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* HarderThanHard: So you've got levels out there that are rated "Hard" and "Very Hard", but then there's the "Lunatic" category for the nigh-impossible, only-the-most-experienced/crazy-players-should-ever-hope-to-win-this levels.
to:
* HarderThanHard: So you've got levels out there that are rated "Hard" and "Very Hard", but then there's the "Lunatic" category for the nigh-impossible, only-the-most-experienced/crazy-players-should-ever-hope-to-win-this levels. Xeia is this trope's champion.
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* ''An Underwater Adventure'': Survival horror platforming (no, really). An alternate take on ''VideoGame/WithinADeepForest'' where the ball never existed and has two parts -- once you finish the first run, go through it again for the second half. Also features multiple endings and some very nice puzzles.
to:
* ''An Underwater Adventure'': Survival horror platforming (no, really). platforming. An alternate take on ''VideoGame/WithinADeepForest'' where the ball never existed and has existed. Has two parts -- once you finish the first run, go through it again for the second half. Also features multiple endings and some very nice puzzles.endings.
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None
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A freeware platformer game by Nicklas "Creator/{{Nifflas}}" Nygren, creator of similar freeware platformers such as ''VideoGame/WithinADeepForest'' and the original ''VideoGame/{{Knytt}}''. Though it only comes with one full level and a tutorial, the game has an integrated level editor and new levels are very easy to install. Several additional official levels have been released (see below), and the game has a very active fan-made level community. Tons can be found on [[http://nifflas.ni2.se/forum/ Nifflas' forums]] and on [[http://knyttlevels.com/ knyttlevels.com]].
to:
A freeware platformer game by Nicklas "Creator/{{Nifflas}}" Nygren, creator of similar freeware platformers such as ''VideoGame/WithinADeepForest'' and the original ''VideoGame/{{Knytt}}''. Though it only comes with one full level and a tutorial, the game has an integrated level editor and new levels are very easy to install. Several additional official levels by Nifflas have been released (see below), and the game has a very active fan-made level community. Tons Tons of levels can be found on [[http://nifflas.ni2.se/forum/ Nifflas' forums]] and on [[http://knyttlevels.com/ knyttlevels.com]].
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alphabetizininging!
* ObviousBeta: {{Invoked|Trope}} by Nifflas in his level called [[ExactlyWhatItSaysOnTheTin "This Level is Unfinished"]].
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* ObviousBeta: {{Invoked|Trope}} by Nifflas in his level called [[ExactlyWhatItSaysOnTheTin "This Level is Unfinished"]].
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None
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* ObviousBeta: {{Invoked|Trope}} by Nifflas in his level called [[ExactlyWhatItSaysOnTheTin "This Level is Unfinished"]].
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And years later, I regret being making a critical comment I stuck in the description. Sorry if it offended anyone out there. And also I\'m pretty sure I did this unnecessarily redundant linking thing too. (Also, bit of natter correction and minor things)
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A freeware platformer game by Nicklas "Creator/{{Nifflas}}" Nygren, creator of similar freeware platformers such as ''VideoGame/WithinADeepForest'' and the original ''VideoGame/{{Knytt}}''. Though it only comes with one full level and a tutorial, the game has an integrated level editor and new levels are very easy to install. Several additional official levels have been released (see below), and the game has a very active fan-made level community. Tons can be found on [[http://nifflas.ni2.se/forum/ Nifflas']] [[http://nifflas.lpchip.nl/index.php?board=39.0 forums]] and on [[http://knyttlevels.com/ knyttlevels.com]] (though be aware of SturgeonsLaw).
to:
A freeware platformer game by Nicklas "Creator/{{Nifflas}}" Nygren, creator of similar freeware platformers such as ''VideoGame/WithinADeepForest'' and the original ''VideoGame/{{Knytt}}''. Though it only comes with one full level and a tutorial, the game has an integrated level editor and new levels are very easy to install. Several additional official levels have been released (see below), and the game has a very active fan-made level community. Tons can be found on [[http://nifflas.ni2.se/forum/ Nifflas']] [[http://nifflas.lpchip.nl/index.php?board=39.0 Nifflas' forums]] and on [[http://knyttlevels.com/ knyttlevels.com]] (though be aware of SturgeonsLaw).
com]].
Changed line(s) 23 (click to see context) from:
* HitboxDissonance: Averted. Hitboxes are pixel-perfect. That thing with the spikes that extend when you go near it? You can, in theory, go in between its spikes.[[labelnote:*]]In practice, however...not really.[[/labelnote]]
to:
* HitboxDissonance: Averted. Hitboxes are pixel-perfect. That thing with the spikes that extend when you go near it? You can, in theory, go in between its spikes.[[labelnote:*]]In practice, however... not really.[[/labelnote]]
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* SuperDrowningSkills: If Juni touches ''any'' liquid, she dies.
** Justified when the water is colored to look like lava or acid.
** Justified when the water is colored to look like lava or acid.
to:
* SuperDrowningSkills: If Juni touches ''any'' liquid, she dies.
**dies. Justified when the water is colored to look like lava or acid.
**
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* LongTitle: Nifflas seems to be fond of giving the music tracks for the bonus endings these...in nonsensical German! How's "Das Fluffmuffelgebrüggenmüskinegedanken" for a mouthful?
to:
* LongTitle: Nifflas seems to be fond of giving the music tracks for the bonus endings these... in nonsensical German! How's "Das Fluffmuffelgebrüggenmüskinegedanken" for a mouthful?
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** Pretty common among fan-made levels, as not everyone making them has English as their first language...and not everyone checks their spelling anyway. You're/your, to/too, and it's/its mistakes are certain to crop up (and irk the GrammarNazi in you).
to:
** Pretty common among fan-made levels, as not everyone making them has English as their first language... and not everyone checks their spelling anyway. You're/your, to/too, and it's/its mistakes are certain to crop up (and irk the GrammarNazi in you).
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what the heck happened to that edit reason
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?
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* EnemyDetectingRadar: The enemy detector powerup makes Juni glow red when she is near enemies, though for whatever reason it doesn't work on mechanical ones. It also makes her glow green near entrances to hidden passages (or at least if the creator of the level puts detector alerts by the entrances...).
to:
* EnemyDetectingRadar: The enemy detector powerup makes Juni glow red when she is near enemies, though for whatever some unexplained reason it doesn't work on mechanical ones. It also makes her glow green near entrances to hidden passages (or at least if the creator of the level puts detector alerts by the entrances...).
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lalalala
Changed line(s) 21 (click to see context) from:
* EnemyDetectingRadar: The enemy detector powerup makes Juni glow red when she is near enemies, though it doesn't work on mechanical ones. It also makes her glow green near entrances to hidden passages (or at least if the creator of the level puts detector alerts by the entrances...).
to:
* EnemyDetectingRadar: The enemy detector powerup makes Juni glow red when she is near enemies, though for whatever reason it doesn't work on mechanical ones. It also makes her glow green near entrances to hidden passages (or at least if the creator of the level puts detector alerts by the entrances...).
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* WallCrawl
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is anyone out there
* EnemyDetectingRadar: The enemy detector powerup makes Juni glow red when she is near enemies, though it doesn't work on mechanical ones. It also makes her glow green near entrances to hidden passages (or at least if the creator of the level puts detector alerts by the entrances...).
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** Juni in the original levels, and since this is her default look, a great deal of fan-made levels.
to:
** Juni in the original levels, and since this is her default default/"canon" look, a great deal of fan-made levels.
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tropin\'
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* AWinnerIsYou: If for whatever reason a level creator doesn't change the ending of their level from the default, then it has this. The default ending is just the black text of "You Win!" on a white background. May or may not infuriate the player.
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None
* FlipScreenScrolling
Changed line(s) 43 (click to see context) from:
* LongTitle: Nifflas seems to be fond of giving the music tracks for the bonus endings these...in German! How's "Das Fluffmuffelgebrüggenmüskinegedanken" for a mouthful?
to:
* LongTitle: Nifflas seems to be fond of giving the music tracks for the bonus endings these...in nonsensical German! How's "Das Fluffmuffelgebrüggenmüskinegedanken" for a mouthful?
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i don\'t even know how i got there
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* RuleThirtyFour: Or at least, [[http://www.petitionspot.com/petitions/kspr0n this]] exists...
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apparently he\'s got a page....
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* MushroomSamba: The level aptly titled ''[[http://www.youtube.com/watch?v=iGvZa3tiYwY Don't Eat the Mushroom]]''. If you do, you go through a series of trippy scenes from [[spoiler:the Burger King to ''VideoGame/{{Tetris}}'' and ''VideoGame/TheLegendOfZelda'', to teleporting crazily all over the screen, to the background being Creator/JimCarrey in the [[Series/SaturdayNightLive "Night at the Roxbury"]] skit, to pleading for help on Nifflas' forums and Juni climbing a giant version of herself.]]
to:
* MushroomSamba: The level aptly titled ''[[http://www.youtube.com/watch?v=iGvZa3tiYwY Don't Eat the Mushroom]]''. If you do, you go through a series of trippy scenes from [[spoiler:the [[spoiler:[[Advertising/TheBurgerKing the Burger King King]] to ''VideoGame/{{Tetris}}'' and ''VideoGame/TheLegendOfZelda'', to teleporting crazily all over the screen, to the background being Creator/JimCarrey in the [[Series/SaturdayNightLive "Night at the Roxbury"]] skit, to pleading for help on Nifflas' forums and Juni climbing a giant version of herself.]]
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dramatic sigh
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* [[OncePerEpisode Once per Le
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Elaboration. Admittedly, I can\'t make this jump. At all.
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** One word: ''Xeia''.
to:
** One word: ''Xeia''. The ''very first jump'' you have to make has to be ludicrously precise, and will probably take you an age to get past.
* [[OncePerEpisode Once per Le
* [[OncePerEpisode Once per Le
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I\'m probably annoying anyone watching this page
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* BubblyClouds
to:
* BubblyCloudsBubblyClouds: Probably the most notable level using this trope is ''Sky Flower'', which takes place entirely on a bunch of pretty clouds.
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* TheMaze
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* SceneryPorn
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* [[WomanInWhite Woman/Girl in White]]:
** Juni in the original levels, and since this is her default look, a great deal of fan-made levels.
** There is also a Knytt woman who wears a long white dress.
** Juni in the original levels, and since this is her default look, a great deal of fan-made levels.
** There is also a Knytt woman who wears a long white dress.
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yey
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[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/knyttstories_machine_8026.png]]
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truth
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A freeware platformer game by Nicklas "Creator/{{Nifflas}}" Nygren, creator of similar freeware platformers such as ''VideoGame/WithinADeepForest'' and the original ''VideoGame/{{Knytt}}''. Though it only comes with one full level and a tutorial, the game has an integrated level editor and new levels are very easy to install. Several additional official levels have been released (see below), and the game has a very active fan-made level community. Dozens can be found on Nifflas' [[http://nifflas.ni2.se/forum/ forums]] and on [[http://knyttlevels.com/ knyttlevels.com]].
to:
A freeware platformer game by Nicklas "Creator/{{Nifflas}}" Nygren, creator of similar freeware platformers such as ''VideoGame/WithinADeepForest'' and the original ''VideoGame/{{Knytt}}''. Though it only comes with one full level and a tutorial, the game has an integrated level editor and new levels are very easy to install. Several additional official levels have been released (see below), and the game has a very active fan-made level community. Dozens Tons can be found on Nifflas' [[http://nifflas.ni2.se/forum/ Nifflas']] [[http://nifflas.lpchip.nl/index.php?board=39.0 forums]] and on [[http://knyttlevels.com/ knyttlevels.com]].
com]] (though be aware of SturgeonsLaw).
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* SturgeonsLaw: There are ''a lot'' of levels uploaded on knyttlevels.com, and a bunch of them are buggy, unfinished, or are just plain uninteresting and uncreatively employ the default music and tilesets to the point of abuse. There are, however, also some really, ''really'' good levels that obviously had a lot of time and testing put into them. Newcomers wondering about which ones to try should probably go [[http://nifflas.lpchip.nl/index.php?topic=427.0 here]].
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I\'m editing this page way too much aren\'t I
Deleted line(s) 19 (click to see context) :
* HeroicMime: Juni, in the original levels and most others. Several fan levels avert this, though.
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to:
----
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* LongTitle: Nifflas seems to be fond of giving the music tracks for the bonus endings these. How's "Das Fluffmuffelgebrüggenmüskinegedanken" for a mouthful?
* MetroidVania: Most levels are like this.
* MetroidVania: Most levels are like this.
to:
* HarderThanHard: So you've got levels out there that are rated "Hard" and "Very Hard", but then there's the "Lunatic" category for the nigh-impossible, only-the-most-experienced/crazy-players-should-ever-hope-to-win-this levels.
* HeroicMime: Juni, in the original levels and most others. Several fan levels avert this, though.
* LongTitle: Nifflas seems to be fond of giving the music tracks for the bonus endingsthese. these...in German! How's "Das Fluffmuffelgebrüggenmüskinegedanken" for a mouthful?
*MetroidVania: {{Metroidvania}}: Most levels are like this.
* HeroicMime: Juni, in the original levels and most others. Several fan levels avert this, though.
* LongTitle: Nifflas seems to be fond of giving the music tracks for the bonus endings
*
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** One word: Xeia.
* [[OnceAnEpisode Once a Level]]: You ''will'' find an obstacle which can only be passed by running, one which can only be passed by double jumping, one which can only be passed with the umbrella...
* [[OnceAnEpisode Once a Level]]: You ''will'' find an obstacle which can only be passed by running, one which can only be passed by double jumping, one which can only be passed with the umbrella...
to:
** One word: Xeia.
''Xeia''.
*[[OnceAnEpisode [[OncePerEpisode Once a per Level]]: You ''will'' find an obstacle which can only be passed by running, one which can only be passed by double jumping, one which can only be passed with the umbrella...
*
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making the order a little more similar to how it is on Nifflas\' site, I guess
* ''This Level Is Unfinished'': ExactlyWhatItSaysOnTheTin, hilariously so.
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* ''This Level Is Unfinished'': ExactlyWhatItSaysOnTheTin, hilariously so.
to:
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and I had to type that out
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* LongTitle: Nifflas seems to be fond of giving the music tracks for the bonus endings these. How's "Das Fluffmuffelgebrüggenmüskinegedanken" for a mouthful?
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buh
Changed line(s) 49 (click to see context) from:
** Also: "It's '''[[StylisticSuck SECRIT]] ENDING! [[VerbalTic YAY!]]"
to:
** Also: "It's '''[[StylisticSuck SECRIT]] SECRIT]]''' ENDING! [[VerbalTic YAY!]]"
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None
Changed line(s) 46 (click to see context) from:
* OnceAnEpisode: You ''will'' find an obstacle which can only be passed by running, one which can only be passed by double jumping, one which can only be passed with the umbrella...
to:
* OnceAnEpisode: [[OnceAnEpisode Once a Level]]: You ''will'' find an obstacle which can only be passed by running, one which can only be passed by double jumping, one which can only be passed with the umbrella...umbrella...
* RougeAnglesOfSatin:
** Pretty common among fan-made levels, as not everyone making them has English as their first language...and not everyone checks their spelling anyway. You're/your, to/too, and it's/its mistakes are certain to crop up (and irk the GrammarNazi in you).
** Also: "It's '''[[StylisticSuck SECRIT]] ENDING! [[VerbalTic YAY!]]"
* RougeAnglesOfSatin:
** Pretty common among fan-made levels, as not everyone making them has English as their first language...and not everyone checks their spelling anyway. You're/your, to/too, and it's/its mistakes are certain to crop up (and irk the GrammarNazi in you).
** Also: "It's '''[[StylisticSuck SECRIT]] ENDING! [[VerbalTic YAY!]]"
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ah
Changed line(s) 3,4 (click to see context) from:
''Knytt Stories'' has been billed as an "environmental platformer". Though enemies and obstacles exist which can kill your character, a tiny humanoid named Juni (whose backstory tends to change even between the official levels), the ambient/playground levels tend to be the most popular, thanks to the gorgeous music and sprite packs - both the originals and those added by the level community.
to:
''Knytt Stories'' has been billed as an "environmental platformer". Though enemies and obstacles exist which can kill your character, a tiny humanoid named Juni (whose backstory tends to change even between the official levels), the ambient/playground levels tend to be the most popular, thanks to the gorgeous music and sprite packs - -- both the originals and those added by the level community.
Changed line(s) 8 (click to see context) from:
* ''An Underwater Adventure'': Survival horror platforming (no, really). An alternate take on ''VideoGame/WithinADeepForest'' where the ball never existed and has two parts - once you finish the first run, go through it again for the second half. Also features multiple endings and some very nice puzzles.
to:
* ''An Underwater Adventure'': Survival horror platforming (no, really). An alternate take on ''VideoGame/WithinADeepForest'' where the ball never existed and has two parts - -- once you finish the first run, go through it again for the second half. Also features multiple endings and some very nice puzzles.
Changed line(s) 38 (click to see context) from:
* EldritchAbomination: Heavily implied to be the "It" of Eric Colossal's unsettling level "It Waits".
to:
* EldritchAbomination: Heavily implied to be the "It" of Eric Colossal's unsettling level "It Waits".''It Waits''.
Changed line(s) 42,43 (click to see context) from:
* MushroomSamba: The level aptly titled [[http://www.youtube.com/watch?v=iGvZa3tiYwY "Don't Eat the Mushroom"]]. If you do, you go through a series of trippy scenes from [[spoiler:the Burger King to VideoGame/{{Tetris}} and VideoGame/TheLegendOfZelda, to teleporting all over the level, to the background being Creator/JimCarrey in the [[Series/SaturdayNightLive Night at the Roxbury]] skit, to pleading for help on Nifflas' forums and Juni climbing a giant version of herself.]]
* MythologyGag: The alternate endings of some of the Nifflas-created levels. One of them puts Juni at the beginning of ''WithinADeepForest''; another makes her reenact the opening cutscene of ''{{Knytt}}''. There's even ''An Underwater Adventure'', which puts you at the entrance of #modarchive, in a reference to Nifflas' first two games, ''#modarchive story'' and ''#modarchive story 2: Operator Status''.
* MythologyGag: The alternate endings of some of the Nifflas-created levels. One of them puts Juni at the beginning of ''WithinADeepForest''; another makes her reenact the opening cutscene of ''{{Knytt}}''. There's even ''An Underwater Adventure'', which puts you at the entrance of #modarchive, in a reference to Nifflas' first two games, ''#modarchive story'' and ''#modarchive story 2: Operator Status''.
to:
* MushroomSamba: The level aptly titled [[http://www.''[[http://www.youtube.com/watch?v=iGvZa3tiYwY "Don't Don't Eat the Mushroom"]]. Mushroom]]''. If you do, you go through a series of trippy scenes from [[spoiler:the Burger King to VideoGame/{{Tetris}} ''VideoGame/{{Tetris}}'' and VideoGame/TheLegendOfZelda, ''VideoGame/TheLegendOfZelda'', to teleporting crazily all over the level, screen, to the background being Creator/JimCarrey in the [[Series/SaturdayNightLive Night "Night at the Roxbury]] Roxbury"]] skit, to pleading for help on Nifflas' forums and Juni climbing a giant version of herself.]]
* MythologyGag: The alternate endings of some of the Nifflas-created levels. One of them puts Juni at the beginning of''WithinADeepForest''; ''VideoGame/WithinADeepForest''; another makes her reenact the opening cutscene of ''{{Knytt}}''.''VideoGame/{{Knytt}}''. There's even ''An Underwater Adventure'', which puts you at the entrance of #modarchive, in a reference to Nifflas' first two games, ''#modarchive story'' and ''#modarchive story 2: Operator Status''.
* MythologyGag: The alternate endings of some of the Nifflas-created levels. One of them puts Juni at the beginning of
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None
Changed line(s) 33 (click to see context) from:
* ArcWords: This is what happened next:
to:
* ArcWords: This "This is what happened next:next:"
* EldritchAbomination: Heavily implied to be the "It" of Eric Colossal's unsettling level "It Waits".
Changed line(s) 39 (click to see context) from:
* MetroidVania: most levels are like this.
to:
* MetroidVania: most Most levels are like this.
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more tweakin\'
Changed line(s) 41 (click to see context) from:
* MushroomSamba: The level aptly titled [[http://www.youtube.com/watch?v=iGvZa3tiYwY "Don't Eat the Mushroom"]]. If you do, you go through a series of trippy scenes from [[spoiler:the Burger King to VideoGame/{{Tetris}} and VideoGame/TheLegendOfZelda, to teleporting all over the level, to the background being JimCarrey in the [[SaturdayNightLive Night at the Roxbury]] skit, to posting help on Internet forums and the character climbing a giant version of herself.]]
to:
* MushroomSamba: The level aptly titled [[http://www.youtube.com/watch?v=iGvZa3tiYwY "Don't Eat the Mushroom"]]. If you do, you go through a series of trippy scenes from [[spoiler:the Burger King to VideoGame/{{Tetris}} and VideoGame/TheLegendOfZelda, to teleporting all over the level, to the background being JimCarrey Creator/JimCarrey in the [[SaturdayNightLive [[Series/SaturdayNightLive Night at the Roxbury]] skit, to posting pleading for help on Internet Nifflas' forums and the character Juni climbing a giant version of herself.]]
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Tweaks~
Changed line(s) 1,4 (click to see context) from:
A freeware platformer game by Nicklas '{{Nifflas}}' Nygren, creator of similar freeware platformers such as ''VideoGame/WithinADeepForest'' and the original ''VideoGame/{{Knytt}}''. Though it only comes with one full level and a tutorial, the game has an integrated level editor and new levels are very easy to install. Several additional official levels have been released (see below), and the game has a very active fan-made level community. Dozens can be found on Nifflas' [[http://nifflas.ni2.se/forum/ forums]] and on [[http://knyttlevels.com/ knyttlevels.com]].
Knytt Stories has been billed as an "environmental platformer". Though enemies and obstacles exist which can kill your character, a tiny humanoid named Juni (whose backstory tends to change even between the official levels), the ambient/playground levels tend to be the most popular, thanks to the gorgeous music and sprite packs - both the originals and those added by the level community.
Knytt Stories has been billed as an "environmental platformer". Though enemies and obstacles exist which can kill your character, a tiny humanoid named Juni (whose backstory tends to change even between the official levels), the ambient/playground levels tend to be the most popular, thanks to the gorgeous music and sprite packs - both the originals and those added by the level community.
to:
A freeware platformer game by Nicklas '{{Nifflas}}' "Creator/{{Nifflas}}" Nygren, creator of similar freeware platformers such as ''VideoGame/WithinADeepForest'' and the original ''VideoGame/{{Knytt}}''. Though it only comes with one full level and a tutorial, the game has an integrated level editor and new levels are very easy to install. Several additional official levels have been released (see below), and the game has a very active fan-made level community. Dozens can be found on Nifflas' [[http://nifflas.ni2.se/forum/ forums]] and on [[http://knyttlevels.com/ knyttlevels.com]].
Knytt Stories ''Knytt Stories'' has been billed as an "environmental platformer". Though enemies and obstacles exist which can kill your character, a tiny humanoid named Juni (whose backstory tends to change even between the official levels), the ambient/playground levels tend to be the most popular, thanks to the gorgeous music and sprite packs - both the originals and those added by the level community.
Changed line(s) 19,21 (click to see context) from:
* HeroicMime: Juni.
** Averted in several fan levels.
* HitboxDissonance: Averted. Hitboxes are pixel-perfect. That thing with the spikes that extend when you go near it? You can, in theory, go in between its spikes.[[hottip:*:In practice, not really.]]
** Averted in several fan levels.
* HitboxDissonance: Averted. Hitboxes are pixel-perfect. That thing with the spikes that extend when you go near it? You can, in theory, go in between its spikes.[[hottip:*:In practice, not really.]]
to:
* HeroicMime: Juni.
** AvertedJuni, in several the original levels and most others. Several fan levels.
levels avert this, though.
* HitboxDissonance: Averted. Hitboxes are pixel-perfect. That thing with the spikes that extend when you go near it? You can, in theory, go in between its spikes.[[hottip:*:In [[labelnote:*]]In practice, however...not really.]][[/labelnote]]
** Averted
* HitboxDissonance: Averted. Hitboxes are pixel-perfect. That thing with the spikes that extend when you go near it? You can, in theory, go in between its spikes.
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A freeware platformer game by Nicklas '{{Nifflas}}' Nygren, creator of similar freeware platformers such as WithinADeepForest and the original {{Knytt}}. Though it only comes with one full level and a tutorial, the game has an integrated level editor and new levels are very easy to install. Several additional official levels have been released (see below), and the game has a very active fan-made level community. Dozens can be found on Nifflas' [[http://nifflas.ni2.se/forum/ forums]] and on [[http://knyttlevels.com/ knyttlevels.com]].
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A freeware platformer game by Nicklas '{{Nifflas}}' Nygren, creator of similar freeware platformers such as WithinADeepForest ''VideoGame/WithinADeepForest'' and the original {{Knytt}}.''VideoGame/{{Knytt}}''. Though it only comes with one full level and a tutorial, the game has an integrated level editor and new levels are very easy to install. Several additional official levels have been released (see below), and the game has a very active fan-made level community. Dozens can be found on Nifflas' [[http://nifflas.ni2.se/forum/ forums]] and on [[http://knyttlevels.com/ knyttlevels.com]].
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* ''An Underwater Adventure'': Survival horror platforming (no, really). Has two parts - once you finish the first run, go through it again for the second half. Also features multiple endings and some very nice puzzles.
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* ''An Underwater Adventure'': Survival horror platforming (no, really). Has An alternate take on ''VideoGame/WithinADeepForest'' where the ball never existed and has two parts - once you finish the first run, go through it again for the second half. Also features multiple endings and some very nice puzzles.
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A freeware platformer game by Nicklas '{{Nifflas}}' Nygren, creator of similar freeware platformers such as WithinADeepForest and the original {{Knytt}}. Though it only comes with one full level and a tutorial, the game has an integrated level editor and new levels are very easy to install. Several additional official levels have been released (see below), and the game has a very active fan-made level community. Dozens can be found on Nifflas' [[http://nifflas.ni2.se/forum/ forums]] and on [[http://knyttlevels.com/ knyttlevels.com]].
Knytt Stories has been billed as an "environmental platformer". Though enemies and obstacles exist which can kill your character, a tiny humanoid named Juni (whose backstory tends to change even between the official levels), the ambient/playground levels tend to be the most popular, thanks to the gorgeous music and sprite packs - both the originals and those added by the level community.
Official levels (made by Nifflas) include:
* ''The Machine'': A puzzle platformer based around finding upgrades and exploring the world. Has a bonus ending if you find all four keys.
* ''A Strange Dream'': A huge, gorgeous WideOpenSandbox that can be finished in about half a dozen different ways. Contains some bonus material if you know where to look, and a secret MythologyGag ending.
* ''An Underwater Adventure'': Survival horror platforming (no, really). Has two parts - once you finish the first run, go through it again for the second half. Also features multiple endings and some very nice puzzles.
* ''Sky Flower'': Climb upwards, float downwards.
* ''Gustav's Daughter'': A relatively short level with more experimental graphics, mostly built around jumping/climbing skills.
* ''This Level Is Unfinished'': ExactlyWhatItSaysOnTheTin, hilariously so.
Available [[http://nifflas.ni2.se/index.php?page=Knytt+Stories here]].
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!!This game has examples of:
* ContinuitySnarl: Enforced given that most of the content of the game is fan-created.
* DoubleJump
* HeroicMime: Juni.
** Averted in several fan levels.
* HitboxDissonance: Averted. Hitboxes are pixel-perfect. That thing with the spikes that extend when you go near it? You can, in theory, go in between its spikes.[[hottip:*:In practice, not really.]]
* {{Hologram}}[=/=]{{Invisibility}}: The hologram powerup makes Juni invisible and plants a decoy hologram that attracts enemy bullets.
* InvisibleBlock: Some blocks aren't visible until you get close to them. Some blocks are visible but aren't actually platforms. Some blocks don't even exist unless you have a certain power-up. And some blocks aren't visible at all.
* MultipleChoicePast: Juni.
* OneHitPointWonder: Juni.
* ParasolParachute: Juni's most characteristic powerup.
* SavePoint
* SpikesOfDoom
* SuperDrowningSkills: If Juni touches ''any'' liquid, she dies.
** Justified when the water is colored to look like lava or acid.
* WallJump
!!In addition to the game itself, some levels have examples of:
* ArcWords: This is what happened next:
* {{Backtracking}}: Sometimes essential to complete the level.
* BonusDungeon
* BubblyClouds
* DeathIsASlapOnTheWrist
* GhibliHills
* MetroidVania: most levels are like this.
* MultipleEndings
* MushroomSamba: The level aptly titled [[http://www.youtube.com/watch?v=iGvZa3tiYwY "Don't Eat the Mushroom"]]. If you do, you go through a series of trippy scenes from [[spoiler:the Burger King to VideoGame/{{Tetris}} and VideoGame/TheLegendOfZelda, to teleporting all over the level, to the background being JimCarrey in the [[SaturdayNightLive Night at the Roxbury]] skit, to posting help on Internet forums and the character climbing a giant version of herself.]]
* MythologyGag: The alternate endings of some of the Nifflas-created levels. One of them puts Juni at the beginning of ''WithinADeepForest''; another makes her reenact the opening cutscene of ''{{Knytt}}''. There's even ''An Underwater Adventure'', which puts you at the entrance of #modarchive, in a reference to Nifflas' first two games, ''#modarchive story'' and ''#modarchive story 2: Operator Status''.
* NintendoHard: Some levels have multiple difficulty settings.
** One word: Xeia.
* OnceAnEpisode: You ''will'' find an obstacle which can only be passed by running, one which can only be passed by double jumping, one which can only be passed with the umbrella...
* SaveTheWorld
* WideOpenSandbox and possibly QuicksandBox
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Knytt Stories has been billed as an "environmental platformer". Though enemies and obstacles exist which can kill your character, a tiny humanoid named Juni (whose backstory tends to change even between the official levels), the ambient/playground levels tend to be the most popular, thanks to the gorgeous music and sprite packs - both the originals and those added by the level community.
Official levels (made by Nifflas) include:
* ''The Machine'': A puzzle platformer based around finding upgrades and exploring the world. Has a bonus ending if you find all four keys.
* ''A Strange Dream'': A huge, gorgeous WideOpenSandbox that can be finished in about half a dozen different ways. Contains some bonus material if you know where to look, and a secret MythologyGag ending.
* ''An Underwater Adventure'': Survival horror platforming (no, really). Has two parts - once you finish the first run, go through it again for the second half. Also features multiple endings and some very nice puzzles.
* ''Sky Flower'': Climb upwards, float downwards.
* ''Gustav's Daughter'': A relatively short level with more experimental graphics, mostly built around jumping/climbing skills.
* ''This Level Is Unfinished'': ExactlyWhatItSaysOnTheTin, hilariously so.
Available [[http://nifflas.ni2.se/index.php?page=Knytt+Stories here]].
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!!This game has examples of:
* ContinuitySnarl: Enforced given that most of the content of the game is fan-created.
* DoubleJump
* HeroicMime: Juni.
** Averted in several fan levels.
* HitboxDissonance: Averted. Hitboxes are pixel-perfect. That thing with the spikes that extend when you go near it? You can, in theory, go in between its spikes.[[hottip:*:In practice, not really.]]
* {{Hologram}}[=/=]{{Invisibility}}: The hologram powerup makes Juni invisible and plants a decoy hologram that attracts enemy bullets.
* InvisibleBlock: Some blocks aren't visible until you get close to them. Some blocks are visible but aren't actually platforms. Some blocks don't even exist unless you have a certain power-up. And some blocks aren't visible at all.
* MultipleChoicePast: Juni.
* OneHitPointWonder: Juni.
* ParasolParachute: Juni's most characteristic powerup.
* SavePoint
* SpikesOfDoom
* SuperDrowningSkills: If Juni touches ''any'' liquid, she dies.
** Justified when the water is colored to look like lava or acid.
* WallJump
!!In addition to the game itself, some levels have examples of:
* ArcWords: This is what happened next:
* {{Backtracking}}: Sometimes essential to complete the level.
* BonusDungeon
* BubblyClouds
* DeathIsASlapOnTheWrist
* GhibliHills
* MetroidVania: most levels are like this.
* MultipleEndings
* MushroomSamba: The level aptly titled [[http://www.youtube.com/watch?v=iGvZa3tiYwY "Don't Eat the Mushroom"]]. If you do, you go through a series of trippy scenes from [[spoiler:the Burger King to VideoGame/{{Tetris}} and VideoGame/TheLegendOfZelda, to teleporting all over the level, to the background being JimCarrey in the [[SaturdayNightLive Night at the Roxbury]] skit, to posting help on Internet forums and the character climbing a giant version of herself.]]
* MythologyGag: The alternate endings of some of the Nifflas-created levels. One of them puts Juni at the beginning of ''WithinADeepForest''; another makes her reenact the opening cutscene of ''{{Knytt}}''. There's even ''An Underwater Adventure'', which puts you at the entrance of #modarchive, in a reference to Nifflas' first two games, ''#modarchive story'' and ''#modarchive story 2: Operator Status''.
* NintendoHard: Some levels have multiple difficulty settings.
** One word: Xeia.
* OnceAnEpisode: You ''will'' find an obstacle which can only be passed by running, one which can only be passed by double jumping, one which can only be passed with the umbrella...
* SaveTheWorld
* WideOpenSandbox and possibly QuicksandBox
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