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* AttackItsWeakPoint: [[spoiler:Dark 2's weak points are its orange lumps.]]


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* MusicalSpoiler: [[spoiler:Dark 2's battle theme is just the normal boss battle theme. It's not the final boss.]]
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* VehicularAssault: N577 is a missile-launching car driven by a Negativus Legatia.
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* CartoonBomb: There are green and round bombs with fuses. When they explode, they cause fire to cruise along the floor.
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* HeartContainer: The Heart Boost item permanently extends your maximum hit points by one heart. Bonus points for it being an actual heart.
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* RedAndBlackAndEvilAllOver: The Negativus Legatia are black and have red eyes.
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* WarmUpBoss: Shield Plant is the first and easiest boss. His jumps are easy to avoid and you can easily shoot down his fireballs.

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->'''Comomo''': ''"...What exactly is his job again?"''
->'''Sasuke''': ''"His job...? Hmm..."''
->'''Sasuke''': ''"...Custodial Sciences."''

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->'''Comomo''': ''"...->'''Comomo''': ...What exactly is his job again?"''
->'''Sasuke''': ''"His
again?\\
'''Sasuke''': His
job...? Hmm..."''
->'''Sasuke''': ''"...
\\
'''Sasuke''': ...
Custodial Sciences."''



!Tropes found in this game:

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!Tropes ----
!!Tropes
found in this game:''Kero Blaster'':



** [[spoiler:"Dark 2" (the giant Negativus Legatia blob)]] serves as this in normal mode, where it's supposedly the source of [[spoiler:the Negativus Legatia]], but after defeating it, Kaeru's exit is interrupted, and the problem becomes infinitely worse by the time he makes it back.
** Since Zangyou mode contains redesigned levels and a completely different storyline with a new final boss, the final boss of Normal mode is this for the game overall.

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** [[spoiler:"Dark 2" (the giant Negativus Legatia blob)]] serves appears to serve as this in the final boss of normal mode, where it's supposedly the source of [[spoiler:the Negativus Legatia]], but after defeating it, Kaeru's exit is interrupted, and the problem becomes infinitely worse by the time he makes it back.
** Since Zangyou mode contains redesigned levels and a completely different storyline with a new final boss, the final boss of Normal mode is this for not the ultimate threat of the game overall.



* {{Expy}}: The first boss, the Shield Plant, is one of Omega from ''VideoGame/CaveStory''. Aside from being a giant plant monster instead of a sand monster, it has the same attack pattern from Omega: immune to damage until the two halves of its shell open up to expose its weak points and fire projectiles into the air.

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* {{Expy}}: The first boss, the Shield Plant, is one a reskin of Omega from ''VideoGame/CaveStory''. Aside from being a giant plant monster instead of a sand monster, it has the same attack pattern from Omega: immune to damage until the two halves of its shell open up to expose its weak points and fire projectiles into the air.



* FunnyAnimal: The protagonist is a frog, and his boss and his scientist co-worker are both cats.

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* FunnyAnimal: The protagonist is a frog, bipedal frog wearing nothing but a necktie, and his boss and his scientist co-worker are both cats.talking cats that stand on two legs and wear a suit and a lab coat respectively.



* FliesEqualsEvil: When [[spoiler:Nanao is possessed, she]] becomes surrounded by flies in addition to suffering from BodyHorror. They even serve as attack animals in [[spoiler:Nanao's boss fight]].

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* FliesEqualsEvil: When [[spoiler:Nanao is possessed, As [[spoiler: Nanao's possession worsens with each subsequent cutscene, she]] becomes surrounded by more and more flies in addition to suffering from BodyHorror. They even serve as attack animals in [[spoiler:Nanao's [[spoiler: Nanao's boss fight]].



* GiantSpaceFleaFromNowhere: Several of the bosses. Most strikingly, the bizarre [[MakesJustAsMuchSenseInContext alarm clock/bird monster that you fight from the back of a train while it chases the train]].

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* GiantSpaceFleaFromNowhere: Several of the bosses. bosses pop out of nowhere and attack Kaeru for no reason. Most strikingly, the Trayne Station boss is a bizarre [[MakesJustAsMuchSenseInContext alarm clock/bird monster that you fight from the back of a train while it chases the train]].



* LevelInTheClouds: The setting of ''Pink Heaven''. Also, [[spoiler:the final boss arena]] in Zangyou mode in the game proper.
* LighterAndSofter: Surprisingly, the story of Zangyou Mode is this relative to that of Normal Mode. It revolves around a shadowy figure and his mysterious "work producing machine". It has some creepy elements, but not to the same extent as Normal Mode's story.

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* LevelInTheClouds: LevelInTheClouds:
**
The setting of ''Pink Heaven''. Also, [[spoiler:the Heaven'' is in the sky, where most of the walls and floors are made of clouds.
** In Zangyou mode, [[spoiler: the arena for Phase 2 of the
final boss arena]] in Zangyou mode is made of only a few small platforms levitating high in the game proper.
sky, while the final phase makes you [[AutoScrollingLevel jump across several floating platforms]] mounted above the clouds.]]
* LighterAndSofter: Surprisingly, the story of Zangyou Mode is this has a less serious plot relative to that of Normal Mode. It revolves around a shadowy figure and his mysterious "work producing machine". It has some creepy elements, but not to the same extent as Normal Mode's story.



* MinusWorld: [[spoiler:The "glitched" Kuro Blaster areas in Omake Mode]] pay homage to this phenomenon.

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* MinusWorld: [[spoiler:The "glitched" Kuro Blaster areas in Omake Mode]] pay homage to this phenomenon. There are three hidden pitfalls that can only accessed with a weapon or item that isn't available at that point in the game in Normal mode. All of them drop Kaeru into a world made of an incoherent mess of platforms, backgrounds, and enemies, while the background music switches between a random soundtrack, silence, or an eerie buzzing noise after each "room".



** The final boss of hard mode is also a three-phase fight. Unlike in the normal mode, you must beat all three phases in one life.

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** The final boss of hard mode is also a three-phase fight. Unlike in the normal mode, you must beat all three phases in one life.



* TickTockTune: The music for the Trayne Station level starts with a steady ticking sound before the music proper starts. The track is titled "Time Table", and the level has a lot of clocks lying around.

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* TickTockTune: The music for the Trayne Station level starts with a steady ticking sound before the music proper starts. The track is titled "Time Table", and the level has a lot of clocks lying around. Then at the end of the level, the sleepy "Train Station" track includes the sound of a clock slowly but steadily ticking in the background.
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''Kero Blaster'' is a RunAndGun action Main/{{Platformer}} made by Creator/StudioPixel, starring a frog salaryman. It is his first major game since ''VideoGame/CaveStory'', and features a similar gameplay style, though it ditches the {{Metroidvania}}-lite design in favor of discrete levels.

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''Kero Blaster'' is a RunAndGun action Main/{{Platformer}} for PC, UsefulNotes/Playstation4, and UsefulNotes/NintendoSwitch made by Creator/StudioPixel, starring a frog salaryman. It is his first major game since ''VideoGame/CaveStory'', and features a similar gameplay style, though it ditches the {{Metroidvania}}-lite design in favor of discrete levels.
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Added Context / Deleted the redundant pothole from the crosswick


** A lot of the theme and story concept of ''VideoGame/KeroBlaster'' appear to be inspired by the many years Pixel spent working at an office job with a company that produced (non-game) software.

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** A lot of the theme and story concept of ''VideoGame/KeroBlaster'' the game appear to be inspired by the many years Pixel spent working at an office job with a company that produced (non-game) software.



* CoolShades: Nanao wears these, though a flashback in Zangyou Mode shows that she didn't always have them.

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* CoolShades: Nanao wears these, some nice shades, though a flashback in Zangyou Mode shows that she didn't always have them.



* DoubleJump: The [[JumpJetPack jetpack]] grants this. Notably, depending on how you're moving when you activate it, it'll either work as a diagonal boost or an upwards boost.

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* DoubleJump: The [[JumpJetPack jetpack]] grants this.a second jump while Kaeru is in the air. Notably, depending on how you're moving when you activate it, it'll either work as a diagonal boost or an upwards boost.



* GiantEnemyCrab: The Work Producing Machine seen in Zangyou Mode appears to be primarily based on a laser printer, but its pincer-like appendages make it reminiscent of this trope as well.

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* GiantEnemyCrab: The Work Producing Machine seen in Zangyou Mode appears to be primarily based on a laser printer, but its pincer-like appendages and the little legs that prop up its giant body make it reminiscent of this trope as well.



* MagikarpPower

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* MagikarpPowerMagikarpPower:



* NamelessNarrative: Most of the game is this. The company president is simply known as "[[EveryoneCallsHimBarkeep The President]]", while the protagonist and his co-workers don't even seem to have a title they are referred to by. However, there is [[https://youtu.be/KJNRktZ2X0o?t=2m59s a secret cast roll]] (found after [[spoiler:finishing the final glitched area in Omake Mode]]) that lists names for the characters, and the bosses have names listed in the code (the names can be found on [[http://www.cavestory.org/pixels-works/kero-blaster.php this page]]).

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* NamelessNarrative: Most of the game is this.doesn't reveal any of the characters' names. The company president is simply known as "[[EveryoneCallsHimBarkeep The President]]", while the protagonist and his co-workers don't even seem to have a title they are referred to by. However, there is [[https://youtu.be/KJNRktZ2X0o?t=2m59s a secret cast roll]] (found after [[spoiler:finishing the final glitched area in Omake Mode]]) that lists names for the characters, and the bosses have names listed in the code (the names can be found on [[http://www.cavestory.org/pixels-works/kero-blaster.php this page]]).



* {{Salaryman}}: The frog protagonist is characterized as a necktie wearing employee of a small corporation headed by a cranky boss. Unlike most salaryman jobs, he deals with paperwork by blasting it to bits and hunting down the one responsible for spawning all the overtime paperwork in his office.

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* {{Salaryman}}: The frog protagonist is characterized as a necktie wearing employee of a small corporation headed by a cranky boss. Unlike most salaryman jobs, salarymen, he deals with paperwork by blasting it to bits and hunting down the one responsible for spawning all the overtime paperwork in his office.

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->'''Comomo''': ''"...What exactly is his job again?"''
->'''Sasuke''': ''"His job...? Hmm..."''
->'''Sasuke''': ''"...Custodial Sciences."''
-->-- Regarding Kaeru, who's blasting his way through the first level



** The reason for all the cats and frogs, which Pixel has always liked.[[note]]The Cave Story fansite has a collection of pixel artworks by him dating all the way back to 2003 titled [[http://www.cavestory.org/pixels-works/neko-100.php Neko 100]], which features 100 different pixel artworks of cats, one of which is clearly a frog wearing a cat mask (and also a tie, giving him a significant resemblance to Kaeru).[[/note]]
** A lot of the theme and story concept of the game appear to be inspired by the many years Pixel spent working at an office job with a company that produced (non-game) software.

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** The reason for all the cats and frogs, which Pixel has always liked.[[note]]The Cave Story liked cats and frogs. The ''VideoGame/CaveStory'' fansite has a collection of pixel artworks by him dating all the way back to 2003 titled [[http://www.cavestory.org/pixels-works/neko-100.php Neko 100]], which features 100 different pixel artworks of cats, one of which is clearly a frog wearing a cat mask (and also a tie, giving him a significant resemblance to Kaeru).[[/note]]
Kaeru).
** A lot of the theme and story concept of the game ''VideoGame/KeroBlaster'' appear to be inspired by the many years Pixel spent working at an office job with a company that produced (non-game) software.



* DiegeticSwitch: The first thing you hear at the beginning of the final level is the chime of the train that dropped Kaeru off. The chime repeats as more melody lines are added to the background and it becomes the [[https://www.youtube.com/watch?v=fRjaoNzfU-Y&list=PL504UXrTSo-XClUpVcKnrttATBtF2LmAw&index=20 "ToTo Station"]] theme.



* FlyingSaucer: The final (and only) boss of ''Pink Heaven'' is one.

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* FlyingSaucer: The final (and only) boss of ''Pink Heaven'' is one.the round flying saucer that beamed up Tsubasa at the start of the game.



** In Pink Hour, you need to keep the Important Document intact for the best ending. The document shields you from damage and breaks just like the jacket does.

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** In Pink Hour, ''Pink Hour'', you need to keep the Important Document intact for the best ending. The document shields you from damage and breaks just like the jacket does.



* OfficeLady: Comomo serves as one. It's not clear what exactly she is, except that she's pink.
* OneWingedAngel: The final boss of Zangyou mode does this for the third phase of the fight, abandoning his previous roughly humanoid form to turn into a [[MindScrew giant angry face that shoots telephones.]]

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* OfficeLady: Comomo serves as one.the receptionist for Cat & Frog Inc. It's not clear what exactly she is, except that she's pink.
* OneWingedAngel: The final boss of Zangyou mode does this takes on a completely different form for the third phase of the fight, abandoning his previous roughly humanoid form to turn into a [[MindScrew giant angry face that shoots telephones.]]



* ParasolParachute: Comomo gets one in ''Pink Heaven'' if you choose a certain option while talking to Mizutani at the end of Stage 1. [[spoiler:It’s required to get the better of the two endings.]]

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* ParasolParachute: Comomo gets one a parasol that slows down her falls in ''Pink Heaven'' if you choose a certain option while talking to Mizutani at the end of Stage 1. [[spoiler:It’s required to get the better of the two endings.]]



* {{Salaryman}}: The frog protagonist is characterized as one of these.

to:

* {{Salaryman}}: The frog protagonist is characterized as a necktie wearing employee of a small corporation headed by a cranky boss. Unlike most salaryman jobs, he deals with paperwork by blasting it to bits and hunting down the one of these.responsible for spawning all the overtime paperwork in his office.



* SingleUseShield: The jacket. In addition to protecting you from a single hit, it's also warm and quite dapper!

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* SingleUseShield: The jacket.jacket is a rare item that can usually be found before the final boss gauntlet of each mode. In addition to protecting you from a single hit, it's also warm and quite dapper!



** In Pink Hour, this applies to the boss at the end of the game. You can bypass it by [[spoiler: just jumping over it]].

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** In Pink Hour, ''Pink Hour'', this applies to the boss at the end of the game. You can bypass it by [[spoiler: just jumping over it]].
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* PostDefeatExplosionChain: Defeated bosses get wracked in explosions before disappearing in an expanding ring of explosions.
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Comomo is already at the hot spring with Nanao in Zangyou's game over


** In Zangyou mode, Sasuke, Comomo, and Kaeru try to go on their vacation anyway (the continue prompt now asking Kaeru if he wants to keep trying his work or just take off with the other two for vacay) to the hot spring, but get chewed out by President Nanao and are refused entry. The game over screen proper features Sasuke and Kaeru back at the office doing heaps of work instead of the cozy vacation they planned.

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** In Zangyou mode, Sasuke, Comomo, Sasuke and Kaeru try to go on their vacation anyway (the continue prompt now asking Kaeru if he wants to keep trying his work or just take off with the other two for vacay) to the hot spring, but get chewed out by President Nanao and are refused entry. The game over screen proper features Sasuke and Kaeru back at the office doing heaps of work instead of the cozy vacation they planned.
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* BagOfSpilling: Zangyou mode takes place after normal mode, but despite that, Kaeru loses all of the equipment and their upgrades he acquired over the course of normal mode and has to obtain and buy them again.
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* ChunkySalsaRule: If Kaeru gets squashed between two solid objects, like a moving platform and a wall, or even just two parallel platforms passing by each other, he instantly dies regardless of health left.
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---> '''President Nanao:''' ''([[TheUnintelligible incoherent screaming]])'' \\
'''Sasuke:''' ...We had that coming.
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** ''Cave Story'' features modern elements (The Doctor, and killer robots in the backstory) invading a fantasy setting (a floating island home to rabbit-like Mimigas [[spoiler:and magicians]]). ''Kero Blaster'' features fantasy elements ([[spoiler:the Negativus Legatia]]) invading a modern-day setting ([[spoiler:a corporate office]] and various areas that you get teleported to including a laboratory and a hotel under construction).

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** ''Cave Story'' features modern elements (The Doctor, and killer robots in the backstory) invading a fantasy setting (a floating island home to rabbit-like Mimigas [[spoiler:and magicians]]). ''Kero Blaster'' features fantasy elements ([[spoiler:the Negativus Legatia]]) invading a modern-day setting ([[spoiler:a corporate office]] and various areas that you get teleported to including a modern-day laboratory and a hotel under construction).
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** ''Cave Story'' features modern elements (The Doctor, and killer robots in the backstory) invading a fantasy setting (a floating island full of rabbit-like Mimigas). ''Kero Blaster'' features fantasy elements ([[spoiler:the Negativus Legatia]]) invading a modern-day setting ([[spoiler:a corporate office]] and various areas that you get teleported to).

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** ''Cave Story'' features modern elements (The Doctor, and killer robots in the backstory) invading a fantasy setting (a floating island full of home to rabbit-like Mimigas). Mimigas [[spoiler:and magicians]]). ''Kero Blaster'' features fantasy elements ([[spoiler:the Negativus Legatia]]) invading a modern-day setting ([[spoiler:a corporate office]] and various areas that you get teleported to).to including a laboratory and a hotel under construction).
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* SpiritualAntithesis: To ''VideoGame/CaveStory''. Both are RunAndGun platformers with {{Retraux}} graphics and soundtrack, but diverge thematically in several ways:
** ''Cave Story'' is exploration-based and you sometimes backtrack to areas you've previously visited. ''Kero Blaster'' is stage-based and expects you to keep going, with no way to return to a previous stage short of starting a new file.
** ''Cave Story'' features modern elements (The Doctor, and killer robots in the backstory) invading a fantasy setting (a floating island full of rabbit-like Mimigas). ''Kero Blaster'' features fantasy elements ([[spoiler:the Negativus Legatia]]) invading a modern-day setting ([[spoiler:a corporate office]] and various areas that you get teleported to).
** In ''Cave Story'', weapon upgrades are earned by collecting {{experience point|s}} crystals dropped from enemies, and you can lose EXP and levels by getting hit. In ''Kero Blaster'', you buy the upgrades outright, and they are permanent for the rest of the playthrough.
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* SuperNotDrowningSkills: Kaeru can stay underwater indefinitely with no ill consequences. Ditto Comomo in ''Pink Hour'' (there are no underwater areas in ''Pink Heaven'').
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** In Zangyou mode, Sasuke, Comomo, and Kaeru try to go on their vacation anyway (the continue prompt now asking Kaeru if he wants to keep trying his work or just take off with the other two for vacay) to the hot spring, but get chewed out by President Nanao and are refused entry.

to:

** In Zangyou mode, Sasuke, Comomo, and Kaeru try to go on their vacation anyway (the continue prompt now asking Kaeru if he wants to keep trying his work or just take off with the other two for vacay) to the hot spring, but get chewed out by President Nanao and are refused entry. The game over screen proper features Sasuke and Kaeru back at the office doing heaps of work instead of the cozy vacation they planned.
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** In Zangyou mode, then Sasuke, Comomo, and Kaeru try to go on their vacation anyway to the hot spring, but get chewed out by President Nanao and are refused entry.

to:

** In Zangyou mode, then Sasuke, Comomo, and Kaeru try to go on their vacation anyway (the continue prompt now asking Kaeru if he wants to keep trying his work or just take off with the other two for vacay) to the hot spring, but get chewed out by President Nanao and are refused entry.
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* HaveANiceDeath: If Kaeru loses all his lives, he typically wakes up in a hospital room where he can choose to continue and buy health items on the way out, although he may end up in other, functionally identical locations in later stages and modes (such as the C&F kitchen in Zangyou mode). If he refuses to continue, a lighthearted GameOver sequence plays out:
** In Normal mode, Sasuke congratulates him for working hard, basically letting him rest.
** In Zangyou mode, then Sasuke, Comomo, and Kaeru try to go on their vacation anyway to the hot spring, but get chewed out by President Nanao and are refused entry.
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* OneUp: These can be found in some obscure or tricky-to-reach locations, and are randomly but rarely dropped by enemies. You can also buy 1-ups outright with coins, but it costs ''1,500'' coins each.
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The plot of the game is fairly simple. You play as a frog {{salaryman}} named Kaeru, who works as Cat & Frog Inc. (the "cat" part being fulfilled by his boss, President Nanao), a company that produces and manages teleporters. His current assignment is to clean up blocked teleporters in four major areas, though it quickly becomes clear that there's a far bigger problem to deal with. An update to the game added a extra storyline where Kaeru handles an inordinate amount of work to prepare for a company vacation.

to:

The plot of the game is fairly simple. You play as a frog {{salaryman}} named Kaeru, who works as Cat & Frog Inc. (the "cat" part being fulfilled by his boss, President Nanao), a company that produces and manages teleporters. His current assignment is to clean up blocked teleporters in four major areas, though it quickly becomes clear that there's a far bigger problem to deal with. An update to the game added a an extra storyline where Kaeru handles an inordinate amount of work to prepare for a company vacation.
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* DefeatEqualsExplosion: The final boss. {{Deconstructed}}, as it results in the protagonist spending the epilogue in the hospital wearing a body cast. Oddly enough however, [[spoiler:the other employees of C&F Inc.]], who were ''inside'' said boss at the time of the explosion, emerge with no serious injuries.

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* DefeatEqualsExplosion: The final boss. {{Deconstructed}}, as it results in the protagonist spending the epilogue in the hospital wearing a body cast. Oddly enough however, [[spoiler:the other employees of C&F Inc.]], who were ''inside'' said boss at the time of the explosion, emerge with no serious injuries. As for normal enemies, only the Negativus Legatia are [[EverythingFades exempt]] from this.

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Alphabetization / Added context / Swapped in a more appropriate doppelganger trope


''Kero Blaster'' is a RunAndGun action platformer made by Creator/StudioPixel, starring a frog salaryman. It is his first major game since ''VideoGame/CaveStory'', and features a similar gameplay style, though it ditches the {{Metroidvania}}-lite design in favor of discrete levels.

to:

''Kero Blaster'' is a RunAndGun action platformer Main/{{Platformer}} made by Creator/StudioPixel, starring a frog salaryman. It is his first major game since ''VideoGame/CaveStory'', and features a similar gameplay style, though it ditches the {{Metroidvania}}-lite design in favor of discrete levels.



* AutoRevive: Dying from regular damage (as opposed to pits/crushing) while holding a Heart Jar will revive you with four hearts.

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* AutoRevive: Dying from regular damage (as opposed to pits/crushing) while holding a Heart Jar will revive you with four hearts. This powerful item can be bought at a shop, but you can only hold one of them at a time.
* BeamSpam: The third form of the first weapon is the Lazer, which fires a powerful DeathRay which on a clean hit is the deadliest single projectile in the game, but has a slow rate of fire. The fourth and final form is the Lazer Uzi, whose shots are ''very slightly'' weaker individually but can fire more than twice as fast.



** In the final level of normal mode, Kaeru has to do this to [[spoiler:his boss.]]
** In Zangyou Mode, he has to do this to [[spoiler: Nanao's former boss]].
* BlobMonster: The "Negativus Legatia". Also known simply as the "things".
* BeamSpam: The third form of the first weapon is the Lazer, which fires a powerful DeathRay which on a clean hit is the deadliest single projectile in the game, but has a slow rate of fire. The fourth and final form is the Lazer Uzi, whose shots are ''very slightly'' weaker individually but can fire more than twice as fast.

to:

** In the final level of normal mode, Kaeru [[spoiler: Kaeru's boss has been fully possessed by the Negativus Legatia]] and the only way to do this turn her back to [[spoiler:his boss.]]
normal is by beating her up in a boss fight.
** In Zangyou Mode, he has to do this to [[spoiler: Nanao's former boss]].
boss is possessed by the Work Producing Machine salesman]]. Defeating him in battle will free him and allow him to take a much needed nap.
* BlobMonster: The "Negativus Legatia". Legatia" are black circular blobs with red eyes that can fuse together to form a bigger blob. Also known simply as the "things".
* BeamSpam: The third form of the first weapon is the Lazer, which fires a powerful DeathRay which on a clean hit is the deadliest single projectile in the game, but has a slow rate of fire. The fourth and final form is the Lazer Uzi, whose shots are ''very slightly'' weaker individually but can fire more than twice as fast.
"things".



* BossRush: The final challenge of Omake Mode is a gauntlet of fights against all eight main bosses from the normal mode.

to:

* BossRush: The final challenge of Omake Mode is a gauntlet of fights against all eight main bosses from the normal mode. Since all your upgraded weapons are available during this challenge, the earlier bosses will melt to your attacks much faster than they would during a Normal Mode playthrough.



* BrutalBonusLevel: Omake Mode is actually pretty easy due to having all your weapons from the start... except for the secret areas, which combine CheckpointStarvation with outright defiance of the normal rules of the game.

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* BrutalBonusLevel: Omake Mode is actually pretty easy due to having all your weapons from the start... except for the secret areas, which combine CheckpointStarvation with outright defiance of the normal rules of the game.game by featuring invisible enemies and platforms that [[TrialAndErrorGameplay may or may not be safe footing]].



* DoppelgangerSpin: [[spoiler:The final boss's second form pulls this off.]]

to:

* DoppelgangerSpin: [[spoiler:The DoppelgangerAttack: The final boss's second form pulls this off.]]splits into four identical copies before continuing its assault. Each clone can give and take damage, and all of them need to be shot down before moving on to its final phase.



* {{Expy}}: The first boss is one of Omega from ''VideoGame/CaveStory''.

to:

* {{Expy}}: The first boss boss, the Shield Plant, is one of Omega from ''VideoGame/CaveStory''.''VideoGame/CaveStory''. Aside from being a giant plant monster instead of a sand monster, it has the same attack pattern from Omega: immune to damage until the two halves of its shell open up to expose its weak points and fire projectiles into the air.



* PetMonstrosity: [[spoiler:The final boss of Normal Mode is Nanao's office pet, a Negativus Legatia that grows massive (and glitchy) over the course of the story.]]

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* PetMonstrosity: [[spoiler:The final boss of Normal Mode is Nanao's office pet, pet is a Negativus Legatia Legatia, a dark blob monster that grows massive (and glitchy) and glitchy over the course of the story.story. [[spoiler: It eventually swallows up your coworkers and Nanao before becoming the final boss of Normal Mode.]]


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* RooftopConfrontation:
** The final bosses of normal mode, [[spoiler: the President taken over by the Negativus Legatia and the Boss Plate, are confronted on the roof of the Cat & Frog Inc. office building.]]
** The second to last boss of Zangyou mode is found and fought on the roof of a nearby electrical tower close to the hot springs.


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* TurnsRed: Most of the bosses of each level will pause, glow red, and switch to a more aggressive attack pattern once their health is brought down to a low enough threshold.

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Example Indentation / Surprise Creepy was split into two different tropes


* AlmightyJanitor: Played straight with Kaeru. His job is officially listed as "custodial sciences" (read: janitor) and his only real job is to go out and clean teleporters. However, since the teleporters are housed in areas that are apparently quite hostile, he's armed to the teeth, and seems to do the most actual work around the company (he's even half of the name).

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* AlmightyJanitor: AlmightyJanitor:
**
Played straight with Kaeru. His job is officially listed as "custodial sciences" (read: janitor) and his only real job is to go out and clean teleporters. However, since the teleporters are housed in areas that are apparently quite hostile, he's armed to the teeth, and seems to do the most actual work around the company (he's even half of the name).



* MythologyGag: The second hard mode level in ''Pink Heaven'' looks very similar to the Sacred Grounds from ''VideoGame/CaveStory''.

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* MythologyGag: MythologyGag:
**
The second hard mode level in ''Pink Heaven'' looks very similar to the Sacred Grounds from ''VideoGame/CaveStory''.''VideoGame/CaveStory''.
** The Trayne Station level is a winding cave full of half submerged rooms, red spikes, and red droplets that drip from the ceiling and deal damage on contact, just like the Last Cave from ''Cave Story''.
** In ''Cave Story'', the theme "Zombie" plays during the final battle when [[spoiler: the Doctor possesses Sue, Misery, and the Undead Core.]] In ''Kero Blaster'', an extended remix of this theme titled "Zombeat" plays during the second to last battle when [[spoiler: Nanao is completely possessed by the Negativus Legatia]] as well as the second to last battle in Zangyou Mode when [[spoiler: Nanao's former boss is possessed by the salesman of the Work Producing Machine.]]



* ThePawnsGoFirst: The boss fight in the Greenery Zone starts with Kaeru fighting the one-eyed mudmen enemies that appear late in the level as they pop out of the mud; killing one takes off health from the boss's life bar. After enough of them are killed, a KingMook version of the mudmen (known in the code as "Gorgon") burrows out of the ground, and uses the rest of the life bar as its health.]]

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* ThePawnsGoFirst: The boss fight in the Greenery Zone starts with Kaeru fighting the one-eyed mudmen enemies that appear late in the level as they pop out of the mud; killing one takes off health from the boss's life bar. After enough of them are killed, a KingMook version of the mudmen (known in the code as "Gorgon") burrows out of the ground, and uses the rest of the life bar as its health.]]



* SurpriseCreepy: The game's description is "An indie classically-styled 2D side scrolling action game packed with adventure. Starring a salaryman (bipedal frog) who collects a variety of weapons, fights outlandish monsters and visits strange lands on his business trips." From the silly sounding premise, you would expect a lighthearted game. You wouldn't expect it to have [[spoiler:a swarm of {{Blob Monster}} nearly bringing about the downfall of civilization, and the protagonist's boss getting possessed and [[BodyHorror horribly deformed]] by one of them.]] It develops a vaguely ominous feel fairly early on, and only grows creepier as the game progresses.

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* SurpriseCreepy: The game's description is "An indie classically-styled 2D side scrolling action SurprisinglyCreepyMoment: This colorful, silly game packed with adventure. Starring is about a salaryman (bipedal frog) frog who collects a variety of weapons, fights outlandish monsters and visits strange lands on cleans his business trips." From company's teleporters by shooting the silly sounding premise, you would expect a lighthearted game. daylights out of any critters who disrupt its operations or get in his way. You wouldn't expect it to have [[spoiler:a [[spoiler: the hero being transported to an unknown, dark cave full of broken clocks and red liquid, a swarm of {{Blob Monster}} Monster}}s nearly bringing about the downfall of civilization, and the protagonist's boss getting possessed and [[BodyHorror horribly deformed]] by one of them.]] It develops a vaguely ominous feel fairly early on, and only on that grows creepier as the game progresses.progresses, but the whimsical tone keeps the game from straying into horror story territory.


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* TrialAndErrorGameplay: Omake Mode has three secret sections full of fake platforms and surprise pitfalls that require either luck or multiple tries to navigate through safely. Take one step in the wrong direction and you'll find yourself short one life and right back at the beginning of the entire level.
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Spiritual Successor is now YMMV.


* SpiritualSuccessor: To ''VideoGame/CaveStory''. Both are RunAndGun type games using a strong {{Retraux}} aesthetic with a variety of unique upgradeable weapons, and a healthy dose of SurpriseCreepy. Also, a few of the music tracks in it are remixed from ''Cave Story''.
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* ChainReactionDestruction: The bosses die this way, complete with a big boom at the end.
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what how did people miss this space


* ArrangeMode:There are two alternate modes unlockable after clearing the main game. The first, "Zangyou Mode" (technically the second since it was added in an update, but post-update it's the first to be unlocked), is a remixed campaign that includes a new story, with much higher difficulty, tougher bosses, and a completely new final level. Clearing that mode allows you to create a save file for "Omake Mode", which is a more standard alternate mode where you go through every level of normal mode with all weapon upgrades carried over and health reset to [[OneHitPointWonder a single heart]], though more health can still be bought. This mode ends with a BossRush with all of the main game's bosses, and [[spoiler:the game's InfinityPlusOneSword, the Kuro Blaster, can be found and upgraded in new secret areas]].

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* ArrangeMode:There ArrangeMode: There are two alternate modes unlockable after clearing the main game. The first, "Zangyou Mode" (technically the second since it was added in an update, but post-update it's the first to be unlocked), is a remixed campaign that includes a new story, with much higher difficulty, tougher bosses, and a completely new final level. Clearing that mode allows you to create a save file for "Omake Mode", which is a more standard alternate mode where you go through every level of normal mode with all weapon upgrades carried over and health reset to [[OneHitPointWonder a single heart]], though more health can still be bought. This mode ends with a BossRush with all of the main game's bosses, and [[spoiler:the game's InfinityPlusOneSword, the Kuro Blaster, can be found and upgraded in new secret areas]].

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