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* AlertnessBlink: Sometimes, during a dialogue, NPCs make a ding sound, accompanied by a red '''!''' over their head to indicate alertness.

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* AlertnessBlink: Sometimes, during a dialogue, NPCs make NPC makes a ding sound, accompanied by a red '''!''' over their head to indicate alertness.
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* AlertnessBlink: Sometimes, during a dialogue, NPCs make a ding sound, accompanied by a red '''!''' over their head to indicate alertness.
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* ShockwaveStomp: One of Gorimondo's attacks involves him stomping, resulting a circular shockwave that has to be dodged.

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* CrateExpectations:Wooden and metal crates are all over the place, often containing items.

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* CrateExpectations:Wooden and metal crates are all over the place, often containing items.items ranging from single coins to gotcha capsules.



* InconvenientlyPlacedConveyorBelt: Conveyor belts often carry items over the edge and into hazards.



* InexplicableTreasureChests: Unopened treasure chests are occasionally found all over the place, containing multiple pickups such as star coins. They can also contain Waddle Dees.

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* InexplicableTreasureChests: Unopened treasure chests are occasionally found all over the place, containing multiple pickups such as star coins. They can also contain Waddle Dees.Dees, indicated by a shaking chest.


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* IrisOut: Screen transitions take place in form of 5-pointed star shape closing.

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* CrateExpectations:Wooden crates are all over the place.

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* CrateExpectations:Wooden and metal crates are all over the place.place, often containing items.



* InexplicableTreasureChests: Unopened treasure chests are occasionally found all over the place, containing multiple pickups such as star coins.

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* InexplicableTreasureChests: Unopened treasure chests are occasionally found all over the place, containing multiple pickups such as star coins. They can also contain Waddle Dees.


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* RewardingVandalism: Destroying various pieces of scenery often yields small amount of star coins.
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* IndyEscape: rocky Rollin' Road is filled with rolling boulders. In one sequence, Kirby has to outrun a large boulder rolling downhill.
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* CrateExpectations:Wooden crates are all over the place.


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* InexplicableTreasureChests: Unopened treasure chests are occasionally found all over the place, containing multiple pickups such as star coins.
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* WidelySpacedJailBars: Elfilin is forst encountered inside a cage he could easily get out himself.
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Crosswicking NPC Boom Village

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* NPCBoomVillage: Waddle Dee Town. As Kirby rescues Waddle Dees, the town grows and more shops and resources become available.
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* SoundtrackDissonance: After beating the boss for the first time in Winter Horns, the usual cheery results screen music plays as in the background [[spoiler:you see King Dedede [[PlayingPossum getting up after his defeat]] and getting ready to cage Elfilin]].
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King Koopa Copy was cut per TRS


* KingKoopaCopy: [[spoiler:Leongar]] is ''very'' similar to Bowser, being a big, strong, clawed, toothy predator whose hideout is in a LethalLavaLand. [[spoiler:When he TurnsRed, he also gains GlowingEyesOfDoom and a BreathAttack.]]
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* UncannyValley: The main story's final boss [[spoiler:in their larval form]] looks a lot like a human embryo and has uncannily photorealistic and detailed eyes, which is especially apparent when they [[EyeAwaken dramatically open their eyes]] and [[spoiler:deliver their threat to consume everything]]. [[spoiler:Their true form as Fecto Elfilis]] also has this trait, as while they have a humanoid, angelic design, they also have disproportionately large hands, CreepyLongFingers, and digitigrade legs, which adds to their appearance as an AngelicAbomination. Both are clearly meant to look otherworldly and just plain ''wrong'', since they [[spoiler:are an invader not native to this world, and plan on subsuming the entire planet for their own purposes]].

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* UncannyValley: The main story's final boss [[spoiler:in their larval form]] looks a lot like a human embryo and has uncannily photorealistic and detailed eyes, which is especially apparent when they [[EyeAwaken dramatically open their eyes]] and [[spoiler:deliver their threat to consume everything]]. [[spoiler:Their Their true form as Fecto Elfilis]] also form, [[spoiler:Fecto Elfilis]], has this trait, as a similar effect -- while they have a humanoid, angelic design, they also have disproportionately large hands, CreepyLongFingers, and digitigrade legs, which adds to their appearance as an AngelicAbomination. Both Even further, as [[spoiler:Chaos Elfilis]], their eyes are clearly meant sunken ''inward'' to give the effect of [[TheFourthWallWillNotProtectYou staring at the player.]] The overall effect is that they look otherworldly and just plain ''wrong'', since they [[spoiler:are are an invader not native to this world, and plan [[spoiler:plan on subsuming the entire planet for their own purposes]].
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* NintendoHard: Once again, The True Arena is absent from this game, but in its place is The Ultimate Choice Z, which pits Kirby against [[spoiler:all of the Phantom bosses, Forgo Leon, Morpho Knight, and at the very end, the true final battle with Fecto Elfilis' ultimate and final form, which will ''really'' throw you in for a wild ride.]] It's honestly a good thing that unlike The True Arena, you can actually use continues to continue on the last boss that defeated you without having to start from square one again. But what's even more is that this mode is ''canon'' instead of supposedly being a non-canon side mode like before.
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* VileVillainSaccharineShow: As per usual. The moment [[spoiler:Fecto Forgo breaks loose from the Eternal Capsule, the game where Kirby runs through the RuinsOfTheModernWorld saving Waddle Dees from a bunch of IntelligentGerbils suddenly takes a terrifying turn for the worst. It doesn't help that they have some of the most terrifying OneWingedAngel forms the series has seen yet.]]


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* WalkingSpoiler:
** Downplayed in the case of [[spoiler:Leongar]], given how there is a pretty noticeable lion motif among the Beast Pack (the cages the Waddle Dees get trapped in have lion heads on them). However, [[spoiler:his backstory and relation to Clawroline are not fully explained until the post-game.]]
** [[spoiler:Fecto Forgo]] themself. [[spoiler:Almost nothing foreshadows their presence until Kirby reaches Leongar, and it basically reveals the big twist of it being the true BigBad of the story.]]
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** Normally, once you save all the Waddle Dees in a level, Kirby and Elfilin will spin on the Warp Star and cheer once the notification pops up. However, if you save all the Waddle Dees in Winter Horns right after defeating the boss for the first time, Kirby won't spin around and cheer due to [[spoiler:being distraught over Elfilin being kidnapped by King Dedede right after the boss fight]]. Kirby will still cheer as normal if you go back and save the rest of the Waddle Dees in Winter Horns after unlocking the next level.
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Per TRS, this is YMMV


** Getting hit by [[spoiler:Morpho Knight’s sound wave attack]] not only [[CameraScrew tilts the camera 90 degrees]], but also causes the boss music to become muted until Kirby recovers from the blow and the camera rights itself again.

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** Getting hit by [[spoiler:Morpho Knight’s sound wave attack]] not only [[CameraScrew tilts the camera 90 degrees]], degrees, but also causes the boss music to become muted until Kirby recovers from the blow and the camera rights itself again.
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Per TRS.


* GenreThrowback: While still retaining elements of the ''Super Star'' style that was largely followed by the previous four mainline ''Kirby'' games, ''Forgotten Land'', partly as a consequence of attempting to retain ''Kirby''[='=]s simplicity in [=3D=], more closely follows the general philosophy of the Dark Matter Trilogy installments (''[[VideoGame/KirbysDreamLand2 Dream Land 2]]'', ''[[VideoGame/KirbysDreamLand3 Dream Land 3]]'', and ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]''). This includes having a relatively small amount of Copy Abilities in exchange for a system to enhance said abilities, a greater emphasis on optional puzzle solving in order to acquire an optional collectible, and [[spoiler:a ramped-up SurpriseCreepy nature even compared to the rest of the series towards the end]].

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* GenreThrowback: While still retaining elements of the ''Super Star'' style that was largely followed by the previous four mainline ''Kirby'' games, ''Forgotten Land'', partly as a consequence of attempting to retain ''Kirby''[='=]s simplicity in [=3D=], more closely follows the general philosophy of the Dark Matter Trilogy installments (''[[VideoGame/KirbysDreamLand2 Dream Land 2]]'', ''[[VideoGame/KirbysDreamLand3 Dream Land 3]]'', and ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]''). This includes having a relatively small amount of Copy Abilities in exchange for a system to enhance said abilities, a greater emphasis on optional puzzle solving in order to acquire an optional collectible, and [[spoiler:a ramped-up SurpriseCreepy creepy nature even compared to the rest of the series towards the end]].



* SurpriseCreepy: It's really hard to consider legitimately scary elements in a ''Kirby'' game surprising at this point, but there's a definite surprise factor to the flavor it takes--[[spoiler:Fecto Elfilis' embryonic form in a laboratory tank and then its Fecto Forgo BlobMonster fusion with Leongar and some Beast Pack monsters take the horror into a sci-fi bio-horror tone that feels closer to ''Franchise/ResidentEvil'' than ''Kirby''.]]

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* SurpriseCreepy: SurprisinglyCreepyMoment: It's really hard to consider legitimately scary elements in a ''Kirby'' game surprising at this point, but there's a definite surprise factor to the flavor it takes--[[spoiler:Fecto Elfilis' embryonic form in a laboratory tank and then its Fecto Forgo BlobMonster fusion with Leongar and some Beast Pack monsters take the horror into a sci-fi bio-horror tone that feels closer to ''Franchise/ResidentEvil'' than ''Kirby''.]]
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* ExtremelyShortTimespan: The entire main story (Not counting the Post-Game) is heavily implied to take place over a hectic two days as shown by the level selection map and level backgrounds. [[GreenHillZone Natural Plains]] and [[PalmtreePanic Everbay Coast]] take place from morning to early afternoon. Most of [[AmusementParkOfDoom Wondaria Remains]] takes place in the late afternoon except for the House of Horrors, which takes place during the evening. The Wondaria Dream Parade and Danger under the Big Top both take place at night. [[SlippySlideyIceWorld Winter Horns]] and [[ShiftingSandLand Originull Wasteland]] take place during the entire next day, with Alivel Mall (Staff Side) and Moonlight Canyon becoming evening and progressing to night halfway through the latter all the way to the boss. The [[LethalLavaLand Redgar Forbidden Lands]] happens that same night and the FinalBoss fight happens during the next dawn.

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* ExtremelyShortTimespan: The entire main story (Not (not counting the Post-Game) post-game) is heavily implied to take place over a hectic two days as shown by the level selection world map and level stage backgrounds. [[GreenHillZone Natural Plains]] and [[PalmtreePanic Everbay Coast]] take place from morning to early afternoon. Most of [[AmusementParkOfDoom Wondaria Remains]] takes place in the late afternoon except for the House of Horrors, which takes place during the evening. The Wondaria Dream Parade and Danger under the Big Top both take place at night. [[SlippySlideyIceWorld Winter Horns]] and [[ShiftingSandLand Originull Wasteland]] take place during the entire next day, with Alivel Mall (Staff Side) and Moonlight Canyon becoming evening and progressing to night halfway through the latter all the way to the boss. The [[LethalLavaLand Redgar Forbidden Lands]] happens that same night and the FinalBoss fight happens during the next dawn.

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* DarkerAndEdgier: The Beast Pack bosses have more realistic designs than normal, with [[MsFanservice Clawroline]] standing out in particular. Then [[spoiler:King Dedede's routine possession is portrayed more seriously than previous games. It all culminates in Fecto Forgo, whose battle features some of the most gruesome imagery in the entire series]]. In fact, this game is the first in the series to receive a "Fear" warning in its PEGI rating.

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* DarkerAndEdgier: The Beast Pack bosses have more realistic designs than normal, with [[MsFanservice Clawroline]] standing out in particular. Then [[spoiler:King Dedede's routine possession is portrayed more seriously than previous games.games, with him not only becoming more serious when commanding the Beast Pack, but seeing him go insane and devolve into a homicidal monster. It all culminates in Fecto Forgo, whose battle features some of the most gruesome imagery in the entire series]]. In fact, this game is the first in the series to receive a "Fear" warning in its PEGI rating.



* OOCIsSeriousBusiness: King Dedede becomes unusually serious after joining the Beast Pack, caging his own Waddle Dees [[spoiler:and managing to sneak up on Elfilin and capture him during the [[YeahShot results screen]]. Then, in the Forgo Dedede fight, he starts acting ike a rabid animal in the second phase, RunningOnAllFours and punching the ground so hard that it creates fiery tornadoes. It's clear that he's ''not'' himself.]]



* OutOfCharacterAlert: King Dedede's pre-battle cutscene shows him caging his own Waddle Dee servants. [[spoiler:Turns out he's under Fecto Forgo's mind control.]]

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* OutOfCharacterAlert: King Dedede's pre-battle cutscene shows him caging his own Waddle Dee servants. [[spoiler:Turns servants, a clear sign that the king isn't himself. [[spoiler:Then, after he TurnsRed, he drops his hammer and grabs another one for extra range and damage, something we've seen before in [[VideoGame/KirbyTripleDeluxe previous]] [[VideoGame/KirbyStarAllies games]]. Turns out he's under Fecto Forgo's mind control.]]



* TelephonePolearm: King Dedede uses a stone pillar as a weapon in the second phase of his fight, swinging it around like a large club.

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* TelephonePolearm: King Dedede uses a stone pillar as a weapon in the second phase of his fight, swinging it around like a large club. [[spoiler:It's another sign that he's been [[BrainwashedAndCrazy brainwashed]] yet again.]]


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* VillainousBreakdown:
** [[spoiler:During the fight with Forgo Dedede, he drops both of his hammers once his health is close to being fully depleted. Then, instead of getting back up and getting a new weapon, he lets out a terrifying roar and starts RunningOnAllFours like a furious beast, a big sign that the MindRape that Fecto Forgo inflicted upon him has gotten so bad that it's reduced him to a bloodthirsty animal.]]
** [[spoiler:During Leongar's battle, he loses it in the second phase when Fecto Forgo strengthens their control on his body. He then stops trying to slash at Kirby and instead resorts to trying to violently chomp at him like a rabid beast.]]
** Most importantly, [[spoiler:Fecto Forgo. Once Kirby defeats Leongar and frees Elfilin, they begin speaking through Leongar and lose their patience, throwing out all of their carefully laid-out plans in favor of consuming ''everything.'' They then break loose from the Eternal Capsule, and immediately assimilate all of the Beast Pack into themself, creating their horrific chimera form.]]
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In Kirby, worlds are named "levels" or "areas." Levels are named "stages." Some of the stage names used here were incorrect, so fixing to the correct ones.


* ExtremelyShortTimespan: The entire main story (Not counting the Post-Game) is heavily implied to take place over a hectic two days as shown by the level selection map and level backgrounds. [[GreenHillZone World 1]] and [[PalmtreePanic 2]] take place from morning to early afternoon. Most of [[AmusementParkOfDoom World 3]] takes place in the late afternoon except for the House of Horror, which takes place during the evening. Wondaria Dream Parade and the world boss which takes place at night. [[SlippySlideyIceWorld World 4]] and [[ShiftingSandLand 5]] take place during the entire next day, with Alivel Mall: Staff Side and Midnight Canyon becoming evening and progressing to night halfway through the latter all the way to the boss. [[LethalLavaLand World 6]] happens that same night and the FinalBoss fight happens during the next dawn.

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* ExtremelyShortTimespan: The entire main story (Not counting the Post-Game) is heavily implied to take place over a hectic two days as shown by the level selection map and level backgrounds. [[GreenHillZone World 1]] Natural Plains]] and [[PalmtreePanic 2]] Everbay Coast]] take place from morning to early afternoon. Most of [[AmusementParkOfDoom World 3]] Wondaria Remains]] takes place in the late afternoon except for the House of Horror, Horrors, which takes place during the evening. The Wondaria Dream Parade and Danger under the world boss which takes Big Top both take place at night. [[SlippySlideyIceWorld World 4]] Winter Horns]] and [[ShiftingSandLand 5]] Originull Wasteland]] take place during the entire next day, with Alivel Mall: Staff Side Mall (Staff Side) and Midnight Moonlight Canyon becoming evening and progressing to night halfway through the latter all the way to the boss. The [[LethalLavaLand World 6]] Redgar Forbidden Lands]] happens that same night and the FinalBoss fight happens during the next dawn.



* FishingMinigame: One of the three mini games Kirby can play is one of these where the goal is to fish up increasingly larger Blippers for lots of Star coins.

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* FishingMinigame: One of the three mini games Kirby can play is one of these where the goal is to fish up increasingly larger Blippers for lots of Star coins.Coins.



** King Dedede begins his fight by sending out two Primal Awoofies to attack Kirby. [[spoiler:Later on, Forgo Dedede can use a MightyRoar to summon them in his second phase.]]

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** King Dedede begins his fight by sending out two Primal Awoofies to attack Kirby. [[spoiler:Later on, Forgo Dedede can use a MightyRoar to summon them in his second phase. In Forgo Dreams, Phantom King Dedede begins battle with ''six'' Primal Awoofies instead of two.]]



** The "perfect dodge" mechanic (move the L stick while guarding), which slows down time and boosts your attack damage, is a very useful ability but one which is never explicitly explained in-game. Wise Waddle Dee will explain how blocking reduces damage from enemy attacks, but nobody mentions dodging at all.

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** The "perfect dodge" mechanic (move the L stick while guarding), guarding right before hitting hit), which slows down time and boosts your attack damage, is a very useful ability but one which is never explicitly explained in-game. Wise Waddle Dee will explain how blocking reduces damage from enemy attacks, but nobody mentions dodging at all.



** The stage "Invasion of the Haunted House" is a notable example in-universe, because it's an AmusementPark attraction that mixes BigBoosHaunt with SpaceZone.

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** The stage "Invasion of at the Haunted House" House of Horrors" is a notable example in-universe, because it's an AmusementPark attraction that mixes BigBoosHaunt with SpaceZone.
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** [[spoiler:Forgo Dedede's new DualWielding moveset, flame powers, and wilder second phase bring to mind the various fights against TheLegendOfZelda's Ganondorf/Ganon. Specificially ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' where Ganon wields two giant swords, or ''VideoGame/TheLegendOfZeldaTwilightPrincess'' where Ganon actually gallops around the room like a beast in his second form.]]

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** [[spoiler:Forgo Dedede's new DualWielding moveset, flame powers, and wilder second phase bring to mind the various fights against TheLegendOfZelda's Franchise/TheLegendOfZelda's Ganondorf/Ganon. Specificially ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' where Ganon wields two giant swords, or ''VideoGame/TheLegendOfZeldaTwilightPrincess'' where Ganon actually gallops around the room like a beast in his second form.]]
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* ExtremelyShortTimespan: The entire main story (Not counting the Post-Game) is heavily implied to take place over a hectic two days as shown by the level selection map and level backgrounds. [[GreenHillZone World 1]] and [[PalmtreePanic 2]] take place from morning to early afternoon. Most of [[AmusementParkOfDoom World 3]] takes place in the late afternoon except for the House of Horror which takes place during the evening, Wondaria Dream Parade and the world boss which takes place to night. [[SlippySlideyIceWorld World 4]] and [[ShiftingSandLand 5]] take place during the entire next day, with Alivel Mall: Staff Side and Midnight Canyon becoming evening and progressing to night halfway through the latter all the way to the boss. [[LethalLavaLand World 6]] happens that same night and the FinalBoss fight happens during the next dawn.

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* ExtremelyShortTimespan: The entire main story (Not counting the Post-Game) is heavily implied to take place over a hectic two days as shown by the level selection map and level backgrounds. [[GreenHillZone World 1]] and [[PalmtreePanic 2]] take place from morning to early afternoon. Most of [[AmusementParkOfDoom World 3]] takes place in the late afternoon except for the House of Horror Horror, which takes place during the evening, evening. Wondaria Dream Parade and the world boss which takes place to at night. [[SlippySlideyIceWorld World 4]] and [[ShiftingSandLand 5]] take place during the entire next day, with Alivel Mall: Staff Side and Midnight Canyon becoming evening and progressing to night halfway through the latter all the way to the boss. [[LethalLavaLand World 6]] happens that same night and the FinalBoss fight happens during the next dawn.
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* ExtremelyShortTimespan: The entire main story (Not counting the Post-Game) is heavily implied to take place over a hectic two days as shown by the level selection map and level backgrounds. [[GreenHillZone World 1]] and [[PalmtreePanic 2]] take place from morning to early afternoon. Most of [[AmusementParkOfDoom World 3]] takes place in the late afternoon except for the House of Horror which takes place during the evening, Wondaria Dream Parade and the world boss which takes place to night. [[SlippySlideyIceWorld World 4]] and [[ShiftingSandLand 5]] take place during the entire next day, with Alivel Mall: Staff Side and Midnight Canyon becoming evening and progressing to night halfway through the latter all the way to the boss. [[LethalLavaLand World 6]] happens that same night and the FinalBoss fight happens during the next dawn.
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* CoolMask: [[spoiler:Forgo Dedede wears an intimidating boar mask given to him by Leongar that not only makes him stronger to the point of PlayingWithFire, but also cloud his thoughts and make him forget who he truly is.]] This makes him somewhat of a Masked Dedede stand-in.

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* CoolMask: [[spoiler:Forgo [[spoiler:When King Dedede wears an intimidating returns for a second battle near the end of the game, he appears wearing a boar mask given to him by Leongar that and under the new alter-ego, Forgo Dedede. But not only makes does the mask make him stronger to the point of PlayingWithFire, stronger, but also cloud his thoughts further and make eventually push him forget who he truly is.to become a crazed beast.]] This makes him somewhat of a Masked Dedede stand-in. [[spoiler:There's also the Masked Hammer upgrade, which gives Kirby the same boar mask of Forgo Dedede.]]

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* AllTheWorldsAreAStage: [[spoiler:[[TheVeryDefinitelyFinalDungeon The final level]] from the post-game campaign — "[[EldritchLocation Isolated Isles: Forgo Dreams]]" — is a mashup of the previous levels [[RemixedLevel with each individual stage representing one of the previous levels]], and within each individual stage itself are six segments; the first five segments of Forgo Dreams' first six stages are either taken from the one portion of each of that original level's four stages with a unique segment not found in the original levels added in as the fifth segment ([[GreenHillZone Natural Plains]], [[PalmtreePanic Everbay Coast]], [[AmusementParkOfDoom Wondaria Remains]], [[SlippySlideyIceWorld Winter Horns]], and [[ShiftingSandLand Originull Wasteland]]) or taken from one portion of each of the original level's five stages ([[LethalLavaLand Redgar Forbidden Lands]]), and the sixth segment itself in these stages is the original level's boss fight stage — the sole exception is the last stage (based on [[BossOnlyLevel Lab Discovera]]).]]

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* AllTheWorldsAreAStage: [[spoiler:[[TheVeryDefinitelyFinalDungeon The final level]] from the post-game campaign — "[[EldritchLocation the [[EldritchLocation Isolated Isles: Isles of Forgo Dreams]]" Dreams]] — is a mashup of the previous levels [[RemixedLevel with each individual stage representing one of the previous levels]], and within each individual stage itself are six segments; the first five segments of Forgo Dreams' first six stages are either taken from the one portion of each of that original level's four stages with a unique segment not found in the original levels added in as the fifth segment ([[GreenHillZone Natural Plains]], [[PalmtreePanic Everbay Coast]], [[AmusementParkOfDoom Wondaria Remains]], [[SlippySlideyIceWorld Winter Horns]], and [[ShiftingSandLand Originull Wasteland]]) or taken from one portion of each of the original level's five stages ([[LethalLavaLand Redgar Forbidden Lands]]), and the sixth segment itself in these stages is the original level's boss fight stage — the sole exception is the last stage (based on [[BossOnlyLevel Lab Discovera]]).]]



* TheFourthWallWillNotProtectYou: [[spoiler:King Dedede takes advantage of the usual end-of-stage [[YeahShot victory screen]] by ''getting up during the freeze-frame and capturing Elfilin while he's frozen''. Then, once Fecto Forgo awakens, it stares directly at the camera as it prepares to consume everything. And last but certainly not least, Chaos Elfilis' eyes seem to always stare at ''the players themselves.'']]

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* TheFourthWallWillNotProtectYou: TheFourthWallWillNotProtectYou:
**
[[spoiler:King Dedede takes advantage of the usual end-of-stage [[YeahShot victory screen]] by ''getting up during the freeze-frame and capturing Elfilin while he's frozen''. Then, once frozen'']].
** [[spoiler:Once
Fecto Forgo awakens, it stares directly at the camera as it prepares to consume everything. And last everything.]]
** [[spoiler:Last
but certainly not least, Chaos Elfilis' eyes seem to always stare at ''the players themselves.'']]



** At the end of Forgo Dreams, the remaining essence of [[spoiler:Fecto Forgo]] reappears and transforms into their more powerful Soul form preparing to attack Kirby and friends. Then right after his BossSubtitles disappear, [[spoiler:the camera pans over to the left where a familiar butterfly is flying towards the two]].

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** At the end of Forgo Dreams, the remaining essence of [[spoiler:Fecto Forgo]] reappears and transforms into their more powerful Soul form preparing to attack Kirby and friends. Then right after his their BossSubtitles disappear, [[spoiler:the camera pans over to the left where a familiar butterfly is flying towards the two]].



** Kirby's goal in every stage is to rescue all the Waddle Dees. More Waddles Dees mean the HubCity gets rebuilt, and a number of Waddle Dees are needed to unlock the boss stages, similarly mechanics-wise to the Sun Stones and Code Cubes in the Nintendo 3DS titles.

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** Kirby's goal in every stage is to rescue all the Waddle Dees. More Waddles Dees mean the HubCity gets rebuilt, and a number of Waddle Dees are needed to unlock the boss stages, similarly mechanics-wise to the Sun Stones and Code Cubes in the Nintendo 3DS titles. ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'' and ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]''.



*** Using Cutter close to an enemy allows for a multi-hit combo.
*** Dodging works differently with Ice's variants and Gigant Sword than usual -- you can only dodge upon coming out of guard, rather than at any time.

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*** Using Cutter close to an enemy allows for a multi-hit Cleaving Cutter-Nonstop Cutter-Final Cutter combo.
*** Dodging works differently with Ice's Ice and its variants and Gigant Sword than usual -- you can only dodge upon coming out of guard, rather than at any time.



*** [[spoiler:Morpho Knight Sword]] has a couple of attacks that aren't even explained at all and require experimentation or prior knowledge to execute. In particular, it has two attacks that are used by attacking while guarding, something no other ability has. Holding then releasing Attack while guarding on the ground lets you [[spoiler:summon homing Fecto Forgo spirits]], and holding then releasing Attack while guarding in mid-air [[spoiler:lets you use Morpho Knight's soundwave attack]].

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*** [[spoiler:Morpho Knight Sword]] has a couple of attacks that aren't even explained at all and require experimentation or prior knowledge to execute. In particular, it has two attacks that are used by attacking while guarding, something no other ability has. Holding then releasing Attack while guarding on the ground lets you [[spoiler:summon homing Fecto Soul Forgo spirits]], and holding then releasing Attack while guarding in mid-air [[spoiler:lets you use Morpho Knight's soundwave Sukhavati Scale Wave attack]].



* HijackedByGanon: [[spoiler:Morpho Knight absorbs Soul Forgo at the end of the ''Forgo Isles'' postgame, taking over the FinalBoss spot for that submode. Forgo's soul does manage to escape eventually and become the TrueFinalBoss of the Ultimate Z Cup at the Colosseum, though, so it can count as a subversion too.]]

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* HijackedByGanon: [[spoiler:Morpho Knight absorbs Soul Forgo at the end of the ''Forgo Isles'' postgame, Forgo Dreams, taking over the FinalBoss spot for that submode.area. Forgo's soul does manage to escape eventually and become the TrueFinalBoss of the Ultimate Z Cup at the Colosseum, though, so it can count as a subversion too.]]



* NightmareFace: [[spoiler:When Soul Forgo possesses Forgo Leon in his second phase, his face is engulfed in a large dark purple cloud, and he ''keeps this'' for the rest of the fight. And it isn't just exclusive to Forgo Leon; it's been shown on ''the enemies found in Fecto Elfilis' final phase and in Isolated Isles: Forgo Dreams.'']]

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* NightmareFace: [[spoiler:When Soul Forgo possesses Forgo Leon in his second phase, his face is engulfed in a large dark purple cloud, and he ''keeps this'' for the rest of the fight. And it isn't just exclusive to Forgo Leon; it's been shown on ''the enemies found in Fecto Elfilis' final phase and in the Isolated Isles: Isles of Forgo Dreams.'']]



* OfficiallyShortenedTitle: The post-game level, always referred to in dialogue as [[spoiler:the Isolated Isles of Forgo Dreams]], is shortened to just [[spoiler:"Isolated Isles: Forgo Dreams"]] on its overworld map.

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* OfficiallyShortenedTitle: The post-game level, always referred to in dialogue as [[spoiler:the Isolated Isles of Forgo Dreams]], is shortened to just [[spoiler:"Isolated Isles: Forgo Dreams"]] on its overworld world map.

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* CoolMask: [[spoiler:Forgo Dedede wears an intimidating boar mask given to him by Leongar that not only makes him stronger to the point of PlayingWithFire, but also cloud his thoughts and make him forget who he truly is.]]

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* CoolMask: [[spoiler:Forgo Dedede wears an intimidating boar mask given to him by Leongar that not only makes him stronger to the point of PlayingWithFire, but also cloud his thoughts and make him forget who he truly is.]]]] This makes him somewhat of a Masked Dedede stand-in.


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* DemonicPossession: [[spoiler:Though it's not there, we can very well see King Dedede trying (and inevitably failing) to remove his boar mask before becoming Forgo Dedede. Then, we see this front and center with Leongar, where his body is possessed by Fecto Forgo in his second phase, and then is possessed through the entire Forgo Leon battle.]]
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* ButterflyOfDeathAndRebirth: [[spoiler:Morpho Knight from ''VideoGame/KirbyStarAllies'' returns in this title, making his first canon appearance as the final boss of the post-game, promptly assimilating [[BaitAndSwitchBoss Soul Forgo]] to enter its knight form.]]
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* BeatTheCurseOutOfHim: Done with King Dedede, as per usual. But unlike previous titles, this doesn't work the first time and only after defeating the [[spoiler:feral Forgo Dedede]] does Dedede finally come back to his senses.

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* BeatTheCurseOutOfHim: Done with King Dedede, as per usual. But unlike previous This time, though, it seems that the usual BrainwashedAndCrazy treatment he experiences here is much stronger than earlier titles, this doesn't work [[spoiler:so it takes another defeat as the first time and only after defeating the [[spoiler:feral feral Forgo Dedede]] does Dedede for it to finally come back take. [[spoiler:This also happens with Forgo Leon, as Kirby needs to his senses.actively fight the soul of the BigBad who is now controlling Leon's body.]]



* TheFourthWallWillNotProtectYou: [[spoiler:King Dedede takes advantage of the usual end-of-stage [[YeahShot victory screen]] by ''getting up during the freeze-frame and capturing Elfilin while he's frozen''.]]

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* TheFourthWallWillNotProtectYou: [[spoiler:King Dedede takes advantage of the usual end-of-stage [[YeahShot victory screen]] by ''getting up during the freeze-frame and capturing Elfilin while he's frozen''.]] Then, once Fecto Forgo awakens, it stares directly at the camera as it prepares to consume everything. And last but certainly not least, Chaos Elfilis' eyes seem to always stare at ''the players themselves.'']]



* MadnessMantra: Exclusive to the postgame. [[spoiler:In Forgo Land, a recreation of Lab Discovera within the dreams of Fecto Forgo, the Dream Discoveries Tour dialogue has been mutated primarily into repetitions of the phrase "And here we are!", one of the final lines of the original tour. This "song", "Eternal Echo of the Thrilling Tour-our-our", is also used during part of the final phase of the Chaos Elfilis battle.]]

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* MadnessMantra: Exclusive to the postgame. [[spoiler:In Forgo Land, a recreation of Lab Discovera within the dreams of Fecto Forgo, the Dream Discoveries Tour dialogue has been mutated primarily into repetitions of the phrase "And here we are!", one of the final lines of the original tour. This "song", "Eternal Echo of the Thrilling Tour-our-our", is also used during part of the final phase of the Chaos Elfilis battle.battle, heavily implying that Fecto Forgo was driven insane by hearing the same PA system for three decades straight.]]
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* BadBoss: [[spoiler:There's no other ''Kirby'' villain who treats their servants like absolute shit than Fecto Forgo. Unlike the previous villains who just mistakenly attack their own minions in their fights, Fecto Forgo outright ''assimilates'' them into their body to create a massive chimera form. Then, in the post-game, they shatter Leongar's soul just so they can have a new body to possess and continue their plans.]]


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* BodyHorror: [[spoiler:Fecto Forgo, which is a massive horrific blob of all of the members of the Beast Pack they had assimilated into itself seconds before. After Kirby frees Elfilin from Fecto Elfilis in the final battle, their body begins to go unstable and physically melt without their other half.]]


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** [[spoiler:Leongar's boss theme, "The Raging Lion Roars",]] is a dramatic orchestral remix of the Beast Pack's Leitmotif. This is, however, hard to recognize at first due to being arranged slightly differently.


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* FlunkyBoss:
** King Dedede begins his fight by sending out two Primal Awoofies to attack Kirby. [[spoiler:Later on, Forgo Dedede can use a MightyRoar to summon them in his second phase.]]
** [[spoiler:Before fighting Leongar, he summons a group of Beast Pack members to attack.]]
** [[spoiler:In Fecto Elfilis' final phase, they summon enemies that have their faces shrouded in a dark cloud to slow Big Rig Kirby down from reaching them.]]
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* FullBoarAction: [[spoiler:Forgo Dedede wears an intimidating boar mask and he becomes very savage, especially in his second phase.]]


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* NightmareFace: [[spoiler:When Soul Forgo possesses Forgo Leon in his second phase, his face is engulfed in a large dark purple cloud, and he ''keeps this'' for the rest of the fight. And it isn't just exclusive to Forgo Leon; it's been shown on ''the enemies found in Fecto Elfilis' final phase and in Isolated Isles: Forgo Dreams.'']]


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* OutOfCharacterAlert: King Dedede's pre-battle cutscene shows him caging his own Waddle Dee servants. [[spoiler:Turns out he's under Fecto Forgo's mind control.]]

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