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* DestructiveSavior: Tweaked a bit from the previous games to reduce some MoralDissonance. Rico's still blowing stuff up for freedom, but because the people need infrastructure, chaos objects vital for an area's operation (like water towers and transformers) are only found in military bases. In civilian towns, chaos objects are propaganda items like billboards and Di Ravello statues.
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* DestructiveSavior: Tweaked a bit from the previous games to reduce some MoralDissonance.games. Rico's still blowing stuff up for freedom, but because the people need infrastructure, chaos objects vital for an area's operation (like water towers and transformers) are only found in military bases. In civilian towns, chaos objects are propaganda items like billboards and Di Ravello statues.
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* TheOner: Many of the cutscenes are single take.
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* TheOner: Many of the cutscenes are single take.shot.
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* TheOner: Many of the cutscenes are single take.
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disambig page, not a trope
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* EverythingsBetterWithCows: The "Moorio" quest (really just a quest line ender) features Mario claiming to have been turned into a cow which is standing next to the starting point. Moorio won't tell Rico what to do next until he kisses the cow.
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** The Squalo X7. It's the fastest boat, which only spawns in two bodies of water, both of which are landlocked. In addition, the boat itself is so heavy that even while using all 6 tethers with the maximum strength and the most powerful helicopter, the boat can easily snap all of them if you aren't very careful with your piloting.
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** The Squalo X7. It's the The fastest boat, boat which only spawns in two bodies of water, both of which are landlocked. In addition, the landlocked water. The boat itself is also so heavy that even while using all 6 tethers with the maximum strength and the most powerful helicopter, the boat helicopter it can easily snap all of them if you aren't very careful with your piloting.
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** The Nashorn 6100. A giant mining truck that while not exactly hard to find, spawns really far from any garage, moves extremely slowly, and is so large it takes up the entire road. This makes it almost impossible to not run over some soldier along the way and cause them to start attacking you. And while the truck [[FoeTossingCharge can easily plow through anything they can throw at it vehicle wise]], there is a limit to how much damage it can take and bringing it to a garage in one piece requires a lot of luck.
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** The Nashorn 6100. A giant mining truck that while not exactly hard to find, spawns really far from any garage, moves extremely slowly, slowly and is so large it takes up the entire road. This makes it almost impossible to not run over some soldier along the way and cause them to start attacking you. And while the truck [[FoeTossingCharge can easily plow through anything they can throw at it vehicle wise]], there is a limit to how much damage it can take and bringing it to a garage in one piece requires a lot of luck.
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* MakeItLookLikeAnAccident: Rico can pull this off on di Ravello collaborators as part of the random encounters. If the player decides to do such a thing, they must hijack a limosuine en route to pick up the collaborator and, without being detected, collect their victim, crash the car (while bailing out just beforehand) and kill them.
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** Despite the fact you can find all of the Di Ravello's tapes before you play any of the main missions, none of the things contained in them, such as [[spoiler:The Agency helping Di Ravello gain power, Zino's loyalty to Di Ravello and his involvement in framing Rose for Di Ravello's rise to power, and Di Ravello's involvement in killing Rico's family]] are never addressed in game.
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** Despite the fact you can find all of the Di Ravello's tapes before you play any of the main missions, none of the things contained in them, such as [[spoiler:The Agency helping Di Ravello gain power, Zino's Zeno's loyalty to Di Ravello and his involvement in framing Rose for Di Ravello's rise to power, and Di Ravello's involvement in killing Rico's family]] are never ever addressed in game.in-game.
** Collecting all of the tapes also allows you to drop Di Ravello's one-of-a-kind personal helicopter [[spoiler:that serves as the final boss of the game]]. How and why the tapes allow this is never explained.
** Collecting all of the tapes also allows you to drop Di Ravello's one-of-a-kind personal helicopter [[spoiler:that serves as the final boss of the game]]. How and why the tapes allow this is never explained.
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* {{Gaslighting}}: In a case of EvilIsPetty, The Di Ravello Audio Diary entry, “Mischief,” shows he had an Agency agent (most likely Sheldon) pull pranks on disgraced former General De Luca with things like burning toast in his house, moving his favorite fishingdock by a few feet, and prank calling him by saying nothing.
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* {{Gaslighting}}: In a case of EvilIsPetty, The Di Ravello Audio Diary entry, “Mischief,” shows he had an Agency agent (most likely Sheldon) pull pranks on disgraced former General De Luca with things like burning toast in his house, moving his favorite fishingdock fishing dock by a few feet, and prank calling him by saying nothing.
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* BilingualBonus:
** The Medician language is an existing auxiliary language called Interlingua, meaning that any text or speech in Medician is fully understandable to Interlingua speakers.
** The "CS Odjur" and "CS Bältdjur" armored vehicles, for some reason, have Swedish names, meaning "Monster" and "Armadillo" respectively.
** The various weapons and military vehicles have names taken from a variety of Slavic languages.
** The Medician language is an existing auxiliary language called Interlingua, meaning that any text or speech in Medician is fully understandable to Interlingua speakers.
** The "CS Odjur" and "CS Bältdjur" armored vehicles, for some reason, have Swedish names, meaning "Monster" and "Armadillo" respectively.
** The various weapons and military vehicles have names taken from a variety of Slavic languages.
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* VagueHitPoints: Rico, unlike the prior two games, does not have a health bar. The screen turns black-and-white if he's close to death and regains color as his RegeneratingHealth comes into effect.
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** You can also now plant C4 on any surface, including your enemies. Naturally, this enables [[GrenadeTag all sorts]] [[MolotovTruck of terror tactics]].
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** You The Triggered Explosives of the first two games have been succeeded by the GE-64 explosives, an infinite supply of sticky bombs that can also now plant C4 on be stuck to any surface, including your enemies. Naturally, this enables [[GrenadeTag all sorts]] people]] and [[MolotovTruck of terror tactics]].vehicles]].
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* YouHaveResearchedBreathing: Aiming down sights is an upgrade that you have to unlock rather than simply being default.
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* YouHaveResearchedBreathing: Aiming down sights is an upgrade that you have to unlock unlock, rather than simply being default.default as it was in the first two games.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.
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* BadassBeard: Rico sports one.
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* AmazonBeauty: Annika. She is taller than Rico, and has some very well developed arms.
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* AmazonBeauty: AmazonianBeauty: Annika. She is taller than Rico, and has some very well developed arms.
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* AmazionBeauty: Annika. She is taller than Rico, and has some very well developed arms.
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* AmazionBeauty: AmazonBeauty: Annika. She is taller than Rico, and has some very well developed arms.
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* ActionGirl: Annika. Not only is she buff, she also accompanies Rico in several missions, where she is more than capable of handling herself, able to take out helicopters on her own if you let her.
* AmazionBeauty: Annika. She is taller than Rico, and has some very well developed arms.
* AmazonChaser: Mario, when he sees Annika, is instantly smitten. The fact that she almost caves his throat in with her elbow only turns him on more.
* AmazonChaser: Mario, when he sees Annika, is instantly smitten. The fact that she almost caves his throat in with her elbow only turns him on more.
* BlackAndNerdy: Teo. He gushes over the various Bavarium superpowered weapons, and displays his hacking skills on more than one occasion.
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* CoolCar: The previous games had their fair share of cool cars, but thanks to new-generation graphics and pseudo-Italian setting, about 70% of the cars seen in the game are undoubtedly cool, from vintage sedans and compacts to military jeeps to top-of-the-line supercars, all beautifully rendered. The only cars that aren't really straight-up cool are 1970s hatchbacks, modern family cars, and utility trucks, and even those have their fans.
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* CoolCar: The previous games had their fair share of cool cars, but thanks to new-generation graphics and pseudo-Italian setting, about 70% of the cars seen in the game are undoubtedly cool, from vintage sedans and compacts to military jeeps to top-of-the-line supercars, and even a Formula-1 racer, all beautifully rendered. The only cars that aren't really straight-up cool are 1970s hatchbacks, modern family cars, and utility trucks, and even those have their fans.
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* SoftWater: Falling into water at any height is perfectly safe, in fact, Rico ends Act 2 by slamming into the ocean at terminal velocity no worse for wear.
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* TanksButNoTanks: The vehicles listed as "tanks" in the Rebel Drop menu and referred to as "tanks" by the characters are actually an armoured reconnaissance vehicle (Urga Bkolos) and really cool infantry fighting vehicles (CS Odjur, Imperator Bavarium Tank).
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* TanksButNoTanks: The vehicles listed as "tanks" in the Rebel Drop menu and referred to as "tanks" by the characters are actually an armoured armored reconnaissance vehicle (Urga Bkolos) and really cool infantry fighting vehicles (CS Odjur, Imperator Bavarium Tank).
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* UnusuallyUninterestingSight: A guy fishing off a dock only takes a moment's pause before continuing reeling when Rico splashes in by him at terminal speed.
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*** ''VideoGame/LegendOfZelda'': One starts with "It's dangerous to go alone!"
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*** ''VideoGame/LegendOfZelda'': ''VideoGame/TheLegendOfZeldaI'': One starts with "It's dangerous to go alone!"
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* LampshadeHanging: Like other games in the series, a physics exploit allows the player to use the grapple ''towards the ground'' while falling and ''avoid'' fall damage. One of the loading screen texts lampshades this:
-> As Isaac Newton once said, "There's no better way to break a fall than by grappling to the ground and reeling in to it."
-> As Isaac Newton once said, "There's no better way to break a fall than by grappling to the ground and reeling in to it."
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*** ''Film/TopGun'': "Feel the need... the need for speed?"
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* RunningGag: "Frigo and Etcetera", Mario's name for the main characters in the group of rebels.
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* RunningGag: "Frigo and Etcetera", Mario's Mario [Frigo]'s name for himself and Rico.
** SelfReferentialHumor: Rico plays along with themain characters in the group of rebels.diss.
---> '''Mario:''' You're coming ''with'' me?
---> '''Rico:''' What's "Frigo and Etcetera" without Etcetera?
** SelfReferentialHumor: Rico plays along with the
---> '''Mario:''' You're coming ''with'' me?
---> '''Rico:''' What's "Frigo and Etcetera" without Etcetera?
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*** There is also a random NPC in green shirt and overalls.
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** Loading screen texts:
*** ''VideoGame/LegendOfZelda'': One starts with "It's dangerous to go alone!"
*** ''Film/BackToTheFuture'': "Where he's going, Rico doesn't need bullets!"
*** ''Film/OfficeSpace'': "You need [[IncrediblyLamePun some more flares]]. ... You do want to express yourself, don't you?"
*** ''VideoGame/LegendOfZelda'': One starts with "It's dangerous to go alone!"
*** ''Film/BackToTheFuture'': "Where he's going, Rico doesn't need bullets!"
*** ''Film/OfficeSpace'': "You need [[IncrediblyLamePun some more flares]]. ... You do want to express yourself, don't you?"
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** Justified (or lampshaded) by the use of Interlingua as the Medician "language."
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** ''VideoGame/SuperMarioBros'': The first line anyone says to Mario Frigo is "It's me, Mario", in reference to [[OneMarioLimit the more famous Mario]]'s catchphrase.
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** ''VideoGame/SuperMarioBros'': The first line anyone says to Mario Frigo is "It's me, Mario", in reference to [[OneMarioLimit [[JustForFun/OneMarioLimit the more famous Mario]]'s catchphrase.
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Edited a plot point to reflect JC 4
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* HeroicSacrifice: [[spoiler:Dimah stays behind in the final base to make sure that all knowledge of Bavarium technology is destroyed, which includes herself.]]
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* HeroicSacrifice: [[spoiler:Dimah stays behind in the final base to make sure that all knowledge of Bavarium technology is destroyed, which includes herself. This is later shown to be a SenselessSacrifice because eDEN and Black Hand still have access to their archives.]]
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this seems more like wishful thinking rather than a take that of any kind. Generall a take that acknowledges what it's taking a potshot at.
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** The low-rent {{mooks}} that come after you at low heat levels are from the Di Ravello Militia, and bear the acronym of [[UsefulNotes/{{DRM}} D.R.M.]] on their cars.
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* TakeThat: Your enemies include the Di Ravello Militia, [[FunWithAcronyms commonly abbreviated]] as UsefulNotes/{{DRM}}.
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** ''VideoGame/GoldenEye1997'': In Vico Platessa, an EasterEgg weapon called the DK Pistol can be found. Picking it up [[BigHeadMode turns Rico's head massive]], and shooting it at people inflates their heads as well. This references the "DK Mode" cheat code from the [=N64=] ''Goldeneye'' game that had a similar effect, which in turn is a reference to ''Franchise/DonkeyKong''.
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* OliveGarden: The setting of the game, Medici, is stated to be based on various Mediterranean countries - mostly the HollywoodAtlas version of UsefulNotes/{{Italy}}, with a decent amount of TorosYFlamenco and other regional stereotypes thrown into the mix.
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* SpaghettiAndGondolas: The setting of the game, Medici, is stated to be based on various Mediterranean countries - mostly the HollywoodAtlas version of UsefulNotes/{{Italy}}, with a decent amount of TorosYFlamenco and other regional stereotypes thrown into the mix.
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** ''WesternAnimation/TheSimpsons'': [[EasterEgg If you check the in-game map while riding on top of the monorail]], there will be map markers for [[Recap/TheSimpsonsS4E12MargeVsTheMonorail Brockway, Ogdenville, and North Haverbrook]].
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The Balkans are part of Southern Europe and the Mediterranean.
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* {{Ruritania}}: Played with. The Republic of Medici is your generic small, poor, autocratic European country - but it lies in the Mediterranean, not in Eastern Europe or Balkans.
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* {{Ruritania}}: Played with. The Republic of Medici is your generic plays this straight, being a small, poor, autocratic European country - but it lies in the Mediterranean, not in Eastern Europe or Balkans.Mediterranean.
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Volumetric terrain has increased to allow more verticality, as well as landmarks like caves and tunnels. The world of the game is composed of five major biomes, with each having unique landmarks and landscapes. In addition to the grappling hook and parachute, a wingsuit has been added to the game which adds gliding. Creativity and destruction are also emphasized in the game, with almost everything in the game able to be destroyed in a variety of ways. The previous game's Black Market has been replaced by Rebel Drop, which allows the player to have the rebels airdrop multiple weapons and/or a vehicle all at once for free, as long as they have a beacon to call for the resupply with.
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Volumetric terrain has increased to allow more verticality, as well as landmarks like caves and tunnels. The world of the game is composed of five major biomes, with each having unique landmarks and landscapes. In addition to the grappling hook and parachute, a wingsuit has been added to the game which adds gliding. Creativity and destruction are also emphasized in the game, with almost everything in the game able to be destroyed in a variety of ways. The previous game's Black Market has been replaced by Rebel Drop, which allows the player to have the rebels airdrop multiple weapons and/or a vehicle all at once for free, as long as they have a beacon to call for in the resupply with.
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* TurbulentPriest: The unlockable churches you can take refuge in to clear heat and fast forward to night. The priest even sweeps you inside to hide you.
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* TurbulentPriest: The unlockable churches you can take refuge in to clear heat and fast forward to night. The priest even sweeps you inside to hide you.
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* VillainInAWhiteSuit: [[BigBad Di Ravello]] wears a white generalissimo suit covered in BlingOfWar.
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* ManInWhite: Di Ravello wears a gleaming white uniform with elaborate BlingOfWar on it.
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The game is set several years after the events of ''Just Cause 2''. Protagonist Rico Rodriguez leaves the clandestine group known as the 'Agency' and returns to his homeland of Medici, a fictional Mediterranean island, for peace and quiet. Unfortunately, he finds out that the island is under the control of [[AxCrazy cruel lunatic]] General Di Ravello, and the madman has [[TakeOverTheWorld set his eyes on world domination]]. Wanting to stop him, Rico goes on yet another chaotic journey to destroy the tyrant's evil plans.
Volumetric terrain has increased to allow more verticality, as well as landmarks like caves and tunnels. The world of the game is composed of five major biomes, with each having unique landmarks and landscapes. In addition to the grappling hook and parachute, a wingsuit has been added to the game which adds gliding. Creativity and destruction will also be emphasized in the game. Almost everything in the game can be destroyed in a variety of ways. A new mechanic called Rebel Drop will be introduced. It allows the player to pause the game to select equipment, weapons, and vehicles, as long as they have beacons to call them. The selected objects will be dropped into the game's world and can be used by players.
Despite the multiplayer mod of ''Just Cause 2'' being well-received by players, the game only featured asynchronous multiplayer at launch, in which challenges and leaderboard will be included instead of any co-operative or competitive multiplayer mode, as the studio wanted to focus their manpower, time and resources in creating the world of the game. However, after [[ApprovalOfGod getting approval from both Square Enix and Avalanche Studios]], the same team that made ''[=JC2=]'' multiplayer mod [[https://www.pcgamer.com/the-just-cause-3-multiplayer-mod-is-now-live/ has also released a multiplayer mod for this game.]] ''Hell yeah.''
Volumetric terrain has increased to allow more verticality, as well as landmarks like caves and tunnels. The world of the game is composed of five major biomes, with each having unique landmarks and landscapes. In addition to the grappling hook and parachute, a wingsuit has been added to the game which adds gliding. Creativity and destruction will also be emphasized in the game. Almost everything in the game can be destroyed in a variety of ways. A new mechanic called Rebel Drop will be introduced. It allows the player to pause the game to select equipment, weapons, and vehicles, as long as they have beacons to call them. The selected objects will be dropped into the game's world and can be used by players.
Despite the multiplayer mod of ''Just Cause 2'' being well-received by players, the game only featured asynchronous multiplayer at launch, in which challenges and leaderboard will be included instead of any co-operative or competitive multiplayer mode, as the studio wanted to focus their manpower, time and resources in creating the world of the game. However, after [[ApprovalOfGod getting approval from both Square Enix and Avalanche Studios]], the same team that made ''[=JC2=]'' multiplayer mod [[https://www.pcgamer.com/the-just-cause-3-multiplayer-mod-is-now-live/ has also released a multiplayer mod for this game.]] ''Hell yeah.''
to:
The game is set several years after the events of ''Just Cause 2''. Protagonist Rico Rodriguez leaves the clandestine group known as the 'Agency' and returns to his homeland of Medici, a fictional Mediterranean island, for peace and quiet. Unfortunately, he finds out that the island is under the control of [[AxCrazy cruel lunatic]] General Di Ravello, and the madman has [[TakeOverTheWorld set his eyes on world domination]]. Wanting to stop him, Rico groups up with the rebels that have been combating him, and goes on yet another chaotic journey to destroy the tyrant's evil plans.
Volumetric terrain has increased to allow more verticality, as well as landmarks like caves and tunnels. The world of the game is composed of five major biomes, with each having unique landmarks and landscapes. In addition to the grappling hook and parachute, a wingsuit has been added to the game which adds gliding. Creativity and destructionwill also be are also emphasized in the game. Almost game, with almost everything in the game can able to be destroyed in a variety of ways. A new mechanic called The previous game's Black Market has been replaced by Rebel Drop will be introduced. It Drop, which allows the player to pause have the game to select equipment, weapons, and vehicles, rebels airdrop multiple weapons and/or a vehicle all at once for free, as long as they have beacons a beacon to call them. The selected objects will be dropped into for the game's world and can be used by players.
resupply with.
Despite the multiplayer mod of ''Just Cause 2'' being well-received by players, the game only featured asynchronous multiplayer at launch, in which challenges andleaderboard leaderboards will be included instead of any co-operative or competitive multiplayer mode, as the studio wanted to focus their manpower, time and resources in creating the world of the game. However, after [[ApprovalOfGod getting approval from both Square Enix and Avalanche Studios]], the same team that made the ''[=JC2=]'' multiplayer mod [[https://www.pcgamer.com/the-just-cause-3-multiplayer-mod-is-now-live/ has also released a multiplayer mod for this game.]] ''Hell yeah.''
Volumetric terrain has increased to allow more verticality, as well as landmarks like caves and tunnels. The world of the game is composed of five major biomes, with each having unique landmarks and landscapes. In addition to the grappling hook and parachute, a wingsuit has been added to the game which adds gliding. Creativity and destruction
Despite the multiplayer mod of ''Just Cause 2'' being well-received by players, the game only featured asynchronous multiplayer at launch, in which challenges and
* EleventhHourSuperpower: Upon finishing the second-to-last story mission, you unlock the ability to have the M488 summoned via Rebel Drop. Said weapon lets you fire a missile that has the effect of Falco Maxime's Bavarium Nuke defense system. As the description says:
-->''Basically, fire it at something that you don't like and that thing will be gone forever.''
-->''Basically, fire it at something that you don't like and that thing will be gone forever.''
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* AmbiguousDisorder: Supporting character Dimah appears to suffer from some form of [[{{UsefulNotes.Autism}} autism]], or a very mild [[{{UsefulNotes.AspergersSyndrome}} Asperger's syndrome]]. She is brilliant, but has extreme tunnel vision for her Bavarium research and preventing it being used to hurt people, does not come off as very sociable, speaks in short terse sentences, and shows a lack of tact for sensitive subjects like people getting hurt by her experiments or in missions, yet no one gives her grief for that and everyone is very protective of her like they know she can't help it. At one point, Rico even stops her from accidentally walking off of a cliff while she’s ranting and neither of them comment on it.
** General Di Ravello's actions aren't just evil but ambiguously 'off' as well. He appears to have the [[https://en.wikipedia.org/wiki/Dark_triad 'dark triad']] of disordered traits by being a [[TheChessmaster Machiavellian schemer]], [[{{Narcissist}} an obsessive narcissist]], and [[TheSociopath an amoral sociopath]] all at the same time.
* AxCrazy: Di Ravello has a disturbing penchant for wanton death and destruction when he is tested in any way.
** General Di Ravello's actions aren't just evil but ambiguously 'off' as well. He appears to have the [[https://en.wikipedia.org/wiki/Dark_triad 'dark triad']] of disordered traits by being a [[TheChessmaster Machiavellian schemer]], [[{{Narcissist}} an obsessive narcissist]], and [[TheSociopath an amoral sociopath]] all at the same time.
* AxCrazy: Di Ravello has a disturbing penchant for wanton death and destruction when he is tested in any way.
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** [[spoiler:It is actually mentioned that the Black Hand have been hired by Eden, presumably because they are just amoral enough to follow a power-hungry and possibly insane AI.]]
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* AmbiguousDisorder:
**[[spoiler:It Supporting character Dimah appears to suffer from some form of [[{{UsefulNotes.Autism}} autism]], or a very mild [[{{UsefulNotes.AspergersSyndrome}} Asperger's syndrome]]. She is actually mentioned brilliant, but has extreme tunnel vision for her Bavarium research and preventing it being used to hurt people, does not come off as very sociable, speaks in short terse sentences, and shows a lack of tact for sensitive subjects like people getting hurt by her experiments or in missions, yet no one gives her grief for that the Black Hand and everyone is very protective of her like they know she can't help it. At one point, Rico even stops her from accidentally walking off of a cliff while she’s ranting and neither of them comment on it.
** General Di Ravello's actions aren't just evil but ambiguously 'off' as well. He appears to havebeen hired the [[https://en.wikipedia.org/wiki/Dark_triad 'dark triad']] of disordered traits by Eden, presumably because they are just being a [[TheChessmaster Machiavellian schemer]], [[{{Narcissist}} an obsessive narcissist]], and [[TheSociopath an amoral enough to follow a power-hungry and possibly insane AI.]]sociopath]] all at the same time.
**
** General Di Ravello's actions aren't just evil but ambiguously 'off' as well. He appears to have
* AscendedMeme: The previous game's infamous "Try to transport fuel ''now'', you pipeline jerks!" is referenced in this game, which has a story-tied trophy entitled "Take That, You Pipeline Jerks".
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** Ulitmately, [[spoiler: General Di Ravello himself]].
** [[spoiler: Zeno Antithikara, a scientist who pretends to defect to the Rebellion only to [[TheMole give their secrets to Di Ravello the whole time]].]]
** One of the side missions Rico can do is to assassinate an enemy informant who is being picked up by limo. As if collaborating with the evil Di Ravello wasn't bad enough, the informants make rude, condescending remarks to Rico when he picks them up with the comandeered limo.
** [[spoiler: Zeno Antithikara, a scientist who pretends to defect to the Rebellion only to [[TheMole give their secrets to Di Ravello the whole time]].]]
** One of the side missions Rico can do is to assassinate an enemy informant who is being picked up by limo. As if collaborating with the evil Di Ravello wasn't bad enough, the informants make rude, condescending remarks to Rico when he picks them up with the comandeered limo.
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** Ulitmately, [[spoiler: General Di Ravello himself]].
** [[spoiler: Zeno[[spoiler:Zeno Antithikara, a scientist who pretends to defect to the Rebellion only to [[TheMole give their secrets to Di Ravello the whole time]].]]
** One of theside missions random encounters Rico can do is to assassinate come across involves assassinating an enemy informant who is being picked up by limo. As if collaborating with the evil Di Ravello wasn't bad enough, the informants make rude, condescending remarks to Rico when he picks them up with the comandeered commandeered limo.
** [[spoiler: Zeno
** One of the
* AxCrazy: Di Ravello has a disturbing penchant for wanton death and destruction when he is tested in any way.
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* BigBad: The General.
to:
* BigBad: The General.General Di Ravello, who wishes to TakeOverTheWorld and is the leader of the army that Rico and the rebellion are up against.
* BookEnds: Every time you start the game, you're treated to the title screen, which has Rico sitting in a chair under an umbrella on a beach, holding a cold drink and watching something smoking out in the ocean. After beating the game and watching the credits, Rico does the exact same thing, except this time, pressing Start has him get out of his chair and back into gameplay.
Changed line(s) 46 (click to see context) from:
* BrickJoke: On your way to the final battle, Mario asks what Rico's gonna do once it's all over. Rico says he's gonna just sit back on the beach with a cold drink. After the credits are finished, he's sitting in the same beach chair as when you start the game.
to:
* BrickJoke: On your way to the final battle, Mario asks what Rico's gonna do once it's all over. Rico says he's gonna just sit back on the beach with a cold drink. After the credits are finished, he's sitting in the same beach chair as when you start the game.he proceeds to do just that.
Changed line(s) 49 (click to see context) from:
* CallBack: One of the [[http://www.playstationtrophies.org/game/just-cause-3/trophy/127315-Take-That--You-Pipeline-Jerks.html trophies]]/[[http://www.xboxachievements.com/game/just-cause-3/achievement/110385-Take-That--You-Pipeline-Jerks.html acheivements]] is called "Take That, You Pipeline Jerks", in reference to the previous game's memetic "Try to transport fuel NOW, you pipeline jerks!". In addition, a lot of the things Rico says when he destroys things follow a pattern of "Try to X now, Y!"
to:
* CallBack: One of the [[http://www.playstationtrophies.org/game/just-cause-3/trophy/127315-Take-That--You-Pipeline-Jerks.html trophies]]/[[http://www.xboxachievements.com/game/just-cause-3/achievement/110385-Take-That--You-Pipeline-Jerks.html acheivements]] achievements]] is called "Take That, You Pipeline Jerks", in reference to the previous game's memetic "Try to transport fuel NOW, you pipeline jerks!". jerks!" In addition, a lot of the things Rico says when he destroys things follow a pattern of "Try to X now, Y!"
Changed line(s) 55 (click to see context) from:
* ColourCodedForYourConvenience: The developers have stated that within the game, the "colors of oppression" -- red, yellow, and grey -- symbolize Di Ravello's hold over the country, and as such are present on most of the Chaos objects.
to:
* ColourCodedForYourConvenience: The developers have stated that within the game, the "colors of oppression" -- red, yellow, and grey -- symbolize Di Ravello's hold over the country, and as such are present on most of the Chaos objects. The rebellion, meanwhile, is represented by the much more vibrant trio of blue, white, and orange.
* ConvectionSchmonvection: [[spoiler:The Final Story Mission and the occurring battle against Di Ravello takes place inside a active volcano. With little to no consequences for Rico.]]
* CoolBoat: Bavarium Sea Heist's Loochador. Ridiculous Nitro that lasts much longer than that of any other vehicle in the game? Check. Four miniguns and two gigantic missile launchers on the sides? Check. PunnyName? Check.
* CoolBoat: Bavarium Sea Heist's Loochador. Ridiculous Nitro that lasts much longer than that of any other vehicle in the game? Check. Four miniguns and two gigantic missile launchers on the sides? Check. PunnyName? Check.
Changed line(s) 60,61 (click to see context) from:
* CoolGuns: A scad of them. Available in the game are AKA47 versions of [[CoolGuns/{{Handguns}} USP Match, 9mm Makarov]], [[CoolGuns/{{Revolvers}} Colt Single Action Army]], [[CoolGuns/SubmachineGuns MP7]], and [[CoolGuns/{{Shotguns}} Winchester Model 1887]] (all five dual-wieldable), [[RareGuns/{{Shotguns}} Pancor Jackhammer]], [[CoolGuns/BattleRifles G3]], [[CoolGuns/AssaultRifles AKS-74U, FAMAS, TAR-21]], [[CoolGuns/RocketsMissilesAndGrenadeLaunchers RPG-7, M202 FLASH]], as well as [[AddedAlliterativeAppeal fully fictional firearms]] like the futuristic [=SMGs=], the Urga Vdova machine gun, the Final Argument sniper rifle, the Negotiator grenade launcher, and the Fire Leech rocket launcher.
** Sky Fortress adds the powerful Bavarium Splitter to the mix. If regular ballistics weren't enough, it fires Bavarium-infused rounds!
** Sky Fortress adds the powerful Bavarium Splitter to the mix. If regular ballistics weren't enough, it fires Bavarium-infused rounds!
to:
* CoolGuns: A scad of them. Available in the game are AKA47 versions of [[CoolGuns/{{Handguns}} USP Match, 9mm Makarov]], [[CoolGuns/{{Revolvers}} Colt Single Action Army]], [[CoolGuns/SubmachineGuns MP7]], and [[CoolGuns/{{Shotguns}} Winchester Model 1887]] (all five dual-wieldable), [[RareGuns/{{Shotguns}} Pancor Jackhammer]], [[CoolGuns/BattleRifles G3]], [[CoolGuns/AssaultRifles AKS-74U, FAMAS, TAR-21]], [[CoolGuns/RocketsMissilesAndGrenadeLaunchers RPG-7, M202 FLASH]], as well as [[AddedAlliterativeAppeal fully fictional firearms]] like the futuristic [=SMGs=], the Urga Vdova machine gun, the Final Argument sniper rifle, the Negotiator grenade launcher, and the Fire Leech rocket launcher.
** Sky Fortress addslauncher, and the powerful Bavarium-infused Bavarium Splitter to (in the mix. If regular ballistics weren't enough, it fires Bavarium-infused rounds!Sky Fortress DLC).
** Sky Fortress adds
Deleted line(s) 64,65 (click to see context) :
* ConvectionSchmonvection: [[spoiler:The Final Story Mission and the occurring battle against Di Ravello takes place inside a active volcano. With little to no consequences for Rico.]]
* CoolBoat: Bavarium Sea Heist's Loochador. Ridiculous Nitro that lasts much longer than that of any other vehicle in the game? Check. Four miniguns and two gigantic missile launchers on the sides? Check. PunnyName? Check.
* CoolBoat: Bavarium Sea Heist's Loochador. Ridiculous Nitro that lasts much longer than that of any other vehicle in the game? Check. Four miniguns and two gigantic missile launchers on the sides? Check. PunnyName? Check.
Changed line(s) 71,73 (click to see context) from:
** Arguably the worst case of this is that hitting spacebar while in a vehicle ''causes you to bail out with no warning''. Since spacebar is more commonly used for handbrake, you'll find yourself quite often accidentally bailing when you meant to slow down to turn. If that's not bad enough, the mech added in DLC has a jump function, which since spacebar was taken got mapped to Shift. ''Unfortunately'', since on foot jumping is done with spacebar, you get more instances of accidental bailing when you meant to jump over an obstacle. ''Doubly'' unfortunately, this will constantly happen as you will switch between being in a mech and on foot, unlike the handbrake which at least you can unlearn by avoiding playing other games.
* DeathIsASlapOnTheWrist: If you die during a mission, you will simply restart from the last checkpoint. Dying outside of a mission is this as well because you will always respawn somewhere nearby with your ammo replenished. This comes in handy if: A, are killed while trying to liberate a base, and B, have a certain Bavarium-based FOW currently in your arsenal.
* DeflectorShields: One of the properties of Bavarium is that some high-end vehicles made of it have what is called a "bavarium shield". This [[https://twitter.com/justcause/status/658554377070903297 Twitter link]] says as much. The story trailer shows it [[https://www.youtube.com/watch?v=39EJs80wrqk&feature=youtu.be&t=35 right around here]].
* DeathIsASlapOnTheWrist: If you die during a mission, you will simply restart from the last checkpoint. Dying outside of a mission is this as well because you will always respawn somewhere nearby with your ammo replenished. This comes in handy if: A, are killed while trying to liberate a base, and B, have a certain Bavarium-based FOW currently in your arsenal.
* DeflectorShields: One of the properties of Bavarium is that some high-end vehicles made of it have what is called a "bavarium shield". This [[https://twitter.com/justcause/status/658554377070903297 Twitter link]] says as much. The story trailer shows it [[https://www.youtube.com/watch?v=39EJs80wrqk&feature=youtu.be&t=35 right around here]].
to:
** Arguably the worst case of this is that hitting spacebar while in a vehicle ''causes you to bail out with no warning''. Since spacebar is more commonly used for handbrake, you'll find yourself quite often accidentally bailing when you meant to slow down to turn. If that's not bad enough, the mech added in DLC has a jump function, which which, since spacebar spacebar, was taken got mapped to Shift. ''Unfortunately'', since on foot jumping is done with spacebar, you get more instances of accidental bailing when you meant to jump over an obstacle. ''Doubly'' unfortunately, this will constantly happen as you will switch between being in a mech and on foot, unlike the handbrake which at least you can unlearn by avoiding playing other games.
* DeathIsASlapOnTheWrist: If you die during a mission, you will simply restart from the last checkpoint.Dying If you die outside of a mission is this as well because mission, you will always respawn somewhere nearby with your ammo replenished. This comes in handy if: A, are killed while trying to liberate a base, and B, have a certain Bavarium-based FOW currently in your arsenal.
* DeflectorShields: One of the properties of Bavarium is that some high-end vehicles made of it have what is called a"bavarium "Bavarium shield". This [[https://twitter.com/justcause/status/658554377070903297 Twitter link]] says as much. The story trailer shows it [[https://www.youtube.com/watch?v=39EJs80wrqk&feature=youtu.be&t=35 right around here]].
* DeathIsASlapOnTheWrist: If you die during a mission, you will simply restart from the last checkpoint.
* DeflectorShields: One of the properties of Bavarium is that some high-end vehicles made of it have what is called a
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* EasyLevelTrick: Destruction Frenzy challenges are built around you causing as much damage as possible to a base with a specific weapon. But since the game makes no difference between damage caused by it or say, that powerful attack helicopter that also happens to spawn at the same base. Most of them tend to become a case of SelfImposedChallenge.
to:
* EasyLevelTrick: Destruction Frenzy challenges are built around you causing as much damage as possible to a base with a specific weapon. But since the game makes no difference between damage caused by it or say, that powerful attack However, every base has a helicopter that also happens with guns and missiles which you can use to spawn at shred the same base. Most of them tend base, and since the timer doesn't start until you destroy something, you can feel free to become a case of SelfImposedChallenge.go and pick it up.
Changed line(s) 82,84 (click to see context) from:
* EleventhHourSuperpower: Upon finishing the second-to-last story mission, you unlock the ability to have the M488 summoned via Rebel Drop. Said weapon lets you fire a missile that has the effect of Falco Maxime's Bavarium Nuke defense system. As the description says:
-->''Basically, fire it at something that you don't like and that thing will be gone forever.''
* EliteMooks: The Black Hand mooks come in three flavors: the Aegis is an elite infantry unit armed with a big rifle and armor that lets them take far more of a beating than Medici's finest; the Ghost is a nimble bastard, capable of evading Rico's gunfire while returning in kind with twin [=SMGs=]; and the Titan wears heavy armor and requires several headshots to take down, if you can get through the withering barrage of lead from their minigun. The Black Hand as a whole speak in heavily filtered Australian/South African accents, have glowing red visors and have been loaned Medici Military equipment.
-->''Basically, fire it at something that you don't like and that thing will be gone forever.''
* EliteMooks: The Black Hand mooks come in three flavors: the Aegis is an elite infantry unit armed with a big rifle and armor that lets them take far more of a beating than Medici's finest; the Ghost is a nimble bastard, capable of evading Rico's gunfire while returning in kind with twin [=SMGs=]; and the Titan wears heavy armor and requires several headshots to take down, if you can get through the withering barrage of lead from their minigun. The Black Hand as a whole speak in heavily filtered Australian/South African accents, have glowing red visors and have been loaned Medici Military equipment.
to:
* EleventhHourSuperpower: Upon finishing the second-to-last story mission, you unlock the ability to have the M488 summoned via Rebel Drop. Said weapon lets you fire a missile that has the effect of Falco Maxime's Bavarium Nuke defense system. As the description says:
-->''Basically, fire it at something that you don't like and that thing will be gone forever.''
* EliteMooks: The Black Hand mooks come in three flavors: the Aegis is an elite infantry unit armed with a big rifle and armor that lets them take far more of a beating than Medici's finest; the Ghost is a nimble bastard, capable of evading Rico's gunfire while returning in kind with twin [=SMGs=]; and the Titan wears heavy armor and requires several headshots to take down, if you can get through the withering barrage of lead from their minigun. The Black Hand as a whole speak in heavily filtered Australian/South African accents, have glowing red visors and have been loaned Medici Military equipment.EliteMooks:
-->''Basically, fire it at something that you don't like and that thing will be gone forever.''
* EliteMooks: The Black Hand mooks come in three flavors: the Aegis is an elite infantry unit armed with a big rifle and armor that lets them take far more of a beating than Medici's finest; the Ghost is a nimble bastard, capable of evading Rico's gunfire while returning in kind with twin [=SMGs=]; and the Titan wears heavy armor and requires several headshots to take down, if you can get through the withering barrage of lead from their minigun. The Black Hand as a whole speak in heavily filtered Australian/South African accents, have glowing red visors and have been loaned Medici Military equipment.
Changed line(s) 86,87 (click to see context) from:
* {{EMP}}: The focus of the second act are EMP devices that can counteract Bavarium shields, and the Rebellion's attempts to acquire one. Notably, the game inverts the [[AcceptableBreaksFromReality Acceptable Break from Reality]] of making the EMP temporary in effect: vehicles hit with the EMP blasts actually catch fire and ''[[EveryCarIsAPinto explode]]''
* EmptyRoomPsych: Boom island for PC players. (On consoles it's where you can spend time while the game is installing) A crescent shaped island at the bottom left corner of the map that you can fast travel to, but with seemingly nothing to do and no apparent reason why it's there. There is also in general a lot of small islands in the game outside of the main ones that has nothing on them.
* EmptyRoomPsych: Boom island for PC players. (On consoles it's where you can spend time while the game is installing) A crescent shaped island at the bottom left corner of the map that you can fast travel to, but with seemingly nothing to do and no apparent reason why it's there. There is also in general a lot of small islands in the game outside of the main ones that has nothing on them.
to:
** The Black Hand mooks come in three flavors: the Aegis is an elite infantry unit armed with a big rifle and armor that lets them take far more of a beating than Medici's finest; the Ghost is a nimble bastard, capable of evading Rico's gunfire while returning in kind with twin [=SMGs=]; and the Titan wears heavy armor and requires several headshots to take down, if you can get through the withering barrage of lead from their minigun. The Black Hand as a whole speak in heavily filtered Australian/South African accents, have glowing red visors and have been loaned Medici Military equipment.
* {{EMP}}: The focus of the second act are EMP devices that can counteract Bavarium shields, and the Rebellion's attempts to acquire one. Notably, the game inverts the [[AcceptableBreaksFromReality Acceptable Break from Reality]] of making the EMP temporary in effect: vehicles hit with the EMP blasts actually catch fire and ''[[EveryCarIsAPintoexplode]]''
explode]]''.
* EmptyRoomPsych: Boomisland Island for PC players. players (On consoles it's where you can spend time while the game is installing) installing). A crescent shaped island at the bottom left corner of the map that you can fast travel to, but with seemingly nothing to do and no apparent reason why it's there. There is There's also in general a lot of small islands in the game outside of the main ones general that has have nothing on them.them.
* EstablishingCharacterMoment: Want to get an idea how bad [[BigBad Di Ravello]] is? In his first scene, he punishes an officer for the loss of Vis Electra by forcing him to commit suicide, all while making a speech without flinching at his death and then ordering a village to be burned to the ground as retaliation.
* {{EMP}}: The focus of the second act are EMP devices that can counteract Bavarium shields, and the Rebellion's attempts to acquire one. Notably, the game inverts the [[AcceptableBreaksFromReality Acceptable Break from Reality]] of making the EMP temporary in effect: vehicles hit with the EMP blasts actually catch fire and ''[[EveryCarIsAPinto
* EmptyRoomPsych: Boom
* EstablishingCharacterMoment: Want to get an idea how bad [[BigBad Di Ravello]] is? In his first scene, he punishes an officer for the loss of Vis Electra by forcing him to commit suicide, all while making a speech without flinching at his death and then ordering a village to be burned to the ground as retaliation.
Deleted line(s) 91 (click to see context) :
* EstablishingCharacterMoment: Want to get an idea how bad [[BigBad Di Ravello]] is? In his first scene, he punishes an officer for the loss of Vis Electra by forcing him to commit suicide, all while making a speech without flinching at his death and then ordering a village to be burned to the ground as retaliation.
Changed line(s) 93,94 (click to see context) from:
* FakeDefector: One mission early in the game requires Rico to rescue [[spoiler:Zeno Antithikara]], a researcher wokring for Di Ravello, who is planning to defect to the resistance. It turns out [[spoiler:Zeno]] pretended to defect in order to spy on the resitance for Di Ravello.
* FamedInStory[=/=]LivingLegend: By the time of ''Just Cause 3'', Rico Rodriguez is world-renowned as a man who can go toe-to-toe with evil regimes run by brutal dictators, and both the rebels and the civilians frequently cheer him on in the streets, count on him for help, and express gratitude for coming in to depose Di Ravello.
* FamedInStory[=/=]LivingLegend: By the time of ''Just Cause 3'', Rico Rodriguez is world-renowned as a man who can go toe-to-toe with evil regimes run by brutal dictators, and both the rebels and the civilians frequently cheer him on in the streets, count on him for help, and express gratitude for coming in to depose Di Ravello.
to:
* FakeDefector: One mission early in the game requires Rico to rescue [[spoiler:Zeno Antithikara]], a researcher wokring working for Di Ravello, who is planning to defect to the resistance. It turns out [[spoiler:Zeno]] pretended to defect in order to spy on the resitance resistance for Di Ravello.
* FamedInStory[=/=]LivingLegend: By the time of ''Just Cause 3'', Rico Rodriguez is world-renowned as a man who can go toe-to-toe with evil regimes run by brutal dictators, and both the rebels and the civilians frequently cheer him on in the streets, count on him for help, and express gratitude for coming in to deposeDi Ravello.
* FamedInStory[=/=]LivingLegend: By the time of ''Just Cause 3'', Rico Rodriguez is world-renowned as a man who can go toe-to-toe with evil regimes run by brutal dictators, and both the rebels and the civilians frequently cheer him on in the streets, count on him for help, and express gratitude for coming in to depose
Changed line(s) 101 (click to see context) from:
** Despite the fact you can find all of the Di Ravello's tapes before you play any of the main missions which reveals [[spoiler:The Agency helped Di Ravello gain power, Zino's loyalty to Di Ravello and his involvement in framing Rose for Di Ravello's rise to power, or Di Ravello's involvement in killing Rico's family]] is never addressed in game.
to:
** Despite the fact you can find all of the Di Ravello's tapes before you play any of the main missions which reveals missions, none of the things contained in them, such as [[spoiler:The Agency helped helping Di Ravello gain power, Zino's loyalty to Di Ravello and his involvement in framing Rose for Di Ravello's rise to power, or and Di Ravello's involvement in killing Rico's family]] is are never addressed in game.
Changed line(s) 115,116 (click to see context) from:
** Slightly disincentivised when you realise 100% completion includes unlocking painfully slow tractors and beat up old family sedans by driving them in-game miles to the nearest chop shop.
* GraffitiOfTheResistance: A notable part of the game's aesthetic, the graffiti both appear in the liberated areas and on the rebel vehicles, and are used in many places by the game's interface.
* GraffitiOfTheResistance: A notable part of the game's aesthetic, the graffiti both appear in the liberated areas and on the rebel vehicles, and are used in many places by the game's interface.
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Changed line(s) 123 (click to see context) from:
** Di Ravello, the final boss, fights Rico in a his Golden Urga Mstitel. This can be obtained by finding all of Di Ravello's tapes.
to:
** Di Ravello, the final boss, fights Rico in a his Golden Urga Mstitel. This can be obtained for your own use by finding all of Di Ravello's tapes.
Changed line(s) 127,128 (click to see context) from:
* HighSpeedHijack: Like in the [[VideoGame/JustCause previous two games]], this is part and parcel for Rico, along with HoodHopping and OutsideRide. Unlike in ''Just Cause 2'', he doesn't even need to do a [[PressXToNotDie QTE]] for the hijack.
* ImplacableMan: Rico, [[ParodiedTrope to nonsensical levels]]. Pretty much the only thing guaranteed to down him is about 15 seconds of continuous machine gun fire from multiple sources. Hit by a passing car? Thrown off a cliff? Caught in an explosion? ''[[MadeOfIron He walks these off]]''.
* ImplacableMan: Rico, [[ParodiedTrope to nonsensical levels]]. Pretty much the only thing guaranteed to down him is about 15 seconds of continuous machine gun fire from multiple sources. Hit by a passing car? Thrown off a cliff? Caught in an explosion? ''[[MadeOfIron He walks these off]]''.
to:
* HighSpeedHijack: Like in the [[VideoGame/JustCause previous previous]] [[VideoGame/JustCause2 two games]], this is part and parcel for Rico, along with HoodHopping and OutsideRide. Unlike in ''Just Cause 2'', he doesn't even need to do a [[PressXToNotDie QTE]] for the hijack.
* ImplacableMan: Rico, [[ParodiedTrope to nonsensical levels]]. Pretty much the only thing guaranteed to down him is about 15 seconds of continuous machine gun fire from multiple sources. Hit by a passing car? Thrown off a cliff? Caught in an explosion? ''[[MadeOfIron He walks theseoff]]''. off.]]''
* ImplacableMan: Rico, [[ParodiedTrope to nonsensical levels]]. Pretty much the only thing guaranteed to down him is about 15 seconds of continuous machine gun fire from multiple sources. Hit by a passing car? Thrown off a cliff? Caught in an explosion? ''[[MadeOfIron He walks these
Changed line(s) 131 (click to see context) from:
** The game gives you infinite C4, but the amount of explosives you can set at a time are initially limited to 3, and can be upgraded later on.
to:
** The game gives you infinite C4, but remote bombs, though the amount of explosives them you can set at a time are initially limited to 3, and can be upgraded later on.3 without upgrades.
Changed line(s) 138 (click to see context) from:
** The Verdeleon 3. This car doesn't even spawn on roads; it can only be found in a certain warehouse in the mountains near the top of the map, extremely far from any of Mario's garages. Good luck getting it to the garage without crashing.
to:
** The Verdeleon 3. This car doesn't even spawn on roads; it can only be found in a certain warehouse in the mountains near the top of the map, extremely far from any of Mario's garages. Good luck getting it to the a garage without crashing.
* LivingLegend: By the time of ''Just Cause 3'', Rico Rodriguez is world-renowned as a man who can go toe-to-toe with evil regimes run by brutal dictators, and both the rebels and the civilians frequently cheer him on in the streets, count on him for help, and express gratitude for coming in to depose Di Ravello.
Changed line(s) 145,147 (click to see context) from:
* LudicrousGibs: The Di Ravello Log, “Gruesome,” shows that in the riot that killed President Dante, the Medici Army had to recover his body piece by piece.
* MacrossMissileMassacre: The Hydra is a burst-fire rocket launcher with five tubes, the Fire Leech is a launcher firing one missile that splits into eight guided ones, one of the jet fighters has [[UpToEleven two fully-automatic, guided missile launchers on it]], and the trains have cars equipped with lots and lots of SAM launchers.
** In Bavarium Sea Heist, the Loochador is capable of pulling this off, and ''how''.
* MacrossMissileMassacre: The Hydra is a burst-fire rocket launcher with five tubes, the Fire Leech is a launcher firing one missile that splits into eight guided ones, one of the jet fighters has [[UpToEleven two fully-automatic, guided missile launchers on it]], and the trains have cars equipped with lots and lots of SAM launchers.
** In Bavarium Sea Heist, the Loochador is capable of pulling this off, and ''how''.
to:
* LudicrousGibs: The Di Ravello Log, “Gruesome,” "Gruesome", shows that in the riot that killed President Dante, the Medici Army had to recover his body piece by piece.
*MacrossMissileMassacre: MacrossMissileMassacre:
** The Hydra is a burst-fire rocket launcher with five tubes, the Fire Leech is a launcher firing one missile that splits into eight guided ones, one of the jet fighters has [[UpToEleven two fully-automatic, guided missile launchers on it]], and the trains have cars equipped with lots and lots of SAM launchers.
** In the Bavarium SeaHeist, Heist DLC, the Loochador is a ''boat'' capable of pulling this off, and ''how''.off.
*
** The Hydra is a burst-fire rocket launcher with five tubes, the Fire Leech is a launcher firing one missile that splits into eight guided ones, one of the jet fighters has [[UpToEleven two fully-automatic, guided missile launchers on it]], and the trains have cars equipped with lots and lots of SAM launchers.
** In the Bavarium Sea
Changed line(s) 160,161 (click to see context) from:
* NiceHat: Sheldon's fedora, as usual. It's so nice that Rico asks him where it is when he sees that Sheldon ISN'T wearing it.
* NitroBoost: With an upgrade, you can have it in ''any'' vehicle you drive, should you so desire.
* NitroBoost: With an upgrade, you can have it in ''any'' vehicle you drive, should you so desire.
to:
* NiceHat: Sheldon's fedora, as usual. It's so nice that Rico asks him where it is when he sees that Sheldon ISN'T ''isn't'' wearing it.
* NitroBoost: Withan upgrade, upgrades, you can have it in ''any'' vehicle you drive, should you so desire.
* NitroBoost: With
Changed line(s) 166 (click to see context) from:
* NotWithTheSafetyOnYouWont: In the mission “Bavarium On A Plane,” just after Rico, Dimah and Sheldon get onto the plane, they're confronted by a guard. Sheldon tells the guard “Safety's on” to distract him before punching him out.
to:
* NotWithTheSafetyOnYouWont: In the mission “Bavarium "Bavarium On A Plane,” Plane", just after Rico, Dimah and Sheldon get onto the plane, they're confronted by a guard. Sheldon tells the guard “Safety's on” "Safety's on" to distract him before punching him out.
Changed line(s) 170,172 (click to see context) from:
* OrangeBlueContrast: The developers [[WordOfGod have stated in interviews]] that they kept this trope in mind while designing Medici - the game's sunburned marquis shrublands, wheat fields, sandstone cliffs, and orange gabled roofs contrast with the blue oceans and skies. [[SceneryPorn Judging by the screenshots]], it's a great example of [[Administrivia/TropesAreTools tropes not being bad]].
** Also, the orange and blue bands in the Rebel flag.
* PassThroughTheRings: The Wingsuit challenges are this, with the additional tasks of picking one or another path through the rings based on how well you can do, as well as [[AirstrikeImpossible flying close to terrain]] to maximize your score.
** Also, the orange and blue bands in the Rebel flag.
* PassThroughTheRings: The Wingsuit challenges are this, with the additional tasks of picking one or another path through the rings based on how well you can do, as well as [[AirstrikeImpossible flying close to terrain]] to maximize your score.
to:
* OrangeBlueContrast: The developers [[WordOfGod have stated in interviews]] that they kept this trope in mind while designing Medici - the game's sunburned marquis shrublands, wheat fields, sandstone cliffs, and orange gabled roofs contrast with the blue oceans and skies. [[SceneryPorn Judging by the screenshots]], it's a great example of [[Administrivia/TropesAreTools tropes not being bad]].
** Also,bad]]. There's also the orange and blue bands in the Rebel flag.
* PassThroughTheRings: The Wingsuit challenges are this, with the additional tasks of picking one or another path through the rings based on how well you can do, as well as[[AirstrikeImpossible [[BuzzingTheDeck flying close to terrain]] to maximize your score.
** Also,
* PassThroughTheRings: The Wingsuit challenges are this, with the additional tasks of picking one or another path through the rings based on how well you can do, as well as
Changed line(s) 181 (click to see context) from:
** [[spoiler:The final battle against Di Ravello takes place inside a volcano.]] Go Figure.
to:
** [[spoiler:The final battle against Di Ravello takes place inside a volcano.]] Go Figure.figure.
Changed line(s) 188,189 (click to see context) from:
* RememberTheNewGuy: A lot of characters, particularly Dimah, are treated as if Rico has known and worked with them for years, despite never having appeared in the series before.
** Justified in that Rico at least knew most of the characters from childhood (Mario and his lines about "finishing the car" come to mind) and it's not too far off to assume that he'd earned a reputation both at home as a racer and internationally as, well, ''Rico.''
** Justified in that Rico at least knew most of the characters from childhood (Mario and his lines about "finishing the car" come to mind) and it's not too far off to assume that he'd earned a reputation both at home as a racer and internationally as, well, ''Rico.''
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* RememberTheNewGuy: A lot of characters, particularly Dimah, are treated as if Rico has known and worked with them for years, despite never having appeared in the series before.
** Justifiedbefore. It's justified in that Rico at least knew most of the characters from childhood (Mario and his lines about "finishing the car" come to mind) and it's not too far off to assume that he'd earned a reputation both at home as a racer and internationally as, well, ''Rico.''
** Justified
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* RidingTheBomb: The last mission of Act 1, "Missile Cowboy," has Rico grapple himself onto a bavarium missile. Since he can't defuse it and he's not in any mood to drop it in the water just so Sheldon and the Agency can get their hands on it, he [[TakeAThirdOption redirects it back to the base it came from to blow it up]].
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* RidingTheBomb: The last mission of Act 1, "Missile Cowboy," Cowboy", has Rico grapple himself onto a bavarium Bavarium missile. Since he can't defuse it and he's not in any mood to drop it in the water just so Sheldon and the Agency can get their hands on it, he [[TakeAThirdOption redirects it back to the base it came from to blow it up]].
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* SpiderTank: The mech suits in the ''Mech Land Assault'' DLC. They were originally designed to load heavycargo, but the Black Hand saw the potential and turned theminto weapons of destruction.
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* SpiderTank: The mech suits in the ''Mech Land Assault'' DLC. They were originally designed to load heavycargo, heavy cargo, but the Black Hand saw the potential and turned theminto them into weapons of destruction.
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* {{Unobtanium}}: Di Ravello's plans for [[TakeOverTheWorld world domination]] hinge on "a miraculous ore called Bavarium", which, according to the devs, has "very explosive and weirdly magnetic" properties, and is only found in Medici. It is, at turns, shown to be an explosive, a form of energy, and also a shield generator. One promotional video even called it a form of unobtanium.
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* {{Unobtanium}}: {{Unobtanium}}:
** Di Ravello's plans for [[TakeOverTheWorld world domination]] hinge on "a miraculous ore called Bavarium", which, according to the devs, has "very explosive and weirdly magnetic" properties, and is only found in Medici. It is, at turns, shown to be an explosive, a form of energy, and also a shield generator. One promotional video even called it a form ofunobtanium.Unobtanium.
** Di Ravello's plans for [[TakeOverTheWorld world domination]] hinge on "a miraculous ore called Bavarium", which, according to the devs, has "very explosive and weirdly magnetic" properties, and is only found in Medici. It is, at turns, shown to be an explosive, a form of energy, and also a shield generator. One promotional video even called it a form of
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-->'''Dimah:''' "Rico... Bavarium is in the wrong hands."
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* WreakingHavok: All the physics of StuffBlowingUp are procedural now; you can use multi-tethers to pull down fuel tanks, smash through transmitter aerials with planes and through Di Ravello statues with cars, demolish bridges with rocket barrages, and generally lay waste to everything in sight.
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* WreakingHavok: WreakingHavok:
** All the physics of StuffBlowingUp are procedural now; you can use multi-tethers to pull down fuel tanks, smash through transmitter aerials with planes and through Di Ravello statues with cars, demolish bridges with rocket barrages, and generally lay waste to everything in sight.
** All the physics of StuffBlowingUp are procedural now; you can use multi-tethers to pull down fuel tanks, smash through transmitter aerials with planes and through Di Ravello statues with cars, demolish bridges with rocket barrages, and generally lay waste to everything in sight.
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* YouHaveResearchedBreathing: Aiming down sights is an upgrade that you have to unlock rather than simply being default.
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* YouHaveResearchedBreathing: Aiming down sights is an upgrade that you have to unlock rather than simply being default.default.
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** [[spoiler: Zeno Antithikara, a scientist who pretends to defect to the Rebellion only to [[TheMole give their secrets to Di Ravello the whole time]].]]
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* AssholeVictim:
** Ulitmately, [[spoiler: General Di Ravello himself]].
** One of the side missions Rico can do is to assassinate an enemy informant who is being picked up by limo. As if collaborating with the evil Di Ravello wasn't bad enough, the informants make rude, condescending remarks to Rico when he picks them up with the comandeered limo.
** Ulitmately, [[spoiler: General Di Ravello himself]].
** One of the side missions Rico can do is to assassinate an enemy informant who is being picked up by limo. As if collaborating with the evil Di Ravello wasn't bad enough, the informants make rude, condescending remarks to Rico when he picks them up with the comandeered limo.