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A PlatformGame for the UsefulNotes/NintendoEntertainmentSystem developed by Human Entertainment, released in Japan (as ''Jigoku Gokuraku Maru'') in 1990, in the U.S. in 1991 and in Europe in 1992.
to:
A PlatformGame for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem developed by Human Entertainment, released in Japan (as ''Jigoku Gokuraku Maru'') in 1990, in the U.S. in 1991 and in Europe in 1992.
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%%* EnergyBall: The energy gun. %%Does not explain the trope
to:
* FlameSpewerObstacle: Some locations have wall-mounted flamethrowers acting as a timing-based obstacle.
* InconvenientlyPlacedConveyorBelt: Conveyor belts make an appearance in some of the stages and serve no in-universe purpose.
* RoaringRapids: Early level has water currents pushing the player.
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%%* SpikeBallsOfDoom
to:
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%%* ChainReactionDestruction %%Does not explain the trope
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Commented out zces
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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! Tropes used in ''Kabuki Quantum Fighter'':
* AliensAreBastards: Alien ''viruses'' anyway. %%Does not explain the trope
* AmericanKirbyIsHardcore: Switched around this time, despite the Japanese box art being more colourful. %%Does not explain the trope
* AliensAreBastards: Alien ''viruses'' anyway. %%Does not explain the trope
* AmericanKirbyIsHardcore: Switched around this time, despite the Japanese box art being more colourful. %%Does not explain the trope
to:
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* ChainReactionDestruction %%Does not explain the trope
* ColossusClimb: A small one to defeat one of the bosses. %%Does not explain the trope
* ComputerVirus: The cause of all the problems %%Does not explain the trope
* EnergyBall: The energy gun. %%Does not explain the trope
* HealThyself %%Does not explain the trope
* ItCanThink: The alien virus that infected Hyperion is clearly sentient, as it realizes the Earthlings are trying to activate Hyperion's self destruct device, and it blocks their attempt, plus it's mentioned in the epilogue that the virus was planning to use the probe as a tool to conquer the universe.
* ColossusClimb: A small one to defeat one of the bosses. %%Does not explain the trope
* ComputerVirus: The cause of all the problems %%Does not explain the trope
* EnergyBall: The energy gun. %%Does not explain the trope
* HealThyself %%Does not explain the trope
* ItCanThink: The alien virus that infected Hyperion is clearly sentient, as it realizes the Earthlings are trying to activate Hyperion's self destruct device, and it blocks their attempt, plus it's mentioned in the epilogue that the virus was planning to use the probe as a tool to conquer the universe.
to:
* ItCanThink: The alien virus that infected Hyperion is clearly sentient, as it realizes the Earthlings are trying to activate Hyperion's
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* NotCompletelyUseless: The weapons are very niche so ammo should be conserved but they do have their niches.
* PrecisionGuidedBoomerang: The remote control bolo
* PrehensileHair: Long before the appearance of [[VideoGame/{{Shantae}} a certain half-genie]].
* RocketPunch: Some enemies do this
* SequelHook: The game ends on one, but the sequel never happened.
* SpikeBallsOfDoom
* SpreadShot: The fusion gun is a three way shot.
* PrecisionGuidedBoomerang: The remote control bolo
* PrehensileHair: Long before the appearance of [[VideoGame/{{Shantae}} a certain half-genie]].
* RocketPunch: Some enemies do this
* SequelHook: The game ends on one, but the sequel never happened.
* SpikeBallsOfDoom
* SpreadShot: The fusion gun is a three way shot.
to:
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* ThrowDownTheBomblet: Quantum bombs, which look like dynamite.
* UniversalAmmunition: Chips, although you don't get enough of them to rely too much on any weapons besides your hands and hair.
* WallCrawl: But not all of them.
* UniversalAmmunition: Chips, although you don't get enough of them to rely too much on any weapons besides your hands and hair.
* WallCrawl: But not all of them.
to:
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* UniversalAmmunitionChips: Although you don't get enough of them to rely too much on any weapons besides your hands and hair.
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* UniversalAmmunitionChips: Although UniversalAmmunition: Chips, although you don't get enough of them to rely too much on any weapons besides your hands and hair.
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* UniversalAmmunition:Chips: Although you don't get enough of them to rely too much on any weapons besides your hands and hair.
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* UniversalAmmunition:Chips: UniversalAmmunitionChips: Although you don't get enough of them to rely too much on any weapons besides your hands and hair.
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* RocketPunch:some enemies do this
to:
* RocketPunch:some RocketPunch: Some enemies do this
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* SequelHook: The game ends on one, naturally the sequel never happened.
to:
* SequelHook: The game ends on one, naturally but the sequel never happened.
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%%* AliensAreBastards: Alien ''viruses'' anyway. %%Does not explain the trope
%%* AmericanKirbyIsHardcore: Switched around this time, despite the Japanese box art being more colourful. %%Does not explain the trope
%%* AmericanKirbyIsHardcore: Switched around this time, despite the Japanese box art being more colourful. %%Does not explain the trope
to:
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%%* ColossusClimb: A small one to defeat one of the bosses. %%Does not explain the trope
%%* ComputerVirus: The cause of all the problems %%Does not explain the trope
%%* EnergyBall: The energy gun. %%Does not explain the trope
%%* HealThyself %%Does not explain the trope
%%* ComputerVirus: The cause of all the problems %%Does not explain the trope
%%* EnergyBall: The energy gun. %%Does not explain the trope
%%* HealThyself %%Does not explain the trope
to:
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%%* ChainReactionDestruction %%Does not explain the trope
to:
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%%* CastFromHitPoints: In boss battles, the player can convert his life meter to his energy meter, and vice versa.
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* CastFromHitPoints: In boss battles, the player can convert his life meter to his energy meter, and vice versa.
to:
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ZCE, crosswicking
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* AliensAreBastards: Alien ''viruses'' anyway.
* AmericanKirbyIsHardcore: Switched around this time, despite the Japanese box art being more colourful.
* AmericanKirbyIsHardcore: Switched around this time, despite the Japanese box art being more colourful.
to:
%%* AliensAreBastards: Alien ''viruses''
*
%%* AmericanKirbyIsHardcore: Switched around this time, despite the Japanese box art being more
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* ChainReactionDestruction
* ColossusClimb: A small one to defeat one of the bosses.
* ComputerVirus: The cause of all the problems
* EnergyBall: The energy gun.
* HealThyself
* ColossusClimb: A small one to defeat one of the bosses.
* ComputerVirus: The cause of all the problems
* EnergyBall: The energy gun.
* HealThyself
to:
*
%%* ColossusClimb: A small one to defeat one of the
*
%%* ComputerVirus: The cause of all the
*
%%* EnergyBall: The energy
* HealThyself
%%* HealThyself %%Does not explain the trope
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* KabukiTheatre: The main premise is to hack a nuclear computer system to avoid an incoming nuclear war in a {{Cyberpunk}} future. To do it, a military has to get into the system with a device and get an avatar inside it, which takes the form of a Kabuki performer who also attacks with his hair.
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* KillAllHumans: The alien virus is planning to use Hyperion to destroy the planet Earth and all of its inhabitants, before returning to its goal of terrorizing and conquering the universe.
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* TakeOverTheWorld: The alien virus is stated in the epilogue to have intended to use Hyperion as a tool to terrorize and conquer the universe.
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* ItCanThink: The alien virus that infected Hyperion is clearly sentient, as it realizes the Earthlings are trying to activate Hyperion's self destruct device, and it blocks their attempt, plus it's mentioned in the epilogue that the virus was planning to use the probe as a tool to conquer the universe.
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* AliensAreBastards: Alien ''viruses'' anyway.
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* ColossusClimb:A small one to defeat one of the bosses
to:
* ColossusClimb:A ColossusClimb: A small one to defeat one of the bossesbosses.
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* EnergyBall: The energy gun
to:
* EnergyBall: The energy gungun.
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* NotCompletelyUseless: The weapons are very niche so ammo should be conserved but they do have their niches
to:
* NotCompletelyUseless: The weapons are very niche so ammo should be conserved but they do have their nichesniches.
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* SequelHook: The game ends on one, naturally the sequel never happened
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* SequelHook: The game ends on one, naturally the sequel never happenedhappened.
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* SpreadShot: The fusion gun is a three way shot
* ThrowDownTheBomblet: Quantum bombs, which look like dynamite
* UniversalAmmunition:Chips, although you don't get enough of them to rely too much on any weapons besides your hands and hair
* WallCrawl:But not all of them
* ThrowDownTheBomblet: Quantum bombs, which look like dynamite
* UniversalAmmunition:Chips, although you don't get enough of them to rely too much on any weapons besides your hands and hair
* WallCrawl:But not all of them
to:
* SpreadShot: The fusion gun is a three way shot
shot.
* ThrowDownTheBomblet: Quantum bombs, which look likedynamite
dynamite.
*UniversalAmmunition:Chips, although UniversalAmmunition:Chips: Although you don't get enough of them to rely too much on any weapons besides your hands and hair
hair.
*WallCrawl:But WallCrawl: But not all of themthem.
* ThrowDownTheBomblet: Quantum bombs, which look like
*
*
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quantum_fighter_4.png]]
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A PlatformGame for the NintendoEntertainmentSystem developed by Human Entertainment, released in Japan (as ''Jigoku Gokuraku Maru'') in 1990, in the U.S. in 1991 and in Europe in 1992.
to:
A PlatformGame for the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem developed by Human Entertainment, released in Japan (as ''Jigoku Gokuraku Maru'') in 1990, in the U.S. in 1991 and in Europe in 1992.
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Despite this bizarre premise ''Kabuki Quantum Fighter'' is a rather normal {{platform game}} for its time. Tough and very specific jumps must be made and enemies, some of which are annoyingly mobile, seek to stop our wig wearing hero. Its one stand out difference was O'Connor's ability to grab onto hooks that inexplicably float in midair and flip off them onto ledges or other hooks. O'Connor could also climb up ladders and across certain ceilings. For combat the Colonel has a variety of projectile weapons in his arsenal that would be unlocked as stages were beaten. These weapons ate up a power bar and as such O'Connor's main defense remains his huge flowing wig. It was a simple formula and the game would move from being rather easy to being very finicky about the jumps the Colonel must make. The bosses are oddly the easiest part of the game due to their easy to learn attack patterns and the player's ability to restore O'Connor's health using the power bar. Ultimately, ''Kabuki Quantum Fighter'' would not spawn a series of games and join the other more well known [[PlatformGame platformers]] such as ''VideoGame/MegaMan''. It is and will remain a weird little [[NintendoEntertainmentSystem NES]] game.
to:
Despite this bizarre premise ''Kabuki Quantum Fighter'' is a rather normal {{platform game}} for its time. Tough and very specific jumps must be made and enemies, some of which are annoyingly mobile, seek to stop our wig wearing hero. Its one stand out difference was O'Connor's ability to grab onto hooks that inexplicably float in midair and flip off them onto ledges or other hooks. O'Connor could also climb up ladders and across certain ceilings. For combat the Colonel has a variety of projectile weapons in his arsenal that would be unlocked as stages were beaten. These weapons ate up a power bar and as such O'Connor's main defense remains his huge flowing wig. It was a simple formula and the game would move from being rather easy to being very finicky about the jumps the Colonel must make. The bosses are oddly the easiest part of the game due to their easy to learn attack patterns and the player's ability to restore O'Connor's health using the power bar. Ultimately, ''Kabuki Quantum Fighter'' would not spawn a series of games and join the other more well known [[PlatformGame platformers]] such as ''VideoGame/MegaMan''. It is and will remain a weird little [[NintendoEntertainmentSystem NES]] NES game.
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* PrehensileHair
to:
* PrehensileHairPrehensileHair: Long before the appearance of [[VideoGame/{{Shantae}} a certain half-genie]].
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* SpreadShot: The fusion guy is a three way shot
to:
* SpreadShot: The fusion guy gun is a three way shot
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Added DiffLines:
* AmericanKirbyIsHardcore: Switched around this time, despite the Japanese box art being more colourful.
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None
Added DiffLines:
* CastFromHitPoints: In boss battles, the player can convert his life meter to his energy meter, and vice versa.
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None
Added DiffLines:
A PlatformGame for the NintendoEntertainmentSystem developed by Human Entertainment, released in Japan (as ''Jigoku Gokuraku Maru'') in 1990, in the U.S. in 1991 and in Europe in 1992.
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Added DiffLines:
It is the year 2056 and the Earth's main defense computer has been assaulted by a virus. This mysterious virus could very well destroy the world as we, in 2056, know it. Enter Colonel Scott O'Connor who volunteers to stop this menace by turning himself into raw binary code and entering the computer to chase down this virus. Inside the computer O'Connor takes the form of his persona, a kabuki actor, and battles hordes of foes with his hair.
Despite this bizarre premise ''Kabuki Quantum Fighter'' is a rather normal {{platform game}} for its time. Tough and very specific jumps must be made and enemies, some of which are annoyingly mobile, seek to stop our wig wearing hero. Its one stand out difference was O'Connor's ability to grab onto hooks that inexplicably float in midair and flip off them onto ledges or other hooks. O'Connor could also climb up ladders and across certain ceilings. For combat the Colonel has a variety of projectile weapons in his arsenal that would be unlocked as stages were beaten. These weapons ate up a power bar and as such O'Connor's main defense remains his huge flowing wig. It was a simple formula and the game would move from being rather easy to being very finicky about the jumps the Colonel must make. The bosses are oddly the easiest part of the game due to their easy to learn attack patterns and the player's ability to restore O'Connor's health using the power bar. Ultimately, ''Kabuki Quantum Fighter'' would not spawn a series of games and join the other more well known [[PlatformGame platformers]] such as ''VideoGame/MegaMan''. It is and will remain a weird little [[NintendoEntertainmentSystem NES]] game.
----
! Tropes used in ''Kabuki Quantum Fighter'':
* ChainReactionDestruction
* ColossusClimb:A small one to defeat one of the bosses
* ComputerVirus: The cause of all the problems
* EnergyBall: The energy gun
* HealThyself
* NotCompletelyUseless: The weapons are very niche so ammo should be conserved but they do have their niches
* PrecisionGuidedBoomerang: The remote control bolo
* PrehensileHair
* RocketPunch:some enemies do this
* SequelHook: The game ends on one, naturally the sequel never happened
* SpreadShot: The fusion guy is a three way shot
* ThrowDownTheBomblet: Quantum bombs, which look like dynamite
* UniversalAmmunition:Chips, although you don't get enough of them to rely too much on any weapons besides your hands and hair
* WallCrawl:But not all of them
Despite this bizarre premise ''Kabuki Quantum Fighter'' is a rather normal {{platform game}} for its time. Tough and very specific jumps must be made and enemies, some of which are annoyingly mobile, seek to stop our wig wearing hero. Its one stand out difference was O'Connor's ability to grab onto hooks that inexplicably float in midair and flip off them onto ledges or other hooks. O'Connor could also climb up ladders and across certain ceilings. For combat the Colonel has a variety of projectile weapons in his arsenal that would be unlocked as stages were beaten. These weapons ate up a power bar and as such O'Connor's main defense remains his huge flowing wig. It was a simple formula and the game would move from being rather easy to being very finicky about the jumps the Colonel must make. The bosses are oddly the easiest part of the game due to their easy to learn attack patterns and the player's ability to restore O'Connor's health using the power bar. Ultimately, ''Kabuki Quantum Fighter'' would not spawn a series of games and join the other more well known [[PlatformGame platformers]] such as ''VideoGame/MegaMan''. It is and will remain a weird little [[NintendoEntertainmentSystem NES]] game.
----
! Tropes used in ''Kabuki Quantum Fighter'':
* ChainReactionDestruction
* ColossusClimb:A small one to defeat one of the bosses
* ComputerVirus: The cause of all the problems
* EnergyBall: The energy gun
* HealThyself
* NotCompletelyUseless: The weapons are very niche so ammo should be conserved but they do have their niches
* PrecisionGuidedBoomerang: The remote control bolo
* PrehensileHair
* RocketPunch:some enemies do this
* SequelHook: The game ends on one, naturally the sequel never happened
* SpreadShot: The fusion guy is a three way shot
* ThrowDownTheBomblet: Quantum bombs, which look like dynamite
* UniversalAmmunition:Chips, although you don't get enough of them to rely too much on any weapons besides your hands and hair
* WallCrawl:But not all of them