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* CanonDiscontinuity: ''VideoGame/KidIcarusUprising'' disregards this game, as it only references the events of the original NES game.
%% * DeathThrows: In both ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters''.

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* CanonDiscontinuity: ''VideoGame/KidIcarusUprising'' disregards this game, as it only references the events of the original NES game.
%% * DeathThrows: In both ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters''.
game. However, the jump glide power is something this game had that the original did not.



* EarlyBirdCameo: The Minotaur, whose main difficulty comes from having a greater range of attack than Pit without upgrades, which he is unlikely to have when you reach him. At best, you can have one that will be lost with a single hit.

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* EarlyBirdCameo: EarlyBirdBoss: The Minotaur, whose main difficulty comes from having a greater range of attack than Pit without upgrades, which he is unlikely to have when you reach him. At best, you can have one that will be lost with a single hit.



* SchrodingersCanon: The game wasn't released in Japan and therefore isn't acknowledged in ''Kid Icarus Uprising''. That being said, it has not been officially removed from the continuity, and ''Uprising'' doesn't invalidate it.

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* SchrodingersCanon: The game wasn't released in Japan and therefore isn't acknowledged in ''Kid Icarus Uprising''. That being said, it has not been officially removed from the continuity, and ''Uprising'' doesn't invalidate it. In Uprising Pit even mentions Medusa poisoning water ways, and the water is poisoned in this game despite Medusa not being in it, suggesting it ''could'' be a sequel despite everything else about "Of Myths And Monsters" suggesting it is a prequel.
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* CanonDiscontinuity: ''VideoGame/KidIcarusUprising'' disregards this game, as it only references the events of the original NES game.

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Crosswicking


* EarlyBirdCameo: The Minotaur, whose main difficulty comes from having a greater range of attack than Pit without upgrades, which he is unlikely to have when you reach him. At best, you can have one that will be lost with a single hit.



* JourneyToTheSky: Like in the first game, Pit begins his adventure in the Underworld and, from there, he has to climb his way back to Skyworld. The context is different from last time, however: He's traveling across the three layers of the world once again to complete his training and prepare for the grand fight against Orcos.



* OurMinotaursAreDifferent: The Underworld fortress guardian in of ''Myths And Monsters'' is the Minotaur. Few players got by him. Those that did tended to be annoyed to learn he was an {{early bird boss}}.

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* OpeningScroll: The game has an opening scroll introduction, before the title screen.
* OurMinotaursAreDifferent: The Underworld fortress guardian in of ''Myths And Monsters'' is the Minotaur. Few players got by him. Those that did tended to be annoyed to learn he was an {{early bird boss}}.



%%* WingedSoulFliesOffAtDeath: In ''Of Myths and Monsters'' only.

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%%* * WingedSoulFliesOffAtDeath: In ''Of Myths and Monsters'' only.This happens to Pit whenever he dies.
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Gave a page for the Kid Icarus game released for the Game Boy. =)

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kid_icarus_gb.png]]

''Kid Icarus: Of Myths and Monsters'' is a PlatformGame released on the Platform/GameBoy in November 1991 in North America and May 1992 in Europe. Surprisingly, Japan wouldn't receive this game until February 2012, as part of the Virtual Console of the Platform/Nintendo3DS. It is the second installment of the ''VideoGame/KidIcarus'' series, though it's unclear if it has a direct relation with [[VideoGame/KidIcarus1986 the preceding installment released on the NES]], since its plot points are incompatible with the ending of that game (it was ignored by ''VideoGame/KidIcarusUprising'', which was conceived to be a sequel to the 1986 game only).

Palutena, the Goddess of Light who is watching over Angel Land, has a violent nightmare which is interpreted by a soothsayer as the prophecy of an incoming invasion led by the demon Orcos. Fearing this, she puts her champion Pit to a special training so he can harness the power of the three Sacred Treasures. To this end, Pit has to find and conquer the fortresses where the Sacred Treasures are respectively guarded, thus gain the strength needed to prepare for the incoming confrontation against Orcos and his army.

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!! This game provides examples of:

* TheArtifact: Centurion statues. In the original, Pit had to release centurions who were turned to stone by Medusa's gaze. But here, Medusa is absent and breaking the Centurion statues with a mallet only releases items.
* BagOfSpilling: The game feels more like a prequel in this regard. Pit has no strength levels, health extension or times from the NES game and is told he is not ready to use the three sacred treasures even though he can use them for free in the first.
* BrokenAngel: In the ending, Pit's wings fall/rip off in front of a overly [[SlasherSmile happy-looking]] [[TheFaceOfTheSun sun]], presumably leaving Pit to plummet to his death. No wonder it's called Kid '''[[MeaningfulName Icarus]]'''.
%% * DeathThrows: In both ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters''.
* DemBones: The Overworld fortress guardian.
* DreamingOfThingsToCome: Palutena having a dream about her palace's destruction is what kicks off the game's plot.
* EmergencyWeapon: Due to a loss in the form's mobility, ''Of Myths And Monsters'' lets Pit use hammers to defend himself if struck with the egg plant curse. This does not remove any need to get to a nurse to complete the fortress but makes the trip bearable.
* TheFaceOfTheSun: A happy looking sun appears at the end of the game.
* GainaxEnding: After defeating Orcos and receiving congratulations, Pit flies upwards through the heavens, past one of each monster he's fought, until [[IcarusAllusion the sun comes into view and his wings fall right off]]. The End!
* GiantFootOfStomping: The Big Toes that fall from the sky are a little smaller than most examples. Also, Orcos shows one of the usual size.
* GrimyWater: Don claims the lakes are poisoned.
* HealingSpring: Hot springs heal you, However, the game is not above sticking tower-enemies in them.
* InterchangeableAntimatterKeys: Like in the first game, every door outside of the fortress remains shut once you've entered and exited it. However, this game lets you buy one time use keys, which can reopen any door and once you've used every door in a level you can use Palutena's key to open them all back up. Even after making Palutena's key available you still have to destroy the level with hammers to reveal where it is hidden.
* LargeAndInCharge: Orcos is a subversion due to not looking too large, but eventually goes to [[AttackOfThe50FootWhatever truly titanic size]]!
* MakeMyMonsterGrow: Orcos impressively goes up to Franchise/{{Godzilla}} size. [[https://www.youtube.com/watch?v=fTlJS9EtanA See for yourself!]]
* MissionPackSequel: ''Of Myths and Monsters'' has updated graphics but is otherwise nearly identical to the first game for the gameplay and progression. The Centurions are even sealed in stone again, for no actual reason.
* NonLinearSequel: ''Of Myths and Monsters'' has a confusing relationship with the original ''Kid Icarus''. Despite being an ostensible sequel, neither [[AllThereInTheManual the manual]] nor the in-game text refer to Pit's fight with Medusa, and the game is actually a training mission through which Pit is meant to become worthy to use the Three Sacred Treasures, which he was able to use with no apparent issue in the first game. Is it supposed to be a StealthPrequel?
* OurMinotaursAreDifferent: The Underworld fortress guardian in of ''Myths And Monsters'' is the Minotaur. Few players got by him. Those that did tended to be annoyed to learn he was an {{early bird boss}}.
* SamePlotSequel: Assuming it even ''is'' [[NonLinearSequel a sequel]], the game rehashes the exact same adventure from the first game, but changes the ExcusePlot into a training mission to thwart the coming evil of Orcos rather than saving Palutena from the already arrived evil of Medusa.
* SchrodingersCanon: The game wasn't released in Japan and therefore isn't acknowledged in ''Kid Icarus Uprising''. That being said, it has not been officially removed from the continuity, and ''Uprising'' doesn't invalidate it.
* SegmentedSerpent: The Fire Serpent, guardian of the Skyworld fortress. The head is different from the other parts and is the only part that can be damaged.
* SoundtrackDissonance: Unlike its NES counterpart, [[https://www.youtube.com/watch?v=B14wbvOK424 the Fortress-theme]] does not sound very Fortress-like.
* SpikesOfDoom: Usually in the form of thorns or briars, they are more liberally scattered through this game.
* StickyFingers: Sticky Talons steal Pit's power ups.
* TakenForGranite: Palutena is turned into stone by Orcos shortly after Pit finishes his training.
* VideoGameFlight: The angel feather lets you fly freely for a brief time. The wings of Pegasus let you fly indefinitely but in the first game you are limited by a scrolling screen, the second game only limits you to what can't be broken with your hammers.
%%* WingedSoulFliesOffAtDeath: In ''Of Myths and Monsters'' only.
* WingsDoNothing: Played with. Wings can slow his descent and Pit is again able to obtain a powerup that allows {{flight}}. As a trade off, Pit can no longer move while crouching.
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