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The first Video Game adaptation of the ''Franchise/KamenRider'' series on UsefulNotes/Playstation3, featuring the main Heisei-Era Riders from ''Series/KamenRiderKuuga'' to ''Series/KamenRiderWizard'' in a ''VideoGame/DynastyWarriors'' style of game, compared to ''[[VideoGame/KamenRiderClimaxHeroes Climax Heroes]]''' 1vs1 FightingGame and ''VideoGame/AllKamenRiderGenerations''[='=] 2D BeatEmUp gameplays.
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The first Video Game adaptation of the ''Franchise/KamenRider'' series on UsefulNotes/Playstation3, Platform/Playstation3, featuring the main Heisei-Era Riders from ''Series/KamenRiderKuuga'' to ''Series/KamenRiderWizard'' in a ''VideoGame/DynastyWarriors'' style of game, compared to ''[[VideoGame/KamenRiderClimaxHeroes Climax Heroes]]''' 1vs1 FightingGame and ''VideoGame/AllKamenRiderGenerations''[='=] 2D BeatEmUp gameplays.
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renamed to Clone Angst
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* CloningBlues: Variant. Aside from the main 14 Riders, Canaria and Karasu, all of the characters appearing in the first game are copies materialized from the memories of the Riders. This is used to explain why deceased characters like Soukichi Narumi and Katsumi Daidou, as well as all of the villains, can appear.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battride_war_genesis.png]]
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Up To Eleven is a defunct trope
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* AutobotsRockOut: Invoked with the playlist options, which allow you to customize what plays when certain events take place. Fighting a boss, changing form, entering a SuperMode and many more. Take UpToEleven with the second game's Maniac Playlist, which gives each character nine possible events plus three for each form change. This leads to 27 songs AT LEAST for each character.
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* AutobotsRockOut: Invoked with the playlist options, which allow you to customize what plays when certain events take place. Fighting a boss, changing form, entering a SuperMode and many more. Take UpToEleven Exaggerated with the second game's Maniac Playlist, which gives each character nine possible events plus three for each form change. This leads to 27 songs AT LEAST for each character.
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Trivia
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* DummiedOut:
** Unused data on the ''Battride War 2'' disc suggests that [[Series/KamenRiderKuuga Kuuga]] and [[Series/KamenRiderKabuto Kabuto]] were planned to get Ultimate States -- Rising Ultimate Form and Hyper Form's Hyper Clock Up Mode, respectively[[note]]Kuuga's was more than likely left out because the playable Kuuga, Yusuke Godai, never achieved Rising Ultimate[[/note]]. There's also a model of Ryugen with the Melon Energy Arms armor part, which may have simply been a rigging test for Zangetsu Shin.
** By modifying the data in ''Genesis'', it was found that Riderman and Ryugen were fully playable, despite being relegated to assist only characters, which means they were most likely cut at some point during development.
** Unused data on the ''Battride War 2'' disc suggests that [[Series/KamenRiderKuuga Kuuga]] and [[Series/KamenRiderKabuto Kabuto]] were planned to get Ultimate States -- Rising Ultimate Form and Hyper Form's Hyper Clock Up Mode, respectively[[note]]Kuuga's was more than likely left out because the playable Kuuga, Yusuke Godai, never achieved Rising Ultimate[[/note]]. There's also a model of Ryugen with the Melon Energy Arms armor part, which may have simply been a rigging test for Zangetsu Shin.
** By modifying the data in ''Genesis'', it was found that Riderman and Ryugen were fully playable, despite being relegated to assist only characters, which means they were most likely cut at some point during development.
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Going over the cutscenes, and though my japanese is not quite complete, the creation king is referred to specifically in the climax of Genesis. Also added in a bit for the Double Meaning Title which is a clue to his identity.
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** Shadowmoon in Genesis. [[spoiler: He apparently turned into/got possessed by an entity called Sousei(Genesis), which turns him red and giant during the final battle]].
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** Shadowmoon in Genesis. [[spoiler: He apparently turned into/got possessed by an entity called Sousei(Genesis), which turns him red and giant during Except not really. It's the final battle]].Creation King [[DemonicPossession possessing his body]]]].
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** In Genesis [[spoiler:the Creation King is doing this to Shadowmoon's corpse.]]
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* DoubleMeaningTitle: For Genesis, though it's one that works off Japanese pronunciation. [[spoiler:The kanji used for Genesis(創生) is pronounced as ''Sōsei''. It shares the same pronunciation as 創世 which stands for creation. As in the Creation King (創世王,''Sōseiō''), the BigBad of Series/KamenRiderBlack]].
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* BigBad: [[spoiler: Karasu, a MadScientist looking to create a Utopia that lacks evil... by manipulating everyone's memories and creating a world free of TheEvilsOfFreeWill.]] in Battride War. [[spoiler:For the final showdown, he possesses a memory-materialized version of ''Series/KamenRiderDecade'' Violent Emotion]].
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* BigBad: BigBad:
** [[spoiler: Karasu, a MadScientist looking to create a Utopia that lacks evil... by manipulating everyone's memories and creating a world free of TheEvilsOfFreeWill.]] in Battride War. [[spoiler:For the final showdown, he possesses a memory-materialized version of ''Series/KamenRiderDecade'' Violent Emotion]].
** [[spoiler: Karasu, a MadScientist looking to create a Utopia that lacks evil... by manipulating everyone's memories and creating a world free of TheEvilsOfFreeWill.]] in Battride War. [[spoiler:For the final showdown, he possesses a memory-materialized version of ''Series/KamenRiderDecade'' Violent Emotion]].
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* BoringButPractical: The best way to get long combos (and therefore high scores) is to find certain abusable moves and spam them endlessly, such as Agito Storm Form's Halberd Spin, Gatack's Rider Cutting and Fourze Elec States' Rider 10-Billion Volt Break.
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* BoringButPractical: BoringButPractical:
** The best way to get long combos (and therefore high scores) is to find certain abusable moves and spam them endlessly, such as Agito Storm Form's Halberd Spin, Gatack's Rider Cutting and Fourze Elec States' Rider 10-Billion Volt Break.
** The best way to get long combos (and therefore high scores) is to find certain abusable moves and spam them endlessly, such as Agito Storm Form's Halberd Spin, Gatack's Rider Cutting and Fourze Elec States' Rider 10-Billion Volt Break.
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* BraggingRightsReward: The Decade Violent Emotion figure, which gives you unlimited super gauge so you can stay in super/ultimate mode during the whole stage. It appears for sale in the shop after the main story is cleared... and costs a whopping 900,000 points, over ''twice'' as much as the next most expensive figures.
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* BraggingRightsReward: BraggingRightsReward:
** The Decade Violent Emotion figure, which gives you unlimited super gauge so you can stay in super/ultimate mode during the whole stage. It appears for sale in the shop after the main story is cleared... and costs a whopping 900,000 points, over ''twice'' as much as the next most expensive figures.
** The Decade Violent Emotion figure, which gives you unlimited super gauge so you can stay in super/ultimate mode during the whole stage. It appears for sale in the shop after the main story is cleared... and costs a whopping 900,000 points, over ''twice'' as much as the next most expensive figures.
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* CoolBike: All characters can summon their bikes during stages to get around faster. Their primary purpose is to let you travel between fields quickly, and most of them do their job admirably, but some bikes (like Kiva's and Hibiki's) aren't amazingly useful for that due to slow acceleration and clunky controls, and all have basically no combat use whatsoever (since you can't fight on your bike and enemies will roll out of the way).
** The exceptions to the rule are the few Riders who don't actually ''have'' motorcycles: Diend just runs at super-speed, Accel ''becomes'' a bike, Eternal uses the T2 Accel Memory to run really fast, Beast flies using the Falco Mantle, and Drive uses his CoolCar instead (using the Bike button in his ultimate form, in which he physically merges with his car, has him traveling using the wheels on his feet).
** The exceptions to the rule are the few Riders who don't actually ''have'' motorcycles: Diend just runs at super-speed, Accel ''becomes'' a bike, Eternal uses the T2 Accel Memory to run really fast, Beast flies using the Falco Mantle, and Drive uses his CoolCar instead (using the Bike button in his ultimate form, in which he physically merges with his car, has him traveling using the wheels on his feet).
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* CoolBike: All characters can summon their bikes during stages to get around faster. Their primary purpose is to let you travel between fields quickly, and most of them do their job admirably, but some bikes (like Kiva's and Hibiki's) aren't amazingly useful for that due to slow acceleration and clunky controls, and all have basically no combat use whatsoever (since you can't fight on your bike and enemies will roll out of the way).
**way). The exceptions to the rule are the few Riders who don't actually ''have'' motorcycles: Diend just runs at super-speed, Accel ''becomes'' a bike, Eternal uses the T2 Accel Memory to run really fast, Beast flies using the Falco Mantle, and Drive uses his CoolCar instead (using the Bike button in his ultimate form, in which he physically merges with his car, has him traveling using the wheels on his feet).
**
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* DemotedToExtra: The [[SixthRanger Second Riders]] who are non-playable, including G3-X, Knight, Kaixa, Garren, Ibuki, Gattack, Zeronos, Ixa, and Diend. Made even more surprising when you consider that the advertising made a big deal out of how Bandai Namco got several Rider actors to reprise their roles...only for them to be [=NPCs=] (this list includes Garren, Gattack, and Diend).
** Also arguably the Joker Undead, who is not only voiced by his original actor Ryoji Morimoto, but never changes into Kamen Rider Chalice.
** Den-O Liner Form, which was originally Ryotaro's SuperMode, becomes just another part of Den-O's MultiformBalance in this game[[note]]It's the only form of Den-O that can't be disabled if it takes too much damage[[/note]].
** It is justified with Diend, since he is one of the few Riders not to have a motorcycle, which are somewhat important for the gameplay.
** Also arguably the Joker Undead, who is not only voiced by his original actor Ryoji Morimoto, but never changes into Kamen Rider Chalice.
** Den-O Liner Form, which was originally Ryotaro's SuperMode, becomes just another part of Den-O's MultiformBalance in this game[[note]]It's the only form of Den-O that can't be disabled if it takes too much damage[[/note]].
** It is justified with Diend, since he is one of the few Riders not to have a motorcycle, which are somewhat important for the gameplay.
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* DemotedToExtra: DemotedToExtra:
** The [[SixthRanger Second Riders]] who are non-playable, including G3-X, Knight, Kaixa, Garren, Ibuki, Gattack, Zeronos, Ixa, and Diend. Made even more surprising when you consider that the advertising made a big deal out of how Bandai Namco got several Rider actors to reprise their roles...only for them to be [=NPCs=] (this list includes Garren, Gattack, andDiend).
** Also arguably theDiend). The Joker Undead, who is not only voiced by his original actor Ryoji Morimoto, but never changes into Kamen Rider Chalice.
** Den-O Liner Form, which was originally Ryotaro's SuperMode, becomes just another part of Den-O's MultiformBalance in this game[[note]]It's the only form of Den-O that can't be disabled if it takes too much damage[[/note]].
** It is justified with Diend, since he is one of the few Riders not to have a motorcycle, which are somewhat important for the gameplay.Chalice.
** The [[SixthRanger Second Riders]] who are non-playable, including G3-X, Knight, Kaixa, Garren, Ibuki, Gattack, Zeronos, Ixa, and Diend. Made even more surprising when you consider that the advertising made a big deal out of how Bandai Namco got several Rider actors to reprise their roles...only for them to be [=NPCs=] (this list includes Garren, Gattack, and
** Also arguably the
** Den-O Liner Form, which was originally Ryotaro's SuperMode, becomes just another part of Den-O's MultiformBalance in this game[[note]]It's the only form of Den-O that can't be disabled if it takes too much damage[[/note]].
** It is justified with Diend, since he is one of the few Riders not to have a motorcycle, which are somewhat important for the gameplay.
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* DummiedOut: Unused data on the ''Battride War 2'' disc suggests that [[Series/KamenRiderKuuga Kuuga]] and [[Series/KamenRiderKabuto Kabuto]] were planned to get Ultimate States -- Rising Ultimate Form and Hyper Form's Hyper Clock Up Mode, respectively[[note]]Kuuga's was more than likely left out because the playable Kuuga, Yusuke Godai, never achieved Rising Ultimate[[/note]]. There's also a model of Ryugen with the Melon Energy Arms armor part, which may have simply been a rigging test for Zangetsu Shin.
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* DummiedOut: DummiedOut:
** Unused data on the ''Battride War 2'' disc suggests that [[Series/KamenRiderKuuga Kuuga]] and [[Series/KamenRiderKabuto Kabuto]] were planned to get Ultimate States -- Rising Ultimate Form and Hyper Form's Hyper Clock Up Mode, respectively[[note]]Kuuga's was more than likely left out because the playable Kuuga, Yusuke Godai, never achieved Rising Ultimate[[/note]]. There's also a model of Ryugen with the Melon Energy Arms armor part, which may have simply been a rigging test for Zangetsu Shin.
** Unused data on the ''Battride War 2'' disc suggests that [[Series/KamenRiderKuuga Kuuga]] and [[Series/KamenRiderKabuto Kabuto]] were planned to get Ultimate States -- Rising Ultimate Form and Hyper Form's Hyper Clock Up Mode, respectively[[note]]Kuuga's was more than likely left out because the playable Kuuga, Yusuke Godai, never achieved Rising Ultimate[[/note]]. There's also a model of Ryugen with the Melon Energy Arms armor part, which may have simply been a rigging test for Zangetsu Shin.
* EliteMooks: A few exist, such as Large Waste Yummies and Albiroaches. The second game also introduces three Leader-type enemies: Attackers (who increase the attack of all enemies on the field), Defenders (who do the same for Defense), and Keepers (whom the player must defeat to progress). ''Genesis'' adds Kurokages using [[MiniMecha Suika Arms and Tulip Hoppers]].
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* FakeShemp: Masaki Suda reprises his role as [[Series/KamenRiderDouble Philip]] via stock audio in both games; this is the reason you don't hear him during the Trigger Aerobuster attack. In ''Genesis'', Suda's dialog is replaced by a new actor.
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* FakeShemp: FakeMemories: The Riders are all implanted with ones at the start of the story. Unlocking the main Riders for play results in them shaking the fake memories off. The BigBad's goal is to do this to the whole world.
* FakeShemp:
** Masaki Suda reprises his role as [[Series/KamenRiderDouble Philip]] via stock audio in both games; this is the reason you don't hear him during the Trigger Aerobuster attack. In ''Genesis'', Suda's dialog is replaced by a new actor.
* FakeShemp:
** Masaki Suda reprises his role as [[Series/KamenRiderDouble Philip]] via stock audio in both games; this is the reason you don't hear him during the Trigger Aerobuster attack. In ''Genesis'', Suda's dialog is replaced by a new actor.
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* FinalBoss: [[spoiler: Karas himself in Decade Violent Emotion form, helped by Eternal, Skull and New Den-O]].
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* FinalBoss: FightingDownMemoryLane: An almost literal case, as all of the stages and enemies are constructed from the Riders' memories.
* FinalBoss:
** [[spoiler: Karas himself in Decade Violent Emotion form, helped by Eternal, Skull and New Den-O]].
* FinalBoss:
** [[spoiler: Karas himself in Decade Violent Emotion form, helped by Eternal, Skull and New Den-O]].
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* GetBackHereBoss: Some of the bosses flee from you and fully regain their health, sometimes repeatedly. The worst is [[Series/KamenRiderHibiki Midaredouji]].
** Applies in the second game, but they don't regain their health over time. The second phase of the boss in the Fourze level does this.
* HarderThanHard: Hell difficulty in Battride War II.
** Applies in the second game, but they don't regain their health over time. The second phase of the boss in the Fourze level does this.
* HarderThanHard: Hell difficulty in Battride War II.
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* GetBackHereBoss: Some of the bosses flee from you and fully regain their health, sometimes repeatedly. The worst is [[Series/KamenRiderHibiki Midaredouji]].
** AppliesMidaredouji]]. Also applies in the second game, but they don't regain their health over time. The second phase of the boss in the Fourze level does this.
* %%* HarderThanHard: Hell difficulty in Battride War II.II.
* IdentityAmnesia: As a result of the FakeMemories above. Each Rider has an "Awakening" stage where they must be smacked out of this state by the player character.
** Applies
* IdentityAmnesia: As a result of the FakeMemories above. Each Rider has an "Awakening" stage where they must be smacked out of this state by the player character.
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* LampshadeHanging: If you use Decade to awaken Kuuga, Tsukasa will have special dialog where he recognizes that Godai isn't the same Kuuga he traveled with, but says that they both had the same desire to protect peoples' smiles.
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* LampshadeHanging: LampshadeHanging:
** If you use Decade to awaken Kuuga, Tsukasa will have special dialog where he recognizes that Godai isn't the same Kuuga he traveled with, but says that they both had the same desire to protect peoples' smiles.
** If you use Decade to awaken Kuuga, Tsukasa will have special dialog where he recognizes that Godai isn't the same Kuuga he traveled with, but says that they both had the same desire to protect peoples' smiles.
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* MemoryTropes: A major theme of the first game.
** FakeMemories: The Riders are all implanted with ones at the start of the story. Unlocking the main Riders for play results in them shaking the fake memories off. The BigBad's goal is to do this to the whole world.
** FightingDownMemoryLane: An almost literal case, as all of the stages and enemies are constructed from the Riders' memories.
** IdentityAmnesia: As a result of the FakeMemories above. Each Rider has an "Awakening" stage where they must be smacked out of this state by the player character.
** FakeMemories: The Riders are all implanted with ones at the start of the story. Unlocking the main Riders for play results in them shaking the fake memories off. The BigBad's goal is to do this to the whole world.
** FightingDownMemoryLane: An almost literal case, as all of the stages and enemies are constructed from the Riders' memories.
** IdentityAmnesia: As a result of the FakeMemories above. Each Rider has an "Awakening" stage where they must be smacked out of this state by the player character.
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* MemoryTropes: A major theme of the first game.
** FakeMemories:MeaningfulName: The Riders faeries' names are all implanted with ones at the start of the story. Unlocking the main Riders for play results in them shaking the fake memories off. The BigBad's goal is to do this to the whole world.
** FightingDownMemoryLane: An almost literal case, as all of the stages and enemies are constructedalso derived from the Riders' memories.
** IdentityAmnesia: As a result of the FakeMemories above. Each Rider has an "Awakening" stage where they must be smacked out of this state by the player character.[[spoiler:their original human names (in Japanese name order): Canaria = Kanai Rie, Karas = Karashima Susumu.]]
** FakeMemories:
** FightingDownMemoryLane: An almost literal case, as all of the stages and enemies are constructed
** IdentityAmnesia: As a result of the FakeMemories above. Each Rider has an "Awakening" stage where they must be smacked out of this state by the player character.
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** EliteMooks: A few exist, such as Large Waste Yummies and Albiroaches. The second game also introduces three Leader-type enemies: Attackers (who increase the attack of all enemies on the field), Defenders (who do the same for Defense), and Keepers (whom the player must defeat to progress). ''Genesis'' adds Kurokages using [[MiniMecha Suika Arms and Tulip Hoppers]].
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* MythologyGag
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* MythologyGagMythologyGag:
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* PowerupLetdown: [[Series/KamenRiderKiva Kiva]] and [[Series/KamenRiderOOO OOO]]'s alternate forms only have a single special attack each; OOO partially makes up for this by having some of his Combos' powers pop up in his regular melee combos (for example, Gatakiriba's combo ends with him blasting the surrounding area with electricity). Tajador gets a little better in the sequel, having its ground attacks completely changed (its aerial attacks are the same).
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* PowerupLetdown: PowerupLetdown:
** [[Series/KamenRiderKiva Kiva]] and [[Series/KamenRiderOOO OOO]]'s alternate forms only have a single special attack each; OOO partially makes up for this by having some of his Combos' powers pop up in his regular melee combos (for example, Gatakiriba's combo ends with him blasting the surrounding area with electricity). Tajador gets a little better in the sequel, having its ground attacks completely changed (its aerial attacks are the same).
** [[Series/KamenRiderKiva Kiva]] and [[Series/KamenRiderOOO OOO]]'s alternate forms only have a single special attack each; OOO partially makes up for this by having some of his Combos' powers pop up in his regular melee combos (for example, Gatakiriba's combo ends with him blasting the surrounding area with electricity). Tajador gets a little better in the sequel, having its ground attacks completely changed (its aerial attacks are the same).
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* SuperMode: As most characters' LimitBreak by pressing R2 when their gauge is full. They first use a powerful attack, most often their Super Mode's FinishingMove, and can then fight for some time with their new form's increased power and new moves until the gauge is completely empty.
** Battride War II adds ''Ultimate'' forms by using a second super gauge during their SuperMode. This is how Riders activate their Movie-exclusive forms, but even those who don't have one can still use this feature to extend their Super Mode's duration and enter some sort of BulletTime state. ''Genesis'' does away with the separate gauges, instead using a single gauge split into two; when it's half-full you can use your Super Mode and when it's completely full you can use your Ultimate Mode.
*** On top of this, a few Riders can choose between two different Super Modes, which usually grant different Ultimate Forms. [[Series/KamenRiderWizard Wizard]] has All Dragon (Ultimate: Special Rush) and Infinity Style (Ultimate: Infinity Dragon Gold), [[Series/KamenRiderFourze Fourze]] has Cosmic (Ultimate: Meteor Fusion) and Rocket (Ultimate: Meteor Nadeshiko Fusion), and Gaim has Kachidoki and [[MiniMecha Suika]] Arms (both have Kiwami as their Ultimate).
** Battride War II adds ''Ultimate'' forms by using a second super gauge during their SuperMode. This is how Riders activate their Movie-exclusive forms, but even those who don't have one can still use this feature to extend their Super Mode's duration and enter some sort of BulletTime state. ''Genesis'' does away with the separate gauges, instead using a single gauge split into two; when it's half-full you can use your Super Mode and when it's completely full you can use your Ultimate Mode.
*** On top of this, a few Riders can choose between two different Super Modes, which usually grant different Ultimate Forms. [[Series/KamenRiderWizard Wizard]] has All Dragon (Ultimate: Special Rush) and Infinity Style (Ultimate: Infinity Dragon Gold), [[Series/KamenRiderFourze Fourze]] has Cosmic (Ultimate: Meteor Fusion) and Rocket (Ultimate: Meteor Nadeshiko Fusion), and Gaim has Kachidoki and [[MiniMecha Suika]] Arms (both have Kiwami as their Ultimate).
to:
* SuperMode: SuperMode:
** As most characters' LimitBreak by pressing R2 when their gauge is full. They first use a powerful attack, most often their Super Mode's FinishingMove, and can then fight for some time with their new form's increased power and new moves until the gauge is completely empty.
** Battride War II adds ''Ultimate'' forms by using a second super gauge during their SuperMode. This is how Riders activate their Movie-exclusive forms, but even those who don't have one can still use this feature to extend their Super Mode's duration and enter some sort of BulletTime state. ''Genesis'' does away with the separate gauges, instead using a single gauge split into two; when it's half-full you can use your Super Mode and when it's completely full you can use your UltimateMode.
***Mode. On top of this, a few Riders can choose between two different Super Modes, which usually grant different Ultimate Forms. [[Series/KamenRiderWizard Wizard]] has All Dragon (Ultimate: Special Rush) and Infinity Style (Ultimate: Infinity Dragon Gold), [[Series/KamenRiderFourze Fourze]] has Cosmic (Ultimate: Meteor Fusion) and Rocket (Ultimate: Meteor Nadeshiko Fusion), and Gaim has Kachidoki and [[MiniMecha Suika]] Arms (both have Kiwami as their Ultimate).
** As most characters' LimitBreak by pressing R2 when their gauge is full. They first use a powerful attack, most often their Super Mode's FinishingMove, and can then fight for some time with their new form's increased power and new moves until the gauge is completely empty.
** Battride War II adds ''Ultimate'' forms by using a second super gauge during their SuperMode. This is how Riders activate their Movie-exclusive forms, but even those who don't have one can still use this feature to extend their Super Mode's duration and enter some sort of BulletTime state. ''Genesis'' does away with the separate gauges, instead using a single gauge split into two; when it's half-full you can use your Super Mode and when it's completely full you can use your Ultimate
***
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** MeaningfulName: The faeries' names are also derived from [[spoiler:their original human names (in Japanese name order): Canaria = Kanai Rie, Karas = Karashima Susumu.]]
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** Heel-Face-Turn: [[spoiler:However upon defeat, she sincerely regrets her actions, having come to trust in the Riders as a result of spending so much time with them. Though she attempts to get them to sit things out while she tries to sort things out herself as penance, the Riders ultimately forgive her and legitimately lend her their aid.]]
* UnexpectedCharacter: Tokugawa Yoshimune, the protagonist of the JidaiGeki ''Abarenbo Shogun'', who [[CrossOver Crossed Over]] with Series/KamenRiderOOO in ''The Shogun and the 21 Core Medals''; they even got Ken Matsudaira to reprise his role.
* UnexpectedCharacter: Tokugawa Yoshimune, the protagonist of the JidaiGeki ''Abarenbo Shogun'', who [[CrossOver Crossed Over]] with Series/KamenRiderOOO in ''The Shogun and the 21 Core Medals''; they even got Ken Matsudaira to reprise his role.
to:
* UnexpectedCharacter:
**Heel-Face-Turn: [[spoiler:However upon defeat, she sincerely regrets her actions, having come to trust in the Riders as a result of spending so much time with them. Though she attempts to get them to sit things out while she tries to sort things out herself as penance, the Riders ultimately forgive her and legitimately lend her their aid.]]
* UnexpectedCharacter:Tokugawa Yoshimune, the protagonist of the JidaiGeki ''Abarenbo Shogun'', who [[CrossOver Crossed Over]] with Series/KamenRiderOOO in ''The Shogun and the 21 Core Medals''; they even got Ken Matsudaira to reprise his role.
**
* UnexpectedCharacter:
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* WordPureeTitle: Battride?
** It's a combination of '''batt'''le and '''ride''' ('''batto'''ru and '''raido''' in Japanese, thus creating battoraido)
** It's a combination of '''batt'''le and '''ride''' ('''batto'''ru and '''raido''' in Japanese, thus creating battoraido)
to:
* WordPureeTitle: Battride?
**Battride? It's a combination of '''batt'''le and '''ride''' ('''batto'''ru and '''raido''' in Japanese, thus creating battoraido)
**
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Move trivia
Deleted line(s) 75 (click to see context) :
* PreOrderBonus: The first print run of ''Genesis'' will include a download code that unlocks Takeshi Hongo in a Shocker Combatant costume.