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* AllTheWorldsAreAStage: Downplayed with the Illusion Mist Swamp, where one segment is a copy of Belos with no NPCs, and another uses design elements from the Link Between Time.

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* BeachLevel: Orca Beach, as well as Treasure Beach.


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* PalmtreePanic: Orca Beach, as well as Treasure Beach.
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* BeachLevel: Orca Beach, as well as Treasure Beach.
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* HauntedHouse: Foe Mansion.
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* TheLostWoods: Way too many to list.
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* DraconicHumanoid: The builders of the Temple of Pluton, who appear later as enemies in two of the three Vanaheimr dungeons.

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* DraconicHumanoid: The builders of the Temple of Pluton, who appear later as enemies in two of the three Vanaheimr dungeons. There's also the Pontifexes that appear in Xenadia.
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* DeathMountain: The Mountain Area in Jiendia, as well as El Anoir Mountains and the Devil's Mountain.
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* DraconicHumanoid: The builders of the Temple of Pluton, who appear later as enemies in two of the three Vanaheimr dungeons.
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* PaletteSwap: Many enemies are reused with only minor changes.

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* PaletteSwap: Many enemies are reused with only minor changes.changes, although their stats can very greatly. For example, one variant of an enemy can only have a few hundred HP, but their stronger variant has hit points '''in the billions'''.
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*** Eventually, the Legion weapons obtained from Lumen were introduced. They can later be upgraded to their Awakened forms.
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* MonsterArena: The Monster Tower in the Big Apple.

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* MonsterArena: The Monster Tower in the Big Apple.Apple, as well as the Coliseum and its higher-leveled variant (Which is a PeninsulaOfPowerLeveling for many high-leveled players), the Sky Coliseum.
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* LethalLavaLand: The Lair of the Evil Dragon

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* LethalLavaLand: The Lair of the Evil DragonDragon, as well as the [[ExactlyWhatItSaysOnTheTin Volcano]] instance dungeon.
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* LevelAte: The Cookie Garden, and its much, much higher leveled version, the Choco Garden.

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* LevelAte: The Cookie Garden, and its much, much higher leveled version, the Choco Garden. Eventually, [[UpToEleven an even harder version]] (Although with vastly different enemies) known as the Ice Cream Garden was added in the Doll Street update.


* BadFuture: The questline to obtain fourth jobs reveals at the end that [[spoiler:the Old Town is actually a future Midgard in the middle of this future, which merely started with a ColonyDrop and [[TheAssimilator invasion]] of...[[OutsideContextProblem something]].]]

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* BadFuture: The questline to obtain fourth jobs reveals at the end that [[spoiler:the Old Town is actually a future Midgard in the middle of this future, this, which merely started with a ColonyDrop and [[TheAssimilator invasion]] of...[[OutsideContextProblem something]].]]
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*** The dungeon ''right after'' the one previously mentioned is World's Genesis, where the Einherjar monsters there have only about 30 million. Some of the other monsters? ''Over 60,000,000.'' One mook in that dungeon also resurrects into a stronger version of itself. [[SarcasmMode Good luck!]]

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*** The dungeon ''right after'' the one previously mentioned is World's Genesis, where the Einherjar monsters there have only about 30 million. Some of the other monsters? ''Over 60,000,000.'' One mook in that dungeon also resurrects into a stronger version of itself. [[SarcasmMode ''[[SarcasmMode Good luck!]]luck!]]''
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*** The dungeon ''right after'' the one previously mentioned is World's Genesis, where the Einherjar monsters there have only about 30 million. Some of the other monsters? ''Over 60,000,000.'' One mook in that dungeon also resurrects into a stronger version of itself. [[SarcasmMode Good luck!]]
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** Played straight with instances once you reach about Level 170-180, though.

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** Played straight with instances once you reach about Level 170-180, though. The difficulty really shows by the time you reach the three Road dungeons in Vanaheimr, where all the monsters in said dungeons have about ''20+ million'' HP, whereas the monsters on the field just have about one million. Bring parties or die.
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* BadFuture: The questline to obtain fourth jobs ends with a glimpse of one, which merely started with a ColonyDrop and [[TheAssimilator invasion]] of...[[OutsideContextProblem something]].

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* BadFuture: The questline to obtain fourth jobs ends with reveals at the end that [[spoiler:the Old Town is actually a glimpse future Midgard in the middle of one, this future, which merely started with a ColonyDrop and [[TheAssimilator invasion]] of...[[OutsideContextProblem something]].]]
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** The Mutant boss monsters are also examples of these, but the majority of them (With the exception of one, which is a pure DamageSpongeBoss) are very high-leveled and often require parties to be dealt with.
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** Played straight with instances once you reach about Level 170-180, though.



* ToHellAndBack: Episode 5 is called Hel's Door. Hmmm...

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* ToHellAndBack: Episode 5 is called Hel's Door. Hmmm...Hmm...
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* DifficultySpike: In Season 1, instance dungeons were huge examples of this. Often, you had to be 10-20 levels over the dungeon's level range in order to get through the dungeon without a great party or a high-leveled player assisting you.

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* DifficultySpike: In Season 1, earlier versions of the game, instance dungeons were huge examples of this. Often, you had to be 10-20 levels over the dungeon's level range in order to get through the dungeon without a great party or a high-leveled player assisting you.
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* DifficultySpike: In Season 1, instance dungeons were huge examples of this. Often, you had to be 10-20 levels over the dungeon's level range in order to get through the dungeon without a great party or a high-leveled player assisting you.
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*** Both of these were fixed in Season 2.
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* Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and have a different gameplay than the other classes. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - An upcoming class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up every minute, increasing their damage dealt and granting a massive shield and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.

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* Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and have a different gameplay than the other classes.Rod]]. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - An upcoming A new class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up every minute, increasing their damage dealt passively summoning attacks and granting a massive shield shield, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.
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* ShoutOut: The [=DotNuri=] minigame is a shoutout to ''Franchise/SuperMarioBros'', and the upcoming "Baker Street" area is one big shoutout to SherlockHolmes.

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* ShoutOut: The [=DotNuri=] minigame is a shoutout to ''Franchise/SuperMarioBros'', and the upcoming "Baker Street" area Bakery Street is one big shoutout to SherlockHolmes.
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* AbandonedLaboratory: the Abyss Ruins and Kimaira Labs instance.

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* AbandonedLaboratory: the Abyss Ruins and Kimaira Chimera Labs instance.
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* Mercenary - An upcoming class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up whenever they take damage, increasing their damage dealt but lowering their defenses, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.

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* Mercenary - An upcoming class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up whenever they take damage, every minute, increasing their damage dealt but lowering their defenses, and granting a massive shield and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.

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The story is mostly cliche filler, with a mysterious girl named Iris who fought a great evil and vanished. Upon entering the world of ''La Tale'', you must seek out the truth of her quest and companions via speaking with [=NPCs=] and completing various scenario dungeons.

Almost everyone ignores this unless the scenario dungeon also has a quest.

The [[https://www.lataleonline.com/ American]] version of the game is hosted by [=Papaya Play=], while the [[http://latale.aeriagames.com/ European]] version was hosted by Aeria Games.

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The story is mostly cliche filler, with about a mysterious girl named Iris who fought a great evil and vanished. Upon entering the world of ''La Tale'', you must seek out the truth of her quest and companions via speaking with [=NPCs=] and completing various scenario dungeons.

Almost everyone ignores this unless the scenario dungeon also has a quest.

The [[https://www.lataleonline.com/ American]] version of the game is hosted by [=Papaya Play=], Papaya Play, while the [[http://latale.aeriagames.com/ European]] version was hosted by Aeria Games.



* Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower using the ability of monsters]] against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a StanceSystem, and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the powerful Soulless One. They are one of the classes without a subclass.

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* Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower using the ability of monsters]] against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a StanceSystem, and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the powerful Soulless One. They are one of the classes without a subclass.subclass, with all future classes having none.



* Wanderer - A new class introduced in the Vagrant expansion, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills, with two gauges. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
* Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and have a dynamically different gameplay than the other classes. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic-based gauge known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - A class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up whenever they take damage, increasing their damage dealt but lowering their defenses, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.

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* Wanderer - A new class introduced in the Vagrant Legend expansion, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills, with two gauges. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
* Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and have a dynamically different gameplay than the other classes. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic-based gauge mechanic known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - A An upcoming class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up whenever they take damage, increasing their damage dealt but lowering their defenses, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.



** The Chunsik Castle is one of the most common places for endgame leveling to 200.

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** The Chunsik Castle is one of Castle, Big Tube, and Starry Cats Restaurant are the most common places for endgame leveling to 200.



* PrestigeClass: Five out of nine classes have two at level 50. Prior to Season 2, the required level was 80.

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* PrestigeClass: Five out of nine ten classes have two at level 50. Prior to Season 2, the required level was 80.

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* LevelAte: Cookie Garden

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* LevelAte: The Cookie GardenGarden, and its much, much higher leveled version, the Choco Garden.



* NiceJobBreakingItHero: [[spoiler:The 14th and final Legend quest ''finally'' reveals just how Iris vanished from the world. To defeat the Demon King, the goddess Seres granted Iris all of her power, effectively turning ''her'' into the new Seres. However, this act would result in the world losing Seres' protection, and releasing all the other evils that were contained. [[MyGodWhatHaveIDone Out of guilt of this knowledge,]] Iris disappeared somewhere far, far away, with her only known whereabouts being in an "Eastern Continent".]]



* OneStatToRuleThemAll: Besides shoes and gloves, usually the only thing you'll be putting on your armor is luck.

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* OneStatToRuleThemAll: Besides shoes and gloves, usually the only thing you'll be putting on your armor is luck.Strength or Magic.

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* Mercenary - A class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a very hefty shield gauge that charges every minute or so, allowing them to absorb a massive amount of damage, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.

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* Mercenary - A class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a very hefty shield gauge that charges every minute or so, allowing them to absorb a massive amount of fills up whenever they take damage, increasing their damage dealt but lowering their defenses, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.



** The Agni one-ups the Savior by sporting a humongous shield based on their max health that recharges every minute, letting them absorb tons of damage.

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