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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: Editing the game files allows you to access a "Death Beam" weapon, [[PurposelyOverpowered which rapid-fires wide shots that deal 99 damage per hit]]. This is enough to kill almost every enemy in a single hit, and most bosses in two or three. Like many dummied-out weapons in games, this was probably designed to help the developer blitz through levels while debugging/testing, and was never intended to be accessible by a normal player.

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: The setting of ''Pink Heaven''. Also, [[spoiler:the final boss arena]] in Zangyou mode in the game proper.


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* LevelInTheClouds: The setting of ''Pink Heaven''. Also, [[spoiler:the final boss arena]] in Zangyou mode in the game proper.
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* TickTockTune: The music for the Trayne Station level starts with a steady ticking sound before the music proper starts. The track is titled "Time Table", and the level has a lot of clocks lying around.
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* {{Foreshadowing}}: The first screen of Stage 6 has some clocks. Its boss is also one.
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* RedSkyTakeWarning: On normal mode, the final boss's second form is fought under a red sky.
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* ChainReactionDestruction: The bosses die this way, complete with a big boom at the end.
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* TheUnintelligible: Nanao's speech is total gibberish at the start of the game, leading the player to suspect something is up early on. After the final boss, it's revealed that [[spoiler:[[TheUntwist no, she just talks like that all the time]]]].

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Couple of additions to existing entries.


* AlmightyJanitor: Played straight with Kaeru. His job is officially listed as "custodial sciences" (read: janitor) and his only real job is to go out and clean teleporters. However, since the teleporters are housed in areas that are apparently quite hostile, he's armed to the teeth, and seems to do the most actual work around the company (he's even half of the name)

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* AlmightyJanitor: Played straight with Kaeru. His job is officially listed as "custodial sciences" (read: janitor) and his only real job is to go out and clean teleporters. However, since the teleporters are housed in areas that are apparently quite hostile, he's armed to the teeth, and seems to do the most actual work around the company (he's even half of the name)name).
** ''Pink Hour'' and ''Pink Heaven'' show that Comomo the secretary is just as skilled with a blaster as Kaeru.



* DummiedOut: Editing the game files allows you to access a "Death Beam" weapon, [[PurposelyOverpowered which rapid-fires wide shots that deal 99 damage per hit]]. This is enough to kill almost every enemy in a single hit, and most bosses in two or three.

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* DummiedOut: Editing the game files allows you to access a "Death Beam" weapon, [[PurposelyOverpowered which rapid-fires wide shots that deal 99 damage per hit]]. This is enough to kill almost every enemy in a single hit, and most bosses in two or three. Like many dummied-out weapons in games, this was probably designed to help the developer blitz through levels while debugging/testing, and was never intended to be accessible by a normal player.
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* AlmightyJanitor: Played straight with Kaeru. His job is officially listed as "custodial sciences" (read: janitor) and his only real job is to go out and clean teleporters. However, since the teleporters are housed in areas that are apparently quite hostile, he's armed to the teeth, and seems to do the most actual work around the company (he's even half of the name)
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* ArrangeMode:There are two alternate modes unlockable after clearing the main game. The first, "Zangyou Mode" (technically the second since it was added in an update, but post-update it's the first to be unlocked), is a remixed campaign that includes a new story, with much higher difficulty, tougher bosses, and a completely new final level. Clearing that mode allows you to create a save file for "Omake Mode", which is a more standard alternate mode where you go through every level of normal mode with all weapon upgrades carried over and health reset to [[OneHitPointWonder a single heart]], though more health can still be bought. This mode ends with a BossRush with all of the main game's bosses, and [[spoiler:the game's InfinityPlusOneSword, the Kuro Blaster, can be found and upgraded in new secret areas]].
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Add some info for Pink Hour.

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** In Pink Hour, you need to keep the Important Document intact for the best ending. The document shields you from damage and breaks just like the jacket does.


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** In Pink Hour, this applies to the boss at the end of the game. You can bypass it by [[spoiler: just jumping over it]].
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* MythologyGag: The second hard mode level in ''Pink Heaven'' looks very similar to the Sacred Grounds from ''VideoGame/CaveStory''.
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* BookEnds: A musical example. The final level has the same music as the first.
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* {{Expy}}: The first boss is one of Omega from ''VideoGame/CaveStory''.
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typo


* BossBonanza: The final level of Zanygou Mode contains three boss battles almost back-to-back, and the last of them has three forms. Normal Mode limits it to just a two-phase penultimate boss and a final fight.

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* BossBonanza: The final level of Zanygou Zangyou Mode contains three boss battles almost back-to-back, and the last of them has three forms. Normal Mode limits it to just a two-phase penultimate boss and a final fight.
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* SomeDexterityRequired: A [[DownplayedTrope fairly minor example]], which isn't strictly necessary to complete the game -- while all weapons are capable of fully automatic fire, the [[BeamSpam Lazer Uzi]] can fire a good deal faster when repeatedly mashing the trigger button than when simply holding it down. While this sometimes allows to wear down a boss's health bar more quickly, it can also make it harder to dodge and attack at the same time, especially since you can only strafe[[labelnote:*]]that is, move backwards without changing the direction you're aiming[[/labelnote]] while holding down the trigger.

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* SomeDexterityRequired: A [[DownplayedTrope fairly minor example]], which isn't strictly necessary to complete the game -- while all weapons are capable of fully automatic fire, the [[BeamSpam Lazer Uzi]] all weapons, especially when upgraded, can fire a good deal faster when repeatedly mashing the trigger button than when simply holding it down. While this sometimes allows to wear down a boss's health bar more quickly, it can also make it harder to dodge and attack at the same time, especially since you can only strafe[[labelnote:*]]that is, move backwards without changing the direction you're aiming[[/labelnote]] while holding down the trigger.

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* DoubleJump: The jetpack grants this. Notably, depending on how you're moving when you activate it, it'll either work as a diagonal boost or an upwards boost.

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* DoubleJump: The jetpack [[JumpJetPack jetpack]] grants this. Notably, depending on how you're moving when you activate it, it'll either work as a diagonal boost or an upwards boost.



* ItsAllUpstairsFromHere: The final section of the final level of Zangyou mode consists of a tower [[spoiler: leading to a boss, then a ladder of office furniture leading to the final boss, after which a platform lifts you to the boss's second phase, and then further into the clouds for its final form]].

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* ItsAllUpstairsFromHere: ItsAllUpstairsFromHere:
** The lead-up to the final boss of Normal mode involves ascending to the roof of the C&F building.
**
The final section of the final level of Zangyou mode consists of a tower [[spoiler: leading to a boss, then a ladder of office furniture leading to the final boss, after which a platform lifts you to the boss's second phase, and then further into the clouds for its final form]].


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* SlippySlideyIceWorld: Hekichi Plateau has various ice and snow-based enemies and hazards, on top of some parts of the level involving slippery frozen floors.

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* BlobMonster: The ''Negativus Legatia". Also known simply as the "things".

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* BlobMonster: The ''Negativus "Negativus Legatia". Also known simply as the "things".



* InfinityPlusOneSword: The game's only secret weapon, the [[spoiler:Kuro Blaster]]. It's the strongest weapon in the game damage-wise, and the only one that passes through walls, but obtaining and levelling it requires [[spoiler:accessing three well-hidden secret areas that can only be reached in Omake Mode.]]

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* InfinityMinusOneSword: The Lazer Uzi, the final upgrade to the Pea Shooter. While it doesn't do quite as much damage as the [[spoiler:Kuro Blaster]] and only fires straight ahead, it's still the strongest of the four base weapons at maximum level, requires less effort to obtain, and can be used in all three modes.
* InfinityPlusOneSword: The game's only secret weapon, the [[spoiler:Kuro Blaster]]. It's the strongest weapon in the game damage-wise, and the only one that passes through walls, but obtaining and levelling leveling it requires [[spoiler:accessing three well-hidden secret areas that can only be reached in Omake Mode.]]



* MagikarpPower
** The Repeater (the first upgrade to the Pea Shooter) is outclassed by the Fan overall, since it deals roughly the same damage with a bigger projectile size, and it costs less to upgrade overall; the other two weapons introduced afterwards also have wider roles than the Repeater. However, putting money into the Repeater upgrades it to the Lazer for a massive damage upgrade, which can then be upgraded to the Lazer Uzi, making it the strongest weapon of the main four.
** [[spoiler:The Kuro Blaster]] starts with great damage, but has the range of the starting Pea Shooter. Finding the other parts of it drastically increases its usability by adding range and damage.



* OrbitingParticleShield: Using the Melter (the fire weapon's final upgrade) causes two fireballs to start orbiting around you. They damage enemies and block some enemy projectiles, and can themselves be launched as projectiles by releasing the trigger.

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* OrbitingParticleShield: OrbitingParticleShield:
**
Using the Melter (the fire weapon's final upgrade) causes two fireballs to start orbiting around you. They damage enemies and block some enemy projectiles, and can themselves be launched as projectiles by releasing the trigger.trigger.
** [[spoiler:Kurono surrounds himself with a shield of spinning phones in his final phase, which block bullets and deal contact damage. To get rid of them, Kaeru needs to activate the rotary phones that appear on incoming platforms, which will destroy the shielding phones after a delay.]]
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* OrWasItADream: ''Pink Heaven'' appears to have been a dream of Comomo, until Tsubasa returns her parasol to her and brings up what happened yesterday.


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* PinkGirlBlueBoy: Comomo the pink office lady befriends the blue Tsubasa.


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* RecursiveCanon: ''Kero Blaster'' is a game in both ''Pink Hour'' and ''Pink Heaven''. ''Pink Hour'' is a game in ''Pink Hour''.

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* NoDamageRun: Each game mode has an achievement for winning the game while wearing the jacket, an item that serves as a one-hit shield. There's a jacket to be found in every final level, so the main challenge comes from defeating the final bosses without taking any hits.

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* NoDamageRun: NoDamageRun:
**
Each game mode has an achievement for winning the game while wearing the jacket, an item that serves as a one-hit shield. There's a jacket to be found in every final level, so the main challenge comes from defeating the final bosses without taking any hits.hits.
** In Normal and Zangyou modes, the "one-credit clear" variant (play through the whole game without running out of lives and continuing) is also an achievement.



** In the train station level, the [=NPCs=] at the shop and the hospital you end up at if you run out of lives use a weird inverted color palette.

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** In the train station level, the [=NPCs=] at the shop shop, and also at the hospital you end up at if you run out of lives lives, use a weird inverted color palette.

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** The boss of ''Pink Hour'' is a a GiantMook version of [[spoiler:the Negativus Legatia]]. This variant appears in ''Kero Blaster'' as a bulky enemy only found in Zangyou Mode and Omake Mode.

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** The boss of ''Pink Hour'' is a a GiantMook version of [[spoiler:the Negativus Legatia]]. This variant appears in ''Kero Blaster'' as a bulky enemy only found in Zangyou Mode and Omake Mode.later stages.



* FliesEqualsEvil: When [[spoiler:Nanao is possessed, she]] becomes surrounded by flies in addition to suffering from BodyHorror.

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* FliesEqualsEvil: When [[spoiler:Nanao is possessed, she]] becomes surrounded by flies in addition to suffering from BodyHorror. They even serve as attack animals in [[spoiler:Nanao's boss fight]].


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* GetBackHereBoss: The mini-boss of Hekichi Plateau ("Dark 1") is a Negativus Legatia blob that hides up in the vents of a frozen factory. There are five vents in the arena, and the boss can appear out of any one and fly to another. Shooting the boss slows it briefly, but it becomes faster as it loses health, produces a spread of "things" whenever it retreats, and periodically drops down from a vent and rolls across the floor.


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* ThePawnsGoFirst: The boss fight in the Greenery Zone starts with Kaeru fighting the one-eyed mudmen enemies that appear late in the level as they pop out of the mud; killing one takes off health from the boss's life bar. After enough of them are killed, a KingMook version of the mudmen (known in the code as "Gorgon") burrows out of the ground, and uses the rest of the life bar as its health.]]


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* ShieldedCoreBoss: [[spoiler:In her first phase, possessed Nanao only takes damage when hit directly, which requires shooting off all of the Negativus Legatia blobs covering her body. They reform after Nanao pushes herself back to the opposite side of the screen.]]


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* SkippableBoss:
** The start of White Laboratories features a fake bottomless pit at the very start, and falling into it triggers a fight with a jetpack-wearing, rock-tossing mole. If you manage to jump across the pit the first time, the mole can be avoided. There's little reason to not fight it, since it's weak, it drops a money bag when it dies, and [[spoiler:its room features one of the secret areas in Omake Mode]].
** In Omake Mode, [[spoiler:the bosses and mini-bosses of Hinterland Fort, OXOX Hotel, and White Laboratories can be skipped by taking the alternate routes through secret areas. You still have to fight a Shield Plant in Hinterland Fort's secret (the difference is that it's [[InvisibleMonsters invisible]]) and White Laboratories features an alternate boss fight with a glitched version of Kurono's second phase]].
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accidentally reversed this edit


* MinusWorld: [[spoiler:The glitched Kuro Blaster areas in Omake Mode]] pay homage to this phenomenon.

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* MinusWorld: [[spoiler:The glitched "glitched" Kuro Blaster areas in Omake Mode]] pay homage to this phenomenon.



* NewGamePlus: Omake Mode, which is unlocked by clearing Zangyou Mode and telling Mizutani that you weren't satisfied with your playthrough when he asks. He sends you back to the start of Normal Mode with all your weapons and the jetpack, but only [[OneHitPointWonder a single heart]] (health can still be upgraded). Other than a few harmless, invincible creatures being added to the levels, the only major difference is that the final level lets you access [[spoiler:Cat & Frog Inc.'s basement floor]], replacing the normal final bosses with a BossRush initiated by Mizutani. [[spoiler:There's one other addition; by using later items in earlier levels, it's possible to get past some barriers and discover three different [[MinusWorld glitched bonus levels]], each of which houses an upgrade for the [[InfinityPlusOneSword Kuro Blaster]].]]

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* NewGamePlus: Omake Mode, which is unlocked by clearing Zangyou Mode and telling Mizutani that you weren't satisfied with your playthrough when he asks. He sends you back to the start of Normal Mode with all your weapons and the jetpack, but only [[OneHitPointWonder a single heart]] (health can still be upgraded). Other than a few harmless, invincible creatures being added to the levels, the only major difference is that the final level lets you access [[spoiler:Cat & Frog Inc.'s basement floor]], replacing the normal final bosses with a BossRush initiated by Mizutani. [[spoiler:There's one other addition; by using later items in earlier levels, it's possible to get past some barriers and discover three different [[MinusWorld glitched "glitched" bonus levels]], each of which houses an upgrade for the [[InfinityPlusOneSword Kuro Blaster]].]]
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* PinballProjectile: All forms of the Bubble bounce off of surfaces, while the final upgrade for the Fan shoots shurikens that angle off of walls.

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* PinballProjectile: All forms of the Bubble bounce off of surfaces, while surfaces indefinitely until they hit an enemy or a fixed period of time has passed, and the final upgrade for the Fan shoots a spread of 4 shurikens that angle off of walls.can each ricochet once.
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* DummiedOut: Editing the game files allows you to access a "Death Beam" weapon, [[PurposelyOverpowered which rapid-fires wide shots that deal ''99 damage'' per hit]]. This is enough to kill almost every enemy in a single hit, and most bosses in two or three.

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* DummiedOut: Editing the game files allows you to access a "Death Beam" weapon, [[PurposelyOverpowered which rapid-fires wide shots that deal ''99 damage'' 99 damage per hit]]. This is enough to kill almost every enemy in a single hit, and most bosses in two or three.

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* DummiedOut: Editing the game files allows you to access a "Death Beam" weapon, [[PurposelyOverpowered which rapid-fires wide shots that deal ''99 damage'' per hit]]. This is enough to kill almost every enemy in a single hit, and most bosses in two or three.



* MinusWorld: [[spoiler:The "glitched" Kuro Blaster areas in Omake Mode]] pay homage to this phenomenon.

to:

* MinusWorld: [[spoiler:The "glitched" glitched Kuro Blaster areas in Omake Mode]] pay homage to this phenomenon.



* NewGamePlus: Omake Mode, which is unlocked by clearing Zangyou Mode and telling Mizutani that you weren't satisfied with your playthrough when he asks. He sends you back to the start of Normal Mode with all your weapons and the jetpack, but only [[OneHitPointWonder a single heart]] (health can still be upgraded). Other than a few harmless, invincible creatures being added to the levels, the only major difference is that the final level lets you access [[spoiler:Cat & Frog Inc.'s basement floor]], replacing the normal final bosses with a BossRush initiated by Mizutani. [[spoiler:There's one other addition; by using later items in earlier levels, it's possible to get past some barriers and discover three different [[MinusWorld "glitched" bonus levels]], each of which houses an upgrade for the [[InfinityPlusOneSword Kuro Blaster]].]]

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* NewGamePlus: Omake Mode, which is unlocked by clearing Zangyou Mode and telling Mizutani that you weren't satisfied with your playthrough when he asks. He sends you back to the start of Normal Mode with all your weapons and the jetpack, but only [[OneHitPointWonder a single heart]] (health can still be upgraded). Other than a few harmless, invincible creatures being added to the levels, the only major difference is that the final level lets you access [[spoiler:Cat & Frog Inc.'s basement floor]], replacing the normal final bosses with a BossRush initiated by Mizutani. [[spoiler:There's one other addition; by using later items in earlier levels, it's possible to get past some barriers and discover three different [[MinusWorld "glitched" glitched bonus levels]], each of which houses an upgrade for the [[InfinityPlusOneSword Kuro Blaster]].]]
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adding Scare Quotes to emphasize that the glitchiness of the bonus levels is a deliberate aesthetic and not an actual programming error.


* MinusWorld: [[spoiler:The glitched Kuro Blaster areas in Omake Mode]] pay homage to this phenomenon.

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* MinusWorld: [[spoiler:The glitched "glitched" Kuro Blaster areas in Omake Mode]] pay homage to this phenomenon.



* NewGamePlus: Omake Mode, which is unlocked by clearing Zangyou Mode and telling Mizutani that you weren't satisfied with your playthrough when he asks. He sends you back to the start of Normal Mode with all your weapons and the jetpack, but only [[OneHitPointWonder a single heart]] (health can still be upgraded). Other than a few harmless, invincible creatures being added to the levels, the only major difference is that the final level lets you access [[spoiler:Cat & Frog Inc.'s basement floor]], replacing the normal final bosses with a BossRush initiated by Mizutani. [[spoiler:There's one other addition; by using later items in earlier levels, it's possible to get past some barriers and discover three different [[MinusWorld glitched bonus levels]], each of which houses an upgrade for the [[InfinityPlusOneSword Kuro Blaster]].]]

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* NewGamePlus: Omake Mode, which is unlocked by clearing Zangyou Mode and telling Mizutani that you weren't satisfied with your playthrough when he asks. He sends you back to the start of Normal Mode with all your weapons and the jetpack, but only [[OneHitPointWonder a single heart]] (health can still be upgraded). Other than a few harmless, invincible creatures being added to the levels, the only major difference is that the final level lets you access [[spoiler:Cat & Frog Inc.'s basement floor]], replacing the normal final bosses with a BossRush initiated by Mizutani. [[spoiler:There's one other addition; by using later items in earlier levels, it's possible to get past some barriers and discover three different [[MinusWorld glitched "glitched" bonus levels]], each of which houses an upgrade for the [[InfinityPlusOneSword Kuro Blaster]].]]
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* GameplayAndStoryIntegration: In the hard mode ending, if you beat the final boss while wearing the jacket (which is one of the game's achievements), you will continue to wear it during the ending cutscene, and other characters will comment on the fact that it is too hot outside to be wearing that.

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* GameplayAndStoryIntegration: In the hard mode ending, if you beat the final boss while wearing the jacket (which is one of the game's achievements), you will continue to wear it during the ending cutscene, and other characters will comment on the fact that it is too hot outside to be wearing that.[[note]]The final level of Zangyou Mode takes place in the vicinity of a beach resort.[[/note]]
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* GameplayAndStoryIntegration: In the hard mode ending, if you beat the final boss while wearing the jacket (which is one of the game's achievements), you will continue to wear it during the ending cutscene, and people will comment on the fact that it is too hot to be wearing that.

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* GameplayAndStoryIntegration: In the hard mode ending, if you beat the final boss while wearing the jacket (which is one of the game's achievements), you will continue to wear it during the ending cutscene, and people other characters will comment on the fact that it is too hot outside to be wearing that.
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* GiantEnemyCrab: The Work Producing Machine seen in Zangyou Mode appears to be primarily based on a laser printer, but its pincer-like appendages make it reminiscent of this trope as well.
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* ShoutOut: The crab enemies in the train station level, which get angry and charge at you when hit, appear to be a reference to the "Sidestepper" enemies from ''VideoGame/MarioBros''.

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