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''Kid Niki: Radical Ninja'' is a side-scrolling arcade PlatformGame created by Creator/{{Irem}}, set in a fantasy version of [[JidaiGeki ancient Japan]]. The game was originally titled ''Kaiketsu Yanchamaru'' in Japan; Creator/DataEast USA's localization gave it a "rad" 1980s makeover. Ports of the game were released for the UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}.
Several Japan-only sequels were released in the early 1990s: two NumberedSequels for the Famicom (''Kaiketsu Yanchamaru 2: Karakuri Land'', ''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'') and one for the UsefulNotes/GameBoy (''Ganso!! Yanchamaru'').
Several Japan-only sequels were released in the early 1990s: two NumberedSequels for the Famicom (''Kaiketsu Yanchamaru 2: Karakuri Land'', ''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'') and one for the UsefulNotes/GameBoy (''Ganso!! Yanchamaru'').
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''Kid Niki: Radical Ninja'' is a side-scrolling arcade PlatformGame created by Creator/{{Irem}}, set in a fantasy version of [[JidaiGeki ancient Japan]]. The game was originally titled ''Kaiketsu Yanchamaru'' in Japan; Creator/DataEast USA's localization gave it a "rad" 1980s makeover. Ports of the game were released for the UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/AppleII Platform/NintendoEntertainmentSystem, Platform/AppleII and UsefulNotes/{{Commodore Platform/{{Commodore 64}}.
Several Japan-only sequels were released in the early 1990s: two NumberedSequels for the Famicom (''Kaiketsu Yanchamaru 2: Karakuri Land'', ''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'') and one for theUsefulNotes/GameBoy Platform/GameBoy (''Ganso!! Yanchamaru'').
Several Japan-only sequels were released in the early 1990s: two NumberedSequels for the Famicom (''Kaiketsu Yanchamaru 2: Karakuri Land'', ''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'') and one for the
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mv5bztzlzdi2zgetn2qxms00nji5ltgyymmtmja1ngqxothjodbixkeyxkfqcgdeqxvynzg5otk2oa_v1.jpg]]
[[caption-width-right:350:Japanese boxart of the first game. Used because [[AmericanKirbyIsHardcore it gives a better idea as to what the series is like than the American boxart]].]]
[[caption-width-right:350:Japanese boxart of the first game. Used because [[AmericanKirbyIsHardcore it gives a better idea as to what the series is like than the American boxart]].]]
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Several Japan-only sequels were released in the early 1990s: two NumberedSequels for the Famicom (''Kaiketsu Yanchamaru 2: Karakuri Land'', ''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'') and one for the GameBoy (''Ganso!! Yanchamaru'').
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Several Japan-only sequels were released in the early 1990s: two NumberedSequels for the Famicom (''Kaiketsu Yanchamaru 2: Karakuri Land'', ''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'') and one for the GameBoy UsefulNotes/GameBoy (''Ganso!! Yanchamaru'').
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* AsteroidsMonster: The Horned Witch, the stage 3 boss.
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* UseYourHead: One of Death Breath's attacks is swinging his comically oversize head at you.
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* UseYourHead: One of Death Breath's attacks is swinging his comically oversize oversized head at you.
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''Kid Niki: Radical Ninja'' is a side-scrolling arcade PlatformGame created by Creator/{{Irem}}, set in a fantasy version of [[JidaiGeki ancient Japan]]. The game was originally titled ''Kaiketsu Yanchamaru'' in Japan; Creator/DataEast USA's localization gave it a "rad" 1980s makeover. Ports of the game were released for the NintendoEntertainmentSystem, UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}.
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''Kid Niki: Radical Ninja'' is a side-scrolling arcade PlatformGame created by Creator/{{Irem}}, set in a fantasy version of [[JidaiGeki ancient Japan]]. The game was originally titled ''Kaiketsu Yanchamaru'' in Japan; Creator/DataEast USA's localization gave it a "rad" 1980s makeover. Ports of the game were released for the NintendoEntertainmentSystem, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}.
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* YouDontLookLikeYou: ''Kaiketsu Yanchamaru 2'' and ''Kaiketsu Yanchamaru 3'' are radically different in art style to the original game and each other.
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* YouDontLookLikeYou: ''Kaiketsu Yanchamaru 2'' and ''Kaiketsu Yanchamaru 3'' are radically are...ahem, "radically" different in art style to the original game and each other.
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namespace fix in link
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''Kid Niki: Radical Ninja'' is a side-scrolling arcade PlatformGame created by Creator/{{Irem}}, set in a fantasy version of [[JidaiGeki ancient Japan]]. The game was originally titled ''Kaiketsu Yanchamaru'' in Japan; Creator/DataEast USA's localization gave it a "rad" 1980s makeover. Ports of the game were released for the NintendoEntertainmentSystem, UsefulNotes/AppleII and {{Commodore 64}}.
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''Kid Niki: Radical Ninja'' is a side-scrolling arcade PlatformGame created by Creator/{{Irem}}, set in a fantasy version of [[JidaiGeki ancient Japan]]. The game was originally titled ''Kaiketsu Yanchamaru'' in Japan; Creator/DataEast USA's localization gave it a "rad" 1980s makeover. Ports of the game were released for the NintendoEntertainmentSystem, UsefulNotes/AppleII and {{Commodore UsefulNotes/{{Commodore 64}}.
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''Kid Niki: Radical Ninja'' is a side-scrolling arcade PlatformGame created by Creator/{{Irem}}, set in a fantasy version of [[JidaiGeki ancient Japan]]. The game was originally titled ''Kaiketsu Yanchamaru'' in Japan; Creator/DataEast USA's localization gave it a "rad" 1980s makeover. Ports of the game were released for the NintendoEntertainmentSystem, AppleII and {{Commodore 64}}.
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''Kid Niki: Radical Ninja'' is a side-scrolling arcade PlatformGame created by Creator/{{Irem}}, set in a fantasy version of [[JidaiGeki ancient Japan]]. The game was originally titled ''Kaiketsu Yanchamaru'' in Japan; Creator/DataEast USA's localization gave it a "rad" 1980s makeover. Ports of the game were released for the NintendoEntertainmentSystem, AppleII UsefulNotes/AppleII and {{Commodore 64}}.
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* BonusStage: Bonus points are hidden in secret rooms.
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* DeathThrows: When Kid Niki dies, he spins around and jumps off the bottom of the screen.
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* UndergroundLevel: The beginning and end of Round 4.
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!!Tropes contained in this game and its sequels:
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!!Tropes contained in this game and its sequels:''Kid Niki: Radical Ninja'':
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* SaveThePrincess: Kid Niki's objective is to rescue Princess Margo, who is being held captive in the Stone Wizard's castle.
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!!Tropes contained in the sequels:
* AmusementParkOfDoom: Karakuri Land, the setting of ''Kaiketsu Yanchamaru 2''.
* YouDontLookLikeYou: ''Kaiketsu Yanchamaru 2'' and ''Kaiketsu Yanchamaru 3'' are radically different in art style to the original game and each other.
!!Tropes contained in the sequels:
* AmusementParkOfDoom: Karakuri Land, the setting of ''Kaiketsu Yanchamaru 2''.
* YouDontLookLikeYou: ''Kaiketsu Yanchamaru 2'' and ''Kaiketsu Yanchamaru 3'' are radically different in art style to the original game and each other.
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* GreenHillZone: The first level.
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* GreenHillZone: The first level.Round 1, Land of the Trees.
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* WeaponTwirling: Kid Niki attacks by spinning his sword in front of him.
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Several Japan-only sequels were released in the early 1990s: two for the Famicom (''Kaiketsu Yanchamaru 2: Karakuri Land'', ''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'') and one for the GameBoy (''Ganso!! Yanchamaru'').
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Several Japan-only sequels were released in the early 1990s: two NumberedSequels for the Famicom (''Kaiketsu Yanchamaru 2: Karakuri Land'', ''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'') and one for the GameBoy (''Ganso!! Yanchamaru'').
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* OneHitpointWonder: Kid Niki/Yanchamaru goes down in one hit, except in the Famicom sequels.
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->''"WILL HELP YOU!"''
-->-- Opening cutscene (US version)
''Kid Niki: Radical Ninja'' is a side-scrolling arcade PlatformGame created by Creator/{{Irem}}, set in a fantasy version of [[JidaiGeki ancient Japan]]. The game was originally titled ''Kaiketsu Yanchamaru'' in Japan; Creator/DataEast USA's localization gave it a "rad" 1980s makeover. Ports of the game were released for the NintendoEntertainmentSystem, AppleII and {{Commodore 64}}.
Several Japan-only sequels were released in the early 1990s: two for the Famicom (''Kaiketsu Yanchamaru 2: Karakuri Land'', ''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'') and one for the GameBoy (''Ganso!! Yanchamaru'').
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!!Tropes contained in this game and its sequels:
* GreenHillZone: The first level.
* TotallyRadical: Data East's localization and marketing.
* UseYourHead: One of Death Breath's attacks is swinging his comically oversize head at you.
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-->-- Opening cutscene (US version)
''Kid Niki: Radical Ninja'' is a side-scrolling arcade PlatformGame created by Creator/{{Irem}}, set in a fantasy version of [[JidaiGeki ancient Japan]]. The game was originally titled ''Kaiketsu Yanchamaru'' in Japan; Creator/DataEast USA's localization gave it a "rad" 1980s makeover. Ports of the game were released for the NintendoEntertainmentSystem, AppleII and {{Commodore 64}}.
Several Japan-only sequels were released in the early 1990s: two for the Famicom (''Kaiketsu Yanchamaru 2: Karakuri Land'', ''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'') and one for the GameBoy (''Ganso!! Yanchamaru'').
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!!Tropes contained in this game and its sequels:
* GreenHillZone: The first level.
* TotallyRadical: Data East's localization and marketing.
* UseYourHead: One of Death Breath's attacks is swinging his comically oversize head at you.
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