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How has nobody typed this up yet? It's a thing that's been bugging me ever since Kirby Fighters 2 was released and, last I checked, was even a thing in Kirby Fighters Deluxe...somewhat.

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** Invincibility frames after getting hit are practically non-existent. Makes sense against other Kirbys...not so much against bosses. In ''Kirby Fighters Deluxe'', a brief second of invincibility is given after getting hit by a boss' attack, however in ''Kirby Fighters 2'', that is not the case.
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It actually occurs in chapter 3, not 4.


* ATwinkleInTheSky: Dedede goes out like this when defeated in ''Deluxe''[='s=] single-player mode. It happens again in the Story Mode of ''Fighters 2'', after Dedede and Meta Knight are defeated in battle in the Final Chapter and blasted by the Buddy Star Blaster. Before then, Meta Knight makes one when he flies off after Chapter 4.

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* ATwinkleInTheSky: Dedede goes out like this when defeated in ''Deluxe''[='s=] single-player mode. It happens again in the Story Mode of ''Fighters 2'', after Dedede and Meta Knight are defeated in battle in the Final Chapter and blasted by the Buddy Star Blaster. Before then, Meta Knight makes one when he flies off after Chapter 4.3.
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** In ''Fighters 2'', there's [[spoiler:the final forms of your rivals, "Waning Crescent Masked Dedede & Waxing Crescent Masked Meta Knight". It's so long that the name under their health bar cuts the 'Masked' from both.]]

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** In ''Fighters 2'', there's [[spoiler:the final forms of your rivals, "Waning Crescent Masked Dedede & Waxing Crescent Masked Meta Knight". It's so long that the name under their health bar cuts the 'Masked' 'Crescent' from both.]]
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** TheArtifact: Shadow Kirby was an [[SNKBoss SNK]] MirrorBoss in the original sub-game, but fighting a "boss" that acts the same as a player character (taking knockback, using AI instead of a preset routine, etc) became this after ''Deluxe'' introduced boss battles that act like standard Kirby fare. He stands out even more in the story mode of ''Fighters 2'' as an inversion of DualBoss against the mode's entire theme, although Single-Handed Mode is more like a traditional fighting game's arcade mode and retains Shadow Kirby as a fitting mirror match at the end.

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** * TheArtifact: Shadow Kirby was an [[SNKBoss SNK]] MirrorBoss in the original sub-game, but fighting a "boss" that acts the same as a player character (taking knockback, using AI instead of a preset routine, etc) became this after ''Deluxe'' introduced boss battles that act like standard Kirby fare. He stands out even more in the story mode of ''Fighters 2'' as an inversion of DualBoss against the mode's entire theme, although Single-Handed Mode is more like a traditional fighting game's arcade mode and retains Shadow Kirby as a fitting mirror match at the end.

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** TheArtifact: Shadow Kirby was an [[SNKBoss SNK]] MirrorBoss in the original sub-game, but fighting a "boss" that acts the same as a player character (taking knockback, using AI instead of a preset routine, etc) became this after ''Deluxe'' introduced boss battles that act like standard Kirby fare. He stands out even more in the story mode of ''Fighters 2'' as an inversion of DualBoss against the mode's entire theme, although Single-Handed Mode is more like a traditional fighting game's arcade mode and retains Shadow Kirby as a fitting mirror match at the end.



* DemotedToExtra: Shadow Kirby, the original FinalBoss of the single-player mode in the original sub-game, is reduced to a cosmetic option in ''Deluxe''. This is reversed in ''Fighters 2'', where Shadow Kirby is a major boss in Story Mode.

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* DemotedToExtra: Shadow Kirby, the original FinalBoss of the single-player mode in the original sub-game, is reduced to a cosmetic option in ''Deluxe''. This is reversed in ''Fighters 2'', where Shadow Kirby is a major boss in Story Mode and is your final challenge in Single-Handed Mode.



* DualBoss: ''Kirby Fighters 2'' has these in its Story Mode: Twin Woods, Duo Edge, and the team of Dedede and Meta Knight. The latter even specializes in {{combination attack}}s.

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* DualBoss: ''Kirby Fighters 2'' has these in its Story Mode: Twin Woods, Duo Edge, and the team of Dedede and Meta Knight. The latter even specializes in {{combination attack}}s. If anything, Shadow Kirby stands out for being the only solo boss.



** In ''Fighters 2'', there's [[spoiler:the final forms of your rivals, "Waning Crescent Masked Dedede & Waxing Crescent Masked Meta Knight". It's so long that the name under their health bar cuts the 'Masked' from both.]]



* TrainingStage: There's a training mode in ''Fighters 2'' where you can beat up two immobile opponents in a stage which has walls with a blue and white square pattern.

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* TrainingStage: There's a training mode in ''Fighters 2'' where you can beat up two immobile opponents in a stage which has walls with a blue and white square pattern.pattern, a reference to ''Kirby 64''.



* ATwinkleInTheSky: Dedede goes out like this when defeated in ''Deluxe''[='s=] single-player mode. It happens again in the Story Mode of ''Fighters 2'', after Dedede and Meta Knight are defeated in battle in the Final Chapter and blasted by the Buddy Star Blaster.

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* ATwinkleInTheSky: Dedede goes out like this when defeated in ''Deluxe''[='s=] single-player mode. It happens again in the Story Mode of ''Fighters 2'', after Dedede and Meta Knight are defeated in battle in the Final Chapter and blasted by the Buddy Star Blaster. Before then, Meta Knight makes one when he flies off after Chapter 4.

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-->'''Kracko:''' YOU...! Did you think I'd forget? [[VideoGame/KirbysAdventure The time you smashed into me with your Hi-Jump!]] [[VideoGame/KirbySuperStar That time I was betrayed by Helpers!]] [[VideoGame/KirbySqueakSquad Or when I was replaced by that mechanical cloud!]] I-I... Sniff... there's something in my eye...”

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-->'''Kracko:''' --->'''Kracko:''' YOU...! Did you think I'd forget? [[VideoGame/KirbysAdventure The time you smashed into me with your Hi-Jump!]] [[VideoGame/KirbySuperStar That time I was betrayed by Helpers!]] [[VideoGame/KirbySqueakSquad Or when I was replaced by that mechanical cloud!]] I-I... Sniff... there's something in my eye...”
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** In ''Fighters 2'', Shadow Kirby is suggested to be the guardian of the Mirror World far above in the sky; an explicit reference to the role he played in ''VideoGame/KirbyAndTheAmazingMirror''.
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* WaveMotionGun: The Team Cannon in 'Deluxe''. With one Kirby manning it, it slowly shoots out small electric bursts like a BB gun. When two Kirbys get on it, it turns into this, complete with a dramatic pause and zoom-in effect with music, followed by a massive laser that deals critical damage to any opposing Kirby in the way. Getting three Kirbys on it just amps up the damage even further. ''Fighters 2's'' Buddy Star Blaster also falls under this category, provided the team manning it can hit their opponent(s).

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* WaveMotionGun: The Team Cannon in 'Deluxe''.''Deluxe''. With one Kirby manning it, it slowly shoots out small electric bursts like a BB gun. When two Kirbys get on it, it turns into this, complete with a dramatic pause and zoom-in effect with music, followed by a massive laser that deals critical damage to any opposing Kirby in the way. Getting three Kirbys on it just amps up the damage even further. ''Fighters 2's'' Buddy Star Blaster also falls under this category, provided the team manning it can hit their opponent(s).
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* TurnsRed: Defeating the Combo Dededes accompanying the King will cause this to happen, which is indicated by him doubling in size and completely replacing his entire old moveset with a far deadlier one.
* ATwinkleInTheSky: Dedede goes out like this when defeated in ''Deluxe''[='s=] single-player mode.
* WaveMotionGun: The Team Cannon in 'Deluxe''. With one Kirby manning it, it slowly shoots out small electric bursts like a BB gun. When two Kirbys get on it, it turns into this, complete with a dramatic pause and zoom-in effect with music, followed by a massive laser that deals critical damage to any opposing Kirby in the way. Getting three Kirbys on it just amps up the damage even further.

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* TurnsRed: Defeating the Combo Dededes accompanying the King will cause this to happen, which is indicated by him doubling in size and completely replacing his entire old moveset with a far deadlier one.
one. Twin Woods and Duo Edge in ''Fighters 2'' also have desperation modes.
* ATwinkleInTheSky: Dedede goes out like this when defeated in ''Deluxe''[='s=] single-player mode.
mode. It happens again in the Story Mode of ''Fighters 2'', after Dedede and Meta Knight are defeated in battle in the Final Chapter and blasted by the Buddy Star Blaster.
* WaveMotionGun: The Team Cannon in 'Deluxe''. With one Kirby manning it, it slowly shoots out small electric bursts like a BB gun. When two Kirbys get on it, it turns into this, complete with a dramatic pause and zoom-in effect with music, followed by a massive laser that deals critical damage to any opposing Kirby in the way. Getting three Kirbys on it just amps up the damage even further. ''Fighters 2's'' Buddy Star Blaster also falls under this category, provided the team manning it can hit their opponent(s).
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* DoubleUnlock: In ''Kirby Fighters 2'', you can unlock rare hats for Sword, Beam, and Staff based on the Three Mage Sisters from ''Kirby Star Allies''. In the case of the Francisca Style, however, you must have Beam itself unlocked (which is achieved by reaching Fighters Rank 10) before you are notified that the hat is unlocked.

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* DoubleUnlock: In ''Kirby Fighters 2'', you can unlock rare hats for Sword, Beam, and Staff based on the Three Mage Sisters from ''Kirby Star Allies''.Allies'' as an OldSaveBonus. In the case of the Francisca Style, however, you must have Beam itself unlocked (which is achieved by reaching Fighters Rank 10) before you are notified that the hat is unlocked.
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* DoubleUnlock: In ''Kirby Fighters 2'', you can unlock rare hats for Sword, Beam, and Staff based on the Three Mage Sisters from ''Kirby Star Allies''. In the case of the Francisca Style, however, you must have Beam itself unlocked (which is achieved by reaching Fighters Rank 10) before you are notified that the hat is unlocked.


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* PromotedToPlayable: As King Dedede first appeared in ''Deluxe'' as a boss character, the sequel makes him playable.
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Like the original ''Kirby Fighters'', ''Deluxe'' takes the MascotFighter concept and mechanics of the ''VideoGame/SuperSmashBros'' franchise and essentially applies it to Kirby and his various Copy Abilities, allowing players to duel to the death on a variety of stages from Kirby's history with one of 10 Abilities (plus Beetle and Bell via OldSaveBonus). ''Deluxe'' additionally adds an expanded single-player campaign with new boss fights and extra NintendoHard difficulties, as well as [[AndYourRewardIsClothes various optional cosmetics]] for Copy Abilities and a Team option for [=2v2=] or [=3v1=] fights in local multiplayer.

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Like the original ''Kirby Fighters'', ''Deluxe'' takes the MascotFighter PlatformFighter concept and mechanics of the ''VideoGame/SuperSmashBros'' franchise and essentially applies it to Kirby and his various Copy Abilities, allowing players to duel to the death on a variety of stages from Kirby's history with one of 10 Abilities (plus Beetle and Bell via OldSaveBonus). ''Deluxe'' additionally adds an expanded single-player campaign with new boss fights and extra NintendoHard difficulties, as well as [[AndYourRewardIsClothes various optional cosmetics]] for Copy Abilities and a Team option for [=2v2=] or [=3v1=] fights in local multiplayer.
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* BashBrothers: King Dedede and Meta Knight become these in ''Kirby Fighters 2''.


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* EndGamePlus: Clearing Chapter 4 of Story Mode in ''Kirby Fighters 2'' unlocks the Final Chapter after the credits have rolled, as well as Meta Knight as a PlayerCharacter and the Stage of Destined Rivals. Clearing the Final Chapter unlocks King Dedede and the Stage of the Partners Who Shook the Heavens.
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Single-Handed Mode is actually just Single Player from the previous two Kirby Fighters games.


On September 24th, 2020, a sequel to ''Kirby Fighters Deluxe'', aptly named ''Kirby Fighters 2'', was revealed and released for the UsefulNotes/NintendoSwitch. Much like fellow game ''VideoGame/SuperKirbyClash'', ''2'' now features the use of the ''VideoGame/KirbyStarAllies'' engine and graphical style; in addition to the return of most of the content from ''Deluxe'', the sequel adds new Stages, items, cosmetics, an expanded roster (including some of Kirby's friends from ''Star Allies'' and the brand-new Wrestler Ability), and a significant expansion to the game's base modes, including a Rank system, an all-new Story campaign and a "one-handed" gameplay mode where players use extremely simplified controls and mow down a gauntlet of increasingly-challenging foes.

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On September 24th, 2020, a sequel to ''Kirby Fighters Deluxe'', aptly named ''Kirby Fighters 2'', was revealed and released for the UsefulNotes/NintendoSwitch. Much like fellow game ''VideoGame/SuperKirbyClash'', ''2'' now features the use of the ''VideoGame/KirbyStarAllies'' engine and graphical style; in addition to the return of most of the content from ''Deluxe'', the sequel adds new Stages, items, cosmetics, an expanded roster (including some of Kirby's friends from ''Star Allies'' and the brand-new Wrestler Ability), and a significant expansion to the game's base modes, including a Rank system, an all-new Story campaign and a "one-handed" gameplay mode "Single-Handed Mode" where players use extremely simplified controls and mow down a gauntlet of increasingly-challenging foes.
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Added an example.

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* TrainingStage: There's a training mode in ''Fighters 2'' where you can beat up two immobile opponents in a stage which has walls with a blue and white square pattern.
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Added an example.

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* RPGElements: In the second game's Story mode, after you win a fight, you get to pick one of three items. Items may increase your max health, attack, and other stats which last until you reach the summit.
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* ArtifactOfDoom: [[spoiler:The true final boss of ''Fighters 2'' is Waning Mask Dedede and Waxing Masked Meta Knight, which is King Dedede and Meta Knight using the Masks of Dark Bonds in an effort to defeat Kirby.]]

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* ArtifactOfDoom: [[spoiler:The true final boss of ''Fighters 2'' is Waning Mask Crescent Masked Dedede and Waxing Crescent Masked Meta Knight, which is King Dedede and Meta Knight using the Masks of Dark Bonds in an effort to defeat Kirby.]]
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Shadow Kirby doesn't have that medley as his only battle music.


** In ''Fighters 2'', Shadow Kirby has a medley of themes from ''VideoGame/KirbyAndTheAmazingMirror'', while the TrueFinalBoss has a medley of various King Dedede and Meta Knight themes from across the series.

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** In ''Fighters 2'', Shadow Kirby (in Story Mode's Final Chapter and Very Hard of Single-Handed Mode) has a medley of themes from ''VideoGame/KirbyAndTheAmazingMirror'', while the TrueFinalBoss has a medley of various King Dedede and Meta Knight themes from across the series.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/61b0c5fggul.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/switch_kirbyfighters2_hero.jpg]]

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* {{Medley}}: [[https://www.youtube.com/watch?v=SPSQV7kT4PU History of Dedede]] from ''Kirby Fighters Deluxe'' pays tribute to the King, mixing his themes from ''VideoGame/KirbysDreamLand'', ''VideoGame/KirbysAdventure'', ''Kirby's Dream Course'', and a remix of "The Masked King" from ''[[VideoGame/KirbySuperStar Kirby Super Star Ultra]]'' into one track. An [[{{Retraux}} 8-bit]] version of "The Masked King"'s opening is even thrown in at the start.

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* {{Medley}}: {{Medley}}:
**
[[https://www.youtube.com/watch?v=SPSQV7kT4PU History of Dedede]] from ''Kirby Fighters Deluxe'' pays tribute to the King, mixing his themes from ''VideoGame/KirbysDreamLand'', ''VideoGame/KirbysAdventure'', ''Kirby's Dream Course'', and a remix of "The Masked King" from ''[[VideoGame/KirbySuperStar Kirby Super Star Ultra]]'' into one track. An [[{{Retraux}} 8-bit]] version of "The Masked King"'s opening is even thrown in at the start.start.
** In ''Fighters 2'', Shadow Kirby has a medley of themes from ''VideoGame/KirbyAndTheAmazingMirror'', while the TrueFinalBoss has a medley of various King Dedede and Meta Knight themes from across the series.



** In ''Fighters 2'', having ''Star Allies'' data unlocks a Flamberge outfit for Sword, while having ''Super Kirby Clash'' data unlocks a Sword Hero outfit for the same ability.

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** In ''Fighters 2'', having ''Star Allies'' data unlocks a outfits based on the Three Mage-Sisters (Francisca for Beam, Flamberge outfit for Sword, and Zan Partizanne for Staff), while having ''Super Kirby Clash'' data unlocks a Sword Hero outfit for the same ability.Sword.
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* ArtifactOfDoom: [[spoiler:The true final boss of ''Fighters 2'' is Waning Mask Dedede and Waxing Masked Meta Knight, Dedede and Meta Knight using the Masks of Dark Bonds to defeat Kirby.]]

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* ArtifactOfDoom: [[spoiler:The true final boss of ''Fighters 2'' is Waning Mask Dedede and Waxing Masked Meta Knight, which is King Dedede and Meta Knight using the Masks of Dark Bonds in an effort to defeat Kirby.]]
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* WrestlerInAllOfUs: ''Fighters 2'' introduces the Wrestler ability to the series. It essentially works as a souped-up version of Backdrop and Suplex from other games, specializing in grab attacks but having a greater variety of non-grab attacks than Suplex.

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* OldSaveBonus: You must have ''Triple Deluxe'' data with its [=StreetPass=] function enabled to unlock the Bell and Beetle abilities in ''Deluxe''.

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* OldSaveBonus: OldSaveBonus:
**
You must have ''Triple Deluxe'' data with its [=StreetPass=] function enabled to unlock the Bell and Beetle abilities in ''Deluxe''.''Deluxe''.
** In ''Fighters 2'', having ''Star Allies'' data unlocks a Flamberge outfit for Sword, while having ''Super Kirby Clash'' data unlocks a Sword Hero outfit for the same ability.
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* DemotedToExtra: Shadow Kirby, the original FinalBoss of the single-player mode in the original sub-game, is reduced to a cosmetic option in ''Deluxe''.

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* DemotedToExtra: Shadow Kirby, the original FinalBoss of the single-player mode in the original sub-game, is reduced to a cosmetic option in ''Deluxe''. This is reversed in ''Fighters 2'', where Shadow Kirby is a major boss in Story Mode.



* DuelBoss: ''Kirby Fighters 2'' has these in its Story Mode: Twin Woods, Duo Edge, and the team of Dedede and Meta Knight. The latter even specializes in {{combination attack}}s.

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* DuelBoss: DualBoss: ''Kirby Fighters 2'' has these in its Story Mode: Twin Woods, Duo Edge, and the team of Dedede and Meta Knight. The latter even specializes in {{combination attack}}s.
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* DuelBoss: ''Kirby Fighters 2'' has these in its Story Mode: Twin Woods, Duo Edge, and the team of Dedede and Meta Knight. The latter even specializes in {{combination attack}}s.
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* ArtifiactOfDoom: [[spoiler:The true final boss of ''Fighters 2'' is Waning Mask Dedede and Waxing Masked Meta Knight, Dedede and Meta Knight using the Masks of Dark Bonds to defeat Kirby.]]

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* ArtifiactOfDoom: ArtifactOfDoom: [[spoiler:The true final boss of ''Fighters 2'' is Waning Mask Dedede and Waxing Masked Meta Knight, Dedede and Meta Knight using the Masks of Dark Bonds to defeat Kirby.]]
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to:

* ArtifiactOfDoom: [[spoiler:The true final boss of ''Fighters 2'' is Waning Mask Dedede and Waxing Masked Meta Knight, Dedede and Meta Knight using the Masks of Dark Bonds to defeat Kirby.]]
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Minor fixes.


* GlassCannon: The Mini [=DDDs=] in ''Kirby Fighters Deluxe'' on Very Hard. They die in one or two hits, but making contact with a single one deals 1/10th of your health in damage. Considering that there's also a ZergRush of them and no healing items, room for error in fighting them is rather small.

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* GlassCannon: The Mini [=DDDs=] in ''Kirby Fighters Deluxe'' on Very Hard. They die in one or two hits, hit, but making contact with a single one deals 1/10th of your health in damage. Considering that there's also a ZergRush of them and no healing items, room for error in fighting them is rather small.



* {{Medley}}: [[https://www.youtube.com/watch?v=SPSQV7kT4PU History of Dedede]] from ''Kirby Fighters Deluxe'' pays tribute to the King, mixing his themes from ''VideoGame/KirbysDreamLand'', ''VideoGame/KirbysAdventure'', ''Kirby's Dream Course'', and a remix of "Masked Dedede" from ''[[VideoGame/KirbySuperStar Kirby Super Star Ultra]]'' into one track. An [[{{Retraux}} 8-bit]] version of the Masked Dedede theme's opening from ''Triple Deluxe'' is even thrown in at the start.

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* {{Medley}}: [[https://www.youtube.com/watch?v=SPSQV7kT4PU History of Dedede]] from ''Kirby Fighters Deluxe'' pays tribute to the King, mixing his themes from ''VideoGame/KirbysDreamLand'', ''VideoGame/KirbysAdventure'', ''Kirby's Dream Course'', and a remix of "Masked Dedede" "The Masked King" from ''[[VideoGame/KirbySuperStar Kirby Super Star Ultra]]'' into one track. An [[{{Retraux}} 8-bit]] version of the "The Masked Dedede theme's King"'s opening from ''Triple Deluxe'' is even thrown in at the start.



** Also in ''Deluxe'', in Team Battles an item resembling a miniature [[VideoGame/KirbySuperStar Combo Cannon]] can spawn in. While one player can grab it and fire at opponents, if two teammates grab it, they can charge it up and [[WaveMotionGun fire a massive beam in front of them]] while the Super Copy Ability music from ''Return to Dream Land'' plays.

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** Also in ''Deluxe'', in Team Battles an item resembling a miniature [[VideoGame/KirbySuperStar Combo Cannon]] can spawn in. While one player can grab it and fire at opponents, if two teammates grab it, they can charge it up and [[WaveMotionGun fire a massive beam in front of them]] while the "Bring on the Super Copy Ability Ability" music from ''Return to Dream Land'' plays.



* ZergRush: The final boss of ''Deluxe'' pits one Kirby against a horde of Mini [=DDDs=]. Depending on your difficulty level, you will have to go through up to ''61'' of them, who can all deal staggeringly high damage on contact.

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* ZergRush: The final boss of ''Deluxe'' pits one Kirby against a horde of Mini [=DDDs=]. Depending on your difficulty level, you will have to go through at least 21 or up to ''61'' of them, who can all deal staggeringly high damage on contact.
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** ** In ''Deluxe'', within the pause screen blurb of one of Kracko's boss fights, there are references to Kracko's appearances (and non-appearance) in ''VideoGame/KirbysAdventure'', ''[[VideoGame/KirbySuperStar Kirby Super Star]]'', and ''VideoGame/KirbySqueakSquad''.

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** ** In ''Deluxe'', within the pause screen blurb of one of Kracko's boss fights, there are references to Kracko's appearances (and non-appearance) in ''VideoGame/KirbysAdventure'', ''[[VideoGame/KirbySuperStar Kirby Super Star]]'', and ''VideoGame/KirbySqueakSquad''.
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''Kirby Fighters Deluxe'' is an updated standalone release of the ''Kirby Fighters'' sub-game from ''VideoGame/KirbyTripleDeluxe'', released for the UsefulNotes/Nintendo3DS via the [=eShop=] on July 23rd, 2014 in Japan, August 29th in North America, September 24th in South Korea, and [[LateExportForYou February 13th, 2015]] in Europe and Australia.

Like the original ''Kirby Fighters'', ''Deluxe'' takes the MascotFighter concept and mechanics of the ''VideoGame/SuperSmashBros'' franchise and essentially applies it to Kirby and his various Copy Abilities, allowing players to duel to the death on a variety of stages from Kirby's history with one of 10 Abilities (plus Beetle and Bell via OldSaveBonus). ''Deluxe'' additionally adds an expanded single-player campaign with new boss fights and extra NintendoHard difficulties, as well as [[AndYourRewardIsClothes various optional cosmetics]] for Copy Abilities and a Team option for [=2v2=] or [=3v1=] fights in local multiplayer.

On September 24th, 2020, a sequel to ''Kirby Fighters Deluxe'', aptly named ''Kirby Fighters 2'', was revealed and released for the UsefulNotes/NintendoSwitch. Much like fellow game ''VideoGame/SuperKirbyClash'', ''2'' now features the use of the ''VideoGame/KirbyStarAllies'' engine and graphical style; in addition to the return of most of the content from ''Deluxe'', the sequel adds new Stages, items, cosmetics, an expanded roster (including some of Kirby's friends from ''Star Allies'' and the brand-new Wrestler Ability), and a significant expansion to the game's base modes, including a Rank system, an all-new Story campaign and a "one-handed" gameplay mode where players use extremely simplified controls and mow down a gauntlet of increasingly-challenging foes.
----
!''Kirby Fighters Deluxe'' and ''Fighters 2'' provide examples of:

* CompetitiveBalance:
** Kirby can't fly indefinitely to prevent stalling. While this makes sense against other Kirbys, this can cause a jarring problem in the single-player campaigns, which has bosses whose attacks one would normally fly over until they're done. In this case, a player may attempt to fly over an attack only to notice that Kirby's running out of flight stamina, and then drop into the same attack they were trying to avoid.
** Abilities were also tweaked, such as Sword, Hammer and (in Deluxe) Beetle's dash attack having startup lag and Ninja's kunai throwing speed reduced. Many attacks also lost their invincibility frames, although they are kept for boss fights.
* ContinuityNod:
** ** In ''Deluxe'', within the pause screen blurb of one of Kracko's boss fights, there are references to Kracko's appearances (and non-appearance) in ''VideoGame/KirbysAdventure'', ''[[VideoGame/KirbySuperStar Kirby Super Star]]'', and ''VideoGame/KirbySqueakSquad''.
** In ''Deluxe'', one of the added stages is The Fountain of Dreams, designed after its ''VideoGame/SuperSmashBros'' appearance. [[spoiler:If you get to Round 9 in Single Player on Very Hard mode, the Fountain instead takes on its appearance from ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]''.]]
* DemotedToExtra: Shadow Kirby, the original FinalBoss of the single-player mode in the original sub-game, is reduced to a cosmetic option in ''Deluxe''.
* DoesThisRemindYouOfAnything: In ''Kirby Fighters Deluxe'', Item Sharing from ''VideoGame/KirbySuperStar'' returns for Team Battles, which looks a lot like kissing. This time, however, the game throws all implications straight out the window by having a "Smooch!" WrittenSoundEffect appear when two Kirbys share items.
* GlassCannon: The Mini [=DDDs=] in ''Kirby Fighters Deluxe'' on Very Hard. They die in one or two hits, but making contact with a single one deals 1/10th of your health in damage. Considering that there's also a ZergRush of them and no healing items, room for error in fighting them is rather small.
* InterfaceScrew: Both Kracko and Dedede can throw keychains from ''Triple Deluxe'' onto the screen to block your view.
* {{Medley}}: [[https://www.youtube.com/watch?v=SPSQV7kT4PU History of Dedede]] from ''Kirby Fighters Deluxe'' pays tribute to the King, mixing his themes from ''VideoGame/KirbysDreamLand'', ''VideoGame/KirbysAdventure'', ''Kirby's Dream Course'', and a remix of "Masked Dedede" from ''[[VideoGame/KirbySuperStar Kirby Super Star Ultra]]'' into one track. An [[{{Retraux}} 8-bit]] version of the Masked Dedede theme's opening from ''Triple Deluxe'' is even thrown in at the start.
* MultiMookMelee: The final battle of ''Kirby Fighters Deluxe'' takes a page from ''VideoGame/SuperSmashBros'''s book, pitting you against [[spoiler:a whole mob of tiny Dededes.]].
* NiceHat: In addition to the usual Copy Ability hats that Kirby typically wears, Kirby can earn nicer hats by clearing Single Player with an ability. While some are nice reskins, others are the hats of some enemies (Blade Knight's and Sir Kibble's helmets, and Moundo EX's headband for Sword, Cutter, and Hammer respectively), and two are taken from other games ([[VideoGame/KirbySuperStar Marx's jester hat]] for Beam and the [[VideoGame/KirbyAirRide Hydra]] for Beetle).
* NintendoHard: [[HarderThanHard Very Hard]] in ''Deluxe'', although to what extent can vary by the ability chosen. While the opponents' stats don't change, the AI becomes ''incredibly'' unforgiving, especially when it comes to [[ImprobableAimingSkills aiming at you]] with projectile attacks, like Bomb and Archer. Also, the two bosses, Kracko and Team DDD, deal far more damage than before, and in Team DDD's case, the first phase comes stocked with even ''more'' Mini Dededes, and with no healing items between waves, to boot. [[spoiler:The Easter Eggs are well worth the effort.]]
* OldSaveBonus: You must have ''Triple Deluxe'' data with its [=StreetPass=] function enabled to unlock the Bell and Beetle abilities in ''Deluxe''.
* OverlyLongTitle: The [[VideoGame/KirbysAdventure Fountain of Dreams-powered]] Hammer the King wields as the FinalBoss of ''Deluxe'', whose [[AllThereInTheManual official title]] is the ''Star Rod Hammer Dedede Custom''. The title happens to be a reference to the ''[[VideoGame/KirbyAirRide "Wheelie Bike Dedede Custom"]]''.
* RollingAttack: Kracko gains an attack like this, aided with his side-drills. Doubles as a SpinAttack to boot.
* StylisticCallback: The rotating segment of [[VideoGame/KirbysAdventure Butter Building]] is featured as a stage, complete with 8-bit enemies as stage hazards and U.F.O. Kirby dropping food for players to collect.
* SuddenlySpeaking:
** In ''Deluxe'', the flavor text for Kracko while fighting him on "Very Hard" mode is written from his point of view, which reveals his sole motivation for attacking Kirby this time is for revenge (he also mentions the [[VideoGame/KirbysAdventure Hi-Jump ability]], [[VideoGame/KirbySuperStar Helpers]], and [[VideoGame/KirbySqueakSquad Mecha-Kracko]]).
-->'''Kracko:''' YOU...! Did you think I'd forget? [[VideoGame/KirbysAdventure The time you smashed into me with your Hi-Jump!]] [[VideoGame/KirbySuperStar That time I was betrayed by Helpers!]] [[VideoGame/KirbySqueakSquad Or when I was replaced by that mechanical cloud!]] I-I... Sniff... there's something in my eye...”
** King Dedede has a moment of this as part of his Very Hard mode flavor text, when introducing his new and improved '''Team D.D.D. 64''' as part of the final battle --
--->'''King Dedede:''' Hey! You pesky pink puffball! Are you ready for a team battle? Then let's go!
* ThemeMusicPowerUp:
** The final battle of ''Deluxe'' starts out with the Gourmet Race music, but the game's main theme kicks in once you get down to the final three. Unless you play on the hardest difficulty, of course, in which case, it starts off with the music to The Fountain of Dreams (as it appears in ''Kirby: Nightmare in Dream Land'') before turning into a remix of Masked Dedede's theme that's also a medley of various boss themes (including a (mostly) 8-bit version of King Dedede's original theme).
** Also in ''Deluxe'', in Team Battles an item resembling a miniature [[VideoGame/KirbySuperStar Combo Cannon]] can spawn in. While one player can grab it and fire at opponents, if two teammates grab it, they can charge it up and [[WaveMotionGun fire a massive beam in front of them]] while the Super Copy Ability music from ''Return to Dream Land'' plays.
* TookALevelInBadass: King Dedede take another level in badass in ''Deluxe''. Dedede wields a new, gold hammer souped up on Star Rod energy, and in Very Hard mode, in addition to gaining even ''more'' attacks ([[spoiler:in Dedede's case, he actually regains the abilities he had when he was using a battle axe while being boosted by Taranza from ''Triple Deluxe'']]), his pause screen blurb actually has him [[BadassBoast taunt Kirby]] by essentially telling him to "bring it on".
* TurnsRed: Defeating the Combo Dededes accompanying the King will cause this to happen, which is indicated by him doubling in size and completely replacing his entire old moveset with a far deadlier one.
* ATwinkleInTheSky: Dedede goes out like this when defeated in ''Deluxe''[='s=] single-player mode.
* WaveMotionGun: The Team Cannon in 'Deluxe''. With one Kirby manning it, it slowly shoots out small electric bursts like a BB gun. When two Kirbys get on it, it turns into this, complete with a dramatic pause and zoom-in effect with music, followed by a massive laser that deals critical damage to any opposing Kirby in the way. Getting three Kirbys on it just amps up the damage even further.
* ZergRush: The final boss of ''Deluxe'' pits one Kirby against a horde of Mini [=DDDs=]. Depending on your difficulty level, you will have to go through up to ''61'' of them, who can all deal staggeringly high damage on contact.
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