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Four episodes ''Lakeview Cabin Collection'' are planned. The most recent installment, Episode 3/''Lakeview Cabin V'' was released on October 29, 2015. Episode 4/"Lakeview Cabin VI" is currently in beta.

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Four episodes ''Lakeview Cabin Collection'' are planned. The most recent installment, Episode 3/''Lakeview Cabin V'' was released on October 29, 2015. Episode 4/"Lakeview 4/''Lakeview Cabin VI" VI'' is currently in beta.
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Four episodes ''Lakeview Cabin Collection'' are planned. The most recent installment, Episode 3/''Lakeview Cabin V'' was released on October 29, 2015.

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Four episodes ''Lakeview Cabin Collection'' are planned. The most recent installment, Episode 3/''Lakeview Cabin V'' was released on October 29, 2015.
2015. Episode 4/"Lakeview Cabin VI" is currently in beta.
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New episode beta released


** ''VI'' is a Sci-Fi horror set in space, with multiple aliens breeding by killing NPCs.



* ViewersAreGeniuses: Solving the Witch puzzle requires the player to be able to recognize and translate Morse Code. Likely, the developer expected only a handful of players to be able to do so, with those players sharing their findings on the internet.

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* ViewersAreGeniuses: Solving the Witch puzzle requires the player to be able to recognize and translate Morse Code. Likely, the developer expected only a handful of players to be able to do so, with those players sharing their findings on the internet.internet.

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!!''Lakeview Cabin VI'' shows instances of:
* ApocalypseHow: Something caused the Earth to explode, and you're given the message "Humanity is Doomed" upon getting a game over
* BodyHorror: The result of the alien infections are pretty grisly.
* KillItWithFire: Flamethrowers are available as weapons.
* ShoutOut: A massive one to {{Film/Aliens}}
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* BrotherSisterIncest: Two of the four teenagers are siblings, according to the painting, can strip their clothes and [[{{Squick}} have sex on beds]]. [[spoiler: In order to fulfill the ritual to defeat the maske killer, this action is needed for clown doll aspect of the ritual based on a newspaper segment that involved this topic.]]

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* BrotherSisterIncest: Two of the four teenagers are siblings, according to the painting, and can strip their clothes and [[{{Squick}} have sex on beds]]. [[spoiler: In order to fulfill the ritual to defeat the maske killer, this action is needed for clown doll aspect of the ritual based on a newspaper segment that involved this topic.]]
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** The end of Episode 1, ''III'', features a photo of the family of the protagonist of the original game, showing that they had a son and daughter. [[spoiler:Their son is the primary antagonist of ''Lakeview Cabin V''.]]

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* BrotherSisterIncest:
** One of the news clippings described that the serial killer was found sleeping with his sister.
** Two of the four teenagers are siblings, according to the painting. Both of them can strip their clothes and [[{{Squick}} have sex on beds]]. [[spoiler: And based on the statement from above, this is needed for clown doll aspect of the ritual.]]

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* BrotherSisterIncest:
** One of the news clippings described that the serial killer was found sleeping with his sister.
**
BrotherSisterIncest: Two of the four teenagers are siblings, according to the painting. Both of them painting, can strip their clothes and [[{{Squick}} have sex on beds]]. [[spoiler: And based on In order to fulfill the statement from above, ritual to defeat the maske killer, this action is needed for clown doll aspect of the ritual.ritual based on a newspaper segment that involved this topic.]]

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** Two of the four teenagers are siblings, according to the painting. Both of them can strip their clothes and [[{{Squick}} have sex on beds]].

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** Two of the four teenagers are siblings, according to the painting. Both of them can strip their clothes and [[{{Squick}} have sex on beds]]. [[spoiler: And based on the statement from above, this is needed for clown doll aspect of the ritual.]]
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** Two of the four teenagers are siblings, according to the painting. Both of them can strip their clothes and [[Squick have sex on beds]].

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** Two of the four teenagers are siblings, according to the painting. Both of them can strip their clothes and [[Squick [[{{Squick}} have sex on beds]].
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* BrotherSisterIncest:
** One of the news clippings described that the serial killer was found sleeping with his sister.
** Two of the four teenagers are siblings, according to the painting. Both of them can strip their clothes and [[Squick have sex on beds]].
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** The lockbox puzzle in the attic can only be solved if you've been to one of the secret rooms from ''IV''.

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** The lockbox puzzle in the attic can only be solved if you've been to one of found the Last Will secret rooms room from ''IV''.''IV'', which itself can only be unlocked by encountering a character who spawns at random (1 in every 5 or 6 playthroughs at most).
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** The lockbox puzzle in the attic can only be solved if you've been to one of the secret rooms from ''IV''.
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* ArcSymbol: A red eye often appears in the various episodes inscribed on walls.
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* NoNameGiven: None of the cast members seem to have anything in the way of official names. Even in [[AllThereInTheManual the manual]] for Lacus Lamia, the closest to a name the Witch gets is "Saint Mother".
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* AllThereInTheManual: The manual for ''Lakeview Cabin'' is actually the manual for Lacus Lamia, which gives hints to the [[GuideDangIt obtuse puzzles]] and even explains the game's story, which is said to be a reenactment of a church's founding.

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* AllThereInTheManual: The manual for ''Lakeview Cabin'' is actually the manual for Lacus Lamia, which gives hints to the [[GuideDangIt obtuse puzzles]] and even explains the game's story, which is said to be a reenactment of a church's founding.founding, and gives some backstory to the lake of the series itself.
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* AllThereInTheManual: The manual for ''Lakeview Cabin'' is actually the manual for Lacus Lamia, which gives hints to the [[GuideDangIt obtuse puzzles]] and even explains the game's story, which is said to be a reenactment of a church's founding.
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Formatting error. lol


* FinalDeath: Characters who die in Episodes ''III'' and IV'' die permanently, and can't be brought back until a restart. Averted for ''V'', where dying and coming back is a major part of the game.

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* FinalDeath: Characters who die in Episodes ''III'' and IV'' ''IV'' die permanently, and can't be brought back until a restart. Averted for ''V'', where dying and coming back is a major part of the game.
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* FinalDeath: Characters who die in Episodes ''III'' and IV'' die permanently, and can't be brought back until a restart. Averted for ''V'', where dying and coming back is a major part of the game.


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* {{Foreshadowing}}: The [[ShowWithinAShow game within a game]] played in the first part of the episode has a killer doll, a demon with a tall head, and a witch, who all can damage the player character. [[spoiler:Ultimately, these three are required to defeat the killer.]]


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* SequelDifficultyDrop: Unlike in previous episodes, dying does ''not'' result in FinalDeath, although the episode is much more puzzle-centric ([[GuideDangit some to the point they're difficult to decipher]]) than the previous two.

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** The solution to some of the puzzles can be ''very'' obscure and unintuitive. A literal example with the Lacus Lamia puzzle, which can only be solved by finding hidden hints in the game manual (as in the actual manual that comes with ''Lakeview Cabin Collection'').

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** The solution to some of the puzzles can be ''very'' obscure and unintuitive. A literal example with the Lacus Lamia puzzle, which can only be solved by finding hidden hints in the game manual (as in the actual manual that comes with ''Lakeview Cabin Collection'').Collection'') as well as being able to recognize and translate Morse Code.



* SummonBiggerFish: You're unable to defeat the killer on your own, as he has infinite health and can teleport away every time he takes damage. [[spoiler: In order to defeat him, you need to solve a series of puzzles to summon a Demon, a Killer Doll, and a Witch to defeat him for you.]]

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* SummonBiggerFish: You're unable to defeat the killer on your own, as he has infinite health and can teleport away every time he takes damage. [[spoiler: In order to defeat him, you need to solve a series of puzzles to summon a Demon, a Killer Doll, and a Witch to defeat him for you.]]]]
* ViewersAreGeniuses: Solving the Witch puzzle requires the player to be able to recognize and translate Morse Code. Likely, the developer expected only a handful of players to be able to do so, with those players sharing their findings on the internet.

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* StoryBreadcrumbs: Once again, players must explore each area and put the pieces together. ''III'' lets you find [[ApocalypticLog scraps of paper]] containing information about the {{Backstory}}. ''IV'''s even stingier about its story, with the single note it gives (The Last Will) requiring you to [[GuideDangIt do some pretty elaborate steps to get it]].
* TheFamilyThatSlaysTogether: Featured in ''III'' and ''IV''.

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* StoryBreadcrumbs: Once again, players must explore each area and put the pieces together. ''III'' lets you find [[ApocalypticLog scraps of paper]] containing information about the {{Backstory}}. ''IV'''s even stingier about its story, with the single note it gives (The Last Will) requiring you to [[GuideDangIt do some pretty elaborate steps to get it]].
it]]. ''V'' gives clues that tie together the plot of the different stories, but in a very vague manner.
* TheFamilyThatSlaysTogether: Featured in ''III'' and ''IV''. The killer in ''V'' is part of the same family from ''III'', who are also revealed to be distantly related to the cannibal family from ''IV''.



* VideoGameCrueltyPotential: ...Or you can go the complete opposite route, killing off your companions by actively ''looking'' for [[TheManyDeathsOfYou all the ways you can die]], or doing the deed yourself.

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* VideoGameCrueltyPotential: ...Or you can go the complete opposite route, killing off your companions by actively ''looking'' for [[TheManyDeathsOfYou all the ways you can die]], or doing the deed yourself. In fact the game gives a number of achievements that involve murdering your companions.



* {{Bizarrchitecture}}: The layout of ''IV'''s mansion and slaughterhouse are randomly generated. To make matters more bizarre, there is always at least one door in the Slaughter House that somehow leads into the mansion without it also leading back.

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* {{Bizarrchitecture}}: The layout of ''IV'''s mansion and slaughterhouse are randomly generated. To make matters more bizarre, there is always at least one door in the Slaughter House that somehow leads into the mansion without it also leading back.back (the 2D nature of the game makes it unclear, but it's hinted that the slaughterhouse and mansion are connected via a common basement).



* HarmlessVillain: The elderly cannibal in ''IV'' will trigger the alarm like anyone else, but they have very low health, and their attacks will not damage or even knock down the player characters.

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* HarmlessVillain: The elderly cannibal in ''IV'' the rocking chair will trigger the alarm like anyone else, but they have very low health, and their attacks will not damage or even knock down the player characters.



* SanitySlippage: Implied by ''IV'''s {{Interface Screw}}age, when your heroines get covered in blood -- whether it's their own or someone else's.

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* SanitySlippage: Implied by ''IV'''s {{Interface Screw}}age, when your heroines get covered in blood -- whether it's their own or someone else's.else's.

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!!''Lakeview Cabin V'' shows instances of:

* AdultsAreUseless[=/=]InvisibleParents: The 4 teenagers' parents are nowhere to be seen (one of the collectible notes indicates that the blonde's parents are out for the evening), and the only adult that shows up, the cop that appears if you dial 911, will be startled and shoot the first kid that approaches him, becoming so shocked he is utterly useless against the actual knife-wielding killer.
* BottomlessMagazines: The pistol you can acquire [[spoiler: by stealing it from the cop]] has infinite ammo; probably because it plays a key role in one of the puzzles.
* DeathIsASlapOnTheWrist: [[spoiler: When a character dies in ''V'', they get sent to the underworld where they remain controllable, and can even escape back to the world of the living. A number of puzzles involve dying in a specific way or exploring the underworld for key objects.]] There's no way to "lose" the game, unlike in ''III'' and ''IV''.
* GuideDangIt:
** The solution to some of the puzzles can be ''very'' obscure and unintuitive. A literal example with the Lacus Lamia puzzle, which can only be solved by finding hidden hints in the game manual (as in the actual manual that comes with ''Lakeview Cabin Collection'').
** There is ''no'' indication in the game on how to get Ending B, other than reading about it on the internet.
* IJustShotMarvinInTheFace: If you call 911, the cop that shows up will instinctively blow away the first person that approaches him. Realizing he's just gunned down a random teenager, he'll freak out and take no further action for the rest of the game. He's so shocked he'll even ignore the actual knife-wielding killer if he gets attacked by him.
* LostForever: Once the killer is defeated, it is no longer possible to unlock the "best" ending, Ending A, without resetting the game, if you have not already taken the steps needed to unlock the item required to get it.
* TheMostDangerousVideoGame: Playing the Lacus Lamia [=NES=] game will summon the Witch from the game into the real world. [[spoiler: Subverted in the sense she's non-hostile to the teens and is necessary to help defeat the killer.]]
* NewMediaAreEvil: Parodied. The game has certain elements evocative of the "video games turn people into psycho killers" argument, but they're clearly used in a very tongue-in-cheek manner. The killer begins his killing spree after losing at a video game (though, given his messed up family history, the video game was less a cause and more of an excuse), and one of the trolling messages that appears [[spoiler: when you die and are sent to the underworld]] is "video games are rotting your brain".
* OffscreenTeleportation: The masked killer gets around by doing this, sometimes chasing you from screen to screen with this method. If you damage him, he'll also teleport away right in front of you.
* PuzzleBoss: Unlike the enemies in ''III'' and ''IV'', the killer is easily driven off (even throwing a small object at him will do), but can't be defeated by normal means. The game involves solving a series of puzzles to find a means of permanently getting rid of him.
* SummonBiggerFish: You're unable to defeat the killer on your own, as he has infinite health and can teleport away every time he takes damage. [[spoiler: In order to defeat him, you need to solve a series of puzzles to summon a Demon, a Killer Doll, and a Witch to defeat him for you.]]
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** ''IV'' is a HillbillyHorror with a very large house to explore.

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** ''IV'' is a HillbillyHorror Hillbilly Horror with a very large house to explore.
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Four episodes ''Lakeview Cabin Collection'' are planned. The most recent installment, Episode 2/''Lakeview Cabin IV'' was released on July 15th, 2015.

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Four episodes ''Lakeview Cabin Collection'' are planned. The most recent installment, Episode 2/''Lakeview 3/''Lakeview Cabin IV'' V'' was released on July 15th, October 29, 2015.
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* GenreShift: Each installment lampoons a different variation of the slasher movie, and has different gameplay types to accommodate.
** ''III'' is more or less a true sequel to the original, with an updated version of the original location.
** ''IV'' is a HillbillyHorror with a very large house to explore.
** ''V'' is a neighborhood slasher movie, involving moving between the houses with more puzzle-oriented gameplay.


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* NintendoHard: Not knowing what you're supposed to do quickly gets you killed, and even if you know, it's still very difficult to get out of situations in a safe, clean manner.
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* FanDisservice: The Bathroom of the mansion is occupied by two naked women, at least one of which is bathing... in a tub filled with filthy brown water and a decrepit corpse.
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* BodyHorror: Killing or throwing the Poor Soul against a wall will result in a small rat creature coming out of her, revealing just what she was pregnant with, and where the Rat Monsters are coming from.
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* {{Bizarrchitecture}}: The layout of ''IV'''s mansion and slaughterhouse are randomly generated.

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* {{Bizarrchitecture}}: The layout of ''IV'''s mansion and slaughterhouse are randomly generated. To make matters more bizarre, there is always at least one door in the Slaughter House that somehow leads into the mansion without it also leading back.
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* AntiFrustrationFeatures: Like other gas cans, the gasoline needed to escape from the mansion can explode. However, they respawn when this happens, preventing the game from being unwinnable.

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* ApocalypticLog: The scraps of paper you find around the camp hint at past tragedies.




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* WouldHurtAChild: While there's no children present at the moment, some of the documents you find imply some of the younger campers met horrible ends.

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* TheFamilyThatSlaysTogether: Featured in ''III'' and ''IV''.
* TheManyDeathsOfYou: There's lots of ways to die in these movies...
* ToiletHumor: Characters can use the restroom, making some disturbingly loud sounds in the process. [[spoiler:This can help knock down items above them.]]
* UnInstallment: While the original game is implied to be the first entry in the ''Lakeview Cabin'' movie series, thus far, there's no signs of a ''Lakeview Cabin'' '''II'''. The first episode of Collection is '''III'''.
* VideoGameCaringPotential: Ensuring that EveryoneLives, including ''III'''s cute little dog.
* VideoGameCrueltyPotential: ...Or you can go the complete opposite route, killing off your companions by actively ''looking'' for [[TheManyDeathsOfYou all the ways you can die]], or doing the deed yourself.
* WhiteMaskOfDoom: Some of the killers wear these. If you can get them away from their owners, you can put them on yourself, though they appear to be purely cosmetic.




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* SummerCampy: ''III'' is set at a summer camp. It's unclear whether the four protagonists are counselors sent to clean up the place, or if the camp's been abandoned following recent unfortunate events.
* TitleOfTheDead: ''Lake of the Dead'', ''III'''s alternate movie mode, turns it into a black and white [[EverythingsDeaderWithZombies zombie flick]].
* TurnsRed: If the PsychopathicManchild's father finds him dead, he starts running faster, crying so hard that his face gets flushed red.
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* LateArrivalSpoiler: If you weren't already aware that the original ''Lakeview Cabin'' was a bit more than just a cabin simulator, well... surprise!
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Following the success of the original ''VideoGame/LakeviewCabin'', ''[[http://www.lakeviewcabingame.com/ Lakeview Cabin Collection]]'' presents a loving tribute to the horror movies of the 70's and 80's, through the guise of a Horrorfest playing a collection of movies from the ''Lakeview Cabin'' series.

This time around, the player has four characters at their command, and may guide them through the coming terrors however they wish... Will you manage to keep everyone alive?

Four episodes ''Lakeview Cabin Collection'' are planned. The most recent installment, Episode 2/''Lakeview Cabin IV'' was released on July 15th, 2015.

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!!''Lakeview Cabin Collection'' generally presents the following tropes:

* AndNowForSomethingCompletelyDifferent:
** ''IV'' is about fighting cannibals in a mansion, ala ''Franchise/TheTexasChainsawMassacre'', loosely tied into the other films aside from being near said lake.
** Beating each of the main movies unlocks access to an alternate movie mode featuring a different sort of threat and [[EndlessGame a shift in priorities]].
* AnArmAndALeg: Characters can lose a limb if they aren't careful. These severed limbs can then be picked up and carried around.
* AnyoneCanDie: Depending, of course, upon your gameplay.
** EverybodyLives: Tricky, but possible. Also counts as EarnYourHappyEnding.
* BoobyTrap:
** You can attempt to lure your enemies into traps in ''III'', such as getting them to step on a bear trap.
** The bear traps return in ''IV''; the mansion and slaughterhouse also feature traps that can screw over your protagonists if you bumble into them.
* ClothingCombat: Socks and underwear are some of the items whose only real function is to throw at the bad guys, which does deal a small amount of damage.
* DaylightHorror: The monsters can come at any time, even during daylight. In ''III'', you can invoke this by ringing the bell.
* DisgustingPublicToilet:
** One of the toilets at the movie theater obviously hasn't been cleaned for a long, ''long'' time, and is backed up to the point of being completely unusable. There's also spiderwebs overhead.
** One of the public restrooms in ''III'' has been completely boarded up and left to rot.
* DrivenToSuicide: [[spoiler:"The sewers SCREAM at me"...]]
* EndlessGame:
** ''Lake of the Dead'' is effectively a LastStand scenario: see how many zombies you and your friends can take down before you're completely overwhelmed.
** ''Treasure of the Vampire Rednecks'' has you raiding their mansion trying to collect as much gold as possible before you're all killed.
* EveryCarIsAPinto: A variation with motorcycles. If you drive the motorcycle into the large weight, the water, or either of the killers, it will cause a massive explosion, likely killing the rider, but certainly damaging whoever or whatever it runs into.
** The gas cans in ''IV'' are just as volatile, [[MadeOfExplodium exploding into massive fireballs]] if they hit anyone.
* {{Foreshadowing}}:
** Episode 2, ''Lakeview Cabin IV: Curse of the Lake'' is set in a mansion. The same mansion you can see on the other side of the lake in ''III'' the whole time.
** The HubLevel has a locked room you can peek into. Peeking becomes a major gameplay mechanic in ''IV'' for navigating the mansion and slaughterhouse.
* FullFrontalAssault
** In ''III'', each character can strip nude, while still being able to fight and attack the killers.
** In ''IV'', the family members in the bathroom, the statue hall, and one of the ones in the showers, are nude and still try to kill you as normal. In addition, Piggy is completely nude aside from the pig head.
* GrievousHarmWithABody: Originally, only the player characters could be damaged by corpses and body parts. The enemies in ''IV'' can be damaged this way, as well. This allows the player to fight and kill enemies with their own severed leg, or the corpses of their companions.
* HoistByHisOwnPetard: Can happen in several variations. The simplest version is knocking down an enemy, and using the weapon they drop against them.
** The explosives in ''IV'' have a radius roughly the size of most of the rooms, making it difficult to kill anyone with them without also blowing the user up.
** On a deeper level, player characters killed in ''III'' can return as zombies if their bodies end up in the lake, and will attack anyone else, including the person who killed them. Similarly, since [[GrievousHarmWithABody thrown corpses deal damage]] in ''IV'', it's possible to kill someone by hitting them with their victims.
* HubLevel: Presented as a movie theater holding a Horrorfest, where you can switch between multiple characters and fool around a bit before heading into the main game by selecting which movie to see. [[spoiler:There is, of course, a twist to this as well, with a zombie-like monster with a machete stalking the sewers.]]
* IJustShotMarvinInTheFace: It's entirely possible to accidentally ([[VideogameCrueltyPotential or not...]]) hit your companions with friendly fire.
* ImprovisedWeapon: Cardboard boxes, backpacks, flyswatters, guitars, chickens... [[GrievousHarmWithABody your companions]]... if you can pick it up, you can throw it.
* InterfaceScrew: Drinking and taking hits from a bong will shake and blur the screen respectively. You'll be back to normal if you take a swig of coffee.
** ''IV'' uses a horrifying version of this. The enemies are much more plentiful and way easier to defeat than the two killers in ''III'', but killing them (or otherwise being covered in blood) causes the screen to get darker and redder. As the character kills more people, the screen becomes distorted and filtered, horrifying noises can be heard in the background, and jump scares can appear when entering a room. The effect can be reversed by stepping outside the mansion.
* {{Leitmotif}}: The child and the father in ''III'' and [[spoiler:the sewer monster's first and second forms]] in [[spoiler:the hub world]] have their own tense and PsychoStrings filled theme song that appears when they appear and try to kill the main characters. The monster rats in ''IV'' have one, as well.
* ManOnFire: Be careful around campfires, matches, flares, flare guns, or gasoline... They can be used to burn the enemies to a crisp if they don't enter the water first, though.
* NormallyIWouldBeDeadNow: You and your companions can suffer ''horrific'' injuries, such as snapping a limb clean off or having your chest and/or face torn open, and ''keep going''.
* OffscreenTeleportation: The [[spoiler:sewer monster]] basically acts on the same movement rules as Jason Voorhees and Michael Myers. While on screen, he moves at a snail's pace that a one-legged character could easily outpace. When the camera's not on him, however, he has a tendency to almost instantly close the gap between him and his victims.
* OneWingedAngel: [[spoiler:The slasher in the hub area's sewers]] will turn into a [[spoiler:speedy rat monster]] when it's halfway dead.
* PsychoStrings: Each time a character is seriously hurt is accompanied with a shrill violin noise, and each of the songs that accompany the appearance of the monsters feature these in them.
* RakeTake: If you step on a rake, the force of the stick coming up is enough to knock you flat on your back. You can use it against the killers too.
* RasputinianDeath
** Your characters can potentially suffer through these.
** The child in ''III'' takes a ridiculous amount of punishment before he goes down.
* ResourcesManagementGameplay: Same as in the first game, but more pronounced here, as even one poor decision can mean the difference between prevailing and a TotalPartyWipe.
* ScareChord: Plays whenever somebody is injured, whether it's one of your heroes being hurt or them fighting back against the killers.
* SequelEscalation: The original game had only one playable character and a relatively small island. ''Collection'' features four for each scenario you're in, and the island of the previous game is also much bigger. Episode 2 is said to have 25 rooms in the mansion.
* ShoutOut: [[spoiler:The sewer monster]] is dressed like [[Franchise/FridayThe13th Jason Voorhees]].
* ShowWithinAShow: The HubLevel presents the various episodes as just fictional horror movies the characters in the hub level can watch. [[spoiler:That doesn't mean that there isn't a ''real'' killer residing in the hub, though.]]
* StoryBreadcrumbs: Once again, players must explore each area and put the pieces together. ''III'' lets you find [[ApocalypticLog scraps of paper]] containing information about the {{Backstory}}. ''IV'''s even stingier about its story, with the single note it gives (The Last Will) requiring you to [[GuideDangIt do some pretty elaborate steps to get it]].

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!!''Lakeview Cabin III'' also holds examples of:

* TheAlcoholic: There is a lot of booze, in the forms of both cheap 1-use beer and infinite use whiskey, laying around the Cabin in ''III''.
* AntiFrustrationFeatures: If you want to summon the monsters in ''III'', all you need to do is ring the bell.
* BagOfHolding: A backpack in ''III'' can hold a seemingly infinite amount of items.
* BoozeBasedBuff: Drinking booze or taking a hit from the bong will cause InterfaceScrew, but will also prevent the character from taking fall damage.
* CarpetOfVirility: Both of the male leads in ''III'' have plenty of chest hair, much like the original protag.
* CameBackWrong: If a corpse is [[spoiler:thrown into the lake]], it will later come back as a ravenous zombie.
* DeathFromAbove: Using the zipline in ''III'' will cause the weather vane on the next house to fall down. If anyone is standing beneath it when it falls, whether enemy or friend, they will take massive damage. [[AwesomeButImpractical This requires such precise timing that it's impractical to use in actual gameplay, though]].
* TheLoad: Nearly all of the items have some unique function, or can at the very least be thrown or swung at the killers to deter them. [[https://twitter.com/Hypnohustler/status/608589872572575744 Word of God confirms]] that the dog in ''III'' really only exists to screw everything up and look cute. There's an achievement tied to beating the game with the dog still alive, discouraging the players from [[ShootTheDog shooting it]].
* NemeanSkinning: A somewhat gruesome example, as the child will wear the dog as a hat if he kills it offscreen.
* PapaWolf[=/=]RoaringRampageOfRevenge: The father in ''III'' will burst into tears if he sees that his child has been killed, and promptly becomes faster and tougher to kill.
* PsychopathicManChild: One of the main villains in ''III'' is a serial killer who is about the size of an adult, but with a child-like cry, a mask of a child, and is shown to both be very simple-minded (his tactics mainly include just rushing at anyone he sees, even if it involves going straight into fire), and also seems to have a love for teddy bears, as giving one to him will allow the player to get a free hit in on him.
* RogueProtagonist: [[spoiler:The father in ''III'' appears to be a balding version of the protagonist of the original game, indicating he's joined his wife and children.]]

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!!''Lakeview Cabin IV'' shows instances of:

* BasedOnAGreatBigLie: ''IV'' opens with a spiel of this nature:
-->''The game you're about to play is an account of the tragedy that befell a group of four youths. Names have been changed to respect what was left of the survivors.''
* {{Bizarrchitecture}}: The layout of ''IV'''s mansion and slaughterhouse are randomly generated.
* ChainsawGood: The chainsaw in ''IV'' is probably the deadliest weapon in the game so far. It shreds through targets effortlessly, and because it can be held down, there's no need to time it like most other weapons. Acquiring it requires killing the pig man or reaching the attic, however.
* DeathByMaterialism: In ''Treasure of the Redneck Vampires'', escape isn't an option: the heroes are too busy raiding the manor for as much gold as they can find.
* FourGirlEnsemble: ''IV'' features an all-female band.
* HarmlessVillain: The elderly cannibal in ''IV'' will trigger the alarm like anyone else, but they have very low health, and their attacks will not damage or even knock down the player characters.
* PaperThinDisguise: In ''IV'', you can find a rat mask. Wearing it makes the [[LightningBruiser monster rats]] ignore the player.
* PrecisionFStrike: Used in ''IV'' for [[spoiler:The Last Will]].
* PregnantHostage: You can find a pregnant woman and [[VideogameCaringPotential try to save her]].
* RedAlert: Several rooms in ''IV'''s mansion feature an alarm switch that the cannibals can flip in order to alert their fellow residents that something's up.
* SanitySlippage: Implied by ''IV'''s {{Interface Screw}}age, when your heroines get covered in blood -- whether it's their own or someone else's.

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