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** There's a theory that he is the result of a sleep disorder called hypnognia, where the sleeping mind automatically assumes that there is a dangerous entity/danger.
* LetsPlay: After Creator/{{Azuritereaction}} (often known for his ''RockBand'' videos) played this, it became quite popular to play it and film your reactions.
* MindScrew: Nobody (at least none in the English fan community) has figured out how the hell the game actually works. In a very kind gesture, every area in the game is connected in a concrete way and [[http://www.youtube.com/watch?v=CGr9Ari_4Ok maps exist]], but the actual methods the game uses to randomly decide where you go, what happens, and what it looks like are unknown. It's strongly implied that there ''is'' some sort of system the game has, but...

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** There's a theory that he is the result of a sleep disorder called hypnognia, where the sleeping mind automatically assumes that there is a dangerous entity/danger.
entity / danger.
* LetsPlay: After Creator/{{Azuritereaction}} (often known for his ''RockBand'' ''VideoGame/RockBand'' videos) played this, it became quite popular to play it and film your reactions.
* MindScrew: Nobody (at least none in the English fan community) has figured out how the hell the game actually works. In a very kind gesture, every area in the game is connected in a concrete way and [[http://www.[[https://www.youtube.com/watch?v=CGr9Ari_4Ok maps exist]], exist,]] but the actual methods the game uses to randomly decide where you go, what happens, and what it looks like are unknown. It's strongly implied that there ''is'' some sort of system the game has, but...



** It seems that after you run into the Grey Man and the Dream Log gets erased, it also erases all progress in getting the creepy textures, events, and characters so you have to start over from the normal textures again. Which is fairly annoying if you're trying to see just how creepy and confusing the game can get.

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** It seems that after you run into the Grey Gray Man and the Dream Log gets erased, it also erases all progress in getting the creepy textures, events, and characters so you have to start over from the normal textures again. Which is fairly annoying if you're trying to see just how creepy and confusing the game can get.



* SugarBowl / ToyTime: One of the areas, but just be careful not to get in any of the [[GoombaStomp residents' ways]]...

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* SugarBowl / ToyTime: One of the areas, but just be careful not to get in any of the [[GoombaStomp residents' ways]]...ways...]]
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''LSD: Dream Emulator'' is a PS1-era game created by Osamu Sato (who also made ''[[VideoGame/EasternMindTheLostSoulsOfTongNou Eastern Mind: The Lost Souls of Tong-Nou]]''), and only released in Japan. It's a CultClassic, especially among LetsPlay groups. There is no goal, no combat, nothing but walking around the completely random environments. The main appeal for players is its insanity — one day, you might see a line of elephants walking into a pit, while other times you might encounter [[FanNickname the Grey Man]], the closest thing to a recurring villain. Imagine a randomized ''VideoGame/YumeNikki''.

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''LSD: Dream Emulator'' is a PS1-era game created by Osamu Sato Creator/OsamuSato (who also made ''[[VideoGame/EasternMindTheLostSoulsOfTongNou Eastern Mind: The Lost Souls of Tong-Nou]]''), and only released in Japan. It's a CultClassic, especially among LetsPlay groups. There is no goal, no combat, nothing but walking around the completely random environments. The main appeal for players is its insanity — one day, you might see a line of elephants walking into a pit, while other times you might encounter [[FanNickname the Grey Man]], the closest thing to a recurring villain. Imagine a randomized ''VideoGame/YumeNikki''.
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-->--'''Creator/{{Azuritereaction}}'''[='s=] Website/YouTube commentary of the game.

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-->--'''Creator/{{Azuritereaction}}'''[='s=] -->-- '''Creator/{{Azuritereaction}}'''[='s=] Website/YouTube commentary of the game.
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no bolding for work titles


'''''LSD: Dream Emulator''''' is a PS1-era game created by Osamu Sato (who also made ''[[VideoGame/EasternMindTheLostSoulsOfTongNou Eastern Mind: The Lost Souls of Tong-Nou]]''), and only released in Japan. It's a CultClassic, especially among LetsPlay groups. There is no goal, no combat, nothing but walking around the completely random environments. The main appeal for players is its insanity — one day, you might see a line of elephants walking into a pit, while other times you might encounter [[FanNickname the Grey Man]], the closest thing to a recurring villain. Imagine a randomized ''VideoGame/YumeNikki''.

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'''''LSD: ''LSD: Dream Emulator''''' Emulator'' is a PS1-era game created by Osamu Sato (who also made ''[[VideoGame/EasternMindTheLostSoulsOfTongNou Eastern Mind: The Lost Souls of Tong-Nou]]''), and only released in Japan. It's a CultClassic, especially among LetsPlay groups. There is no goal, no combat, nothing but walking around the completely random environments. The main appeal for players is its insanity — one day, you might see a line of elephants walking into a pit, while other times you might encounter [[FanNickname the Grey Man]], the closest thing to a recurring villain. Imagine a randomized ''VideoGame/YumeNikki''.
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* EnvironmentalNarrativeGame: Perhaps a prototypical example of the genre. Although there isn't a concrete narrative, it features many of the traits commonly associated with the genre: minimalist game mechanics, a first-person perspective and an emphasis on exploration.

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* EldritchAbomination: Possibly, the Grey Man. Who is he? How can he walk without moving his legs? Why does he look like he doesn't fit in that coat at all? Why doesn't he have a face, in a game where even the walls sometimes have faces? What is someone in a trenchcoat and fedora [[VileVillainSaccharineShow doing]] in [[SugarBowl Happy Land]]? Why does he ''appear there more than anyone else?!''
** There's a theory that he is the result of a sleep disorder called hypnognia, where the sleeping mind automatically assumes that there is a dangerous entity/danger.


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* HumanoidAbomination: Possibly, the Grey Man. Who is he? How can he walk without moving his legs? Why does he look like he doesn't fit in that coat at all? What is someone in a trenchcoat and fedora [[VileVillainSaccharineShow doing]] in [[SugarBowl Happy Land]]? Why does he ''appear there more than anyone else?!'' What's particularly notable about him is his recurring and antagonistic nature, which is mostly unique in this game.
** There's a theory that he is the result of a sleep disorder called hypnognia, where the sleeping mind automatically assumes that there is a dangerous entity/danger.

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[[http://dreamemulator.wikia.com/wiki/LSD:_Dream_Emulator_Wiki Has a wiki!]]

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[[http://dreamemulator.wikia.com/wiki/LSD:_Dream_Emulator_Wiki Has a wiki!]]wiki!]]

There also is a complete remake which is fan made coming out sometime in the future. Follow the dev [[http://blog.figglewatts.co.uk/ here]]. It's classified as LSD in HD according to how it is being described.
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Dying Like Animals was supposed to be cut months ago per TRS, so these examples need to go


* DyingLikeAnimals: The marching elephants eventually either march into something deadly (like a lion) or off a cliff.
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The game also does one particular something '''completely horrible''' — it gets ''scarier'' as it goes on. The more you dream, the more bizarre and messed-up textures and events you will encounter.[[note]]There's four "main" sets of textures counting the normal one, and based on some algorithm the more unsettling textures become more common the more days have been played.[[/note]] The Grey Man will appear more often. One person played the game so long that the system it uses to scarify things '''''broke''''', and every texture was replaced with glitchy black.

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The game also does one particular something thing that's '''completely horrible''' — it gets ''scarier'' as it goes on. The more you dream, the more bizarre and messed-up textures and events you will encounter.[[note]]There's four "main" sets of textures counting the normal one, and based on some algorithm the more unsettling textures become more common the more days have been played.[[/note]] The Grey Man will appear more often. One person played the game so long that the system it uses to scarify things '''''broke''''', and every texture was replaced with glitchy black.
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On the YMMV page, but definitely accurate.


* WhatDoYouMeanItWasntMadeOnDrugs
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* WhatDoYouMeanItWasntMadeOnDrugs: Spoiler alert: [[ExactlyWhatItSaysOnTheTin it was]].

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* WhatDoYouMeanItWasntMadeOnDrugs: Spoiler alert: [[ExactlyWhatItSaysOnTheTin it was]].WhatDoYouMeanItWasntMadeOnDrugs
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* WhatDoYouMeanItWasntMadeOnDrugs: Spoiler alert: [[ExactlyWhatItSaysOnTheTin it was]].
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O_o


The game also does one particular something '''completely horrible'''--it gets ''scarier'' as it goes on. The more you dream, the more bizarre and messed-up textures and events you will encounter.[[note]]There's four "main" sets of textures counting the normal one, and based on some algorithm the more unsettling textures become more common the more days have been played.[[/note]] The Grey Man will appear more often. One person played the game so long that the system it uses to scarify things '''''broke''''', and every texture was replaced with glitchy black.

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The game also does one particular something '''completely horrible'''--it horrible''' — it gets ''scarier'' as it goes on. The more you dream, the more bizarre and messed-up textures and events you will encounter.[[note]]There's four "main" sets of textures counting the normal one, and based on some algorithm the more unsettling textures become more common the more days have been played.[[/note]] The Grey Man will appear more often. One person played the game so long that the system it uses to scarify things '''''broke''''', and every texture was replaced with glitchy black.
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dude why do I always do that


'''''LSD: Dream Emulator''''' is a PS1-era game created by Osamu Sato (who also made ''[[VideoGame/EasternMindTheLostSoulsOfTongNou Eastern Mind: The Lost Souls of Tong-Nou''), and only released in Japan. It's a CultClassic, especially among LetsPlay groups. There is no goal, no combat, nothing but walking around the completely random environments. The main appeal for players is its insanity — one day, you might see a line of elephants walking into a pit, while other times you might encounter [[FanNickname the Grey Man]], the closest thing to a recurring villain. Imagine a randomized ''VideoGame/YumeNikki''.

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'''''LSD: Dream Emulator''''' is a PS1-era game created by Osamu Sato (who also made ''[[VideoGame/EasternMindTheLostSoulsOfTongNou Eastern Mind: The Lost Souls of Tong-Nou''), Tong-Nou]]''), and only released in Japan. It's a CultClassic, especially among LetsPlay groups. There is no goal, no combat, nothing but walking around the completely random environments. The main appeal for players is its insanity — one day, you might see a line of elephants walking into a pit, while other times you might encounter [[FanNickname the Grey Man]], the closest thing to a recurring villain. Imagine a randomized ''VideoGame/YumeNikki''.

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fdsafdslkjfdslkjfds


The ''LSD Dream Emulator'' is a PS1-era game created by Osamu Sato (VideoGame/EasternMindTheLostSoulsOfTongNou), and only released in Japan. It's a CultClassic, especially among LetsPlay groups. There is no goal, no combat, nothing but walking around the completely random environments. The main appeal for players is its insanity — one day, you might see a line of elephants walking into a pit, while other times you might encounter [[FanNickname the Grey Man]], the closest thing to a recurring villain. Imagine a randomized ''YumeNikki''.

The game also does one particular something '''completely horrible''' — it gets ''scarier'' as it goes on. The more you dream, the more bizarre and messed-up textures and events you will encounter.[[note]]There's four "main" sets of textures counting the normal one, and based on some algorithm the more unsettling textures become more common the more days have been played.[[/note]] The Grey Man will appear more often. One person played the game so long that the system it uses to scarify things '''''broke''''', and every texture was replaced with glitchy black.

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The ''LSD '''''LSD: Dream Emulator'' Emulator''''' is a PS1-era game created by Osamu Sato (VideoGame/EasternMindTheLostSoulsOfTongNou), (who also made ''[[VideoGame/EasternMindTheLostSoulsOfTongNou Eastern Mind: The Lost Souls of Tong-Nou''), and only released in Japan. It's a CultClassic, especially among LetsPlay groups. There is no goal, no combat, nothing but walking around the completely random environments. The main appeal for players is its insanity — one day, you might see a line of elephants walking into a pit, while other times you might encounter [[FanNickname the Grey Man]], the closest thing to a recurring villain. Imagine a randomized ''YumeNikki''.

''VideoGame/YumeNikki''.

The game also does one particular something '''completely horrible''' — it horrible'''--it gets ''scarier'' as it goes on. The more you dream, the more bizarre and messed-up textures and events you will encounter.[[note]]There's four "main" sets of textures counting the normal one, and based on some algorithm the more unsettling textures become more common the more days have been played.[[/note]] The Grey Man will appear more often. One person played the game so long that the system it uses to scarify things '''''broke''''', and every texture was replaced with glitchy black.


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[[http://dreamemulator.wikia.com/wiki/LSD:_Dream_Emulator_Wiki Has a wiki!]]
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** Since Logic is usually known as "Kanji", it probably is an accident.
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I\'m going to use some info from the wiki to elaborate on the texture process.


The game also does one particular something '''completely horrible''' — it gets ''scarier'' as it goes on. The more you dream, the more bizarre and messed-up textures and events you will encounter. The Grey Man will appear more often. One person played the game so long that the system it uses to scarify things '''''broke''''', and every texture was replaced with glitchy black.

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The game also does one particular something '''completely horrible''' — it gets ''scarier'' as it goes on. The more you dream, the more bizarre and messed-up textures and events you will encounter. [[note]]There's four "main" sets of textures counting the normal one, and based on some algorithm the more unsettling textures become more common the more days have been played.[[/note]] The Grey Man will appear more often. One person played the game so long that the system it uses to scarify things '''''broke''''', and every texture was replaced with glitchy black.
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None


The ''LSD Dream Emulator'' is a PS1-era game, only released in Japan. It's a CultClassic, especially among LetsPlay groups. There is no goal, no combat, nothing but walking around the completely random environments. The main appeal for players is its insanity — one day, you might see a line of elephants walking into a pit, while other times you might encounter [[FanNickname the Grey Man]], the closest thing to a recurring villain. Imagine a randomized ''YumeNikki''.

to:

The ''LSD Dream Emulator'' is a PS1-era game, game created by Osamu Sato (VideoGame/EasternMindTheLostSoulsOfTongNou), and only released in Japan. It's a CultClassic, especially among LetsPlay groups. There is no goal, no combat, nothing but walking around the completely random environments. The main appeal for players is its insanity — one day, you might see a line of elephants walking into a pit, while other times you might encounter [[FanNickname the Grey Man]], the closest thing to a recurring villain. Imagine a randomized ''YumeNikki''.
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* Cephalothorax: There is an NPC that is one of these in the courtyard of the apartment building/hotel. It moves whenever you move, so it is impossible to get close enough to it to touch it.

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* Cephalothorax: {{Cephalothorax}}: There is an NPC that is one of these in the courtyard of the apartment building/hotel. It moves whenever you move, so it is impossible to get close enough to it to touch it.
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* Cephalothorax: There is an NPC that is one of these in the courtyard of the apartment building/hotel. It moves whenever you move, so it is impossible to get close enough to it to touch it.
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** There's a theory that he is the result of a sleep disorder called hypnognia, where the sleeping mind automatically assumes that there is a dangerous entity/danger.


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** Possibly unintentional, but the textures (aside from Normal), are '''Logic''', '''Downer''', and '''Sexual'''.
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-->--'''LetsPlay/{{Azuritereaction}}'''[='s=] Website/YouTube commentary of the game.

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-->--'''LetsPlay/{{Azuritereaction}}'''[='s=] -->--'''Creator/{{Azuritereaction}}'''[='s=] Website/YouTube commentary of the game.



* LetsPlay: After LetsPlay/{{Azuritereaction}} (often known for his ''RockBand'' videos) played this, it became quite popular to play it and film your reactions.

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* LetsPlay: After LetsPlay/{{Azuritereaction}} Creator/{{Azuritereaction}} (often known for his ''RockBand'' videos) played this, it became quite popular to play it and film your reactions.
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Perhaps the scariest thing about the game is that it's ''all real'', in a sense. One of the employees at the company who made it, Hiroko Nishikawa, was having very disturbing dreams and recorded it all in a dream journal. She later presented to the company, and it got made into this game. If you want to read the original journal, it has been released as ''Lovely Sweet Dream'', but it's even more difficult to find than the game itself.
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* BasedOnADream
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* LetsPlay: After AzuriteReaction (often known for his ''RockBand'' videos) played this, it became quite popular to play it and film your reactions.

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* LetsPlay: After AzuriteReaction LetsPlay/{{Azuritereaction}} (often known for his ''RockBand'' videos) played this, it became quite popular to play it and film your reactions.
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Change Namespace!


-->--'''LetsPlay/{{Azuritereaction}}'''[='s=] YouTube commentary of the game.

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-->--'''LetsPlay/{{Azuritereaction}}'''[='s=] YouTube Website/YouTube commentary of the game.
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* DrivenToSuicide: Literally, in three different ways, all of which can be found in the Violence District — [[spoiler:the car driving into the sea]], [[spoiler: the hanging women]], and even [[spoiler:putting you on top of a building and making you jump off]]. You can also jump off the many cliffs you may find, ending the dream, but you won't die.

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* DrivenToSuicide: Literally, in three different ways, all of which can be found in the Violence District — [[spoiler:the car driving into the sea]], [[spoiler: the hanging women]], women (it's quite possible, though, that they were lynched)]], and even [[spoiler:putting you on top of a building and making you jump off]]. You can also jump off the many cliffs you may find, ending the dream, but you won't die.
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-->--'''{{Azuritereaction}}'''[='s=] YouTube commentary of the game.

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-->--'''{{Azuritereaction}}'''[='s=] -->--'''LetsPlay/{{Azuritereaction}}'''[='s=] YouTube commentary of the game.



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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/LSD.jpg]]
[[caption-width-right:300:[[WhatDoYouMeanItWasntMadeOnDrugs Quite the accurate title.]]]]

->''"You can hold X to run. But I don't advise doing that in this game, because you're liable to run into a wall and have, like, a demonic head explode out of it while little elephants float out of the sky as a man in a huge cloak comes up behind you and the screen turns blood red. And, yes, that does happen in this game. '''[[NotMakingThisUpDisclaimer I'm not kidding.]]'''"''
-->--'''{{Azuritereaction}}'''[='s=] YouTube commentary of the game.

The ''LSD Dream Emulator'' is a PS1-era game, only released in Japan. It's a CultClassic, especially among LetsPlay groups. There is no goal, no combat, nothing but walking around the completely random environments. The main appeal for players is its insanity — one day, you might see a line of elephants walking into a pit, while other times you might encounter [[FanNickname the Grey Man]], the closest thing to a recurring villain. Imagine a randomized ''YumeNikki''.

The game also does one particular something '''completely horrible''' — it gets ''scarier'' as it goes on. The more you dream, the more bizarre and messed-up textures and events you will encounter. The Grey Man will appear more often. One person played the game so long that the system it uses to scarify things '''''broke''''', and every texture was replaced with glitchy black.

The game has a reputation for making you think you've figured everything there is to figure out, and then doing something [[DrivenToSuicide very]] bad to you.
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!!This game provides examples of:
* AllThereInTheManual: There's a book apparently explaining everything in the game, although it's hellishly difficult to find since only 50 were ever made. Scans of the Dream Journal the game's based on are [[http://www.youtube.com/watch?v=txqnGLFq8Qo available online]], and most dreams are in English. The manual's also available online, but it's in Japanese.
* BasedOnADream
* TheBlank: Most of the human or human-like characters have blank, featureless faces, probably due to the graphical limitations of the game's engine.
* ColourCodedForYourConvenience: Linking from one place to another is accompanied by a flash of certain colour. White and blue indicates that next place will be rather serene and untroubled, while red foreshadows a darker turn.
* CountingSheep: A non-interactive animation which may show up instead of a dream.
* CreepyDoll: The teddy bear that stalks you.
* DeadlyWalls: Kind of. Touching anything but the ground will transport you out of that area of the dream world.
* DreamLand
* DrivenToSuicide: Literally, in three different ways, all of which can be found in the Violence District — [[spoiler:the car driving into the sea]], [[spoiler: the hanging women]], and even [[spoiler:putting you on top of a building and making you jump off]]. You can also jump off the many cliffs you may find, ending the dream, but you won't die.
* DyingLikeAnimals: The marching elephants eventually either march into something deadly (like a lion) or off a cliff.
* EldritchAbomination: Possibly, the Grey Man. Who is he? How can he walk without moving his legs? Why does he look like he doesn't fit in that coat at all? Why doesn't he have a face, in a game where even the walls sometimes have faces? What is someone in a trenchcoat and fedora [[VileVillainSaccharineShow doing]] in [[SugarBowl Happy Land]]? Why does he ''appear there more than anyone else?!''
* EverythingsBetterWithPenguins: Giant, ''tie-dye'' penguins.
* ExactlyWhatItSaysOnTheTin
* EyesDoNotBelongThere
* TheFaceless: The face of the soldier in the Violence District is completely obscured by his helmet.
* FeaturelessProtagonist: Possibly, although a [[spoiler:skeleton found in a room of the hotel suggests your character is female and the dream log this is based off of is from a woman]].
* FunWithAcronyms: The opening sequence includes text like "In '''L'''eisure, the '''S'''onorous '''D'''ream" and "In '''L'''ogic, the '''S'''ymbolic '''D'''ream".
* {{Hatsuyume}}: [[spoiler:The 365th dream in the game ends with a cutscene featuring Mt Fuji, a hawk, and an eggplant.]]
* {{Hellhound}}: A wolf-like creature that chases you and lunges at your throat, causing the stage to end.
* LetsPlay: After AzuriteReaction (often known for his ''RockBand'' videos) played this, it became quite popular to play it and film your reactions.
* MindScrew: Nobody (at least none in the English fan community) has figured out how the hell the game actually works. In a very kind gesture, every area in the game is connected in a concrete way and [[http://www.youtube.com/watch?v=CGr9Ari_4Ok maps exist]], but the actual methods the game uses to randomly decide where you go, what happens, and what it looks like are unknown. It's strongly implied that there ''is'' some sort of system the game has, but...
* PokeThePoodle: The Gray Man, although scary, just erases your log of dreams, which seems like this Trope. However, evidence suggests that the Dream Log can get you something if you fill enough of it.
** It seems that after you run into the Grey Man and the Dream Log gets erased, it also erases all progress in getting the creepy textures, events, and characters so you have to start over from the normal textures again. Which is fairly annoying if you're trying to see just how creepy and confusing the game can get.
* ScareChord: One plays when encountering the hanging women in the Violence District.
* SugarBowl / ToyTime: One of the areas, but just be careful not to get in any of the [[GoombaStomp residents' ways]]...
* SurrealHorror
* WideOpenSandbox
* WombLevel: One series of hallways is fleshy, pink, and infested with demonic babies.
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