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** In the mobile version, there is the [[ExactlyWhatItSaysOnTheTin EXP dungeon]] that has you fighting waves of enemies. Behemoth is also available with the same idea in Elfa and Ves fields, but you'll need to have enough crafting materials and pray [=RNGesus=] is with you to make it a frequent source of EXP.
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* SealedEvilInACan: Vintor, who has nothing whatsoever to do with the main storyline.

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* SealedEvilInACan: Vintor, who has nothing whatsoever little to do with the main storyline.storyline. He's only encountered in the Legend quest storyline... and it's to fetch an Icecap as part of a test.
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* PrestigeClass: Five out of ten classes have two at level 50. Prior to Season 2, the required level was 80.

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* PrestigeClass: Five out of ten The earlier classes have two at level 50.50 (while more recent ones have only one path). Prior to Season 2, the required level was 80. The second prestige class is unlocked at level 100 (formerly 140), and the final one is unlocked at 170.
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* LocomotiveLevel: The Bongolle Train in Midgard.
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** Most recently, the previous areas mentioned (outside of Big Tube and Starry Cats) were relocated into various locations with their level ranges changed, and their EXP payouts were greatly nerfed. Monster Tower now serves as the primary area for grinding to 200. The pre-200 Chunsik Land areas were also revamped so that you no longer needed to kill a large amount of monsters or the area's randomly spawning miniboss to progress to the next area. Instead, all of the areas are available in Chunsik Land's hub (being tailored towards Level 190-200 players).

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** Most recently, the previous areas mentioned (outside of Big Tube and Tube, Starry Cats) Cats, and the Coliseum) were relocated into various locations with their level ranges changed, and their EXP payouts were greatly nerfed. Monster Tower now serves as the primary area for grinding to 200. The pre-200 Chunsik Land areas were also revamped so that you no longer needed to kill a large amount of monsters or the area's randomly spawning miniboss to progress to the next area. Instead, all of the areas are available in Chunsik Land's hub (being tailored towards Level 190-200 players).
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** Most recently, the previous areas mentioned (outside of Big Tube and Starry Cats) were relocated into various locations with their level ranges changed, and their EXP payouts were greatly nerfed. Monster Tower now serves as the primary area for grinding to 200. The pre-200 Chunsik Land areas were also revamped so that you no longer needed to kill a large amount of monsters or the area's randomly spawning miniboss to progress to the next area. Instead, all of the areas are available in Chunsik Land's hub (being tailored towards Level 190-200 players).
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** The Coral City patch reveals that [[spoiler:Iris did '''not''' become a god as some might expect, but rather, she evolved with imperfections.]]
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* BlindIdiotTranslation: Most of the translation is decent, but awkward. There are one or two gems like the soul urn and shield from the Mouth Peach being translated as "Mouse Pitch," as well.

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* BlindIdiotTranslation: Most of the translation is decent, but awkward. There are one or two gems like the soul urn and shield from the Mouth Peach being translated as "Mouse Pitch," as well. Fortunately, a lot of the translation errors were fixed in Season 2.
Tabs MOD

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* ImprobableWeaponUser: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons, and Card Masters fight with...well, [[CaptainObvious cards.]] And there's the Black Jade, which is a lantern which somehow transforms into a katana.

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* ImprobableWeaponUser: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons, and Card Masters fight with...well, [[CaptainObvious cards.]] cards. And there's the Black Jade, which is a lantern which somehow transforms into a katana.
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The game also received a mobile version, named Latale W. The story in this version is similar to the original, despite the scenario technically being a sequel to the original game's.

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* LevelAte: The Cookie Garden, and its much, much higher leveled version, the Choco Garden. Eventually, [[UpToEleven an even harder version]] (Although with vastly different enemies) known as the Ice Cream Garden was added in the Doll Street update.
* LevelCap: The level cap was originally Level 199, before being boosted to 200, 220, and finally 235. After the Treasure Cave update, Ascension levels (read: levels after 235) were introduced, going up to '''''Level 9999.'''''



* LevelCap: The level cap was originally Level 199, before being boosted to 200, 220, and finally 235. After the Treasure Cave update, Ascension levels (read: levels after 235) were introduced, going up to '''''Level 9999.'''''



* LevelAte: The Cookie Garden, and its much, much higher leveled version, the Choco Garden. Eventually, [[UpToEleven an even harder version]] (Although with vastly different enemies) known as the Ice Cream Garden was added in the Doll Street update.
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* LevelCap: The level cap was originally Level 199, before being boosted to 200, 220, and finally 235. After the Treasure Cave update, Ascension levels (read: levels after 235) were introduced, going up to '''''Level 9999.'''''
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* BadFuture: The questline to obtain fourth jobs reveals at the end that [[spoiler:the Old Town is actually a future Midgard in the middle of this, which merely started with a ColonyDrop and [[TheAssimilator invasion]] of...[[OutsideContextProblem something]].]]

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* BadFuture: The questline to obtain fourth jobs reveals at the end that [[spoiler:the Old Town is actually a future Midgard in the middle of this, which merely started with a ColonyDrop and [[TheAssimilator invasion]] of...[[OutsideContextProblem something]].something possibly relating to the Agasura]].]]
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** Some of the scenario dialogue mentions levels, including when the player communicates with [[spoiler:the Unknown enemies in D-Labo, which come from an alternate version of the game's universe.]]
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proper term


** The Agasura also used to be hunting down the game's moderators in order to achieve hacking abilities. This was changed around Season 2, though, where they're more of a straightforward antagonistic group allied with the Demon King.

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** The Agasura also used to be hunting down the game's moderators in order to achieve hacking abilities. This was changed around Season 2, though, where they're more of a straightforward antagonistic group allied with the Demon King.Devil Lord.
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* PaletteSwap: Many enemies are reused with only minor changes, although their stats can very greatly. For example, one variant of an enemy can only have a few hundred HP, but their stronger variant has hit points '''in the billions'''.

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* PaletteSwap: Many enemies are reused with only minor changes, although their stats can very vary greatly. For example, one variant of an enemy can only have a few hundred HP, but their stronger variant has hit points '''in the billions'''.
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** The Coral City patch reveals that [[spoiler:Iris did '''not''' become a god as some might expect, but rather, she evolved with imperfections.]]
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* Card Master - A class introduced in the Infinity expansion of Season 2, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LongRangeFighter long range magic attacks]], and the Battle Master, who utilize [[CloseRangedCombatant close range magic attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.

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* Card Master - A class introduced in the Infinity expansion of Season 2, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LongRangeFighter long range magic attacks]], and the Battle Master, who utilize [[CloseRangedCombatant [[CloseRangeCombatant close range magic attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.
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* Card Master - A class introduced in the Infinity expansion of Season 2, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LightEmUp light based long range magic attacks]], and the Battle Master, who utilize [[CastingAShadow dark based close range magic attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.

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* Card Master - A class introduced in the Infinity expansion of Season 2, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LightEmUp light based [[LongRangeFighter long range magic attacks]], and the Battle Master, who utilize [[CastingAShadow dark based [[CloseRangedCombatant close range magic attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.
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* DinerBrawl: The Starry Cats instance dungeon, which has you fighting legions of monsters and slightly stronger (or weaker) versions of bosses fought in different instance dungeons.
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* FloatingContinent: The aptly-named Floating Island instance dungeon, as well as the Floating City that contains the Ymir Institute dungeon.
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* BuildLikeAnEgyptian: The Pyramid, which (obviously enough) is connected to the Desert Area in Jiendia.

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* TheShangriLa: Appears as the second instance dungeon in the game, appearing near Yong Gyoung.



* TheShangriLa: Appears as the second instance dungeon in the game, appearing near Yong Gyoung.
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* TheShangriLa: Appears as the second instance dungeon in the game, appearing near Yong Gyoung.
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* BossBonanza: Moon of the 16th Day, which is Aoich's main instance dungeon (If you don't count an NPC who teleports you to the Vanaheimr dungeons, which in recent versions shows much more importance).

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As of the current season expansion of the game, there are ten available base job classes, five of which can be upgraded to one of two master job classes.

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As of the current season expansion of the game, there are ten eleven available base job classes, five of which can be upgraded to one of two master job classes.



* Wanderer - A new class introduced in the Legend expansion, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills, with two gauges. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
* Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]]. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - A new class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up every minute, passively summoning attacks and granting a massive shield, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.

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* Wanderer - A new class introduced in the Legend expansion, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills, with two gauges. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
* Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]]. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - A new class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up every minute, passively summoning attacks and granting a massive shield, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.Agni.
* Fencer - A new class introduced in the Dark Chaser expansion, they are a physically-based class that wields [[RoyalRapier rapiers]] known as a Chainsword. Their gameplay comes from executing swift Karion combos with their rapier, generating Chainblade charges, then spending it to perform incredibly [[WhipItGood powerful and long reaching Chainblade attacks.]] They promote to the Chaser, then the Sword Master, and lastly the Dark Chaser.
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* BooksThatBite: These appear as enemies in Velfa Library and its main dungeon, the Magic Book Room.
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the second one might be incorrect, but I thought this was said somewhere

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* LeaningOnTheFourthWall: The Story Fairy's description states that they used to have an attack that lowered the amount of players, which is revealed in their EnemyChatter to be lowering one's experience points.
** The Agasura also used to be hunting down the game's moderators in order to achieve hacking abilities. This was changed around Season 2, though, where they're more of a straightforward antagonistic group allied with the Demon King.
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* AllTheWorldsAreAStage: Downplayed with the Illusion Mist Swamp, where one segment is a copy of Belos with no [=NPCs=], and another uses design elements from the Link Between Time.

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* AllTheWorldsAreAStage: Downplayed with the Illusion Mist Swamp, where one segment is a copy of Belos [[FirstTown Belos]] with no [=NPCs=], and another uses design elements from the Link Between Time.
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* AllTheWorldsAreAStage: Downplayed with the Illusion Mist Swamp, where one segment is a copy of Belos with no NPCs, and another uses design elements from the Link Between Time.

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* AllTheWorldsAreAStage: Downplayed with the Illusion Mist Swamp, where one segment is a copy of Belos with no NPCs, [=NPCs=], and another uses design elements from the Link Between Time.

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