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* CoolBike: Evolved use one with a side-passenger seat while Survivors use a trike bike in the first game. In the second game, Evolved have abandoned bike, while humans have switched to a bike armed with ''rockets''.

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* CoolBike: Evolved use one with a side-passenger seat while Survivors use a trike bike in the first game. In the second game, the Evolved have abandoned bike, the use of vehicles and guns while humans the Survivors have switched to a bike armed with ''rockets''.

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The game was notable for its silly sense of humour, not taking itself seriously at all. The expansion pack, [=KKnD=] Xtreme, added more missions and enhancements. The sequel, VideoGame/KKnD2: Krossfire, was released in 1998 and introduced a third faction, the Series 9 robots.

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The game was notable for its silly sense of humour, not taking itself seriously at all. The expansion pack, [=KKnD=] Xtreme, added more missions and enhancements. The sequel, VideoGame/KKnD2: Krossfire, was released in 1998 and introduced a third faction, the Series 9 robots.
robots. It takes 40 years after the first game, revealing that the Survivors lost the first conflict and that they had to call for reinforcements that are only now arriving.


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* CuttingOffTheBranches: Sequel reveals that humans lost the first conflict, but also that humans send away some of their troops to build a second army which is now coming for a round 2.


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* FactionSpecificEndings: Depending which side player fights. Each one ends in total annihilation of the other side(s). KKND 2 reveals that Evolved won the first conflict, forcing humans to retreat back to underground.

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* AfterTheEnd: Games take place after the War of 2079, a nuclear war that saw Earth being devastated.
* AIIsACrapshoot: Series 9 robots were originally agricultural units. When the War of 2079 happened, all their crops were lost and they were put out of employment. This made them quite angry, and decided that only logical course of action was to kill all other intelligent lifeforms.



* CoolBike: Evolved use one with a side-passenger seat while Survivors use a trike bike in the first game. In the second game, Evolved have abandoned bike, while humans have switched to a bike armed with ''rockets''.



* FantasticRacism: Humans consider Mutants/Evolved to be "freaks" and thus deserving to be exterminated. Mutans, on the other hand, consider symmetry to be abominations and want to destroy humans for that reason (and to prevent a new Scourge AKA nuclear war)



* HarmonyVersusDiscipline: Evolved have reached harmony with the post-nuclear war enviroment. Survivors want to reclaim the surface so they can rebuild the old world. This is more pronounced in the first game, while in the second game Series 9 is a wild card, being both scientifically oriented, but also more nature oriented due to their agricultural nature.



* ILoveNuclearPower



* '''NintendoHard''': This game LOVES Rush-Style Players. If you're not good at rushing, you WILL get annihilated by the computer over and over and over again. You must either rush or use cheating devices to win at this game.

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* '''NintendoHard''': NintendoHard: This game LOVES Rush-Style Players. If you're not good at rushing, you WILL get annihilated by the computer over and over and over again. You must either rush or use cheating devices to win at this game.


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* YouRequireMoreVespeneGas: There is only one resources, oil, which is used to buy everything.
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Can we not use that word unless refers to actual sexual assault?


* '''NintendoHard''': This game LOVES Rush-Style Players. If you're not good at rushing, you WILL get raped by the computer over and over and over again. You must either rush or use cheating devices to win at this game.

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* '''NintendoHard''': This game LOVES Rush-Style Players. If you're not good at rushing, you WILL get raped annihilated by the computer over and over and over again. You must either rush or use cheating devices to win at this game.

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%%* BeeAfraid: Thunder Wasps.



* EverythingsWorseWithBees: Thunder Wasps.

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* CommandAndConquerEconomy: No Oil = No [=RUs=] (Resource Units) = No Building/Production = Death.



* YouRequireMoreVespeneGas: No Oil = No [=RUs=] (Resource Units) = No Building/Production = Death.
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* AwesomeButImpractical: The Survivor Saboteur and Evolved Vandal are used to protect your buildings and to destroy the enemy's buildings via garrisoning and infiltration. How this works is that each building has a third bar that is indicated with red boxes which increases if a friendly enters the building and decreases if a hostile infiltrates it. The building is instantly destroyed if it gets infiltrated when there are no more red boxes. It's generally much more efficient to just shoot up the building than to use Saboteurs/Vandals.
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* TheComputerIsACheatingBastard: And what an understatement it is.

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* TheComputerIsACheatingBastard: And what an understatement it this is.
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* TheComputerIsACheatingBastard

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* TheComputerIsACheatingBastardTheComputerIsACheatingBastard: And what an understatement it is.



* '''NintendoHard''': This game LOVES Rush-Style Players. If you're not good at rushing, you WILL get raped by the computer over and over and over again.

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* '''NintendoHard''': This game LOVES Rush-Style Players. If you're not good at rushing, you WILL get raped by the computer over and over and over again. You must either rush or use cheating devices to win at this game.
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* VeteranUnit: Units will gain XP by attacking units which will change the border of their Life Bar from Gray to Blue and finally Red. Veteran Units will shoot faster and with better accuracy. And an exclusive bonus for Veteran Infantry is RegeneratingHealth.

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* VeteranUnit: Units will gain XP by attacking units which will change the border of their Life Bar LifeMeter from Gray to Blue and finally Red. Veteran Units will shoot faster and with better accuracy. And an exclusive bonus for Veteran Infantry is RegeneratingHealth.
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* BigCreepyCrawlies: Most of the Evolved "Vehicle" Units are giant mutated animals.
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** TheAllSeeingAI: The Computer always knows where your base is. Not a big deal early on but when you get to the later levels, you will RAGE at seeing the computer drop a bomber on that huge army that you spent so much time and money trying to churn out.

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** TheAllSeeingAI: The Computer always knows where your base is. Not a big deal early on but when you get to the later levels, you will RAGE '''RAGE''' at seeing the computer drop a bomber on that huge army that you spent so much time and money trying to churn out.

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* TheComputerIsACheatingBastard: Computer players get infinite oil. You don't.

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* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard
** NotPlayingFairWithResources:
Computer players get infinite ''infinite'' oil. You don't.''don't''.
** TheAllSeeingAI: The Computer always knows where your base is. Not a big deal early on but when you get to the later levels, you will RAGE at seeing the computer drop a bomber on that huge army that you spent so much time and money trying to churn out.


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* YouRequireMoreVespeneGas: No Oil = No [=RUs=] (Resource Units) = No Building/Production = Death.
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* GatlingGood: The Survivor's Final-Tier Vehicle is the Autocannon Tank. The Evolved's Final-Tier Infantry is a Minigun-User called Crazy Harry.

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* GatlingGood: The Survivor's Final-Tier Vehicle is the Autocannon Tank. The Evolved's Final-Tier Infantry is a Minigun-User called Crazy Harry."Crazy Harry".
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* GatlingGood: The Survivor's Final-Tier Vehicle is the Autocannon Tank. The Evolved's Final-Tier Infantry is a Minigun-User called Crazy Harry.
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* TheComputerIsACheatingBastard: Computer players get infinite oil. You don't.



* XtremeKoolLetterz: The title.

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* XtremeKoolLetterz: The title.title.
* ZergRush: The computer's only method of winning.
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* '''NintendoHard''': This game LOVES Rush-Style Players. If you're not good at rushing, you WILL get raped by the computer over and over and over again.
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The game was notable for its silly sense of humour, not taking itself seriously at all. The expansion pack, KKnD Xtreme, added more missions and enhancements. The sequel, VideoGame/KKnD2: Krossfire, was released in 1998 and introduced a third faction, the Series 9 robots.

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The game was notable for its silly sense of humour, not taking itself seriously at all. The expansion pack, KKnD [=KKnD=] Xtreme, added more missions and enhancements. The sequel, VideoGame/KKnD2: Krossfire, was released in 1998 and introduced a third faction, the Series 9 robots.
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* TooAwesomeToUse: Bunker Units are overpowered game breakers that can decimate the enemy units and structures with little difficulty. But if you're not very careful with using them, they'll be lost forever.

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* TooAwesomeToUse: Bunker Units are overpowered game breakers that can decimate the enemy units and structures with little difficulty. But if you're not very careful with using them, they'll be lost forever.
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* TooAwesomeToUse: Bunker Units are overpowered game breakers that can decimate the enemy units and structures with little difficulty. But if you're not very careful with using them, they'll be lost forever.
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* VeteranUnit: Units will gain XP by attacking units which will change the border of their Life Bar from Gray to Blue and finally Red. Veteran Units will shoot faster and with better accuracy. And an exclusive bonus for Veteran Infantry is RegeneratingHealth.
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* ArtificialStupidity: You units need to be relentlessly babysat in order to survive unscathed as any unit that is idle will wait for a few seconds before attacking which allows the enemy to get the first shot on them.

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* ArtificialStupidity: You Your units need to be relentlessly babysat in order to survive unscathed as any unit that is idle will wait for a few seconds before attacking which allows the enemy to get the first shot on them.
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* PointDefenseless: Towers are a waste of money if your base does not have any good chokepoints, such as cliffs, to funnel in the enemy.
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* ArtificialStupidity: You units need to be relentlessly babysat in order to survive unscathed as any unit that is idle will wait for a few seconds before attacking which allows the enemy to get the first shot on them.
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* HypocriticalHumor: One of the reactions of the Evolved communications guys to encountering the Survivors -- Evaluation: Man, these guys are freaks!


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* TitleDrop: One of the responses for the Mech super unit? "Crush, Kill and Destroy", of course.
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* ILoveNuclearPower
* MissionControlIsOffItsMeds: Read the scrolling text on the side as a mission briefing plays. It often contains a lot of random jokes and non-sequiturs.


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* SelfDeprecation: In the third Survivor mission, the communications guys opine that possible career options for an incompetent infantryman include "Video Game Cinema Writer".
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Misuse/Zero Context Example of renamed trope. Please do not readd without writing up a full example that complies both with the trope description and with How To Write An Example


* TheArcher: Hunters.

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* GiantEnemyCrab

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* GiantEnemyCrabTheArcher: Hunters.
* EverythingsWorseWithBees: Thunder Wasps.
* GiantEnemyCrab: The Evolved use a Missile Crab as a heavy tank.
* NicknamingTheEnemy: The Survivors call the Evolved, "freaks", while the Evolved retaliate with "symmetrics".
* XtremeKoolLetterz: The title.
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The game was notable for its silly sense of humour, not taking itself seriously at all. The expansion pack, KKnD Xtreme, added more missions and enhancements. The sequel, VideoGame/KKnD2: Krossfire, was released in 1998 and introduced a third faction, the Series 9 robots.

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The game was notable for its silly sense of humour, not taking itself seriously at all. The expansion pack, KKnD Xtreme, added more missions and enhancements. The sequel, VideoGame/KKnD2: Krossfire, was released in 1998 and introduced a third faction, the Series 9 robots.robots.

!KKND contains examples of:
*GiantEnemyCrab
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Krush Kill n' Destroy is an aussie real-time strategy game made by Melbourne House in 1997. In the year 2079, all-out nuclear war reduced the world to cinders. A group of survivors, appropriately called the Survivors, lived underground for decades until 2141 whereupon the emerged to find the Evolved, a group of mutated humans with a tribe-like social structure. The two groups immediately take a disliking to one another, and war begins anew.

The game was notable for its silly sense of humour, not taking itself seriously at all. The expansion pack, KKnD Xtreme, added more missions and enhancements. The sequel, VideoGame/KKnD2: Krossfire, was released in 1998 and introduced a third faction, the Series 9 robots.

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