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* ThreeStatSystem: The game has Body (governs health, energy, and physical damage), Senses (governs critical hits and ActionInitiative), and Mind (governs energy and magical damage), each corresponding to one of the FighterMageThief archetypes. Each character and class has a base amount of each stat which can be further modified by equipment.

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* MagicKnight: The Paladin and Druid stand out in particular.

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* MagicKnight: The Paladin and Druid stand out in particular. The Paladin is a CombatMedic that can also function well as a tank, and the Druid can boost their body stat temporarily, inflict stun to a row of enemies, and negate damage to a party member.


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* WakeUpCallBoss: The Troll might be a SkippableBoss if you pay 15000 gold, but if you don't, he'll be difficult to defeat as he has health regeneration, deals a lot of damage, and has high Body attribute, that resists statuses that require Body roll failures to inflict them.
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* SkippableBoss: The Troll can be skipped if you're willing to pay 15000 Gold. Otherwise, you must defeat him, which definitely won't be easy. The GM lampshades that it is better to bribe him.



* {{Wutai}}: Ori-Gami, is most likely based on a mix of Feudal Japan and China, as it also features monsters such as Oni.

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* {{Wutai}}: Ori-Gami, is most likely based on a mix of Feudal Japan and China, as it also features monsters such as Oni.Oni.
* WolfpackBoss: In a certain Sidequest later, turns out that [[spoiler: The Troll brought up friends, meaning you'll have fight three of them.]]

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** TokenRichStudent: The Rich Kid's special ability grants him extra gold earned from quests and battles.



** TokenRichStudent: The Rich Kid's special ability grants him extra gold earned from quests and battles.

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* BigBad: The Paper Knight, complete with BeardOfEvil, is the nemesis who contends with our players.

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* BigBad: The Paper Knight, complete with BeardOfEvil, is the nemesis who contends with our players. Or at least that it seems, as [[spoiler: the DM actually started the conflict because he prefers to rather play the 1st edition.]]



* ExtraTurn: The Druid's passive ability.

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* ExtraTurn: The Druid's passive ability.ability has a chance of granting them a bonus action per round, in addition to increasing their initiative.



* HopelessBossFight: At a certain quest, once you reach Mountains of Ascent, you'll fight the Paper Knight and his gang. While his gang members can be technically knocked out, the Paper Knight himself has almost hundred thousands of health in which no way you'll be able to cut through in time, not to forget that he could just do so much damage that he could just kill your party members in a single hit.



* StatusEffects: There are 7 of them in total, and usually are recovered from by successfully making a saving throw of a certain attribute at the start of each turn. Being able to somehow inflict all statuses on one enemy inflicts "Sudden Death", which will [[OneHitKill instantly kill]] them.
** '''Stun''', which causes the character to lose a turn, and will automatically fail all attribute rolls until recovered from automatically after losing a turn.
** '''[[ManOnFire Burn]]''', which deals constant damage per turn until recovered from. Multiple sources of Burn will stack to increase damage taken until recovered from. Saving Throw: Senses
** '''Wound''', which causes the character to take damage each turn, halved each turn afterwards. Wound can be stacked in the same way as Burn. Any health restoration to a character under this status will reduce the Wound amount instead of recovering health. Saving Throw: Body
** '''[[BlindedByRage Rage]]''', which prevents the user from doing anything but using a basic attack. Saving Throw: Mind
** '''Confusion''', which makes any action from the character to randomly select target (including allies and self), unless the action can only affect themselves. Saving Throw: Mind
** Weakness, which halves the character's damage dealt, and prevent them from dealing critical hits. Saving Throw: Body.
** '''[[UniversalPoison Poison]]''', which drains Energy per turn and halves its amount afterwards, unless Energy runs out, in which the character starts losing Health instead. [[note]]This does not apply to Monsters as they have no "Energy" and can use abilities as they want, so they will take Health damage per turn if failing the roll.[[note]]. Any Energy recovery will be nullified to reduce poison. Poison can stack upon re-infliction, similarly to Burn and Wound. Saving Throw: Body



* {{Wutai}}: Ori-Gami.

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* VillainForgotToLevelGrind: Several bosses that you fought on main story quests might reappear again as sidequest bosses, but their stats remain the same as before. This can be egregious on the case of Deno Fevil, who previously serves as a WakeUpCallBoss, and by the time you have to defeat him again, your party will be likely much stronger than before.
* {{Wutai}}: Ori-Gami.Ori-Gami, is most likely based on a mix of Feudal Japan and China, as it also features monsters such as Oni.
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* PandaingToTheAudience: Xe Na, master of the Monks of Na. [[spoiler:Her father and predecessor Ex Na is one too.]]
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* FighterMageThief: Aside from the classes themselves, the three main stats each correspond to one archetype (Body for Fighters, Senses for Thieves, and Mind for Mages).


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** PomPomGirl: The Cheerleader's special ability allows the party to recover Health and Energy whenever she uses the defend command.
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* NiceHat: Every class in the game is represented by one. The Paper Knight and his gang have origami hats.
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** TheCheerleader: Her special ability allows the party to recover Health and Energy whenever she uses the defend command.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/knights_of_pen_and_paper_2.jpg]]
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''Knights of Pen and Paper 2'' is a sequel to the game ''VideoGame/KnightsOfPenAndPaper'', the second entry in the ''VideoGame/OfPenAndPaper'' published by Creator/ParadoxInteractive. Creator/KyyStudios took over development of this sequel. It was released on May 13, 2015 for iOS and Android, and on October 20, 2015 for Windows, Mac OS X, and Linux through Steam.

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''Knights of Pen and Paper 2'' 2'', called ''Knights of Pen and Paper II'' on the StartScreen, is a sequel to the game ''VideoGame/KnightsOfPenAndPaper'', the second entry in the ''VideoGame/OfPenAndPaper'' published by Creator/ParadoxInteractive. Creator/KyyStudios took over development of this sequel. It was released on May 13, 2015 for iOS and Android, and on October 20, 2015 for Windows, Mac OS X, and Linux through Steam.
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''Knights of Pen and Paper 2'' is a sequel to the game ''VideoGame/KnightsOfPenAndPaper'', both published by Creator/ParadoxInteractive. KYY Studios took over development of this sequel. It was released on May 13, 2015 for iOS and Android, and on October 20, 2015 for Windows, Mac OS X, and Linux through Steam.

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''Knights of Pen and Paper 2'' is a sequel to the game ''VideoGame/KnightsOfPenAndPaper'', both the second entry in the ''VideoGame/OfPenAndPaper'' published by Creator/ParadoxInteractive. KYY Studios Creator/KyyStudios took over development of this sequel. It was released on May 13, 2015 for iOS and Android, and on October 20, 2015 for Windows, Mac OS X, and Linux through Steam.
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* OnceUponATime: The first words of the game:
--> Once upon a time in the world of Paperos...

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''Knights of Pen and Paper 2'' is a sequel to the game ''Knights of Pen and Paper'', both published by Creator/ParadoxInteractive. KYY Studios took over development of this sequel. It was released on May 13, 2015 for iOS and Android, and on October 20, 2015 for Windows, Mac OS X, and Linux through Steam.

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''Knights of Pen and Paper 2'' is a sequel to the game ''Knights of Pen and Paper'', ''VideoGame/KnightsOfPenAndPaper'', both published by Creator/ParadoxInteractive. KYY Studios took over development of this sequel. It was released on May 13, 2015 for iOS and Android, and on October 20, 2015 for Windows, Mac OS X, and Linux through Steam.


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* AllegedlyFreeGame: A slightly downplayed version with the free mobile version. Instead of locking content behind gold purchases, most locked content is unlocked with gems that can either be bought as in-app purchases, or be very slowly acquired through watching sponsored videos.

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* GeekPhysiques: Like in the original, the DM is chubby and pimply, though the more detailed graphics make it clearer.



* NiceHat: Every class in the game is represented by one. The Paper Knight and his gang have origami hats.



** TheGoth: Her special ability allows her to be revived without paying gold.

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** TheGoth: {{Goth}}: Her special ability allows her to be revived without paying gold.


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* ATasteOfPower: The game starts you off in control of the Level 99 Paper Knight curb-stomping a Tarasque. Lampshaded, of course.
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* BTeamSequel: Unlike its prequel and SpiritualSuccessor, this installment was developed by Finland-based KYY Games.
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''Knights of Pen and Paper 2'' is a sequel to the game ''Knights of Pen and Paper'', both published by Creator/ParadoxInteractive. KYY Studios took over development of this sequel. It was released on May 13, 2015 for iOS and Android, and on October 20, 2015 for Windows, Mac OS X, and Linux through Steam.

As in the original game, the sequel allows the player to control the game master and two to five players in a send-up of a fantasy game campaign, with twists here and there. The FramingDevice is that the GameMaster, after a disastrous session with a 2nd Edition-playing {{Munchkin}}, decides to get his friends to play a 1st Edition campaign with him.

Gameplay is largely the same as in the original, though with many tweaks: players now pick a race (human, elf, or dwarf) in addition to their character and class, and three primary attributes (Body, Senses, and Mind) are now present, which govern secondary attributes that previously were determined by equipment and skills.

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!!This game provides examples of:

* ActionInitiative: The Initiative stat makes it likelier for a character to act first, and is tied to the Senses attribute. Notably, Thieves, Hunters, and Druids all have a passive ability that increases their Initiative.
* ArmorAndMagicDontMix: With the exception of some special armors (as well as the Cloth Armor in the mobile version), body armor lowers its wielder's Energy in exchange for hefty damage resistance, making it a poor choice for mages and other skill-reliant characters. The Rocker however ignores Energy penalties from equipment, making him a good candidate for MagicKnight classes.
* BareFistedMonk: Monks have a skill that increases their damage output for every empty hand slot. Combine with the Jock's extra hand slot for a strong fighter.
* BTeamSequel: Unlike its prequel and SpiritualSuccessor, this installment was developed by Finland-based KYY Games.
* BigBad: The Paper Knight, complete with BeardOfEvil, is the nemesis who contends with our players.
* BoringButPractical: The Cleric, despite having little offensive presence, is a must-have for nearly every party due to their ability to restore Health and Energy for the party.
* DrawAggro: The Threat stat makes characters with a high amount of it be likelier to take damage, and is tied to the Body attribute. In particular, Warriors have two abilities that increase their Threat, Paladins have one, and Ninja have one that ''decreases'' their Threat.
* ExtraTurn: The Druid's passive ability.
* FireIceLightning: The Mage's skill list: Frostbite (ice-based, deals heavy damage and stuns a single target), Fireball (fire-based, deals moderate damage and inflicts Burn on surrounding targets), and Chain Lightning (lightning-based, deals moderate damage to a row of targets).
* InstantAwesomeJustAddNinjas: The Ninja class (which is the first class you can unlock through playing the game) is present.
* ItemCrafting: Replaces the Blacksmith as the way to upgrade or create new equipment.
* JackOfAllStats: The Druid class has even modifiers for all three attributes. In addition, they have a buff skill, an offensive skill, and a debuff skill.
* MagicKnight: The Paladin and Druid stand out in particular.
* TheManBehindTheMan: [[spoiler: The DM himself. Downplayed, however, in that he's an AntiVillain at worst who simply wanted to continue playing the 1st Edition.]]
* NoCelebritiesWereHarmed: Natch. The Alchemist resembles Mario and the kappas from the Ori-Gami campaign are thinly veiled Ninja Turtles, for starters.
* PandaingToTheAudience: Xe Na, master of the Monks of Na. [[spoiler:Her father and predecessor Ex Na is one too.]]
* SchoolTropes: The characters this time are a Breakfast Club-esque group of students. In particular:
** TheCheerleader: Her special ability allows the party to recover Health and Energy whenever she uses the defend command.
** ForeignExchangeStudent: Added in an update; his special ability grants him added experience.
** TheGoth: Her special ability allows her to be revived without paying gold.
** LovableJock: The Jock has an extra hand slot, allowing him to be an excellent frontline character.
** TokenRichStudent: The Rich Kid's special ability grants him extra gold earned from quests and battles.
* {{Wutai}}: Ori-Gami.

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