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Changed line(s) 5,6 (click to see context) from:
Four episodes ''Lakeview Cabin Collection'' are planned. The game was completed, with all four episodes and an Epilogue, on May 27th, 2016.
to:
Four episodes ''Lakeview Cabin Collection'' are planned. The game was completed, with all four episodes and an Epilogue, on May 27th, 2016.
2016. Followed by ''VideoGame/LakeviewValley''.
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*** MindScrewdriver: [[https://steamcommunity.com/app/361990/discussions/0/392184522718952056/ Fan's have made large detailed essay on what the story may possibly be]].
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Sorry didn't see the reference
Changed line(s) 146,147 (click to see context) from:
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''Franchise/{{Saw}}'' films, or perhaps even Piggsy from ''VideoGame/{{Manhunt}}''. Most likely (since the game is inspired by '70s and '80s horror movies), he's a reference to the chainsaw wielding pig-headed killer in ''Film/{{Motel Hell}}'' or Piggsy from ''VideoGame/{{Manhunt}}''.
to:
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''Franchise/{{Saw}}'' films, or perhaps even Piggsy from ''VideoGame/{{Manhunt}}''. Most likely (since the game is inspired by '70s and '80s horror movies), he's a reference to the chainsaw wielding pig-headed killer in ''Film/{{Motel Hell}}'' or Piggsy from ''VideoGame/{{Manhunt}}''.
Hell}}''.
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* PigMan: There is a family member who lives inside the slaughter house and he wears the severed head of a pig. You can lead him to the house where he will massacre the family but he will still try to kill you.
Changed line(s) 145,146 (click to see context) from:
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''Franchise/{{Saw}}'' films, or perhaps even Piggsy from ''VideoGame/{{Manhunt}}''. Most likely (since the game is inspired by '70s and '80s horror movies), he's a reference to the chainsaw wielding pig-headed killer in ''Film/{{Motel Hell}}''.
to:
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''Franchise/{{Saw}}'' films, or perhaps even Piggsy from ''VideoGame/{{Manhunt}}''. Most likely (since the game is inspired by '70s and '80s horror movies), he's a reference to the chainsaw wielding pig-headed killer in ''Film/{{Motel Hell}}''.
Hell}}'' or Piggsy from ''VideoGame/{{Manhunt}}''.
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Changed line(s) 19,20 (click to see context) from:
** One of the toilets at the movie theater obviously hasn't been cleaned for a long, ''long'' time, and is backed up to the point of being completely unusable. There's also spiderwebs overhead. [[spoiler: The Spiderwebs hold a shotgun shell, and repairing the toilet so someone can use it to acquire the shell is a necessary step to beating the hub world's BonusBoss.]]
** One of the public restrooms in ''III'' has been completely boarded up and left to rot. Averted as it's actually the toilet next door that's disgusting. [[spoiler: Again, finding a way to break down the boards and use the toilet can lead to an item that helps in beating the boss.]]
** One of the public restrooms in ''III'' has been completely boarded up and left to rot. Averted as it's actually the toilet next door that's disgusting. [[spoiler: Again, finding a way to break down the boards and use the toilet can lead to an item that helps in beating the boss.]]
to:
** One of the toilets at the movie theater obviously hasn't been cleaned for a long, ''long'' time, and is backed up to the point of being completely unusable. There's also spiderwebs overhead. [[spoiler: The [[spoiler:The Spiderwebs hold a shotgun shell, and repairing the toilet so someone can use it to acquire the shell is a necessary step to beating the hub world's BonusBoss.]]
** One of the public restrooms in ''III'' has been completely boarded up and left to rot. Averted as it's actually the toilet next door that's disgusting.[[spoiler: Again, [[spoiler:Again, finding a way to break down the boards and use the toilet can lead to an item that helps in beating the boss.]]
** One of the public restrooms in ''III'' has been completely boarded up and left to rot. Averted as it's actually the toilet next door that's disgusting.
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** ''IV'' uses a horrifying version of this. The enemies are much more plentiful and way easier to defeat than the two killers in ''III'', but killing them (or otherwise being covered in blood) causes the screen to get darker and redder. As the character kills more people, the screen becomes distorted and filtered, horrifying noises can be heard in the background, and jump scares can appear when entering a room. The effect can be reversed by stepping outside the mansion. ''VI'' has something similar.
to:
** ''IV'' uses a horrifying version of this. The enemies are much more plentiful and way easier to defeat than the two killers in ''III'', but killing them (or otherwise being covered in blood) causes the screen to get darker and redder. As the character kills more people, the screen becomes distorted and filtered, [[HellIsThatNoise horrifying noises noises]] can be heard in the background, and jump scares {{jump scare}}s can appear when entering a room. The effect can be reversed by stepping outside the mansion. ''VI'' has something similar.
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* {{Leitmotif}}: The child and the father in ''III'' and [[spoiler:the sewer monster's first and second forms]] in [[spoiler:the hub world]] have their own tense and PsychoStrings filled theme song that appears when they appear and try to kill the main characters. The monster rats in ''IV'' have one, as well.
to:
* {{Leitmotif}}: The child and the father in ''III'' and [[spoiler:the sewer monster's first and second forms]] in [[spoiler:the hub world]] have their own tense and PsychoStrings filled PsychoStrings-filled theme song that appears when they appear and try to kill the main characters. The monster rats in ''IV'' have one, as well.
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** [[spoiler: The wife has her song, which first shows up in ''III'' and recurs throughout the series. It's usually a prime indicator that some serious MindScrew is about to happen.]]
to:
** [[spoiler: The [[spoiler:The wife has her song, which first shows up in ''III'' and recurs throughout the series. It's usually a prime indicator that some serious MindScrew is about to happen.]]
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* MindScrew: There's an overarching plot to the entire collection, and trying to make sense of it call can easily result in this.
** [[spoiler: The Epilogue is nothing but this. It appears to be a recreation of Lakeview Cabin I, only with a different protagonist and [[WhamShot the wife is still alive.]] However, things quickly go to hell when the player jumps into the lake, leading to a long series of [[NightmareSequence nightmares]] in which he sees his wife as various monsters, sees scenes from the other Lakeview Cabin Collection episodes, sees his wife being sacrificed, and more, with only the protagonists' expressions of terror to give any idea of what's going on; it culminates in him making that same expression of terror around his wife in the apparent waking world, before taking an axe and killing her with a gleeful expression...only for ''this too'' to appear to be a dream, with the protagonist getting a few glimpses of life with his wife still being alive before waking up for the last time on the island with his wife missing and what appear to be his children running around. The player picks up the axe again, approaches one of the kids, swings...cue SmashToBlack just before the blow connects, complete with one last ScareChord.]]
** [[spoiler: The Epilogue is nothing but this. It appears to be a recreation of Lakeview Cabin I, only with a different protagonist and [[WhamShot the wife is still alive.]] However, things quickly go to hell when the player jumps into the lake, leading to a long series of [[NightmareSequence nightmares]] in which he sees his wife as various monsters, sees scenes from the other Lakeview Cabin Collection episodes, sees his wife being sacrificed, and more, with only the protagonists' expressions of terror to give any idea of what's going on; it culminates in him making that same expression of terror around his wife in the apparent waking world, before taking an axe and killing her with a gleeful expression...only for ''this too'' to appear to be a dream, with the protagonist getting a few glimpses of life with his wife still being alive before waking up for the last time on the island with his wife missing and what appear to be his children running around. The player picks up the axe again, approaches one of the kids, swings...cue SmashToBlack just before the blow connects, complete with one last ScareChord.]]
to:
* MindScrew: There's an overarching plot to the entire collection, and trying to make sense of it call all can easily result in this.
**[[spoiler: The [[spoiler:The Epilogue is nothing but this. It appears to be a recreation of Lakeview Cabin I, only with a different protagonist and [[WhamShot the wife is still alive.]] However, things quickly go to hell when the player jumps into the lake, leading to a long series of [[NightmareSequence nightmares]] in which he sees his wife as various monsters, sees scenes from the other Lakeview Cabin Collection episodes, sees his wife [[HumanSacrifice being sacrificed, sacrificed]], and more, with only the protagonists' expressions of terror to give any idea of what's going on; it culminates in him making that same expression of terror around his wife in the apparent waking world, before taking an axe and killing her with a gleeful expression...only for ''this too'' ''[[DreamWithinADream this too]]'' to appear to be a dream, with the protagonist getting a few glimpses of life with his wife still being alive before waking up for the last time on the island with his wife missing and what appear to be his children running around. The player picks up the axe again, approaches one of the kids, swings... cue SmashToBlack just before the blow connects, complete with one last ScareChord.]]
**
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* RakeTake: If you step on a rake, the force of the stick coming up is enough to knock you flat on your back. You can use it against the killers too.
to:
* RakeTake: If you step on a rake, the force of the stick coming up is enough to knock you flat on your back. You can use it against the killers killers, too.
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* TokenGoodTeammate: If the redheaded girl player character in ''III'' [[spoiler: and ''VI'']] is the sister in the Red family photo, that would make her the only member of the family who didn't end up a murderous serial killer.
to:
* TokenGoodTeammate: If the redheaded girl player character in ''III'' [[spoiler: and [[spoiler:and ''VI'']] is the sister in the Red family photo, that would make her the only member of the family who didn't end up a murderous serial killer.
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* VideoGameCrueltyPotential: ...Or you can go the complete opposite route, killing off your companions by actively ''looking'' for [[TheManyDeathsOfYou all the ways you can die]], or doing the deed yourself. In fact the game gives a number of achievements that involve murdering your companions.
to:
* VideoGameCrueltyPotential: ...Or you can go the complete opposite route, killing off your companions by actively ''looking'' for [[TheManyDeathsOfYou all the ways you can die]], or doing the deed yourself. In fact fact, the game gives a number of achievements that involve murdering your companions.
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Don't list a trope under another trope.
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* AnyoneCanDie: Depending, of course, upon your gameplay. [[spoiler: It's required, multiple times in fact, to complete ''V''.]]
** EverybodyLives: Tricky, but possible. Also counts as EarnYourHappyEnding.
** EverybodyLives: Tricky, but possible. Also counts as EarnYourHappyEnding.
to:
* AnyoneCanDie: Depending, of course, upon your gameplay. [[spoiler: It's [[spoiler:It's required, multiple times in fact, to complete ''V''.]]
** EverybodyLives: Tricky, but possible. Also counts as EarnYourHappyEnding.]]
** EverybodyLives: Tricky, but possible. Also counts as EarnYourHappyEnding.
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* EverybodyLives: Tricky, but possible. Also counts as EarnYourHappyEnding.
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* AndNowForSomethingCompletelyDifferent:
** ''IV'' is about fighting cannibals in a mansion, ala ''Franchise/TheTexasChainsawMassacre'', loosely tied into the other films aside from being near said lake.
** ''V'' is about a group of teenagers trying to avoid and defeat a masked knife-wielding killer with seemingly-supernatural powers, akin to ''{{Franchise/Halloween}}''.
** ''VI'' is (aesthetically, at least) ''{{Franchise/Alien}}''.
** Beating each of the main movies unlocks access to an alternate movie mode featuring a different sort of threat and [[EndlessGame a shift in priorities]].
** ''IV'' is about fighting cannibals in a mansion, ala ''Franchise/TheTexasChainsawMassacre'', loosely tied into the other films aside from being near said lake.
** ''V'' is about a group of teenagers trying to avoid and defeat a masked knife-wielding killer with seemingly-supernatural powers, akin to ''{{Franchise/Halloween}}''.
** ''VI'' is (aesthetically, at least) ''{{Franchise/Alien}}''.
** Beating each of the main movies unlocks access to an alternate movie mode featuring a different sort of threat and [[EndlessGame a shift in priorities]].
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* OffscreenTeleportation: The [[spoiler:sewer monster]] basically acts on the same movement rules as Jason Voorhees and Michael Myers. While on screen, he moves at a snail's pace that a one-legged character could easily outpace. When the camera's not on him, however, he has a tendency to almost instantly close the gap between him and his victims.
to:
* OffscreenTeleportation: OffscreenTeleportation:
** The [[spoiler:sewer monster]] basically acts on the same movement rules as Jason Voorhees and Michael Myers. While on screen, he moves at a snail's pace that a one-legged character could easily outpace. When the camera's not on him, however, he has a tendency to almost instantly close the gap between him and his victims.
** The [[spoiler:sewer monster]] basically acts on the same movement rules as Jason Voorhees and Michael Myers. While on screen, he moves at a snail's pace that a one-legged character could easily outpace. When the camera's not on him, however, he has a tendency to almost instantly close the gap between him and his victims.
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* RasputinianDeath
to:
* RasputinianDeathRasputinianDeath:
* SomethingCompletelyDifferent:
** ''IV'' is about fighting cannibals in a mansion, ala ''Franchise/TheTexasChainsawMassacre'', loosely tied into the other films aside from being near said lake.
** ''V'' is about a group of teenagers trying to avoid and defeat a masked knife-wielding killer with seemingly-supernatural powers, akin to ''{{Franchise/Halloween}}''.
** ''VI'' is (aesthetically, at least) ''{{Franchise/Alien}}''.
** Beating each of the main movies unlocks access to an alternate movie mode featuring a different sort of threat and [[EndlessGame a shift in priorities]].
** ''IV'' is about fighting cannibals in a mansion, ala ''Franchise/TheTexasChainsawMassacre'', loosely tied into the other films aside from being near said lake.
** ''V'' is about a group of teenagers trying to avoid and defeat a masked knife-wielding killer with seemingly-supernatural powers, akin to ''{{Franchise/Halloween}}''.
** ''VI'' is (aesthetically, at least) ''{{Franchise/Alien}}''.
** Beating each of the main movies unlocks access to an alternate movie mode featuring a different sort of threat and [[EndlessGame a shift in priorities]].
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* LostForever: Once the killer is defeated, it is no longer possible to unlock the "best" ending, Ending A, without resetting the game, if you have not already taken the steps needed to unlock the item required to get it.
* PermanentlyMissableContent: Once the killer is defeated, it is no longer possible to unlock the "best" ending, Ending A, without resetting the game, if you have not already taken the steps needed to unlock the item required to get it.
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* BodyHorror: The result of the alien infections are pretty grisly. [[spoiler: It starts with the alien bursting out of the host's face and briefly using their body as a meat puppet, then growing to a tooth-filled man-size blob dragging the dead body of the human host behind it. The blob also gives birth to a baby roaming alien that infects more humans before maturing into a gross, man-shaped amalgam of flesh and tentacles.]]
to:
* BodyHorror: The result of the alien infections are pretty grisly. [[spoiler: It [[spoiler:It starts with the alien bursting out of the host's face and briefly using their body as a meat puppet, then growing to a tooth-filled man-size blob dragging the dead body of the human host behind it. The blob also gives birth to a baby roaming alien that infects more humans before maturing into a gross, man-shaped amalgam of flesh and tentacles.]]
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Fixed a minor typo.
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** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''Franchise/{{Saw}}'' films, or perhaps even Piggsy from ''VideoGame/{{Manhunt}}''. Most likely (since the game is inspired by '70s and '80s horror movies), he's a references to the chainsaw wielding pig-headed killer in ''Film/{{Motel Hell}}''.
to:
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''Franchise/{{Saw}}'' films, or perhaps even Piggsy from ''VideoGame/{{Manhunt}}''. Most likely (since the game is inspired by '70s and '80s horror movies), he's a references reference to the chainsaw wielding pig-headed killer in ''Film/{{Motel Hell}}''.
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Added a much more likely inspiration.
Changed line(s) 144,145 (click to see context) from:
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''Franchise/{{Saw}}'' films, or perhaps even Piggsy from ''VideoGame/{{Manhunt}}''.
to:
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''Franchise/{{Saw}}'' films, or perhaps even Piggsy from ''VideoGame/{{Manhunt}}''.
''VideoGame/{{Manhunt}}''. Most likely (since the game is inspired by '70s and '80s horror movies), he's a references to the chainsaw wielding pig-headed killer in ''Film/{{Motel Hell}}''.
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Changed line(s) 33 (click to see context) from:
* EvenEvilHasLovedOnes: The Father, if you kill the Son during ''III''', will go berserk, start crying, and move a lot faster.
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* EvenEvilHasLovedOnes: The Father, if you kill the Son during ''III''', ''III'', will go berserk, start crying, and move a lot faster.
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* EvenEvilHasLovedOnes: The Father, if you kill the Son during ''III''', will go berserk, start crying, and move a lot faster.
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** One of the public restrooms in ''III'' has been completely boarded up and left to rot. Averted as it's actually the toilet next door that's disgusting. [[spoiler: Again, finding a way to break down the boards and use the toiler can lead to an item that helps in beating the boss.]]
to:
** One of the public restrooms in ''III'' has been completely boarded up and left to rot. Averted as it's actually the toilet next door that's disgusting. [[spoiler: Again, finding a way to break down the boards and use the toiler toilet can lead to an item that helps in beating the boss.]]
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** ''IV'' is a HillbillyHorror with a very large house to explore.
to:
** ''IV'' is a HillbillyHorror [[HillbillyHorrors Hillbilly Horror]] with a very large house to explore.
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** ''VI'' is a Sci-Fi horror set in space, with multiple aliens breeding by killing NPCs.
to:
** ''VI'' is a Sci-Fi horror set in space, with multiple aliens breeding by killing NPCs.[=NPCs=].
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Changed line(s) 184 (click to see context) from:
* SubliminalSeduction: The televisions play a video thanking the CEO, while occasionally flashing "WORK" in static.
to:
* SubliminalSeduction: The televisions play a video thanking of a word of thanks from the CEO, while occasionally flashing "WORK" in static.
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Changed line(s) 183 (click to see context) from:
** Droids were visually based on Huey, Dewey, and Louie from Film/SilentRunning.
to:
** Droids were visually based on Huey, Dewey, and Louie from Film/SilentRunning.Film/SilentRunning.
* SubliminalSeduction: The televisions play a video thanking the CEO, while occasionally flashing "WORK" in static.
* TheEndOrIsIt: After getting the good ending, the CEO of The Company comes out to congratulate the survivors on getting out alive [[spoiler: before it zooms in on him as the face of the father character flashes over him.]]
* SubliminalSeduction: The televisions play a video thanking the CEO, while occasionally flashing "WORK" in static.
* TheEndOrIsIt: After getting the good ending, the CEO of The Company comes out to congratulate the survivors on getting out alive [[spoiler: before it zooms in on him as the face of the father character flashes over him.]]
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Changed line(s) 61 (click to see context) from:
** MindScrew: There's an overarching plot to the entire collection, and trying to make sense of it call can easily result in this.
to:
** [[spoiler: The Epilogue is nothing but this. It appears to be a recreation of Lakeview Cabin I, only with a different protagonist and [[WhamShot the wife is still alive.]] However, things quickly go to hell when the player jumps into the lake, leading to a long series of [[NightmareSequence nightmares]] in which he sees his wife as various monsters, sees scenes from the other Lakeview Cabin Collection episodes, sees his wife being sacrificed, and more, with only the protagonists' expressions of terror to give any idea of what's going on; it culminates in him making that same expression of terror around his wife in the apparent waking world, before taking an axe and killing her with a gleeful expression...only for ''this too'' to appear to be a dream, with the protagonist getting a few glimpses of life with his wife still being alive before waking up for the last time on the island with his wife missing and what appear to be his children running around. The player picks up the axe again, approaches one of the kids, swings...cue SmashToBlack just before the blow connects, complete with one last ScareChord.]]
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Added DiffLines:
* DungeonBypass: You can explore and make evacuating much easier for everyone in the station by simply [[spoiler:locking the infected in the VIP Lounge in the Bar before they display the symptoms]].
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** ''V'' is about a group of teenagers trying to avoid and defeat a masked knife-wielding killer with seemingly-supernatural powers, akin to ''{{Franchise/Halloween}}''.
** ''VI'' is (aesthetically, at least) ''{{Franchise/Alien}}''.
** ''VI'' is (aesthetically, at least) ''{{Franchise/Alien}}''.
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* AnArmAndALeg: Characters can lose a limb if they aren't careful. These severed limbs can then be picked up and carried around.
* AnyoneCanDie: Depending, of course, upon your gameplay.
* AnyoneCanDie: Depending, of course, upon your gameplay.
to:
* AnArmAndALeg: Characters can lose a limb if they aren't careful. These severed limbs can then be picked up and carried around.
around. [[MajorInjuryUnderreaction Note that this won't stop them at all from being able to do anything.]]
* AnyoneCanDie: Depending, of course, upon your gameplay. [[spoiler: It's required, multiple times in fact, to complete ''V''.]]
* AnyoneCanDie: Depending, of course, upon your gameplay. [[spoiler: It's required, multiple times in fact, to complete ''V''.]]
Changed line(s) 23,24 (click to see context) from:
** One of the toilets at the movie theater obviously hasn't been cleaned for a long, ''long'' time, and is backed up to the point of being completely unusable. There's also spiderwebs overhead.
** One of the public restrooms in ''III'' has been completely boarded up and left to rot.
** One of the public restrooms in ''III'' has been completely boarded up and left to rot.
to:
** One of the toilets at the movie theater obviously hasn't been cleaned for a long, ''long'' time, and is backed up to the point of being completely unusable. There's also spiderwebs overhead.
overhead. [[spoiler: The Spiderwebs hold a shotgun shell, and repairing the toilet so someone can use it to acquire the shell is a necessary step to beating the hub world's BonusBoss.]]
** One of the public restrooms in ''III'' has been completely boarded up and left to rot. Averted as it's actually the toilet next door that's disgusting. [[spoiler: Again, finding a way to break down the boards and use the toiler can lead to an item that helps in beating the boss.]]
** One of the public restrooms in ''III'' has been completely boarded up and left to rot. Averted as it's actually the toilet next door that's disgusting. [[spoiler: Again, finding a way to break down the boards and use the toiler can lead to an item that helps in beating the boss.]]
Changed line(s) 31 (click to see context) from:
* FinalDeath: Characters who die in Episodes ''III'' and ''IV'' die permanently, and can't be brought back until a restart. Averted for ''V'', where dying and coming back is a major part of the game.
to:
* FinalDeath: Characters who die in Episodes ''III'' ''III'', ''IV'', and ''IV'' ''VI'' die permanently, and can't be brought back until a restart. Averted for ''V'', where dying and coming back is a major part of the game.
Changed line(s) 33 (click to see context) from:
** The end of Episode 1, ''III'', features a photo of the family of the protagonist of the original game, showing that they had a son and daughter. [[spoiler:Their son is the primary antagonist of ''Lakeview Cabin V''.]]
to:
** The end of Episode 1, ''III'', features a photo of the family of the protagonist of the original game, showing that they had a son and daughter. [[spoiler:Their son is the primary antagonist of ''Lakeview Cabin V''.V'', and the daughter plays a role in "VI".]]
Changed line(s) 38 (click to see context) from:
** In ''III'', each character can strip nude, while still being able to fight and attack the killers.
to:
** In ''III'', ''V'', and ''VI'', each character can strip nude, while still being able to fight and attack the killers.
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** ''IV'' is a Hillbilly Horror with a very large house to explore.
to:
** ''IV'' is a Hillbilly Horror HillbillyHorror with a very large house to explore.
Changed line(s) 53 (click to see context) from:
** ''IV'' uses a horrifying version of this. The enemies are much more plentiful and way easier to defeat than the two killers in ''III'', but killing them (or otherwise being covered in blood) causes the screen to get darker and redder. As the character kills more people, the screen becomes distorted and filtered, horrifying noises can be heard in the background, and jump scares can appear when entering a room. The effect can be reversed by stepping outside the mansion.
to:
** ''IV'' uses a horrifying version of this. The enemies are much more plentiful and way easier to defeat than the two killers in ''III'', but killing them (or otherwise being covered in blood) causes the screen to get darker and redder. As the character kills more people, the screen becomes distorted and filtered, horrifying noises can be heard in the background, and jump scares can appear when entering a room. The effect can be reversed by stepping outside the mansion. ''VI'' has something similar.
** The killer in ''V'' has one as well, which isn't helped by the fact that he can show up at complete random.
** [[spoiler: The wife has her song, which first shows up in ''III'' and recurs throughout the series. It's usually a prime indicator that some serious MindScrew is about to happen.]]
** [[spoiler: The wife has her song, which first shows up in ''III'' and recurs throughout the series. It's usually a prime indicator that some serious MindScrew is about to happen.]]
** MindScrew: There's an overarching plot to the entire collection, and trying to make sense of it call can easily result in this.
** The killer in ''V'' can't walk through doorways, but instead has a chance of appearing randomly whenever the player passes through a door.
Changed line(s) 70 (click to see context) from:
* ScareChord: Plays whenever somebody is injured, whether it's one of your heroes being hurt or them fighting back against the killers.
to:
* ScareChord: Plays whenever somebody is injured, whether it's one of your heroes being hurt or them fighting back against the killers. An extended one plays whenever a character is killed, and a full theme plays on a TotalPartyWipe.
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* DeathFromAbove: Using the zipline in ''III'' will cause the weather vane on the next house to fall down. If anyone is standing beneath it when it falls, whether enemy or friend, they will take massive damage. [[AwesomeButImpractical This requires such precise timing that it's impractical to use in actual gameplay, though]].
to:
* DeathFromAbove: Using the zipline in ''III'' will cause the weather vane on the next house to fall down. If anyone is standing beneath it when it falls, whether enemy or friend, they will take massive damage. [[AwesomeButImpractical This requires such precise timing that it's impractical to use in actual gameplay, though]].though...unless you use the guitar to stun the first killer long enough to switch to another character who's already ready to use the zipline]].
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** Mainly to the ''Franchise/FridayThe13th'' series. The first killer is, much like Jason Voorhees, and undead ManChild who possesses low intelligence and an uncontrollable urge to kill.
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** Mainly to the ''Franchise/FridayThe13th'' series. The first killer is, much like Jason Voorhees, and an undead ManChild who possesses low intelligence and an uncontrollable urge to kill.
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* FanDisservice: The Bathroom of the mansion is occupied by two naked women, at least one of which is bathing... in a tub filled with filthy brown water and a decrepit corpse.
* HarmlessVillain: The elderly cannibal in the rocking chair will trigger the alarm like anyone else, but they have very low health, and their attacks will not damage or even knock down the player characters.
* HarmlessVillain: The elderly cannibal in the rocking chair will trigger the alarm like anyone else, but they have very low health, and their attacks will not damage or even knock down the player characters.
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* FanDisservice: The Bathroom of the mansion is occupied by two naked women, at least one of which is bathing... in a tub filled with filthy brown water and a decrepit corpse. \n Many of the cannibals are nude, and you can find two of them engaging in, uh...''recreation'' in one of the rooms. Of course, they're all psychopathic cannibals and the rooms themselves are often covered in gore or other horrific imagery.
* HarmlessVillain: The elderly cannibal in the rocking chair will trigger the alarm like anyone else, but they have very low health, and their attacks will not damage or even knock down the player characters. [[spoiler: They're key to a major puzzle, however.]]
* JumpScare: Low sanity will cause these to appear randomly.
* HarmlessVillain: The elderly cannibal in the rocking chair will trigger the alarm like anyone else, but they have very low health, and their attacks will not damage or even knock down the player characters. [[spoiler: They're key to a major puzzle, however.]]
* JumpScare: Low sanity will cause these to appear randomly.
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* SchmuckBait: Following the screaming girl at the beginning (or just going right instead of towards the mansion) will lead to the player falling into a filthy dungeon. Just being in this room will cause InterfaceScrew, there's no way out until/unless someone can reach the door in the mansion's basement, and cannibals and the rat monsters can enter the room at random, guaranteeing death for anyone inside.
* SequelDifficultySpike: When the episode opens with a screaming, naked, mutilated woman running at you before falling into a deathtrap, you know this is going to be more intense than the last episode.
** The mansion and especially the slaughterhouse are FILLED with deathtraps. Failing to peek before entering rooms can lead to an unavoidable death.
** The killers are far weaker, but there are also far more of them; again, failing to peek before entering rooms can lead to a swift end.
** There are freaky mutant rats that lurk in the vents, and can appear in a room with very little warning. They're far faster and deadlier than the killers. There are a few safe places where they won't appear (any room without a vent) but as they're nearly impossible to kill, they effectively mean you can't feel safe in a room with a vent, EVER.
** Enemies once alerted to the player will set off alarms that will put all of the other killers on alert, making progressing FAR more difficult.
** [[spoiler: The final gas can in the hidden room of the slaughterhouse is guarded by "Pigsy", a nude masked killer wielding a chainsaw; once awakened, he'll relentlessly pursue the player from room to room until killed. He's as hardy as the killers in ''III'', can kill you in just a couple of hits, and can break down locked doors and destroy traps. The only upsides is that he'll fight the cannibals and rat monsters, and that he can lose sight of the player forcing him to wander randomly until he catches wind of them again.]]
* SequelDifficultySpike: When the episode opens with a screaming, naked, mutilated woman running at you before falling into a deathtrap, you know this is going to be more intense than the last episode.
** The mansion and especially the slaughterhouse are FILLED with deathtraps. Failing to peek before entering rooms can lead to an unavoidable death.
** The killers are far weaker, but there are also far more of them; again, failing to peek before entering rooms can lead to a swift end.
** There are freaky mutant rats that lurk in the vents, and can appear in a room with very little warning. They're far faster and deadlier than the killers. There are a few safe places where they won't appear (any room without a vent) but as they're nearly impossible to kill, they effectively mean you can't feel safe in a room with a vent, EVER.
** Enemies once alerted to the player will set off alarms that will put all of the other killers on alert, making progressing FAR more difficult.
** [[spoiler: The final gas can in the hidden room of the slaughterhouse is guarded by "Pigsy", a nude masked killer wielding a chainsaw; once awakened, he'll relentlessly pursue the player from room to room until killed. He's as hardy as the killers in ''III'', can kill you in just a couple of hits, and can break down locked doors and destroy traps. The only upsides is that he'll fight the cannibals and rat monsters, and that he can lose sight of the player forcing him to wander randomly until he catches wind of them again.]]
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* NonstandardGameOver: If you have any number of the characters evacuate via the escape pod (which renders those characters unplayable, treating them as if dead), then upon the remaining character(s) dying, the game will cut to the escape pod arriving with the survivors in an "Intergalactic Refugee Center" where they can be controlled again [[spoiler: for just a few seconds before the Alien Queen and a swarm of aliens suddenly spawn and start slaughtering them. It won't even play out until everyone is dead; after a few seconds of this it cuts directly to the Game Over screen, even if some of the survivors haven't died yet.]]
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** The concept of the killer being [[RecycledINSPACE brought to space]] to have their regenerative abilities studied is more of less the plot of {{Film/JasonX}}. Not to mention the looming front view of the poster for Lakeview Cabin VI is very similar to Jason X's poster.
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** The concept of the killer being [[RecycledINSPACE brought to space]] to have their regenerative abilities studied is more of less the plot of {{Film/JasonX}}. Not to mention the looming front view of the poster for Lakeview Cabin VI is very similar to Jason X's poster.poster.
** Droids were visually based on Huey, Dewey, and Louie from Film/SilentRunning.
** Droids were visually based on Huey, Dewey, and Louie from Film/SilentRunning.
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* UnInstallment: While the original game is implied to be the first entry in the ''Lakeview Cabin'' movie series, thus far, there's no signs of a ''Lakeview Cabin'' '''II'''. The first episode of Collection is '''III'''.
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* UnInstallment: While the original game is implied to be the first entry in the ''Lakeview Cabin'' movie series, thus far, there's no signs of a ''Lakeview Cabin'' '''II'''. The first episode of Collection is '''III'''. [[spoiler:Averted after ''VI'''s release, where beating all of the episodes will allow you to play ''Lakeview Cabin II'' as an epilogue.]]
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** ''Lakeview Cabin IV'' opens stating that the events of the game are based on real events. [[spoiler:The Epilogue implies that the games are based on a real murder within the game's universe.]]
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* ShowWithinAShow: The HubLevel presents the various episodes as just fictional horror movies the characters in the hub level can watch. [[spoiler:That doesn't mean that there isn't a ''real'' killer residing in the hub, though.]]
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* ShowWithinAShow: The HubLevel presents the various episodes as just fictional horror movies the characters in the hub level can watch. [[spoiler:That doesn't mean that there isn't a ''real'' killer residing in the hub, though.though, and the epilogue implies that the films are based on a real murder in the game's universe.]]
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Four episodes ''Lakeview Cabin Collection'' are planned. The most recent installment, Episode 3/''Lakeview Cabin V'' was released on October 29, 2015. Episode 4/''Lakeview Cabin VI'' is currently in beta.
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Four episodes ''Lakeview Cabin Collection'' are planned. The most recent installment, Episode 3/''Lakeview Cabin V'' game was released completed, with all four episodes and an Epilogue, on October 29, 2015. Episode 4/''Lakeview Cabin VI'' is currently in beta.
May 27th, 2016.
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Adding to the shoutout section for Part VI
Changed line(s) 163 (click to see context) from:
* ShoutOut: A massive one to {{Film/Aliens}}.
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* ShoutOut: A massive one to {{Film/Aliens}}.{{Film/Aliens}}.
** The concept of the killer being [[RecycledINSPACE brought to space]] to have their regenerative abilities studied is more of less the plot of {{Film/JasonX}}. Not to mention the looming front view of the poster for Lakeview Cabin VI is very similar to Jason X's poster.
** The concept of the killer being [[RecycledINSPACE brought to space]] to have their regenerative abilities studied is more of less the plot of {{Film/JasonX}}. Not to mention the looming front view of the poster for Lakeview Cabin VI is very similar to Jason X's poster.
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* ShoutOut: Mainly to the ''FridayThe13th'' series. The first killer is, much like Jason Voorhees, and undead ManChild who possesses low intelligence and an uncontrollable urge to kill.
** If you throw the dead bodies of your fellow camp councilors into the lakes, they will eventually return as zombies, similar to the AllJustADream ending of the first ''Friday The 13th'' where [[spoiler:an undead Jason jumps out of the water to grab the FinalGirl.]]
** If you throw the dead bodies of your fellow camp councilors into the lakes, they will eventually return as zombies, similar to the AllJustADream ending of the first ''Friday The 13th'' where [[spoiler:an undead Jason jumps out of the water to grab the FinalGirl.]]
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* ShoutOut: ShoutOut:
** Mainly to the''FridayThe13th'' ''Franchise/FridayThe13th'' series. The first killer is, much like Jason Voorhees, and undead ManChild who possesses low intelligence and an uncontrollable urge to kill.
** If you throw the dead bodies of your fellow camp councilors into the lakes, they will eventually return as zombies, similar to the AllJustADream ending of the first''Friday The 13th'' ''Film/FridayThe13th1980'' where [[spoiler:an undead Jason jumps out of the water to grab the FinalGirl.]]
** Mainly to the
** If you throw the dead bodies of your fellow camp councilors into the lakes, they will eventually return as zombies, similar to the AllJustADream ending of the first
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* ShoutOut: The whole thing is a big one to ''TheTexasChainsawMassacre'', mainly through the use of a Hillbilly Horror mansion full of cannibalistic murderers, presented through a grainy exploitation-style filter. A chainsaw is even a usable weapon in the game.
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''{{Saw}}'' films, or perhaps even Piggsy from ''{{Manhunt}}''.
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''{{Saw}}'' films, or perhaps even Piggsy from ''{{Manhunt}}''.
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* ShoutOut: ShoutOut:
** The whole thing is a big one to''TheTexasChainsawMassacre'', ''Franchise/TheTexasChainsawMassacre'', mainly through the use of a Hillbilly Horror mansion full of cannibalistic murderers, presented through a grainy exploitation-style filter. A chainsaw is even a usable weapon in the game.
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the''{{Saw}}'' ''Franchise/{{Saw}}'' films, or perhaps even Piggsy from ''{{Manhunt}}''.
''VideoGame/{{Manhunt}}''.
** The whole thing is a big one to
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the
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* ShoutOut: Mainly to the ''FridayThe13th'' series. The first killer is, much like Jason Voorhees, and undead ManChild who possesses low intelligence and an uncontrollable urge to kill.
** If you throw the dead bodies of your fellow camp councilors into the lakes, they will eventually return as zombies, similar to the AllJustADream ending of the first ''Friday The 13th'' where [[spoiler:an undead Jason jumps out of the water to grab the FinalGirl.]]
** If you throw the dead bodies of your fellow camp councilors into the lakes, they will eventually return as zombies, similar to the AllJustADream ending of the first ''Friday The 13th'' where [[spoiler:an undead Jason jumps out of the water to grab the FinalGirl.]]
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* ShoutOut: The whole thing is a big one to ''TheTexasChainsawMassacre'', mainly through the use of a Hillbilly Horror mansion full of cannibalistic murderers, presented through a grainy exploitation-style filter. A chainsaw is even a usable weapon in the game.
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''{{Saw}}'' films, or perhaps even Piggsy from ''{{Manhunt}}''.
** One of the killers is a naked man with a pigs head as a mask, possibly a reference to Jigsaw's henchmen in the ''{{Saw}}'' films, or perhaps even Piggsy from ''{{Manhunt}}''.
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*
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* OneWingedAngel: [[spoiler:The slasher in the hub area's sewers]] will turn into a [[spoiler:speedy rat monster]] when it's halfway dead.
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* OneWingedAngel: OneWingedAngel:
** [[spoiler:The slasher in the hub area's sewers]] will turn into a [[spoiler:speedy rat monster]] when it's halfwaydead.dead.
** [[spoiler:The wife]] in ''Lakeview Cabin 6'' turns into a giant monster that's a cross between a demon and the alien queen from ''Aliens'' after you kill her first form.
** [[spoiler:The slasher in the hub area's sewers]] will turn into a [[spoiler:speedy rat monster]] when it's halfway
** [[spoiler:The wife]] in ''Lakeview Cabin 6'' turns into a giant monster that's a cross between a demon and the alien queen from ''Aliens'' after you kill her first form.
* TokenGoodTeammate: If the redheaded girl player character in ''III'' [[spoiler: and ''VI'']] is the sister in the Red family photo, that would make her the only member of the family who didn't end up a murderous serial killer.
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* BodyHorror: The result of the alien infections are pretty grisly.
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* BodyHorror: The result of the alien infections are pretty grisly. [[spoiler: It starts with the alien bursting out of the host's face and briefly using their body as a meat puppet, then growing to a tooth-filled man-size blob dragging the dead body of the human host behind it. The blob also gives birth to a baby roaming alien that infects more humans before maturing into a gross, man-shaped amalgam of flesh and tentacles.]]
* ContinuityNod: [[spoiler: The redheaded girl player character from ''Lakeview Cabin III'']] returns, having been kept stored in cryogenic freeze by The Company. This seems to lend credence to the theory that [[spoiler: she's the daughter in the Red family photo, which means the entire family is now accounted for.]]
* IJustShotMarvinInTheFace: Security guards (redshirts) will start picking up and using weapons once they see an alien and realize the station is under attack. Problem is they have atrocious firearms discipline and will often mow down their fellow station personnel as well as your own characters while shooting at the aliens. Fortunately, the game starts with most weapons safely stored away where the redshirts can't get at them unless you decide to start handing them out.
* ContinuityNod: [[spoiler: The redheaded girl player character from ''Lakeview Cabin III'']] returns, having been kept stored in cryogenic freeze by The Company. This seems to lend credence to the theory that [[spoiler: she's the daughter in the Red family photo, which means the entire family is now accounted for.]]
* IJustShotMarvinInTheFace: Security guards (redshirts) will start picking up and using weapons once they see an alien and realize the station is under attack. Problem is they have atrocious firearms discipline and will often mow down their fellow station personnel as well as your own characters while shooting at the aliens. Fortunately, the game starts with most weapons safely stored away where the redshirts can't get at them unless you decide to start handing them out.
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* ShoutOut: A massive one to {{Film/Aliens}}
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* NoRespectGuy: The four janitors are looked down upon by the other station personnel (to the point that their section of the crew quarters is just a bare floor and a clothing chest, and station personnel will complain on the intercom if you so much as touch them), but are the only ones resourceful enough to have a chance of dealing with the alien outbreak.
* RevisitingTheRoots: ''VI'' is a return to the gameplay formula of ''III'' as well as the original ''Lakeview Cabin''; you start off in a mundane situation and are free to goof around in a variety of ways or even go on a crazed rampage. Then, after a while, the situation abruptly goes to hell...
* ShoutOut: A massive one to{{Film/Aliens}}{{Film/Aliens}}.
* RevisitingTheRoots: ''VI'' is a return to the gameplay formula of ''III'' as well as the original ''Lakeview Cabin''; you start off in a mundane situation and are free to goof around in a variety of ways or even go on a crazed rampage. Then, after a while, the situation abruptly goes to hell...
* ShoutOut: A massive one to
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* AlmightyJanitor: Quite literally. The player characters(or at least one of them) are just janitors charged with cleaning up after a party, who then go to save what's left of humanity.