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''Krut: The Mythic Wings'' is a 2022 HackAndSlash / BeatEmUp action game made by the indie Australian company, Blowfish Studios for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, loosely based on the 2018 Thai film ''[[Animation/KrutTheHimmaphanWarriors Krut: The Himmaphan Warriors]]'' and heavily inspired by Thai mythology.

In ancient Himmaphan (a fantasy world based on medieval Siam), the Kruts are a race of noble, eagle-headed warriors who defended the land, until the invasion from a powerful stone ogre army plunged the land into chaos. The Kruts fought bravely, and after years and years of battle they managed to drive the ruthless stone ogres back to where they're from. But the battle comes at a cost, where the Kruts' homeland, Ayodhya, were destroyed by the ogres as well, with most of their population massacred until the remnants were forced into hiding.

Hundreds of years later, Himmaphan is in an era peace and harmony, with legends of the mighty Kruts and their victories in the past inscribed in scriptures and textbooks. But the stone ogres have returned, led by a cruel, power-hungry stone giant named Zurah, with their armies launching ambushes on the coastal cities. And as the citizens are unprepared for a second attack, soon Himmaphan is under control of the stone ogres.

to:

''Krut: The Mythic Wings'' is a 2022 HackAndSlash / BeatEmUp HackAndSlash[=/=]BeatEmUp action game made developed by the indie Australian company, Good Job Multimedia and Pixel Perfex in association with RSU Horizon and published by Blowfish Studios for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4 Platform/NintendoSwitch, Platform/PlayStation4 and UsefulNotes/XboxOne, Platform/XboxOne. It's loosely based on the 2018 Thai film ''[[Animation/KrutTheHimmaphanWarriors Krut: The Himmaphan Warriors]]'' ''Animation/KrutTheHimmaphanWarriors'' and heavily inspired by Thai mythology.

mythology.

In ancient Himmaphan (a fantasy world based on medieval Siam), the Kruts are a race of noble, eagle-headed warriors who defended the land, until the invasion from a powerful stone ogre army plunged the land into chaos. The Kruts fought bravely, and after years and years of battle they managed to drive the ruthless stone ogres back to where they're they came from. But the battle comes at a cost, where the Kruts' homeland, Ayodhya, were destroyed by the ogres as well, with most of their population massacred until the remnants were forced into hiding.

hiding.

Hundreds of years later, Himmaphan is in an era of peace and harmony, with legends of the mighty Kruts and their victories in the past inscribed in scriptures and textbooks. But the stone ogres have returned, led by a cruel, power-hungry stone giant named Zurah, with their armies launching ambushes on the coastal cities. And as the citizens are unprepared for a second attack, soon Himmaphan is under control of the stone ogres.






!! Are you worthy of the Mystic Wings?
* AirborneMooks: There are giant flying insects in the forest stages, and flying Garuda warriors guarding their city who attacks Veera on sight. But then again Veera himself can fly, though for a much shorter time.

to:

!! Are !!Are you worthy of the Mystic Wings?
* TwentyFourHourArmor: Veera is never seen without his armour, though in all fairness we don't see him ''outside'' of battle.
* AirborneMooks: There are giant flying insects in the forest stages, and flying Garuda warriors guarding their city who attacks attack Veera on sight. But then again Veera himself can fly, though for a much shorter time.



* AuthorityEqualsAsskicking:
** King Kinnon who rules the Garuda is also their most powerful warrior, serving as the stage's boss.
** Zurah, the stone ogre warlord, who's the most powerful of their ranks as well as the game's difficult FinalBoss.



* BattleInTheRain: Seas of Himmaphan have Veera fighting assorted enemies in the middle of a storm. Including Nagarej.

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* BattleInTheRain: Seas "Seas of Himmaphan have Himmaphan" has Veera fighting assorted enemies in the middle of a storm. Including Nagarej.



* BirdPeople: The Kruts are eagle-headed humanoids with wings on their shoulders. Same goes for the Garuda, whose help Veera seeks but must fight his way through their ranks to prove his worth, though the Garuda's king and princess somehow averts this by having humanoid features.

to:

* BirdPeople: The Kruts are eagle-headed humanoids with wings on their shoulders. Same goes for the Garuda, whose help Veera seeks but must fight his way through their ranks to prove his worth, though the Garuda's king and princess somehow averts avert this by having humanoid features.



* DefeatMeansFriendship: ALL the named bosses except Zurah (the BigBad), since they're guardian deities doing their jobs - after Veera defeats them and proves his worthiness through victory, they then wish the hero good luck and no ill deeds, even bestowing their powers to Veera after learning his quest to stop the stone ogres.
* DerelictGraveyard: The seas of Himmaphan is filled with upturned, partially-destroyed ships and wrecked vessels, where Veera have to jump from one wreckage to another while fighting enemies.
* DistantFinale: [[spoiler:After defeating Zurah and proving himself worthy of the Mythic Wings, Veera decides to go into hiding instead of celebrating his victory, and soon dissappears from the land. The subsequent ending cutscene is set entire ''generations'' later, where Veera is a legendary deity in modern-day Thailand, who will return to save the kingdom whenever evil resurfaces]].
* DoubleJump: Veera can jump while in mid-air, thanks to his wings. It gets really handy in areas containing plenty of platforming elements.

to:

* DefeatMeansFriendship: ALL All the named bosses except Zurah (the BigBad), since they're guardian deities doing their jobs - after Veera defeats them and proves his worthiness through victory, they then wish the hero good luck and no ill deeds, even bestowing their powers to Veera after learning his quest to stop the stone ogres.
* DerelictGraveyard: The seas of Himmaphan is are filled with upturned, partially-destroyed ships and wrecked vessels, where Veera have has to jump from one wreckage to another while fighting enemies.
* DistantFinale: [[spoiler:After defeating Zurah and proving himself worthy of the Mythic Wings, Veera decides to go into hiding instead of celebrating his victory, and soon dissappears disappears from the land. The subsequent ending cutscene is set entire ''generations'' later, where Veera is a legendary deity in modern-day Thailand, who will return to save the kingdom whenever evil resurfaces]].
* DoubleJump: Veera can jump while in mid-air, thanks to his wings. It gets really handy in areas containing plenty of platforming elements.



* DualWield: Veera fights using an ax and a sword, one on each hand, which he swings around with great dexterity and skill.
* EmpoweredBadassNormal: As "normal" as a Krut warrior he can be, but Veera is already a capable fighter who defeated multiple giant monsters when he obtained the titular Mythic Wings halfway through. Which grants him powers from the gods so he may single-handedly destroy the stone ogre army and take on their warlord, Zurah.

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* DualWield: DualWielding: Veera fights using an ax and a sword, one on in each hand, which he swings around with great dexterity and skill.
* EmpoweredBadassNormal: As "normal" as a Krut warrior he can be, but Veera is already a capable fighter who had defeated multiple giant monsters when he obtained the titular Mythic Wings halfway through.through the game. Which grants him powers from the gods so he may single-handedly destroy the stone ogre army and take on their warlord, Zurah.



* GiantCrab: The first stage at the beaches of Himmaphan have giant crustaceans as enemies for Veera to slice up, as well as giant conches deeper inland. More giant crabs appear in the level above the seas where Krut confronts Nagarej.
* {{Golem}}: Two of the {{Mini boss}}es, appropriately enough in the first and final stage. The beach have a golem made from pebbles halfway through, and a huge golem made of spiky rocks appears as a vanguard of Zurah's stone ogre army which Veera must defeat before facing Zurah.
* TheGreatSerpent: There are two gigantic ''naga'' (humungous serpentine monsters from Thai myths) serving as bosses. The Green Naga serving as the forest's boss and later on the Black Naga in the seas of Himmaphan who's closer to a SeaSerpent.

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* GiantCrab: GiantEnemyCrab: The first stage at the beaches of Himmaphan have has giant crustaceans as enemies for Veera to slice up, as well as giant conches deeper inland. More giant crabs appear in the level above the seas where Krut confronts Nagarej.
* {{Golem}}: Two of the {{Mini {{mini boss}}es, appropriately enough in the first and final stage. The beach have has a golem made from pebbles halfway through, and a huge golem made of spiky rocks appears as a vanguard of Zurah's stone ogre army which Veera must defeat before facing Zurah.
* TheGreatSerpent: There are two gigantic ''naga'' (humungous (humongous serpentine monsters from Thai myths) serving as bosses. The Green Naga serving serves as the forest's boss and later on the Black Naga in the seas of Himmaphan who's closer to a SeaSerpent.



* KingMook: A literal version - the desert level have Veera fighting various lion-men warriors, before facing their leader, Norah the Mountain King, as the stage's boss. Norah's sprite is actually a blown-up version of the regular lion-men mooks, wielding a {{BFS}} instead.
* LastOfTheirKind: Veera and his fellow Kruts are the remnants of an ancient race who were nearly driven to extinction in a war centuries ago, with implications that there are no further members of their race besides Veera's colony.
* LegendFadesToMyth: In the game's backstory, the Kruts who defended Himmaphan from the stone ogres were nearly annhilated entirely, to the point where their existance is a myth. [[spoiler:The game also ends with Veera, having obtained the Mythic Wing's ultimate power, deciding to go into hiding rather than remain in Himmaphan and bask in glory and power, with the game ending with Veera's deeds and battles as the stuff of myths]].
* LizardFolk: There are spear-wielding lizard men enemies that Veera must contend with in early levels.

to:

* KingMook: A literal version - the desert level have has Veera fighting various lion-men warriors, before facing their leader, Norah the Mountain King, as the stage's boss. Norah's sprite is actually a blown-up version of the regular lion-men mooks, wielding a {{BFS}} instead.
* LastOfTheirKind: LastOfHisKind: Veera and his fellow Kruts are the remnants of an ancient race who were nearly driven to extinction in a war centuries ago, with implications that there are no further members of their race besides Veera's colony.
* LegendFadesToMyth: In the game's backstory, the Kruts who defended Himmaphan from the stone ogres were nearly annhilated annihilated entirely, to the point where their existance existence is a myth. [[spoiler:The game also ends with Veera, having obtained the Mythic Wing's Wings' ultimate power, deciding to go into hiding rather than remain in Himmaphan and bask in glory and power, with the game ending with Veera's deeds and battles as the stuff of myths]].
* LizardFolk: There are spear-wielding lizard men enemies that Veera must contend with in early levels.



* MeaningfulBackgroundEvent: Throughout the final stage, as Veera and his warriors battles Zurah and his stone ogre army; Veera spends the entire level fighting enemies in the foreground, with the city in ruins in the back and Zurah rampaging everywhere, while various Krut and Garuda allies attacks Zurah trying to prevent him from ambushing Veera. The stage converges into a path where Zurah moves from the background to foreground to fight Veera.

to:

* MeaningfulBackgroundEvent: Throughout the final stage, as Veera and his warriors battles battle Zurah and his stone ogre army; army, Veera spends the entire level fighting enemies in the foreground, with the city in ruins in the back and Zurah rampaging everywhere, while various Krut and Garuda allies attacks attack Zurah trying to prevent him from ambushing Veera. The stage converges into a path where Zurah moves from the background to foreground to fight Veera.



* MisplacedWildlife: A myth version. There's a [[OurKelpiesAreDifferent Kelpie]] serving as one of the mid-bosses, a creature from Scottish mythology appearing in a work that's set entirely in South-East Asia.

to:

* MisplacedWildlife: A myth version. There's a [[OurKelpiesAreDifferent Kelpie]] serving as one of the mid-bosses, a creature from Scottish mythology appearing in a work that's set entirely in South-East Asia. Southeast Asia.



* OurGryphonsAreDifferent: The Garuda palace have a rainbow-feathered Gryphon serving as King Kinnon's AttackAnimal and a mid-level boss. Who can fire [[BlowYouAway powerful gusts of wind]] as ranged attacks.
* OurKelpiesAreDifferent: In the seas of Himmaphan, Veera must battle a giant Kelpie as a mid-level boss, one resembling an aquatic horse with a giant fish-tail for it's lower body. Said Kelpie is fought while Veera is on a small floating platform, and can summon thunderbolts to [[BoltOfDivineRetribution rain from above Veera]] which he must avoid constantly.
* PantheraAwesome: The Himmaphan desert is filled with lion warriors, andromorphic lion-men. With their leader, the Mountain King Norah serving as a boss.
* PyrrhicVictory: In the backstory, this is pretty much the Krut's victory over the stone ogres - they ''barely'' have any survivors in their ranks, and as the Kruts have other enemies they're forced to flee Himmaphan. As the lands reigns and prosper, the Kruts on the other hand have to stay low for generations.
* RockMonster: The stone ogres are sentient rock humanoids and a warlike race who wants to destroy everything in their path. Their leader Zurah in particular is the size of a small mountain.

to:

* OurGryphonsAreDifferent: The Garuda palace have has a rainbow-feathered Gryphon gryphon serving as King Kinnon's AttackAnimal and a mid-level boss. Who can fire [[BlowYouAway powerful gusts of wind]] as ranged attacks.
* OurKelpiesAreDifferent: In the seas of Himmaphan, Veera must battle a giant Kelpie kelpie as a mid-level boss, one resembling an aquatic horse with a giant fish-tail for it's its lower body. Said Kelpie kelpie is fought while Veera is on a small floating platform, and can summon thunderbolts to [[BoltOfDivineRetribution rain strike Veera from above Veera]] above]] which he must avoid constantly.
constantly.
* PantheraAwesome: The Himmaphan desert is filled with lion warriors, andromorphic lion-men. With their Their leader, the Mountain King Norah serving Norah, serves as a boss.
* PyrrhicVictory: In the backstory, this is pretty much the Krut's Kruts' victory over the stone ogres - they ''barely'' have any survivors in their ranks, and as the Kruts have other enemies they're forced to flee Himmaphan. As the lands reigns reign and prosper, the Kruts on the other hand have to stay low for generations.
* RankScalesWithAsskicking:
** King Kinnon, who rules the Garuda, is also their most powerful warrior, serving as the stage's boss.
** Zurah, the stone ogre warlord, who's the most powerful of their ranks as well as the game's difficult FinalBoss.
* RockMonster: The stone ogres are sentient rock humanoids and a warlike race who wants want to destroy everything in their path. Their leader Zurah in particular is the size of a small mountain.



* ScaryScorpions: The forest levels have gigantic scorpions who uses their stingers to rough up Veera.
* SequentialBoss: Zurah needs to be fought either twice or ''thrice'', depending on how you see it. Firstly you fight off his minions, including a rock {{golem}}, while avoiding his attacks from the background as the ''kaiju''-sized Zurah hurls rocks at you while fending off your fellow Krut and Garuda allies. And then you fight Zurah for the first time, and defeat him only for Zurah to bail as your armor unleashes it's true potential, including granting you a SwordBeam-BeamSpam attack. You then move to the following area to fight Zurah, this being the last time.
* ShockAndAwe:
** Veera have a special attack that allows his swords to electrocute enemies with each swing, though it drains his power level.
** The Kelpie boss can somehow cause thunderbolts to rain on the boss arena.
* SuperDrowningSkills: Should Veera miss a jump and end up in areas with water, he lose a life instantly. Justified since he's an eagle-man where his wings drags him down when drenched, coupled by the fact that he's clad constantly in armour.
* SwordBeam:
** Krut warriors, Veera included, can unleash crescent-shaped energy bolts from their weapons by holding on the attack button and releasing it. These attacks drains Veera's power meter, however and is preferable to be saved for bosses. In the final battle against Zurah [[spoiler:once the Mythic Wing's true powers are unleashed and at maximum Krut can BeamSpam projectiles from his swords]].

to:

* ScaryScorpions: The forest levels have gigantic scorpions who uses use their stingers to rough up Veera.
Veera.
* SequentialBoss: Zurah needs to be fought either twice or ''thrice'', depending on how you see it. Firstly First, you fight off his minions, including a rock {{golem}}, while avoiding his attacks from the background as the ''kaiju''-sized Zurah hurls rocks at you while fending off your fellow Krut and Garuda allies. And then Then you fight Zurah for the first time, and defeat him only for Zurah him to bail as your armor unleashes it's its true potential, including granting you a SwordBeam-BeamSpam attack. You then move to the following area to fight Zurah, this being the last time.
time.
* ShockAndAwe:
ShockAndAwe:
** Veera have has a special attack that allows his swords to electrocute enemies with each swing, though it drains his power level.
** The Kelpie kelpie boss can somehow cause thunderbolts to rain on the boss arena.
* SuperDrowningSkills: Should Veera miss a jump and end up in areas with water, he lose loses a life instantly. Justified since he's an eagle-man where his whose wings drags drag him down when drenched, coupled by with the fact that he's clad constantly in armour.
* SwordBeam:
SwordBeam:
** Krut warriors, Veera included, can unleash crescent-shaped energy bolts from their weapons by holding on the attack button and releasing it. These attacks drains drain Veera's power meter, however and is preferable to be saved for bosses. though. In the final battle against Zurah [[spoiler:once the Zurah, [[spoiler:the Mythic Wing's Wings' true powers are unleashed and at maximum Krut can BeamSpam projectiles from his swords]].



* TalkingAnimal: The bosses include two ''nagas'' and an elephant, all of them capable of speech. Justified since they're not "ordinary" animals, but deities assuming an animal form.



* TalkingAnimal: The bosses includes two ''nagas'' and an elephant, all of them capable of speech. Justified since they're not "ordinary" animals, but deities assuming an animal form.
* TwentyFourHourArmor: Veera is never seen without his armour, though in all fairness we don't see him ''outside'' of battle.



* WeaponTitle: The ''Mythic Wings'', which refers to the legendary silver armour worn by ancient Krut warriors in the first battle against the stone ogres. And it's up to Veera to find them in order to repel a second invasion.

to:

* WeaponTitle: The ''Mythic Wings'', which refers to the legendary silver armour worn by ancient Krut warriors in the first battle against the stone ogres. And it's It's up to Veera to find them in order to repel a second invasion.



* WingedHumanoid: The Garuda warriors, unlike the eagle-headed Kruts, resembles humans, albeit with feathery wings.

to:

* WingedHumanoid: The Garuda warriors, unlike the eagle-headed Kruts, resembles resemble humans, albeit with feathery wings. wings.
Is there an issue? Send a MessageReason:
None


''Krut: The Mythic Wings'' is a 2022 HackAndSlash / BeatEmUp action game made by the indie Australian company, Blowfish Studios for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, loosely based on the 2018 Thai film ''Krut: The Himmaphan Warriors'' and heavily inspired by Thai mythology.

to:

''Krut: The Mythic Wings'' is a 2022 HackAndSlash / BeatEmUp action game made by the indie Australian company, Blowfish Studios for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, loosely based on the 2018 Thai film ''Krut: ''[[Animation/KrutTheHimmaphanWarriors Krut: The Himmaphan Warriors'' Warriors]]'' and heavily inspired by Thai mythology.
Is there an issue? Send a MessageReason:
Typo


* DerelictGraveyard: The seas of Himmaphan is filled with upturned, partially-destroyed ships and wrecked vessels, where Veera have to jumo from one wreckage to another while fighting enemies.

to:

* DerelictGraveyard: The seas of Himmaphan is filled with upturned, partially-destroyed ships and wrecked vessels, where Veera have to jumo jump from one wreckage to another while fighting enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MythPrologue: The game opens with a narration revolving around the legend of an ancient war where the Kruts, a noble race of eagle-headed BirdPeople warriors, defend the kingdom of Himmaphan from the invasion of stone ogres. The Kruts emerged victorious, but are nearly driven to extinction with the survivors going into hiding, and their past histories turning into myths. You assume the role of a Krut warrior named Veera who emerged from hiding to defeat the returning stone ogres.
Is there an issue? Send a MessageReason:
None


* DefeatMeansFriendship: ALL the named bosses except Zurah (the BigBad), since they're guardian deities doing their jobs - after Veera defeats them and proves his worthiness by defeating them, they then wish the hero good luck and no ill deeds, even bestowing their powers to Veera after learning his quest to stop the stone ogres.

to:

* DefeatMeansFriendship: ALL the named bosses except Zurah (the BigBad), since they're guardian deities doing their jobs - after Veera defeats them and proves his worthiness by defeating them, through victory, they then wish the hero good luck and no ill deeds, even bestowing their powers to Veera after learning his quest to stop the stone ogres.
Is there an issue? Send a MessageReason:
None


* ApologeticAttacker: Most of the bosses with dialogue will taunt Veera before their fight, with Veera's subsequent response being summed up as "sorry I have to kick your ass, but I really need to pass through your area"... with the following cutscene having Veera reconciling with the bosses he just defeated. The exception of course being Zurah, the ruthless rock ogre warlord and BigBad, which deserves no apologies over his actions.

to:

* ApologeticAttacker: Most of the bosses with dialogue will taunt Veera before their fight, with Veera's subsequent response being summed up as "sorry I have to kick your ass, but I really need to pass through your area"... with the following cutscene having Veera reconciling with the bosses he just defeated. The exception of course being Zurah, the ruthless rock stone ogre warlord and BigBad, which deserves no apologies over his actions.



* CruelElephant: Subverted with Ka'Cha, the forest deity who's a gigantic, sentient elephant. As soon as Veera enters his domain, Ka'Cha reacts with hostility and forbids Veera from passing. But after the boss battle, Ka'Cha is revealed to be a guardian deity doing his job, who distrusts outsiders due to the elephant tribe welcoming the rock ogres in the past - leading to their kind being utterly massacred.

to:

* CruelElephant: Subverted with Ka'Cha, the forest deity who's a gigantic, sentient elephant. As soon as Veera enters his domain, Ka'Cha reacts with hostility and forbids Veera from passing. But after the boss battle, Ka'Cha is revealed to be a guardian deity doing his job, who distrusts outsiders due to the elephant tribe welcoming the rock stone ogres in the past - leading to their kind being utterly massacred.



* WeaponTitle: The ''Mythic Wings'', which refers to the legendary silver armour worn by ancient Krut warriors in the first battle against the rock ogres. And it's up to Veera to find them in order to repel a second invasion.

to:

* WeaponTitle: The ''Mythic Wings'', which refers to the legendary silver armour worn by ancient Krut warriors in the first battle against the rock stone ogres. And it's up to Veera to find them in order to repel a second invasion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequentialBoss: Zurah needs to be fought either twice or ''thrice'', depending on how you see it. Firstly you fight off his minions, including a rock {{golem}}, while avoiding his attacks from the background as the ''kaiju''-sized Zurah hurls rocks at you while fending off your fellow Krut and Garuda allies. And then you fight Zurah for the first time, and defeat him only for Zurah to bail as your armor unleashes it's true potential, including granting you a SwordBeam-BeamSpam attack. You then move to the following area to fight Zurah, this being the last time.


Added DiffLines:

* TwentyFourHourArmor: Veera is never seen without his armour, though in all fairness we don't see him ''outside'' of battle.


Added DiffLines:

* WeaponTitle: The ''Mythic Wings'', which refers to the legendary silver armour worn by ancient Krut warriors in the first battle against the rock ogres. And it's up to Veera to find them in order to repel a second invasion.
Is there an issue? Send a MessageReason:
None


** Krut warriors, Veera included, can unleash crescent-shaped energy bolts from his blade by holding on the attack button and releasing it. These attacks drains Veera's power meter, however and is preferrable to be saved for bosses. In the final battle against Zurah however [[spoiler:once the Mythic Wing's true powers are unleashed and at maximum, Krut can BeamSpam projectiles from his swords]].

to:

** Krut warriors, Veera included, can unleash crescent-shaped energy bolts from his blade their weapons by holding on the attack button and releasing it. These attacks drains Veera's power meter, however and is preferrable preferable to be saved for bosses. In the final battle against Zurah however [[spoiler:once the Mythic Wing's true powers are unleashed and at maximum, maximum Krut can BeamSpam projectiles from his swords]].
Is there an issue? Send a MessageReason:
None


* PyrrhicVIctory: In the backstory, this is pretty much the Krut's victory over the stone ogres - they ''barely'' have any survivors in their ranks, and as the Kruts have other enemies they're forced to flee Himmaphan. As the lands reigns and prosper, the Kruts on the other hand have to stay low for generations.

to:

* PyrrhicVIctory: PyrrhicVictory: In the backstory, this is pretty much the Krut's victory over the stone ogres - they ''barely'' have any survivors in their ranks, and as the Kruts have other enemies they're forced to flee Himmaphan. As the lands reigns and prosper, the Kruts on the other hand have to stay low for generations.
Is there an issue? Send a MessageReason:
None


* BirdPeople: The Kruts are eagle-headed humanoids with wings on their shoulders. Same goes for the Garuda, whose help Veera seeks but must fight his way through their ranks to prove his worth.

to:

* BirdPeople: The Kruts are eagle-headed humanoids with wings on their shoulders. Same goes for the Garuda, whose help Veera seeks but must fight his way through their ranks to prove his worth.worth, though the Garuda's king and princess somehow averts this by having humanoid features.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/krut0.png]]
[[caption-width-right:350:Once upon a time, in ancient Siam...]]

''Krut: The Mythic Wings'' is a 2022 HackAndSlash / BeatEmUp action game made by the indie Australian company, Blowfish Studios for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, loosely based on the 2018 Thai film ''Krut: The Himmaphan Warriors'' and heavily inspired by Thai mythology.

In ancient Himmaphan (a fantasy world based on medieval Siam), the Kruts are a race of noble, eagle-headed warriors who defended the land, until the invasion from a powerful stone ogre army plunged the land into chaos. The Kruts fought bravely, and after years and years of battle they managed to drive the ruthless stone ogres back to where they're from. But the battle comes at a cost, where the Kruts' homeland, Ayodhya, were destroyed by the ogres as well, with most of their population massacred until the remnants were forced into hiding.

Hundreds of years later, Himmaphan is in an era peace and harmony, with legends of the mighty Kruts and their victories in the past inscribed in scriptures and textbooks. But the stone ogres have returned, led by a cruel, power-hungry stone giant named Zurah, with their armies launching ambushes on the coastal cities. And as the citizens are unprepared for a second attack, soon Himmaphan is under control of the stone ogres.

Players assume the role of Veera, a recently-promoted Krut warrior and one of their best, on a quest to stop the invasion after his fellow comrades were slain by the ogres. Seeking the Mythic Wings, the legendary silver Krut armor which ended the reign of stone ogres centuries ago, Veera must travel the land, battling his way through hordes and hordes of fantasy creatures and giant monsters lifted from the rich mythology of Thai history.

----
!! Are you worthy of the Mystic Wings?
* AirborneMooks: There are giant flying insects in the forest stages, and flying Garuda warriors guarding their city who attacks Veera on sight. But then again Veera himself can fly, though for a much shorter time.
* AirDashing: Veera can pull this off while airborne by tapping jump, allowing him to side-step enemy attacks, get himself out of tricky situations or accelerate his slashing attacks.
* ApologeticAttacker: Most of the bosses with dialogue will taunt Veera before their fight, with Veera's subsequent response being summed up as "sorry I have to kick your ass, but I really need to pass through your area"... with the following cutscene having Veera reconciling with the bosses he just defeated. The exception of course being Zurah, the ruthless rock ogre warlord and BigBad, which deserves no apologies over his actions.
* AuthorityEqualsAsskicking:
** King Kinnon who rules the Garuda is also their most powerful warrior, serving as the stage's boss.
** Zurah, the stone ogre warlord, who's the most powerful of their ranks as well as the game's difficult FinalBoss.
* BattleAmongstTheFlames: The game's final stage in Himmaphan's waterfront and coastal cities, set alight in the middle of Zurah's invasion. There's fire burning everywhere, and the arena where Veera finally battles Zurah mano-on-mano is shrouded by flames. Zurah can even stomp the ground and cause fireballs to spew upwards in an attempt to roast Veera.
* BattleInTheRain: Seas of Himmaphan have Veera fighting assorted enemies in the middle of a storm. Including Nagarej.
* BigBad: Zurah the warlord, leader of the stone ogres who returned for a second stab at taking over Himmaphan.
* BirdPeople: The Kruts are eagle-headed humanoids with wings on their shoulders. Same goes for the Garuda, whose help Veera seeks but must fight his way through their ranks to prove his worth.
* BullfightBoss: Ka'Cha the Forest Guardian, a sentient elephant, is fought in this manner. He spends his boss fight charging at Veera with a tackle, where he's invincible when on the move - Veera needs to fly above Ka'Cha, wait for him to stop moving or crash into obstacles, and then attack before Ka'Cha recovers. Be warned that Ka'Cha can somehow perform a donkey kick while being assaulted from behind, despite being an ''elephant''.
* ChargedAttack: Veera can execute a deadly, concentrated strike by holding on the attack button. Either as a charged slash or a stronger-than-average SwordBeam.
* CruelElephant: Subverted with Ka'Cha, the forest deity who's a gigantic, sentient elephant. As soon as Veera enters his domain, Ka'Cha reacts with hostility and forbids Veera from passing. But after the boss battle, Ka'Cha is revealed to be a guardian deity doing his job, who distrusts outsiders due to the elephant tribe welcoming the rock ogres in the past - leading to their kind being utterly massacred.
* DefeatMeansFriendship: ALL the named bosses except Zurah (the BigBad), since they're guardian deities doing their jobs - after Veera defeats them and proves his worthiness by defeating them, they then wish the hero good luck and no ill deeds, even bestowing their powers to Veera after learning his quest to stop the stone ogres.
* DerelictGraveyard: The seas of Himmaphan is filled with upturned, partially-destroyed ships and wrecked vessels, where Veera have to jumo from one wreckage to another while fighting enemies.
* DistantFinale: [[spoiler:After defeating Zurah and proving himself worthy of the Mythic Wings, Veera decides to go into hiding instead of celebrating his victory, and soon dissappears from the land. The subsequent ending cutscene is set entire ''generations'' later, where Veera is a legendary deity in modern-day Thailand, who will return to save the kingdom whenever evil resurfaces]].
* DoubleJump: Veera can jump while in mid-air, thanks to his wings. It gets really handy in areas containing plenty of platforming elements.
* DualBoss: Variant in the Garuda Kingdom. The stage ends with Veera facing King Kinnon and his daughter, Princess Naree, simultaneously, King Kinnon trying to smash Veera to a pulp using a hefty stone pillar as Princess Naree takes potshots while flying above the arena. But only King Kinnon can be damaged during the fight, with Veera's attacks missing Princess Naree if the player tries attacking her. The boss' health meter is dedicated entirely to King Kinnon.
* DualWield: Veera fights using an ax and a sword, one on each hand, which he swings around with great dexterity and skill.
* EmpoweredBadassNormal: As "normal" as a Krut warrior he can be, but Veera is already a capable fighter who defeated multiple giant monsters when he obtained the titular Mythic Wings halfway through. Which grants him powers from the gods so he may single-handedly destroy the stone ogre army and take on their warlord, Zurah.
* EvilIsBigger: While the stone ogres are already larger than humans or Kruts, their warlord and the game's BigBad, Zurah, is a {{kaiju}} who can trample buildings underfoot. And ''delights'' in the rampage he's unleashing all over Himmaphan's cities.
* GiantCrab: The first stage at the beaches of Himmaphan have giant crustaceans as enemies for Veera to slice up, as well as giant conches deeper inland. More giant crabs appear in the level above the seas where Krut confronts Nagarej.
* {{Golem}}: Two of the {{Mini boss}}es, appropriately enough in the first and final stage. The beach have a golem made from pebbles halfway through, and a huge golem made of spiky rocks appears as a vanguard of Zurah's stone ogre army which Veera must defeat before facing Zurah.
* TheGreatSerpent: There are two gigantic ''naga'' (humungous serpentine monsters from Thai myths) serving as bosses. The Green Naga serving as the forest's boss and later on the Black Naga in the seas of Himmaphan who's closer to a SeaSerpent.
* IncorruptiblePurePureness: Veera the Krut, who is noble at heart and desires power only to save his race and the entirety of Himmaphan - which is why he's TheChosenOne to wear the Mythic Wings and lead the Krut and Garuda army in battling the stone ogres.[[spoiler:In fact, even after his victory, Veera instead decides to go in hiding with his new powers, choosing to return only when evil threatens the lands]].
* KingMook: A literal version - the desert level have Veera fighting various lion-men warriors, before facing their leader, Norah the Mountain King, as the stage's boss. Norah's sprite is actually a blown-up version of the regular lion-men mooks, wielding a {{BFS}} instead.
* LastOfTheirKind: Veera and his fellow Kruts are the remnants of an ancient race who were nearly driven to extinction in a war centuries ago, with implications that there are no further members of their race besides Veera's colony.
* LegendFadesToMyth: In the game's backstory, the Kruts who defended Himmaphan from the stone ogres were nearly annhilated entirely, to the point where their existance is a myth. [[spoiler:The game also ends with Veera, having obtained the Mythic Wing's ultimate power, deciding to go into hiding rather than remain in Himmaphan and bask in glory and power, with the game ending with Veera's deeds and battles as the stuff of myths]].
* LizardFolk: There are spear-wielding lizard men enemies that Veera must contend with in early levels.
* ManEatingPlant: Giant pitcher-plant heads on stalks appears in the forest, attacking Veera by extending their heads and biting as soon as he approaches. They can also launch BulletSeed attacks from a distance.
* MeaningfulBackgroundEvent: Throughout the final stage, as Veera and his warriors battles Zurah and his stone ogre army; Veera spends the entire level fighting enemies in the foreground, with the city in ruins in the back and Zurah rampaging everywhere, while various Krut and Garuda allies attacks Zurah trying to prevent him from ambushing Veera. The stage converges into a path where Zurah moves from the background to foreground to fight Veera.
* MiniBoss: One tends to show up shortly before the ''real'' boss. Including a rock {{golem}} on the beach, before facing the Green Naga, the Wood Demon before fighting Ka'Cha, the Kelpie prior to battling Black Naga, and King Kinnon's gryphon.
* MisplacedWildlife: A myth version. There's a [[OurKelpiesAreDifferent Kelpie]] serving as one of the mid-bosses, a creature from Scottish mythology appearing in a work that's set entirely in South-East Asia.
* NiceGuy: In contrast to his warlike, battle-hungry fellow Kruts who enjoys a good fight, Veera is genuinely a pleasant fellow who's fighting only because he ''needs'' to save Himmaphan and his race. It's this very reason that grants him the Mystic Wings at the penultimate level.
* NobleBirdOfPrey: The Kruts may be a warlike race who performed questionable deeds in the past (if Veera's conversations with King Kinnon of the Garuda tribe is any indication) but they're dedicated in defending Himmaphan from evil. The player hero, Veera, even moreso being the most noble and honorable of his fellow Kruts.
* OurGryphonsAreDifferent: The Garuda palace have a rainbow-feathered Gryphon serving as King Kinnon's AttackAnimal and a mid-level boss. Who can fire [[BlowYouAway powerful gusts of wind]] as ranged attacks.
* OurKelpiesAreDifferent: In the seas of Himmaphan, Veera must battle a giant Kelpie as a mid-level boss, one resembling an aquatic horse with a giant fish-tail for it's lower body. Said Kelpie is fought while Veera is on a small floating platform, and can summon thunderbolts to [[BoltOfDivineRetribution rain from above Veera]] which he must avoid constantly.
* PantheraAwesome: The Himmaphan desert is filled with lion warriors, andromorphic lion-men. With their leader, the Mountain King Norah serving as a boss.
* PyrrhicVIctory: In the backstory, this is pretty much the Krut's victory over the stone ogres - they ''barely'' have any survivors in their ranks, and as the Kruts have other enemies they're forced to flee Himmaphan. As the lands reigns and prosper, the Kruts on the other hand have to stay low for generations.
* RockMonster: The stone ogres are sentient rock humanoids and a warlike race who wants to destroy everything in their path. Their leader Zurah in particular is the size of a small mountain.
* RuggedScar: It's not noticeable during gameplay, but Veera has a scar over his right eye (which somehow doesn't blind him...) visible during closeups in cutscenes, befitting a worthy Krut warrior.
* ScaryScorpions: The forest levels have gigantic scorpions who uses their stingers to rough up Veera.
* ShockAndAwe:
** Veera have a special attack that allows his swords to electrocute enemies with each swing, though it drains his power level.
** The Kelpie boss can somehow cause thunderbolts to rain on the boss arena.
* SuperDrowningSkills: Should Veera miss a jump and end up in areas with water, he lose a life instantly. Justified since he's an eagle-man where his wings drags him down when drenched, coupled by the fact that he's clad constantly in armour.
* SwordBeam:
** Krut warriors, Veera included, can unleash crescent-shaped energy bolts from his blade by holding on the attack button and releasing it. These attacks drains Veera's power meter, however and is preferrable to be saved for bosses. In the final battle against Zurah however [[spoiler:once the Mythic Wing's true powers are unleashed and at maximum, Krut can BeamSpam projectiles from his swords]].
** Norah the Mountain King can let out a sword-beam taller than himself via {{BFS}}.
* TelephonePolearm: King Kinnon of the Garuda tribe swings a stone pillar ripped from the ground as his weapon. Which he can perform a ShockwaveStomp with by pounding the ground - keep a distance or remain airborne to avoid damage.
* TalkingAnimal: The bosses includes two ''nagas'' and an elephant, all of them capable of speech. Justified since they're not "ordinary" animals, but deities assuming an animal form.
* WarriorPrincess: Princess Naree of the Garuda tribe is as capable a fighter as Veera, and after an alliance is forged with the Kruts she leads her army into fighting the stone ogres.
* WhenTreesAttack: A wood demon serves as a mid-boss in the forest stage, resembling multiple logs all fused into a gigantic humanoid form towering over Veera.
* WingedHumanoid: The Garuda warriors, unlike the eagle-headed Kruts, resembles humans, albeit with feathery wings.
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