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* SingleTear: When Gart is bawling his eyes out at the end of Chapter 4 [[spoiler: learning about Graham making a law change because of his impending death, in less than thirty days]], he holds onto Gwendolyn, who then sheds a single tear.
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* HatesWearingDresses: This incarnation is a bit more of a tomboy, to juxtapose with Alexander being more of mage and less like his adventurous dad, she's gone more TomBoy. She spends all of Chapter 4 in regal trousers. She's wearing one in her later years though, having mellowed out.
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* BatmanGrabsAGun: Valanice will try to sort out the situation in Chapter 4 peacefully between your family, Icabella and the Sphinx. The moment [[spoiler: Icabella realizes she's Valanice's best friend from the tower of Hagitha, and her memories come flooding back, the Sphinx shatters her]], and...
--> '''Valanice''': ALEXANDER! MELT HIS BLOODY HIDE!


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* LiterallyShatteredLives: In Chapter 4, this is the ultimate fate for [[spoiler: Icabella/Vee/Nees]]
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* IAmNotLeftHanded: Not ''literally'', but when Alexander gets his left hand injured (the hand he's been using for his spells the entirety of Chapter 4) he says "It's a good thing I'm ambidextrous" and proceeds to use his right as well.
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* RiddlingSphinx: Chapter 4 features the Sphinx, who aside from residing in the Ice Palace which is filled with block puzzles and death traps, is fond of riddles.
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* NoIndoorVoice: '''W H I S P E R'''. In Chapter 3 he tries to ''actually'' whisper and Graham notes it's [[IronicNickName louder than his regular voice]]. Helps he's voiced by the same guy who did Gaston in Disney's WesternAnimation/BeautyAndTheBeast.
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* MilkingTheGiantCow: Graham's BigNo in Chapter 4 has him on his knees and raising his fists.

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* LeftTheBackgroundMusicOn: When you first enter the tower, the Girl in the tower, as mentioned in {{Leitmotif}}, starts playing when Graham meets Vee. A few seconds in it turns into a improv solo played by Nees on her lute.



* {{Squee}}: Gwendolyn literally does this in Chapter 1 when Graham and Achaka discover the dragon can breathe fire. Old Graham remarks, "We didn't share your excitement."

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* {{Squee}}: Gwendolyn literally does this in Chapter 1 when Graham and Achaka discover the dragon can breathe fire. Old Graham remarks, "We didn't * share your excitement.""
* StaticRoleExchangeableCharacter: Vee and Nees, who can be courted by Graham in chapter 3, share some lines in which they respond in the same way depending on who's RelationshipValues is the highest. [[spoiler: The one you don't end up marrying will turn out to be the Snow Queen]].
** Similarly, it doesn't really matter who you choose to aid you in the climax of chapter 1, who you spring to help you in chapter 2.
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Tastes Like Diabetes is no longer a trope. Moving examples to other tropes when applicable.


* TastesLikeDiabetes: InUniverse. In Chapter 2, Amaya takes Graham's advice and tries to sweet talk a stone goblin guard into letting her out, even going as far as hugging him. She doesn't enjoy it one bit and proceeds to knock him out.
** She later gets involved with [[spoiler: Whisper]], and finds it really difficult to say anything positive about it. Not because there isn't anything positive (they're quite happy together!), but because she just ''really doesn't like'' to talk about her feelings.
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Disambiguating/moving pages. Consensus received from this thread.


* WellExcuseMePrincess: Graham literally says this line, (in the same way as from [[WesternAnimation/TheLegendOfZelda the Zelda cartoon]]), if he lets Neese fall through thorn bushes and she complains at the end.

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* WellExcuseMePrincess: Graham literally says this line, (in the same way as from [[WesternAnimation/TheLegendOfZelda [[WesternAnimation/TheLegendOfZelda1989 the Zelda cartoon]]), if he lets Neese fall through thorn bushes and she complains at the end.
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** Downplayed in Chapter 2. There's really only three ways to die, and easily avoidable, too (deathly by rat, death by falling off stalagmite pillars, and death by food poisoning). There were other planned deaths but were cut; material exists in game's transcripts.

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** Downplayed in Chapter 2. There's really only three ways to die, and easily avoidable, too (deathly (death by rat, death by falling off stalagmite pillars, and death by food poisoning). There were other planned deaths but were cut; material exists in game's transcripts.
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cut trope


* DidntThinkThisThrough: In "Once Upon A Climb," Graham runs off to a tower to find his one true love. Once he gets to the top, the princesses imprisoned therein ask if he's got any rope. He was actually hoping for RapunzelHair.

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* DidntThinkThisThrough: In "Once Upon A Climb," Graham runs off to a tower to find his one true love. Once he gets to the top, the princesses imprisoned therein ask if he's got any rope. He was actually hoping for RapunzelHair.a hair ladder.

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* ArcWelding: Chapter 3 seems to be doing this for ''King's Quest I, II, III,'' and ''V''. Fans have been doing this for a while, but this is the first mention of any of the game villains really knowing each other short of Mordack in ''V'', and Alhazred in ''VI'' (or Hagatha being included as their sister in ''King's Questions'' and ''King's Quest Companion'').

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* AndNowForSomeoneCompletelyDifferent: [[spoiler:After Graham's sacrifice, you get to play as Gwendolyn at the end of Chapter 5 and throughout the epilogue as she sees adventure in her future.]]
* ArcWelding: Chapter 3 seems to be doing this for ''King's Quest I, II, III,'' I'', ''II'', ''III'', and ''V''. Fans have been doing this for a while, but this is the first mention of any of the game villains really knowing each other short of Mordack in ''V'', and Alhazred in ''VI'' (or Hagatha being included as their sister in ''King's Questions'' and ''King's Quest Companion'').



* CliffHanger: Gwendolyn and Gart are both called by a guard to their grandfather's side at the end of Chapter 1.

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* CliffHanger: {{Cliffhanger}}: Gwendolyn and Gart are both called by a guard to their grandfather's side at the end of Chapter 1.



** Discussed in-universe when Young Graham discovers the entrance to the Goblin Cave behind the Merchant of Miracle's wagon when the wagon is being repaired. Kidnapped King Graham rides down this river on a raft with two goblins.

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** Notice how Old Graham's right arm is on a sling and he is bedridden while he tells Gwendolyn his story from Chapter 1 onward? [[spoiler:It's not until near the end of Chapter 5 when you discover that he took a beating from Manannan's MindOverMatter powers that resulted in his legs getting injured and his right arm getting fractured... all the while he got himself poisoned for his trouble in saving the Kingdom of Daventry.]]
** Discussed in-universe when Young Graham discovers the entrance to the Goblin Cave behind the Merchant of Miracle's Miracles' wagon when the wagon is being repaired. Kidnapped King Graham rides down this river on a raft with two goblins.
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* JustifiedExtraLives: Being a Sierra game (kinda), there are plenty of ways to die, but every time it cuts back to a silhouette of old King Graham and Gwendolyn, usually with Graham saying something like, "Of course, if I did ''that'', I wouldn't be telling you this story!" or Gwendolyn complaining, "Grandpa, you're telling the story wrong!" followed by a cut back to right before the death. Later episodes usually just have old Graham saying a terrible pun in response to the death.

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* JustifiedExtraLives: Being a Sierra game (kinda), there are plenty of ways to die, but every time it cuts back to a silhouette of old King Graham and Gwendolyn, usually with Graham saying something like, "Of course, if I did ''that'', I wouldn't be telling you this story!" or Gwendolyn complaining, "Grandpa, you're telling the story wrong!" followed by a cut back to right before the death. Later episodes usually just have old Graham [[spoiler:(and later Gwendolyn herself in the final act of Chapter 5)]] saying a terrible pun in response to the death.
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* DarkerAndEdgier: The series as a whole zigzags relative to the original seven games, too. The original game was more serious but light-hearted, whereas this new series has a darker and more somber plot, but also takes things in more silly and comical directions (neurotic characters, gags and punning). Graham is strong, determined, emotionally stable and stoic in the original series, where this Graham is known to geek out over his choco-chip cookies or popcorn-flavored jellybeans even in old age.

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* DarkerAndEdgier: The series as a whole zigzags relative to the original seven games, too. The original game was more serious but light-hearted, whereas this new series has a darker and more somber plot, but also takes things in more silly and comical directions (neurotic characters, gags and punning). Graham is strong, determined, emotionally stable and stoic in the original series, where this Graham is known to geek out over his choco-chip cookies pancakes or popcorn-flavored jellybeans even in old age.
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** This is similarly seen in Chapter 3, if you use the pictures on the magic canvas to see younger versions of Brambles, Amaya, and Chester. Brambles was a punk (Strength), Amaya was a nerd (Wits), and Chester was TheCasanova (Compassion).

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** This is similarly seen in Chapter 3, if you use the pictures on the magic canvas to see younger versions of Brambles, Bramble, Amaya, and Chester. Brambles Bramble was a punk (Strength), Amaya was a nerd (Wits), and Chester was TheCasanova (Compassion).
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* EpicFail: In Chapter 3, Graham learns from the magic mirror that his future wife is locked up in a tower. With only a ring, he goes off on a quest. He finds two princesses at the top and immediately proposes to one of them. She immediately rejects him. He goes after the other one and she shoots him down, pointing out she was standing ''right there'' when he proposed the first time.
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** Some of the choices a player makes in Chapter 2 includes 'never-ending beef stew' (''[=KQ1=]''), and "Smooth rounded stone of an unusual color soup" (''[=KQ3=]''), Roast fowl with cactus juice (''[=KQ3=]'').

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** Some of the choices a player makes in Chapter 2 includes 'never-ending "never-ending beef stew' stew" (''[=KQ1=]''), and "Smooth rounded stone of an unusual color soup" (''[=KQ3=]''), Roast and "Roast fowl with cactus juice juice" (''[=KQ3=]'').
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* GrandFinale: The pitch of the game is to provide a sort of "great last adventure" to Graham's journeys.
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* {{Retreaux}}: King Graham's hallucinations in Chapter 5 are based on the original Sierra games, starting with an AGI rendition of the castle similar to ''King's Quest I''. The score bar and text parser are lovingly recreated and the only thing you can hear is the hum of an old computer.

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* {{Retreaux}}: {{Retraux}}: King Graham's hallucinations in Chapter 5 are based on the original Sierra games, starting with an AGI rendition of the castle similar to ''King's Quest I''. The score bar and text parser are lovingly recreated and the only thing you can hear is the hum of an old computer.

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* SelfDeprecation: While it has been many years, and it's not quite the same staff, Chapter 3's intro gives a short cameo to Cedric the owl from ''[=KQ5=]''. If you repeatedly try to ignore him being kidnapped and just try to walk on by, King Graham will go on a rant about how he was glad the annoying owl was dead. Keep going one more time and the infamous "Watch out! A poisonous snake!/A Poisonous Snake!" (sic) line returns from Gwendolyn, and Graham corrects her that snakes are venomous, not poisonous. The achievement/trophy image is based on the closeup talk box of the snake in ''[=KQ5=]''.
** Many of the comments from Alexander in Chapter 4 seem to reflect typical adventure game tropes, or complaints from fans about the gameplay.



* TakeThatUs: While it has been many years, and it's not quite the same staff, Chapter 3's intro gives a short cameo to Cedric the owl from ''[=KQ5=]''. If you repeatedly try to ignore him being kidnapped and just try to walk on by, King Graham will go on a rant about how he was glad the annoying owl was dead. Keep going one more time and the infamous "Watch out! A poisonous snake!/A Poisonous Snake!" (sic) line returns from Gwendolyn, and Graham corrects her that snakes are venomous, not poisonous. The achievement/trophy image is based on the closeup talk box of the snake in ''[=KQ5=]''.
** Many of the comments from Alexander in Chapter 4 seem to reflect typical adventure game tropes, or complaints from fans about the gameplay.
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* MindScrew: Did these stories happen as told or did Graham embellish them? The FramingDevice is that Graham's stories visually play out in the magic mirror as he tells them to Gwendolyn, and for the first four chapters they seem mostly true (with maybe a few facts left out or altered, see the AlternativeCharacterInterpretation entry), but Chapter 5 clearly couldn't have literally happened, as Graham's failing memories turn the story into a meta-heavy incoherent plot that breaks the rules of reality. Some puzzles are solved by old Graham remembering something (for example, a sandbox with a bucket in it) the (slightly) younger Graham getting an item as a result, and then old Graham saying he remembered wrong and it was actually something else (a fountain instead of the sandbox) which younger Graham then uses to fill up the bucket with water. Also, the end of the story ([[spoiler:Graham and Manny's final showdown]]) is told by Gwendolyn, who (it is implied) had no prior knowledge of this particular story, though her version of events does get Graham's approval (the cause of his [[spoiler: impending death via Manny's poison]] is implied to be true, even though Gwendolyn told that part of the story). Though the game never outright states whether or not the events of this chapter actually occurred, it's heavily hinted that they did in some form, but how much was true, how much was Graham's failing memory, and how much was Graham/Gwendolyn making stuff up is never addressed.


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* RewatchBonus: Chapter 1 is full of these.
** After learning a few more words of Achaka's language, replaying the game and overhearing Manny and Achaka's conversation during the Test of Chivalry, it's heavily implied that [[spoiler:Manny sends Achaka after the dragon under the well in order to get rid of his strongest competition. The biggest clue is Achaka saying "Shrekee" during the conversation, which Graham later learns is his language's word for "dragon."]]
** [[spoiler: Even worse: During the conversation with Achaka, Manny keeps saying "Hornswoggle." In Chapter 3, we find out that Hornswoggle is the name of the dragon.]]
** Replaying also makes it much easier to see that [[spoiler:Manny is manipulating things the entire time to make sure that Graham is his final opponent - not because of their alliance, but because ''he thinks Graham is the weakest link''.]]
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* NotSoDifferentRemark: Manny forges an alliance with Graham because Graham reminds him of himself, and how they both rely on their brains.

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* NoFullNameGiven: Played with. Graham has a last name, and repeatedly tries to give it in Chapter 1, but can never get past "Cr-".



** Subverted. Graham has a last name, and repeatedly tries to give it in Chapter 1, but can never get past "Cr-".

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* EpicFail: In Chapter 3, Graham learns from the magic mirror that his future wife is locked up in a tower. With only a ring, he goes off on a quest. He finds two princesses at the top and immediately proposes to one of them. She immediately rejects him. He goes after the other one and she shoots him down, pointing out she was standing ''right there'' when he proposed the first time.



* RealityEnsues: In Chapter 3, Graham learns from the magic mirror that his future wife is locked up in a tower. With only a ring, he goes off on a quest. He finds two princesses at the top and immediately proposes to one of them. She immediately rejects him. He goes after the other one and she shoots him down, pointing out she was standing ''right there'' when he proposed the first time.
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* ProtagonistCenteredMorality: The game falls into this with the way Graham treats his two grandchildren. Graham is the hero, so anything he does is more or less indicated to be okay - including the fact that he clearly favors his granddaughter Gwen over his grandson Gart, to the point that [[spoiler:he names her his heir, making her Queen of Daventry when he dies]]. This is despite Gart being the older grandchild, and the one who actually ''lives in'' Daventry with his grandfather. Gart himself is given a few minor character flaws, while Gwen isn't shown to have any. [[spoiler:She becomes the player character in the epilogue of the game, meaning that she has apparently also inherited Graham's Protagonist Centered Morality.]]
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* GettingCrapPastTheRadar: One of the phrases Old Graham will say if you "die" climbing the tower is "Falls to the walls!"

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%% * GettingCrapPastTheRadar: One of GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the phrases Old Graham will say if you "die" climbing future, please check the tower is "Falls trope page to make sure your example fits the walls!"current definition.
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* {{Adorkable}}:
** Young Graham is this in spades. Several times, he will excitedly release a stream of ideas, bouncing all around the scenery. He tries to control this after being crowned king, but still has one outburst.
** Princess Neese, who is practically a DistaffCounterpart to teenage Graham.
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In 2015, Sierra[[note]]A new Sierra banner created by Activision, who holds the rights to the original Sierra Entertainment's stuff[[/note]] published a new game in the long running ''VideoGame/KingsQuest'' series as a five-part episodic game. Simply called ''King's Quest'' and developed by "The Odd Gentlemen", the game recounts King Graham's adventuring career in the form of stories told to his granddaughter Gwendolyn. The games are a reimagining/reboot of the series, with each chapter taking place in between the original games. While the versions of events from original games canonically happened in the new series, just how these events took place may differ, and may differ quite a bit (see Chapter 3). This series represents its own 'new canon' ("reboot canon'), but is very different than the original 'canon'[[note]]The official HandWave is that the original games represent the "fairy tale" telling, with fantastic records of heroism and good always triumphing over evil, whereas this series is the "truth behind the legend", showing either what actually happened, or adding details to the legend that were otherwise missing[[/note]]. There are three main play styles for Graham which emphasize either bravery, wisdom, or compassion, and which style the player chooses may alter events and dialogue.

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In 2015, Sierra[[note]]A new Sierra banner created by Activision, who holds the rights to the original Sierra Entertainment's stuff[[/note]] published a new game in the long running ''VideoGame/KingsQuest'' series as a five-part episodic game. Simply called ''King's Quest'' and developed by "The Odd Gentlemen", the game recounts King Graham's adventuring career in the form of stories told to his granddaughter Gwendolyn. The games are a reimagining/reboot of the series, with each chapter taking place in between the original games. While the versions of events from original games canonically happened in the new series, just how these events took place may differ, and may differ quite a bit (see Chapter 3). This series represents its own 'new canon' ("reboot canon'), but is very different than the original 'canon'[[note]]The 'canon'[[note]]the official HandWave is that the original games represent the "fairy tale" telling, with fantastic records of heroism and good always triumphing over evil, whereas this series is the "truth behind the legend", showing either what actually happened, or adding details to the legend that were otherwise missing[[/note]]. There are three main play styles for Graham which emphasize either bravery, wisdom, or compassion, and which style the player chooses may alter events and dialogue.



The epilogue, which is available to those who purchased the Complete Collection, was released on December 20, 2016. Gwendolyn takes over for her grandfather as the protagonist, and the player guides her on her first adventure - tracking the fabled yarblesnoofs in order to earn a Wedzel Wolf patch.

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The epilogue, which is available to those who purchased the Complete Collection, was released on December 20, 2016. Gwendolyn takes over for her grandfather as the protagonist, and the player guides her on her first adventure - tracking the fabled yarblesnoofs in order to earn a Wedzel Wolf patch.



** Subverted in Chapter 2. Graham suggests that legends, myths, and fairy tales are all superstitions which are never true. He says that dreams rarely play out like they do in the stories and are far more complicated. Goblins literally worship and enjoy the classic fairy tales as we know them, but these are all suggested to be 'fiction' stories (so far in the series, no actual cookie-cutter 'fairy tale' characters, events or places have appeared as they do in the original series).

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** Subverted in Chapter 2. Graham suggests that legends, myths, and fairy tales are all superstitions which are never true. He says that dreams rarely play out like they do in the stories and are far more complicated. Goblins literally worship and enjoy the classic fairy tales as we know them, but these are all suggested to be 'fiction' stories (so far in the series, no actual cookie-cutter 'fairy tale' characters, events events, or places have appeared as they do in the original series).



** Chapter 3 reinforces the notion that the events of ''[=KQ2=]'' as players remember them are only legend and fairy tale, and that the real story of Graham's meeting with Valanice in Hagatha's tower is far more complicated[[note]]In other words, it was ''not'' love at first sight, and also no one stays in a tower because they want to: Valanice is stuck in the tower through magical means, and getting ''into'' the tower is much easier than finding out how to get ''out'' of the tower[[/note]]. This is literally a subversion of ''King's Quest'''s general FracturedFairyTale approach. The reimagined scenario is similar to the conceit behind the story in ''Film/{{Maleficent}}'', which tells the viewer that the stories they heard is not what happened in actuality.

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** Chapter 3 reinforces the notion that the events of ''[=KQ2=]'' as players remember them are only legend and fairy tale, and that the real story of Graham's meeting with Valanice in Hagatha's tower is far more complicated[[note]]In complicated[[note]]in other words, it was ''not'' love at first sight, and also no one stays in a tower because they want to: Valanice is stuck in the tower through magical means, and getting ''into'' the tower is much easier than finding out how to get ''out'' of the tower[[/note]]. This is literally a subversion of ''King's Quest'''s Quest''[='=]s general FracturedFairyTale approach. The reimagined scenario is similar to the conceit behind the story in ''Film/{{Maleficent}}'', which tells the viewer that the stories they heard is not what happened in actuality.



* ArtShift: In Chapter 5, [[spoiler:Graham has two dreams. The first one is in the style of the first two ''King's Quest'' games and the second one is in the style of the fifth and sixth ''King's Quest'' games.]]

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* ArtShift: In Chapter 5, [[spoiler:Graham has two dreams. The first one is in the style of the first two ''King's Quest'' games and the second one is in the style of the fifth and sixth ''King's Quest'' games.]]games]].



** The main ending is this. [[spoiler: On the one hand, Graham indeed dies at the end. On the other, he lived a good, long life, created a legacy, ensured the survival of his kingdom, found a worthy heir to continue looking after everything, and spends his last waking moments in the presence of family as he hears his story being recited back to him.]] Meanwhile, Gwendolyn sees adventure in her future, and eagerly grabs her grandfather's old cap to seek it.

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** The main ending is this. [[spoiler: On [[spoiler:On the one hand, Graham indeed dies at the end. On the other, he lived a good, long life, created a legacy, ensured the survival of his kingdom, found a worthy heir to continue looking after everything, and spends his last waking moments in the presence of family as he hears his story being recited back to him.]] Meanwhile, Gwendolyn sees adventure in her future, and eagerly grabs her grandfather's old cap to seek it.



*** "A Knight To Remember" ends with Graham winning the tournament and getting his initiation into the Knighthood (and apparently a trophy, according to Chapter 4), but [[spoiler:Manny gets away in the end and Achaka dies no matter what.]]

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*** "A Knight To Remember" ends with Graham winning the tournament and getting his initiation into the Knighthood (and apparently a trophy, according to Chapter 4), but [[spoiler:Manny gets away in the end and Achaka dies no matter what.]]what]].



*** "Snow Place Like Home" ends with Graham and Alexander patching up their relationship and the family being reunited and strong, but [[spoiler:the consequence of your choice of wife in Chapter 3 comes back to bite you when it's revealed that the one you didn't pick has now turned into Queen Icebella... and just when it seems like things will be okay as she's redeemed, Manny pounces on her and she shatters and dies instantly.]]
* BlackAndWhiteMorality: Increasingly subverted as the series continues. With one exception, every antagonist in the game is given realistic motivations and desires, and none of them are explicitly ''evil''. Chapter 2 also deals with the fact that, no matter how hard you try, it's not always possible to rescue everyone[[note]]The ''best'' ending to the chapter still has [[spoiler: Mr. Fancycakes]] "killed"[[/note]], forcing Graham to realize that being a king isn't about doing only good, but occasionally doing the least amount of bad. The only character that's unrepentantly evil is [[spoiler: Manannan]], and even he's given a motivation for it: [[spoiler: he can't handle the fact that Graham bested him in the Knight Trials and eventually became King, because Manny's ego is too fragile to accept it]].

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*** "Snow Place Like Home" ends with Graham and Alexander patching up their relationship and the family being reunited and strong, but [[spoiler:the consequence of your choice of wife in Chapter 3 comes back to bite you when it's revealed that the one you didn't pick has now turned into Queen Icebella... and just when it seems like things will be okay as she's redeemed, Manny pounces on her and she shatters and dies instantly.]]
instantly]].
* BlackAndWhiteMorality: Increasingly subverted as the series continues. With one exception, every antagonist in the game is given realistic motivations and desires, and none of them are explicitly ''evil''. Chapter 2 also deals with the fact that, no matter how hard you try, it's not always possible to rescue everyone[[note]]The everyone[[note]]the ''best'' ending to the chapter still has [[spoiler: Mr.[[spoiler:Mr. Fancycakes]] "killed"[[/note]], forcing Graham to realize that being a king isn't about doing only good, but occasionally doing the least amount of bad. The only character that's unrepentantly evil is [[spoiler: Manannan]], [[spoiler:Manannan]], and even he's given a motivation for it: [[spoiler: he [[spoiler:he can't handle the fact that Graham bested him in the Knight Trials and eventually became King, because Manny's ego is too fragile to accept it]].



** At one point, Graham needs to set a badger on some squirrels to solve a puzzle. When Gwendolyn asks if the squirrels will remember that, Graham says they most certainly will. [[KillerRabbit They do.]] This is actually a reference to the [=TellTale=] "choice system," in which characters remember a choice that the player makes. There are two of these references in the game, the other being the rescue or kidnapping of the Merchant of Miracles, to which Graham replies that the merchant likely won't remember it.[[note]]The end of game image doesn't show whether you saved him or not, suggesting that there truly isn't a consequence to this decision[[/note]]. [[spoiler: He actually ''does'' remember it in Chapter 2. But except for some minor changed dialogue, and a whole chunk of optional dialogue choices, this doesn't have an effect on puzzle solving.]]

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** At one point, Graham needs to set a badger on some squirrels to solve a puzzle. When Gwendolyn asks if the squirrels will remember that, Graham says they most certainly will. [[KillerRabbit They do.]] This is actually a reference to the [=TellTale=] "choice system," in which characters remember a choice that the player makes. There are two of these references in the game, the other being the rescue or kidnapping of the Merchant of Miracles, to which Graham replies that the merchant likely won't remember it.[[note]]The end of game image doesn't show whether you saved him or not, suggesting that there truly isn't a consequence to this decision[[/note]]. [[spoiler: He decision.[[/note]] [[spoiler:He actually ''does'' remember it in Chapter 2. But except for some minor changed dialogue, and a whole chunk of optional dialogue choices, this doesn't have an effect on puzzle solving.]]



** Alternatively Graham is portrayed as an UnreliableNarrator and maybe lying, embellishing, telling tall tales in his old age, using "creative licensing", and even being influenced to some degree by Gwendolyn.

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** Alternatively Alternatively, Graham is portrayed as an UnreliableNarrator and maybe may be lying, embellishing, telling tall tales in his old age, using "creative licensing", and even being influenced to some degree by Gwendolyn.



** [[spoiler: There's also a strong implication that Graham is just dying of old age, not any kind of magical elixir of Samhain as shown in the last episode, and that the story was concocted only so that he could have "one last adventure"... in Gwen's eyes.]]

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** [[spoiler: There's [[spoiler:There's also a strong implication that Graham is just dying of old age, not any kind of magical elixir of Samhain as shown in the last episode, and that the story was concocted only so that he could have "one last adventure"... in Gwen's eyes.]]



** Graham lets out one when [[spoiler: he sees Achaka be killed by the dragon.]]

to:

** Graham lets out one when [[spoiler: he [[spoiler:he sees Achaka be killed by the dragon.]]dragon]].



** A particularly clever one is used in Chapter 5 both for tragedy and as a sort of closing comment on the game's meta-narrative. Throughout the game, on a few occasions, when the player's gotten Graham "killed", Old Graham, telling the story, comments something to the effect of "Of course, that didn't really happen - I'm alive now." In Chapter 5, [[spoiler: when Gwendolyn attempts to tell the story so that he doesn't have to sacrifice himself to save everyone, he stops her, mirroring those humorous statements in a heartbreaking way by essentially telling her, "Of course, that didn't really happen - I'm dying now."]]

to:

** A particularly clever one is used in Chapter 5 both for tragedy and as a sort of closing comment on the game's meta-narrative. Throughout the game, on a few occasions, when the player's gotten Graham "killed", Old Graham, telling the story, comments something to the effect of "Of course, that didn't really happen - I'm alive now." In Chapter 5, [[spoiler: when [[spoiler:when Gwendolyn attempts to tell the story so that he doesn't have to sacrifice himself to save everyone, he stops her, mirroring those humorous statements in a heartbreaking way by essentially telling her, "Of course, that didn't really happen - I'm dying now."]]



* CanonDiscontinuity: ''VideoGame/KingsQuest2015'' is an AlternateContinuity which features stories set between the main entries of the original series, and is not intended to mesh with the original series. It retells a number of the original games stories.

to:

* CanonDiscontinuity: ''VideoGame/KingsQuest2015'' is an AlternateContinuity which features stories set between the main entries of the original series, and is not intended to mesh with the original series. It retells a number of the original games games' stories.



** Chapter 3 completely replaces ''King's Quest II'', with Graham suggesting the original story is a fabrication.

to:

** Chapter 3 completely replaces ''King's Quest II'', with Graham suggesting that the original story is a fabrication.



* CerebusRetcon: The dragon in the first ''King's Quest'' was just another minor obstacle, getting killed by it was (like [[TheManyDeathsOfYou everything else]]) PlayedForLaughs, and nothing much was made of the choice to deal with it lethally or non-lethally other than the non-lethal version giving more points. The whole scenario gets an AdaptationExpansion in this game and [[spoiler: the dragon ends up killing a knight Graham befriended, and [[MyGreatestFailure it's played very seriously.]] If you choose to 'blind' the dragon in the prologue, Graham is implied to [[{{Revenge}} have a very personal reason for doing it]], while by 'freeing' it Graham "forgives it for its terrible past", or he can simply distract it with thoughts of food.]]
** Subeverted by later chapters as Graham goes off track from the 'story of dragons' he promised in the first chapter as the 'rippling consequences' form his 'choice' with the dragon simply disappear following chapter 3. While vaguely hinted in the end of Chapter 5, and the epilogue, the fate of Hornswoggle is never revealed.
* ChaosArchitecture: The game world and the location of places has very little to do with the original series' version of Daventry (though many areas seem to be influenced or based on areas seen in ''King's Quest I''). Some of this has to do with the fact that the point of view of the directions changes between screens. But even still, trying to figure where landmarks are located in relationship to each other is a challenge. Daventry Castle seems to lie far to the east, and the Tournament Theatre seems to lie to the south east of the town; however, a sign states that it lies to the 'west' of the town. A hill overlooks castle Daventry much like as in ''[=KQ5=]'', but the castle itself looks different as in a different angle (and very different architecture) than the one in previous games. However, Serenia is still located roughly north of Daventry. Chapter 2 suggests that Chapter 1 and 2 take place in an area of Daventry known as the 'Northwestern region,' which apparently is part of two separate Daventries in the same way Kolyma is divided into Eastern and Western lands see Chapter 3. The Enchanted Isles is completely reimagined, as are Kolyma, Tanalore, and Avalon, and they have very little to do with the geography in previous games and books other than Kolyma/Enchanted Isles lies south of Daventry. The tower is initially in Kolyma and not a strange island. Tanalore is completely out of context as it's been demoted from its own continent into a region on the same continent as Daventry to the south nearest the Enchanted Isles. Llewdor, Eldritch, and Serenia all appear to be roughly close to each other bordering the Infinite Desert (replacing the Endless Desert, Great Western Desert/Medusa Desert, and The Desert from the original games.

to:

* CerebusRetcon: The dragon in the first ''King's Quest'' was just another minor obstacle, getting killed by it was (like [[TheManyDeathsOfYou everything else]]) PlayedForLaughs, and nothing much was made of the choice to deal with it lethally or non-lethally other than the non-lethal version giving more points. The whole scenario gets an AdaptationExpansion in this game and [[spoiler: the [[spoiler:the dragon ends up killing a knight Graham befriended, and [[MyGreatestFailure it's played very seriously.]] seriously]]. If you choose to 'blind' the dragon in the prologue, Graham is implied to [[{{Revenge}} have a very personal reason for doing it]], while by 'freeing' it it, Graham "forgives it for its terrible past", or he can simply distract it with thoughts of food.]]
food]].
** Subeverted Subverted by later chapters as Graham goes off track from the 'story of dragons' he promised in the first chapter chapter, as the 'rippling consequences' form from his 'choice' with the dragon simply disappear following chapter 3. While vaguely hinted at in the end of Chapter 5, and the epilogue, the fate of Hornswoggle is never revealed.
* ChaosArchitecture: The game world and the location of places has very little to do with the original series' version of Daventry (though many areas seem to be influenced or based on areas seen in ''King's Quest I''). Some of this has to do with the fact that the point of view of the directions changes between screens. But even still, trying to figure where landmarks are located in relationship to each other is a challenge. Daventry Castle seems to lie far to the east, and the Tournament Theatre seems to lie to the south east of the town; however, a sign states that it lies to the 'west' of the town. A hill overlooks castle Daventry much like as in ''[=KQ5=]'', but the castle itself looks different as in a different angle (and very different architecture) than the one in previous games. However, Serenia is still located roughly north of Daventry. Chapter 2 suggests that Chapter 1 and 2 take place in an area of Daventry known as the 'Northwestern region,' which apparently is part of two separate Daventries in the same way Kolyma is divided into Eastern and Western lands see as seen in Chapter 3. The Enchanted Isles is completely reimagined, as are Kolyma, Tanalore, and Avalon, and they have very little to do with the geography in previous games and books other than Kolyma/Enchanted Isles lies south of Daventry. The tower is initially in Kolyma and not a strange island. Tanalore is completely out of context context, as it's been demoted from its own continent into a region on the same continent as Daventry to the south nearest the Enchanted Isles. Llewdor, Eldritch, and Serenia all appear to be roughly close to each other bordering the Infinite Desert (replacing the Endless Desert, Great Western Desert/Medusa Desert, and The Desert from the original games.games).



* ContinuityNod: These are not exactly referenced to continuity but more cameos, name drops, nods, and homages to the series IP as a whole, since many of the references are out of context or down right go against continuity of the original series.
** Lots of name drops and nods to material from the classic games, and even the The King's Quest Companions these are often largely out of context of their original source material however, or in some cases anachronistic (mentioned before the character would even know about it), but are thrown in as fun references for old time fans who might be keeping track (examples include Serenia, Eldritch, Tanalore, Avalon, Llewdor and Great Mountains, as well as many of the spells from ''[=KQ3=]''). Some of these nods include 'alternate' visual adaptations of the box art from the original series (''[=KQ6=], [=KQ4=]'', and the 2006 ''KQ'' collection) which give Alexander a different and more cartoony appearance, including a goatee, and reinterpreted outfit, place Rosella riding on a horse (rather than a unicorn, not that she ever rode the unicorn in the actual story), and a much older Graham fighting a dragon (in the original artwork it shows a much younger Graham, and was apparently intended originally as a reinterpretation of the ''[=KQ1=]'' dragon encounter), or the re-imagined appearance of the magic treasures (and the importance the magic mirror over the others, and the order they were collected).
** Werebears (''[=KQ7=]''), Yeti (''[=KQ3=]/[=KQ5=]''), Minotaurs (''[=KQ6=]''), Crystal Dragons (''[=KQ7=]/Mask of Eternity''), Spriggans (''Mask of Eternity''), Ice orcs (''Mask of Eternity''), and magic elves (''[=KQ1=]/[=KQ5=]'') all get referenced once in the game. Even goblins might be a reference to creatures from ''Mask of Eternity''. There also appears to be a couple of references which may be a nod to dragon toads (''[=KQ7=]''), hydras (''Mask of Eternity''), and bat mantas (''Mask of Eternity''). Something like a Bat Manta appears in Chapter 2. Ice orcs are also mentioned again in Chapter 2. Basilisks (''Mask of Eternity''), Griffins (''Mask of Eternity'''s Gryphs), and serpent lords (''[=KQ5=]'') are mentioned.

to:

* ContinuityNod: These are not exactly referenced references to continuity continuity, but more like cameos, name drops, name-drops, nods, and homages to the series IP as a whole, since many of the references are out of context or down right downright go against the continuity of the original series.
** Lots of name drops and nods to material from the classic games, and even the The ''The King's Quest Companions Companions''; however, these are often largely out of context of their original source material however, material, or in some cases cases, anachronistic (mentioned before the character would even know about it), but are thrown in as fun references for old time old-time fans who might be keeping track (examples include Serenia, Eldritch, Tanalore, Avalon, Llewdor Llewdor, and Great Mountains, as well as many of the spells from ''[=KQ3=]''). Some of these nods include 'alternate' visual adaptations of the box art from the original series (''[=KQ6=], [=KQ4=]'', and the 2006 ''KQ'' collection) which give Alexander a different and more cartoony appearance, including a goatee, and reinterpreted outfit, place Rosella riding on a horse (rather than a unicorn, not that she ever rode the unicorn in the actual story), and a much older Graham fighting a dragon (in the original artwork artwork, it shows a much younger Graham, and was apparently intended originally as a reinterpretation of the ''[=KQ1=]'' dragon encounter), or the re-imagined appearance of the magic treasures (and the importance of the magic mirror over the others, and the order they were collected).
** Werebears (''[=KQ7=]''), Yeti (''[=KQ3=]/[=KQ5=]''), Minotaurs (''[=KQ6=]''), Crystal Dragons (''[=KQ7=]/Mask of Eternity''), Spriggans (''Mask of Eternity''), Ice orcs (''Mask of Eternity''), and magic elves (''[=KQ1=]/[=KQ5=]'') all get referenced once in the game. Even goblins might be a reference to creatures from ''Mask of Eternity''. There also appears to be a couple of references which may be a nod to dragon toads (''[=KQ7=]''), hydras (''Mask of Eternity''), and bat mantas (''Mask of Eternity''). Something like a Bat Manta appears in Chapter 2. Ice orcs are also mentioned again in Chapter 2. Basilisks (''Mask of Eternity''), Griffins (''Mask of Eternity'''s Eternity''[='=]s Gryphs), and serpent lords (''[=KQ5=]'') are mentioned.



** When asking about the magic potion brewing in the potion shop, two of his suggestions are "the ability to understand the speech of animals" and "[giving] wings like an eagle... or a fly". These are both spells that can be cast in the third game. In the second chapter, the list continues as Graham asks if the potion teleports people at random, creates a storm that follows them, or turns them into cats.

to:

** When asking about the magic potion brewing in the potion shop, two of his suggestions are "the ability to understand the speech of animals" and "[giving] wings like an eagle... eagle… or a fly". These are both spells that can be cast in the third game. In the second chapter, the list continues as Graham asks if the potion teleports people at random, creates a storm that follows them, or turns them into cats.



** The layout of Daventry Castle's interior from the start of Chapter 2 is identical to its layout from King's Quest 1 and 3, although there are more embellishments.
** Graham tries to give his last name, but never gets past "Cr-". It's unknown if his last name is still supposed to be "Cracker," but this is likely a reference, at least. An Easter egg in ''[=KQ2=]'' and another in ''Quest for Glory 1'' actually does give him the last name Cracker. Later editions of ''King's Quest Companion'' flat out call him Graham Cracker in one section, discussing a potential death at the hands of the witch in ''[=KQ1=]'' remake.

to:

** The layout of Daventry Castle's interior from the start of Chapter 2 is identical to its layout from King's ''King's Quest 1 1'' and 3, ''3'', although there are more embellishments.
** Graham tries to give his last name, but never gets past "Cr-". It's unknown if his last name is still supposed to be "Cracker," but this is likely a reference, at least. An Easter egg in ''[=KQ2=]'' and another in ''Quest for Glory 1'' actually does give him the last name Cracker. Later editions of ''King's Quest Companion'' flat out call him Graham Cracker in one section, discussing a potential death at the hands of the witch in the ''[=KQ1=]'' remake.

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* DarkReprise: In Chapter 4, [[spoiler:Queen Icebella's introduction is underscored by a minor key version of "Girl in the Tower".]]



** Alexander does one accidentally in one of optional dialogues early in Chapter 4. Graham later tries to encourage him, even after he said that he doesn't really like puns, but it fails horribly. Graham even notes that:

to:

** Alexander does one accidentally in one of optional dialogues early in Chapter 4. Graham later tries to encourage him, even after he said that he doesn't really like puns, but it fails horribly.his joke is more an example of AntiHumor[[note]]"What do you call koalas at the North Pole? Lost. Very, very lost."[[/note]]. Graham even notes that:



** If the player fails the Battle of Wits at the end of the game, Larry and Kyle will come to Graham's aid, accompanied by the "Coming to help King Graham" song from ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder''.

to:

** If the player fails the Battle The {{Leitmotif}} of Wits at the end of the game, Larry and Kyle will come to Graham's aid, accompanied by Daventry's guards is the "Coming to help Help King Graham" song from ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder''.''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder''.
** Early in Chapter 4, Valanice tries to solve a musical puzzle by playing the ''King's Quest'' main theme and "Girl in the Tower" on xylophone.



* {{Squee}}: Gwendolyn does this in Chapter 1 when Graham and Achaka discover the dragon can breathe fire. Old Graham remarks, "We didn't share your excitement."

to:

* {{Squee}}: Gwendolyn literally does this in Chapter 1 when Graham and Achaka discover the dragon can breathe fire. Old Graham remarks, "We didn't share your excitement."


Added DiffLines:

* SubliminalSeduction: The ice people in Chapter 4 have backmasked speech, including the obligatory "Wow, I can't believe you actually reversed this clip."

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