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* ArbitrayMissionRestriction: Some Tasks require using certain machines while also winning races within a specific time limit.

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* StarterEquipment: The Compact Star is the ride you start with in City Trial. While it's not the best choice for actual competition, it boasts a surprisingly good combination of charge, turn, and gliding ability which makes it good for collecting a lot patches before switching to a more suitable ride for the event.

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* StarterEquipment: StarterEquipment:
** In Air Ride mode, you start off only being able to use the Warp Star (the JackOfAllStats machine) and need to unlock the rest.
**
The Compact Star is the ride you start with in City Trial. While it's not the best choice for actual competition, it boasts a surprisingly good combination of charge, turn, and gliding ability which makes it good for collecting a lot patches before switching to a more suitable ride for the event.
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* FlyingSaucer: One of City Trial's many random events has a gigantic one fly ominously overhead. What does it do? It rewards any player able to get on top of it with many power-ups, including the normally rare All-Up.

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* FlyingSaucer: One of City Trial's many random events has a gigantic one UFO fly ominously overhead.overhead ominously. What does it do? It rewards any player able to get on top of it with many power-ups, including the normally rare All-Up.



* JackOfAllStats: The Warp Star doesn't really excel in any one area, but it also doesn't have any huge flaws. It's got okay speed and acceleration, decent health, passable gliding ability, a good charge speed with some drifting capacity, and controls well.

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* JackOfAllStats: The Warp Star doesn't really excel in any one area, but it also doesn't have any huge flaws. It's got okay speed and acceleration, decent health, passable gliding ability, a good charge speed with some drifting capacity, speed, middle-of-the-road weight so it can drift (but not ''too'' much), and controls well.

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* GrindBoots: Some tracks have grind rails that you can hop onto with your machine. They automatically take you forward at a fixed speed and occasionally lead to alternate routes.



* JackOfAllStats: The Warp Star doesn't really excel in any one area, but it also doesn't have any huge flaws. It's got okay speed and acceleration, decent health, passable gliding ability, a good charge speed with some drifting capacity, and controls well.



* ShiftingSandLand: Sky Sands in Air Ride mode and Sand in Top Ride.

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* ShiftingSandLand: Sky Sands in Air Ride mode and Sand in Top Ride.Ride are tracks located in a desert.

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Rewriting.


* CollisionDamage: Dealing damage normally requires spinning, an item like the cannon, or a Copy Ability, but Hydra is capable of dealing damage just by colliding with other machines.



* PatchworkMap: The map of City Trial definitely counts as this, with a volcano, forest, river, icy cavern, several buildings, and the sea all quite close to one another.

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* LightningBruiser: The Hydra is the single fastest machine in the game, has the highest health, and does huge amounts of damage to other machines just by colliding with them.
* NotCompletelyUseless: The Formula Star is often worthless despite its high top speed, as it has horrible acceleration, poor turning, and cannot glide. Some final events in City Trial are races on tracks that are just a straight line, which is perfect for the Formula Star's design.
* OneHitKill: If Hydra collides with another machine, it will usually destroy the target instantly.
* PatchworkMap: The map of City Trial definitely counts as this, with is made up of a volcano, a forest, a river, an icy cavern, cavern (found inside the volcano), several buildings, and the sea all quite close to one another.



* SecretCharacter: Meta Knight and King Dedede can both be unlocked for use in Air Ride and City Trial's free mode.



* YourSizeMayVary: In his event, King Dedede is ENORMOUS. When you're actually playing as him, he's barely bigger than Kirby.

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* YourSizeMayVary: In his event, King Dedede is ENORMOUS. When you're actually playing as him, he's barely bigger than Kirby.Kirby.
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The Sakurai and Troubled Development stuff doesn't go here, plus the Sakurai info is clearly outdated. Rewriting.



''Franchise/{{Kirby}}'''s one and only title on the UsefulNotes/NintendoGameCube, ''Kirby Air Ride'' (or ''Kirby's Airride'' in Japan), is a MascotRacer that was released in 2003 (though its TroubledProduction goes farther back, having originally started development on the UsefulNotes/Nintendo64). Its three different modes, Air Ride, Top Ride, and City Trial, all involve Kirby riding and gliding on one of several different vehicles while competing against up to three others. More notably, it was the final game in the ''Kirby'' series to be directed by creator Creator/MasahiroSakurai; after its release, he resigned from Creator/HALLaboratory out of frustration for the pressure to keep creating sequels for his [=IPs=], stating in an interview with Nintendo Dream that he wanted to create games without people expecting follow-ups each and every time. Sakurai would collaborate with HAL two more times after his resignation, serving as a special adviser for ''[[VideoGame/KirbyAndTheAmazingMirror Kirby & The Amazing Mirror]]'' and directing ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.

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\n''Franchise/{{Kirby}}'''s one and only title on the UsefulNotes/NintendoGameCube, ''Kirby Air Ride'' (or ''Kirby's Airride'' in Japan), Japan) is a MascotRacer game developed by Creator/HALLaboratory and directed by Creator/MasahiroSakurai that was released in 2003 (though its TroubledProduction goes farther back, having originally started development on the UsefulNotes/Nintendo64). Its three different modes, Air Ride, Top Ride, and City Trial, all involve Kirby riding and gliding on one of several different vehicles while competing against 2003. It's a multiplayer MascotRacer that supports up to three others. More notably, it was the final 4 players, or 8 with LAN support.

''Kirby Air Ride'' is somewhat similar to ''VideoGame/MarioKart'', Creator/{{Nintendo}}'s main MascotRacer series, being a racing
game that allows players to attack one other to impede their rivals' progress. However, unlike ''Mario Kart'', you do so in the traditional ''Kirby'' series way: utilizing various Copy Abilities that are obtained by swallowing the enemies that litter most tracks. The controls are also very simple; acceleration is automatic, leaving the A button and control stick to be directed by creator Creator/MasahiroSakurai; after its release, he resigned from Creator/HALLaboratory used as the only methods of input for all actions.

The game has three different modes:
* '''Air Ride:''' Your standard third-person racing mode (with some {{mooks}} running around to steal Copy Abilities from); just complete the laps and get first place. Alternatively, turn on the optional HP meter and knock
out the competition before they can complete the race. Also includes a TimeAttack.
* '''Top Ride:''' A mode that uses a top-down camera instead
of frustration a third-person perspective. You race on very small tracks that require completing a large number of laps, there are only two cart types that are only differentiated by their control schemes instead of stats, and items are used instead of Copy Abilities. Like Air Ride, it has a TimeAttack.
* '''City Trial:''' A unique mode with two stages. In the first stage, players are given a time limit to explore a large city where they need to find upgrades or replacements
for their vehicle. When time's up they are taken to the pressure second stage: a randomly selected final event that can involve an Air Ride race or some other contest, the outcome of which is used to keep creating determine the winner. Strange things may happen in the city during the first stage that can help or hinder progress, and unlike Air Ride mode the HP meter is not optional (though dying during the first stage doesn't disqualify you).

''Kirby Air Ride'' has no
sequels for his [=IPs=], stating in an interview with or follow-ups, though it's had some influence on other Nintendo Dream that he wanted to create games without people expecting follow-ups each and every time. that Sakurai would collaborate with HAL two more times after his resignation, serving as a special adviser for ''[[VideoGame/KirbyAndTheAmazingMirror Kirby & The Amazing Mirror]]'' worked on. Its version of an AchievementSystem is used in ''VideoGame/SuperSmashBros Brawl'', ''VideoGame/KidIcarusUprising'', and directing ''[[VideoGame/SuperSmashBros Super ''Super Smash Bros. Brawl]]''.for 3DS/Wii U'', the menu layout and aesthetics are the basis for the ones used in ''Super Smash Bros. Brawl'', and the Smash Run mode in ''Super Smash Bros. for 3DS'' is a SpiritualSuccessor to City Trial.

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* ShoutOut: The menus are clearly inspired by ''VideoGame/SuperSmashBrosMelee''. In fact, it seems that ''Brawl'''s menu designs were inspired by this game.
** The Fog Event for City Trial, in which the city is trapped in an intense fogbank, is a possible one for a [[Franchise/SilentHill certain other game franchise]], especially with the eerie music.



* ShoutOut: The menus are clearly inspired by ''VideoGame/SuperSmashBrosMelee''. In fact, it seems that ''Brawl'''s menu designs were inspired by this game.
** The Fog Event for City Trial, in which the city is trapped in an intense fogbank, is a possible one for a [[Franchise/SilentHill certain other game franchise]], especially with the eerie music.
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* ShiftingSandLand: Sky Sands in Air Ride mode and Sand in Top Ride.
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* RecycledSoundtrack: A surprising amount of music is reused from the Japanese version of ''Anime/KirbyRightBackAtYa!''. Songs from other ''Kirby'' games get recycled too, but the anime takes the cake. How many video games refer to TV shows based on them for soundtracks?

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* RecycledSoundtrack: A surprising amount of music is reused from the Japanese version of ''Anime/KirbyRightBackAtYa!''.''Anime/KirbyRightBackAtYa''. Songs from other ''Kirby'' games get recycled too, but the anime takes the cake. How many video games refer to TV shows based on them for soundtracks?

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!! ''KirbyAirRide'' contains examples of:

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!! ''KirbyAirRide'' ''Kirby Air Ride'' contains examples of:



* BubblyClouds: Beanstalk Park in Air Ride mode and Sky in Top Ride mode.



* EternalEngine: Machine Passage in Air Ride mode and Metal in Top Ride mode.



* GreenHillZone: Fantasy Meadows in Air Ride mode and Grass in Top Ride mode.



* RecycledSoundtrack: A surprising amount of music is reused from the Japanese version of ''Anime/KirbyRightBackAtYa!'' Songs from other ''Kirby'' games get recycled too, but the anime takes the cake. How many video games refer to TV shows based on them for soundtracks?

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* RecycledSoundtrack: A surprising amount of music is reused from the Japanese version of ''Anime/KirbyRightBackAtYa!'' ''Anime/KirbyRightBackAtYa!''. Songs from other ''Kirby'' games get recycled too, but the anime takes the cake. How many video games refer to TV shows based on them for soundtracks?


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* SlippySlideyIceWorld: Frozen Hillside in Air Ride mode.
* SpaceZone: Nebula Belt in Air Ride mode and Light in Top Ride mode.
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** The Fog Event for City Trial, in which the city is trapped in an intense fogbank, is a possible one for a [[VideoGame/SilentHill certain other game franchise]], especially with the eerie music.

to:

** The Fog Event for City Trial, in which the city is trapped in an intense fogbank, is a possible one for a [[VideoGame/SilentHill [[Franchise/SilentHill certain other game franchise]], especially with the eerie music.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Fog Event for City Trial, in which the city is trapped in an intense fogbank, is a possible one for a [[VideoGame/SilentHill certain other game franchise]], especially with the eerie music.
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* DiskOneNuke: DownplayedTrope. The Wagon Star is one of the first machines you can unlock in Air Ride mode, and it's one of the better stars in the game. However, it's still beatable with the default Warp Star.
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* ShoutOut: The menus are clearly inspired by ''VideoGame/SuperSmashBrosMelee''. In fact, it seems that ''Brawl'''s menu designs were inspired by this game.
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** There's passage underneath the forest accessed by breaking through from above in a couple specific spots or by breaking through a wall in one of the other underground sections.

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** There's a passage underneath the forest accessed by breaking through from above in a couple specific spots or by breaking through a wall in one of the other underground sections.
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''Franchise/{{Kirby}}'''s one and only title on the UsefulNotes/NintendoGameCube, ''Kirby Air Ride'', is a MascotRacer that was released in 2003 (though its TroubledProduction goes farther back, having originally started development on the UsefulNotes/Nintendo64). Its three different modes, Air Ride, Top Ride, and City Trial, all involve Kirby riding and gliding on one of several different vehicles while competing against up to three others. More notably, it was the final game in the ''Kirby'' series to be directed by creator Creator/MasahiroSakurai; after its release, he resigned from HAL Laboratories out of frustration for the pressure to keep creating sequels for his [=IPs=], stating in an interview with Nintendo Dream that he wanted to create games without people expecting follow-ups each and every time. Sakurai would collaborate with HAL two more times after his resignation, serving as a special adviser for ''VideoGame/KirbyAndTheAmazingMirror'' and directing ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.

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''Franchise/{{Kirby}}'''s one and only title on the UsefulNotes/NintendoGameCube, ''Kirby Air Ride'', Ride'' (or ''Kirby's Airride'' in Japan), is a MascotRacer that was released in 2003 (though its TroubledProduction goes farther back, having originally started development on the UsefulNotes/Nintendo64). Its three different modes, Air Ride, Top Ride, and City Trial, all involve Kirby riding and gliding on one of several different vehicles while competing against up to three others. More notably, it was the final game in the ''Kirby'' series to be directed by creator Creator/MasahiroSakurai; after its release, he resigned from HAL Laboratories Creator/HALLaboratory out of frustration for the pressure to keep creating sequels for his [=IPs=], stating in an interview with Nintendo Dream that he wanted to create games without people expecting follow-ups each and every time. Sakurai would collaborate with HAL two more times after his resignation, serving as a special adviser for ''VideoGame/KirbyAndTheAmazingMirror'' ''[[VideoGame/KirbyAndTheAmazingMirror Kirby & The Amazing Mirror]]'' and directing ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.



* RecycledSoundtrack: A surprising amount of music is reused from the Japanese version of ''Anime/KirbyRightBackAtYa''. Songs from other ''Kirby'' games get recycled too, but the anime takes the cake. How many video games refer to TV shows based on them for soundtracks?

to:

* RecycledSoundtrack: A surprising amount of music is reused from the Japanese version of ''Anime/KirbyRightBackAtYa''. ''Anime/KirbyRightBackAtYa!'' Songs from other ''Kirby'' games get recycled too, but the anime takes the cake. How many video games refer to TV shows based on them for soundtracks?



* VideoGame3DLeap: This is the first game that allowed players to fully control Kirby in a 3D space. Beyond racing and battling on Air Ride machines, the City Trial mode also allowed you to dismount your vehicle and freely run and float around. Although just like in ''Kirby64TheCrystalShards'', your jumps are limited.

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* VideoGame3DLeap: This is the first game that allowed players to fully control Kirby in a 3D space. Beyond racing and battling on Air Ride machines, the City Trial mode also allowed you to dismount your vehicle and freely run and float around. Although just like in ''Kirby64TheCrystalShards'', ''VideoGame/Kirby64TheCrystalShards'', your jumps are limited.
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''Franchise/{{Kirby}}'''s one and only title on the {{Nintendo GameCube}}, ''Kirby Air Ride'', is a MascotRacer that was released in 2003. Its three different modes, Air Ride, Top Ride, and City Trial, all involve Kirby riding and gliding on one of several different vehicles while competing against up to three others.

to:

''Franchise/{{Kirby}}'''s one and only title on the {{Nintendo GameCube}}, UsefulNotes/NintendoGameCube, ''Kirby Air Ride'', is a MascotRacer that was released in 2003.2003 (though its TroubledProduction goes farther back, having originally started development on the UsefulNotes/Nintendo64). Its three different modes, Air Ride, Top Ride, and City Trial, all involve Kirby riding and gliding on one of several different vehicles while competing against up to three others. More notably, it was the final game in the ''Kirby'' series to be directed by creator Creator/MasahiroSakurai; after its release, he resigned from HAL Laboratories out of frustration for the pressure to keep creating sequels for his [=IPs=], stating in an interview with Nintendo Dream that he wanted to create games without people expecting follow-ups each and every time. Sakurai would collaborate with HAL two more times after his resignation, serving as a special adviser for ''VideoGame/KirbyAndTheAmazingMirror'' and directing ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.
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* FlyingSaucer: One of City Trial's many random events has a gigantic one fly ominously overhead. What does it do? It rewards any player able to get on top of it with many power-ups, including the normally rare All-Up.


Added DiffLines:

* PatchworkMap: The map of City Trial definitely counts as this, with a volcano, forest, river, icy cavern, several buildings, and the sea all quite close to one another.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecycledSoundtrack: A surprising amount of music is reused from the Japanese version of ''Anime/KirbyRightBackAtYa''. Songs from other ''Kirby'' games get recycled too, but the anime takes the cake. How many video games refer to TV shows based on them for soundtracks?
Is there an issue? Send a MessageReason:
None


* CripplingOverspecialization: Many of the rides suffer from being too specialized in a certain stat or gimmick. For instance, the Rocket Star has the boost in the game. But it suffers so much in almost every other category that it often becomes moot.

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* CripplingOverspecialization: Many of the rides suffer from being too specialized in a certain stat or gimmick. For instance, the Rocket Star has the boost best boosting power in the game. But it suffers so much in almost every other category that it often becomes moot.



* InvisibleWall: The main area in City Trial and each of the races in Air Ride are surrounded with these to prevent escaping or cheating. Some stages do have a way of getting of the track, but they result in Kirby falling to his death in a BottomlessPit.

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* InvisibleWall: The main area in City Trial and each of the races in Air Ride are surrounded with these to prevent escaping or cheating.cheating, although if you have enough flying power, you can make it over the wall. Some stages do have a way of getting of the track, but they result in Kirby falling to his death in a BottomlessPit.

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* CripplingOverspecialization: Many of the rides suffer from being too specialized in a certain stat or gimmick. For instance, the Rocket Star has the boost in the game. But it suffers so much in almost every other category that it often becomes moot.



* {{Foreshadowing}}: During City Trial, there will often be a prediction made about the event that will follow.



* MagikarpPower: The Compact Star. At first it, has one the weakest stat spreads in the game. But as it gains {{Power Up}}s its performance increases exponentially. If one manages to snag enough power ups, its final performance can dwarf many of the more specialized rides in the game and allows it to be strong contender.



* VideoGame3DLeap: This is the first game that allowed players to fully control Kirby in a 3D space. Beyond racing and battling on Air Ride machines, the City Trial mode also allowed you to dismount your vehicle and freely run and float around. Although just like in ''Kirby64TheCrystalShards'', your jumps are limited.

to:

* StarterEquipment: The Compact Star is the ride you start with in City Trial. While it's not the best choice for actual competition, it boasts a surprisingly good combination of charge, turn, and gliding ability which makes it good for collecting a lot patches before switching to a more suitable ride for the event.
* VideoGame3DLeap: This is the first game that allowed players to fully control Kirby in a 3D space. Beyond racing and battling on Air Ride machines, the City Trial mode also allowed you to dismount your vehicle and freely run and float around. Although just like in ''Kirby64TheCrystalShards'', your jumps are limited.limited.
* YourSizeMayVary: In his event, King Dedede is ENORMOUS. When you're actually playing as him, he's barely bigger than Kirby.
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* AmericanKirbyIsHardcore: One of the most definitive examples in the series and serves as the trope's current picture. [[http://dsmedia.ign.com/ds/image/article/119/1192766/box-art-battles-the-kirby-series-20110907021411137.jpg See for yourself]].
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* EverythingsBetterWithSpinning: Clicking the Control Stick left and right allows Kirby to execute a Quick Spin, allowing you to attack nearby enemies.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/karbox.jpg]]
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* MagikarpPower: The Compact Star. At first it, has one the weakest stat spreads in the game. But as it gains {{Power Up}}s its performance increases exponentially. If one manages to snag enough power ups, its final performance can dwarf many of the more specialized rides in the game and allows it to be strong contender.
Is there an issue? Send a MessageReason:
None


Kirby's one and only title on the GameCube, ''Kirby Air Ride'', is a MascotRacer that was released in 2003. Its three different modes, Air Ride, Top Ride, and City Trial, all involve Kirby riding and gliding on one of several different vehicles while competing against up to three others.

to:

Kirby's ''Franchise/{{Kirby}}'''s one and only title on the GameCube, {{Nintendo GameCube}}, ''Kirby Air Ride'', is a MascotRacer that was released in 2003. Its three different modes, Air Ride, Top Ride, and City Trial, all involve Kirby riding and gliding on one of several different vehicles while competing against up to three others.
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** There is also an icy cavern underneath the volcano reached by breaking one of the rock walls around its base or riding a rail straight into its center.

to:

** There is also an icy cavern underneath the volcano reached by breaking one of the rock walls around its base or riding a rail straight into its center.center.
* VideoGame3DLeap: This is the first game that allowed players to fully control Kirby in a 3D space. Beyond racing and battling on Air Ride machines, the City Trial mode also allowed you to dismount your vehicle and freely run and float around. Although just like in ''Kirby64TheCrystalShards'', your jumps are limited.

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[[redirect:Franchise/{{Kirby}}]]

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[[redirect:Franchise/{{Kirby}}]]Kirby's one and only title on the GameCube, ''Kirby Air Ride'', is a MascotRacer that was released in 2003. Its three different modes, Air Ride, Top Ride, and City Trial, all involve Kirby riding and gliding on one of several different vehicles while competing against up to three others.
----
!! ''KirbyAirRide'' contains examples of:
*ColorCodedForYourConvenience:
**In City Trial, the stat-boosting power-ups are each uniquely colored, making them easier to tell apart from afar.
**Within the same mode, the item-containing boxes are colored to show what kind of item will be found within them.
*InvisibleWall: The main area in City Trial and each of the races in Air Ride are surrounded with these to prevent escaping or cheating. Some stages do have a way of getting of the track, but they result in Kirby falling to his death in a BottomlessPit.
*LethalLavaLand: Magma Flows in Air Ride mode and Fire in Top Ride.
*SecretUndergroundPassage: City Trial has a few examples of this.
**There's passage underneath the forest accessed by breaking through from above in a couple specific spots or by breaking through a wall in one of the other underground sections.
**There is also an icy cavern underneath the volcano reached by breaking one of the rock walls around its base or riding a rail straight into its center.
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[[redirect:VideoGame/{{Kirby}}]]

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[[redirect:VideoGame/{{Kirby}}]][[redirect:Franchise/{{Kirby}}]]
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[[redirect:VideoGame/{{Kirby}}]]

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