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** If by some chance all five members of the winning team are visible in the iris, it gains a golden border and the phrase "[[AC:Family Portrait]]" appears.

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** If by some chance all five members of the winning team are visible positioned in the iris, it gains a golden border and the phrase "[[AC:Family Portrait]]" appears.
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* {{Mascot}}: The Queens themselves. The CharacterTitle is named for them, and they both appear in silhouette in the game's official logo.

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* {{Mascot}}: The Queens themselves. The CharacterTitle is named for them, and they both appear in silhouette (in silhouette, swinging their swords at each other) in the game's official logo.
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** The Drones (as with the Warriors) are identical in shape, but can be distinguished by the patterns on their clothes. Fans have taken to calling them "Skull", "Checkers", "Stripes" and "Abs" (the last because he goes shirtless).

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** The Drones (as with the Warriors) are palette swaps of one another: all identical in shape, but can be distinguished by the patterns on their clothes.clothes differ. Fans have taken to calling them "Skull", "Checkers", "Stripes" and "Abs" (the last because he goes shirtless).
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* '''Economic Victory:''' Scattered throughout the playing field are piles of nectar pellets, often referred to as "berries" for their shape and color. The team must bring home enough pellets to fill twelve empty slots in their base. The nectar pellets can also be used at various stations on the playing field to upgrade a Drone into a Soldier, who cannot carry nectar but who has wings and a weapon that Drones do not.
* '''Military Victory:''' Here's where the Soldiers come in handy. Unlike her endlessly-respawning minions/teammates, the Queen has only three lives (which hatch out of eggs in the team's base); a military victory consists of killing all three enemy Queens.
* '''Snail Victory:''' [[ItMakesJustAsMuchSenseInContext There's a giant snail on the playing field.]] Drones can ride it toward a team-colored net placed at the end of the snail's platform; getting it all the way into one net or the other ends the game with a win. A Soldier or Queen can kill a Drone mounted on the snail; an enemy Drone can sacrifice himself by running into the snail's mouth, which kills him but immobilizes the snail while it's busy swallowing him.

to:

* '''Economic Victory:''' Scattered throughout the playing field are piles of nectar pellets, often referred to as "berries" for their shape and color. The team must bring home enough pellets to fill twelve empty slots in their base. The nectar pellets can also be used at various stations on the playing field to upgrade a Drone into a Soldier, Warrior, who cannot carry nectar but who has wings and a weapon that Drones do not.
* '''Military Victory:''' Here's where the Soldiers Warriors come in handy. Unlike her endlessly-respawning minions/teammates, the Queen has only three lives (which hatch out of eggs in the team's base); a military victory consists of killing all three enemy Queens.
* '''Snail Victory:''' [[ItMakesJustAsMuchSenseInContext There's a giant snail on the playing field.]] Drones can ride it toward a team-colored net placed at the end of the snail's platform; getting it all the way into one net or the other ends the game with a win. A Soldier Warrior or Queen can kill a Drone mounted on the snail; an enemy Drone can sacrifice himself by running into the snail's mouth, which kills him but immobilizes the snail while it's busy swallowing him.



* CastFromMoney: Nectar is the only thing resembling currency in the game. It is used as payment at the upgrade stations to transform a Drone into a Soldier or a faster Drone, and it does not respawn after being used up -- meaning it's entirely possible to have a game where there's not enough nectar left for either side to score an economic victory.

to:

* CastFromMoney: Nectar is the only thing resembling currency in the game. It is used as payment at the upgrade stations to transform a Drone into a Soldier Warrior or a faster Drone, and it does not respawn after being used up -- meaning it's entirely possible to have a game where there's not enough nectar left for either side to score an economic victory.



** The Drones (as with the Soldiers) are identical in shape, but can be distinguished by the patterns on their clothes. Fans have taken to calling them "Skull", "Checkers", "Stripes" and "Abs" (the last because he goes shirtless).

to:

** The Drones (as with the Soldiers) Warriors) are identical in shape, but can be distinguished by the patterns on their clothes. Fans have taken to calling them "Skull", "Checkers", "Stripes" and "Abs" (the last because he goes shirtless).



* SprintShoes: Some transformation stations (marked by stylized lightning bolts) turn Drones not into Soldiers, but into faster Drones.

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* SprintShoes: Some transformation stations (marked by stylized lightning bolts) turn Drones not into Soldiers, Warriors, but into faster Drones.Drones -- who in turn can upgrade into fast Warriors.



* VideoGameFlight: Only Queens and Soldiers can fly.

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* VideoGameFlight: Only Queens and Soldiers Warriors can fly.
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'''''Killer Queen''''', created and designed by Josh [=DeBonis=] and Nik Mikros, bills itself as the world's first ten-player arcade strategy game. It is a single-screen[[note]](two cabinets, simultaneously showing the same screen)[[/note]] PlatformGame in which two teams of five, each consisting of four Drones and one Queen, struggle for dominance.

to:

'''''Killer Queen''''', created and designed by Josh [=DeBonis=] and Nik Mikros, Mikros of [=BumbleBear=] Games, bills itself as the world's first ten-player arcade strategy game. It is a single-screen[[note]](two cabinets, simultaneously showing the same screen)[[/note]] PlatformGame in which two teams of five, each consisting of four Drones and one Queen, struggle for dominance.
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** The Drones (as with the Soldiers) are identical in shape, but can be distinguished by the patterns on their clothes. Fans have taken to calling them "Ghost", "Checkers", "Stripes" and "Abs" (the last because he goes shirtless).

to:

** The Drones (as with the Soldiers) are identical in shape, but can be distinguished by the patterns on their clothes. Fans have taken to calling them "Ghost", "Skull", "Checkers", "Stripes" and "Abs" (the last because he goes shirtless).
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* UnexpectedGameplayChange: There's a level currently being tested in which there are no slots for nectar, and thus no economic victory is possible; however, there are more upgrade stations, Queens now have six lives instead of three, and there are ''three'' snails on platforms in the middle of the stage.

to:

* UnexpectedGameplayChange: There's a bonus level currently being tested in which there are no slots for nectar, and thus no economic victory is possible; however, there are more upgrade stations, Queens now have six lives instead of three, and there are ''three'' snails on platforms in the middle of the stage.
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Added DiffLines:

* UnexpectedGameplayChange: There's a level currently being tested in which there are no slots for nectar, and thus no economic victory is possible; however, there are more upgrade stations, Queens now have six lives instead of three, and there are ''three'' snails on platforms in the middle of the stage.
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* {{Retraux}}: Combines modern technology with sprite animation and 8-bit sound design.

to:

* {{Retraux}}: Combines modern technology with Old-school sprite animation and 8-bit sound design.
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* CastFromMoney: Nectar is the only thing resembling currency in the game. It is used as payment at the transformation stations to make a Drone into a Soldier or a faster Drone, and it does not respawn after being used up -- meaning it's entirely possible to have a game where there's not enough nectar left for either side to score an economic victory.

to:

* CastFromMoney: Nectar is the only thing resembling currency in the game. It is used as payment at the transformation upgrade stations to make transform a Drone into a Soldier or a faster Drone, and it does not respawn after being used up -- meaning it's entirely possible to have a game where there's not enough nectar left for either side to score an economic victory.
Is there an issue? Send a MessageReason:
None


* '''Snail Victory:''' There's a giant snail on the playing field. Drones can ride it toward a team-colored net placed at the end of the snail's platform; getting it all the way into one net or the other ends the game with a win. A Soldier or Queen can kill a Drone mounted on the snail; an enemy Drone can sacrifice himself by running into the snail's mouth, which kills him but immobilizes the snail while it's busy swallowing him.

to:

* '''Snail Victory:''' [[ItMakesJustAsMuchSenseInContext There's a giant snail on the playing field. field.]] Drones can ride it toward a team-colored net placed at the end of the snail's platform; getting it all the way into one net or the other ends the game with a win. A Soldier or Queen can kill a Drone mounted on the snail; an enemy Drone can sacrifice himself by running into the snail's mouth, which kills him but immobilizes the snail while it's busy swallowing him.
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* '''Snail Victory:''' There's a giant snail on the playing field. Drones can ride it toward a team-colored net placed at the end of the snail's platform; getting it all the way into one net or the other ends the game with a win. A Soldier can kill a Drone mounted on the snail; an enemy Drone can sacrifice himself by running into the snail's mouth, which kills him but immobilizes the snail while it's busy swallowing him.

to:

* '''Snail Victory:''' There's a giant snail on the playing field. Drones can ride it toward a team-colored net placed at the end of the snail's platform; getting it all the way into one net or the other ends the game with a win. A Soldier or Queen can kill a Drone mounted on the snail; an enemy Drone can sacrifice himself by running into the snail's mouth, which kills him but immobilizes the snail while it's busy swallowing him.
Is there an issue? Send a MessageReason:
None


'''''Killer Queen''''', created and designed by Josh [=DeBonis=] and Nik Mikros, bills itself as the world's first ten-player arcade strategy game. It is a single-screen[[note]](two cabinets, simultaneously showing the same screen)[[/note]] PlatformGame in which two teams of five, consisting of four Drones and one Queen, struggle for dominance.

to:

'''''Killer Queen''''', created and designed by Josh [=DeBonis=] and Nik Mikros, bills itself as the world's first ten-player arcade strategy game. It is a single-screen[[note]](two cabinets, simultaneously showing the same screen)[[/note]] PlatformGame in which two teams of five, each consisting of four Drones and one Queen, struggle for dominance.
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The basic rules were originally worked out as a physical game, played on a field by two teams with props (which why why the arcade version is frequently referred to as ''Killer Queen Arcade''). Gameplay in the arcade version resembles a cross between ''VideoGame/{{Joust}}'' and the original ''VideoGame/MarioBros''; the controls are simple -- a joystick and a button to either jump or flap your wings (if you have them). There are three paths to victory:

to:

The basic rules were originally worked out as a physical game, played on a field by two teams with props (which why is why the arcade version is frequently referred to as ''Killer Queen Arcade''). Gameplay in the arcade version resembles a cross between ''VideoGame/{{Joust}}'' and the original ''VideoGame/MarioBros''; the controls are simple -- a joystick and a button to either jump or flap your wings (if you have them). There are three paths to victory:
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* '''Economic Victory:''' Scattered throughout the playing field are piles of nectar pellets, often referred to as "berries" for their shape and color. The team must bring home enough pellets to fill twelve empty slots in their base. The nectar pellets can also be used at various stations on the playing field to transform a Drone into a Soldier, who cannot carry nectar but who has wings and a weapon that Drones do not.

to:

* '''Economic Victory:''' Scattered throughout the playing field are piles of nectar pellets, often referred to as "berries" for their shape and color. The team must bring home enough pellets to fill twelve empty slots in their base. The nectar pellets can also be used at various stations on the playing field to transform upgrade a Drone into a Soldier, who cannot carry nectar but who has wings and a weapon that Drones do not.
Is there an issue? Send a MessageReason:
None


The basic rules were originally worked out as a physical game, played on a field by two teams with props. Gameplay in the arcade version resembles a cross between ''VideoGame/{{Joust}}'' and the original ''VideoGame/MarioBros''; the controls are simple -- a joystick and a button to either jump or flap your wings (if you have them). There are three paths to victory:

to:

The basic rules were originally worked out as a physical game, played on a field by two teams with props.props (which why why the arcade version is frequently referred to as ''Killer Queen Arcade''). Gameplay in the arcade version resembles a cross between ''VideoGame/{{Joust}}'' and the original ''VideoGame/MarioBros''; the controls are simple -- a joystick and a button to either jump or flap your wings (if you have them). There are three paths to victory:



* GreenHillZone: Both day and night stages fit this description.

to:

* GreenHillZone: Both day and night stages fit this description.description; the Sunset stage is a little different from the usual.



** The Drones are identical in shape, but can be distinguished by the patterns on their clothes. Fans have taken to calling them "Ghost", "Checkers", "Stripes" and "Abs" (the last because he goes shirtless).

to:

** The Drones (as with the Soldiers) are identical in shape, but can be distinguished by the patterns on their clothes. Fans have taken to calling them "Ghost", "Checkers", "Stripes" and "Abs" (the last because he goes shirtless).
Is there an issue? Send a MessageReason:
None


** If by some chance all five members of the team are visible in the iris, it gains a golden border and the phrase "[[AC:Family Portrait]]" appears.

to:

** If by some chance all five members of the winning team are visible in the iris, it gains a golden border and the phrase "[[AC:Family Portrait]]" appears.
Is there an issue? Send a MessageReason:
None


The basic rules were originally worked out as a physical game, played on a field by two teams with props. Gameplay in the arcade version resembles a cross between ''VideoGame/{{Joust}}'' and the original ''VideoGame/MarioBros''. There are three paths to victory:

to:

The basic rules were originally worked out as a physical game, played on a field by two teams with props. Gameplay in the arcade version resembles a cross between ''VideoGame/{{Joust}}'' and the original ''VideoGame/MarioBros''.''VideoGame/MarioBros''; the controls are simple -- a joystick and a button to either jump or flap your wings (if you have them). There are three paths to victory:
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* IrisOut: When a victory is achieved, the screen {{FreezeFrame}}s, irises on the player who scored the winning point, then zooms in to show them either killing the Queen, crawling out from a wall entirely loaded with nectar, or riding the snail.

to:

* IrisOut: When a victory is achieved, the screen {{FreezeFrame}}s, freeze-frames, irises on down to the player who scored the winning point, then zooms in to show them either killing the Queen, crawling out from a wall entirely loaded with nectar, or riding the snail.

Changed: 39

Removed: 82

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* DashAttack: The Queen can dive to attack, essentially dashing ''downward''. Frequently results in a GoombaStomp.
* DeathFromAbove: As in ''Joust'', the higher player wins in a face-to-face fight.

to:

* DashAttack: The Queen can dive to attack, essentially [[DeathFromAbove dashing ''downward''. DOWNWARD]]. Frequently results in a GoombaStomp.
* DeathFromAbove: As in ''Joust'', the higher player wins in a face-to-face fight.
GoombaStomp.
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* {{Retraux}}: Combines modern technology with sprite animation and 8-bit sound design.
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* PlayerVsPlayer: The entire premise of the game.

to:

* PlayerVsPlayer: PlayerVersusPlayer: The entire premise of the game.
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'''''Killer Queen''''' is an arcade game, created and designed by Josh [=DeBonis=] and Nik Mikros, that bills itself as the world's first ten-player arcade strategy game. It is a single-screen[[note]](two cabinets, simultaneously showing the same screen)[[/note]] PlatformGame in which two teams of five, consisting of four Drones and one Queen, struggle for dominance.

to:

'''''Killer Queen''''' is an arcade game, Queen''''', created and designed by Josh [=DeBonis=] and Nik Mikros, that bills itself as the world's first ten-player arcade strategy game. It is a single-screen[[note]](two cabinets, simultaneously showing the same screen)[[/note]] PlatformGame in which two teams of five, consisting of four Drones and one Queen, struggle for dominance.
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Added DiffLines:

* DashAttack: The Queen can dive to attack, essentially dashing ''downward''. Frequently results in a GoombaStomp.


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* PlayerMooks: Arguably all of the characters -- Queens included -- fall under this.


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* SprintShoes: Some transformation stations (marked by stylized lightning bolts) turn Drones not into Soldiers, but into faster Drones.
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None

Added DiffLines:

* CastFromMoney: Nectar is the only thing resembling currency in the game. It is used as payment at the transformation stations to make a Drone into a Soldier or a faster Drone, and it does not respawn after being used up -- meaning it's entirely possible to have a game where there's not enough nectar left for either side to score an economic victory.


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* DirectionallySolidPlatforms: The night stage has a platform that can either be walked on or jumped through.

Added: 394

Removed: 273

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* CollisionDamage: From above or behind.



* PaletteSwap: Teams Gold and Blue are the same sprites recolored.
** The Drones are identical in shape, but can be distinguished by the patterns on their clothes. Fans have taken to calling them "Ghost", "Checkers", "Stripes" and "Abs" (the last because he goes shirtless).


Added DiffLines:

* NoPlotNoProblem


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* PaletteSwap: Teams Gold and Blue are the same sprites recolored.
** The Drones are identical in shape, but can be distinguished by the patterns on their clothes. Fans have taken to calling them "Ghost", "Checkers", "Stripes" and "Abs" (the last because he goes shirtless).


Added DiffLines:

* SlidingScaleOfCooperationVsCompetition: Fixed Teams variation.

Added: 434

Changed: 153

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'''''Killer Queen''''' is an arcade game, created and designed by Josh [=DeBonis=] and Nik Mikros, that bills itself as the world's first ten-player arcade strategy game. It is a single-screen[[note]](two cabinets, showing the same screen)[[/note]] PlatformGame in which two teams of five, consisting of four Drones and one Queen, struggle for dominance. Gameplay resembles a cross between ''VideoGame/{{Joust}}'' and the original ''VideoGame/MarioBros''. There are three paths to victory:

to:

'''''Killer Queen''''' is an arcade game, created and designed by Josh [=DeBonis=] and Nik Mikros, that bills itself as the world's first ten-player arcade strategy game. It is a single-screen[[note]](two cabinets, simultaneously showing the same screen)[[/note]] PlatformGame in which two teams of five, consisting of four Drones and one Queen, struggle for dominance. dominance.

The basic rules were originally worked out as a physical game, played on a field by two teams with props.
Gameplay in the arcade version resembles a cross between ''VideoGame/{{Joust}}'' and the original ''VideoGame/MarioBros''. There are three paths to victory:



* ColorCodedMultiplayer: Blue vs. Gold. See also PaletteSwap below.



* MercyInvincibility: A player who's just respawned, transformed, or finished delivering a pellet is invincible for three seconds, to prevent enemy players from taking an unfair advantage.

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* MercyInvincibility: A player who's just respawned, transformed, or finished delivering a pellet is invincible for three seconds, to prevent enemy players from taking an unfair advantage.


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* RespawnPoint: Dead characters will respawn inside their team's base; new Queens will hatch from an egg.
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* ActionGame: There's a hell of a lot of fighting going on.


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* BouncingBattler


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* DefeatEqualsExplosion: A dead player will explode instead of simply falling or disappearing. When a Queen explodes, [[InterfaceScrew the entire screen shakes]].


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* GreenHillZone: Both day and night stages fit this description.


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* {{Mascot}}: The Queens themselves. The CharacterTitle is named for them, and they both appear in silhouette in the game's official logo.


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* OneHitPointWonder: All the characters, including the Queens.
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Added DiffLines:

Interested Tropers are recommended to visit http://www.killerqueenarcade.com to learn more.
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Added DiffLines:

'''''Killer Queen''''' is an arcade game, created and designed by Josh [=DeBonis=] and Nik Mikros, that bills itself as the world's first ten-player arcade strategy game. It is a single-screen[[note]](two cabinets, showing the same screen)[[/note]] PlatformGame in which two teams of five, consisting of four Drones and one Queen, struggle for dominance. Gameplay resembles a cross between ''VideoGame/{{Joust}}'' and the original ''VideoGame/MarioBros''. There are three paths to victory:

* '''Economic Victory:''' Scattered throughout the playing field are piles of nectar pellets, often referred to as "berries" for their shape and color. The team must bring home enough pellets to fill twelve empty slots in their base. The nectar pellets can also be used at various stations on the playing field to transform a Drone into a Soldier, who cannot carry nectar but who has wings and a weapon that Drones do not.
* '''Military Victory:''' Here's where the Soldiers come in handy. Unlike her endlessly-respawning minions/teammates, the Queen has only three lives (which hatch out of eggs in the team's base); a military victory consists of killing all three enemy Queens.
* '''Snail Victory:''' There's a giant snail on the playing field. Drones can ride it toward a team-colored net placed at the end of the snail's platform; getting it all the way into one net or the other ends the game with a win. A Soldier can kill a Drone mounted on the snail; an enemy Drone can sacrifice himself by running into the snail's mouth, which kills him but immobilizes the snail while it's busy swallowing him.

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!!Tropes:
* AirJousting
* AttractMode: An elaborate one, featuring both sprite animation and real-life footage of people playing the game.
* DeathFromAbove: As in ''Joust'', the higher player wins in a face-to-face fight.
* EatenAlive: If you jump into the maw of the Snail God.
* FloatingPlatforms: Most of the stage is built out of them.
* IrisOut: When a victory is achieved, the screen {{FreezeFrame}}s, irises on the player who scored the winning point, then zooms in to show them either killing the Queen, crawling out from a wall entirely loaded with nectar, or riding the snail.
** If by some chance all five members of the team are visible in the iris, it gains a golden border and the phrase "[[AC:Family Portrait]]" appears.
* PaletteSwap: Teams Gold and Blue are the same sprites recolored.
** The Drones are identical in shape, but can be distinguished by the patterns on their clothes. Fans have taken to calling them "Ghost", "Checkers", "Stripes" and "Abs" (the last because he goes shirtless).
* MercyInvincibility: A player who's just respawned, transformed, or finished delivering a pellet is invincible for three seconds, to prevent enemy players from taking an unfair advantage.
* PlayerVsPlayer: The entire premise of the game.
* VideoGameFlight: Only Queens and Soldiers can fly.
* WrapAround: Left-to-right in both of the current stages, but the "night" map also has two gaps on the bottom platform that wrap around to the top of the level.

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