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You can't add Lets Play to a work's trope list.


* LetsPlay: A ''very'' popular video LP by Website/SomethingAwful goon [=LetsPlay/ResearchIndicates=], who braves the buggy and often-tedious gameplay to bring viewers the game's excellent story in video form.
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Spelling/grammar fix(es)


* RegeneratingHealth: As [=ResearchIndicates=]' Let's Play put it, ''Trespasser'' was ahead of the curve in many respects, . This was one of them.

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* RegeneratingHealth: As [=ResearchIndicates=]' Let's Play put it, ''Trespasser'' was ahead of the curve in many respects, .respects. This was one of them.

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* BoomHeadshot: Dinosaurs take much more damage when shot in the head, and some may stagger from a good hit. Subverted by the Triceratops, which takes the ''least'' damage to the head - even less than to its tail.



* CriticalExistenceFailure: The dinosaurs downplay this. When brought to low health, they start to limp, and a couple may try to run away for a bit, but all of them keep on trucking until put down. Played straight by [[PlayerCharacter Anne]].



* RegeneratingHealth: As [=ResearchIndicates=]' Let's Play put it, ''Trespasser'' was ahead of the curve in many respects. This was one of them.

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* RegeneratingHealth: As [=ResearchIndicates=]' Let's Play put it, ''Trespasser'' was ahead of the curve in many respects.respects, . This was one of them.
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Dewicking as part of the Drop The Hammer cleanup.


* DropTheHammer: [[IncrediblyLamePun Don't even bother to pick it up]], it does '''nothing'''.
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* BagOfSpilling: New level? All your guns are gone. Most levels do give you access to some new guns before it throws dinos at you, typically in a container near the start of the level, but it's all but guaranteed all the game will grant you at this point are, at most, a pair of Desert Eagles.

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* BagOfSpilling: New level? All your guns are gone. Most levels do give you access to some new guns before it throws dinos at you, typically in a container near the start of the level, but it's all but guaranteed all the game will grant you at though this point are, at most, is almost always nothing more than a pair of single Desert Eagles.Eagle, barring the toxic rifle you can get at the start of the sixth level.



* ChaosArchitecture: Going to a certain beach on the island causes the audio from the prologue of ''The Lost World'' to start playing, implying that it's the same beach. However, it looks nothing alike.

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* ChaosArchitecture: Going to [[https://i.imgur.com/IfSobdk.jpg An overview of the island in Hammond's office]] shows that Site B in this game [[https://static.wikia.nocookie.net/jurassicpark/images/4/4c/Isla_Sorna_Trespasser.jpg/revision/latest?cb=20100306084203 looks nothing like it did ]] in ''The Lost World'', looking more like [[https://en.wikipedia.org/wiki/Cocos_Island Cocos Island]]. There's even a certain beach on in the island second level that causes the audio from the prologue of ''The Lost World'' to start playing, playing if you explore it, implying that it's the same beach. However, it looks beach despite looking nothing alike.like the film.
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* ApocalypticLog: A [[DoingItForTheArt surprisingly well-written and acted]] Dr. John Hammond narrates your journey.

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* ApocalypticLog: A [[DoingItForTheArt surprisingly well-written and acted]] acted Dr. John Hammond narrates your journey.

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* AdaptedOut: Due to an ultimately rushed production, the game only has a small handful of dinosaur species that were in the games, or even just ''The Lost World''. Of the twelve different animal species that featured in the first two movies, only five made it in (and one CanonForeigner, in form of ''Albertosaurus'').



** The ''Albertosaurus'' is the only dinosaur in the game which was not present in the movies or games. In fact, this was its first appearance in the franchise, although it would frequently appear in further video game tie-ins.

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** The ''Albertosaurus'' is the only dinosaur in the game which was not present in the movies or games.novels. In fact, this was its first appearance in the franchise, although it would frequently appear in further video game tie-ins.



* DireBeast: The final boss of the game is a giant raptor which has a bit more health than a regular raptor.



* HerbivoresAreFriendly: The ''Stegosaurus'', ''Parasaurolophus'', ''Triceratops'', and ''Brachiosaurus'' are all completely passive and won't react even when you shoot them. The ''Stegosaurus'' and the ''Triceratops'' are the only ones even able to damage you, and that's only [[TooDumbToLive if you walk into their spikes/horns]].

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* HerbivoresAreFriendly: The ''Stegosaurus'', ''Parasaurolophus'', ''Triceratops'', and ''Brachiosaurus'' are all completely passive and won't react even when you shoot them. The ''Stegosaurus'' and the ''Triceratops'' are the only ones even able to damage you, and that's only [[TooDumbToLive if you walk into their spikes/horns]]. They were intended to have more complex behaviours, but these were removed because giving the AI a choice of varying actions depending on the situation paralyzed it with indecision.


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* ObscuredSpecialEffects: The main character has a huge pair of breasts which take up most of the screen when you look down (which you will need to do frequently since that's where the health bar is located). This is more than just for fanservice, their size hides the fact there's literally nothing underneath them; the main character has no torso, legs, or feet, she's just a floating pair of breasts with one arm that moves around on an invisible rolling cube.
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''Jurassic Park: Trespasser'' is a FirstPersonShooter game released in 1998 for [=PCs=] by Creator/DreamworksInteractive, developed as a tie-in to the film ''Film/TheLostWorldJurassicPark''. The game stars Anne, a plane crash survivor who finds herself on the shores of Isla Sorna, also known as Site B, two years after the events of ''The Lost World'', and desperately needs to find a way off the island, armed with nothing but her wits and one lone (surprisingly strong) noodly arm for her to pull boxes and throw rocks around with.

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''Jurassic Park: Trespasser'' is a FirstPersonShooter game released in 1998 for [=PCs=] by Creator/DreamworksInteractive, developed as a tie-in to the film ''Film/TheLostWorldJurassicPark''. The game stars Anne, Anne (voiced by Creator/MinnieDriver), a plane crash survivor who finds herself on the shores of Isla Sorna, also known as Site B, two years after the events of ''The Lost World'', and desperately needs to find a way off the island, armed with nothing but her wits and one lone (surprisingly strong) noodly arm for her to pull boxes and throw rocks around with.

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* AdaptationalDumbass: Due to the rather miserable AI of the dinosaurs, the raptors have none of the cunning and intellect of the films. Aside from frequently killing themselves by leaping off cliffs, they cannot open doors or enter buildings, despite being able to do so in the films and [[NeverTrustATrailer the game's advertising showing them being able to do so]]. They can't even jump!



* CanonForeigner:
** The ''Albertosaurus'' is the only dinosaur in the game which was not present in the movies or games. In fact, this was its first appearance in the franchise, although it would frequently appear in further video game tie-ins.
** Of the four varieties of raptor in the game, only Tribe A is from the films (it's based on the male raptor colouration from ''The Lost World''). The other three varieties are made up for the game, although the Alpha Raptor is coincidentally similar in concept to the later ''Indominus rex''.



* ChaosArchitecture: Going to a certain beach on the island causes the audio from the prologue of ''The Lost World'' to start playing, implying that it's the same beach. However, it looks nothing alike.



* TheFaceless: The main character's face is never seen at any point (using mods to change to a third-person perspective shows she doesn't have one, or any body parts besides breasts and a right arm for that matter). Because she's also the only human character in the game, this means no faces are shown at all (aside from those of dinosaurs, obviously).



* FirstPersonGhost: Zig-zagged. Anne has an arm and visible cleavage, the latter of which bear the LifeMeter in tattoo form, though a fan-made third-person mode reveals that she has nothing ''but'' that arm and cleavage. Also, any weapon you happen to be carrying will be floating over Anne's shoulder or vaguely in the area where a hip holster would be, if she had a waist.

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* FirstPersonGhost: Zig-zagged. Anne has an arm and visible cleavage, the latter of which bear the LifeMeter in tattoo form, though a fan-made third-person mode reveals that she has nothing ''but'' that arm and cleavage. She doesn't even walk with invisible "legs", but via a rolling cube. Also, any weapon you happen to be carrying will be floating over Anne's shoulder or vaguely in the area where a hip holster would be, if she had a waist.



* HerbivoresAreFriendly: The ''Stegosaurus'', ''Parasaurolophus'', ''Triceratops'', and ''Brachiosaurus'' are all completely passive and won't react even when you shoot them. The ''Stegosaurus'' and the ''Triceratops'' are the only ones even able to damage you, and that's only [[TooDumbToLive if you walk into their spikes/horns]].



* InfinityPlusOneSword: The poison dart gun from the sixth level. It kills most enemies in 1 shot and is the only weapon that can practically kill a T-Rex. It is also one of only 2 weapons that is easy to aim, due to having a reflex sight. You only get 3 shots, but given all of the above, that's plenty.

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* InfinityPlusOneSword: InfinityPlusOneSword:
**
The poison dart gun from the sixth level. It kills most enemies in 1 shot and is the only weapon that can practically kill a T-Rex. It is also one of only 2 weapons that is easy to aim, due to having a reflex sight. You only get 3 shots, but given all of the above, that's plenty.plenty.
** Nedry's mace. It's far and away the strongest melee weapon in the game, but you only get it at the very end of a level and there's only one raptor left, so it's virtually useless.



** Hammond's Ladies Model .38 snub nose. In a game where the .44 Desert Eagle is the most common weapon, it deals more damage then anything but the Barrett .50 and the poison dart rifle.
* LetsPlay: A ''very'' popular video LP by Website/SomethingAwful goon LetsPlay/ResearchIndicates, who braves the buggy and often-tedious gameplay to bring viewers the game's excellent story in video form.

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** Hammond's Ladies Model .38 snub nose. In a game where the .44 Desert Eagle is the most common weapon, it deals more damage then than anything but the Barrett .50 and the poison dart rifle.
* LetsPlay: A ''very'' popular video LP by Website/SomethingAwful goon LetsPlay/ResearchIndicates, [=LetsPlay/ResearchIndicates=], who braves the buggy and often-tedious gameplay to bring viewers the game's excellent story in video form.


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* MinimalistCast: Ann is the only human character visible in the entire game (although voices of a few others can be heard, such as through recordings or over the phone).
* MonstrousCannibalism: Downplayed. The different raptor tribes will kill and eat each other given the chance, although they will not harm members of their own tribe. Whether they are genuinely different species of raptor is not made clear.


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* PredatorsAreMean: There are three carnivorous dinosaur species in the game, ''Velociraptor'', ''Albertosaurus'', and ''Tyrannosaurus'', in that order of increasing lethality. All three are hostile towards you, although the ''Tyrannosaurus'' will prioritize slaughtering any other nearby dinosaur first, or sometimes not attack you at all due to its flawed AI.


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* ZeroEffortBoss: Due to the shoddy AI, it's entirely possible for the FinalBoss raptor to immediately kill itself by walking off a cliff. Even if it doesn't, it's also likely for it to get confused and either bumble around in circles or just stand totally still, allowing you to easily shoot it to death without resistance.
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migrating from YMMV page

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* TooAwesomeToUse: The Toxic Rifle (basically a tranquilizer rifle loaded with cone snail venom like in ''Film/TheLostWorldJurassicPark''). Guaranteed to kill any dinosaur in one hit, but comes with limited ammunition in addition to being unique - it seems designed more to simply kill the T-rex at the end of the level it appears in, since it has ''exactly'' as many shots as are needed to kill it.

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both of these are Zero Context Examples and Obvious Beta is a YMMV item now


* GameBreakingBug: Too many to count without the patches.

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* %%* GameBreakingBug: Too many to count without the patches.



* ObviousBeta: Nearly half the tropes on the page are willing to attest to it.
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* ArtisticLicensePaleontology: A jarring example with the ''Parasaurolophus''; their forelimbs are ''absolutely short'', almost as small as those of a ''T. rex'', in spite of the fact hadrosaurs are mainly quadrupedal. Made worse in that this inaccuracy is not present in the ''Parasaurolophus'' from the films.

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* ArtisticLicensePaleontology: A particularly jarring example with the ''Parasaurolophus''; their forelimbs are ''absolutely short'', almost as small as those of a ''T. rex'', in spite of the fact hadrosaurs are mainly quadrupedal. Made worse in that this inaccuracy is not present in the ''Parasaurolophus'' from the films.
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* ArtisticLicensePaleontology: A jarring example with the ''Parasaurolophus''; their forelimbs are ''absolutely short'', almost as small as those of a ''T. rex'', in spite of the fact hadrosaurs are mainly quadrupedal. Made worse in that this inaccuracy is not present in the ''Parasaurolophus'' from the films.

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Gag Boobs was renamed to Boob Based Gag. Removing or moving entries that don't fit the description.


* DCupDistress: Anne's breasts are apparently so big that she can't even see her feet.



* GagBoobs: Anne's are apparently so big that she can't even see her feet.
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* TerrifyingTyrannosaur: This was clearly the intent with inclusion of smaller ''Albertosaurus'' acting mini-bosses and ''T. rex'' being nigh-invulnerable sponge-damage dinosaur you have to avoid. But thanks to poor AI programming, they don't pose much of a threat, especially if there are other larger dinosaurs to kill first.

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* TerrifyingTyrannosaur: This was clearly the intent with inclusion of smaller ''Albertosaurus'' acting as mini-bosses and ''T. rex'' being a nigh-invulnerable sponge-damage dinosaur you have to avoid. But thanks to poor AI programming, they don't pose much of a threat, especially if there are other larger dinosaurs to kill first.
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* TerrifyingTyrannosaur: This was clearly the intent with inclusion of smaller ''Albertosaurus'' acting mini-bosses and ''T. rex'' being nigh-invulnerable sponge-damage dinosaur you have to avoid. But thanks to poor AI programming, they don't pose much of a threat, especially if there are other larger dinosaurs to kill first.
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* EnemyCivilWar: The various Raptor tribes were ''supposed'' to be fighting amongst each other over territory, but no such feature exists in the game.
* ExplodingBarrels: There are barrels of fuel scattered about the island, and while their rather convenient placement (including a huge amount of them near an Albertosaurus you're expected to fight rather than just avoid) suggests they were ''supposed'' to explode, they don't.

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* EnemyCivilWar: The various Raptor tribes were ''supposed'' to be fighting amongst each other over territory, but no such feature exists in the game.
game. It is still possible to get dinosaurs of different species to go after one another, however.
* ExplodingBarrels: There are barrels of fuel scattered about the island, and while their rather convenient placement (including a huge amount of them near an Albertosaurus you're expected to fight rather than just avoid) suggests they were ''supposed'' to explode, [[AvertedTrope they don't.don't]].



* FirstPersonGhost: Zig-zagged. Anne has an arm and visible cleavage, the latter of which bear the LifeMeter in tattoo form, though a fan-made third-person mode reveals that she has nothing ''but'' that arm and cleavage. Also, any weapon you happen to be carrying will be floating over Anne's shoulder or vaguely in the area where a holster would be, if she had a waist.

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* FirstPersonGhost: Zig-zagged. Anne has an arm and visible cleavage, the latter of which bear the LifeMeter in tattoo form, though a fan-made third-person mode reveals that she has nothing ''but'' that arm and cleavage. Also, any weapon you happen to be carrying will be floating over Anne's shoulder or vaguely in the area where a hip holster would be, if she had a waist.



* GameplayAndStorySegregation: Despite Hammond explicitly saying raptors travel in packs you only ever encounter one or two at a time, probably because the game would be too hard otherwise.

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* GameplayAndStorySegregation: Despite Hammond explicitly saying raptors travel in packs you only ever encounter one or two at a time, probably because either the game would be too hard otherwise.otherwise or the engine can't handle rendering more than one or two at a time.



* GunsAreWorthless: {{Inverted|Trope}}, as while some deal less damage than others, guns are still the only ''consistent'' tools for damaging dinos - save for Nedry's mace, all melee weapons either do nothing to what you hit with them, or deal respectable damage but continually damage you until you die when stowed, it is possible to hurt raptors with melee weapons if you get the weapon stuck in their neck but its not reliable and best only tried as a last resort when out of ammo.

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* GunsAreWorthless: {{Inverted|Trope}}, as while some deal less damage than others, guns are still the only ''consistent'' tools for damaging dinos - save for Nedry's mace, all melee weapons either do nothing to what you hit with them, or deal respectable damage but continually damage you until you die when stowed, it is possible to hurt raptors with melee weapons if you get the weapon stuck in their neck but its not reliable and best only tried as a last resort when out of ammo.stowed.



* HighPressureBlood: Shooting a dino will more often than not result in a several-foot long arc of blood spraying out of the body. It's exaggerated even more if you use the neurotoxin dart rifle on the T-rex, with a single shot resulting in [[BloodyHilarious comically huge]] [[OverdrawnAtTheBloodBank torrents of blood]] shooting out like a giant punctured beer can (and, as per usual, slowing the game to a crawl), even sillier if it's from a wooden stick lodging in their neck in melee combat.
* ImmuneToBullets: T-rex and Brachiosaurus. The only easy way to kill a T-rex is three headshots from a unique weapon that only appears in one level. The T-rex is near the end of the level, the gun at the beginning. The gun carries 3 shots and there are no reloads in this game. Still, it is satisfying to finally kill one of the bastards. They have such ridiculously high health that you'd otherwise have to find half of the guns on the level and unload them all into one in order to kill it.[[note]]According to the shoddy documentation, with very good accuracy the mounted M2, Barrett, Calico, and drum-fed AK can kill the T-rex in one magazine, eventually; all other weapons will require backups. This is only feasible in the town, as there are far more guns than raptors within.[[/note]] Also, the very first T-Rex you meet can be killed by dropping a jeep on its head.

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* HighPressureBlood: Shooting a dino will more often than not result in a several-foot long arc of blood spraying out of the body. It's exaggerated even more if you use the neurotoxin dart rifle on the T-rex, with a single shot resulting in [[BloodyHilarious comically huge]] [[OverdrawnAtTheBloodBank torrents of blood]] shooting out like a giant punctured beer can (and, as per usual, slowing the game to a crawl), even sillier if it's from a wooden stick lodging in their neck in melee combat.
crawl).
* ImmuneToBullets: T-rex and Brachiosaurus. The only easy way to kill a T-rex is three headshots from a unique weapon that only appears in one level. The T-rex is near the end of the level, the gun at the beginning. The gun carries 3 shots and there are no reloads in this game. Still, it is satisfying to finally kill one of the bastards. They have such ridiculously high health that you'd otherwise have to find half of the guns on in the level and unload them all into one in order to kill it.[[note]]According to the shoddy documentation, with very good accuracy the mounted M2, Barrett, Calico, and drum-fed AK can kill the T-rex in one magazine, eventually; all other weapons will require backups. This is only feasible in the town, as there are far more guns than raptors within.[[/note]] Also, the very first T-Rex you meet can be killed by dropping a jeep on its head.



* InformingTheFourthWall: Since there's no way to visually check your ammunition, Anne will dictate either the exact count of bullets in a gun ("Looks like twelve," etc.) or will estimate magazine-fed firearms by weight ("Feels about half full", etc.). This trope is also followed out of necessity, since Anne is the only living human on the island.

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* InformingTheFourthWall: Since there's no way to visually check your ammunition, Anne will either dictate either the exact count of bullets in a gun for semi-autos ("Looks like twelve," etc.) or will estimate magazine-fed firearms by weight for the full-auto ones ("Feels about half full", half", etc.). This trope is also followed out of necessity, since Anne is the only living human on the island.
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* StockDinosaurs: Played straight at first, then all of a sudden, Albertosaurus! Hammond's narration over the game notes this, stating that only a few species managed to adapt to the new world. It also pokes a little fun at this when you see the first dinos in the game, a Brachiosaurus, noting that they were the only dinos in the park to [[NonindicativeName actually come from the Jurassic period]].
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* HighPressureBlood: Shooting a dino will more often than not result in a several-foot long arc of blood spraying out of the body. Taken UpToEleven if you use the neurotoxin dart rifle on the T-rex, with a single shot resulting in [[BloodyHilarious comically huge]] [[OverdrawnAtTheBloodBank torrents of blood]] shooting out like a giant punctured beer can (and, as per usual, slowing the game to a crawl), even sillier if it's from a wooden stick lodging in their neck in melee combat.

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* HighPressureBlood: Shooting a dino will more often than not result in a several-foot long arc of blood spraying out of the body. Taken UpToEleven It's exaggerated even more if you use the neurotoxin dart rifle on the T-rex, with a single shot resulting in [[BloodyHilarious comically huge]] [[OverdrawnAtTheBloodBank torrents of blood]] shooting out like a giant punctured beer can (and, as per usual, slowing the game to a crawl), even sillier if it's from a wooden stick lodging in their neck in melee combat.



* InfinityPlusOneSword: The poison dart gun. It kills most enemies in 1 shot and is the only weapon that can practically kill a T-Rex. It is also one of only 2 weapons that is easy to aim, due to having a reflex sight. You only get 3 shots, but given all of the above, that's plenty.

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* InfinityPlusOneSword: The poison dart gun.gun from the sixth level. It kills most enemies in 1 shot and is the only weapon that can practically kill a T-Rex. It is also one of only 2 weapons that is easy to aim, due to having a reflex sight. You only get 3 shots, but given all of the above, that's plenty.



** Nedry's Mace, the only functioning melee weapon that won't kill you when stored, and

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** Nedry's Mace, the only functioning melee weapon that won't kill you when stored, andstored.



* PersonalSpaceInvader: The Raptors' main form of attack is to make contact with the player's hitbox with the "damage strip" inside their mouths. This more often than not results in you backpedalling away madly with a Raptor's mouth trying to latch onto your face.
* RagdollPhysics: [[TropeMaker The original]]. In some cases, it was actually more advanced than modern games; for instance, every dinosaur is actually a ragdoll constantly animated via inverse kinematics, instead of using fixed keyframe animations.

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* PersonalSpaceInvader: The Raptors' main form of attack is to make contact with on the player's hitbox with the "damage strip" inside their mouths. This more often than not results in you backpedalling away madly with a Raptor's mouth trying to latch onto your face.
* RagdollPhysics: [[TropeMaker The original]]. In some cases, it was actually more advanced than modern games; for instance, every dinosaur is actually a ragdoll constantly animated via inverse kinematics, instead of using fixed keyframe animations.animations, though the end result is that just about every dinosaur moves like it's drunk.



* ShoutOut: The third level contains TheMonolith, complete with spooky music that plays when you approach it, hidden in a section of a level inaccessible without noclip.

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* ShoutOut: The third level contains TheMonolith, complete with spooky music a DroneOfDread that plays when you approach it, hidden in a section of a level inaccessible without noclip.
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* WritersCannotDoMath: John Hammond's memoirs claim the dinosaurs died out 65 thousand centuries ago. That would be 6 and a half million years, not 65 million.
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[[https://www.trescom.org/ A fan remake is currently in development]].

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[[https://www.trescom.org/ A fan remake is currently in development]].
development.]]

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