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* PsychicStrangle: Sashia does this to Billy when they finally meet face to face.
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* BeastInTheBuilding: If you open a filing cabinet in the secret lab, the result of one of your aunt's experiments (a huge snake) kills you.
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Hiding some ZC Es


* BadassLongcoat: Billy Black.

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* %%* BadassLongcoat: Billy Black.



* BorrowedBiometricBypass: A finger severed from one of Marcos's victims.
* CreepyCemetery: Several in the various games.
* CreepyChild: The little boy (?) in the Mardi Gras devil-costume.
* CreepyCrows: Several, including one that steals the Eye from the old swamp witch in ''Tomb''.
* DemBones: The Guardians in ''Spirit's Eye'' and ''Tomb''.

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* %%* BorrowedBiometricBypass: A finger severed from one of Marcos's victims.
* %%* CreepyCemetery: Several in the various games.
* %%* CreepyChild: The little boy (?) in the Mardi Gras devil-costume.
* %%* CreepyCrows: Several, including one that steals the Eye from the old swamp witch in ''Tomb''.
* %%* DemBones: The Guardians in ''Spirit's Eye'' and ''Tomb''.



* GlowingEyesOfDoom: The Guardians and the old witch.

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* %%* GlowingEyesOfDoom: The Guardians and the old witch.



* HauntedHouse: Plenty
* HotGypsyWoman: The younger fortune-teller in ''Tomb''.

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* %%* HauntedHouse: Plenty
* %%* HotGypsyWoman: The younger fortune-teller in ''Tomb''.



* LooksLikeOrlok: Marcos from ''Spirit's Eye''
* MacGuffin: The Eye of Acareous

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* %%* LooksLikeOrlok: Marcos from ''Spirit's Eye''
* %%* MacGuffin: The Eye of Acareous



* MouthStitchedShut: Tia manifests like this in ''Spirit's Eye''.
* NeckLift: Sashia does it to Billy via telekinesis when he confronts her in ''Society''.

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* %%* MouthStitchedShut: Tia manifests like this in ''Spirit's Eye''.
* %%* NeckLift: Sashia does it to Billy via telekinesis when he confronts her in ''Society''.



* PointAndClickGame

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* %%* PointAndClickGame



* ReptilesAreAbhorrent: Plenty of snakes, especially in ''Society''.

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* %%* ReptilesAreAbhorrent: Plenty of snakes, especially in ''Society''.



* ScaryScorpions: There's one in the young swamp witch's house in ''Tomb''.
* SchmuckBait: ''"Come closer..."''

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* %%* ScaryScorpions: There's one in the young swamp witch's house in ''Tomb''.
* %%* SchmuckBait: ''"Come closer..."''



* SpidersAreScary

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* %%* SpidersAreScary



* SundialWaypoint: ''Moon'' dial, actually.

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* %%* SundialWaypoint: ''Moon'' dial, actually.



* SwampsAreEvil

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* %%* SwampsAreEvil
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* GhostTown: Shadowcrest, the town from ''Spirit's Eye'', is almost totally deserted, for good reason.

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* GhostTown: Shadowcrest, the town from ''Spirit's Eye'', is almost totally deserted, for good reason. The city streets of ''Society'' aren't exactly deserted, but an alarming percentage of the locals whom Billy encounters are already dead [[spoiler: or get murdered soon after]].
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* AdjectiveAnimalAlehouse: Bruce's shady nightclub, the Blue Iguana, in ''Society''.
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Forgot to fill that, but yeah, look it up to see that Last Half of Darkness had a 1989 release.


* HaveANiceDeath: Dying in the s

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* HaveANiceDeath: Dying in the ssecond game makes you hear a weird "Good-bye! Hahahahahahahaha!"

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Added an example. Also, the original seems to have been released in 1989.


Most games in the series are traditional ''Myst''-style point-and-click, whereas the original 1991 version is a picture-enhanced text-based scenario, and ''Society of the Serpent Moon'' employs a 3-D avatar protagonist. In a throwback to the early days of PC gaming, ''Last Half of Darkness'' [=CD=]-packs incorporate printed supplements that are necessary to decode in-game clues.

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Most games in the series are traditional ''Myst''-style point-and-click, whereas the original 1991 1989 version is a picture-enhanced text-based scenario, and ''Society of the Serpent Moon'' employs a 3-D avatar protagonist. In a throwback to the early days of PC gaming, ''Last Half of Darkness'' [=CD=]-packs incorporate printed supplements that are necessary to decode in-game clues.



* ''Last Half of Darkness'' (1991)

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* ''Last Half of Darkness'' (1991)(1989)
* ''Last Half of Darkness II'' (1992)
* ''Last Half of Darkness III'' (1993)



* AndShowItToYou: Happens to you in the 1991 original if [[spoiler: you piss off the dark figure with the ax]].

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* AndShowItToYou: Happens to you in the 1991 1989 original if [[spoiler: you piss off the dark figure with the ax]].



* HaveANiceDeath: Dying in the s



* InteractiveFiction: The 1991 original is a hybrid of text-based and point-and-click, with a menu to select commands.

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* InteractiveFiction: The 1991 1989 original is a hybrid of text-based and point-and-click, with a menu to select commands.
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* ItWontTurnOff: The faucets in ''Last Half of Darkness'' can be turned on, but attempting to turn them off gives the message "the water won't shut off".
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* EverythingTryingToKillYou: In Last Half of Darkness, death can happen in the following ways, each to the PC speaker rendition of a funeral march:
** If you open a coffin, a zombie inside tears you apart.
** If you annoy a hooded figure with an axe, he holds up your heart.
** If you try to take a caretaker's lantern, he buries you in the hole he is digging.
** If you open a filing cabinet, the result of one of your aunt's experiments (a huge snake) turns you into a human pincushion.
** If you try to sneak past a pair of ghost twin children, one of them stabs you to death, "enraged by the presence of an adult".
** If you try to sneak past a huge dog, he rips your arm off.

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* [[spoiler: EvilIsNotAToy: Madame Ze instigated the horror in Shadowcrest so she could claim the Eye of Acareous and take control of its protecting spirits, but Tia sics the Guardians on her instead.]]

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* [[spoiler: EvilIsNotAToy: Madame Ze [[spoiler:Madame Ze]] instigated the horror in Shadowcrest so she could claim the Eye of Acareous and take control of its protecting spirits, but Tia sics the Guardians on her instead.]]



* FromBeyondTheFourthWall: The [=DVD=] editions use in-case supplemental documents as part of the scenario, and the later games even use markings on ''the disk itself'' as one of their clues.

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* FromBeyondTheFourthWall: FromBeyondTheFourthWall:
**
The [=DVD=] editions use in-case supplemental documents as part of the scenario, and the later games even use markings on ''the disk itself'' as one of their clues.



* [[spoiler: TheManBehindTheMan: Madame Ze set Marcos up to find the Eye of Acareous and unleash the curse, then tricks you into retrieving it so she can claim control over the Guardians.]]

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* [[spoiler: TheManBehindTheMan: Madame [[spoiler:Madame Ze set Marcos up to find the Eye of Acareous and unleash the curse, then tricks you into retrieving it so she can claim control over the Guardians.]]
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* RecordedSplicedConversation: Billy from ''Society'' splices together some sound-clips from Wendy's laptop to fake a call from Bruce, drawing the bartender of the Blue Iguana away from his post.
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* MagicalRomani: The young fortune-teller in ''Tomb'' dresses in stereotypical "gypsy" clothes, although it's never explicitly stated that she's Romani. Tia claims that the letter-tile puzzle from ''Spirit's Eye'' is a ritual device used by Romani magic-practitioners.
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* BodyInABreadbox: Billy finds a woman's corpse in a storage locker. You ''hallucinate'' finding one in a wardrobe in ''Tomb''.

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