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* ImprobableWeaponUser: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons.

to:

* ImprobableWeaponUser: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons.batons, and Card Masters fight with...well, [[CaptainObvious cards.]]
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* Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - Another new class, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. Their 4th promotion is the even ''more'' powerful Soulless One. They are one of the classes without a subclass.

to:

* Engineer - A new class, they fight class that fights entirely with toolboxes, and they don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - Another A new class, class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. Their 4th promotion is the even ''more'' powerful Soulless One. They are one of the classes without a subclass.

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As of Season 2 of the game, there are six available base job classes, four of which can be upgraded to one of two master job classes.
* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their new subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the [=DPSer=] of the ''La Tale'' classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]). Treasure Hunters become Ruin Walkers, who gain more luck and evasion, and can summon cannons out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills, and the ability to shoot ''lasers and nukes''. Their new subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon sword-gun]].
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psychic Hands".
* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses Battle Staffs, and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]
* Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - Another new class, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. They are the only class without a subclass.

to:

As of Season 2 3 of the game, there are six seven available base job classes, four five of which can be upgraded to one of two master job classes.
* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their new subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the [=DPSer=] of the ''La Tale'' classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]). Treasure Hunters become Ruin Walkers, who gain more luck and evasion, and can summon cannons out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills, and the ability to shoot ''lasers and nukes''. Their 4th promotions are the Wind Stalker and the Der Freischutz. Their new subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon sword-gun]].
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their 4th promotions are the Savior, taking their tanking [[UpToEleven up to FIFTY]], and the Sefirot. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psychic Hands".
* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their 4th promotions are the Archmage and the Pop Star. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses Battle Staffs, and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]
* Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - Another new class, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. Their 4th promotion is the even ''more'' powerful Soulless One. They are one of the only class classes without a subclass.subclass.
* Card Master - Another new class introduced in Season 3, they are another magical class which utilizes a unique resource system, using cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Their two promotions are the High Master, which specializes in [[LightEmUp light elemental ranged attacks]], and the Battle Master, who utilize [[CastingAShadow dark elemental melee attacks.]]
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* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their new subclasses are the {{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.

to:

* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their new subclasses are the {{Highlander}}, Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
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* GroinAttack: Used by the [[IncrediblyLamePun Nutcracker]] enemies.

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* GroinAttack: Used by the [[IncrediblyLamePun [[{{Pun}} Nutcracker]] enemies.
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* GoldenThighRatio: On many of the female armors and fashion items.

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* GoldenThighRatio: [[ZettaiRyouiki Golden Thigh Ratio]]: On many of the female armors and fashion items.

Changed: 112

Removed: 174

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As of Season 2 of the game,there are six available base job classes, four of which can be upgraded to one of two master job classes.

to:

As of Season 2 of the game,there game, there are six available base job classes, four of which can be upgraded to one of two master job classes.



* PlayerParty: Required to enter some dungeons.
** Averted as of Season 2, where you can enter instance dungeons by yourself now.

to:

* PlayerParty: Required to enter some dungeons.
** Averted
dungeons, though as of Season 2, where you can enter instance dungeons by yourself now.



* SmashMook: A player version, the Blader subclass has no other abilities other than focusing their energy into a certain organ and slashing.

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* SmashMook: A player version, version; the Blader subclass has no other abilities other than focusing their energy into a certain organ (read: buffs) and slashing.



* UnbreakableWeapons: No matter what you do to them they won't break... ''Except'' when you try to enchant them. Then they can break and be lost forever. Apparently enchanting a sword is much harder on it than smashing crates or killing armored foes.
** Actually, weapons ''can'' break when upgrading them, if their durability is 100 and below.

to:

* UnbreakableWeapons: No matter what you do to them they won't break... ''Except'' ''except'' when you try to enchant or upgrade them. Then they can break and be lost forever. Apparently enchanting a sword is much harder on it than smashing crates or killing armored foes.
** Actually, weapons ''can'' break when upgrading them, if their durability is 100 and below.
foes with it.

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* KillerRabbit: Too many to count, but especially the Shaggies and Priring [[PaletteSwap palette swaps]]

to:

* KillerRabbit: Too many to count, but especially the Shaggies and Priring [[PaletteSwap palette swaps]]swaps]].



* LuckStat: An amusing example, players already know that luck increases critical rate and ely gain. Exactly how much it increases it, or if there is a cap, is still a subject of debate.

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* Lilliputians: In a WholePlotReference to [[GulliversTravels Gulliver]]'s first voyage, there's a whole level dedicated to Lilliput, complete with a war involving eggs. You are requested to beat both sides up by the locals at different poijts.
* LuckStat: An amusing example, example; players already know that luck increases critical rate and ely gain. Exactly how much it increases it, or if there is a cap, is still a subject of debate.
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* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psychic Hands".

to:

* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psychic Hands".

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Changed: 155

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* EasyLevelsHardBosses: Fighting a 'level appropriate' boss, especially early on, is a good way to get [[CurbStompBattle curb stomped.]] That is, if you even make it to the boss in the first place. Though it's made somewhat easier in Season 2.

to:

* EasyLevelsHardBosses: Fighting a 'level appropriate' boss, especially early on, is a good way to get [[CurbStompBattle curb stomped.]] That is, if you even make it to the boss in the first place. Though
**Though
it's made somewhat easier in Season 2.



* PlayerParty: Required to enter some dungeons. Averted as of Season 2, where you can enter instance dungeons by yourself now.

to:

* PlayerParty: Required to enter some dungeons. Averted
**Averted
as of Season 2, where you can enter instance dungeons by yourself now.



* PrestigeClass: Every class has two at level 80. In Season 2, it's changed to 50.

to:

* PrestigeClass: Every class has two at level 80. In
**In
Season 2, it's changed to 50.


Added DiffLines:

**Actually, weapons ''can'' break when upgrading them, if their durability is 100 and below.
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* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Their new subclasses are the {{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the [=DPSer=] of the ''La Tale'' classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]). Their new subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon sword-gun]].
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psychic Hands".
* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses Battle Staffs, and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]
* Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.

to:

* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their new subclasses are the {{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the [=DPSer=] of the ''La Tale'' classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]). Treasure Hunters become Ruin Walkers, who gain more luck and evasion, and can summon cannons out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills, and the ability to shoot ''lasers and nukes''. Their new subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon sword-gun]].
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psychic Hands".
* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses Battle Staffs, and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]
* Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
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* ContinuingIsPainful: When you die after level 10, you lose 3% of your XP and ely. This is a lot more painful the higher level you get, naturally.

to:

* ContinuingIsPainful: When you die after level 10, 20, you lose 3% of your XP and ely. This is a lot more painful the higher level you get, naturally.



* FantasyCounterpartCulture: Aioch (Japan), Elfa (Egypt), Young Gyoung (China), Belos (Russia--at least judging by the fashions offered there), City of Iron/ Big Apple (USA)

to:

* FantasyCounterpartCulture: Aioch Aoich (Japan), Elfa (Egypt), Young Gyoung (China), Belos (Russia--at least judging by the fashions offered there), City of Iron/ Big Apple (USA)
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* Soul Breaker - Another new class, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. They are the only class without a subclass.

to:

* Soul Breaker - Another new class, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. They are the only class without a subclass.
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Added DiffLines:

[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/latale_logo_0_0_4159.png]]


Added: 340

Changed: 213

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There are five available base job classes, each of which can be upgraded to one of two master job classes.

to:

There As of Season 2 of the game,there are five six available base job classes, each four of which can be upgraded to one of two master job classes.



* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psionic Fists".

to:

* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psionic Fists"."Psychic Hands".



*Soul Breaker - Another new class, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. They are the only class without a subclass.



* EasyLevelsHardBosses: Fighting a 'level appropriate' boss, especially early on, is a good way to get [[CurbStompBattle curb stomped.]] That is, if you even make it to the boss in the first place.

to:

* EasyLevelsHardBosses: Fighting a 'level appropriate' boss, especially early on, is a good way to get [[CurbStompBattle curb stomped.]] That is, if you even make it to the boss in the first place. Though it's made somewhat easier in Season 2.



* PlayerParty: Required to enter some dungeons.

to:

* PlayerParty: Required to enter some dungeons. Averted as of Season 2, where you can enter instance dungeons by yourself now.



* PrestigeClass: Every class has two at level 80.

to:

* PrestigeClass: Every class has two at level 80. In Season 2, it's changed to 50.

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Removed: 56

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* FloatingContinent: Cloud Villa and the as of yet unreleased new continent in episode seven.

to:

* FloatingContinent: Cloud Villa and the as of yet unreleased new continent in episode seven.Freios.



* GetBackHereBoss / CowardlyBoss: Invoke and his (her?) second form, Invoke EX.
** Not to mention their ridiculously quick respawn rate.

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* GetBackHereBoss / CowardlyBoss: Invoke and his (her?) second form, Invoke EX. \n** Not to mention their ridiculously quick respawn rate.



* KingMook: The aptly named Goblin King and the Demon Goblin

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* KingMook: The aptly named Goblin King and the Demon GoblinGoblin.
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* BagOfSharing: All items stored in the bank or the astro store are shared between all characters on that account.

to:

* BagOfSharing: All items stored in the bank or the astro Astro store are shared between all characters on that account.



** There's also a certain npc who greets you with "What is up today!".

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** There's also a certain npc NPC who greets you with "What is up today!".



* ConvectionSchmonvection: Not only does the lava not hurt you unless you touch it, but you can sit in it and recover HP faster than you can lose it.

to:

* ConvectionSchmonvection: Not only does the lava not hurt you unless you touch it, but you can sit in it and recover HP faster than you can lose it. Though, it's played straighter in the Time Attack Instance Dungeon versions in that while it still only hurts you when you touch it, it can kill you in a few hits if you're not careful.
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** Gloves can be enchanted with critical hit damage. If somebody has the resources to enchant a pair of gloves so that their critical hits do, let's say, 90% more damage than usual, the owner of said gloves becomes a force to be reckoned with. Especially if the owner of these gloves is an Explorer, whose main strength is their high luck and critical hit rate.
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** Also, isn't the Javawalk supposed to be spelled [[LewisCarroll Jabberwock]]?

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** Also, isn't the Javawalk supposed to be spelled [[LewisCarroll [[Creator/LewisCarroll Jabberwock]]?
lu127 MOD

Removed: 10

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World Map is a disambiguation, and this is a Zero Context Example.


* WorldMap
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* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and are generally MightyGlaciers, and the Psykicker, who wields "Psionic Fists".

to:

* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and are generally MightyGlaciers, [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psionic Fists".
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* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and use skills that CastFromHp, and the Psykicker, who wields "Psionic Fists".

to:

* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and use skills that CastFromHp, are generally MightyGlaciers, and the Psykicker, who wields "Psionic Fists".
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* EasyLevelsHardBosses: Fighting a 'level appropriate' boss, especially early on, is a good way to get [[CurbStompBattle curb stomped.]]

to:

* EasyLevelsHardBosses: Fighting a 'level appropriate' boss, especially early on, is a good way to get [[CurbStompBattle curb stomped.]] That is, if you even make it to the boss in the first place.
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None


* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords (spears or 2h swords) or Bladers ([[DualWielding dual blades]]).
* Explorer - the FragileSpeedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the [=DPSer=] of the ''La Tale'' classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]).
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar (one-handed swords or clubs) or Guardian (knuckles).
* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as new healing spells, buffs, and special song attacks.
* Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted.

to:

* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords (spears Warlords, who wield spears or 2h swords) two-handed swords and use upgraded versions of the warrior skills, or Bladers ([[DualWielding Bladers, who use [[DualWielding dual blades]]).
blades]] and gain long basic attack combos in place of skills. Their new subclasses are the {{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the [=DPSer=] of the ''La Tale'' classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]).
guns]]). Their new subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon sword-gun]].
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar (one-handed swords Templar/Temple Knight, who wields a one-handed sword or clubs) club and specializes in being a StoneWall supreme, or a Guardian (knuckles).
who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and use skills that CastFromHp, and the Psykicker, who wields "Psionic Fists".
* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks.
attacks]]. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses Battle Staffs, and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]
* Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
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* SmashMook: A player version, the Blader subclass has no other abilities other than focusing their energy into a certain organ and slashing.
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* StoneWall: The Knight class

to:

* StoneWall: The Knight class class. Guardians forgo most of their defense for attack power, and Templers become even better tanks, being able to solo bosses, as long as the player's patience lasts.
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Moving to YMMV


* GameBreaker: Super Puzzles, Prime EXP potions, and most fashion equipment of all things, with the latter being most prominent in pvp.



* GeniusBonus: The icons for the Wizard spells are the four traditional {{Elemental Embodiment}}s: [[OurFairiesAreDifferent Sylph]] for [[BlowYouAway Wind]], Salamander for [[PlayingWithFire Fire]], Undine for [[MakingASplash Water]], and [[OurGnomesAreWeirder Gnome]] for [[DishingOutDirt Earth]]. There's nothing in the game that mentions or even hints in this.



* GoddamnedBats: The literal Bats [[UndergroundMonkey and all their cousins]] are very annoying, with flight abilities (so they can follow you everywhere) and sonar attacks that hit hard and fast.



* StopHavingFunGuys: Somewhat averted in that repeat offending kill stealers can be reported and banned.
** However, the high-level Gunslingers have a reputation for being arrogant, obnoxious, and elitist.
*** Many people feel this way about high-level pvpers in general, but that's true of just about every MMORPG in existence. YourMileageMayVary, of course.



* ThatOneBoss: All the scenario dungeon bosses and the King Goblin and Selkie for newer players.
* ThatOneSidequest: All the Selkie quests. ''Especially'' the last one, which combines ThatOneBoss with a low rate of RandomlyDrops and makes you do it ''10 times''. ''Per quest.'' [=DotNuri=] is a nightmare too, especially considering you need to do each stage ''twenty times'' to get each bonus. Many players find stage ''one'' near impossible.
* TierInducedScrappy: Gunslingers, Sorcerers, and Knight classes tend to get very little respect.

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* BossDissonance: Fighting a 'level appropriate' boss, especially early on, is a good way to get [[CurbStompBattle curb stomped.]]


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* EasyLevelsHardBosses: Fighting a 'level appropriate' boss, especially early on, is a good way to get [[CurbStompBattle curb stomped.]]
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----
<<|MassivelyMultiplayerOnlineRolePlayingGame|>>

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----
<<|MassivelyMultiplayerOnlineRolePlayingGame|>>
----
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''La Tale'' is a free-to-play {{MMORPG}} from Korea that's pretty obviously capitalizing on the success of ''Ghost Online'', ''Wind Slayer'', and ''MapleStory.'' Like ''Ghost Online'', ''Wind Slayer'', and ''Maple Story'', ''La Tale'' has sidescrolling gameplay and 2D sprites on painted backgrounds. Unlike one of its predecessors, however, it did away with god-awful grinding in favor of decent quests that give more XP and are generally easier to do. It also has a generally pleasant community.

The story is mostly cliche filler, with a mysterious girl named Iris who fought a great evil and vanished. Upon entering the world of ''La Tale'', you must seek out the truth of her quest and companions via speaking with [=NPCs=] and completing various scenario dungeons.

Almost everyone ignores this unless the scenario dungeon also has a quest.

The [[http://latale.ogplanet.com/ American]] version of the game is hosted by [=OGPlanet=], while the [[http://latale.aeriagames.com/ European]] version was hosted by Aeria Games.

There are five available base job classes, each of which can be upgraded to one of two master job classes.
* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords (spears or 2h swords) or Bladers ([[DualWielding dual blades]]).
* Explorer - the FragileSpeedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the [=DPSer=] of the ''La Tale'' classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]).
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 80, they can change class to Templar (one-handed swords or clubs) or Guardian (knuckles).
* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as new healing spells, buffs, and special song attacks.
* Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted.
----
!!This game provides examples of:

* AbandonedLaboratory: the Abyss Ruins and Kimera Labs instance.
* AbsurdlySpaciousSewer: the underground of Elias
* {{Atlantis}}
** AtlantisIsBoring
* AwesomeButImpractical: The special weapons have unique enhancements, but are nothing compared to an ordinary weapon with good enchantments.
** Averted in a handful of cases however. Certain stats, such as critical rate and target defense decrease can't be enchanted on a anything, and tend to be more coveted than even a well enchanted mundane piece of equipment. Or you could [[TakeAThirdOption get a unique piece of equipment with good enchantments.]]
* BagOfSharing: All items stored in the bank or the astro store are shared between all characters on that account.
* BatmanCanBreatheInSpace: Seen in the longest tree, which tops out at around the strastosphere, and Valhalla, which takes place on (not in) an orbiting satellite as well as Xenadia, a [[BuffySpeak giant pyramid...thing]] which also tops out in space.
* {{BFS}}: Some of the two-handed swords are larger than the characters wielding them.
* BlackMage: The Sorcerer class abandons all healing for damage.
* BlindIdiotTranslation: Most of the translation is decent, but awkward. There are one or two gems like the soul urn and shield from the Mouth Peach being translated as "Mouse Pitch," as well.
** There's also a certain npc who greets you with "What is up today!".
* BossDissonance: Fighting a 'level appropriate' boss, especially early on, is a good way to get [[CurbStompBattle curb stomped.]]
* BossRush: Hardcore Coliseum, filled with previous bosses and minibosses that are both at a higher level and have special effects added to their attacks.
* BribingYourWayToVictory: For cash, you can get items that increase your XP or ely gain, increase the monster item drop rate, pick up items for you, heal you better and faster than the in-game items, Fashion equipments with stats along with event items to get even rarer items. etc.
** You can even buy access to a spa which just gives you exp as you sit in it.
* ClothesMakeTheSuperman: Armor and fashion items can be enchanted to make you a lot more powerful
* ContinuingIsPainful: When you die after level 10, you lose 3% of your XP and ely. This is a lot more painful the higher level you get, naturally.
* ConvectionSchmonvection: Not only does the lava not hurt you unless you touch it, but you can sit in it and recover HP faster than you can lose it.
* CriticalHit
* DeadlyGas: Poisonous gas reduces your HP in the Lair of the Evil Dragon. Particularly annoying when the minibosses hang out in it.
* DudeLooksLikeALady: Tengu, Rabana, Siam, Pin, and a good chunk of the NPC cast.
* {{Eagleland}}: There's a city called "Big Apple" that looks like the USA, specifically New York City.
** The island the city is on looks like the USA, too.
* EnemyChatter: Some of the enemies talk. They don't have anything interesting to say.
* EverythingFades
* EverythingTryingToKillYou: Any and every enemy after the new player area IS aggressive, and WILL mob you to death. And let's not forget the variety of enemies that range from malevolent dolls to sentient, ambulatory food.
* ExclusiveEnemyEquipment: Any crafted weapon or armor can only be made from a soul urn from an appropriate enemy. It can also only be upgraded with another soul urn.
* FakeBalance: the Player Arena, of course
* FakeDifficulty: It's probably not intentional, but the game has been known to lag. A lot. To the point that players often die while their character is standing in for a pin-cushion.
* FakeLongevity: Most quests can be completed three times. Each [=DotNuri=] stage has to be finished 20 times for its real prize. The Christmas event had to be completed 50 times to get its best title.
* FanNickname: [=LagNuri=] for [=DotNuri=]. For reasons that should be obvious if one thinks about it.
* FantasticFoxes: Several palette-swapped versions.
* FantasyCounterpartCulture: Aioch (Japan), Elfa (Egypt), Young Gyoung (China), Belos (Russia--at least judging by the fashions offered there), City of Iron/ Big Apple (USA)
* FantasyKitchenSink: Many of the areas are based on a story, like Jack and the Beanstalk, or Sherlock Holmes. Since they aren't all from the same country, it's pretty much inevitable. You'll also find monsters from nearly every mythology hanging out somewhere, including minotaurs (Greek), gumiho (Korean), mummies (Egyptian, sorta), and western dragons.
* FetchQuest
* FirstTown: Belos
* FloatingContinent: Cloud Villa and the as of yet unreleased new continent in episode seven.
* FragileSpeedster: The Explorer class
* GameBreaker: Super Puzzles, Prime EXP potions, and most fashion equipment of all things, with the latter being most prominent in pvp.
* GangplankGalleon: The haunted ship
* GeniusBonus: The icons for the Wizard spells are the four traditional {{Elemental Embodiment}}s: [[OurFairiesAreDifferent Sylph]] for [[BlowYouAway Wind]], Salamander for [[PlayingWithFire Fire]], Undine for [[MakingASplash Water]], and [[OurGnomesAreWeirder Gnome]] for [[DishingOutDirt Earth]]. There's nothing in the game that mentions or even hints in this.
* GetBackHereBoss / CowardlyBoss: Invoke and his (her?) second form, Invoke EX.
* GoddamnedBats: The literal Bats [[UndergroundMonkey and all their cousins]] are very annoying, with flight abilities (so they can follow you everywhere) and sonar attacks that hit hard and fast.
** Not to mention their ridiculously quick respawn rate.
* GoldenThighRatio: On many of the female armors and fashion items.
* GroinAttack: Used by the [[IncrediblyLamePun Nutcracker]] enemies.
* HauntedCastle: Foe Mansion
* ImprobableWeaponUser: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons.
* ItemCrafting: Upgrading items and crafting new items
* InexplicableTreasureChests: They ''spawn'', just like monsters.
* InfinityMinusOneSword: Regular Coliseum weapons, which have the highest base stats out of any weapons besides their advanced counterparts, and can be upgraded up to the level cap.
* InfinityPlusOneSword: Advanced Coliseum weapons, which can be upgraded up to twenty times. Unfortunately, a normal coliseum weapon quickly outpaces it until it reaches about +15, and they are so difficult to upgrade the cumulative success rate for a +20 is best written [[LuckBasedMission in scientific notation.]] Unless of course, you [[BribingYourWayToVictory win a Coliseum's Desire Coupon.]]
* KillerRabbit: Too many to count, but especially the Shaggies and Priring [[PaletteSwap palette swaps]]
* KingMook: The aptly named Goblin King and the Demon Goblin
* LadderPhysics: Apparently, you can climb ladders without actually putting your feet on the rungs.
* LeakedExperience: As long as the party member is no more than 10 levels behind the other party members, he or she will always get XP from a kill even if they don't fight.
* LethalLavaLand: The Lair of the Evil Dragon
* LuckStat: An amusing example, players already know that luck increases critical rate and ely gain. Exactly how much it increases it, or if there is a cap, is still a subject of debate.
* LevelAte: Cookie Garden
* LoadingScreen
* MascotMook: The prirings, who were so popular that they were added as a pet.
* MassMonsterSlaughterSidequest: The most common type of quest, bar none. Annoyingly, quests to kill X Monster A always comes before the TwentyBearAsses quest for Monster A. That is, after you've sold the Vendor Trash you're supposed to collect.
* MonsterArena: The Monster Tower in the Big Apple.
* NighInvulnerable: Certain items or skills give you immunity to physical or magical damage. Templar classes in particular get one that gives both.
* NoExportForYou: All updates come to Korea first, Japan second, and out in English only many, many months later. Played straight with every Japan only collaboration.
* NoobCave: Subverted with the Belos Underground. While its entrance exists inside the FirstTown, woe betide any new players who DO venture into it...
* NostalgiaLevel: The time attack instances use extra powerful versions of previous monsters, with [[PaletteSwap recolored bosses]]
* OneStatToRuleThemAll: Besides shoes and gloves, the only thing you'll be putting on your armor is stamina and luck.
* OurFairiesAreDifferent
* PaletteSwap: Many enemies are reused with only minor changes
* PeninsulaOfPowerLeveling: Toad Island, Spooky Village, and Coliseum. Spooky Village in particular has no items or quests besides a rare drop from its boss.
* PlatformHell: The [=DotNuri=] mini-game, which is fashioned aesthetically after the original SuperMarioBros. It does, however, give very good rewards to those who beat it.
* PlayerParty: Required to enter some dungeons.
* PlayerVersusPlayer: Only in the fight arena
* PortTown: Elfa
* {{Prehistoria}}: The area through the Time Gate
* PrestigeClass: Every class has two at level 80.
* PurelyAestheticGender: Both genders can do any class with no stat differences. There are two areas of the game where only males or females can enter, but they have no plot or quest relevant events within.
* RandomlyDrops: The soul urns are the worst offender. So rare you can farm a monster for days and kill thousands and still not get one.
* RecurringBoss: Hyunmu shows up in the Shangri-La instance, as part of the {{BossRush}}, three times in Xenadia, and once more as a time attack instance boss. This isn't counting the [[NoExportForYou versions when there's a Hyunmu of Hell.]]
* RespawningEnemies
* SchizoTech: Guns exist alongside swords and spears. It only gets worse once you see the mechas and space elevator.
* SealedEvilInACan: Vintor, who has nothing whatsoever to do with the main storyline.
* ShiftingSandLand: The desert outside of Aioch, complete with pyramid
* ShoutOut: The [=DotNuri=] minigame is a shoutout to ''SuperMarioBrothers'', and the upcoming "Baker Street" area is one big shoutout to SherlockHolmes.
* SpaceElevator: The fairly high level Bifrost map. At least it's called a space elevator, though you have to climb it the hard way.
* SpikesOfDoom: Every map that doesn't have a ''worse'' trap will have at least one spike trap on it. Who is building spike traps in the middle of forests, anyway?
* StatusBuff
* StoneWall: The Knight class
* StopHavingFunGuys: Somewhat averted in that repeat offending kill stealers can be reported and banned.
** However, the high-level Gunslingers have a reputation for being arrogant, obnoxious, and elitist.
*** Many people feel this way about high-level pvpers in general, but that's true of just about every MMORPG in existence. YourMileageMayVary, of course.
* SpellMyNameWithAnS: The aforementioned Mouse [=Pitch/Mouth=] Peach
** Also, isn't the Javawalk supposed to be spelled [[LewisCarroll Jabberwock]]?
* SuperDeformed: The character sprites.
* SwordOfPlotAdvancement: You receive Durendal in your fourth scenario quest. The only thing it can actually hurt is the Ocean King, and that's after he's already beaten.
* ThatOneBoss: All the scenario dungeon bosses and the King Goblin and Selkie for newer players.
* ThatOneSidequest: All the Selkie quests. ''Especially'' the last one, which combines ThatOneBoss with a low rate of RandomlyDrops and makes you do it ''10 times''. ''Per quest.'' [=DotNuri=] is a nightmare too, especially considering you need to do each stage ''twenty times'' to get each bonus. Many players find stage ''one'' near impossible.
* TierInducedScrappy: Gunslingers, Sorcerers, and Knight classes tend to get very little respect.
* ToHellAndBack: Episode 5 is called Hell's Door. Hmmm...
* {{Tomorrowland}}: Steel City, Atlantis, and Midgard are all far more advanced than the rest of the world. Atlantis actually sells their technology for food, since it is rather hard to farm on the bottom of the ocean.
** [[PlayingWithATrope Played with]] in concerns to Asgard, which is by far the most advanced area seen so far. The [=NPCs=] mention, however that the technology is rather antiquated compared to what they've seen before.
* TwentyBearAsses: At least half the quests fall under this. Annoyingly, the quest for the item will often pop up after you just did a quest that involved killing X number of those enemies and ''already sold the item as VendorTrash''.
* UnbreakableWeapons: No matter what you do to them they won't break... ''Except'' when you try to enchant them. Then they can break and be lost forever. Apparently enchanting a sword is much harder on it than smashing crates or killing armored foes.
* UndergroundLevel: Too many to list
* WombLevel: The behemoth
* WorldMap
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