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* EarlyGameHell: The early game can feel a lot difficult due to a lack of power and a CPU partner to help fight the high-level yakuza thugs roaming around that can defeat Tatsuya in a few hits.



* MoneySink: Raising the level cap on a fighting style from 5 to 10 requires a whooping [=30K=] yen to be spent at once in the dojo.

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* MoneySink: Raising the level cap on a fighting style from 5 to 10 requires a whooping [=30K=] yen or more to be spent at once in the dojo.



* OldSaveBonus: You can start with the fighting styles from the last two bosses of the first game by bringing a save file. They're fairly powerful, boost at least one base stat and have no major penalties. The downside is that they have no perks either and only have two skill slots.

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* OldSaveBonus: You can start with the fighting styles from the last two bosses of the first game by bringing a save file. They're fairly powerful, greatly boost at least one base stat and have no major penalties. The downside is that they have no perks either and only have two skill slots.


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* VideoGameCrueltyPotential:
** Telling homeless men lying on the street to move out of the way gets them hostile on Tatsuya, resulting in a fight worth a small prize in experience and money. Ignoring those events displays a message about how somebody else rushed them to a hospital.
** Bumping into women on the streets sometimes results in they screaming, which draws the attention of nearby thugs who think you're a bad guy. You can then beat them up with impunity for exp and money.
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* {{Nerf}}: In the first game, raising a style to level 5 would convert all of its stat penalties into bonuses. In this one, it's only good enough to reduce them somewhat, with the skill slot mechanic being meant to compensate for this as the player gains more of them.

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* {{Nerf}}: In the first game, raising a style to level 5 would convert all of its stat penalties into bonuses. In this one, it's maxing a style all the way to level 10 is only good enough to reduce them somewhat, the penalties, with the skill slot mechanic being meant to compensate for this as the player gains more of them.
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* DiscOneNuke: By loading a save file from the previous game, Tatsuya can start with two powerful fighting styles that have no stat penalties. One has a large boost to stamina and the other drastically raises Heat damage, so you can pretty much forget about learning all the other styles.


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* MoneySink: Raising the level cap on a fighting style from 5 to 10 requires a whooping [=30K=] yen to be spent at once in the dojo.
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''Kurohyō 2: Ryū Ga Gotoku Ashura-hen'' (translates to “Black Panther: Like A Dragon Ashura Chapter”); is a spinoff of the ''VideoGame/LikeADragon'' series and sequel to ''VideoGame/KurohyoRyuGaGotokuShinsho'' released for the UsefulNotes/PlaystationPortable on March 22, 2012.

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''Kurohyō 2: Ryū Ga Gotoku Ashura-hen'' (translates to “Black Panther: Like A Dragon Ashura Chapter”); is a spinoff of the ''VideoGame/LikeADragon'' series and sequel to ''VideoGame/KurohyoRyuGaGotokuShinsho'' released for the UsefulNotes/PlaystationPortable Platform/PlayStationPortable on March 22, 2012.
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* TakeYourTime: On Chapter 3, Ryusho tags along with Tatsuya to go look for Makoto on Sōtenbori. Do ''not'' immediately advance the story by taking the taxi and instead take the time to clear the available substories on Kamurocho and level grind to at least Ryusho's level. This is because not only does Ryusho part ways with Tatsuya too soon after arriving on Sōtenbori, but the yakuza thugs there are actually only worth half as much exp as the ones on Kamurocho.
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* StageFatality: You can push enemies onto glass windows to break them and then repeat it to knock them either into some building or to a [[NonLethalKO we-swear-it's-not-fatal]] fall onto the streets below.

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** You can now simply toggle the fast foward on cutscenes instead of having to mash a button on each dialogue line.



* BagOfSpilling: In the beginning, Tatsuya is back to being a level 1 weakling with only the Brawler and Boxing styles available despite having started a career as a boxer in America in the year that passed since the first game.

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* BagOfSpilling: In the beginning, Tatsuya is back to being a level 1 weakling with only the Brawler and Boxing styles available despite having started a career as a boxer in America in the year that passed since the first game. Lampshaded early on, with him wondering if he's lost his "Philosophy" in America, his manager mentioning he hasn't been training properly, and Tsukahara lamenting how the man somehow forgot all the fighting styles and techniques he taught him.



* BossInMookClothing: The Yakuza members you can battle by bumping them on the street, they give out substantially more exp than regular encounters. The trade off is they are high leveled, have a lot of health and use the powerful Hard Arm or God Leg styles.



* CollectionSidequest: Tsukahara now needs Tatsuya to go find 102 of his lost cats for his granddaughter's cat café. As before, he offers discounts in his dojo as you find more and more of them.



* DarkerAndEdgier: There are substantially more character deaths in this game than the last. There’s also a major crime group that's responsible selling firearms to minors(while modified to maim rather than kill), a website that puts bounties on certain people causing masked perpetrators to assault civilians, bomb squads, and a perverted hitman.

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* DarkerAndEdgier: There are substantially more character deaths in this game than the last. There’s also a major crime group that's responsible selling firearms to minors(while minors (while modified to maim rather than kill), a website that puts bounties on certain people causing masked perpetrators to assault civilians, bomb squads, and a perverted hitman.



* MetalSlime: The Yakuza members you can battle by bumping them on the street, they give out substantially more exp than regular encounters. The trade off is they are high leveled, have a lot of health and use the powerful Hard Arm or God Leg styles.



* {{Nerf}}: In the first game, raising a style to level 5 would convert all of its stat penalties into bonuses. In this one, it's only good enough to reduce them somewhat, with the skill slot mechanic being meant to compensate for this as the player gains more of them.



* OldSaveBonus: You can start with two extra fighting styles by bringing a save file from the first game. They're fairly powerful but have no stat boosts.

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* OldSaveBonus: You can start with two extra the fighting styles from the last two bosses of the first game by bringing a save file from the first game. file. They're fairly powerful but powerful, boost at least one base stat and have no stat boosts.major penalties. The downside is that they have no perks either and only have two skill slots.
* PressXToNotDie: If Tatsuya and the opponent hit each other at the same time, it triggers a sequence of quick time events that are worth a load of damage and end on a ButtonMashing sequence if you get them right.
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* AwesomeButImpractical: The Thor's Hammer special move that's unlocked by a password is a flashy two-hit air attack that charges quickly. Unfortunately, it begins with a pointless empty jump before Tatsuya does the two air punches and it does not combo. Even if the first punch hits, the enemy is very likely to parry or dodge the second one. It also suffers from HitboxDissonance and can miss when it looks like it shouldn't.
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** The Circle button does not throw grabbed enemies like in the first game. It instead pushes them for no damage, and if they hit a wall then you can use an environmental Heat action with no meter cost. This also means the Heat aura charges straight from blue to red now.

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** The Circle button does not throw now only throws grabbed enemies like in with the first game. It d-pad on neutral. By holding a direction it instead pushes them for no damage, them, and if they hit a wall then you can use an environmental Heat action with no meter cost. This also means replaces the yellow Heat aura from the first game, so now it charges straight from blue to red now.red.

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* SequelDifficultySpike: Compared to the previous game, you can save progress anytime and Red Heat charges faster but within minutes of gameplay you can notice interesting things like enemies being a bit tougher even in Normal mode, crowds as a new hazard in fights and the act of bumping into civilians [[VideoGameCrueltyPunishment sometimes causing]] Tatsuya to drop money or trigger battles against [[BossInMookClothing high-level opponents]]. Yes, you can get a game over within minutes of play to some nobody if you're unprepared.



* VirtualPaperDoll: The player can customize Tatsuya with clothes from real life Japanese clothing brands. Beating the game once also gives you Shiraishi, Kuroda and Aono’s clothes to wear, which Tatsuya seems to think are quite ugly.

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* VirtualPaperDoll: The player can customize Tatsuya with clothes from real life Japanese clothing brands. Beating the game once also gives you Shiraishi, Kuroda and Aono’s clothes to wear, which Tatsuya seems to think are quite ugly.ugly.
* WakeUpCallBoss: Tomoki returns as the first boss and he comes out of nowhere compared to how he's presented in the previous game's tournament. He's agressive and can dish out lots of damage with Heat moves, requiring the player to have learned the game's fundamentals well to succeed.

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