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''Karous'' is a vertical scrolling shoot 'em up game developed by [=MileStone=], Inc. It was first released in Japanese arcades for the Sega NAOMI system in 2006. The game was later ported to the UsefulNotes/SegaDreamcast on March 8, 2007, making it the last official game released on the system following Warashi's ''VideoGame/TriggerheartExelica''.

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''Karous'' is a vertical scrolling shoot 'em up game developed by [=MileStone=], Inc. It was first released in Japanese arcades for the Sega NAOMI system in 2006. The game was later ported to the UsefulNotes/SegaDreamcast Platform/SegaDreamcast on March 8, 2007, making it the last official game released on the system following Warashi's ''VideoGame/TriggerheartExelica''.



It was later re-released along with ''VideoGame/ChaosField'' and ''Radirgy'' as part of the ''[=MileStone=] Shooting Collection: Karous Wii'' in 2008 (later localized in North America by UFO Entertainment as ''Ultimate Shooting Collection'' in 2009), ''[=MileStone=] Shooting Collection 2'' in 2010 with the addition of ''Radirgy Noa'' and ''Illvelo'', and the ''Sakura Flamingo Archives.'' for the UsefulNotes/Xbox360 in 2014. The game received a follow-up game in the form of ''Karous: The Beast of Re:Eden'' for the UsefulNotes/Nintendo3DS in 2015.

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It was later re-released along with ''VideoGame/ChaosField'' and ''Radirgy'' as part of the ''[=MileStone=] Shooting Collection: Karous Wii'' in 2008 (later localized in North America by UFO Entertainment as ''Ultimate Shooting Collection'' in 2009), ''[=MileStone=] Shooting Collection 2'' in 2010 with the addition of ''Radirgy Noa'' and ''Illvelo'', and the ''Sakura Flamingo Archives.'' for the UsefulNotes/Xbox360 Platform/Xbox360 in 2014. The game received a follow-up game in the form of ''Karous: The Beast of Re:Eden'' for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS in 2015.
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* LifeMeter: The HP Gauge, represented by the horizontal yellow/green bar, however, each hit Karous takes brings her HP down similarly to a lives system in other shoot 'em ups.
* LittleMissBadass: The game's manual mentions that Karous is 13-years-old and she's fighting against legions of mechanized enemies as she wages her own personal war against the human race.
* LuckilyMyShieldWillProtectMe: Similarly to the Kojiro from ''Radirgy'', Karous's ship can use a shield to block enemy shots, and when it is leveled up enough, can also turn those shots into energy waves back at the enemies.

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* LifeMeter: The HP Gauge, represented by the horizontal yellow/green bar, however, bar. However, each hit Karous takes brings her HP down similarly to a lives system in other shoot 'em ups.
* LittleMissBadass: The game's manual mentions that Karous is 13-years-old 13 years old and she's fighting against legions of mechanized enemies as she wages her own personal war against the human race.
* LuckilyMyShieldWillProtectMe: Similarly to the Kojiro from ''Radirgy'', Karous's ship can use a shield to block enemy shots, shots and - when it is leveled up enough, enough - can also turn those shots them into energy waves back at the enemies.to attack opponents.
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* BulletHell: Similarly to [=MileStone=]'s other shoot 'em ups, enemies can liter the screen with bullets. Thankfully, players have a shield to ward off bullets and the D.F.S. System to absorb bullets for points.

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* BulletHell: Similarly to [=MileStone=]'s other shoot 'em ups, enemies can liter litter the screen with bullets. Thankfully, players have a shield to ward off bullets and the D.F.S. System to absorb bullets them for points.
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* BloodierAndGorier: Unlike [=MileStone=] previous shoot 'em up games and the ones that followed after, Karous features blood splats in the opening cinematic and some enemies can bleed when shot or cut with the sword.

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* BloodierAndGorier: Unlike [=MileStone=] [=MileStone=]’s previous shoot 'em up games and the ones that followed after, Karous features blood splats in the opening cinematic and some enemies can bleed when shot or cut with the sword.
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The game is a spiritual successor to ''VideoGame/{{Radirgy}}'', featuring similar gameplay elements, cel-shaded visuals, story beats, and use of subliminal imagery to its predecessor, however, unlike ''Radirgy'', ''Karous'' is a revenge story set in a {{dark|erAndEdgier}} [[CrapsackWorld dysptian world]] with muted colors. The game also uses RPGElements where Karous's ship can increase in power by using its shots, sword, or shield, and increasing their strengths to certain levels can unlock new abilities such as a wider spread shot with its main weapon, a 3-chain combo with the sword, or converting enemy bullets as shockwaves with the shield.

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The game is a spiritual successor to ''VideoGame/{{Radirgy}}'', featuring similar gameplay elements, cel-shaded visuals, story beats, and use of subliminal imagery to its predecessor, however, predecessor. However, unlike ''Radirgy'', ''Karous'' is a revenge story set in a {{dark|erAndEdgier}} [[CrapsackWorld dysptian world]] with muted colors. The game also uses RPGElements where Karous's ship can increase in power by using its shots, sword, or shield, and increasing their strengths to certain levels can unlock new abilities such as a wider spread shot with its main weapon, a 3-chain combo with the sword, or converting enemy bullets as shockwaves with the shield.
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Added DiffLines:

* RegionalBonus: The Japanese release of ''[=MileStone=] Shooting Collection: Karous Wii'' requires completing the titular ''Karous'' at least once to unlock ''Chaos Field'' and ''Radirgy''. Its Western localized release, ''Ultimate Shooting Collection'', already has both of those games unlocked.
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* SpiritualSuccessor: To ''Radirgy'' as both titles shares similar gameplay mechanics, use of cel-shaded visuals, use of subliminal imagery between stages, and having its story being told through mid-game dialogue through radio transmissions.

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* DarkerAndEdgier: Compared to ''Radirgy'', the game's setting is bleak and ravaged by war. The story also focuses on Karous taking revenge against humans after they ended up killing her parents during their war against Heaven.



* DarkerAndEdgier: Compared to ''Radirgy'', the game's setting is bleak and ravaged by war. The story also focuses on Karous taking revenge against humans after they ended up killing her parents during their war against Heaven.
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Corrections on my part.


Its story takes place in the distant land of Reden, a world being overlooked by Heaven that is recovering from post-nuclear war, however, after the war, there has been strife between Earth and Heaven as the human race began fighting against the heavenly kingdom above. Players assumes the role of the titular Karous, a girl who lost her family during the great war of the humans and seeks revenge against them, but unknown to her, she carries the blood of both humans and a goddess, carrying a connection between the two worlds.

The game is a spiritual successor to ''VideoGame/{{Radirgy}}'', featuring similar gameplay elements, cel-shaded visuals, story beats, and use of subliminal imagery to its predecessor, however, unlike ''Radirgy'', ''Karous'' is a revenge story set in a {{dark|erAndEdgier}} [[CrapsackWorld dysptian world]] with muted colors. The game also uses RPGElements where Karous's ship can increase in power by using its shots, sword, or shield, and increasing their strengths to certain levels can unlock new abilities such as a wider spread shot with its main weapon, a 3-chain combo with the sword, or gaining offensive capabilities with the shield.

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Its story takes place in the distant land of Reden, Re:Eden, a world being overlooked by Heaven that is recovering from post-nuclear war, however, after the war, there has been strife between Earth the land and Heaven as the human race began fighting against the heavenly kingdom above. Players assumes the role of the titular Karous, a girl who lost her family during the great war of the humans and seeks revenge against them, but unknown to her, she carries the blood of both humans and a goddess, carrying a connection between the two worlds.

The game is a spiritual successor to ''VideoGame/{{Radirgy}}'', featuring similar gameplay elements, cel-shaded visuals, story beats, and use of subliminal imagery to its predecessor, however, unlike ''Radirgy'', ''Karous'' is a revenge story set in a {{dark|erAndEdgier}} [[CrapsackWorld dysptian world]] with muted colors. The game also uses RPGElements where Karous's ship can increase in power by using its shots, sword, or shield, and increasing their strengths to certain levels can unlock new abilities such as a wider spread shot with its main weapon, a 3-chain combo with the sword, or gaining offensive capabilities converting enemy bullets as shockwaves with the shield.



* CrapsackWorld: The land of Reden has been ruined by a previous nuclear war and the ongoing fight between Earth and Heaven and Karous's RoaringRampageOfRevenge isn't making it any better.

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* CrapsackWorld: The land of Reden Re:Eden has been ruined by a previous nuclear war and the ongoing fight between Earth and Heaven and Karous's RoaringRampageOfRevenge isn't making it any better.



* LifeMeter: The HP Gauge, represented by the horizontal yellow/green bar, however, each hit Karous takes brings her Life meter down similarly to a lives system in other shoot 'em ups.

to:

* LifeMeter: The HP Gauge, represented by the horizontal yellow/green bar, however, each hit Karous takes brings her Life meter HP down similarly to a lives system in other shoot 'em ups.
Is there an issue? Send a MessageReason:
Article creation.

Added DiffLines:

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/karous_cover.png]]
''Karous'' is a vertical scrolling shoot 'em up game developed by [=MileStone=], Inc. It was first released in Japanese arcades for the Sega NAOMI system in 2006. The game was later ported to the UsefulNotes/SegaDreamcast on March 8, 2007, making it the last official game released on the system following Warashi's ''VideoGame/TriggerheartExelica''.

Its story takes place in the distant land of Reden, a world being overlooked by Heaven that is recovering from post-nuclear war, however, after the war, there has been strife between Earth and Heaven as the human race began fighting against the heavenly kingdom above. Players assumes the role of the titular Karous, a girl who lost her family during the great war of the humans and seeks revenge against them, but unknown to her, she carries the blood of both humans and a goddess, carrying a connection between the two worlds.

The game is a spiritual successor to ''VideoGame/{{Radirgy}}'', featuring similar gameplay elements, cel-shaded visuals, story beats, and use of subliminal imagery to its predecessor, however, unlike ''Radirgy'', ''Karous'' is a revenge story set in a {{dark|erAndEdgier}} [[CrapsackWorld dysptian world]] with muted colors. The game also uses RPGElements where Karous's ship can increase in power by using its shots, sword, or shield, and increasing their strengths to certain levels can unlock new abilities such as a wider spread shot with its main weapon, a 3-chain combo with the sword, or gaining offensive capabilities with the shield.

It was later re-released along with ''VideoGame/ChaosField'' and ''Radirgy'' as part of the ''[=MileStone=] Shooting Collection: Karous Wii'' in 2008 (later localized in North America by UFO Entertainment as ''Ultimate Shooting Collection'' in 2009), ''[=MileStone=] Shooting Collection 2'' in 2010 with the addition of ''Radirgy Noa'' and ''Illvelo'', and the ''Sakura Flamingo Archives.'' for the UsefulNotes/Xbox360 in 2014. The game received a follow-up game in the form of ''Karous: The Beast of Re:Eden'' for the UsefulNotes/Nintendo3DS in 2015.

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!!Karous features examples of:
* AbsurdlyHighLevelCap: The maximum level the player can attain for each of their weapons is 100, which combined can added up to '''300'''. Most players will more than likely reach around a total of Level 200 on Normal by the end of the game.
* ActionGirl: Karous, who takes it upon herself to fight back against the human race to avenge her family.
* AnimalMotifs: Of ravens. The game's title is derived from "karasu" (カラス), the Japanese word for "raven", raven feathers can be seen in the box art, title screen, menus, and the game's logo, and Karous's ship resembles a raven.
* AutoSave: Some of the game's home console ports feature an auto-save system, which is off by default save for the Wii version in ''[=MileStone=] Shooting Collection 2''.
* BloodierAndGorier: Unlike [=MileStone=] previous shoot 'em up games and the ones that followed after, Karous features blood splats in the opening cinematic and some enemies can bleed when shot or cut with the sword.
* BulletHell: Similarly to [=MileStone=]'s other shoot 'em ups, enemies can liter the screen with bullets. Thankfully, players have a shield to ward off bullets and the D.F.S. System to absorb bullets for points.
* CelShading: The game uses this technique to achieve anime-styled visuals like its spiritual predecessor, but rather than use bright colors, ''Karous'' uses dull and muted colors to create a somber and bleak atmosphere.
* CompilationRerelease: The game was bundled with [=MileStone=]'s other shoot 'em up titles in later compilations.
* ContinuingIsPainful: Using credits after losing all of your HP will wipe out your previous score.
* CoolSword: Karous's ship is armed with one, and it can perform combo attacks when it becomes stronger.
* CrapsackWorld: The land of Reden has been ruined by a previous nuclear war and the ongoing fight between Earth and Heaven and Karous's RoaringRampageOfRevenge isn't making it any better.
* EveryTenThousandPoints: Players can earn extends to their HP Gauge by scoring a certain amount of points. By default, the first extend is gained from 50,000,000 points, then a second extend for earning 200,000,000. The home points also offers different extend options, or turn them off entirely.
* {{Expy}}: Shigi is one to Aita from ''Radirgy''. Both characters are friends with the protagonists who serve as MissionControl for them and wear opaque glasses that hides their eyes.
* DarkerAndEdgier: Compared to ''Radirgy'', the game's setting is bleak and ravaged by war. The story also focuses on Karous taking revenge against humans after they ended up killing her parents during their war against Heaven.
* HalfHumanHybrid: Unknown to Karous, she is half goddess on her mother's side and half human on her father's side according to the manual.
* DifficultyLevels: The standard Easy, Normal, and Hard levels.
* LifeMeter: The HP Gauge, represented by the horizontal yellow/green bar, however, each hit Karous takes brings her Life meter down similarly to a lives system in other shoot 'em ups.
* LittleMissBadass: The game's manual mentions that Karous is 13-years-old and she's fighting against legions of mechanized enemies as she wages her own personal war against the human race.
* LuckilyMyShieldWillProtectMe: Similarly to the Kojiro from ''Radirgy'', Karous's ship can use a shield to block enemy shots, and when it is leveled up enough, can also turn those shots into energy waves back at the enemies.
* ManaMeter: The SP Gauge, represented by the vertical blue and it is used for her D.F.S. System attack.
* OneManArmy: Karous is one, who fights her way through hundreds of mechanized enemies on her own.
* ProtagonistTitle: The game's title is named after Karous, the game's protagonist.
* RoaringRampageOfRevenge: Karous will stop at nothing to take revenge against the entire human race for killing her parents.
* RPGElements: Karous's ship can become stronger by leveling up her shots, sword, and shield by using them against her enemies, making her weapons stronger as the game progresses. Using the D.F.S. System will also yield more experience points while it's active.
* ShootTheBullet: Some enemy shots can be destroyed by simply shooting back at them.
* SuperTitle64Advance: The ''Ultimate Shooting Collection'' was originally titled ''[=MileStone=] Shooting Collection: Karous Wii'' in Japan, with the game's packaging and menus being based on ''Karous''.
* SmartBomb: The D.F.S. System attack is functionally one as it clears bullets around the player in a pinch and rewards extra experience points when deployed.
* SpiritualAntithesis: ''Karous''[='=]s story and setting is the opposite of ''Radirgy''[='=]s; whereas the latter uses brightly colored visuals and features a light-hearted story, the former is a revenge story that takes place in a bleak world being ravaged by war and uses darker colors despite also using cel-shaded graphics.
* SpiritualSuccessor: To ''Radirgy'' as both titles shares similar gameplay mechanics, use of cel-shaded visuals, use of subliminal imagery between stages, and having its story being told through mid-game dialogue through radio transmissions.
* SpreadShot: The ship Karous uses fires a frontal shot that increases in spread and power as it levels up.
* TimedMission: Boss battles have an arbitrary timer that is not seen in-game, and when time is up, the boss battle ends prematurely and no score is rewarded.
* TrueFinalBoss: One can be fought only on Hard mode and by collecting the secret [=MileStone=] logo tokens hidden throughout each stage then beating the final boss before the timer runs out.
* VoiceWithAnInternetConnection: Similarly to ''Radirgy'', Karous receives voice-over transmissions from her friend Shigi and other characters, as well as random messages from the people on Earth.
* YouKilledMyFather: Karous's revenge motivation against the human race after losing her family in the great war.
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