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* SpiritualSuccessor: The remake, to ''SpaceRangers''.

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* SpiritualSuccessor: The remake, to ''SpaceRangers''.''VideoGame/SpaceRangers''.
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''King's Bounty'' was a video game made in 1990 by New World Computing back when they were still young and filled with hope and dreams, the game play was much like the HeroesOfMightAndMagic games of today but rather then controlling an entire kingdom you played a single hero with a salary and unit limit determined by level, rank, and other things.

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''King's Bounty'' was a video game made in 1990 by New World Computing back when they were still young and filled with hope and dreams, the game play was much like the HeroesOfMightAndMagic games of today – enough that 3DO would release a {{Playstation 2}} port titled ''Heroes of Might and Magic: Quest for the Dragon Bone Staff'' a decade later – but rather then controlling an entire kingdom you played a single hero with a salary and unit limit determined by level, rank, and other things.
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* ArbitraryMinimumRange: Ranged units are limited to melee attacks if there's an enemy unit adjacent to them- not only can they not use their main weapon against the adjacent enemy, they can't fire at anyone else either.
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* UnwinnableByInsanity: The original has an area which can only be reached by flight, and which contains only a single treasure spot. If said treasure spot contains non-flying creatures, and you were to recruit them and then ditch your flying creatures, and you didn't have any Town Gate or Castle Gate spells, you would be stuck there forever.
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* UnwinnableByInsanity: The original has an area which can only be reached by flight, and which contains only a single treasure spot. If said treasure spot contains non-flying creatures, and you were to recruit them and then ditch your flying creatures, and you didn't have any Town Gate or Castle Gate spells, you would be stuck there forever.
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* FisherKingdom: The Four Continents are linked to King Maximus by the Scepter of Order, and when Arech Dragonbreath steals it, Maximus begins to sicken and die, and the Four Continents descend into chaos and anarchy. The object of the original game is to recover the Scepter to save both king and country.
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* BigRedDevil: One of the villains in the original game is Urthrax Killspite, alias "The Demon King", who is a big '''green''' devil. Demons are also a higher-tier army unit (of course Urthrax has some) that line up almost perfectly with the trope description; instead of pitchforks, they attack with EyeBeams that have a chance of instantly slaying half the members of any unit they attack.
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King's Bounty was popular enough in Russia to spawn a couple of unofficial fan sequels for the Amiga called King's Bounty 2 and 3, unrelated fan remake for MS-DOS also called King's Bounty 2 (regrettably neither of these are available in any language but Russian), several [[SpiritualSuccessor spiritual successors]] of varying quality and finally two modern sequels for the PC called ''King's Bounty: The Legend'' and ''King's Bounty: Armored Princess'', both of which have been translated into English. The second of these modern sequels got a expansion pack called ''Crossworlds''. A third game titled ''King's Bounty: Warriors of the North'' was released in October 26th, 2012.

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King's Bounty was popular enough in Russia to spawn a couple of unofficial fan sequels for the Amiga called King's Bounty 2 and 3, unrelated fan remake for MS-DOS also called King's Bounty 2 (regrettably neither of these are available in any language but Russian), several [[SpiritualSuccessor spiritual successors]] of varying quality and finally two modern sequels for the PC called ''King's Bounty: The Legend'' and ''King's Bounty: Armored Princess'', both of which have been translated into English. The second of these modern sequels got a expansion pack called ''Crossworlds''. ''Crossworlds'' which contains additional models. A third game titled ''King's Bounty: Warriors of the North'' was released in October 26th, 2012.
2012. Most agree that ''King's Bounty: Armored Princess'' with expansion is the best of the three, while ''King's Bounty: Warriors of the North'' is weaker due to being developed by another developer with previous developer only supervising the beginning stage of creation and also being mainly the same game with numerous yet not groundbreaking changes and additions.
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It was unclear to which of the games the sentence referred.


[[http://tasvideos.org/1145M.html Can be beat in under 0.3 seconds]].

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[[http://tasvideos.org/1145M.html Can The original can be beat in under 0.3 seconds]].
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More on remakes; italicized names


King's Bounty was a video game made in 1990 by New World Computing back when they were still young and filled with hope and dreams, the game play was much like the HeroesOfMightAndMagic games of today but rather then controlling an entire kingdom you played a single hero with a salary and unit limit determined by level, rank, and other things.

King's Bounty was popular enough in Russia to spawn a couple of unofficial fan sequels for the Amiga called King's Bounty 2 and 3 (Regrettably neither of these are available in any language but Russian) and two modern sequels for the PC called King's Bounty: The Legend and King's Bounty: Armored Princess, both of which have been translated into English. The second of these modern sequels got a expansion pack called ''Crossworlds''. A third game titled King's Bounty: Warriors of the North was released in October 26th, 2012.

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King's Bounty ''King's Bounty'' was a video game made in 1990 by New World Computing back when they were still young and filled with hope and dreams, the game play was much like the HeroesOfMightAndMagic games of today but rather then controlling an entire kingdom you played a single hero with a salary and unit limit determined by level, rank, and other things.

King's Bounty was popular enough in Russia to spawn a couple of unofficial fan sequels for the Amiga called King's Bounty 2 and 3 (Regrettably 3, unrelated fan remake for MS-DOS also called King's Bounty 2 (regrettably neither of these are available in any language but Russian) Russian), several [[SpiritualSuccessor spiritual successors]] of varying quality and finally two modern sequels for the PC called King's ''King's Bounty: The Legend Legend'' and King's ''King's Bounty: Armored Princess, Princess'', both of which have been translated into English. The second of these modern sequels got a expansion pack called ''Crossworlds''. A third game titled King's ''King's Bounty: Warriors of the North North'' was released in October 26th, 2012.
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** Arech Dragonbreath in the original.


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** King Maximus in the original.
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** Also in ''The Legend'', the extremely powerful artifact Anga's Ruby is easily lost forever since the quest that rewards it requires talking to a certain pirate captain in the Islands of Freedom... who looks like all other enemy pirates and is ''only friendly in daytime''. If you happen to come across him at night for the first time and proceed defeat him, you'll most likely never know what you missed.

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The series makes use of the following tropes:

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The !!The series makes use of the following tropes:


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* RockMonster: Cyclops.
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King's Bounty was popular enough in Russia to spawn a couple of unofficial fan sequels for the Amiga called King's Bounty 2 and 3 (Regrettably neither of these are available in any language but Russian) and two modern sequels for the PC called King's Bounty: The Legend and King's Bounty: Armored Princess, both of which have been translated into English. The second of these modern sequels got a expansion pack called ''Crossworlds''. A third game titled King's Bounty: Warriors of the North is set for release in October 26th, 2012.

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King's Bounty was popular enough in Russia to spawn a couple of unofficial fan sequels for the Amiga called King's Bounty 2 and 3 (Regrettably neither of these are available in any language but Russian) and two modern sequels for the PC called King's Bounty: The Legend and King's Bounty: Armored Princess, both of which have been translated into English. The second of these modern sequels got a expansion pack called ''Crossworlds''. A third game titled King's Bounty: Warriors of the North is set for release was released in October 26th, 2012.
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* AscendedExtra: Baal goes from a minor sidequest villain in ''Legend'' to the BigBad of ''Armored Princess''.
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* BigGood: King Mark.
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* ZombieApocalypse: In ''Warriors of the North'', the main villains are an army of undead that have overrun the entire world, including Darion, the BigGood nation of the setting.

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King's Bounty was popular enough in Russia to spawn a couple of unofficial fan sequels for the Amiga called King's Bounty 2 and 3 (Regrettably neither of these are available in any language but Russian) and two modern sequels for the PC called King's Bounty: The Legend and King's Bounty: Armored Princess, both of which have been translated into English.

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King's Bounty was popular enough in Russia to spawn a couple of unofficial fan sequels for the Amiga called King's Bounty 2 and 3 (Regrettably neither of these are available in any language but Russian) and two modern sequels for the PC called King's Bounty: The Legend and King's Bounty: Armored Princess, both of which have been translated into English. \n The second of these modern sequels got a expansion pack called ''Crossworlds''. A third game titled King's Bounty: Warriors of the North is set for release in October 26th, 2012.


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All of the modern sequels can be purchased through {{Steam}} and [=GamersGate=].
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* BossBonanza: In ''The Legend'' near the end of the game you have to venture forth into the Dragon Labyrinth and fight the seven incarnations of Haas, the BigBad dragon. Each of them is an optional boss fight, but killing all seven of them will grant you an easier passage across the maze. After that there are the Orclands, which are full of bosses (as in: hostile armies led by a leader, hence more dangerous and capable of spells.)
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This is not what the trope is about, the player character in those games is not omniscient


* OmniscientMoralityLicense: Mainly in the sidequests. Due to your position of power in the games (The Royal Treasure Seeker in ''Legend'', the Princess of Darion in ''Armored Princess/Crossworlds''), you can pretty much do whatever the hell you want in sidequests with little to no consequences, including joining a pirate clan, deciding who lives and who dies in certain sidequests, etc.
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* OmniscientMoralityLicense: Mainly in the sidequests. Due to your position of power in the games (The Royal Treasure Seeker in ''Legend'', the Princess of Darion in ''Armored Princess/Crossworlds''), you can pretty much do whatever the hell you want in sidequests with little to no consequences, including joining a pirate clan, deciding who lives and who dies in certain sidequests, etc.
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* RoadCone: According to ''Armored Princess'', the hero of ''Legend'' was canonically Bill Gilbert the Warrior.
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* FantasticRacism: Recruiting undead and/or demons into your army will cause your other units to suffer severe morale penalties unless you have the Tolerance skill.
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* DeadpanSnarker: You, on many occassions.


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* SadisticChoice: In ''The Legend'', one sidequest has the ghost of a king murdered by his chancellor demanding justice. [[spoiler:However, confronting the chancellor reveals that he ''didn't'' murder him. The previous king was in fact an ultra paranoid tyrant who died because he accidentally drank a poison he had himself made to weed out his alleged enemies, and the chancellor became the king by default. So it sounds like the ghost is the enemy now, right? Not so fast. As your character points out, the king had an heir to the throne, but the chancellor claims that the heir is too incompetent to rule. You have to choose between siding with a deranged ghost so his heir can ascend to the throne, or side with the chancellor and hope that he's actually right and does a good job as king.]]

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misuse of renamed trope (Mundane Made Awesome)


* UnwinnableByMistake: It is possible to run out of troops and money to buy them, making it almost impossible to continue since money is mostly gained from killing wandering armies and completing quests (which mostly involve killing wandering armies).

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* UnwinnableByMistake: UnwinnableByMistake:
**
It is possible to run out of troops and money to buy them, making it almost impossible to continue since money is mostly gained from killing wandering armies and completing quests (which mostly involve killing wandering armies).



* WhatDoYouMeanItsNotAwesome: ''The Legend'' gets... creative with the possible wives, to say the least. Not only can you be married to a zombie or a toad, you can have kids with them... somehow.
** And that is topped by succubus with SM streak, who actually has to be beaten into becoming PC's wife. Extra points if you are playing Pladin.
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Deleting useless/retired markup. Correcting trope use.


* ReptilesAreAbhorrent: Giant snakes. Subverted with one of the Rage Spirits, a huge reptilian creature that can help you in battle.

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* ReptilesAreAbhorrent: Giant snakes. Subverted with one One of the Rage Spirits, a huge reptilian creature that can help you in battle.Spirits is the only exception to the trope.



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<<|WesternRPG|>>----
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* ActuallyFourMooks: As usual, groups of enemies are represented by the model of the strongest creature on the map but can be composed of up to nine stacks in actual combat.

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* ActuallyFourMooks: As usual, groups of enemies are represented by the model of the strongest creature on the map but can be composed of up to nine stacks in actual combat. One of the possible skills a hero can take in ''Legend'' and ''Armored Princess'' is centered around improving how accurately the number of mooks in a stack is displayed.

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* AlwaysChaoticEvil: Demons

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* AlwaysChaoticEvil: DemonsDemons, though you can find (and even marry) an AffablyEvil Succubus.



* BigBad: The Wicked Dragon Haas in ''Legend''.



* FearlessUndead

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* FearlessUndeadFearlessUndead: They can, however be poisoned.


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* LostForever: [[spoiler: In ''The Legend'' you can complete the dwarven key to Demonis and use it to close it shut. However, you won't be able to access it again.]]
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** Although you don't really need all the pieces to figure out where the {{Macguffin}} is
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King's Bounty was a video game made in 1990 by New World Computing back when they were still young and filled with hope and dreams, the game play was much like the HeroesOfMightAndMagic games of today but rather then controlling an entire kingdom you played a single hero with a salary and unit limit determined by level, rank, and other things.

King's Bounty was popular enough in Russia to spawn a couple of unofficial fan sequels for the Amiga called King's Bounty 2 and 3 (Regrettably neither of these are available in any language but Russian) and two modern sequels for the PC called King's Bounty: The Legend and King's Bounty: Armored Princess, both of which have been translated into English.

[[http://tasvideos.org/1145M.html Can be beat in under 0.3 seconds]].

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The series makes use of the following tropes:

* ActionGirl: Amelie in ''Armored Princess''
* ActuallyFourMooks: As usual, groups of enemies are represented by the model of the strongest creature on the map but can be composed of up to nine stacks in actual combat.
* AffectionateParody: The [[AddedAlliterativeAppeal recent Russian reboot]] of the game doesn't take itself very seriously, and constantly lampoons fantasy tropes. Possibly an IndecisiveParody, because it plays many of the stuff unflinchingly straight.
* AllTrollsAreDifferent: They change depending on the day and night cycle. At day, they are thougher and turn to stone when killed, providing an obstacle. At night, they got a lot more movement and regenerate.
* AlwaysChaoticEvil: Demons
* AnimateDead: The Necro Call spell
* AttackOfTheMonsterAppendage: In ''Legend'' you first see the Kraken's tentacles on the man sinking the ship of the pirate captain who lead you there. Later you have to face the whole beast, but you have to kill the tentacles.
* BadassAdorable: Amelie's pet dragon pup. As cute as the name suggests, and spends most of it's time idling next to the battlefield sleeping and eating. Also capable of a wide range of powerful attacks and useful utility skills.
* {{BFS}}: Zerock's basical attack consist in turning in a colossal sword and dive on the target.
* BeefGate: You can go almost anywhere you want from the start, but good luck outrunning the guards in high-level zones.
* BetterThanABareBulb: The remake lampshades it tropes to hell and back.
* BreastPlate: Amelie on the cover of ''Armored Princess''. That's only the mage version of her, though. The warrior and paladin versions have relatively realistic armor.
* ClassAndLevelSystem: The more recent games offer 3 different classes: the might-oriented Warrior, the magic-oriented Mage, and the Paladin, a mix between the two with a side of holy powers. Most talents are available to all of them, but leveling up mainly rewards the runes of their specialisation tree (Might, Mind and Magic).
* ConservationOfNinjutsu: You can either hire a truckload of weak units or a handle of very powerful units as you prefer.
* CursedWithAwesome: The main character of ''Legend'' accidentally cuts himself on the Chest of Rage, binding the artifact to himself (originally, he was supposed to bring it back to his king so he could entrust it to someone else).
* TheComputerIsACheatingBastard: Higher difficulty playthroughs tend to favor the AI when it comes to RNG. The AI can also field a lot more units than the player, and AI heroes got a lot more mana than it would be possible for the player character (however, they can't regenerate it).
* DarkIsNotEvil: While mostly played straight, there are several undead and demon towns that are friendly towards you. The Nameless Island in ''Armored Princess'' in particular. A necromancer took it over after the population was wiped out by a plague, and reanimated everyone to continue their lives, so to speak.
** One of the people "living" there even gives you a quest to bring money they worked up to their living relatives on another continent.
** Reaper, the Rage Spirits, looks like Death himself, but is actually on your side, if you help him.
* DemBones: Common undead units, as melee or archers.
* DishingOutDirt: [[PunnyName Zerock]], the Rage Spirit of rock can smash enemies with boulders, form walls or crystal spikes and even turn himself in a gargantuan sword to impale his foes.
* DistractedByTheSexy: The Dryad and Succubus units have the Beautiful ability, which causes any attacks made by male humanoid units to have a 30% chance to miss because they are "Befuddled by the image of a beautiful girl"
* ElementalPowers: Fire and Poison have their own element, everything else is considered magical
* EnemyExchangeProgram: Happens quite often, as you'll find buildings in every area offering creatures to hire that tend to be the same set as the ones you fight the most.
* EnemyMine: In ''The Legend'', after fighting your way through a lot of orcs, you end up convincing them to help you.
* FearlessUndead
* GeoEffects: depending on where the fight takes place, the walkable terrain, preset obstacles and other objects vary. A few units also prefer certain types of battlegrounds.
* GiantSpider: Avaible as low-level monsters capable of poisoning and spinning webs. A really big one (and with big I mean... the size of a castle) is a boss in the Dwarven Kingdom in ''The Legend''.
* GlobalAirship: In ''Armored Princess'', your horse can turn into a pegasus later on.
* GoodBadTranslation: ''The Legend'''s translation while bad still manages to be pretty hilarious in a rambling walls-of-text sort of way.
* GottaCatchThemAll: The original 1990 game revolved around gathering the scattered pieces of a map showing the location of the {{Macguffin}} you needed to get to win the game.
* GuardianEntity: The four Rage Spirits:
** [[PunnyName Zerock]], a [[DishingOutDirt spirit made of stone and magma]].
** [[LastOfHisKind Sleen]], the [[PoisonousPerson prince of swamps]].
** [[{{Magitech}} Lina]], the [[AnIcePerson Ice mage]].
** [[TheGrimReaper Reaper]], the [[ThePowerOfTheVoid Time Guardian]].
* IdleAnimation: Tend to play so often that they cross into MostAnnoyingSound for some units.
* InstantAwesomeJustAddDragons: Armored Princess replaced the chest of rage with a pet dragon.
* InfinityPlusOneSword: The Equilibrum Sword in Armored Princess, which can turn into either the Sword of Light or Darkness depending on your choices. Both provide a hefty bonus to Attack, which doubles at day or night, and either increases or decreases the defense of good units on the field.
* KillerRabbit: Cute pet dragon.
* LegionsOfHell: Various kinds of demons. You can summon them with the Demonic Gate spell.
* LethalLavaLand: Demonis.
* LimitBreak: Rage abilities and the "adrenaline" speciality of orcs in ''Crossworlds''
* NintendoHard: ''Impossible'' difficulty.
* OurDragonsAreDifferent: Fairly standard except for the Emerald Dragons, which don't have a breath attack nor the usual immunity to fire. Instead, they can drag enemies to them and damage nearby enemies while restoring some mana to the hero.
* OurDwarvesAreAllTheSame: The most technolgically advanced race
* OurElvesAreBetter: Not one, but two archers.
* OurOrcsAreDifferent: Tolkienian to the max, but not always evil
* OptionalPartyMember: ''All'' of the wives/companions in the newer two games. You're bound to meet a few of them without even trying (in ''The Legend'', three of them are involved in the main questline), but you're free to go solo all the way, or abandon them if you find a better option (however, divorces are costly, and some of the companions also want money before they leave you alone)
* PoisonousPerson: One of the Rage Spirits can spit poisonous goo and turn into an acidic raincloud to kill your foes.
* ReptilesAreAbhorrent: Giant snakes. Subverted with one of the Rage Spirits, a huge reptilian creature that can help you in battle.
* RPGElements: Quite a lot of it. In ''The Legend'', you can even get married and have kids!
* SequentialBoss: The Driller in Armored Princess.
* SpiritualSuccessor: The remake, to ''SpaceRangers''.
* StandardFantasySetting
* {{Stripperiffic}}: Mage Amelie.
** The Succubus wears nothing but a collar with two tiny straps extending on their breasts to cover their nipples.
* {{Troperrific}}: The remake plays with ''every'' fantasy cliche in the book. It's up for debate whether it makes the game itself [[ClicheStorm impossibly cliche]] or not.
* TurtlePower: The very first boss in ''The Legend'' is a colossal turtle manipulated by an evil orc shaman. After her defeat you can summon her to depower said orc shaman when you find him.
* UnwinnableByMistake: It is possible to run out of troops and money to buy them, making it almost impossible to continue since money is mostly gained from killing wandering armies and completing quests (which mostly involve killing wandering armies).
** Averted in Armored Princess, where one can find eggs, seeds, and such on the ground that can be converted from items to troops. It's possible to scrape together enough forces this way to win a few fights and start putting your army back together.
* WhatDoYouMeanItsNotAwesome: ''The Legend'' gets... creative with the possible wives, to say the least. Not only can you be married to a zombie or a toad, you can have kids with them... somehow.
** And that is topped by succubus with SM streak, who actually has to be beaten into becoming PC's wife. Extra points if you are playing Pladin.
* WorthyOpponent: Karador the Death Knight in ''TheLegend'' considers you one when defeated.

<<|WesternRPG|>>

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