Follow TV Tropes

Following

History VideoGame / LandingSeries

Go To

OR

Is there an issue? Send a MessageReason:
None


* CreatorProvincialism: Half of the airports in ''Midnight Landing'' and three of the eight airports in ''Top Landing'' are in Japan, more than any other country in either game. ''Landing High Japan'', as the title indicates, takes place exclusively in Japanese airspace.

to:

* CreatorProvincialism: Half of the airports in ''Midnight Landing'' and three of the eight airports in ''Top Landing'' are in Japan, more than any other country in either game.game (United States comes close in ''Top Landing'', with two). ''Landing High Japan'', as the title indicates, takes place exclusively in Japanese airspace.
Is there an issue? Send a MessageReason:
None


* OddballInTheSeries: ''Landing Gear'' is the only game in the series where you fly something other than an airliner, and the only one to use a flight stick instead of a yoke.

to:

* OddballInTheSeries: ''Landing Gear'' is the only game in the series where you fly something other than an airliner, and the only one to use a flight stick instead of a yoke. Most notably, you pilot a [[spoiler:Space Shuttle]] in the final stage!
Is there an issue? Send a MessageReason:


* SurprisinglyGoodEnglish: The crew and air traffic controllers throughout the series all speak in pretty fluent English, except in ''Top Landing'' where the crew and ATC have noticably non-native enunciations.
Is there an issue? Send a MessageReason:
None


* SoundCodedForYourConvenience: Hearing the flight attendant announce that the plane has landed is a sure-fire indicator that you've landed successfully. If you go too long on the runway without hearing her, expect to lose by "Course Out" instead.

to:

* SoundCodedForYourConvenience: Hearing the flight attendant announce that the plane has landed is a sure-fire indicator that you've landed successfully. If you go too long on the runway without hearing her, expect to lose by "Course Out" or "Over Run" instead.
Is there an issue? Send a MessageReason:
None


* SoundCodedForYourConvenience: Hearing the flight attendant announce that the plane has landed is a sure-fire indicator that you've landed successfully. If you go too long on the runway without hearing her, expect to lose by "Course Out".

to:

* SoundCodedForYourConvenience: Hearing the flight attendant announce that the plane has landed is a sure-fire indicator that you've landed successfully. If you go too long on the runway without hearing her, expect to lose by "Course Out".Out" instead.
Is there an issue? Send a MessageReason:
None


* SoundCodedForYourConvenience: Hearing the flight attendant announce that the plane has landed is a sure-fire indicator that you've landed successfully. If you go too long on the runway without hearing it, expect to lose by "Course Out".

to:

* SoundCodedForYourConvenience: Hearing the flight attendant announce that the plane has landed is a sure-fire indicator that you've landed successfully. If you go too long on the runway without hearing it, her, expect to lose by "Course Out".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoundCodedForYourConvenience: Hearing the flight attendant announce that the plane has landed is a sure-fire indicator that you've landed successfully. If you go too long on the runway without hearing it, expect to lose by "Course Out".
Is there an issue? Send a MessageReason:
None


** In ''Top Landing'', you get a simple voice-over and LosingHorns if you fail a landing via a Course Out or an Over Run, but if you outright crash the plane, you get a very jarring crashing sound with no voice or jingle.

to:

** In ''Top Landing'', you get a simple voice-over and LosingHorns if you fail a landing via a Course Out or an Over Run, but if you outright crash the plane, you get a very jarring crashing sound with no voice or jingle. The voice-over navigation warnings from ''Midnight Landing'' are less jump-y this time since they lack the accompoanying siren and the background music that plays for the first minute of each stage keeps the voice-over from being an abrupt change in volume.
Is there an issue? Send a MessageReason:
Added image.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/midnight_landing.png]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CallAHitPointASmeerp: In ''Landing High Japan'', the loading screens, rather than saying some form of "Now Loading", instead display "Now boarding" (for the takeoff stage) and "Now on final approach" (for the landing stages).
Is there an issue? Send a MessageReason:
None


After ''Landing High Japan'', Taito would go on to produce the ''Jet de GO!'' SpiritualSuccessor series, which covers more aspects of a typical flight.

to:

After ''Landing High Japan'', Taito would go on to produce the ''Jet de GO!'' GO! Let's Go By Airliner'' SpiritualSuccessor series, which covers more aspects of a typical flight.
Is there an issue? Send a MessageReason:
None


* VideoGame3DLeap: ''Top Landing'' is a presentation example, implementing 3D graphics into the series for the first time (in ''1988'', no less!). ''Midnight Landing'' in contrast has no polygons, with sprites of lights being the only indicators of depth.

to:

* VideoGame3DLeap: ''Top Landing'' is a presentation example, implementing 3D graphics into the series for the first time (in ''1988'', no less!). ''Midnight Landing'' in contrast has no polygons, with sprites of lights being the only indicators of depth.depth.
----
-> ''Ladies and gentlemen, thank you very much for flying with [=JT2610=]. We have just landed at Tropeville International Airport. Please remain seated until the plane has come to a complete stop. Thank you!''
----
Is there an issue? Send a MessageReason:
None


* ''Top Landing'' (1988) -- Featuring proper 3D graphics unlike ''Midnight Landing'', ''Top Landing'' adds a take-off level, and seven of the eight airports are new (Tokyo's and Osaka's airports are also featured in ''Midnight Landing''). This time, the player may choose the eight airports in any order they wish. Weather conditions have been added as well; flights may take place in clear skies, cloudy skies, or during a rainstorm.

to:

* ''Top Landing'' (1988) -- Featuring proper 3D graphics unlike ''Midnight Landing'', ''Top Landing'' adds a take-off level, and seven six of the eight airports are new (Tokyo's and Osaka's airports are also featured in ''Midnight Landing''). This time, the player may choose the eight airports in any order they wish. Weather conditions have been added as well; flights may take place in clear skies, cloudy skies, or during a rainstorm.
Is there an issue? Send a MessageReason:
None


* ProductPlacement: ''Landing High Japan'' uses Boeing aircraft with the All Nippon Airways livery. [[TropesAreTools This isn't a bad thing]], since the whole point of the game is to immerse yourself in the concept of landing a commercial jet carrying a few hundred passengers in it.

to:

* ProductPlacement: ''Landing High Japan'' uses Boeing aircraft with the All Nippon Airways livery. [[TropesAreTools This isn't a bad thing]], since the whole point of the game is to immerse yourself in the concept of landing a commercial jet carrying a few hundred passengers in it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurprisinglyGoodEnglish: The crew and air traffic controllers throughout the series all speak in pretty fluent English, except in ''Top Landing'' where the crew and ATC have noticably non-native enunciations.
Is there an issue? Send a MessageReason:
None


Compare ''VideoGame/DenshaDeGO'', another Taito series that simulates operating mass transit vehicles.

to:

Compare ''VideoGame/DenshaDeGO'', ''VideoGame/DenshaDeGo'', another Taito series that simulates operating mass transit vehicles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Compare ''VideoGame/DenshaDeGO'', another Taito series that simulates operating mass transit vehicles.
Is there an issue? Send a MessageReason:
None


* CreatorProvincialism: Half of the airports in ''Midnight Landing'' and three of the eight airports in ''Top Landing'' are in Japan. ''Landing High Japan'', as the title indicates, takes place exclusively in Japanese airspace.

to:

* CreatorProvincialism: Half of the airports in ''Midnight Landing'' and three of the eight airports in ''Top Landing'' are in Japan.Japan, more than any other country in either game. ''Landing High Japan'', as the title indicates, takes place exclusively in Japanese airspace.
Is there an issue? Send a MessageReason:
None


* ProductPlacement: ''Landing High Japan'' uses Boeing aircraft with the All Nippon Airways livery.

to:

* ProductPlacement: ''Landing High Japan'' uses Boeing aircraft with the All Nippon Airways livery. [[TropesAreTools This isn't a bad thing]], since the whole point of the game is to immerse yourself in the concept of landing a commercial jet carrying a few hundred passengers in it.
Is there an issue? Send a MessageReason:
None


* OddballInTheSeries: ''Landing Gear'' is the only game in the series where you fly something other than an airliner.

to:

* OddballInTheSeries: ''Landing Gear'' is the only game in the series where you fly something other than an airliner.airliner, and the only one to use a flight stick instead of a yoke.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

-> ''"This is control tower, [=JT2610=]. 10 kilometers 'til touchdown, over." \\
"Roger."''

Added: 100

Removed: 95

Is there an issue? Send a MessageReason:
None


* LicensedGame: ''Landing High Japan'' uses Boeing aircraft with the All Nippon Airways livery.


Added DiffLines:

* ProductPlacement: ''Landing High Japan'' uses Boeing aircraft with the All Nippon Airways livery.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LicensedGame: ''Landing High Japan'' uses Boeing aircraft with the All Nippon Airways livery.
* OddballInTheSeries: ''Landing Gear'' is the only game in the series where you fly something other than an airliner.
Is there an issue? Send a MessageReason:
None


* ''Landing Gear'' (1996) -- The OddballInTheSeries, ''Landing Gear'' features a wider variety of aircraft to pilot than the other three games, such as light propeller planes, fighter jets, and even a Space Shuttle. It also uses a flight stick rather than a yoke.

to:

* ''Landing Gear'' (1996) -- The OddballInTheSeries, ''Landing Gear'' features a wider variety of aircraft to pilot than the other three games, such as light propeller planes, fighter jets, and even a Space Shuttle. It also uses a flight stick rather than a yoke.yoke, despite the game still including airliner flights.
Is there an issue? Send a MessageReason:
None


** While the games try to [[AcceptableBreaksFromReality balance playability and realism]], one notably odd aspect about the games is that you can land your passenger jet with the nose ''down''. In reality, jets land with the nose up and on the rear landing gear first.

to:

** While the games try to [[AcceptableBreaksFromReality balance playability and realism]], one notably odd aspect about the games is that you can land your passenger jet with the nose ''down''. In ''down'' when in reality, jets land with the nose up and on the rear landing gear first.first. You will probably get docked points for bad ground contact, but you'll still land safely.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorProvincialism: Half of the airports in ''Midnight Landing'' and three of the eight airports in ''Top Landing'' are in Japan. ''Landing High Japan'', as the title indicates, takes place exclusively in Japanese airspace.
Is there an issue? Send a MessageReason:
None


* ''Top Landing'' (1988) -- Featuring proper 3D graphics unlike ''Midnight Landing'', ''Top Landing'' adds a take-off level, and seven of the eight airports are new (Tokyo International Airport[[note]]now Haneda International Airport[[/note]] is also featured in ''Midnight Landing''). This time, the player may choose the eight airports in any order they wish. Weather conditions have been added as well; flights may take place in clear skies, cloudy skies, or during a rainstorm.

to:

* ''Top Landing'' (1988) -- Featuring proper 3D graphics unlike ''Midnight Landing'', ''Top Landing'' adds a take-off level, and seven of the eight airports are new (Tokyo International Airport[[note]]now Haneda International Airport[[/note]] is (Tokyo's and Osaka's airports are also featured in ''Midnight Landing''). This time, the player may choose the eight airports in any order they wish. Weather conditions have been added as well; flights may take place in clear skies, cloudy skies, or during a rainstorm.
Is there an issue? Send a MessageReason:
None


The ''Landing'' series is a set of flight simulation games by Creator/{{Taito}}. In each game, the main focus is on landing aircraft, usually passenger jets. Which, as part of the series being designed to simulate flight, is [[NintendoHard harder than it looks]].

to:

The ''Landing'' series is a set of UsefulNotes/{{arcade|Game}} flight simulation games by Creator/{{Taito}}. In each game, the main focus is on landing aircraft, usually passenger jets. Which, as part of the series being designed to simulate flight, is [[NintendoHard harder than it looks]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The ''Landing'' series is a set of flight simulation games by Creator/{{Taito}}. In each game, the main focus is on landing aircraft, usually passenger jets. Which, as part of the series being designed to simulate flight, is [[NintendoHard harder than it looks]].

The series comprises the following games:
* ''Midnight Landing'' (1987) -- The first in the series, it is very bare-bones compared to later entries in the series. The only graphics through the cockpit window are city and runway lights, thus simulating [[MeaningfulName late-night landings]]. There are eight real-world airports to land at (see Trivia page for a list of airports), each one more difficult than the last due to increasingly stressful wind conditions.
* ''Top Landing'' (1988) -- Featuring proper 3D graphics unlike ''Midnight Landing'', ''Top Landing'' adds a take-off level, and seven of the eight airports are new (Tokyo International Airport[[note]]now Haneda International Airport[[/note]] is also featured in ''Midnight Landing''). This time, the player may choose the eight airports in any order they wish. Weather conditions have been added as well; flights may take place in clear skies, cloudy skies, or during a rainstorm.
* ''Landing Gear'' (1996) -- The OddballInTheSeries, ''Landing Gear'' features a wider variety of aircraft to pilot than the other three games, such as light propeller planes, fighter jets, and even a Space Shuttle. It also uses a flight stick rather than a yoke.
* ''Landing High Japan'' (1999) -- The last game in the series, and the most advanced of the four, ''Landing High Japan'' adds a smaller second screen that displays various instruments of the aircraft, a flaps button, and rudder pedals. Players can choose between beginner mode and operate only the yoke and rudder, or advanced mode to make full use of the game's features, and can pick from several different models of passenger jets. It is the only game to take place [[CreatorProvincialism exclusively around airports in Japan]].

After ''Landing High Japan'', Taito would go on to produce the ''Jet de GO!'' SpiritualSuccessor series, which covers more aspects of a typical flight.
----
!! Examples:
* CriticalAnnoyance: In ''Top Landing'' in particular, your aircraft's warning system will repeatedly inform you "EMERGENCY, LEFT/RIGHT TURN, LEFT/RIGHT TURN," "DECREASE ALTITUDE, EMERGENCY, DECREASE ALTITUDE", or "EMERGENCY, PULL UP, PULL UP" until you get back on track.
* HollywoodDarkness: ''Midnight Landing'' averts this trope, with everything being pitch black save for the runway and city lights.
* JumpScare:
** In ''Midnight Landing'', the warning siren and voice-over when you are too high are ''very'' loud in contrast to the otherwise serene cabin sounds.
** In ''Top Landing'', you get a simple voice-over and LosingHorns if you fail a landing via a Course Out or an Over Run, but if you outright crash the plane, you get a very jarring crashing sound with no voice or jingle.
* JustPlaneWrong:
** ''Midnight Landing'' uses kilometers per hour for airspeed, rather than nautical miles per hour (knots) as mandated by most aviation regulation bodies.
** While the games try to [[AcceptableBreaksFromReality balance playability and realism]], one notably odd aspect about the games is that you can land your passenger jet with the nose ''down''. In reality, jets land with the nose up and on the rear landing gear first.
* VideoGame3DLeap: ''Top Landing'' is a presentation example, implementing 3D graphics into the series for the first time (in ''1988'', no less!). ''Midnight Landing'' in contrast has no polygons, with sprites of lights being the only indicators of depth.

Top