuit de la Sarthe along with the 24-Hour race format. The sprint modes lets you take either the Circuit de la Sarthe or a fictional city course along with a couple of laps against others.

Despite having classes in the actual race, however, the game has absolutely no classification whatsoever. Players choose their car of choice and proceed to play their best in order to achieve podium finish. As the game progresses, weather changes and traction can deteriorate over time, which requires players to pit when prompted. Also, time can be awarded if:

* The player overtakes a car. 9 (sometimes 4) seconds will be awarded per car overtake. However, any car that overtakes the player sucks away 9 (sometimes 4) seconds from the time limit per car that overtakes the player.

* The player last for 6 hours in-game. The player will be awarded 12 seconds per 6 hours they last in-game. The player can receive a total of 36 seconds after 18 hours in-game.

* The player completes a full lap. Completing a full lap grants the player an extra 30 seconds in the time limit.

Not to be confused with [[UsefulNotes/TwentyFourHoursOfLeMans the actual 24 Hours of Le Mans race]], which the game is based on.

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!!This game provides examples of:

* TheComputerIsACheatingBastard: Somehow, during rain, the [=NPCs=] are never affected by the rain. Only the player suffers from loss of traction during rain season. Also, [=NPCs=] always makes the perfect drifts when cornering and they seem to keep their speed in uniform even when cornering tight corners. What makes this trope more solid for this game is that they don't even seem to get slower every time they crash, either by colliding towards the wall or with a downed [=NPC=]. If the player crashes, it'll cost precious seconds being wasted from the time limit.
* CoolCar: All the cars still look cool today (though the Sauber C9 looked no different that the Mazda 787B, but still)
* TheDevTeamThinksOfEverything: Cars can get their engines burned if they don't pit in time or if they accumulate too much damage, but so far, this only happened to the [=NPCs=] and not the player. Once the car fully burns out, retire from the race is unanimous.
* EasierThanEasy: [[spoiler: The boss car isn't that hard to battle with. You either overtake it during the straights or when it slows down in the last 4 turns before the finish line. Unless you crash through the bumper. Then good luck getting first place in a 2 second gap between the car to the finish line.]]
* EasterEgg: A large, gigantic Michelin mascot is seen flying in the sky if you drive one of the straights in reverse. Also, if cars count as easter eggs, [[spoiler: the Porsche 917 LM can only be seen after you complete the race.]]
* NintendoHard: Using cars like the Nismo Skyline GTR LM or the Ferrari F40 GTE will give a slim chance of getting in the Top 5, much less Top 3 (unless you play the Hard Mode course). Using cars like the [=McLaren=] F1 GTR LM or the Porsche 911 [=GT1=] yields the same results. Your only chance to take the podium finish is to use prototypes like the Sauber C9 Mercedes or the Mazda 787B but the handling will pose a challenge to new players, especially during rain or when the tires start to lose traction. Or both. And it doesn't help that Prototype cars tend to lose traction much faster than other classes. Also, some [=NPCs=] you overtake either remained overtaken or will chase you in order to overtake you back. And the way they overtake is definitely ruthless, even for an [=NPC=].
* VideoGameCrueltyPunishment: If you fail to continue the race after your time limit reaches zero (no matter what position you are in the race), you will be graded an 'E' regardless. If you place anywhere below 3rd, you will be graded a 'D' overall (which kinda sucks knowing how hard it is to complete the game without losing so much of a token). And if the [=NPC=] in front of you burns out completely and you overtake it, your position still remains in the same number. And every [=NPC=] that overtakes the player sucks away 9 seconds from the time limit unless the player overtakes again.

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