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* OddballInTheSeries: This is the only {{Kirby}} game to be a full {{Metroidvania}} instead of a straightforward PlatformGame the series' main games are known for. It's also the ''only'' game in the entire series where [[AntiVillain King Dedede]] does not make an appearance, and Whispy Woods is absent as well[[hottip:*:for the record, he appeared in ''Kirby Squeak Squad'' on the file select screen.]], although King Golem has an almost identical boss fight.

to:

* OddballInTheSeries: This is the only {{Kirby}} game to be a full {{Metroidvania}} instead of a straightforward PlatformGame the series' main games are known for. It's also the ''only'' game in the entire series where [[AntiVillain King Dedede]] does not make an appearance, and Whispy Woods is absent as well[[hottip:*:for the record, he appeared in ''Kirby ''Kirby: Squeak Squad'' on the file select screen.]], although King Golem has an is almost identical boss fight.identical.
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* OddballInTheSeries: This is the only {{Kirby}} game to be a full {{Metroidvania}} instead of a straightforward PlatformGame the series' main games are known for. It's also the ''only'' game in the entire series where [[AntiVillain King Dedede]] does not make an appearance, and Whispy Woods is absent as well[[hottip:*:for the record, he appeared in ''KirbySqueakSquad'' on the file select screen.]], although King Golem has an almost identical boss fight.

to:

* OddballInTheSeries: This is the only {{Kirby}} game to be a full {{Metroidvania}} instead of a straightforward PlatformGame the series' main games are known for. It's also the ''only'' game in the entire series where [[AntiVillain King Dedede]] does not make an appearance, and Whispy Woods is absent as well[[hottip:*:for the record, he appeared in ''KirbySqueakSquad'' ''Kirby Squeak Squad'' on the file select screen.]], although King Golem has an almost identical boss fight.
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* RecycledInSpace: Technically [-KIRBY'S ADVENTURE 2-], since ''Nightmare in Dream Land'' (originally ''[[KirbysAdventure Kirby's Adventure]]'') is the prequel to this.

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* RecycledInSpace: Technically [-KIRBY'S ADVENTURE 2-], ''Kirby's Adventure 2'', since ''Nightmare in Dream Land'' (originally ''[[KirbysAdventure Kirby's Adventure]]'') is the prequel to this.
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* RecycledInSpace: Technically [-KIRBY'S ADVENTURE 2-], since ''Nightmare in Dream Land'' (originally ''[[KirbysAdventure Kirby's Adventure]]'') is the prequel to this.
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* InfinityPlusOneSword: The Master ability, which can be used if Kirby has Meta Knight's Master Sword[[hottip:*:[[Franchise/TheLegendOfZelda the second one]]]], is fittingly named because it can't typically be lost accidentally (when Kirby loses it, it doesn't disappear) and can get past any obstacle in the game, including any obstacle that requires specific abilities (silver blocks, wooden stakes, and fuses). It's also quite powerful and flexible, having far more attacks available than the plain Sword ability. However, the only time it can be used before the credits are seen at least once is during the final boss battle, so its main use is either for easy access to missed treasures or for [[RuleOfFun just screwing around post-game]] if the file has 100% completed.

to:

* InfinityPlusOneSword: The Master ability, which can be used if Kirby has Meta Knight's Master Sword[[hottip:*:[[Franchise/TheLegendOfZelda the second one]]]], one]], is fittingly named because it can't typically be lost accidentally (when Kirby loses it, it doesn't disappear) and can get past any obstacle in the game, including any obstacle that requires specific abilities (silver blocks, wooden stakes, and fuses). It's also quite powerful and flexible, having far more attacks available than the plain Sword ability. However, the only time it can be used before the credits are seen at least once is during the final boss battle, so its main use is either for easy access to missed treasures or for [[RuleOfFun just screwing around post-game]] if the file has 100% completed.
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None


* InfinityPlusOneSword: The Master ability, which can be used if Kirby has Meta Knight's Master Sword[[hottip:*:[[TheLegendOfZelda the second one]]]], is fittingly named because it can't typically be lost accidentally (when Kirby loses it, it doesn't disappear) and can get past any obstacle in the game, including any obstacle that requires specific abilities (silver blocks, wooden stakes, and fuses). It's also quite powerful and flexible, having far more attacks available than the plain Sword ability. However, the only time it can be used before the credits are seen at least once is during the final boss battle, so its main use is either for easy access to missed treasures or for [[RuleOfFun just screwing around post-game]] if the file has 100% completed.

to:

* InfinityPlusOneSword: The Master ability, which can be used if Kirby has Meta Knight's Master Sword[[hottip:*:[[TheLegendOfZelda Sword[[hottip:*:[[Franchise/TheLegendOfZelda the second one]]]], is fittingly named because it can't typically be lost accidentally (when Kirby loses it, it doesn't disappear) and can get past any obstacle in the game, including any obstacle that requires specific abilities (silver blocks, wooden stakes, and fuses). It's also quite powerful and flexible, having far more attacks available than the plain Sword ability. However, the only time it can be used before the credits are seen at least once is during the final boss battle, so its main use is either for easy access to missed treasures or for [[RuleOfFun just screwing around post-game]] if the file has 100% completed.
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YMMV sinkhole


* BigDamnHeroes: This title turned the trope into a ''game mechanic'' - namely, the Kirbys never follow you, the only way to have them help you in both exploration and combat is to call them with your Kirby Phone. It becomes incredibly satisfying to call them for aid against bosses, with them literally coming out of nowhere... [[YourMileageMayVary unless]] their ArtificialStupidity kicks in.

to:

* BigDamnHeroes: This title turned the trope into a ''game mechanic'' - namely, the Kirbys never follow you, the only way to have them help you in both exploration and combat is to call them with your Kirby Phone. It becomes incredibly satisfying to call them for aid against bosses, with them literally coming out of nowhere... [[YourMileageMayVary unless]] unless their ArtificialStupidity kicks in.
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Namespace


The game is essentially what you get if you throw the {{Metroidvania}} genre in a blender with ''TheLegendOfZeldaFourSwords'' and the ''{{Kirby}}'' franchise. The player must traverse a maze of nine interconnected areas, finding the maps for each, pressing buttons to connect them to the HubLevel, and defeating their bosses to collect the eight Mirror Shards to restore the [[TitleDrop Amazing Mirror]], the path to the FinalBoss. While you're doing that, the other three Kirbys are off on the adventure too, and you can call them by mobile phone at any time to help you fight enemies or solve puzzles which need an extra Kirby or two; the game also has a multiplayer mode which is pretty much the same thing except other players fill the roles of the other Kirbys.

to:

The game is essentially what you get if you throw the {{Metroidvania}} genre in a blender with ''TheLegendOfZeldaFourSwords'' ''VideoGame/TheLegendOfZeldaFourSwords'' and the ''{{Kirby}}'' franchise. The player must traverse a maze of nine interconnected areas, finding the maps for each, pressing buttons to connect them to the HubLevel, and defeating their bosses to collect the eight Mirror Shards to restore the [[TitleDrop Amazing Mirror]], the path to the FinalBoss. While you're doing that, the other three Kirbys are off on the adventure too, and you can call them by mobile phone at any time to help you fight enemies or solve puzzles which need an extra Kirby or two; the game also has a multiplayer mode which is pretty much the same thing except other players fill the roles of the other Kirbys.
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The game is essentially what you get if you throw the {{Metroidvania}} genre in a blender with ''TheLegendOfZeldaFourSwords'' and the ''{{Kirby}}'' franchise (BetterThanItSounds). The player must traverse a maze of nine interconnected areas, finding the maps for each, pressing buttons to connect them to the HubLevel, and defeating their bosses to collect the eight Mirror Shards to restore the [[TitleDrop Amazing Mirror]], the path to the FinalBoss. While you're doing that, the other three Kirbys are off on the adventure too, and you can call them by mobile phone at any time to help you fight enemies or solve puzzles which need an extra Kirby or two; the game also has a multiplayer mode which is pretty much the same thing except other players fill the roles of the other Kirbys.

to:

The game is essentially what you get if you throw the {{Metroidvania}} genre in a blender with ''TheLegendOfZeldaFourSwords'' and the ''{{Kirby}}'' franchise (BetterThanItSounds).franchise. The player must traverse a maze of nine interconnected areas, finding the maps for each, pressing buttons to connect them to the HubLevel, and defeating their bosses to collect the eight Mirror Shards to restore the [[TitleDrop Amazing Mirror]], the path to the FinalBoss. While you're doing that, the other three Kirbys are off on the adventure too, and you can call them by mobile phone at any time to help you fight enemies or solve puzzles which need an extra Kirby or two; the game also has a multiplayer mode which is pretty much the same thing except other players fill the roles of the other Kirbys.
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None


* OddballInTheSeries: This is the only {{Kirby}} game to be a full {{Metroidvania}} instead of a straightforward PlatformGame the series' main games are known for. It's also the ''only'' game in the entire series where [[AntiVillain King Dedede]] does not make an appearance, and Whispy Woods is absent as well[[hottip:*:or the record, he appeared in ''KirbySqueakSquad'' on the file select screen.]], although King Golem has an almost identical boss fight.

to:

* OddballInTheSeries: This is the only {{Kirby}} game to be a full {{Metroidvania}} instead of a straightforward PlatformGame the series' main games are known for. It's also the ''only'' game in the entire series where [[AntiVillain King Dedede]] does not make an appearance, and Whispy Woods is absent as well[[hottip:*:or well[[hottip:*:for the record, he appeared in ''KirbySqueakSquad'' on the file select screen.]], although King Golem has an almost identical boss fight.
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* AmericanKirbyIsHardcore

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* AmericanKirbyIsHardcoreAmericanKirbyIsHardcore: Compare the [[http://upload.wikimedia.org/wikipedia/en/thumb/0/0b/Kirby_%26_the_Amazing_Mirror.jpg/250px-Kirby_%26_the_Amazing_Mirror.jpg American boxart]] to the Japanese version (see above).



* MinigameCredits

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* MinigameCreditsMinigameCredits: [[spoiler: The final shootdown against Dark Mind's eye form continues as the credits roll by, and a counter appears at the bottom of the screen to show you how many hits you've landed on him.]]



** TempleOfDoom: Area 8, Radish Ruins

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** RuinsForRuinsSake [=/=] TempleOfDoom: Area 8, Radish Ruins
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Added picture [Japanese boxart]

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/kirby__the_amazing_mirror_jp_small_4217.jpg]]
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* EarlyBirdCameo: In King Golem's boss chamber, the stained glass windows in the background depict some of the other bosses you'll meet later in the game (assuming you haven't been SequenceBreaking, that is).
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* OddballInTheSeries: This is the only {{Kirby}} game to be a full {{Metroidvania}} instead of a straightforward PlatformGame the series' main games are known for. It's also the ''only'' game in the entire series where [[AntiVillain King Dedede]] does not make an appearance, and Whispy Woods is absent as well (For the record, he appeared in ''KirbySqueakSquad'' on the file select screen.)

to:

* OddballInTheSeries: This is the only {{Kirby}} game to be a full {{Metroidvania}} instead of a straightforward PlatformGame the series' main games are known for. It's also the ''only'' game in the entire series where [[AntiVillain King Dedede]] does not make an appearance, and Whispy Woods is absent as well (For well[[hottip:*:or the record, he appeared in ''KirbySqueakSquad'' on the file select screen.)]], although King Golem has an almost identical boss fight.
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* {{Unexpected SHMUP| Level}}[[MinigameCredits Credits]]

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* {{Unexpected SHMUP| Level}}[[MinigameCredits Credits]]MinigameCredits
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The story begins with the Mirror World being taken over by Dark Mind, and Meta Knight going in to try and stop it. Meanwhile, as Kirby is walking he is attacked by a dark copy of Meta Knight from the Mirror World and split into four Kirbies of different colours. The four board a warp star and chase the dark Meta Knight into the Mirror World.

The game is essentially what you get if you throw the {{Metroidvania}} genre in a blender with ''TheLegendOfZeldaFourSwords'' and the ''{{Kirby}}'' franchise (BetterThanItSounds). The player must traverse a maze of nine interconnected areas, finding the maps for each, pressing buttons to connect them to the HubLevel, and defeating their bosses to collect the eight Mirror Shards to restore the great mirror, the path to the FinalBoss. While you're doing that, the other three Kirbys are off on the adventure too, and you can call them by mobile phone at any time to help you fight enemies or solve puzzles which need an extra Kirby or two; the game also has a multiplayer mode which is pretty much the same thing except other players fill the roles of the other Kirbys.

to:

The story begins with the Mirror World being taken over by Dark Mind, and Meta Knight going in to try and stop it. Meanwhile, as Kirby is walking he is attacked by a dark copy of Meta Knight from the Mirror World and split into four Kirbies Kirbys of different colours. colors. The four board a warp star and chase the dark Dark Meta Knight into the Mirror World.

The game is essentially what you get if you throw the {{Metroidvania}} genre in a blender with ''TheLegendOfZeldaFourSwords'' and the ''{{Kirby}}'' franchise (BetterThanItSounds). The player must traverse a maze of nine interconnected areas, finding the maps for each, pressing buttons to connect them to the HubLevel, and defeating their bosses to collect the eight Mirror Shards to restore the great mirror, [[TitleDrop Amazing Mirror]], the path to the FinalBoss. While you're doing that, the other three Kirbys are off on the adventure too, and you can call them by mobile phone at any time to help you fight enemies or solve puzzles which need an extra Kirby or two; the game also has a multiplayer mode which is pretty much the same thing except other players fill the roles of the other Kirbys.



* BadassInDistress: Meta Knight goes off to stop Dark Mind, but is attacked by Dark Meta Knight and sealed in the mirror world.

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* BadassInDistress: Meta Knight goes off to stop Dark Mind, but is attacked by as he enters the Amazing Mirror, Dark Meta Knight shatters the Mirror from the hub level side and sealed seals Meta Knight in the mirror world.Dark Mind's dimension.



* DarkIsNotEvil: [[spoiler: Mirror-world Kirby]]

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* DarkIsNotEvil: [[spoiler: Mirror-world Shadow Kirby]]

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* [[AllTheWorldsAreAStage All The Worlds Are A Battlefield]]: [[spoiler:The Dark Mind (first form) battlefields borrow from several levels, namely [[SpaceZone Candy Constellation]], [[TempleOfDoom Radish Ruins]], [[UndergroundLevel Cabbage Cavern]], and [[SlippySlideyIceWorld Peppermint Palace]].]]



* BigDamnHeroes: This title turned the trope into a ''game mechanic'' - namely, given the Kirbies never follow you, the only way to have them help you in both exploration and combat is to call them with your mobile. It becomes incredibly satisfying to call them for aid against bosses, with them literally coming out of nowhere... [[YourMileageMayVary unless]] their ArtificialStupidity kicks in.

to:

* BigDamnHeroes: This title turned the trope into a ''game mechanic'' - namely, given the Kirbies Kirbys never follow you, the only way to have them help you in both exploration and combat is to call them with your mobile.Kirby Phone. It becomes incredibly satisfying to call them for aid against bosses, with them literally coming out of nowhere... [[YourMileageMayVary unless]] their ArtificialStupidity kicks in.



* DuelBoss: Only the final phase of Dark Mind, as in every other boss fight you can have the rest of the Kirbys backing you up.

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* DuelBoss: Only the very final phase of Dark Mind, as in every other boss fight you can have the rest of the Kirbys backing you up.up.
** Granted, you ''can'' call the other Kirbys just before you deal the finishing blow to him in the fireball form battle, and then as many Warpstars appear as needed to chase down Dark Mind.



* GoodAllAlong: [[spoiler: Mirror-world Kirby]]

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* GoodAllAlong: [[spoiler: Mirror-world [[spoiler:Shadow Kirby]]



* InfinityMinusOneSword: The Smash ability; it's rare because the rare encounters with Master Hand, except for the one where he's joined by Crazy Hand, are the only opportunities to obtain the ability until the copy ability room is unlocked (which requires all doors connecting to the hub or doors connecting to such rooms to be unlocked, thus this method is available late in the game without SequenceBreaking) since no plain mooks grant it, but as the ''SuperSmashBros'' moveset for Kirby it mimics has moves taken from the Stone and Hammer abilities, it's useful for both breaking silver blocks requiring certain abilities (and unlike other moves, regardless of angle needed to break the blocks) and pounding in wooden stakes, though another ability would be needed to light fuses. That, and, it's [[RuleOfCool cool]].
* InfinityPlusOneSword: The Master ability, which can be used if Kirby has Meta Knight's Sword, is fittingly named because it can't typically be lost accidentally (when Kirby loses it, it doesn't disappear) and can get past any obstacle in the game, including any obstacle that requires specific abilities (silver blocks, wooden stakes, and fuses). It's also quite powerful and flexible, having far more attacks available than the plain Sword ability. However, the only time it can be used before the credits are seen at least once is during the final boss battle, so its main use is either for easy access to missed treasures or for just screwing around post-game if the file has 100% completed.

to:

* InfinityMinusOneSword: The Smash ability; it's rare because the rare encounters with [[GiantHandsOfDoom Master Hand, Hand]], except for the one where he's joined by Crazy Hand, are the only opportunities to obtain the ability until the copy ability room is unlocked (which requires all doors connecting to the hub or doors connecting to such rooms to be unlocked, thus this method is only available late in the game without SequenceBreaking) since no plain mooks grant it, but as the ''SuperSmashBros'' moveset for Kirby it mimics has moves taken from the Stone and Hammer abilities, it's useful for both breaking silver blocks requiring certain abilities (and unlike other moves, regardless of angle needed to break the blocks) and pounding in wooden stakes, though another ability would be needed to light fuses. That, and, it's [[RuleOfCool cool]].
* InfinityPlusOneSword: The Master ability, which can be used if Kirby has Meta Knight's Sword, Master Sword[[hottip:*:[[TheLegendOfZelda the second one]]]], is fittingly named because it can't typically be lost accidentally (when Kirby loses it, it doesn't disappear) and can get past any obstacle in the game, including any obstacle that requires specific abilities (silver blocks, wooden stakes, and fuses). It's also quite powerful and flexible, having far more attacks available than the plain Sword ability. However, the only time it can be used before the credits are seen at least once is during the final boss battle, so its main use is either for easy access to missed treasures or for [[RuleOfFun just screwing around post-game post-game]] if the file has 100% completed.



* LetsYouAndHimFight: Subverted with [[spoiler: Dark Meta Knight. The first time you fight him, he's masquerading as Meta Knight, and the fact that he doesn't [[DuelBoss throw you a sword]] is your first hint at his true identity.]]

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* LetsYouAndHimFight: Subverted with [[spoiler: Dark Meta Knight. The first time you fight him, he's masquerading as Meta Knight, and [[MythologyGag the fact that he doesn't doesn't]] [[DuelBoss throw you a sword]] [[ChekhovsGun is your first hint at his true identity.]]]]]]



* MinigameCredits

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* MinigameCredits{{Unexpected SHMUP| Level}}[[MinigameCredits Credits]]



* OddballInTheSeries: This is the only {{Kirby}} game to be a full {{Metroidvania}} instead of a straightforward PlatformGame the series' main games are known for. It's also the ''only'' game in the entire series where [[AntiVillain King Dedede]] does not make an appearance.
* PaletteSwap: The three other Kirbys, as well as Dark Meta Knight and Mirror-world Kirby.

to:

* OddballInTheSeries: This is the only {{Kirby}} game to be a full {{Metroidvania}} instead of a straightforward PlatformGame the series' main games are known for. It's also the ''only'' game in the entire series where [[AntiVillain King Dedede]] does not make an appearance.
appearance, and Whispy Woods is absent as well (For the record, he appeared in ''KirbySqueakSquad'' on the file select screen.)
* PaletteSwap: The three other Kirbys, as well as Dark Meta Knight and Mirror-world Shadow Kirby.



* SequentialBoss: Dark Mind has quite a few short phases in its first form, broken up by small levels; then a second form that's very similar to Zero; then an UnexpectedSHMUPLevel where you chase it to finish it off; then when you finally kill it you're allowed to keep pummeling it during the credits.
* ShoutOut: Master Hand appears as a miniboss in several places, and in combination with Crazy Hand is the boss of Candy Constellation. Additionally, one of Kirby's abilities in this game is the "Smash" ability, which gives Kirby his ''SuperSmashBros'' moveset, and is acquired by eating the Master Hand miniboss.
** Dark Mind's first form is very similar to Nightmare, and its second form is a fiery version of Zero.

to:

* SequentialBoss: Dark Mind has quite a few short phases in its his first form, broken up by small levels; then a second form that's very similar to Zero; then an UnexpectedSHMUPLevel where you chase it him to finish it him off; then when you finally kill it him you're allowed to keep pummeling it him during the credits.
* ShoutOut: Master Hand appears as a miniboss in several places, and in combination with Crazy Hand is the boss of Candy Constellation. Additionally, one of Kirby's abilities in this game is the "Smash" Smash ability, which gives Kirby his ''SuperSmashBros'' moveset, and is acquired by eating the Master Hand miniboss.
Hand.
** Dark Mind's first form is very similar to Nightmare, and its second form is a [[IncendiaryExponent fiery version of Zero.of]] [[KirbysDreamLandThree Zero]].
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* BigDamnHeroes: somehow, this title turned the trope into a ''game mechanic'' - namely, given the Kirbies never follow you, the only way to have them help you in both exploration and combat is to call them with your mobile. It becomes incredibly satisfying to call them for aid against bosses, with them literally coming out of nowhere... [[YourMileageMayVary unless]] their ArtificialStupidity kicks in.

to:

* BigDamnHeroes: somehow, this This title turned the trope into a ''game mechanic'' - namely, given the Kirbies never follow you, the only way to have them help you in both exploration and combat is to call them with your mobile. It becomes incredibly satisfying to call them for aid against bosses, with them literally coming out of nowhere... [[YourMileageMayVary unless]] their ArtificialStupidity kicks in.
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Could be the telephone considered as Big Damn Heroes turned into a game mechanic? I hope so.

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* BigDamnHeroes: somehow, this title turned the trope into a ''game mechanic'' - namely, given the Kirbies never follow you, the only way to have them help you in both exploration and combat is to call them with your mobile. It becomes incredibly satisfying to call them for aid against bosses, with them literally coming out of nowhere... [[YourMileageMayVary unless]] their ArtificialStupidity kicks in.
Is there an issue? Send a MessageReason:
None


* InfinityMinusOneSword: The Smash ability; it's rare because only the rare encounters with Master Hand, except for the one where he's joined by Crazy Hand, are the only opportunities to obtain the ability until the copy ability room is unlocked (which requires all doors connecting to the hub or doors connecting to such rooms to be unlocked, thus this method is available late in the game without SequenceBreaking) since no plain mooks grant it, but as the ''SuperSmashBros'' moveset for Kirby it mimics has moves taken from the Stone and Hammer abilities, it's useful for both breaking silver blocks requiring certain abilities (and unlike other moves, regardless of angle needed to break the blocks) and pounding in wooden stakes, though another ability would be needed to light fuses. That, and, it's [[RuleOfCool cool]].

to:

* InfinityMinusOneSword: The Smash ability; it's rare because only the rare encounters with Master Hand, except for the one where he's joined by Crazy Hand, are the only opportunities to obtain the ability until the copy ability room is unlocked (which requires all doors connecting to the hub or doors connecting to such rooms to be unlocked, thus this method is available late in the game without SequenceBreaking) since no plain mooks grant it, but as the ''SuperSmashBros'' moveset for Kirby it mimics has moves taken from the Stone and Hammer abilities, it's useful for both breaking silver blocks requiring certain abilities (and unlike other moves, regardless of angle needed to break the blocks) and pounding in wooden stakes, though another ability would be needed to light fuses. That, and, it's [[RuleOfCool cool]].
Is there an issue? Send a MessageReason:
None


* InfinityMinusOneSword: The Smash ability; it's rare because only the rare encounters with Master Hand, except for the one where he's joined by Crazy Hand, are opportunities to obtain the ability until the copy ability room is unlocked (which requires all doors connecting to the hub or doors connecting to such rooms to be unlocked, thus this method is available late in the game without SequenceBreaking), but as the ''SuperSmashBros'' moveset for Kirby it mimicks has moves taken from the Stone and Hammer abilities, it's useful for both breaking blocks requiring certain abilities (and unlike other moves, regardless of angles) and pounding in wooden stakes, though another ability would be needed to light fuses. That, and, it's [[RuleOfCool cool]].

to:

* InfinityMinusOneSword: The Smash ability; it's rare because only the rare encounters with Master Hand, except for the one where he's joined by Crazy Hand, are the only opportunities to obtain the ability until the copy ability room is unlocked (which requires all doors connecting to the hub or doors connecting to such rooms to be unlocked, thus this method is available late in the game without SequenceBreaking), SequenceBreaking) since no plain mooks grant it, but as the ''SuperSmashBros'' moveset for Kirby it mimicks mimics has moves taken from the Stone and Hammer abilities, it's useful for both breaking silver blocks requiring certain abilities (and unlike other moves, regardless of angles) angle needed to break the blocks) and pounding in wooden stakes, though another ability would be needed to light fuses. That, and, it's [[RuleOfCool cool]].

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Changed: 124

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* HeartContainer: Four in the game; like level map treasure rooms and rooms that connect to the hub (distinguished from treasure rooms by marking that they go to Level 1 (which the hub level is technically part of) or another level's room connecting to the same place), their treasure rooms are larger than most rooms.
* InfinityMinusOneSword: The Smash ability; it's rare because only the rare encounters with Master Hand, except for the one where he's joined by Crazy Hand, are opportunities to obtain the ability until the copy ability room is unlocked (which requires all doors connecting to the hub or doors connecting to such rooms to be unlocked, thus this method is available late in the game without SequenceBreaking), but as the ''SuperSmashBros'' moveset for Kirby it mimicks has moves taken from the Stone and Hammer abilities, it's useful for both breaking blocks requiring certain abilities (and unlike other moves, regardless of angles) and pounding in wooden stakes, though another ability would be needed to light fuses. That, and, it's [[RuleOfCool cool]].
* InfinityPlusOneSword: The Master ability, which can be used if Kirby has Meta Knight's Sword, is fittingly named because it can't typically be lost accidentally (when Kirby loses it, it doesn't disappear) and can get past any obstacle in the game, including any obstacle that requires specific abilities (silver blocks, wooden stakes, and fuses). It's also quite powerful and flexible, having far more attacks available than the plain Sword ability. However, the only time it can be used before the credits are seen at least once is during the final boss battle, so its main use is either for easy access to missed treasures or for just screwing around post-game if the file has 100% completed.
* JackOfAllStats: The Smash and Master abilities are useful for getting around obstacles usually broken through with other abilities in addition to having a wide range of moves per ability. The Smash ability has the limitation that it can't light fuses, though the Master ability can.



** Also, you can collect spray paint cans in treasure chests, which can be used on the main menu to change your Kirby's color.

to:

** Also, you can collect spray paint cans in treasure chests, which can be used on the main menu to change your Kirby's color.color, including a black-and-white one that looks somewhat like a higher-resolution version of how Kirby looked in the first game.
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The ending refers to the gray Kirby of the Mirror World as Mirror-world Kirby, not just Mirror Kirby.


* DarkIsNotEvil: [[spoiler: Mirror Kirby]]

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* DarkIsNotEvil: [[spoiler: Mirror Mirror-world Kirby]]



* GoodAllAlong: [[spoiler: Mirror Kirby]]

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* GoodAllAlong: [[spoiler: Mirror Mirror-world Kirby]]



* PaletteSwap: The three other Kirbys, as well as Dark Meta Knight and Mirror Kirby.

to:

* PaletteSwap: The three other Kirbys, as well as Dark Meta Knight and Mirror Mirror-world Kirby.
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None

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* OddballInTheSeries: This is the only {{Kirby}} game to be a full {{Metroidvania}} instead of a straightforward PlatformGame the series' main games are known for. It's also the ''only'' game in the entire series where [[AntiVillain King Dedede]] does not make an appearance.
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None

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* DarkIsEvil: Dark Meta Knight and Dark Mind.
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** HauntedHouse: Area 2, Moonlight Mansion

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** HauntedHouse: BigBoosHaunt: Area 2, Moonlight Mansion
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The story begins with the Mirror World being taken over by Dark Mind, and Meta Knight going in to try and stop him. Meanwhile, as Kirby is walking he is attacked by a dark copy of Meta Knight from the Mirror World and split into four Kirbies of different colours. The four board a warp star and chase the dark Meta Knight into the Mirror World.

to:

The story begins with the Mirror World being taken over by Dark Mind, and Meta Knight going in to try and stop him.it. Meanwhile, as Kirby is walking he is attacked by a dark copy of Meta Knight from the Mirror World and split into four Kirbies of different colours. The four board a warp star and chase the dark Meta Knight into the Mirror World.
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* BossRush: Unlockable after HundredPercentCompletion.
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* KingMook: King Golem
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'''''VideoGame/KirbyAndTheAmazingMirror'' contains examples of:'''

to:

'''''VideoGame/KirbyAndTheAmazingMirror'' !!'''''VideoGame/KirbyAndTheAmazingMirror'' contains examples of:'''

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