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* SealedEvilInACan: [[spoiler:The Moon]] is a giant repository of the Earth's evil energy that is only kept in check by [[spoiler:several massive blood gems.]]
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* [[spoiler: DownerEnding: After spending the entire game fighting off the corruption within his arm, Mondo is corrupted at the last second by David's blood and becomes evil. He is last seen using his immense dark powers to rebuild David's mansion on the moon, laughing insanely.]]
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* ArmorIsUseless: Played straight with Mondo and some of the bosses but averted with the Wires as their armor actually helps protect them from Mondo's lethal Adrenaline Bursts.



* OurZombiesAreDifferent: The Wires are mindless beasts that either come from or were infected by the Moon.



* TwentyMinutesIntoTheFuture

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* TwentyMinutesIntoTheFutureTwentyMinutesIntoTheFuture
* WoundedGazelleGambit: Downed Samurai Wires will immediately strike you if you attack them.
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** One instance occurs at the end of the mission with the giant that somehow "stole the world", even though the level takes place in America, on Earth. At the end of the level, Mondo actually finds a scaled down but otherwise perfect and realistic replica of Earth. [[BigLippedAlligatorMoment Aliens arrive]] and also "steal Earth", leaving behind a similar model of the sun instead. Even though it's patently impossible, [[MindScrew the implication is that those globes were the actual Sun and Earth.]] The world Mondo is on is completely unaffected, but all the characters have a sense that there has been an immense change or paradigm shift (the story is shifting into the endgame at this point, and {{Wham Episode}}s are imminent) that isn't necessarily related. [[MindScrew This is perfectly exemplary of]] MagicalRealism.

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** One instance occurs at the end of the mission with the giant that somehow "stole the world", even though the level takes place in America, on Earth. At the end of the level, Mondo actually finds a scaled down but otherwise perfect and realistic replica of Earth. [[BigLippedAlligatorMoment Aliens arrive]] and also "steal Earth", leaving behind a similar model of the sun instead. Even though it's patently impossible, [[MindScrew the implication is that those globes were the actual Sun and Earth.]] The world Mondo is on is completely unaffected, but all the characters have a sense that there has been an immense change or paradigm shift (the story is shifting into the endgame at this point, and {{Wham Episode}}s are imminent) that isn't necessarily related. as if the Earth has been shaken, ''figuratively'' speaking. [[MindScrew This Yes, this is perfectly exemplary of]] MagicalRealism.
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** One instance occurs at the end of the mission with the giant that somehow "stole the world", even though the level takes place in America, on Earth. At the end of the level, the world is found as a scaled down but otherwise perfect and realistic replica of Earth. Aliens then come and also "steal Earth", leaving behind a similar model of the sun instead. The world the characters are on is completely unaffected, but all the characters have a sense that there has been an immense change or paradigm shift (the story is shifting into the endgame at this point, and {{Wham Episode}}s are imminent) that isn't necessarily related. [[MindScrew This is perfectly exemplary of]] MagicalRealism.

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** One instance occurs at the end of the mission with the giant that somehow "stole the world", even though the level takes place in America, on Earth. At the end of the level, the world is found as Mondo actually finds a scaled down but otherwise perfect and realistic replica of Earth. [[BigLippedAlligatorMoment Aliens then come arrive]] and also "steal Earth", leaving behind a similar model of the sun instead. Even though it's patently impossible, [[MindScrew the implication is that those globes were the actual Sun and Earth.]] The world the characters are Mondo is on is completely unaffected, but all the characters have a sense that there has been an immense change or paradigm shift (the story is shifting into the endgame at this point, and {{Wham Episode}}s are imminent) that isn't necessarily related. [[MindScrew This is perfectly exemplary of]] MagicalRealism.
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** One instance occurs at the end of the mission with the giant that somehow "stole the world", even though the level takes place in America, on Earth. At the end of the level, the world is found as a scaled down but otherwise perfect and realistic replica of Earth. Aliens then come and also "steal Earth", leaving behind a similar model of the sun instead. The world the characters are on is completely unaffected, but all the characters have a sense that there has been an immense change or paradigm shift (the story is shifting into the endgame at this point, and WhamEpisodes are imminent) that isn't necessarily related. [[MindScrew This is perfectly exemplary of]] MagicalRealism.

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** One instance occurs at the end of the mission with the giant that somehow "stole the world", even though the level takes place in America, on Earth. At the end of the level, the world is found as a scaled down but otherwise perfect and realistic replica of Earth. Aliens then come and also "steal Earth", leaving behind a similar model of the sun instead. The world the characters are on is completely unaffected, but all the characters have a sense that there has been an immense change or paradigm shift (the story is shifting into the endgame at this point, and WhamEpisodes {{Wham Episode}}s are imminent) that isn't necessarily related. [[MindScrew This is perfectly exemplary of]] MagicalRealism.
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None


** One instance occurs at the end of the mission with the giant that somehow "stole the world", even though the level takes place in America, on Earth. At the end of the level, the world is found as a scaled down but otherwise perfect and realistic replica of Earth. Aliens then come and also "steal Earth", leaving behind a similar model of the sun instead. The world the characters are on is seemingly unaffected, but all the characters have a sense that there has been an immense change that has occured on a fundamental but otherwise harmless level to the world. [[MindScrew This is perfectly exemplary of]] MagicalRealism.

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** One instance occurs at the end of the mission with the giant that somehow "stole the world", even though the level takes place in America, on Earth. At the end of the level, the world is found as a scaled down but otherwise perfect and realistic replica of Earth. Aliens then come and also "steal Earth", leaving behind a similar model of the sun instead. The world the characters are on is seemingly completely unaffected, but all the characters have a sense that there has been an immense change or paradigm shift (the story is shifting into the endgame at this point, and WhamEpisodes are imminent) that has occured on a fundamental but otherwise harmless level to the world.isn't necessarily related. [[MindScrew This is perfectly exemplary of]] MagicalRealism.
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None


** One instance occurs at the end of the mission with the giant that somehow "stole the world", even though the level takes place in America, on Earth. At the end of the level, the world is found as a scaled down but otherwise perfect and realistic replica of Earth. Aliens then come and also "steal Earth", leaving behind a similar model of the sun instead. The world the characters are on is seemingly unaffected, but all the characters have a sense that there has been an immense change that has occured on a fundamental but otherwise harmless level to the world. [[MindScrew This is perfectly exemplary of]] Magical Realism.

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** One instance occurs at the end of the mission with the giant that somehow "stole the world", even though the level takes place in America, on Earth. At the end of the level, the world is found as a scaled down but otherwise perfect and realistic replica of Earth. Aliens then come and also "steal Earth", leaving behind a similar model of the sun instead. The world the characters are on is seemingly unaffected, but all the characters have a sense that there has been an immense change that has occured on a fundamental but otherwise harmless level to the world. [[MindScrew This is perfectly exemplary of]] Magical Realism.MagicalRealism.

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* MagicalRealism: An excellent example, likely one of the best in gaming. The world is populated by supernatural effects that mystify some but are treated casually by most others. The magic provides the setting for the physical and emotional conflict but is in itself merely a part of the natural world.

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* MagicalRealism: An excellent example, likely one of the best in gaming. The world is populated by various supernatural effects from mad science to aliens that mystify some but are treated casually by most others. The magic provides the setting for the physical and emotional conflict but is in itself merely a part of the natural world. Therefore, the nature and details of the magic are mostly assumed as background and mood without interrupting the story.
** One instance occurs at the end of the mission with the giant that somehow "stole the world", even though the level takes place in America, on Earth. At the end of the level, the world is found as a scaled down but otherwise perfect and realistic replica of Earth. Aliens then come and also "steal Earth", leaving behind a similar model of the sun instead. The world the characters are on is seemingly unaffected, but all the characters have a sense that there has been an immense change that has occured on a fundamental but otherwise harmless level to the world. [[MindScrew This is perfectly exemplary of]] Magical Realism.
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None

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* MagicalRealism: An excellent example, likely one of the best in gaming. The world is populated by supernatural effects that mystify some but are treated casually by most others. The magic provides the setting for the physical and emotional conflict but is in itself merely a part of the natural world.
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The exchange can be seen in the E3 demo with the Hamada-Yama fight.

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* ShoutOut: When confronting Hamada-Yama, Mondo tells him that he became an executioner because he woke up one day with a mechanical arm. Hamada responds that it's a good thing he didn't become [[Literature/TheMetamorphosis a poisonous insect.]]
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* AllThereInTheManual: Suda revealed the origins of Mondo Zappa's mechanical arm [[http://www.egmnow.com/articles/news/egm-exclusive-suda51-explains-origins-of-mondo-zappa/ in an interview]], and has stated that it won't be revealed in the game proper.
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* AwesomeMcCoolname: MONDO ZAPPA
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[[quoteright:269:http://static.tvtropes.org/pmwiki/pub/images/killerisdead_9938.jpg]]
[[caption-width-right:269:Yep, that's Suda51 all over.]]
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* MoralityPet: In the second trailer, it's said that due to all the darkness an executioner encounters in his profession, this is a must if one is not to be consumed by it.
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Set TwentyMinutesIntoTheFuture, the game follows 35 year old BadassInANiceSuit Mondo Zappa, an "executioner" with his [[KatanasAreJustBetter katana]] and cybernetic [[SwissArmyAppendage swiss army arm]], on "a story of love and execution."

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Set TwentyMinutesIntoTheFuture, the game follows 35 year old BadassInANiceSuit Mondo Zappa, an "executioner" who kills dangerous criminals with his [[KatanasAreJustBetter katana]] and cybernetic [[SwissArmyAppendage swiss army arm]], on "a story of love and execution."
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Set TwentyMinutesIntoTheFuture, the game follows 35 year old BadassInANiceSuit Mondo Zappa, an "executioner" with his [[KatanasAreJustBetter katana]] and cybernetic [[SwissArmyAppendage swiss army arm]].

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Set TwentyMinutesIntoTheFuture, the game follows 35 year old BadassInANiceSuit Mondo Zappa, an "executioner" with his [[KatanasAreJustBetter katana]] and cybernetic [[SwissArmyAppendage swiss army arm]].arm]], on "a story of love and execution."

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moving some of this into the trope entries / moving chracters to a character page


''Killer is Dead'' is an ActionGame directed by the notorious {{Suda 51}}, known mainly for his work on the PS2/[[GameCube GCN]] CultClassic, Killer7, and the Wii hit, NoMoreHeroes.

The game follows 35 year old BadassInANiceSuit Mondo Zappa, an "executioner" who kills criminals with his [[KatanasAreJustBetter katana]] and his cybernetic [[SwissArmyAppendage swiss army arm]]. He works at an "executioner's office" managed by ScaryBlackMan Brian Rosen, who is also augmented like Mondo. Also in the office is Mondo's boss, British-born Vivian Squall, and Mondo's assistant Mika Takekawa, a 20 year old Japanese girl. Also in the mix is the villain Victor; a skeletal criminal who dresses like Mozart and can use song to manipulate human emotion. A SpiritualSuccessor to Suda 51's earlier Killer7, made to be DarkerAndEdgier than his previous game, LollipopChainsaw.

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''Killer is Dead'' is an ActionGame directed by the notorious CultClassic video game creator {{Suda 51}}, known mainly for his work on of ''VideoGame/{{Killer7}}'', ''VideoGame/NoMoreHeroes'' and ''VideoGame/LollipopChainsaw'' fame.

Set TwentyMinutesIntoTheFuture,
the PS2/[[GameCube GCN]] CultClassic, Killer7, and the Wii hit, NoMoreHeroes.

The
game follows 35 year old BadassInANiceSuit Mondo Zappa, an "executioner" who kills criminals with his [[KatanasAreJustBetter katana]] and his cybernetic [[SwissArmyAppendage swiss army arm]]. He works at an "executioner's office" managed by ScaryBlackMan Brian Rosen, who is also augmented like Mondo. Also in the office is Mondo's boss, British-born Vivian Squall, and Mondo's assistant Mika Takekawa, a 20 year old Japanese girl. Also in the mix is the villain Victor; a skeletal criminal who dresses like Mozart and can use song to manipulate human emotion. A SpiritualSuccessor to Suda 51's earlier Killer7, made to be DarkerAndEdgier than his previous game, LollipopChainsaw.
arm]].


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* DarkerAndEdgier: Than Suda 51's previous game, LollipopChainsaw.


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* SpiritualSuccessor: Builds on some of the ideas and themes in Suda 51's earlier Killer7, despite sharing no continuity with that game.
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fixing Pothole or two; sentence structure


The game follows 35 year old [[BadassInANiceSuit Mondo Zappa]], an "executioner" who kills criminals with his [[SwissArmyAppendage cybernetic arm]] and [[KatanasAreJustBetter katana]]. He works at an "executioner's office" managed by [[ScaryBlackMan Brian Rosen]], who is also augmented like Mondo. Also in the office is Mondo's boss, British-born Vivian Squall, and Mondo's assistant Mika Takekawa, a 20 year old Japanese girl. Also in the mix is the villain Victor; a skeletal criminal who dresses like Mozart and can use song to manipulate human emotion. A SpiritualSuccessor to Suda 51's earlier game Killer7, made to be a [[DarkerAndEdgier darker]] game after his previous, LollipopChainsaw.

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The game follows 35 year old [[BadassInANiceSuit BadassInANiceSuit Mondo Zappa]], Zappa, an "executioner" who kills criminals with his [[SwissArmyAppendage cybernetic arm]] and [[KatanasAreJustBetter katana]]. katana]] and his cybernetic [[SwissArmyAppendage swiss army arm]]. He works at an "executioner's office" managed by [[ScaryBlackMan ScaryBlackMan Brian Rosen]], Rosen, who is also augmented like Mondo. Also in the office is Mondo's boss, British-born Vivian Squall, and Mondo's assistant Mika Takekawa, a 20 year old Japanese girl. Also in the mix is the villain Victor; a skeletal criminal who dresses like Mozart and can use song to manipulate human emotion. A SpiritualSuccessor to Suda 51's earlier game Killer7, made to be a [[DarkerAndEdgier darker]] game after DarkerAndEdgier than his previous, previous game, LollipopChainsaw.
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* AuthorAppeal: An [[CelShading oddly shaded]] assassin using a [[NoMoreHeroes katana]] with heavy emphasis on [[KillThePast the moon]] as a symbol? That's {{Suda 51}}, all right.

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* AuthorAppeal: An [[CelShading oddly shaded]] assassin using a [[NoMoreHeroes katana]] with heavy emphasis on [[KillThePast [[WeirdMoon the moon]] as a symbol? That's {{Suda 51}}, all right.
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* HandsomeLech: Mondo during Gigolo Mode.


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* MoodWhiplash: The second trailer features a dying assassin having one last drink with Brian before cutting to the Execution Agency having to contend with a grotesque and goofy alien invasion.


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* MusicalAssassin: Victor desires to accumulate enough of the world's sound to destroy the Earth itself and battles you using weaponized static.


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* MyDeathIsOnlyTheBeginning: Before he's killed, Victor tries to nail Mondo with a powerful beam of evil energy only to hit the moon instead, corrupting the satellite.
* OsamaBinLaden: Mondo was one of the assassin's responsible for the killing of his world's Osama Bin Laden. The resulting evil energy released from killing him infected Mondo's teammates and his arm, resulting in his need to have it altered into a bionic one.
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* ThisIsADrill: One of the weapons Mondo's left arm can be transformed into.

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* ThisIsADrill: One of the weapons Mondo's left arm can be transformed into.into.
* TwentyMinutesIntoTheFuture

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Added Mundane Utility, Breaking the Fourth Wall, Camera Abuse and Multi-Armed and Dangerous


* BreakingTheFourthWall: Naturally, being a Suda 51 game.
** "I guess I am the main character of this game."
* CameraAbuse: Blood splatters on the camera twice in the trailer.



* MeaningfulName: Maybe. Mondo Zappa is Italian for "world" and "hoe." Knowing Suda, this could also be a ShoutOut to FrankZappa

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* MeaningfulName: Maybe. Mondo Zappa is Italian for "world" and "hoe." Knowing Suda, this could also be a ShoutOut to FrankZappa FrankZappa.
* MundaneUtility: Brian lights a cigar with his cybernetic arm.
* MultiArmedAndDangerous: Vivian sprouts 7 pairs of additional, natural looking, arms, each holding a handgun.


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* SinisterShades: When he's wearing them, Mondo's glasses, but it appears he takes them off when in combat.
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Added background

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The game follows 35 year old [[BadassInANiceSuit Mondo Zappa]], an "executioner" who kills criminals with his [[SwissArmyAppendage cybernetic arm]] and [[KatanasAreJustBetter katana]]. He works at an "executioner's office" managed by [[ScaryBlackMan Brian Rosen]], who is also augmented like Mondo. Also in the office is Mondo's boss, British-born Vivian Squall, and Mondo's assistant Mika Takekawa, a 20 year old Japanese girl. Also in the mix is the villain Victor; a skeletal criminal who dresses like Mozart and can use song to manipulate human emotion. A SpiritualSuccessor to Suda 51's earlier game Killer7, made to be a [[DarkerAndEdgier darker]] game after his previous, LollipopChainsaw.
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Added Beware the Quiet ones, Meaningful Name, and Laser-Guided Amnesia

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* BewareTheQuietOnes: Suda intentionally made Mondo's appearance to look "so frail you question whether he can actually kill anyone".


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* MeaningfulName: Maybe. Mondo Zappa is Italian for "world" and "hoe." Knowing Suda, this could also be a ShoutOut to FrankZappa
* LaserGuidedAmnesia: Mondo doesn't actually remember getting his cybernetic arm.

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* SwissArmyAppendage: Mondo's left arm is cybernetically enhanced, and can be changed and upgraded to suit your fighting style.

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* GatlingGood: Mondo can transform his left arm into a fast and deadly-powerful machine gun.
* SwissArmyAppendage: Mondo's left arm is cybernetically enhanced, and can be changed and upgraded to suit your fighting style.style.
* ThisIsADrill: One of the weapons Mondo's left arm can be transformed into.
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AuthorAppeal: An [[CelShading oddly shaded]] assassin using a [[NoMoreHeroes katana]] with heavy emphasis on [[KillThePast the moon]] as a symbol? That's {{Suda 51}}, all right.
SwissArmyAppendage: Mondo's left arm is cybernetically enhanced, and can be changed and upgraded to suit your fighting style.

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AuthorAppeal: *AuthorAppeal: An [[CelShading oddly shaded]] assassin using a [[NoMoreHeroes katana]] with heavy emphasis on [[KillThePast the moon]] as a symbol? That's {{Suda 51}}, all right.
SwissArmyAppendage: *SwissArmyAppendage: Mondo's left arm is cybernetically enhanced, and can be changed and upgraded to suit your fighting style.
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SwissArmyAppendage: Mondo's left arm is cybernetically enhanced, and can be changed and upgraded to suit your fighting style.

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added a very small, WIP description and a header to begin putting tropes under


AuthorAppeal: An [[CelShading oddly shaded]] assassin using a [[NoMoreHeroes katana]] with heavy emphasis on [[KillThePast the moon]] as a symbol? That's {{Suda 51}}, all right.

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->''"This is a story of love and execution."''

''Killer is Dead'' is an ActionGame directed by the notorious {{Suda 51}}, known mainly for his work on the PS2/[[GameCube GCN]] CultClassic, Killer7, and the Wii hit, NoMoreHeroes.

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!!This game has examples of:
AuthorAppeal: An [[CelShading oddly shaded]] assassin using a [[NoMoreHeroes katana]] with heavy emphasis on [[KillThePast the moon]] as a symbol? That's {{Suda 51}}, all right.
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Added Author Appeal. Couldn\'t get Killer7 wikiword to work properly when attached to \"assassin\" or otherwise

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AuthorAppeal: An [[CelShading oddly shaded]] assassin using a [[NoMoreHeroes katana]] with heavy emphasis on [[KillThePast the moon]] as a symbol? That's {{Suda 51}}, all right.

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