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WADF and Knytt are already KNOWN to be in the same universe (the Knytt intro is in the WADF tutorial level)
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* CanonWelding: Establishes that ''Knytt'' and ''Within A Deep Forest'' are set in the same universe.
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* CanonWelding: Establishes that ''Knytt'' and ''Within A Deep Forest'' are set in the same universe.universe as ''VideoGame/Saira''.
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''Knytt Underground'' was released on December 18, 2012 on PlayStation3 and PlayStationVita, with a PC and Mac release following on December 22. Download the demo [[http://nifflas.ni2.se/?page=Knytt+Underground here]].
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''Knytt Underground'' was released on December 18, 2012 on PlayStation3 and PlayStationVita, with a PC and Mac release following on December 22. A WiiU version was also released in December of 2013. Download the demo [[http://nifflas.ni2.se/?page=Knytt+Underground here]].
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* Chapter 3: Mi has been chosen to ring the six Bells of Fate, said to be the only way to avert TheEndOfTheWorldAsWeKnowIt. The player can switch between Mi and Bob at any time with the press of a button - using the pair's unique abilities in tandem is the only way to reach many areas on the map. Mi is accompanied by the fairies Dora and Cilia, who do all the talking for her since she's mute. But will ringing the Bells actually save the world, or is it just silly superstition?
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* Chapter 3: Mi has been chosen to ring the six Bells of Fate, said to be the only way to avert TheEndOfTheWorldAsWeKnowIt.TheEndOfTheWorldAsWeKnowIt, maybe. The player can switch between Mi and Bob at any time with the press of a button - using the pair's unique abilities in tandem is the only way to reach many areas on the map. Mi is accompanied by the fairies Dora and Cilia, who do all the talking for her since she's mute. But will ringing the Bells actually save the world, or is it just silly superstition?
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* AmnesiacHero: The first NPC you meet informs Mi that she is one. Mi immediately tells you the NPC is lying and moves on.
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** Another one near the bottom of the map where the locals hide a music player from both the Myriadists and the Internet.
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* FutureImperfect: With all these human artefacts lying around, you'd think more people would understand their purpose.
** A [[spoiler:hair dryer]] is either a ray gun or a laser and must be destroyed.
** Various glyphs[[note]]Keys from a keyboard.[[/note]] are interpreted by the Internet as symbols such as mountains or a full moon, but only one person in a remote cave ever considers the possibility that they might instead represent sounds.
** A [[spoiler:hair dryer]] is either a ray gun or a laser and must be destroyed.
** Various glyphs[[note]]Keys from a keyboard.[[/note]] are interpreted by the Internet as symbols such as mountains or a full moon, but only one person in a remote cave ever considers the possibility that they might instead represent sounds.
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* KillerRobot: The main enemies of the game.
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* TwoPartTrilogy: The first two games had an ExcusePlot. This game, however, has a very detailed backstory with many characters who have dialogue, and explains how all the previous games (including ''Within a Deep Forest'' and ''Saira'' tie together.
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* TwoPartTrilogy: The first two games had an ExcusePlot. This game, however, has a very detailed backstory with many characters who have dialogue, and explains how all the previous games (including ''Within a Deep Forest'' and ''Saira'' ''Saira'') tie together.
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* NiceJobBreakingItHero: Because Bob stopped Dr. Cliche's bomb, the human war came to pass. The result is a CrapsackWorld on the surface, constant earthquakes, lava and acid, Saira being the last human left in her timeline, etc.
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* CargoCult: Knytt have some very interesting views on human technology, with some believing it to be divine.
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* RipVanWinkle: Bob the Ball had apparently been asleep in Dr. Cliche's lab for a ''very'' long time, until he decided to leave.
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* WhatTheHellAreYou: Bob's very existence is quite the shock to others.
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* TwoPartTrilogy: The first two games had an ExcusePlot. This game, however, has a very detailed backstory with many characters who have dialogue, and explains how all the previous games (including ''Within a Deep Forest'' and ''Saira'' tie together.
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* MindScrew: The Disorder, a very trippy dimension.
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* ClusterFBomb: Cilia swears enough to net this game an M (PEGI 16) rating!
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* ClusterFBomb: Cilia swears enough to net this game an M (PEGI 16) rating!
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* ClusterFBomb: Cilia swears enough to net this game an M (PEGI 16) rating!CreatorCameo: Nicklas himself appears as the narrator.
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* EternalEngine: Some machinery left by humans is still functioning.
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* NostalgiaLevel: Some of the levels have the same basic appearance and/or music as from previous games in the series.
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ah
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* Chapter 2: Control switches to the ball from ''WithinADeepForest''. He meets a fairy named Rob, who christens the ball "Bob" and accompanies him through the underground.
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* Chapter 2: Control switches to the ball from ''WithinADeepForest''.''VideoGame/WithinADeepForest''. He meets a fairy named Rob, who christens the ball "Bob" and accompanies him through the underground.
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* WideOpenSandbox: And probably a bigger one than both previous ''Knytt'' games put together!
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* WideOpenSandbox: And probably a bigger one than both previous ''Knytt'' games put together!together!
----
----
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tweeeeeaks
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''Knytt Underground'' is the sequel to ''{{Knytt}}'' and ''KnyttStories'' by Nicklas '{{Nifflas}}' Nygren. It is the first game in the series to be sold commercially, and the first to appear on consoles.
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''Knytt Underground'' is the sequel to ''{{Knytt}}'' ''VideoGame/{{Knytt}}'' and ''KnyttStories'' ''VideoGame/KnyttStories'' by Nicklas '{{Nifflas}}' 'Creator/{{Nifflas}}' Nygren. It is the first game in the series to be sold commercially, and the first to appear on consoles.
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* ContuityNod: Apparently, Kyntt Underground occurs a thousand years after VideoGame/WithinADeepForest, another game by the same creator. The (disarmed) bomb is still in the underground lab.
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* ContuityNod: ContinuityNod: Apparently, Kyntt Underground occurs a thousand years after VideoGame/WithinADeepForest, ''VideoGame/WithinADeepForest'', another game by the same creator. The (disarmed) bomb is still in the underground lab.
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* ContuityNod: Apparently, Kyntt Underground occurs a thousand years after VideoGame/WithinADeepForest, another game by the same creator. The (disarmed) bomb is still in the underground lab.
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* BrutalBonusLevel: The Figure World.
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* BrutalBonusLevel: The Figure World.Space and the Mini Figure.
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* HiddenElfVillage: The pixie village in Crystal Path. You can find lost pixies and bring them back to it.
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* HiddenElfVillage: The pixie village in Crystal Path. You can find lost pixies and bring them back to it. [[spoiler:There's also a tail village hidden under the map.]]
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* HumanitysWake: Humans are referred to as an extinct species.
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From the trope page: \"In-game money doesn\'t count; it has to be real money. \"
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* BribingYourWayToVictory: If you can't find all the items a door keeper asks you for to let you access a bell, they'll settle for fewer items plus some coins. Ironically, though, many of the coins are more well-hidden than the items themselves.
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* Chapter 3: Mi has been chosen to ring the six Bells of Fate, said to be the only way to avert TheEndOfTheWorldAsWeKnowIt. The player can switch between Mi and Bob at any time with the press of a button - using the pair's unique abilities in tandem is the only way to reach many areas on the map. Mi is accompanied by the fairies Dora and Cilia, who do all the talking for her since she's mute.
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* Chapter 3: Mi has been chosen to ring the six Bells of Fate, said to be the only way to avert TheEndOfTheWorldAsWeKnowIt. The player can switch between Mi and Bob at any time with the press of a button - using the pair's unique abilities in tandem is the only way to reach many areas on the map. Mi is accompanied by the fairies Dora and Cilia, who do all the talking for her since she's mute.
mute. But will ringing the Bells actually save the world, or is it just silly superstition?
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''Knytt Underground'' was released on December 18, 2012 on PlayStation3 and PlayStationVita, with PC, Mac, and Linux versions to follow soon after.
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''Knytt Underground'' was released on December 18, 2012 on PlayStation3 and PlayStationVita, with PC, Mac, a PC and Linux versions to follow soon after.
Mac release following on December 22. Download the demo [[http://nifflas.ni2.se/?page=Knytt+Underground here]].
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->''"Knytt Underground is the biggest game I've ever developed and is the first game where I feel that I have a story to tell. It's about the big questions; trying to understand life and our place in it - and failing completely."''
-->--'''Nifflas'''
-->--'''Nifflas'''
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* BraggingRightsReward: Pretty much all the achievements/trophies.
* BribingYourWayToVictory: If you can't find all the items a door keeper asks you for to let you access a bell, they'll settle for fewer items plus some coins. Ironically, though, many of the coins are more well-hidden than the items themselves.
* BribingYourWayToVictory: If you can't find all the items a door keeper asks you for to let you access a bell, they'll settle for fewer items plus some coins. Ironically, though, many of the coins are more well-hidden than the items themselves.
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* ClusterFBomb: Cilia swears enough to net this game an M rating!
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* ClusterFBomb: Cilia swears enough to net this game an M (PEGI 16) rating!
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* BrutalBonusLevel: The Figure World.
* EasterEgg: A hidden level where you [[spoiler:play as Juni]].
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* HiddenElfVillage: The pixie village. You can find lost pixies and bring them back to it.
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* HiddenElfVillage: The pixie village.village in Crystal Path. You can find lost pixies and bring them back to it.
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* [[spoiler:NoEnding]]
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* AfterTheEnd: Humans are gone and the surface is (supposedly) uninhabitable.
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* {{Metroidvania}}
* MythologyGag: There's a brief reference to the fan-made ''Knytt Stories'' level "Don't Eat the Mushroom".
* MythologyGag: There's a brief reference to the fan-made ''Knytt Stories'' level "Don't Eat the Mushroom".
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* OpeningTheSandbox: Chapter 3.
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* SaveTheWorld: What you're trying to do.
* SceneryPorn: Now in HD!
* SceneryPorn: Now in HD!
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* UnderwaterBase: The one from ''Within A Deep Forest'' reappears here, albeit with a vastly different layout.
* VoluntaryShapeshifting: From Mi to Bob and back again. Bob can no longer turn into different kinds of materials, though.
* VoluntaryShapeshifting: From Mi to Bob and back again. Bob can no longer turn into different kinds of materials, though.
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Hundreds of years in the future, humans have vanished from the Earth and the planet's surface is believed to be uninhabitable. Various races of tiny creatures such as Sprites, Tails, Fairies, and Pixies (collectively known as "knytt") have established thriving societies in underground tunnel networks, often using remnants of human technology to their advantage. The game is divided into three chapters:
* Chapter 1: The player takes control of a mute Sprite named Mi, who wishes to travel to a Fairy Fountain where the Fairies will grant her wish to be able to speak.
* Chapter 2: Control switches to the ball from ''WithinADeepForest''
* Chapter 1: The player takes control of a mute Sprite named Mi, who wishes to travel to a Fairy Fountain where the Fairies will grant her wish to be able to speak.
* Chapter 2: Control switches to the ball from ''WithinADeepForest''
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Hundreds of years in the future, humans have vanished from the Earth and the planet's surface is believed to be uninhabitable. Various races of tiny creatures such as Sprites, Tails, Fairies, sprites, tails, fairies, and Pixies pixies (collectively known as "knytt") have established thriving societies in underground tunnel networks, often using remnants of human technology to their advantage. The game is divided into three chapters:
* Chapter 1: The player takes control of a muteSprite sprite named Mi, who wishes to travel to a Fairy Fountain fairy fountain where the Fairies fairies will grant her wish to be able to speak.
* Chapter 2: Control switches to the ball from''WithinADeepForest''
''WithinADeepForest''. He meets a fairy named Rob, who christens the ball "Bob" and accompanies him through the underground.
* Chapter 3: Mi has been chosen to ring the six Bells of Fate, said to be the only way to avert TheEndOfTheWorldAsWeKnowIt. The player can switch between Mi and Bob at any time with the press of a button - using the pair's unique abilities in tandem is the only way to reach many areas on the map. Mi is accompanied by the fairies Dora and Cilia, who do all the talking for her since she's mute.
* Chapter 1: The player takes control of a mute
* Chapter 2: Control switches to the ball from
* Chapter 3: Mi has been chosen to ring the six Bells of Fate, said to be the only way to avert TheEndOfTheWorldAsWeKnowIt. The player can switch between Mi and Bob at any time with the press of a button - using the pair's unique abilities in tandem is the only way to reach many areas on the map. Mi is accompanied by the fairies Dora and Cilia, who do all the talking for her since she's mute.
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''Knytt Underground'' was released on December 18, 2012 on PlayStation3 and PlayStationVita, with PC, Mac, and Linux versions to follow soon after.
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''Knytt Underground'' was released on December 18, 2012 on PlayStation3 and PlayStationVita, with PC, Mac, and Linux versions to follow soon after.after.
----
!!This game has examples of:
* AntiFrustrationFeatures: While save points are somewhat scarcer than in its predecessors, dying will take you back to the start of the screen you died on rather than the last save point you used.
* {{Backtracking}}: And lots of it!
* BeneathTheEarth: The entire game, though it manages to be quite colorful.
* BlackoutBasement: The "Infinite Darkness" area at the bottom of the map.
* CanonWelding: Establishes that ''Knytt'' and ''Within A Deep Forest'' are set in the same universe.
* ClusterFBomb: Cilia swears enough to net this game an M rating!
* FlipScreenScrolling
* GoodAngelBadAngel: Dora and Cilia. More accurately, "nice idealistic fairy, snarky cynical fairy". You can choose which one speaks to [=NPCs=] in many dialogues.
* HeroicMime: Neither Mi nor Bob can speak.
* HiddenElfVillage: The pixie village. You can find lost pixies and bring them back to it.
* {{Invisibility}}: The purple power-up makes you invisible for a few seconds.
* OneHitPointWonder
* ParasolParachute: You can't actually use it, but one quest tasks you with finding Juni's umbrella from ''Knytt Stories''.
* {{Powerup}}: In the form of colored balls of light. Different colors confer different abilities, but only for a short time.
* RidiculouslyCuteCritter: ''Everyone''.
* SavePoint: 60 total. The game keeps track of how many you find.
* SuperDrowningSkills: Averted; Mi can walk through shallow pools of water without getting killed, and the only pools deeper than that have robots in them that will electrify the water and kill you.
* WallJump: Mi can climb walls and will stick to them as long as you don't press down or away from the wall.
* WarpZone: The Disorder.
* WideOpenSandbox: And probably a bigger one than both previous ''Knytt'' games put together!
----
!!This game has examples of:
* AntiFrustrationFeatures: While save points are somewhat scarcer than in its predecessors, dying will take you back to the start of the screen you died on rather than the last save point you used.
* {{Backtracking}}: And lots of it!
* BeneathTheEarth: The entire game, though it manages to be quite colorful.
* BlackoutBasement: The "Infinite Darkness" area at the bottom of the map.
* CanonWelding: Establishes that ''Knytt'' and ''Within A Deep Forest'' are set in the same universe.
* ClusterFBomb: Cilia swears enough to net this game an M rating!
* FlipScreenScrolling
* GoodAngelBadAngel: Dora and Cilia. More accurately, "nice idealistic fairy, snarky cynical fairy". You can choose which one speaks to [=NPCs=] in many dialogues.
* HeroicMime: Neither Mi nor Bob can speak.
* HiddenElfVillage: The pixie village. You can find lost pixies and bring them back to it.
* {{Invisibility}}: The purple power-up makes you invisible for a few seconds.
* OneHitPointWonder
* ParasolParachute: You can't actually use it, but one quest tasks you with finding Juni's umbrella from ''Knytt Stories''.
* {{Powerup}}: In the form of colored balls of light. Different colors confer different abilities, but only for a short time.
* RidiculouslyCuteCritter: ''Everyone''.
* SavePoint: 60 total. The game keeps track of how many you find.
* SuperDrowningSkills: Averted; Mi can walk through shallow pools of water without getting killed, and the only pools deeper than that have robots in them that will electrify the water and kill you.
* WallJump: Mi can climb walls and will stick to them as long as you don't press down or away from the wall.
* WarpZone: The Disorder.
* WideOpenSandbox: And probably a bigger one than both previous ''Knytt'' games put together!
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It makes the page upon its skin or else it gets the hose again.
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''Knytt Underground'' is the sequel to ''{{Knytt}}'' and ''KnyttStories'' by Nicklas '{{Nifflas}}' Nygren. It is the first game in the series to be sold commercially, and the first to appear on consoles.
Hundreds of years in the future, humans have vanished from the Earth and the planet's surface is believed to be uninhabitable. Various races of tiny creatures such as Sprites, Tails, Fairies, and Pixies (collectively known as "knytt") have established thriving societies in underground tunnel networks, often using remnants of human technology to their advantage. The game is divided into three chapters:
* Chapter 1: The player takes control of a mute Sprite named Mi, who wishes to travel to a Fairy Fountain where the Fairies will grant her wish to be able to speak.
* Chapter 2: Control switches to the ball from ''WithinADeepForest''
The game retains the classic {{Metroidvania}} gameplay of its predecessors, with the player guiding Mi through the underground to collect items, complete quests, and find and ring the Bells of Fate. Yes, quests: as you progress through the game you'll meet {{NPC}}s who may give you tasks to complete (usually finding an item or another NPC), often rewarding the player with more items to be used elsewhere. However, unlike ''Knytt Stories'', the items you collect generally don't give you new abilities; instead, you trade them to the gatekeepers who guard the Bells, allowing you access to them.
''Knytt Underground'' was released on December 18, 2012 on PlayStation3 and PlayStationVita, with PC, Mac, and Linux versions to follow soon after.
Hundreds of years in the future, humans have vanished from the Earth and the planet's surface is believed to be uninhabitable. Various races of tiny creatures such as Sprites, Tails, Fairies, and Pixies (collectively known as "knytt") have established thriving societies in underground tunnel networks, often using remnants of human technology to their advantage. The game is divided into three chapters:
* Chapter 1: The player takes control of a mute Sprite named Mi, who wishes to travel to a Fairy Fountain where the Fairies will grant her wish to be able to speak.
* Chapter 2: Control switches to the ball from ''WithinADeepForest''
The game retains the classic {{Metroidvania}} gameplay of its predecessors, with the player guiding Mi through the underground to collect items, complete quests, and find and ring the Bells of Fate. Yes, quests: as you progress through the game you'll meet {{NPC}}s who may give you tasks to complete (usually finding an item or another NPC), often rewarding the player with more items to be used elsewhere. However, unlike ''Knytt Stories'', the items you collect generally don't give you new abilities; instead, you trade them to the gatekeepers who guard the Bells, allowing you access to them.
''Knytt Underground'' was released on December 18, 2012 on PlayStation3 and PlayStationVita, with PC, Mac, and Linux versions to follow soon after.