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* BottomlessPits

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* %%* BottomlessPits



* CollisionDamage

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* %%* CollisionDamage



* MercyInvincibility

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* %%* MercyInvincibility



* ScoringPoints

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* FinalBoss: The ''T. rex'' is the boss of the Visitor Center. Notable in that this goes against several other adaptations of the first ''Jurasic Park'' film inclusing the Sega Genesis one, where said dinosaur is a hazard that the player can only flee from.



* GottaCatchEmAll: There is [[UrbanLegendOfZelda a misconception]] that collecting the ''Jurassic Park'' icons found in certain spots and dropped by some enemies is required to access the final stage, but all they're good for is to add 10000 points to your score.

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* GottaCatchEmAll: There Averted; there is [[UrbanLegendOfZelda a misconception]] misconception that collecting the ''Jurassic Park'' icons found in certain spots and dropped by some enemies is required to access the final stage, but all they're good for is to add 10000 points to your score.



* MenuTimeLockout: You can change weapons and restore health in the pause menu. The Master System had the pause button on the console itself, which made repeated healing during boss fights an awkward process.



* MultipleEndings: A bad and a good one.
* NoEnding: In stark contrast to how lazy the endings of ''Jurassic Park'' games tend to be, this game has a rewarding ending about the park being open to great success. They even went through the trouble of making a [[ItsAWonderfulFailure depressing alternate bad ending]] too.

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* MultipleEndings: A bad and a good one.
one, depending on whether the player lost a continue in the first four stages.
* NoEnding: In stark contrast to how lazy the endings of ''Jurassic Park'' games tend to be, this game has a rewarding ending about the park being open to great success. They even went through the trouble of making a an [[ItsAWonderfulFailure depressing alternate bad ending]] too.
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* AdaptationalVillainy: The ''Brachiosaurus'' in this game are ''not'' the {{Gentle Giant Sauropod}} as they were in the film.

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* AdaptationalVillainy: The ''Brachiosaurus'' in this game are ''not'' the {{Gentle Giant Sauropod}} Sauropod}}s as they were in the film.
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* AdaptationalVillainy: The ''Brachiosaurus'' in this game are ''not'' the {{Gentle Giant Sauropod}} as they were in the film.
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* TyrannosaurusRex: Shows up as the defeatable FinalBoss, instead of being an invincible threat you can only flee from.
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* ConvectionSchmonvection: Those waving rivers of lava near the power station only take 1 HP if they hit Grant. On that note, while driving there we see that the entire north of the island is an infernal landscape. [[DoesThisRemindYouOfAnything Sound]] [[JurassicWorldFallenKingdom familiar]]?

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* ConvectionSchmonvection: Those waving rivers of lava near the power station only take 1 HP if they hit Grant. On that note, while driving there we see that the entire north of the island is an infernal landscape. [[DoesThisRemindYouOfAnything Sound]] [[JurassicWorldFallenKingdom [[Film/JurassicWorldFallenKingdom familiar]]?
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* ConvectionSchmonvection: Those waving rivers of lava near the power station only take 1 HP if they hit Grant. On that note, while driving there we see that the entire north of the island is an infernal landscape.

to:

* ConvectionSchmonvection: Those waving rivers of lava near the power station only take 1 HP if they hit Grant. On that note, while driving there we see that the entire north of the island is an infernal landscape. [[DoesThisRemindYouOfAnything Sound]] [[JurassicWorldFallenKingdom familiar]]?
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* ReadTheFreakingManual: The manual for the game explains how the final stage is accessed. Most people, however, are mislead by a certain 2005 text walkthrough that claims the JP logo items are what enables it.
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* EmergencyEnergyTank: The medkit items.

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* EmergencyEnergyTank: The medkit items.items can be used to restore all health when in trouble.



* FakeDifficulty: Is pretty much impossible to not take damage in the rail shooter levels due to how a rock comes up every now and then and trips the crosshair up. [[AntiFrustrationFeatures To compensate for that]], every hit enemy drops a healing potion, including the rock itself.

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* FakeDifficulty: Is pretty much impossible to not take damage in the rail shooter levels due to how a rock comes up every now and then and trips the crosshair up. No, you can't shoot it out of the way. [[AntiFrustrationFeatures To compensate for that]], every hit enemy drops a healing potion, including the rock itself.



* HeartContainer: The two fuel tanks in each rail shooter level.

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* HeartContainer: The two fuel tanks in each the rail shooter level.levels must be collected to start each stage with 5 health.



* UnexpectedGameplayChange: Each level starts with a rail shooter section as Grant drives to the main area. You should collect the gas tanks dropped by enemies to have five HP instead of the default three. In case you fail this phase the jeep races away anyway but Grant starts the action stage as an OneHitPointWonder.

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* UnexpectedGameplayChange: Each level starts with a rail shooter section as Grant drives to the main area. You should collect the gas tanks dropped by enemies to have five HP instead of the default three. In case you fail this phase the jeep races away anyway but Grant starts will start the action stage as an OneHitPointWonder.

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Developed by Sega for the UsefulNotes/SegaMasterSystem in 1993, this ActionGame is one of the various videogame adaptations of the first ''Film/JurassicPark'' film.

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Developed by Sega Creator/{{Sega}} for the UsefulNotes/SegaMasterSystem in 1993, this ActionGame is one of the various videogame adaptations of the first ''Film/JurassicPark'' film.



The game has 4 levels that can be played in any order. Each one begins with a rail shooter section while Grant drives to them. Once that's done with, in the action sections Grant is armed with three weapons to take down dinos coming from ahead, above and below. Upon clearing all four levels, the final one featuring the ''T. rex'' becomes available if the player got there [[NoContinueRun without using continues.]]

to:

The game has 4 levels that can be played in any order. Each one begins with a rail shooter section while Grant drives to them. Once that's done with, in the action sections Grant is armed with three weapons to take down dinos coming from ahead, above and below. Upon clearing all four levels, the final one featuring the ''T. rex'' Rex'' becomes available if the player got there [[NoContinueRun without using continues.]]



!!Tropes featured in this game include:

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!!Tropes
!! Tropes
featured in this game include:include:



* BossArenaIdiocy: The only way to damage the ''T. rex'' is to shoot rockets at the boxes at the top of the screen so they fall on her. Watch out for when the dino stomps the ground to drop them on ''you'', though.

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* BossArenaIdiocy: The only way to damage the ''T. rex'' Rex'' is to shoot rockets at the boxes at the top of the screen so they fall on her. Watch out for when the dino stomps the ground to drop them on ''you'', ''you,'' though.



* BullfightBoss: The ''Triceratops''. Either use the ceiling to get over it and attack from behind or simply stand on a tree branch, jump when the dinosaur rams it, then carefully throw a granade on its weak point just before it leaves.

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* BullfightBoss: The ''Triceratops''. ''Triceratops.'' Either use the ceiling to get over it and attack from behind or simply stand on a tree branch, jump when the dinosaur rams it, then carefully throw a granade grenade on its weak point just before it leaves.



* ContinuingIsPainful: Losing a continue before the fifth level punishes you with the bad ending.

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* ContinuingIsPainful: Losing a continue before the fifth 5th level punishes you with the bad ending.



* ItsAWonderfulFailure: Lost a continue during the first four levels? Then the ''T. rex'' [[https://youtu.be/KNIl_LGcGLU remains on the loose]], forcing the opening of the park to be "postponed". The ending cutscene fades to an ominous red and dinosaurs take over the staff credits.
* TheMaze: The Visitor Center. At the very end it even has you choose between a large set of doors to get to fight the ''T. rex'', setting you back in the level if you pick the wrong one. [[spoiler:The last door is the correct one]].

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* ItsAWonderfulFailure: Lost a continue during the first four levels? Then the ''T. rex'' [[https://youtu.be/KNIl_LGcGLU remains on the loose]], forcing the opening of the park to be "postponed". "postponed." The ending cutscene fades to an ominous red and dinosaurs take over the staff credits.
* TheMaze: The Visitor Center. At the very end it even has you choose between a large set of doors to get to fight the ''T. rex'', setting you back in the level if you pick the wrong one. [[spoiler:The last door is the correct one]].one.]]



* RaptorAttack: The ''Velociraptor'' is the boss of the power station. In a nod to the intelligence it displays in the movie, it comes out of one of the various doors on its arena, attacks and then retreats to start the proccess over.

to:

* RaptorAttack: The ''Velociraptor'' is the boss of the power station. In a nod to the intelligence it displays in the movie, it comes out of one of the various doors on its arena, attacks and then retreats to start the proccess process over.



* WarmUpBoss: The ''Brachiosaur''. It simply raises its head above the lake, then lowers itself in the direction you were sometime before it rose.

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* WarmUpBoss: The ''Brachiosaur''. ''Brachiosaur.'' It simply raises its head above the lake, then lowers itself in the direction you were sometime before it rose.
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* ItsAWonderfulFailure: Lost a continue during the first four levels? Then the ''T. rex'' remains on the loose, forcing the opening of the park to be "postponed". The ending cutscene fades to an ominous red and dinosaurs take over the staff credits.

to:

* ItsAWonderfulFailure: Lost a continue during the first four levels? Then the ''T. rex'' [[https://youtu.be/KNIl_LGcGLU remains on the loose, loose]], forcing the opening of the park to be "postponed". The ending cutscene fades to an ominous red and dinosaurs take over the staff credits.
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* BottomlessPits


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* SuperDrowningSkills: The water bodies in the ''Brachiosaur'' and ''Pteranodon'' levels.
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* GameplayAndStorySegregation: The short cutscene between the rail shooter and action sections of a level always show the back of the jeep a little smashed by a single hit, even if during gameplay it was looking like a convertible due to damage or took no hits at all.

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* GameplayAndStorySegregation: The short cutscene between the rail shooter and action sections of a level always show shows the back of the jeep a little smashed by a single hit, even if during gameplay it was looking like a convertible due to damage or took no hits at all.

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* CollisionDamage



* FloatingPlatforms: Most of the moving platforms are attached to mechanisms, but a few are just floating around.



* InterfaceScrew: In the first area of the ''Brachiosaur'' level the river conceals the health meter, presumably due to hardware limitations.



* MercyInvincibility



* PoisonMushroom: It takes 10 C icons to earn a continue. Those red icons some enemies drop in the final level? ''Each one subtracts a continue!'' This is particularly spiteful, given how you have to play without losing any continues in the first place to even get there.

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* PoisonMushroom: It takes 10 C icons to earn a continue. Those red icons some enemies drop in the final level? ''Each one subtracts a continue!'' This is particularly spiteful, cruel, given how you have to play without losing any continues in the first place to even get there.


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* ScoringPoints


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* SpikesOfDoom: Seen in the ''Pteranodon'' stage.
* TemporaryPlatform: Some pieces of the broken bridges in the power station are this.
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* ConvectionSchmonvection: Those waving rivers of lava near the power station only take 1 HP if they hit Grant. On that note, while driving there we see that the entire north of the island seems to be an infernal landscape.

to:

* ConvectionSchmonvection: Those waving rivers of lava near the power station only take 1 HP if they hit Grant. On that note, while driving there we see that the entire north of the island seems to be is an infernal landscape.
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None


Released by Sega for the UsefulNotes/SegaMasterSystem in 1993, this ActionGame is one of the various videogame adaptations of the first ''Film/JurassicPark'' film.

to:

Released Developed by Sega for the UsefulNotes/SegaMasterSystem in 1993, this ActionGame is one of the various videogame adaptations of the first ''Film/JurassicPark'' film.
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* CreditsGag: The credits for the BadEnding feature the names of various dinosaurs instead of the game's developers, as the ''T. rex'' and its kind have taken over the park.

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* CreditsGag: The credits for the BadEnding feature the names of various dinosaurs instead of the game's developers, as to drive home the point that the ''T. rex'' and its kind have taken over the park.



* ItsAWonderfulFailure: Lost a continue during the first four levels? Then the ''T. rex'' remains on the loose, forcing the opening of the park to be postponed.

to:

* ItsAWonderfulFailure: Lost a continue during the first four levels? Then the ''T. rex'' remains on the loose, forcing the opening of the park to be postponed."postponed". The ending cutscene fades to an ominous red and dinosaurs take over the staff credits.
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Added DiffLines:

[[quoteright:310:http://static.tvtropes.org/pmwiki/pub/images/jurassicparkmastersystem.png]]

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* GameplayAndStorySegregation: The short cutscene between the rail shooter and action sections of a level always show the back of the jeep a little smashed by a single hit, even if during gameplay it was looking like a convertible due to damage or took no hits at all.



* ShowsDamage: The jeep in the rail shooter levels. Avoiding having it look like a wreck by the time Grant reaches the main stages is impossible by design.

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* ShowsDamage: The jeep in the rail shooter levels. Avoiding having it look like a wreck by the time Grant reaches the main stages is almost always impossible by design.thanks to the rocky condition of the road.

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* DieChairDie: The rocks in the driving levels [[ScrappyMechanic are a nuisance.]] They also happen to drop a potion when shot.



* InconvenientlyPlacedConveyorBelt: Seen as part of what's presumably the Visitor Center's security system, complete with a section featuring a row of laser turrets.

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* InconvenientlyPlacedConveyorBelt: Seen as part of what's presumably the Visitor Center's security system, complete with a section corridor featuring a row of laser turrets.turrets over the conveyor belt.
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* InconvenientlyPlacedConveyorBelt: Seen as part of what's presumably the Visitor Center's security system, complete with a section featuring a row of laser turrets.

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* EndGameResultsScreen: It shows the player's final score.



* GottaCatchEmAll: Collecting the ''Jurassic Park'' icons is ''not'' required to avoid the bad ending, despite [[UrbanLegendOfZelda what others may tell you]]. You could avoid them and still get the good ending for not losing continues. Got them all, but lost a continue? Bad ending. This ''is'' odd, however, because then those icons ''[[FridgeLogic have no discernible purpose]]''.

to:

* GottaCatchEmAll: Collecting There is [[UrbanLegendOfZelda a misconception]] that collecting the ''Jurassic Park'' icons found in certain spots and dropped by some enemies is ''not'' required to avoid access the bad ending, despite [[UrbanLegendOfZelda what others may tell you]]. You could avoid them and still get the final stage, but all they're good ending for not losing continues. Got them all, but lost a continue? Bad ending. This ''is'' odd, however, because then those icons ''[[FridgeLogic have no discernible purpose]]''.is to add 10000 points to your score.

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* OneUp: Miniatures of Grant that can be found in both phases of a stage.



* ContinuingIsPainful: Losing a continue before the fifth level locks you into the bad ending.

to:

* ContinuingIsPainful: Losing a continue before the fifth level locks punishes you into with the bad ending.



* DegradedBoss: The Visitor Center has raptors coming out of doors like the boss version did, but they're much simpler to deal with.



* GottaCatchEmAll: Collecting the ''Jurassic Park'' icons is ''not'' required to avoid the bad ending, despite [[UrbanLegendOfZelda what others may tell you]]. You could avoid them and still get the good ending for not losing continues. Got them all, but lost a continue? Bad ending. This ''is'' odd, however, because then those icons ''have no discernible purpose''.

to:

* GottaCatchEmAll: Collecting the ''Jurassic Park'' icons is ''not'' required to avoid the bad ending, despite [[UrbanLegendOfZelda what others may tell you]]. You could avoid them and still get the good ending for not losing continues. Got them all, but lost a continue? Bad ending. This ''is'' odd, however, because then those icons ''have ''[[FridgeLogic have no discernible purpose''.purpose]]''.



* TheMaze: The Visitor Center. At the very end it even has you choose between a large set of doors to get to fight the ''T. rex'', setting you back in the level if you pick the wrong one.

to:

* TheMaze: The Visitor Center. At the very end it even has you choose between a large set of doors to get to fight the ''T. rex'', setting you back in the level if you pick the wrong one. [[spoiler:The last door is the correct one]].



* PoisonMushroom: It takes 10 C icons to earn a continue. Those red icons some enemies drop in the final level? ''Each one subtracts a continue!''

to:

* PoisonMushroom: It takes 10 C icons to earn a continue. Those red icons some enemies drop in the final level? ''Each one subtracts a continue!''continue!'' This is particularly spiteful, given how you have to play without losing any continues in the first place to even get there.

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* AdvancingBossOfDoom: The bosses of the rail shooter levels.



* CrosshairAware: Your aim in the rail shooter levels.
* DeathFromAbove: Often dealed by [[PteroSoarer Ptero Soarers]] through a large portion of the game.

to:

* CrosshairAware: Your aim in the rail shooter levels.
levels. In those levels, a crosshair also highlights the weakness of the boss enemy once it appears.
* DeathFromAbove: Often dealed by various kinds of [[PteroSoarer Ptero Soarers]] through a large portion of the game.



* NonLethalKO: All of Grant's weapons have a tranquilizing effect.

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* NonLethalKO: All of Grant's weapons have a tranquilizing effect.effect, so enemies either flee or fall asleep.


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* PlatformBattle: The fight against the ''Pteranodon'' takes place on high endlessly-scrolling trees.
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The game has 4 levels that can be played in any order. Each one begins with a rail shooter section while Grant drives to them. Once that's done with, in the action sections Grant is armed with three weapons to take down dinos coming from ahead, above and below. Upon clearing all four levels, the final one featuring the ''T. rex'' becomes available if certain requirements are met.

to:

The game has 4 levels that can be played in any order. Each one begins with a rail shooter section while Grant drives to them. Once that's done with, in the action sections Grant is armed with three weapons to take down dinos coming from ahead, above and below. Upon clearing all four levels, the final one featuring the ''T. rex'' becomes available if certain requirements are met. the player got there [[NoContinueRun without using continues.]]



* GottaCatchEmAll: Collecting the ''Jurassic Park'' icons is required to avoid the bad ending.

to:

* GottaCatchEmAll: Collecting the ''Jurassic Park'' icons is ''not'' required to avoid the bad ending.ending, despite [[UrbanLegendOfZelda what others may tell you]]. You could avoid them and still get the good ending for not losing continues. Got them all, but lost a continue? Bad ending. This ''is'' odd, however, because then those icons ''have no discernible purpose''.

Added: 1342

Changed: 125

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* ContinuingIsPainful: Losing a continue before the fifth level locks you into the bad ending.
* ConvectionSchmonvection: Those waving rivers of lava near the power station only take 1 HP if they hit Grant. On that note, while driving there we see that the entire north of the island seems to be an infernal landscape.
* CowardlyBoss: The ''Velociraptor'' boss retreats into one of the four doors in the arena whenever it's hit and then comes out again to attack.
* CrateExpectations: An endless amount of boxes sitting on the ceiling of a room in the Visitor Center are used as weapons by both Grant and the ''T. rex'' during their fight.
* CreditsGag: The credits for the BadEnding feature the names of various dinosaurs instead of the game's developers, as the ''T. rex'' and its kind have taken over the park.



* DeathFromAbove: Often dealed by [[PteroSoarer Ptero Soarers]] through a large portion of the game.



* ItsAWonderfulFailure: Lost a continue during the first four levels? Then the ''T. rex'' remains on the loose, forcing the opening of the park to be postponed.



* NoEnding: In stark contrast to how lazy the endings of ''Jurassic Park'' games tend to be, this game has a rewarding ending about the park being open to great success.

to:

* NoEnding: In stark contrast to how lazy the endings of ''Jurassic Park'' games tend to be, this game has a rewarding ending about the park being open to great success. They even went through the trouble of making a [[ItsAWonderfulFailure depressing alternate bad ending]] too.



* PoisonMushroom: It takes 10 C icons to earn a continue. Those red icons some enemies drop in the final level? ''Each one subtracts a continue from you!''

to:

* PoisonMushroom: It takes 10 C icons to earn a continue. Those red icons some enemies drop in the final level? ''Each one subtracts a continue from you!''continue!''



* RaptorAttack: The ''Velociraptor'' is the boss of the power station. In a nod to the intelligence it displays in the movie, it comes out of one of the various doors on its arena, attacks and then flees to start the proccess over.

to:

* RaptorAttack: The ''Velociraptor'' is the boss of the power station. In a nod to the intelligence it displays in the movie, it comes out of one of the various doors on its arena, attacks and then flees retreats to start the proccess over.


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* SlasherSmile: The ''Brachiosaurs'' seen right before you fight the main one flash a large grin as they try to headbutt Grant.


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* WarmUpBoss: The ''Brachiosaur''. It simply raises its head above the lake, then lowers itself in the direction you were sometime before it rose.

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The game has 4 levels that can be played in any order. Each one begins with a rail shooter section while Grant drives to them. Once that's done with, in the action sections Grant is armed with three weapons to take down dinos coming from ahead, above and below.

to:

The game has 4 levels that can be played in any order. Each one begins with a rail shooter section while Grant drives to them. Once that's done with, in the action sections Grant is armed with three weapons to take down dinos coming from ahead, above and below. Upon clearing all four levels, the final one featuring the ''T. rex'' becomes available if certain requirements are met.


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* GameOverMan: Grant and a small dino facing each other on a blank grey screen. Who chases who depends on whether you decide to continue.
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Added DiffLines:

* CeilingCling: Dr. Alan Grant, the [[McNinja paleontologist ninja]], can cling on any ceiling you can find.
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Added DiffLines:

Released by Sega for the UsefulNotes/SegaMasterSystem in 1993, this ActionGame is one of the various videogame adaptations of the first ''Film/JurassicPark'' film.

Sometime prior to the opening of ''Jurassic Park'' the security systems fail, causing dinosaurs to break through the electric fences containing them and feast on the park's staff. Dr. Alan Grant, here a full ActionHero instead of an ActionSurvivor paleontologist, is called to Nublar Island to handle the main dinosaur threats in four damaged areas so that the park can be safely opened to the public as scheduled.

The game has 4 levels that can be played in any order. Each one begins with a rail shooter section while Grant drives to them. Once that's done with, in the action sections Grant is armed with three weapons to take down dinos coming from ahead, above and below.
----
!!Tropes featured in this game include:
* AdaptationalBadass: In this game Grant isn't trying to escape the island. He's called to fight and capture the dinosaurs. Eventually he brings order to the park and it is allowed to open as planned. Notably, he gets a change of costume in the Game Gear port to make him look more of a soldier, though it also gives him a rather girly running animation...
* BossArenaIdiocy: The only way to damage the ''T. rex'' is to shoot rockets at the boxes at the top of the screen so they fall on her. Watch out for when the dino stomps the ground to drop them on ''you'', though.
* BullfightBoss: The ''Triceratops''. Either use the ceiling to get over it and attack from behind or simply stand on a tree branch, jump when the dinosaur rams it, then carefully throw a granade on its weak point just before it leaves.
* ChekhovsGun: The Visitor Center is the first thing you see in the map. Naturally, it becomes the final level of the game.
* CrosshairAware: Your aim in the rail shooter levels.
* EmergencyEnergyTank: The medkit items.
* EverythingsBetterWithDinosaurs
* FakeDifficulty: Is pretty much impossible to not take damage in the rail shooter levels due to how a rock comes up every now and then and trips the crosshair up. [[AntiFrustrationFeatures To compensate for that]], every hit enemy drops a healing potion, including the rock itself.
* GottaCatchEmAll: Collecting the ''Jurassic Park'' icons is required to avoid the bad ending.
* HeartContainer: The two fuel tanks in each rail shooter level.
* HerbivoresAreFriendly: No, they all want to ram you down. The ''Brachiosaur'' and the ''Triceratops'' in particular are bosses.
* TheMaze: The Visitor Center. At the very end it even has you choose between a large set of doors to get to fight the ''T. rex'', setting you back in the level if you pick the wrong one.
* MultipleEndings: A bad and a good one.
* NoEnding: In stark contrast to how lazy the endings of ''Jurassic Park'' games tend to be, this game has a rewarding ending about the park being open to great success.
* NonLethalKO: All of Grant's weapons have a tranquilizing effect.
* OutsideTheBoxTactic: The ''Triceratops'' quickly kicks rubble back at a low arc to keep you from repeatedly hitting it from behind, but you can still crawl under the rubble without getting hurt and stunlock it to sleep.
* PoisonMushroom: It takes 10 C icons to earn a continue. Those red icons some enemies drop in the final level? ''Each one subtracts a continue from you!''
* PteroSoarer: A common enemy through the game. The ''Pteranodon'' is one the bosses.
* RaptorAttack: The ''Velociraptor'' is the boss of the power station. In a nod to the intelligence it displays in the movie, it comes out of one of the various doors on its arena, attacks and then flees to start the proccess over.
* ShowsDamage: The jeep in the rail shooter levels. Avoiding having it look like a wreck by the time Grant reaches the main stages is impossible by design.
* TyrannosaurusRex: Shows up as the defeatable FinalBoss, instead of being an invincible threat you can only flee from.
* UnexpectedGameplayChange: Each level starts with a rail shooter section as Grant drives to the main area. You should collect the gas tanks dropped by enemies to have five HP instead of the default three. In case you fail this phase the jeep races away anyway but Grant starts the action stage as an OneHitPointWonder.
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