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''Kid Chameleon'' was a product of the MediaNotes/ConsoleWars, the 1992 PlatformGame that the kids who got the Platform/SegaGenesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.

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''Kid Chameleon'' was a product of the MediaNotes/ConsoleWars, the 1992 PlatformGame that the kids who got the Platform/SegaGenesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.
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* CheckPointStarvation: While its massive world is certainly impressive for a relatively early Genesis title, the fact that you're expected to play through this labyrinthine NintendoHard game in one sitting made it one of the most frustrating games on the system in the days before save states.

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* CheckPointStarvation: While its massive world is certainly impressive for a relatively early Genesis title, the fact that you're expected to play through this labyrinthine NintendoHard game in one sitting made it one of the most frustrating games on the system in the days before save states.



* GameBreakingBug: The Final Marathon. There are reports that state [[GameBreakingBug the level will randomly freeze or glitch]] for unknown reasons on some older versions of the game. What makes this even worse is that The Final Marathon is the second-to-last level in the game, so combined with NintendoHard levels, this happening is bound to give a player a reason to throw their controllers or consoles.

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* GameBreakingBug: The Final Marathon. There are reports that state [[GameBreakingBug the level will randomly freeze or glitch]] for unknown reasons on some older versions of the game. What makes this even worse is that The Final Marathon is the second-to-last level in the game, so combined with NintendoHard difficult levels, this happening is bound to give a player a reason to throw their controllers or consoles.



* ItsAWonderfulFailure: Forced Entry, being a [[NintendoHard Murder Wall level]], has a cryptic message at the end that says ''TOO BAD''. If you were Berzerker at the time and actually charged the metal blocks, your reward? Nothing, but HaveANiceDeath.

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* ItsAWonderfulFailure: Forced Entry, being a [[NintendoHard Murder Wall level]], level, has a cryptic message at the end that says ''TOO BAD''. If you were Berzerker at the time and actually charged the metal blocks, your reward? Nothing, but HaveANiceDeath.



* NintendoHard: A long game with no passwords or saves, plenty of difficult stages along the way, secrets both obvious and obscure that ''can'' aid you but also screw you over just as well to the point that they can even send you ''back'' levels, and devilish design intended to curb particular exploits and cheesy methods. And death is punished with [[ContinuingIsPainful losing the power-ups that you sometimes need to survive.]] It's not a stretch to call Kid Chameleon one of the hardest Sega games ''ever''.



** If not in terms of the actual gameplay ([[NintendoHard and that's arguable]]), the game is definitely this in terms of navigation toward the end of the game. Why does this Elsewhere look like the one you saw 45 minutes ago? Because it's the same one.

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** If not in terms of the actual gameplay ([[NintendoHard and that's arguable]]), gameplay, the game is definitely this in terms of navigation toward the end of the game. Why does this Elsewhere look like the one you saw 45 minutes ago? Because it's the same one.
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''Kid Chameleon'' was a product of the UsefulNotes/ConsoleWars, the 1992 PlatformGame that the kids who got the UsefulNotes/SegaGenesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.

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''Kid Chameleon'' was a product of the UsefulNotes/ConsoleWars, MediaNotes/ConsoleWars, the 1992 PlatformGame that the kids who got the UsefulNotes/SegaGenesis Platform/SegaGenesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.



[[SimilarlyNamedWorks Not to be confused with]] the '''other''' ''Kid Chameleon'', which is a British comic strip about a [[WildChild semi-feral boy]] with chameleonic camouflage, or alternatively ''VideoGame/ChameleonTwist'', a 1997 [[PlatformGame platformer]] released for the UsefulNotes/Nintendo64 and featuring chameleons.

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[[SimilarlyNamedWorks Not to be confused with]] the '''other''' ''Kid Chameleon'', which is a British comic strip about a [[WildChild semi-feral boy]] with chameleonic camouflage, or alternatively ''VideoGame/ChameleonTwist'', a 1997 [[PlatformGame platformer]] released for the UsefulNotes/Nintendo64 Platform/Nintendo64 and featuring chameleons.
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** In fact, sometimes ''the platforms themselves'' might try to kill you (both the regular ones and the timed "blastoff" ones). Basically, if you get caught between a rising/lowering platform and the ground, wall, or ceiling, you'll be crushed for an [[OneHitKill instant death]] (even if it's half of your body or sometimes if you're a few pixels in between). Notable examples include Sinister Sewers, Pyramids of Peril, and Devil's Marsh 2 (just to name a few).

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* SpringsSpringsEverywhere: Springboards in this game take form of black goo balls.



%%* TeleportersAndTransporters

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%%* TeleportersAndTransporters* TeleportersAndTransporters: There are teleporters where the protagonist can teleport. Usually back from a location below.
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Kid Chameleon is a platform game, not an adventure game.


''Kid Chameleon'' was a product of the UsefulNotes/ConsoleWars, the 1992 AdventureGame that the kids who got the UsefulNotes/SegaGenesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.

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''Kid Chameleon'' was a product of the UsefulNotes/ConsoleWars, the 1992 AdventureGame PlatformGame that the kids who got the UsefulNotes/SegaGenesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.
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* InvisibleBlock: Some of the P-blocks are invisible until you jump into them.


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* TimedMission: There's a three minute timer at the start of each stage, which may be extended by collecting a clock from the powerup blocks. Extra time serves as a time bonus for scoring points.
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* DifficultButAwesome: The Skycutter effect is the most difficult powerup to control, as it is always moving, but is also the fastest. It can also [[GravityMaster reverse gravity]] on a whim, which can be abused to simulate the effects of [[{{Flight}} Cyclone]], only much faster. It can even bash blocks upside down, allowing it to uncover a slew of extra lives and continues, and cut through blocks from above like Red Stealth or Iron Knight. Naturally, it's a favorite amongst [[SpeedRun speed runners]].

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* DifficultButAwesome: The Skycutter effect is the most difficult powerup to control, as it is always moving, but is also the fastest. It can also [[GravityMaster reverse gravity]] on a whim, which can be abused to simulate the effects of [[{{Flight}} Cyclone]], only much faster. It can even bash blocks upside down, allowing it to uncover a slew of extra lives and continues, and cut through blocks from above like Red Stealth or Iron Knight. Naturally, it's a favorite amongst [[SpeedRun speed runners]].

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%%* SpeedRun



* TeleportersAndTransporters

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* %%* TeleportersAndTransporters

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