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''Ken's Labyrinth'' is a first-person shooter DOS game, released in 1993 by Creator/EpicGames (then called Epic [=MegaGames=]). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Creator/ApogeeSoftware's ''VideoGame/DukeNukem3D''. It consists of three episodes, the first of which was released as {{shareware}}.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kens_labyrinth.png]]
[[caption-width-right:350:25 years later, the same company made ''VideoGame/{{Fortnite}}''.]]
''Ken's Labyrinth'' is a first-person shooter DOS game, FirstPersonShooter for [[UsefulNotes/IBMPersonalComputer DOS]], released in 1993 by Creator/EpicGames (then called Epic [=MegaGames=]). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Creator/ApogeeSoftware's ''VideoGame/DukeNukem3D''. It consists of three episodes, the first of which was released as {{shareware}}.



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** Enemies can fall down the permanent holes (yes, [[CrowningMomentofFunny the living holes can, too]]). They won't, however, go down the moving holes.

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** Enemies can fall down the permanent holes (yes, [[CrowningMomentofFunny [[SugarWiki/FunnyMoments the living holes can, too]]). They won't, however, go down the moving holes.
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* CoDragons: Zorko, the boss of Episode 1, and Andy, the boss of Episode 2.
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Some clean-up/extra links (as needed) in the description


''Ken's Labyrinth'' is a first-person shooter DOS game, released in 1993 by EpicMegaGames (now called Epic Games). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software's ''Duke Nukem 3D''. It consists of three episodes, the first of which was released as shareware.

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''Ken's Labyrinth'' is a first-person shooter DOS game, released in 1993 by EpicMegaGames (now Creator/EpicGames (then called Epic Games). [=MegaGames=]). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software's ''Duke Nukem 3D''. Creator/ApogeeSoftware's ''VideoGame/DukeNukem3D''. It consists of three episodes, the first of which was released as shareware.
{{shareware}}.
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* IdiosyncraticDifficultyLevels: They are named "Don't Touch Me" and "OUCH!" and subtitled "Easy" and "Hard," respectively. On easy mode, enemies generally will not use melee attacks, while on hard mode, they will ram into you, thus causing damage. Therefore, the idiosyncratic level names actually make sense.

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* IdiosyncraticDifficultyLevels: They are named "Don't Touch Me" and "OUCH!" and subtitled "Easy" and "Hard," respectively. On easy mode, enemies generally will not use melee attacks, while on hard mode, [[CollisionDamage they will ram into you, thus causing damage. damage.]] Therefore, the idiosyncratic level names actually make sense.

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* FeaturelessProtagonist: You never see the protagonist's face, as they are supposed to represent the player.



* IdiosyncraticDifficultyLevels: They are named "Don't Touch Me" and "OUCH!" and subtitled "Easy" and "Hard," respectively.
** So named because, on easy mode, enemies generally won't melee you. On hard mode, however, they will ram into you, thus causing damage.

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* IdiosyncraticDifficultyLevels: They are named "Don't Touch Me" and "OUCH!" and subtitled "Easy" and "Hard," respectively.
** So named because, on
respectively. On easy mode, enemies generally won't will not use melee you. On attacks, while on hard mode, however, they will ram into you, thus causing damage.damage. Therefore, the idiosyncratic level names actually make sense.



* SaveThePrincess: More like Save The Dog.

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* SaveThePrincess: More like Save The Dog.Except that the "princess" here is actually a male dog.
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** Enemies can fall down the permanent holes (yes, the living holes can, too). They won't, however, go down the moving holes.

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** Enemies can fall down the permanent holes (yes, [[CrowningMomentofFunny the living holes can, too).too]]). They won't, however, go down the moving holes.



** Starting in episode 2, there are [[MookMaker beehives that spawn bees.]] You can shoot the beehive and destroy it, then pick up the honey it drops for about as much health as an apple.

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** Starting in episode Episode 2, there are [[MookMaker beehives that spawn bees.]] You can shoot the beehive and destroy it, then pick up the honey it drops for about as much health as an apple.
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* BossRush: The final stage has you fighting the bosses of the first two episodes before taking on [[BigBad Ken]] himself.


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* TeleportSpam: [[FinalBoss Ken]] does this when he's close to dying.

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NeedsWikiMagicLove.

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NeedsWikiMagicLove.The game has been released as {{Freeware}} by Silverman himself.


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* NoFairCheating: Using cheats will literally bar you from completing each episode and seeing the endings.
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* GoodBadBug: If, on the last level on episode 1 or 2 (so, level 10 or 20), you have one or more magic items active (the potions and cloaks), they will remain active in the next episode seemingly forever (at least until you die). Here's how this works:
** The game timer keeps track of how long you've been in the entire episode (this part you don't see) as well as in each level. When you get a potion or cloak, the game calculates when it should expire (giving 40 seconds for either potion, 28 seconds for the gray cloak, and 18 seconds for a blue cloak; collect more than one, and they stack). When you complete an episode, the overall game timer resets to zero, but ''the game doesn't recalculate when the items should expire.'' So, if you took, say, 45 minutes to complete the first episode, and you had a gray cloak active at the time, you will get a little over 45 minutes of invincibility.
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* GoodBadBug: If, on the last level on episode 1 or 2 (so, level 10 or 20), you have one or more magic items active (the potions and cloaks), they will remain active in the next episode seemingly forever (at least until you die). Here's how this works:
** The game timer keeps track of how long you've been in the entire episode (this part you don't see) as well as in each level. When you get a potion or cloak, the game calculates when it should expire (giving 40 seconds for either potion, 28 seconds for the gray cloak, and 18 seconds for a blue cloak; collect more than one, and they stack). When you complete an episode, the overall game timer resets to zero, but ''the game doesn't recalculate when the items should expire.'' So, if you took, say, 45 minutes to complete the first episode, and you had a gray cloak active at the time, you will get a little over 45 minutes of invincibility.
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* QuadDamage: The purple potion doubles the damage you do to enemies with your shots. As a nice bonus, it also halves damage that enemy shots do to you.

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* QuadDamage: The purple potion both lets your shots go through walls and doubles the damage you do to enemies with your shots. As a nice bonus, it also halves damage that enemy shots do to you.
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* ScoringPoints: And that's all they're good for, is the high score board for each level. No, points don't carry over between levels.

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* ScoringPoints: And that's all they're good for, is for - the high score board for each level. No, points don't carry over between levels.
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* ContinueYourMissionDammit: Because there is a timer counting up for each level, it may seem like you're dealing with a TimedMission, ''HOWEVER,'' the only thing that the timer affects is your [[ScoringPoints score for the level]] (a 10-point penalty for every second you take).


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* ScoringPoints: And that's all they're good for, is the high score board for each level. No, points don't carry over between levels.
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* EscortMission: The entirety of episode 2. The game will ''not'' let you move on to the next level unless Sparky is with you. (In fact, it'll even say, "Where's your dog?" if you try to leave the level without him.) This can lead to an {{Unwinnable}} situation, because Sparky can fall down permanent holes.
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** Starting in episode 2, there are [[MookMaker beehives that spawn bees.]] You can shoot the beehive and destroy it, then pick up the honey it drops for about as much health as an apple.
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* HyperactiveMetabolism/HealThyself: Eat an apple, and you get about a twelfth of your health back. A meal is good for about a sixth of your health, and a first-aid kit gives you back about a third of your health.

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* HyperactiveMetabolism/HealThyself: HyperactiveMetabolism / HealThyself: Eat an apple, and you get about a twelfth of your health back. A meal is good for about a sixth of your health, and a first-aid kit gives you back about a third of your health.
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* HyperactiveMetabolism/HealThyself: Eat an apple, and you get about a twelfth of your health back. A meal is good for about a sixth of your health, and a first-aid kit gives you back about a third of your health.
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** Also, the green potions let you reflect projectile attacks back at the enemy, and the blue cloaks let you [[OneHitKill kill enemies just by touching them.]]

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** Also, the green potions let you reflect projectile attacks back at the enemy, and the blue cloaks let you [[OneHitKill kill enemies just by touching them.]]]] (Problem with the latter, if you're interested in ScoringPoints, you don't get any points if you blue-cloak them.)
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* QuadDamage: The purple potion doubles the damage you do to enemies with your shots. As a nice bonus, it also halves damage that enemy shots do to you.
** Also, the missile weapon does twice the damage compared to the jelly gun or bouncy bullets.

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** So named because, on easy mode, enemies generally won't melee you. On hard mode, however, they will ram into you, thus causing damage.



** So named because, on easy mode, enemies generally won't melee you. On hard mode, however, they will ram into you, thus causing damage.
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* InvincibilityPowerUp: The gray cloaks, which will protect you against everything that is not a hole.
** Also, the green potions let you reflect projectile attacks back at the enemy, and the blue cloaks let you [[OneHitKill kill enemies just by touching them.]]

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** The first just sits there. The second kind has red eyes and moves around. Either way, move over one and you die.

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** The first just sits there.is basically your standard garden-variety hole in the ground. The second kind has red eyes and moves around. Either way, move over one and you die.die.
** Enemies can fall down the permanent holes (yes, the living holes can, too). They won't, however, go down the moving holes.


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* OneUp: A blue disk thing with a man's face on it. There are a total of 8 in the entire game.
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* BottomlessPits: And they come in two flavors, too!
** The first just sits there. The second kind has red eyes and moves around. Either way, move over one and you die.
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* LuckBasedMission: There are slot machines at various points in the game. You can play the slots using coins you find around the labyrinth. The payouts go up to 200 coins, but you're far more likely to lose.
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Here's what's going on, plot-wise. The Zogar [[DepartmentOfRedundancyDepartment Imperial Empire]] led by the [[AuthorAvatar infinitely evil (and ugly) Ken]] takes people from various worlds and puts them in their danger-filled labyrinth [[ForTheEvulz just for their own entertainment.]] If that person doesn't make it out of the labyrinth alive, their home planet becomes coal for the Zogarians' jelly-making stoves. By the way, [[NintendoHard nobody has pulled it off.]]

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Here's what's going on, plot-wise. The Zogar [[DepartmentOfRedundancyDepartment Imperial Empire]] led by the [[AuthorAvatar infinitely evil (and ugly) Ken]] takes people from various worlds and puts them in their danger-filled labyrinth [[ForTheEvulz [[ItAmusedMe just for their own entertainment.]] If that person doesn't make it out of the labyrinth alive, their home planet becomes coal for the Zogarians' jelly-making stoves. By the way, [[NintendoHard nobody has pulled it off.]]

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Your dog Sparky has been kidnapped, and put in the evil Ken's Labyrinth. You must rescue him. Can you do it?

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Your Here's what's going on, plot-wise. The Zogar [[DepartmentOfRedundancyDepartment Imperial Empire]] led by the [[AuthorAvatar infinitely evil (and ugly) Ken]] takes people from various worlds and puts them in their danger-filled labyrinth [[ForTheEvulz just for their own entertainment.]] If that person doesn't make it out of the labyrinth alive, their home planet becomes coal for the Zogarians' jelly-making stoves. By the way, [[NintendoHard nobody has pulled it off.]]

The Zogarians have kidnapped your
dog Sparky has been kidnapped, Sparky. They interrogated him, and put found out that dogs are some of the smartest creatures in the evil Ken's Labyrinth. universe. So now, the Zogarians are too afraid he'll solve the labyrinth, and they're making ''you'' do the labyrinth instead. You must also need to rescue him. Can Sparky, while you're at it. Remember, if you do it?
don't pull it off, Earth becomes jelly stove fuel. No pressure.
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* IdiosyncraticDifficultyLevels: They are named "Don't Touch Me" and "OUCH!" and subtitled "Easy" and "Hard," respectively.
** So named because, on easy mode, enemies generally won't melee you. On hard mode, however, they will ram into you, thus causing damage.

Added: 60

Changed: 64

Is there an issue? Send a MessageReason:
None


''Ken's Labyrinth'' is a first-person shooter DOS game, released in 1993 by Epic Megagames (now called Epic Games). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software's ''Duke Nukem 3D''. It consists of three episodes, the first of which was released as shareware.

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''Ken's Labyrinth'' is a first-person shooter DOS game, released in 1993 by Epic Megagames EpicMegaGames (now called Epic Games). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software's ''Duke Nukem 3D''. It consists of three episodes, the first of which was released as shareware.




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* AuthorAvatar: Ken is based off the coder Ken Silverman.
* BigBad: Ken.
* SaveThePrincess: More like Save The Dog.
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''Ken's Labyrinth'' is a first-person shooter DOS game, released in 1993 by Epic Megagames (now called Epic Games). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software's ''Duke Nukem 3D''. It consists of three episodes, the first of which was released as shareware.

Your dog Sparky has been kidnapped, and put in the evil Ken's Labyrinth. You must rescue him. Can you do it?

NeedsWikiMagicLove.

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