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* JourneyToTheSky: This is actually quite easy to do: in City Trial mode, there are a few ramps- and a volcano- that will launch you straight to a transparent, circular object in the sky that you can climb on top of. Despite not looking much like a garden, it's referred to in-universe as "the garden in the sky". The first time you do it, you'll unlock an achievement.
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* AmericanKirbyIsHardcore: Provides the page image; the Japanese box art has Kirby smiling, showing how he's clearly enjoying himself and exuding a cutesy look. The American box art removes the smile and gives him AngryEyebrows for a more intense image. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See here for a comparison.]]

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* AmericanKirbyIsHardcore: Provides the page image; the Japanese box art has Kirby smiling, showing how he's clearly enjoying himself and exuding a cutesy look. The American international box art removes the smile and gives him AngryEyebrows for a more intense image. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See here for a comparison.]]



* MakeMeWannaShout: The Mic Copy Ability has Kirby scream into a microphone to damage surrounding enemies. Unlike other Copy Abilities, it immediately activates once received.

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* MakeMeWannaShout: The Mic Mike Copy Ability has Kirby scream into a microphone to damage surrounding enemies. Unlike other Copy Abilities, it immediately activates once received.



* RecycledSoundtrack: Many of the music tracks are reused songs from ''Anime/KirbyRightBackAtYa'' and previous games.

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* RecycledSoundtrack: Many of the music tracks are reused songs from either the Japanese version of ''Anime/KirbyRightBackAtYa'' and or previous games.
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''Kirby Air Ride'' was notably the last game in the ''Kirby'' series that Sakurai worked on before departing from HAL Laboratories a month after the Japanese release, having been hit with ArtistDisillusionment over constant pressure to continue making ''Kirby'' sequels. Sakurai would be involved with the series one last time after his departure, acting as an advisor to the ''VideoGame/KirbyAndTheAmazingMirror'' developers, but would never return to any position of involvement again, much less the director's seat.
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Shoehorn.


* FinalDeath: ...[[SubvertedTrope Sort of]]. Being busted as Dedede or Meta Knight in Free Run doesn't kill them, but they won't be able to move outside of flopping about on the ground helplessly. The only way to restore them is to quit the current match and start anew.
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''Franchise/{{Kirby}}'''s one and only title on the UsefulNotes/NintendoGameCube, ''Kirby Air Ride'' (or ''Kirby's Airride'' in Japan) is a game developed by Creator/HALLaboratory and directed by Creator/MasahiroSakurai that was released in 2003. It's a multiplayer MascotRacer that supports up to 4 players, or 8 with LAN support.

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''Franchise/{{Kirby}}'''s one and only title on the UsefulNotes/NintendoGameCube, ''Kirby Air Ride'' (or ''Kirby's Airride'' in Japan) Japanese) is a game developed by Creator/HALLaboratory and directed by Creator/MasahiroSakurai that was released in 2003. It's a multiplayer MascotRacer that supports up to 4 players, or 8 with LAN support.

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* FinalDeath: ...[[SubvertedTrope Sort of]]. Being busted as Dedede or Meta Knight in Free Run doesn't kill them, but they won't be able to move outside of flopping about on the ground helplessly. The only way to restore them is to quit the current match and start anew.



* MightyGlacier: Dedede in the City Trial event doesn't move very fast, but get hit even once by his hammer, and your machine may [[OneHitKill very well be forfeit.]]



* OneHitKill: If Hydra collides with another machine, it will usually destroy the target instantly.

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* OneHitKill: If Hydra collides with another machine, it will usually destroy the target instantly. A subversion of this is the Shadow Star, which can bust many machines with a single, well-placed spin attack.
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Quality upgrade.


[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/karbox.jpg]]

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/karbox.jpg]] org/pmwiki/pub/images/kirbyairride.png]]



* AmericanKirbyIsHardcore: The Japanese box art has Kirby smiling, showing how he's clearly enjoying himself and exuding a cutesy look. The American box art removes the smile and gives him AngryEyebrows for a more intense image. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See here for a comparison.]]

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* AmericanKirbyIsHardcore: The Provides the page image; the Japanese box art has Kirby smiling, showing how he's clearly enjoying himself and exuding a cutesy look. The American box art removes the smile and gives him AngryEyebrows for a more intense image. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See here for a comparison.]]
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''Kirby Air Ride'' has no sequels or follow-ups, though it's had some influence on other Nintendo games that Sakurai worked on. Its version of an AchievementSystem is used in ''VideoGame/SuperSmashBros Brawl'', ''VideoGame/KidIcarusUprising'', and ''Super Smash Bros. for 3DS/Wii U'', the menu layout and aesthetics are the basis for the ones used in ''Super Smash Bros. Brawl'', and the Smash Run mode in ''Super Smash Bros. for 3DS'' is a SpiritualSuccessor to City Trial.

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''Kirby Air Ride'' has no sequels or follow-ups, though it's had some influence on other Nintendo games that Sakurai worked on. Its version of an AchievementSystem is used in ''VideoGame/SuperSmashBros Brawl'', ''VideoGame/SuperSmashBrosBrawl'', ''VideoGame/KidIcarusUprising'', and ''Super Smash Bros. for 3DS/Wii U'', ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', the menu layout and aesthetics are the basis for the ones used in ''Super Smash Bros. Brawl'', and the Smash Run mode in ''Super Smash Bros. for Nintendo 3DS'' is a SpiritualSuccessor to City Trial.



* InvisibleWall: The main area in City Trial and each of the races in Air Ride are surrounded with these to prevent escaping or cheating, although if you have enough flying power, you can make it over the wall. Some stages do have a way of getting off the track, but doing so results in Kirby falling into a BottomlessPit (and either reapparing on the track ''Franchise/MarioKart''-style (possibly [[HPToOne at minimal health]]) or being flat-out retired from the race, depending on what game mode is being played and whether or not finite HP is turned on).

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* InvisibleWall: The main area in City Trial and each of the races in Air Ride are surrounded with these to prevent escaping or cheating, although if you have enough flying power, you can make it over the wall. Some stages do have a way of getting off the track, but doing so results in Kirby falling into a BottomlessPit (and either reapparing on the track ''Franchise/MarioKart''-style ''VideoGame/MarioKart''-style (possibly [[HPToOne at minimal health]]) or being flat-out retired from the race, depending on what game mode is being played and whether or not finite HP is turned on).
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* SecretCharacter: Meta Knight and King Dedede can both be unlocked for use in Air Ride and City Trial's free mode. Meta Knight acts like a permanent combination of Wing and Sword, while Dedede acts like Sword (using his hammer instead of a blade) on the Wheelie Bike.

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* SecretCharacter: Meta Knight and King Dedede can both be unlocked for use in Air Ride and City Trial's free mode. [[note]]Do NOT pick them in Free Mode, though. Where Kirby just gets back up and lets you go pick another ride, if you lose all your life as another character you're left with the ability to... twitch on the ground slightly, forcing a restart.[[/note]] Meta Knight acts like a permanent combination of Wing and Sword, while Dedede acts like Sword (using his hammer instead of a blade) on the Wheelie Bike.
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* '''Air Ride:''' Your standard third-person racing mode (with some {{mooks}} running around to steal Copy Abilities from)--just complete the laps and get first place. Alternatively, turn on the optional HP meter and knock out the competition before they can complete the race. Also includes a TimeAttack.
* '''Top Ride:''' A mode that uses a top-down camera instead of a third-person perspective. You race on very small tracks that require completing a large number of laps, there are only two cart types that are only differentiated by their control schemes instead of stats, and items are used instead of Copy Abilities. Like Air Ride, it has a TimeAttack.
* '''City Trial:''' A unique mode with two stages. In the first stage, players are given a time limit to explore a large city where they need to find upgrades or replacements for their vehicle. When time's up they are taken to the second stage: a randomly selected final event that can involve an Air Ride race or some other contest, the outcome of which is used to determine the winner. Strange things may happen in the city during the first stage that can help or hinder progress, and unlike Air Ride mode the HP meter is not optional (though dying during the first stage doesn't disqualify you).

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* '''Air Ride:''' Your standard third-person racing mode (with some {{mooks}} running around to steal Copy Abilities from)--just from) — just complete the laps and get first place. Alternatively, turn on the optional HP meter and knock out the competition before they can complete the race. Also includes a TimeAttack.
* '''Top Ride:''' A mode that uses a top-down camera instead of a third-person perspective. You race on very small tracks that require completing a large number of laps, there are only two cart machine types that are only differentiated by their control schemes instead of stats, and items are used instead of Copy Abilities. Like Air Ride, it has a TimeAttack.
* '''City Trial:''' A unique mode with two stages. In the first stage, players are given a time limit to explore a large city where they need to find upgrades or replacements for their vehicle. When time's up up, they are taken to the second stage: a randomly selected final event that can involve an Air Ride race or some other contest, the outcome of which is used to determine the winner. Strange things may happen in the city during the first stage that can help or hinder progress, and unlike Air Ride mode mode, the HP meter is not optional (though dying during the first stage doesn't disqualify you).
you; it just results in losing your machine (and a lot of power-ups)).



* AwesomeButImpractical: The Hydra is by far the strongest ''and'' fastest Air Ride machine. Sadly, it comes with its fair share of drawbacks. For starters, it's only limited to City Trial, even as an unlockable machine. It also has the second slowest charge time,[[note]]The Turbo Star takes last place, but only from a standstill. If it's in the midst of a turn, its charge is more up to par, meaning the Turbo Star only takes last place by technicality.[[/note]] which sucks because it's similar to the Bulk Star in this regard. Meaning, you're a sitting duck and/or stuck at the starting line until you can get a full charge. It's totally impractical against most minigames save for Drag Race, Single Race, and ''maybe'' Destruction Derby.[[note]]Even then, computer players take full advantage of its Bulk Star-esque charging mechanic, ''[[ArtificialBrilliance targeting the one riding it for free hits.]]'' The only thing saving you from their combined attack destroying the Hydra is its incredible health and defense.[[/note]]

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* AwesomeButImpractical: The Hydra is by far the strongest ''and'' fastest Air Ride machine. Sadly, it comes with its fair share of drawbacks. For starters, it's only limited to available in City Trial, even as an unlockable machine. It also has the second slowest second-slowest charge time,[[note]]The Turbo Star takes last place, but only from a standstill. If it's in the midst of a turn, its charge is more up to par, meaning the Turbo Star only takes last place by technicality.[[/note]] which sucks because it's similar to the Bulk Star in this regard. Meaning, regard, meaning you're a sitting duck and/or stuck at the starting line until you can get a full charge. It's totally impractical against most minigames save for Drag Race, Single Race, and ''maybe'' Destruction Derby.[[note]]Even then, computer players take full advantage of its Bulk Star-esque charging mechanic, ''[[ArtificialBrilliance targeting the one riding it for free hits.]]'' The only thing saving you from their combined attack destroying the Hydra is its incredible health and defense.[[/note]]
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* AwesomeButImpractical: The Hydra is by far the strongest ''and'' fastest Air Ride machine. Sadly, it comes with its fair share of drawbacks. For starters, it's only limited to City Trial, even as an unlockable machine. It also has the second slowest charge time,[[note]]The Turbo Star takes last place, but only from a standstill. If it's in the midst of a turn, its charge is more up to par, meaning the Turbo Star only takes last place by technicality.[[/note]] which sucks because it's similar to the Bulk Star in this regard. Meaning, you're a sitting duck until you can get a full charge. It's totally impractical against most minigames save for Drag Race, Single Race, and ''maybe'' Destruction Derby.[[note]]Even then, computer players take full advantage of its Bulk Star-esque charging mechanic, ''[[ArtificialBrilliance targeting the one riding it for free hits.]]'' The only thing saving you from their combined attack destroying the Hydra is its incredible defense.[[/note]]

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* AwesomeButImpractical: The Hydra is by far the strongest ''and'' fastest Air Ride machine. Sadly, it comes with its fair share of drawbacks. For starters, it's only limited to City Trial, even as an unlockable machine. It also has the second slowest charge time,[[note]]The Turbo Star takes last place, but only from a standstill. If it's in the midst of a turn, its charge is more up to par, meaning the Turbo Star only takes last place by technicality.[[/note]] which sucks because it's similar to the Bulk Star in this regard. Meaning, you're a sitting duck and/or stuck at the starting line until you can get a full charge. It's totally impractical against most minigames save for Drag Race, Single Race, and ''maybe'' Destruction Derby.[[note]]Even then, computer players take full advantage of its Bulk Star-esque charging mechanic, ''[[ArtificialBrilliance targeting the one riding it for free hits.]]'' The only thing saving you from their combined attack destroying the Hydra is its incredible health and defense.[[/note]]



* BoringButPractical: [[https://wikirby.com/wiki/Swerve_Star The Swerve Star.]] Its gimmick is having no turning ability whatsoever while in motion on the ground, coming to a dead stop while the A button is held, having the ability to quickly pivot while stopped, and instantly accelerating to top speed when the A button is released. While it's terrible at using charge-triggered track features like boost panels, its top speed is among the highest in the game, beaten only by even ''more'' gimmicky (to the point of AwesomeButImpractical) vehicles like the Formula Star, Turbo Star, Bulk Star, and Hydra (and the Dragoon, but that's a [[PurposefullyOverpowered flat-out]] GameBreaker). Once one gets used to how the Swerve Star handles, it becomes a ''very'' strong contender for the most reliable vehicle in the game.

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* BoringButPractical: [[https://wikirby.com/wiki/Swerve_Star The Swerve Star.]] Its gimmick is having no turning ability whatsoever while in motion on the ground, coming to a dead stop while the A button is held, having the ability to quickly pivot while stopped, and instantly accelerating to top speed when the A button is released. While it's terrible at using charge-triggered track features like unable to utilize boost panels, panels and it has mediocre durability and gliding ability, its acceleration is utterly unrivaled, its fast-or-stopped nature makes it incredibly precise, and its top speed is among the highest in the game, beaten only by even ''more'' gimmicky [[QuirkyBard gimmicky]] or [[CripplingOverspecialization specialized]] (to the point of AwesomeButImpractical) vehicles like the Formula Star, Turbo Star, Bulk Star, and Hydra (and the Dragoon, but that's a [[PurposefullyOverpowered flat-out]] GameBreaker). Once one gets used to how the Swerve Star handles, it becomes a ''very'' strong contender for the most reliable vehicle (and controllable) machine in the game.



* CollisionDamage: Dealing damage normally requires spinning, an item like the cannon, or a Copy Ability, but playing in City Trial's Free Run OR main game allows players to deal damage by ramming other players.
* CripplingOverspecialization: Many of the machines suffer from being too specialized in a certain stat or gimmick. For instance, the Rocket Star has the best boosting power in the game. But it suffers so much in almost every other category that it often becomes moot.
* DiskOneNuke: DownplayedTrope. The Wagon Star is one of the first machines you can unlock in Air Ride mode, and it's one of the better stars in the game. However, it's still beatable with the default Warp Star.

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* CollisionDamage: Dealing damage normally requires spinning, an item like the cannon, or a Copy Ability, but playing in City Trial's Free Run OR ''or'' main game allows players to deal damage by ramming other players.
* CripplingOverspecialization: Many of the machines suffer from being too specialized in a certain stat or gimmick. For instance, the Rocket Star has the best boosting power in the game. But it suffers game and the Formula Star has the third-best top speed (beaten only by [[PurposefullyOverpowered the Dragoon and Hydra]], but they suffer so much in almost every other category that it often becomes moot.
a moot point.
* DiskOneNuke: DownplayedTrope. The Wagon Star is one of the first machines you can unlock in Air Ride mode, and stat-wise, it's one of the better stars in the game. However, it's still beatable with the default Warp Star.



* InvisibleWall: The main area in City Trial and each of the races in Air Ride are surrounded with these to prevent escaping or cheating, although if you have enough flying power, you can make it over the wall. Some stages do have a way of getting of the track, but they result in Kirby falling to his death in a BottomlessPit.

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* InvisibleWall: The main area in City Trial and each of the races in Air Ride are surrounded with these to prevent escaping or cheating, although if you have enough flying power, you can make it over the wall. Some stages do have a way of getting of off the track, but they result doing so results in Kirby falling to his death in into a BottomlessPit.BottomlessPit (and either reapparing on the track ''Franchise/MarioKart''-style (possibly [[HPToOne at minimal health]]) or being flat-out retired from the race, depending on what game mode is being played and whether or not finite HP is turned on).



* LightningBruiser: The Hydra is the single fastest machine in the game, has the highest health, and does huge amounts of damage to other machines just by colliding with them.

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* LightningBruiser: The Hydra is the single fastest machine in the game, game (its top speed is literally the game's speed {{cap}}), has the highest health, is among the better machines at gliding, and does huge ''huge'' amounts of damage to other machines just by colliding with them.them (and by "huge amounts of damage", we mean "[[OneHitKill one-shots]] anything less durable than a Wagon Star (which is everything except for the Wagon Star and Hydra)"). It does take over eight seconds to start moving without stat boosts, but once it does, it accelerates ''very'' quickly (only the Swerve Star accelerates faster, and its top speed is roughly a fifth as high as the Hydra's), so it should easily catch up to the other racers if the race isn't already over.



* NotCompletelyUseless: The Formula Star is often worthless despite its high top speed, as it has horrible acceleration, poor turning, and cannot glide. Some final events in City Trial are races on tracks that are just a straight line, which is perfect for the Formula Star's design.

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* NotCompletelyUseless: The Formula Star is often worthless despite its high top speed, as it has horrible acceleration, poor turning, and cannot glide.is ''terrible'' at gliding. Some final events in City Trial are races on tracks that are just a straight line, which is perfect for the Formula Star's design.



** The Compact Star is the ride you start with in City Trial. While it's not the best choice for actual competition, it boasts a surprisingly good combination of charge, turn, and gliding ability which makes it good for collecting a lot patches before switching to a more suitable ride for the event.
* VideoGame3DLeap: This is the first game that allowed players to fully control Kirby in a 3D space. Beyond racing and battling on Air Ride machines, the City Trial mode also allowed you to dismount your vehicle and freely run and float around. Although just like in ''VideoGame/Kirby64TheCrystalShards'', your jumps are limited.

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** The Compact Star is the ride you start with in City Trial. While it's not the best choice for actual competition, it boasts a surprisingly good combination of charge, turn, turning, and gliding ability ability, which makes it good for collecting a lot of patches before switching to a more suitable ride for the event.
* VideoGame3DLeap: This is the first game that allowed players to fully control Kirby in a 3D space. Beyond racing and battling on Air Ride machines, the City Trial mode also allowed you to dismount your vehicle and freely run and float around. Although around — although just like in ''VideoGame/Kirby64TheCrystalShards'', your jumps are limited.



* YourSizeMayVary: In his City Trial event, King Dedede is ENORMOUS. When you're actually playing as him, he's barely bigger than Kirby.

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* YourSizeMayVary: In his City Trial event, King Dedede is ENORMOUS.'''enormous'''. When you're actually playing as him, he's barely bigger than Kirby.
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* BoringButPractical: [[https://wikirby.com/wiki/Swerve_Star The Swerve Star.]] Its gimmick is having no turning ability whatsoever while in motion on the ground, coming to a dead stop while the A button is held, having the ability to quickly pivot while stopped, and instantly accelerating to top speed when the A button is released. While it's terrible at using charge-triggered track features like boost panels, its top speed is among the highest in the game, beaten only by even ''more'' gimmicky (to the point of AwesomeButImpractical) vehicles like the Formula Star, Turbo Star, Bulk Star, and Hydra (and the Dragoon, but that's a [[PurposefullyOverpowered flat-out]] GameBreaker). Once one gets used to how the Swerve Star handles, it becomes a ''very'' strong contender for the most reliable vehicle in the game.
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* GrindBoots: Some tracks have grind rails that you can hop onto with your machine. They automatically take you forward at a fixed speed and occasionally lead to alternate routes.

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* GrindBoots: Some tracks have grind rails that you can hop onto with your machine. They automatically take you forward at a fixed speed (depending on what star you're using) and occasionally lead to alternate routes.



* MakeMeWannaShout: The Mic Copy Abilty has Kirby scream into a microphone to damage surrounding enemies. Unlike other Copy Abilties, it immediately activates once received.

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* MakeMeWannaShout: The Mic Copy Abilty Ability has Kirby scream into a microphone to damage surrounding enemies. Unlike other Copy Abilties, Abilities, it immediately activates once received.
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* WintryAuroralSky: Frozen Hillside, the game's resident icy racetrack, has green, blue and pink auroras high up in the purple skies.
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* PaletteSwap: In each mode you can play as either Pink, Yellow, Blue, or Red. By completing specific objectives, Green, Brown, Purple, and White become selectable colors in the mode they were unlocked in.

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* AmericanKirbyIsHardcore: The Japanese box art shows Kirby smiling, showing how he's clearly enjoying himself and exuding a cutesy look. The American box art removes the smile and gives him AngryEyebrows for a more intense image. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See here for a comparison.]]

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* AmericanKirbyIsHardcore: The Japanese box art shows has Kirby smiling, showing how he's clearly enjoying himself and exuding a cutesy look. The American box art removes the smile and gives him AngryEyebrows for a more intense image. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See here for a comparison.]]



* BubblyClouds: Beanstalk Park in Air Ride mode and Sky in Top Ride mode.

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* BlowYouAway: Tornado lets Kirby execute a more effective version of the spin attack by powering it up with wind.
* BubblyClouds: Beanstalk Park in Air Ride mode and Sky in Top Ride mode.mode are both located in the sky.



* CripplingOverspecialization: Many of the rides suffer from being too specialized in a certain stat or gimmick. For instance, the Rocket Star has the best boosting power in the game. But it suffers so much in almost every other category that it often becomes moot.

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* CripplingOverspecialization: Many of the rides machines suffer from being too specialized in a certain stat or gimmick. For instance, the Rocket Star has the best boosting power in the game. But it suffers so much in almost every other category that it often becomes moot.



* EternalEngine: Machine Passage in Air Ride mode and Metal in Top Ride mode.
* EverythingsBetterWithSpinning: Clicking the Control Stick left and right allows Kirby to execute a Quick Spin, allowing you to attack nearby enemies.

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* EternalEngine: Machine Passage in Air Ride mode and Metal in Top Ride mode.
Mode are mechanically-themed locations.
* EverythingsBetterWithSpinning: Clicking Flicking the Control Stick left and right allows Kirby to execute a Quick Spin, allowing you to attack nearby enemies.enemies. Tornado and Wing increase the attack's effectiveness.



* MakeMeWannaShout: The Mic Copy Abilty has Kirby scream into a microphone to damage surrounding enemies. Unlike other Copy Abilties, it immediately activates once received.



* PatchworkMap: The map of City Trial is made up of a volcano, a forest, a river, an icy cavern (found inside the volcano), several buildings, and the sea all quite close to one another.
* RecycledSoundtrack: A surprising amount of music is reused from the Japanese version of ''Anime/KirbyRightBackAtYa''. Songs from other ''Kirby'' games get recycled too, but the anime takes the cake. How many video games refer to TV shows based on them for soundtracks?
* SecretCharacter: Meta Knight and King Dedede can both be unlocked for use in Air Ride and City Trial's free mode.

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* PatchworkMap: The map of City Trial is made up of a volcano, a forest, a river, an icy cavern (found inside the volcano), several multistory buildings, and the sea all quite close to one another.
* RecycledSoundtrack: A surprising amount Many of the music is tracks are reused songs from the Japanese version of ''Anime/KirbyRightBackAtYa''. Songs from other ''Kirby'' games get recycled too, but the anime takes the cake. How many video games refer to TV shows based on them for soundtracks?
''Anime/KirbyRightBackAtYa'' and previous games.
* SecretCharacter: Meta Knight and King Dedede can both be unlocked for use in Air Ride and City Trial's free mode. Meta Knight acts like a permanent combination of Wing and Sword, while Dedede acts like Sword (using his hammer instead of a blade) on the Wheelie Bike.



* WindmillScenery: Fantasy Meadows has a windmill in the background (to enhance the "Meadows" part of its name), and it has sails made out ouf ''dragonfly wings'' (and there is the "Fantasy" part alright).
* YourSizeMayVary: In his event, King Dedede is ENORMOUS. When you're actually playing as him, he's barely bigger than Kirby.

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* WindmillScenery: Fantasy Meadows has a windmill in the background (to enhance the "Meadows" part of its name), and it has sails made out ouf of ''dragonfly wings'' (and there is the "Fantasy" part alright).
* YourSizeMayVary: In his City Trial event, King Dedede is ENORMOUS. When you're actually playing as him, he's barely bigger than Kirby.
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* '''Air Ride:''' Your standard third-person racing mode (with some {{mooks}} running around to steal Copy Abilities from); just complete the laps and get first place. Alternatively, turn on the optional HP meter and knock out the competition before they can complete the race. Also includes a TimeAttack.

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* '''Air Ride:''' Your standard third-person racing mode (with some {{mooks}} running around to steal Copy Abilities from); just from)--just complete the laps and get first place. Alternatively, turn on the optional HP meter and knock out the competition before they can complete the race. Also includes a TimeAttack.



!! ''Kirby Air Ride'' contains examples of:

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!! ''Kirby !!''Kirby Air Ride'' contains examples of:
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That's a stretch if you ask me.


** The Fog Event for City Trial, in which the city is trapped in an intense fogbank, is a possible one for a [[Franchise/SilentHill certain other game franchise]], especially with the eerie music.
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* PalmtreePanic: Water in Top Ride mode.
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YMMV entry.


* GoodBadBugs: If you jump off a high enough platform and mash the A button while riding the Bulk Star, it'll gain altitude for as long as you keep mashing. This even allows it to press itself against [[the skybox border]] without falling back down, something ''not even the Dragoon can do.'' This, of course, can be used to cheese the ever-loving hell out of the Air Glider mini-game[[note]]but not High Jump, as pressing the A button means you have to do a small dip before continuing your ascent, potentially stopping you at the game's first hurdle.[[/note]] as well as get an amusing reaction out of your friends.
** This isn't the only example of this trope, but it ''is'' the most memorable.
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* SnowySleighBells: [[https://www.youtube.com/watch?v=Bf7yYuH9D3U Frozen Hillside's track]] has a sleigh bell ring three times in the background before a {{Beat}}, followed by the bell ringing three more times.
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* WindmillScenery: Fantasy Meadows has a windmill in the background (to enhance the "Meadows" part of its name), and it has sails made out ouf ''dragonfly wings'' (and there is the "Fantasy" part alright).
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* EldritchLocation: Checker Knights in Air Ride mode.

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* AwesomeButImpractical: The Hydra is by far the strongest ''and'' fastest Air Ride machine. Sadly, it comes with its fair share of drawbacks. For starters, it's only limited to City Trial, even as an unlockable machine. It also has the second slowest charge time,[[note]]The Turbo Star takes last place, but only from a standstill. If it's in the midst of a turn, its charge is more up to par, meaning the Turbo Star only takes last place by technicality.[[/note]] which sucks because it's similar to the Bulk Star in this regard. Meaning, you're a sitting duck until you can get a full charge. It's totally impractical against most minigames save for Drag Race, Single Race, and ''maybe'' Destruction Derby.[[note]]Even then, computer players take full advantage of its Bulk Star-esque charging mechanic, ''[[ArtificialBrilliance targeting the one riding it for free hits.]]'' The only thing saving you from their combined attack destroying the Hydra is its incredible defense.[[/note]]



* CollisionDamage: Dealing damage normally requires spinning, an item like the cannon, or a Copy Ability, but Hydra is capable of dealing damage just by colliding with other machines.

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* CollisionDamage: Dealing damage normally requires spinning, an item like the cannon, or a Copy Ability, but Hydra is capable of dealing playing in City Trial's Free Run OR main game allows players to deal damage just by colliding with ramming other machines.players.


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* GoodBadBugs: If you jump off a high enough platform and mash the A button while riding the Bulk Star, it'll gain altitude for as long as you keep mashing. This even allows it to press itself against [[the skybox border]] without falling back down, something ''not even the Dragoon can do.'' This, of course, can be used to cheese the ever-loving hell out of the Air Glider mini-game[[note]]but not High Jump, as pressing the A button means you have to do a small dip before continuing your ascent, potentially stopping you at the game's first hurdle.[[/note]] as well as get an amusing reaction out of your friends.
** This isn't the only example of this trope, but it ''is'' the most memorable.
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* AmericanKirbyIsHardcore: The Japanese box art shows Kirby smiling, clearly enjoying himself. The American box art removes the smile and gives him AngryEyebrows for a more intense look. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See here for a comparison.]]

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* AmericanKirbyIsHardcore: The Japanese box art shows Kirby smiling, showing how he's clearly enjoying himself. himself and exuding a cutesy look. The American box art removes the smile and gives him AngryEyebrows for a more intense look.image. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See here for a comparison.]]
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* AmericanKirbyIsHardcore: The Japanese box art shows Kirby smiling, clearly enjoying himself. The American box art removes the smile and gives him AngryEyebrows for a more intense look. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See for yourself]].

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* AmericanKirbyIsHardcore: The Japanese box art shows Kirby smiling, clearly enjoying himself. The American box art removes the smile and gives him AngryEyebrows for a more intense look. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See here for yourself]].a comparison.]]
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* AmericanKirbyIsHardcore: One of the most definitive examples in the series and serves as the trope's current picture. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See for yourself]].

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* AmericanKirbyIsHardcore: One of The Japanese box art shows Kirby smiling, clearly enjoying himself. The American box art removes the most definitive examples in the series smile and serves as the trope's current picture.gives him AngryEyebrows for a more intense look. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See for yourself]].
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* GreenHillZone: Fantasy Meadows in Air Ride mode and Grass in Top Ride mode.

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* GreenHillZone: Fantasy Meadows in Air Ride mode and Grass in Top Ride mode.mode are the simplest tracks that run through flat green plains.



* LethalLavaLand: Magma Flows in Air Ride mode and Fire in Top Ride.

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* LethalLavaLand: Magma Flows in Air Ride mode and Fire in Top Ride.Ride are tracks that run through volcanoes.
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* ChargeAttack: Plasma will unleash stronger and larger shots if you charge it up before firing.
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* ArbitrayMissionRestriction: Some Tasks require using certain machines while also winning races within a specific time limit.

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* ArbitrayMissionRestriction: ArbitraryMissionRestriction: Some Tasks require using certain machines while also winning races within a specific time limit.

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