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* ArtisticLicensePaleontology: Hoo-boy, where to start with? Ignoring the mistakes carried over from the novels and movies, the ''Pterodactylus'' is basically a smaller differently colored ''Pteranodon'', ''Carnotaurus'' has longer arms with three-fingered hands, the ''Giganotosaurus'' is a ''Tyrannosaurus rex'' with spikes on its' back and head, and the ''Ouranosaurus'' looks more like a pelycosaur than an ornithopod. The Glacier Park seems to be hit worst with this: ''Smilodon'' has a long tail, ''Gastornis'' is classified as a carnivorous terror bird, while many other animals have incorrect proportions, bios, names, food, or just cannot exist there in the first place. Did we mention this game was made in 2012? See the other tropes here for specific examples.

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* ArtisticLicensePaleontology: Hoo-boy, where to start with? Ignoring the mistakes carried over from the novels and movies, the ''Pterodactylus'' is basically a smaller differently colored ''Pteranodon'', ''Carnotaurus'' has longer arms with three-fingered hands, the ''Giganotosaurus'' is a ''Tyrannosaurus rex'' with spikes on its' back and head, and the ''Ouranosaurus'' looks more like a pelycosaur than an ornithopod. The Glacier Park seems to be hit worst with this: ''Smilodon'' has a long tail, ''Gastornis'' is classified as a carnivorous terror bird, ''Andrewsarchus'' looks like a mesonychid instead of an entelodont, while many other animals have incorrect proportions, bios, names, food, or just cannot exist there in the first place. Did we mention this game was made in 2012? See the other tropes here for specific examples.



* CallaRabbitaSmeerp: Most of the animals are called by their correct scientifical name. However there are a few exceptions: ''Megalograptus'' is listed as 'Sea Scorpion', ''Paraceratherium'' is named ''Indricotherium'', ''Thylacoleo'' is called 'Marsupial Lion' and several others.

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* CallaRabbitaSmeerp: CallaRabbitASmeerp: Most of the animals are called by their correct scientifical name. However there are a few exceptions: ''Megalograptus'' is listed as 'Sea Scorpion', ''Paraceratherium'' is named ''Indricotherium'', ''Thylacoleo'' is called 'Marsupial Lion' and several others.



* DemotedtoExtra: John Hammond, Alan Grant, Ian Malcolm, Henry Wu and Kelly Curtis appear as quest givers. Justified in that, like ''VideoGame/JurassicParkOperationGenesis'' this is what '''you''' decide to do with the park and how you run it (or them).

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* DemotedtoExtra: DemotedToExtra: John Hammond, Alan Grant, Ian Malcolm, Henry Wu and Kelly Curtis appear as quest givers. Justified in that, like ''VideoGame/JurassicParkOperationGenesis'' this is what '''you''' decide to do with the park and how you run it (or them).



* HerbivoresAreFriendly: Both this and PredatorsAreMean are Invoked. Herbivores and crustaceavores's exhibits are not surrounded by any fencing and can take a lot of damage in a fight, but can't dish it out. Meanwhile the carnivores are the opposite- more attack power and less health. Not only are their cages surrounded by metal fences, but are also visibly build deeper in the ground. Though it's anyone's guess how the aquatic animals and pterosaurs don't swim/fly out seeing as there's no roof on their enclosures, or the hebivores don't simply walk off out and start rampaging.

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* HerbivoresAreFriendly: HerbivoresAreFriendly:
**
Both this and PredatorsAreMean are Invoked. Herbivores and crustaceavores's exhibits are not surrounded by any fencing and can take a lot of damage in a fight, but can't dish it out. Meanwhile the carnivores are the opposite- more attack power and less health. Not only are their cages surrounded by metal fences, but are also visibly build deeper in the ground. Though it's anyone's guess how the aquatic animals and pterosaurs don't swim/fly out seeing as there's no roof on their enclosures, or the hebivores don't simply walk off out and start rampaging.



* NeverSmileataCrocodile: ''Deinosuchus'' and ''Kaprosuchus'' appear in the Glacier Park. Strangely enough, the former resembles more a ''Sarcosuchus'', while the latter has the game's 'feline' animations and behave like a lizard and a cat respectivelly.

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* NeverSmileataCrocodile: NeverSmileAtACrocodile: ''Deinosuchus'' and ''Kaprosuchus'' appear in the Glacier Park. Strangely enough, the former resembles more a ''Sarcosuchus'', while the latter has the game's 'feline' animations and behave like a lizard and a cat respectivelly.



* PowerLevels: Every animal has a 'ferocity' level, which determines its' damage, health and coins earned- the higher, the better. Evolving the animals allows you to ''quadruple'' their ferocity. According to their overall power they are either Bronze, Silver or Gold, with the third being the best (and most expensive) fighters. Also, the Tournament mode goes in this order of increasing difficulty- Bronze, Silver, Gold, Platinum and then finally All-Star. The Bronze and Silver animals are useful only for the first two and maybe partially for the third.

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* PowerLevels: PowerLevels:
**
Every animal has a 'ferocity' level, which determines its' damage, health and coins earned- the higher, the better. Evolving the animals allows you to ''quadruple'' their ferocity. According to their overall power they are either Bronze, Silver or Gold, with the third being the best (and most expensive) fighters. Also, the Tournament mode goes in this order of increasing difficulty- Bronze, Silver, Gold, Platinum and then finally All-Star. The Bronze and Silver animals are useful only for the first two and maybe partially for the third.



* RhinoRampage: ''Elasmotherium'', ''Arsinoitherium'' and ''Uintatherium'' for the Glacier Park. The ''Coryphodon'' and ''Moeritherium'' also have the same behaviour, despite not being members of the rhino family.

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* RhinoRampage: RhinoRampage:
**
''Elasmotherium'', ''Arsinoitherium'' and ''Uintatherium'' for the Glacier Park. The ''Coryphodon'' and ''Moeritherium'' also have the same behaviour, despite not being members of the rhino family.



* RodentsofUnusualSize: The ''Castoroides'', aka the 'Giant beaver' lives up to its' namesake.

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* RodentsofUnusualSize: RodentsOfUnusualSize: The ''Castoroides'', aka the 'Giant beaver' lives up to its' namesake.

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* AscendedFanon: While non-dinosaur and pterosaur extinct animals have appeared before in the franchise, this game is the first official time when Cenozoic fauna has been featured. It's also the first time when multiple different animal types have appeared alongside each other.
* BearsareBadNews: Despite not being a bear, this is how ''Sarkastodon'' is portrayed. Curiously, the ''Diprotodon'' (Giant wombat) and ''Castoroides'' (Giant beaver) have the same 'bear' animations and sound effects, despite being a marsupial and a rodent respectivelly.

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* AscendedFanon: While non-dinosaur and pterosaur extinct animals have appeared before in the franchise, this game is the first official time when Cenozoic fauna has been featured. It's also the first time when multiple different animal types have appeared alongside each other.
* BearsareBadNews:
BearsAreBadNews: Despite not being a bear, this is how ''Sarkastodon'' is portrayed. Curiously, the ''Diprotodon'' (Giant wombat) and ''Castoroides'' (Giant beaver) have the same 'bear' animations and sound effects, despite being a marsupial and a rodent respectivelly.
Is there an issue? Send a MessageReason:
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* ArtisticLicensePaleontology: Hoo-boy, where to start with? Ignoring the mistakes carried over from the novels and movies, the ''Pterodactylus'' is basically a smaller differently colored ''Pteranodon'', the ''Giganotosaurus'' is a ''Tyrannosaurus rex'' with spikes on its' back and head, and the ''Ouranosaurus'' looks more like a pelycosaur than an ornithopod. The Glacier Park seems to be hit worst with this: ''Smilodon'' has a long tail, ''Gastornis'' is classified as a carnivorous terror bird, while many other animals have incorrect proportions, bios, names, food, or just cannot exist there in the first place. Did we mention this game was made in 2012? See the other tropes here for specific examples.

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* ArtisticLicensePaleontology: Hoo-boy, where to start with? Ignoring the mistakes carried over from the novels and movies, the ''Pterodactylus'' is basically a smaller differently colored ''Pteranodon'', ''Carnotaurus'' has longer arms with three-fingered hands, the ''Giganotosaurus'' is a ''Tyrannosaurus rex'' with spikes on its' back and head, and the ''Ouranosaurus'' looks more like a pelycosaur than an ornithopod. The Glacier Park seems to be hit worst with this: ''Smilodon'' has a long tail, ''Gastornis'' is classified as a carnivorous terror bird, while many other animals have incorrect proportions, bios, names, food, or just cannot exist there in the first place. Did we mention this game was made in 2012? See the other tropes here for specific examples.
Is there an issue? Send a MessageReason:
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** On the non-avian dinosaurs side, we have ''Yutyrannus'' and ''Utahraptor''. Both are portrayed with feathers [[ShownTheirWork just like in real life]], in contrast to most other theropods.

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* LevelGrinding: Gaining XP and leveling up in this game takes ''a lot'' of time, with the reward you get being less than the time, effort and resources you have spend, though they increase with each level. You can speed up things like constrution and hatching using the game's Dino Dollars, but they are rare and you only have a small limited amount. It's possible to get large amounts of them by paying with '''real''' money.
* LimitBreak: The Special attack and Block option can only be used three times per match in Tournament mode. The player must have a sufficient amount of 'claw' tokens and spend them on one of the above, with the price rising up with each use(5->10->20X2=70).

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* LevelGrinding: Gaining XP and leveling up in this game takes ''a lot'' of time, with the reward you get being less than the time, effort and resources you have spend, though they increase with each level. You can speed up things like constrution construction and hatching using the game's Dino Dollars, but they are rare and you only have a small limited amount. It's possible to get large amounts of them by paying with '''real''' money.
* LimitBreak: The Special attack and Block option can only be used three times per match in Tournament mode. The player must have a sufficient amount of 'claw' 'fang/claw' tokens and spend them on one of the above, with the price rising up with each use(5->10->20X2=70).



* OneHitKill: It is possible for this to happen in the Tournament mode for either side, and can be easilly accomplished in the Versus arena, especially if Level 40 (MAX) Golds are placed against Bronzes and use either a strong or a Special attack. Though in all fairness, during the Tournament mode the computer does try to put in enemies equal in power to you and make the battles more balanced.

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* OneHitKill: OneHitKill and CurbStompBattle: It is possible for this to happen in the Tournament mode for either side, and can be easilly accomplished in the Versus arena, especially if Level 40 (MAX) Golds are placed against Bronzes and use either a strong or a Special attack. Though in all fairness, during the Tournament mode the computer does try to put in enemies equal in power to you and make the battles more balanced.



* PowerLevels: Every animal has a 'ferocity' level, which determines its' damage, health and coins earned- the higher, the better. Evolving the animals allows you to ''quadruple'' their ferocity. According to their overall power they are either Bronze, Silver or Gold, with the third being the best (and most) expensive fighters. Also, the Tournament mode goes in this order of increasing difficulty- Bronze, Silver, Gold, Platinum and then finally All-Star. The Bronze and Silver animals are useful only for the first two and maybe partially for the third.

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* PowerLevels: Every animal has a 'ferocity' level, which determines its' damage, health and coins earned- the higher, the better. Evolving the animals allows you to ''quadruple'' their ferocity. According to their overall power they are either Bronze, Silver or Gold, with the third being the best (and most) expensive most expensive) fighters. Also, the Tournament mode goes in this order of increasing difficulty- Bronze, Silver, Gold, Platinum and then finally All-Star. The Bronze and Silver animals are useful only for the first two and maybe partially for the third.



* VideoGameCrueltyPotential: You can force animals to beat up and kill each other in the battle arenas. However as noted in PrehistoricMonster, everything is cartoony and there's no blood or gore, so it's still a family-friendly game. Also animals cannot die, they simply become unusable and need a 'cooldown' period before they can be pitted in combat again. Unless you're willing to spend some Dino Dollars on awakening them.

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* VideoGameCrueltyPotential: You can force animals to beat up and kill each other in the battle arenas. However as noted in PrehistoricMonster, everything is cartoony and there's no blood or gore, so it's still a family-friendly game. Also animals cannot die, they simply become unusable and need have a 'cooldown' 'rest' period before they can be pitted in combat again. Unless you're willing to spend some Dino Dollars on awakening them.them.
* YouHaveResearchedBreathing: Sometimes the player is required to unlock, purchase and/or do some pretty trivial and mundane things. For example, some missions in all three parks have the objective of buying and placing specific animals, buildings, scenery and/or paths near each other.
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* AnachronismStew: The player can buy and place animals from different locations and time periods together. Possibly justified in that it's a zoo/theme park and they are purchased from a market after being cloned from fossils. Though the default park (located on Isla Nublar) has amber containing DNA found in the rubble of cleared sections of the forest for both ''Brachiosaurus'' from Jurassic North America and ''Gallimimus'' from Cretaceous Asia. Averted with the other two parks in which expeditions searching for fossils must be send throughout the world either via submarine or helicopter. Also some animals can only be unlocked by winning a DNA Tournament enough times or purchasing card packs.

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* AnachronismStew: AnachronismStew and MisplacedWildlife: The player can buy and place animals from different locations and time periods together. Possibly justified in that it's a zoo/theme park and they are purchased from a market after being cloned from fossils. Though the default park (located on Isla Nublar) has amber containing DNA found in the rubble of cleared sections of the forest for both ''Brachiosaurus'' from Jurassic North America and ''Gallimimus'' from Cretaceous Asia. Averted with the other two parks in which expeditions searching for fossils must be send throughout the world either via submarine or helicopter. Also some animals can only be unlocked by winning a DNA Tournament enough times or purchasing card packs.
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* FossilRevival: Specifically, the Jurassic animals are cloned via insects trapped in amber like in the rest of the franchise, the Aquatic animals via fossilized leech-like parasites containing their blood, and the Glacier ones via their frozen remains (a spinal cord/bone is shown in the game).

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* FossilRevival: Well, this '''is''' a Jurassic Park game, so it's a given. Specifically, the Jurassic animals are cloned via insects trapped in amber like in the rest of the franchise, the Aquatic animals via fossilized leech-like parasites containing their blood, and the Glacier ones via their frozen remains (a spinal cord/bone is shown in the game).
Is there an issue? Send a MessageReason:
None


* VideoGameCrueltyPotential: You can force animals to beat up and kill each other in the battle arenas. However as noted in PrehistoricMonster, everything is cartoony and there's no blood or gore, so it's still a family-friendly game. Also animals cannot die, they simply become unusable and need a 'cooldown' period before they can be pitted in combat again. Unless you're willing to spend some Dino Dollars on reactivating them.

to:

* VideoGameCrueltyPotential: You can force animals to beat up and kill each other in the battle arenas. However as noted in PrehistoricMonster, everything is cartoony and there's no blood or gore, so it's still a family-friendly game. Also animals cannot die, they simply become unusable and need a 'cooldown' period before they can be pitted in combat again. Unless you're willing to spend some Dino Dollars on reactivating awakening them.

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* AnachronismStew / MisplacedWildlife: The player can buy and place animals from different locations and time periods together. Possibly justified in that it's a zoo/theme park and they are purchased from a market after being cloned from fossils. Though the default park (located on Isla Nublar) has amber containing DNA found in the rubble of cleared sections of the forest for both ''Brachiosaurus'' from Jurassic North America and ''Gallimimus'' from Cretaceous Asia. Averted with the other two parks in which expeditions searching for fossils must be send throughout the world either via submarine or helicopter. Also some animals can only be unlocked by winning a DNA Tournament enough times or purchasing card packs.

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* AnachronismStew / MisplacedWildlife: AnachronismStew: The player can buy and place animals from different locations and time periods together. Possibly justified in that it's a zoo/theme park and they are purchased from a market after being cloned from fossils. Though the default park (located on Isla Nublar) has amber containing DNA found in the rubble of cleared sections of the forest for both ''Brachiosaurus'' from Jurassic North America and ''Gallimimus'' from Cretaceous Asia. Averted with the other two parks in which expeditions searching for fossils must be send throughout the world either via submarine or helicopter. Also some animals can only be unlocked by winning a DNA Tournament enough times or purchasing card packs.



* ArtisticLicenseEconomics: In game, you could buy and sell back all extinct animals like any other normal building or object, only losing half of their fixed costs. It's worth mentioning that some animals are '''very''' expensive, and the ones unlocked from Tournaments or card packs are free.

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* ArtisticLicenseEconomics: ArtisticLicenseEconomics:
**
In game, you could buy and sell back all extinct animals like any other normal building or object, only losing half of their fixed costs. It's worth mentioning that some animals are '''very''' expensive, and the ones unlocked from Tournaments or card packs are free.



* OneHitKill / CurbStompBattle: It is possible for this to happen in the Tournament mode for either side, and can be easilly accomplished in the Versus arena, especially if Level 40 (MAX) Golds are placed against Bronzes and use either a strong or a Special attack. Though in all fairness, during the Tournament mode the computer does try to put in enemies equal in power to you and make the battles more balanced.

to:

* OneHitKill / CurbStompBattle: OneHitKill: It is possible for this to happen in the Tournament mode for either side, and can be easilly accomplished in the Versus arena, especially if Level 40 (MAX) Golds are placed against Bronzes and use either a strong or a Special attack. Though in all fairness, during the Tournament mode the computer does try to put in enemies equal in power to you and make the battles more balanced.

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* BigBadassBirdofPrey: Not flying birds per se, but the game has two terror birds for the Glacier Park- ''Kelenken'' and ''Phorusrhacos''. The ''Gastornis'' also acts as one, even though it wasn't related nor carnivorous.
** The pterosaurs in the regular park are either a non-bird example of this trope, or AllFlyersAreBirds.



* FossilRevival: Well, this '''is''' a Jurassic Park game, so yeah.
** Specifically, the Jurassic animals are cloned via insects trapped in amber like in the rest of the franchise, the Aquatic animals via fossilized leech-like parasites containing their blood, and the Glacier ones via their frozen remains (a spinal cord/bone is shown in the game).

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* FeatheredFiend:
** Not flying birds per se, but the game has two terror birds for the Glacier Park- ''Kelenken'' and ''Phorusrhacos''. The ''Gastornis'' also acts as one, even though it wasn't related nor carnivorous.
** The pterosaurs in the regular park are either a non-bird example of this trope, or AllFlyersAreBirds.
* FossilRevival: Well, this '''is''' a Jurassic Park game, so yeah.
**
Specifically, the Jurassic animals are cloned via insects trapped in amber like in the rest of the franchise, the Aquatic animals via fossilized leech-like parasites containing their blood, and the Glacier ones via their frozen remains (a spinal cord/bone is shown in the game).



* GottaCatchThemAll / LoadsandLoadsofCharacters: This game is more or less Franchise/{{Pokemon}} meets ''Franchise/JurassicPark''. You have a total of 130 various prehistoric animals to obtain, care for, evolve and use in combat, some harder to unlock than others. Good luck!

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* GottaCatchThemAll / LoadsandLoadsofCharacters: GottaCatchThemAll: This game is more or less Franchise/{{Pokemon}} meets ''Franchise/JurassicPark''. You have a total of 130 various prehistoric animals to obtain, care for, evolve and use in combat, some harder to unlock than others. Good luck!



* HerbivoresAreFriendly / PredatorsAreMean: Invoked. Herbivores and crustaceavores's exhibits are not surrounded by any fencing and can take a lot of damage in a fight, but can't dish it out. Meanwhile the carnivores are the opposite- more attack power and less health. Not only are their cages surrounded by metal fences, but are also visibly build deeper in the ground. Though it's anyone's guess how the aquatic animals and pterosaurs don't swim/fly out seeing as there's no roof on their enclosures, or the hebivores don't simply walk off out and start rampaging.

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* HerbivoresAreFriendly / PredatorsAreMean: HerbivoresAreFriendly: Both this and PredatorsAreMean are Invoked. Herbivores and crustaceavores's exhibits are not surrounded by any fencing and can take a lot of damage in a fight, but can't dish it out. Meanwhile the carnivores are the opposite- more attack power and less health. Not only are their cages surrounded by metal fences, but are also visibly build deeper in the ground. Though it's anyone's guess how the aquatic animals and pterosaurs don't swim/fly out seeing as there's no roof on their enclosures, or the hebivores don't simply walk off out and start rampaging.



* HonorableElephant: Woolly Mammoth, Mastodon, ''Amebelodon'' and ''Platybelodon'' for the Glacier Park expansion.

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* HonorableElephant: HonorableElephant:
**
Woolly Mammoth, Mastodon, ''Amebelodon'' and ''Platybelodon'' for the Glacier Park expansion.
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* GiantSquid: Appears in the Aquatic Park, though it's called ''Colossal Squid'' instead (the two are distinct separate animal species). It's possible the developers meant to name it ''Tusoteuthis'', but forgot. Or simply not bothered, and decided ''Colossal Squid'' sounds better.

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* GiantSquid: Appears in the Aquatic Park, though it's called ''Colossal Squid'' 'Colossal Squid' instead (the two are distinct separate animal species). It's possible the developers meant to name it ''Tusoteuthis'', but forgot. Or simply not bothered, and decided ''Colossal Squid'' 'Colossal Squid' sounds better.

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* BossRush: The Versus arena mode (located on Site B) is more or less this trope. You have to beat 50 stages, each harder than the previous. Fortunately you can rest as much as you want between stages, and the enemies' ferocity will always remain the same. Depending on how much health you have left, you will win one, two or three medals/prizes(3X50=150). The first stage will be against a single ''Triceratops'' (considered the weakest animal in the game), while the last stage will consist of a ''Dryosaurus'', ''Stegosaurus'' and ''T. rex'' with 3000 combined ferocity.



* GiantEqualsInvincible: Zig-zagged. While many of the top-tier fighters are indeed giant megafauna, there are also some smaller critters classified as powerful Golds. Likewise, some giant animals like ''Spinosaurus'', ''Brachiosaurus'', ''Leedsichtys'', ''Basilosaurus'', Woolly mammoth, and ''Eremotherium'' are placed in the weak Bronzes or Silvers, even though they are bigger than an adult African elephant.



* HerbivoresAreFriendly / PredatorsAreMean: Implied. Herbivores and crustaceavores's exhibits are not surrounded by any fencing and can take a lot of damage in a fight, but can't dish it out. Meanwhile the carnivores are the opposite- more attack power and less health. Not only are their cages surrounded by metal fences, but are also visibly build deeper in the ground. Though it's anyone's guess how the aquatic animals and pterosaurs don't swim/fly out seeing as there's no roof on their enclosures, or the hebivores don't simply walk off out and start rampaging.

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* HerbivoresAreFriendly / PredatorsAreMean: Implied.Invoked. Herbivores and crustaceavores's exhibits are not surrounded by any fencing and can take a lot of damage in a fight, but can't dish it out. Meanwhile the carnivores are the opposite- more attack power and less health. Not only are their cages surrounded by metal fences, but are also visibly build deeper in the ground. Though it's anyone's guess how the aquatic animals and pterosaurs don't swim/fly out seeing as there's no roof on their enclosures, or the hebivores don't simply walk off out and start rampaging.



* LevelGrinding: Gaining XP and leveling up in this game takes ''a lot'' of time, with the reward you get being less than the time, effort and resources you have spend, though they increase with each level. You can speed up things like constrution and hatching using the game's Dino Dollars, but they are rare and you only have a small limited amount. It's possible to get large amounts of them by paying with '''real''' money.



* NonStandardCharacterDesign: The human quest givers are photo-realistic drawings of the actors from the films, which stick out like a sore thumb amongst the cartoony landscape, objects and animals. They may even qualify for UncannyValley, since they are stiff and motionless.
** The ''Indominus rex'' and ''Arthropleura'' also look realistically drawn and stand out from all the other animals in the game.
* OneHitKill / CurbStompBattle: It is possible for this to happen in the Tournament mode for either side, and can be easilly accomplished in the Versus arena, especially if Level 40 (MAX) Golds are placed against Bronzes and use either a strong or a Special attack. Though in all fairness, during the Tournament mode the computer does try to put in enemies equal in power to you and make the battles more balanced.



* ShownTheirWork: While there is some artistic license used, the amount of research and detail Ludia put in making the whole game and animals is impressive. If one visits their Facebook page or reads the messages which appear in-game whenever an animal hatches or evolves, they could learn quite a lot about the creatures and prehistory in general. Even the ''Indominus'' bio is faithful to its' source material.



* VideoGameCrueltyPotential: You can force animals to beat up and kill each other in the battle arenas. However as noted in PrehistoricMonster, everything is cartoony and there's no blood or gore, so it's still a family-friendly game. Also animals cannot die, they simply become unusable and need a 'cooldown' period before they can be pitted in combat again. Unless you're willing to spend some Dino Dollars on 'reviving' them.

to:

* VideoGameCrueltyPotential: You can force animals to beat up and kill each other in the battle arenas. However as noted in PrehistoricMonster, everything is cartoony and there's no blood or gore, so it's still a family-friendly game. Also animals cannot die, they simply become unusable and need a 'cooldown' period before they can be pitted in combat again. Unless you're willing to spend some Dino Dollars on 'reviving' reactivating them.

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* GuestFighter: The ''Indominus rex'' from ''Film/JurassicWorld'' appears as a purchasable animal from InGen. It is one of the five animals which must be bought with RealLife money (the other being ''Euplocephalus'', ''Edestus'', ''Castoroides'' and ''Arthropleura''). However the other four can also be unlocked from winning a DNA Tournament, whereas the ''Indominus'' is available for purchase '''only twice in a year''' (on Easter Day and on Christmas). Many of the creatures for the games' roster were decided via fan polls and were obviously inspired by other prehistoric animal media, for example ''WalkingWithDinosaurs'' (''Tapejara'', ''Koolasuchus'') or ''VideoGame/ZooTycoon'' (''Macrauchenia'', ''Meiolania'').

to:

* GottaCatchThemAll / LoadsandLoadsofCharacters: This game is more or less Franchise/{{Pokemon}} meets ''Franchise/JurassicPark''. You have a total of 130 various prehistoric animals to obtain, care for, evolve and use in combat, some harder to unlock than others. Good luck!
* GuestFighter: The ''Indominus rex'' from ''Film/JurassicWorld'' appears as a purchasable animal from InGen. It is one of the five animals which must be bought with RealLife money (the other being ''Euplocephalus'', ''Edestus'', ''Castoroides'' and ''Arthropleura''). However the other four can also be unlocked from winning a DNA Tournament, whereas the ''Indominus'' is available for purchase '''only twice in a year''' (on Easter Day and on Christmas). Many of the creatures for the games' roster were decided via fan polls and were obviously inspired by other prehistoric animal media, for example ''WalkingWithDinosaurs'' (''Tapejara'', ''Koolasuchus'') or ''VideoGame/ZooTycoon'' (''Macrauchenia'', ''Meiolania'').''WalkingWithDinosaurs'', ''VideoGame/ZooTycoon'', ''Series/{{Primeval}}'' and ''WesternAnimation/IceAge''.


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* PowerTrio: You can choose up to three animals and use them in the battle modes ala ''VideoGame/TheKingOfFighters'', though you have the option to switch fighters during the fight at the cost of a turn. Of course, the same applies to the enemy as well. It's worth mentioning however, that sometimes the computer will use two or even only a single (but powerful) animal instead of three.


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* VideoGameCaringPotential: Played with. Feeding animals will make them grow into adults, but that's the only kind of interactive caretaking you can do. Also, when an animal reaches level 40 (MAX), it will no longer need to be fed. You can sell and buy them again if you wish.
* VideoGameCrueltyPotential: You can force animals to beat up and kill each other in the battle arenas. However as noted in PrehistoricMonster, everything is cartoony and there's no blood or gore, so it's still a family-friendly game. Also animals cannot die, they simply become unusable and need a 'cooldown' period before they can be pitted in combat again. Unless you're willing to spend some Dino Dollars on 'reviving' them.
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* ThreateningShark: You get ''Helicoprion'', ''Edestus'', ''Hybodus'' and of course Megalodon. Some fish in the game also act simular to sharks, while not being related (e.g. the ''Dunkleousteus'' and ''Xiphactinus'').

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* ThreateningShark: You get ''Helicoprion'', ''Edestus'', ''Hybodus'' and of course Megalodon.{{Megalodon}}. Some fish in the game also act simular to sharks, while not being related (e.g. the ''Dunkleousteus'' and ''Xiphactinus'').
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** Placing and removing paths is the only other free thing in the game, and you cannot earn any entrance fee money from your parks' visitors. Needless to say this is '''not''' TruthinTelevision.
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* StockDinosaurs: Played straight AND averted. While you get plenty of stock species, the game also offers plenty of not so famous ones, several of which are mentioned here on this page. Interestingly enough, some popular animals like ''Styracosaurus'' and ''Megatherium'' are absent.
* TacticalRockPaperScissors: The battles are turn-based, with the combatants having 15 seconds to choose one of 6 moves, which waste a turn: Charge, Bite, Swipe as well as Change Animal, Block or Special. Every animal has a weakness to one of the three attack types and choosing the right one will deal 100% damage, but making the wrong choise will deal either 50% or 25%. A Special attack deals a whopping '''150% damage'''. However, playing the Block option will nullify all damage, even from a Special Attack.

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* StockDinosaurs: Played straight AND averted. While you get plenty of stock species, the game also offers plenty of not so famous ones, several of which are mentioned here on this page. Interestingly enough, some popular animals like ''Styracosaurus'' ''Styracosaurus'', ''Quetzalcoatlus'' and ''Megatherium'' are absent.
absent from the game.
* TacticalRockPaperScissors: The battles are turn-based, with the combatants having 15 seconds to choose one of 6 moves, which waste a turn: Charge, Bite, Swipe as well as Change Animal, Block or Special.Special Attack. Every animal has a weakness to one of the three attack types and choosing the right one will deal 100% damage, but making the wrong choise will deal either 50% or 25%. A Special attack Attack deals a whopping '''150% damage'''. However, playing the Block option will nullify all damage, even from a Special Attack.
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* PantheraAwesome: ''Smilodon'' for Glacier Park, natch. While not felines per se, ''Megistotherium'', ''Thylacoleo'' and ''Thylacosmilus'' as well, seeing as they share the 'cat' behaviour and animations set of Smilodon. The ''Kaprosuchus'' crocodile also uses them.

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* PantheraAwesome: ''Smilodon'' for Glacier Park, natch. While not felines per se, ''Megistotherium'', ''Thylacoleo'' and ''Thylacosmilus'' as well, seeing as they share the 'cat' behaviour and animations set of Smilodon.''Smilodon''. The ''Kaprosuchus'' crocodile also uses them.
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* MovesetClone: As already mentioned on some of the tropes here, many animals share movement and attack animations. Justified in several cases like the pterosaurs, plesiosaurs and proboscideans for being relatives, but some unrelated animals do it too (''Titanoboa'' and ''Arthropleura''). Some related animals however have different movesets(e.g. ''Albertosaurus'' and ''Yutyrannus'' use the spinosaurid/abelisaurid animations, instead of tyrannosaurid). Also some animals have unique animals (for example ''Indominus'', ''Colossal Squid'', ''Gigantopithecus'' and ''Procoptodon'').

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* MovesetClone: As already mentioned on some of the tropes here, many animals share movement and attack animations. Justified in several cases like the pterosaurs, plesiosaurs and proboscideans for being relatives, but some unrelated animals do it too (''Titanoboa'' and ''Arthropleura''). Some related animals however have different movesets(e.g. ''Albertosaurus'' and ''Yutyrannus'' use the spinosaurid/abelisaurid animations, instead of tyrannosaurid). Also some animals have unique animals movesets (for example ''Indominus'', ''Indominus rex'', ''Colossal Squid'', ''Gigantopithecus'' and ''Procoptodon'').

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** Moeritherium too, since it's an ancestor to all elephants. Though it uses the 'rhino' moveset instead.



** Moeritherium too, since it's an ancestor to all elephants. Though it uses the 'rhino' moveset instead.
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** There is a 'Code Red' minigame in which the carnivorous dinosaurs will be upset and try to escape during a thunder storm. If the player manages to prevent them wreaking havoc for the storm's duration, they will be rewarded with coins. Even if a dinosaur escapes it's not a big problem, since they will just be unavailable for a few minutes and they will be returned to their repaired cage if one is patient enough.

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** There is a 'Code Red' minigame in which the carnivorous dinosaurs will be upset and try to escape during a thunder storm. If the player manages to prevent them from wreaking havoc for the storm's duration, they will be rewarded with coins. Even if a dinosaur escapes it's not a big problem, since they will just be unavailable for a few minutes and they will be returned to their repaired cage if one is patient enough.
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* GuestFighter: The ''Indominus rex'' from ''Film/JurassicWorld'' appears as a purchasable animal from InGen. It is one of the five animals which must be bought with RealLife money (the other being ''Euplocephalus'', ''Edestus'', ''Castoroides'' and ''Arthropleura''). However the other four can also be unlocked from winning a DNA ournament, while the ''Indominus'' is available for purchase '''only twice in a year'''(on Easter Day and on Christmas). Many of the creatures for the games' roster were decided via fan polls and were obviously inspired by other prehistoric animal media, for example ''WalkingWithDinosaurs'' (''Tapejara'', ''Koolasuchus'') or ''VideoGame/ZooTycoon'' (''Macrauchenia'', ''Meiolania'').

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* GuestFighter: The ''Indominus rex'' from ''Film/JurassicWorld'' appears as a purchasable animal from InGen. It is one of the five animals which must be bought with RealLife money (the other being ''Euplocephalus'', ''Edestus'', ''Castoroides'' and ''Arthropleura''). However the other four can also be unlocked from winning a DNA ournament, while Tournament, whereas the ''Indominus'' is available for purchase '''only twice in a year'''(on year''' (on Easter Day and on Christmas). Many of the creatures for the games' roster were decided via fan polls and were obviously inspired by other prehistoric animal media, for example ''WalkingWithDinosaurs'' (''Tapejara'', ''Koolasuchus'') or ''VideoGame/ZooTycoon'' (''Macrauchenia'', ''Meiolania'').
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* ArtisticLicensePaleontology: Hoo-boy, where to start with? Ignoring the mistakes carried over from the novels and movies, the ''Pterodactylus'' is basically a smaller differently colored ''Pteranodon'', the ''Giganotosaurus'' is a ''Tyrannosaurus rex'', and the ''Ouranosaurus'' looks more like a pelycosaur than an ornithopod. The Glacier Park seems to be hit worst with this: ''Smilodon'' has a long tail, ''Gastornis'' is classified as a carnivorous terror bird, while many other animals have incorrect proportions, bios, names, food, or just cannot exist there in the first place. Did we mention this game was made in 2012? See the other tropes here for specific examples.

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* ArtisticLicensePaleontology: Hoo-boy, where to start with? Ignoring the mistakes carried over from the novels and movies, the ''Pterodactylus'' is basically a smaller differently colored ''Pteranodon'', the ''Giganotosaurus'' is a ''Tyrannosaurus rex'', rex'' with spikes on its' back and head, and the ''Ouranosaurus'' looks more like a pelycosaur than an ornithopod. The Glacier Park seems to be hit worst with this: ''Smilodon'' has a long tail, ''Gastornis'' is classified as a carnivorous terror bird, while many other animals have incorrect proportions, bios, names, food, or just cannot exist there in the first place. Did we mention this game was made in 2012? See the other tropes here for specific examples.
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* ArtisticLicenseBiology: The caretaking or diet of some creatures is mind-boggling. The marine reptiles and mammals have no access to oxygen since the Aquatic Park is situated at the sea's bottom facing a trench, while the Glacier Park in the frozen wastelands of Patagonia has cold-blooded animals besides warm-blooded ones. The ''Mosasaurus'' is depicted as a crustaceavore and the ''Gigantopithecus'' as a carnivore. Worst of all, the Aquatic Park has ''Koolasuchus'' (a freshwater amphibian) and the Glacier Park has ''Arthropleura'' (a Carboniferous giant milipede). Both animals couldn't survive in the conditions of these parks and would instantly die. Better to chalk it off with the MST3KMantra...

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* ArtisticLicenseBiology: The caretaking or diet of some creatures is mind-boggling. The marine reptiles and mammals have no access to oxygen since the Aquatic Park is situated at the sea's bottom facing a trench, while the Glacier Park in the frozen wastelands of Patagonia has cold-blooded animals besides warm-blooded ones. The ''Mosasaurus'' is depicted as a crustaceavore and the ''Gigantopithecus'' as a carnivore. Worst of all, the Aquatic Park has ''Koolasuchus'' (a freshwater amphibian) and the Glacier Park has ''Arthropleura'' (a Carboniferous giant milipede).millipede). Both animals couldn't survive in the conditions of these parks and would instantly die. Better to chalk it off with the MST3KMantra...
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* ArtisticLicenseBiology: The caretaking or diet of some creatures is mind-boggling. The marine reptiles and mammals have no access to oxygen since the Aquatic Park is situated at the sea's bottom facing a trench, while the Glacier Park in the frozen wastelands of Patagonia has cold-blooded animals besides warm-blooded ones. The ''Mosasaurus'' is depicted as a crustaceavore and the ''Gigantopithecus'' as a carnivore. Worst of all, the Aquatic Park has ''Koolasuchus'' (a freshwater amphibian) and the Glacier has ''Arthropleura'' (a Carboniferous giant milipede). Both animals couldn't survive in the conditions of these parks and would instantly die. Better to chalk it off with the MST3KMantra...

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* ArtisticLicenseBiology: The caretaking or diet of some creatures is mind-boggling. The marine reptiles and mammals have no access to oxygen since the Aquatic Park is situated at the sea's bottom facing a trench, while the Glacier Park in the frozen wastelands of Patagonia has cold-blooded animals besides warm-blooded ones. The ''Mosasaurus'' is depicted as a crustaceavore and the ''Gigantopithecus'' as a carnivore. Worst of all, the Aquatic Park has ''Koolasuchus'' (a freshwater amphibian) and the Glacier Park has ''Arthropleura'' (a Carboniferous giant milipede). Both animals couldn't survive in the conditions of these parks and would instantly die. Better to chalk it off with the MST3KMantra...
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* AnachronismStew / MisplacedWildlife: The player can buy and place animals from different locations and time periods. Possibly justified in that it's a zoo/theme park and they are purchased from a market after being cloned from fossils. Though the default park (located on Isla Nublar) has amber containing DNA found in the rubble of cleared sections of the forest for both ''Brachiosaurus'' from Jurassic North America and ''Gallimimus'' from Cretaceous Asia. Averted with the other two parks in which expeditions searching for fossils must be send throughout the world either via submarine or helicopter. Also some animals can only be unlocked by winning a DNA Tournament enough times or purchasing card packs.

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* AnachronismStew / MisplacedWildlife: The player can buy and place animals from different locations and time periods.periods together. Possibly justified in that it's a zoo/theme park and they are purchased from a market after being cloned from fossils. Though the default park (located on Isla Nublar) has amber containing DNA found in the rubble of cleared sections of the forest for both ''Brachiosaurus'' from Jurassic North America and ''Gallimimus'' from Cretaceous Asia. Averted with the other two parks in which expeditions searching for fossils must be send throughout the world either via submarine or helicopter. Also some animals can only be unlocked by winning a DNA Tournament enough times or purchasing card packs.
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* AnimalsNottoScale: Many of the creatures are inaccurately proportioned. Besides ''Velociraptor'' being oversized, the ''Albertosaurus'' is taller than the ''T. rex''. Most humorously of all, the ''Procoptodon'' is tall enough to look an ''Indricotherium'' in the eye.

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* AnimalsNottoScale: Many of the creatures are inaccurately proportioned. Besides ''Velociraptor'' being oversized, the ''Albertosaurus'' is taller than the ''T. rex''. Most humorously of all, the ''Procoptodon'' is tall enough to look an ''Indricotherium'' in the eye.eyes.
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''Jurassic Park: Builder'' is a mobile application based on the ''Franchise/JurassicPark'' franchise, released in July 2012 by Ludia. It's a zoo business management game, similar to ''VideoGame/ZooTycoon'' and ''VideoGame/JurassicParkOperationGenesis''. The player builds their own theme park to raise prehistoric animals, starting off with the classic non-avian dinosaurs and pterosaurs on Isla Nublar, then various extinct marine animals in an Aquatic Park, and finally a Glacier Park located in Patagonia featuring Cenozoic animals. The game also puts emphasis on the combat feature, allowing the player to pit his animals against each other in an arena, as well as the option to battle other players in a tournament. It is followed up by a sequel in 2015 ''VideoGame/JurassicWorldTheGame'', also made by Ludia.

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''Jurassic Park: Builder'' is a mobile application based on the ''Franchise/JurassicPark'' franchise, released in July 2012 by Ludia. It's a zoo business management game, similar to ''VideoGame/ZooTycoon'' and ''VideoGame/JurassicParkOperationGenesis''. The player builds their own theme park to raise prehistoric animals, starting off with the classic non-avian dinosaurs and pterosaurs on Isla Nublar, then various extinct marine animals in an Aquatic Park, and finally a Glacier Park located in Patagonia featuring Cenozoic animals. The game also puts emphasis on the combat feature, allowing the player to pit his his/her animals against each other in an arena, as well as the option to battle other players in a tournament. It is followed up by a sequel in 2015 ''VideoGame/JurassicWorldTheGame'', also made by Ludia.
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* TyrannosaurusRex: The second most powerful (and expensive) carnivore in the game, after the ''Indominus''.

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* TyrannosaurusRex: The second most powerful (and expensive) carnivore in the game, after the ''Indominus''.''Indominus''.
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''Jurassic Park: Builder'' is a mobile application based on the ''Franchise/JurassicPark'' franchise, released in July 2012 by Ludia. It's a zoo business management game, similar to ''VideoGame/ZooTycoon'' and ''VideoGame/JurassicParkOperationGenesis''. The player builds their own theme park to raise prehistoric animals, starting off with the classic non-avian dinosaurs and pterosaurs on Isla Nublar, then various extinct marine animals in an Aquatic Park, and finally a Glacier Park located in Patagonia featuring Cenozoic animals. The game also puts emphasis on the combat feature, allowing the player to pit his animals against each other in an arena, as well as the option to battle other players in a tournament.

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''Jurassic Park: Builder'' is a mobile application based on the ''Franchise/JurassicPark'' franchise, released in July 2012 by Ludia. It's a zoo business management game, similar to ''VideoGame/ZooTycoon'' and ''VideoGame/JurassicParkOperationGenesis''. The player builds their own theme park to raise prehistoric animals, starting off with the classic non-avian dinosaurs and pterosaurs on Isla Nublar, then various extinct marine animals in an Aquatic Park, and finally a Glacier Park located in Patagonia featuring Cenozoic animals. The game also puts emphasis on the combat feature, allowing the player to pit his animals against each other in an arena, as well as the option to battle other players in a tournament.
tournament. It is followed up by a sequel in 2015 ''VideoGame/JurassicWorldTheGame'', also made by Ludia.



* AnachronismStew / Misplaced Wildlife: The player can buy and place animals from different locations and time periods. Possibly justified in that it's a zoo/theme park and they are purchased from a market after being cloned from fossils. Though the default park (located on Isla Nublar) has amber containing DNA found in the rubble of cleared sections of the forest for both ''Brachiosaurus'' from Jurassic North America and ''Gallimimus'' from Cretaceous Asia. Averted with the other two parks in which expeditions searching for fossils must be send throughout the world either via submarine or helicopter. Also some animals can only be unlocked by winning a DNA Tournament enough times or purchasing card packs.

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* AnachronismStew / Misplaced Wildlife: MisplacedWildlife: The player can buy and place animals from different locations and time periods. Possibly justified in that it's a zoo/theme park and they are purchased from a market after being cloned from fossils. Though the default park (located on Isla Nublar) has amber containing DNA found in the rubble of cleared sections of the forest for both ''Brachiosaurus'' from Jurassic North America and ''Gallimimus'' from Cretaceous Asia. Averted with the other two parks in which expeditions searching for fossils must be send throughout the world either via submarine or helicopter. Also some animals can only be unlocked by winning a DNA Tournament enough times or purchasing card packs.



* ArtisticLicense-Biology: The caretaking or diet of some creatures is mind-boggling. The marine reptiles and mammals have no access to oxygen since the Aquatic Park is situated at the sea's bottom facing a trench, while the Glacier Park in the frozen wastelands of Patagonia has cold-blooded animals besides warm-blooded ones. The ''Mosasaurus'' is depicted as a crustaceavore and the ''Gigantopithecus'' as a carnivore. Worst of all, the Aquatic Park has ''Koolasuchus'' (a freshwater amphibian) and the Glacier has ''Arthropleura'' (a Carboniferous giant milipede). Both animals couldn't survive in the conditions of these parks and would instantly die. Better to chalk it off with the MST3KMantra...
* ArtisticLicense-Economics: In game, you could buy and sell back all extinct animals like any other normal building or object, only losing half of their fixed costs. It's worth mentioning that some animals are '''very''' expensive, and the ones unlocked from Tournaments or card packs are free.
* ArtisticLicense-Paleontology: Hoo-boy, where to start with? Ignoring the mistakes carried over from the novels and movies, the ''Pterodactylus'' is basically a smaller differently colored ''Pteranodon'', the ''Giganotosaurus'' is a ''Tyrannosaurus rex'', and the ''Ouranosaurus'' looks more like a pelycosaur than an ornithopod. The Glacier Park seems to be hit worst with this: ''Smilodon'' has a long tail, ''Gastornis'' is classified as a carnivorous terror bird, while many other animals have incorrect proportions, bios, names, food, or just cannot exist there in the first place. Did we mention this game was made in 2012? See the other tropes here for specific examples.

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* ArtisticLicense-Biology: ArtisticLicenseBiology: The caretaking or diet of some creatures is mind-boggling. The marine reptiles and mammals have no access to oxygen since the Aquatic Park is situated at the sea's bottom facing a trench, while the Glacier Park in the frozen wastelands of Patagonia has cold-blooded animals besides warm-blooded ones. The ''Mosasaurus'' is depicted as a crustaceavore and the ''Gigantopithecus'' as a carnivore. Worst of all, the Aquatic Park has ''Koolasuchus'' (a freshwater amphibian) and the Glacier has ''Arthropleura'' (a Carboniferous giant milipede). Both animals couldn't survive in the conditions of these parks and would instantly die. Better to chalk it off with the MST3KMantra...
* ArtisticLicense-Economics: ArtisticLicenseEconomics: In game, you could buy and sell back all extinct animals like any other normal building or object, only losing half of their fixed costs. It's worth mentioning that some animals are '''very''' expensive, and the ones unlocked from Tournaments or card packs are free.
* ArtisticLicense-Paleontology: ArtisticLicensePaleontology: Hoo-boy, where to start with? Ignoring the mistakes carried over from the novels and movies, the ''Pterodactylus'' is basically a smaller differently colored ''Pteranodon'', the ''Giganotosaurus'' is a ''Tyrannosaurus rex'', and the ''Ouranosaurus'' looks more like a pelycosaur than an ornithopod. The Glacier Park seems to be hit worst with this: ''Smilodon'' has a long tail, ''Gastornis'' is classified as a carnivorous terror bird, while many other animals have incorrect proportions, bios, names, food, or just cannot exist there in the first place. Did we mention this game was made in 2012? See the other tropes here for specific examples.



* Coolvs.Awesome: Basically this game allows you to make various prehistoric beasts duke it out in mortal combat against each other. Subverted in that animals can only fight other animals from the same park(Jurassic, Aquatic and Glacier). It's still pretty awesome, though.

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* Coolvs.Awesome: CoolvsAwesome: Basically this game allows you to make various prehistoric beasts duke it out in mortal combat against each other. Subverted in that animals can only fight other animals from the same park(Jurassic, Aquatic and Glacier). It's still pretty awesome, though.



* Everything'sBetterwithDinosaurs: Obviously. Though this time, there are also plenty of non-dinosaur animals thrown in for good measure.
* Everything'sSquishierwithCephalopods: The Aquatic Park has ''Ammonite'', ''Colossal Squid'', ''Baculites'' and ''Orthoceras''.

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* Everything'sBetterwithDinosaurs: EverythingsBetterWithDinosaurs: Obviously. Though this time, there are also plenty of non-dinosaur animals thrown in for good measure.
* Everything'sSquishierwithCephalopods: EverythingsSquishierWithCephalopods: The Aquatic Park has ''Ammonite'', ''Colossal Squid'', ''Baculites'' and ''Orthoceras''.



* HonorableElephant: Woolly Mammoth, Mastodon, ''Amebelodon'' and ''Platybelodon'' for the Glacier Park expansion.



* NobleElephant: Woolly Mammoth, Mastodon, ''Amebelodon'' and ''Platybelodon'' for the Glacier Park expansion.



* TheSmurfettePrincipal: Unless all the animals count, Kelly Curtis is the only female character appearing in the whole game.

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* TheSmurfettePrincipal: TheSmurfettePrinciple: Unless all the animals count, Kelly Curtis is the only female character appearing in the whole game.



* TacticalRock-Paper-Scissors: The battles are turn-based, with the combatants having 15 seconds to choose one of 6 moves, which waste a turn: Charge, Bite, Swipe as well as Change Animal, Block or Special. Every animal has a weakness to one of the three attack types and choosing the right one will deal 100% damage, but making the wrong choise will deal either 50% or 25%. A Special attack deals a whopping '''150% damage'''. However, playing the Block option will nullify all damage, even from a Special Attack.

to:

* TacticalRock-Paper-Scissors: TacticalRockPaperScissors: The battles are turn-based, with the combatants having 15 seconds to choose one of 6 moves, which waste a turn: Charge, Bite, Swipe as well as Change Animal, Block or Special. Every animal has a weakness to one of the three attack types and choosing the right one will deal 100% damage, but making the wrong choise will deal either 50% or 25%. A Special attack deals a whopping '''150% damage'''. However, playing the Block option will nullify all damage, even from a Special Attack.



* Tyranosaurusrex: The second most powerful (and expensive) carnivore in the game, after the ''Indominus''.

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* Tyranosaurusrex: TyrannosaurusRex: The second most powerful (and expensive) carnivore in the game, after the ''Indominus''.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/8787d165f7385d476a9912d6b5b442dc.jpg]]

''Jurassic Park: Builder'' is a mobile application based on the ''Franchise/JurassicPark'' franchise, released in July 2012 by Ludia. It's a zoo business management game, similar to ''VideoGame/ZooTycoon'' and ''VideoGame/JurassicParkOperationGenesis''. The player builds their own theme park to raise prehistoric animals, starting off with the classic non-avian dinosaurs and pterosaurs on Isla Nublar, then various extinct marine animals in an Aquatic Park, and finally a Glacier Park located in Patagonia featuring Cenozoic animals. The game also puts emphasis on the combat feature, allowing the player to pit his animals against each other in an arena, as well as the option to battle other players in a tournament.

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!!This game provides examples of:

* AdaptationalBadass: All the animals are capable of things in the battle arena possible only due to RuleofCool. Sauropods can rear up on their hindlimbs, fish can spin around in a circle thus creating a whirlpool, turtles and armadillos can roll up into a ball and attack Sonic the Hedgehog-style, elephants can stomp the ground strong enough to create an earthquake and crack it, the list goes on...
* AlternateUniverse: The game's events are stated to take place between Jurassic Park III and Jurassic World. However, multiple factors make it clear this is not canon, in particular the inclusion of many non-Mesozoic extinct animals, like ''Dunkleousteus'' and Woolly mammoth.
* AmazingTechnicolorWildlife: When an animal is level 21 or above it will be vividly colored, while before it was a dull monochrome with occasional stripes or spots. Some of the color schemes are pretty bizzare, for example the ''Iguanodon'' can become purple with star-shaped spots.
* AnimalsNottoScale: Many of the creatures are inaccurately proportioned. Besides ''Velociraptor'' being oversized, the ''Albertosaurus'' is taller than the ''T. rex''. Most humorously of all, the ''Procoptodon'' is tall enough to look an ''Indricotherium'' in the eye.
* AnachronismStew / Misplaced Wildlife: The player can buy and place animals from different locations and time periods. Possibly justified in that it's a zoo/theme park and they are purchased from a market after being cloned from fossils. Though the default park (located on Isla Nublar) has amber containing DNA found in the rubble of cleared sections of the forest for both ''Brachiosaurus'' from Jurassic North America and ''Gallimimus'' from Cretaceous Asia. Averted with the other two parks in which expeditions searching for fossils must be send throughout the world either via submarine or helicopter. Also some animals can only be unlocked by winning a DNA Tournament enough times or purchasing card packs.
* ArbitraryHeadcountLimit: You can buy, place and level up every species of animal only '''once'''. If you wish to do it again, you have to sell it and start the whole hatching/feeding/evolving process from scratch. Also, the bigger creatures are single and alone in their exhibits, while the smaller ones come in groups of 2, 3 or 4. Even if the bigger ones were confirmed otherwise in RealLife (e.g. ''Triceratops'' lived in herds).
* ArtisticLicense-Biology: The caretaking or diet of some creatures is mind-boggling. The marine reptiles and mammals have no access to oxygen since the Aquatic Park is situated at the sea's bottom facing a trench, while the Glacier Park in the frozen wastelands of Patagonia has cold-blooded animals besides warm-blooded ones. The ''Mosasaurus'' is depicted as a crustaceavore and the ''Gigantopithecus'' as a carnivore. Worst of all, the Aquatic Park has ''Koolasuchus'' (a freshwater amphibian) and the Glacier has ''Arthropleura'' (a Carboniferous giant milipede). Both animals couldn't survive in the conditions of these parks and would instantly die. Better to chalk it off with the MST3KMantra...
* ArtisticLicense-Economics: In game, you could buy and sell back all extinct animals like any other normal building or object, only losing half of their fixed costs. It's worth mentioning that some animals are '''very''' expensive, and the ones unlocked from Tournaments or card packs are free.
* ArtisticLicense-Paleontology: Hoo-boy, where to start with? Ignoring the mistakes carried over from the novels and movies, the ''Pterodactylus'' is basically a smaller differently colored ''Pteranodon'', the ''Giganotosaurus'' is a ''Tyrannosaurus rex'', and the ''Ouranosaurus'' looks more like a pelycosaur than an ornithopod. The Glacier Park seems to be hit worst with this: ''Smilodon'' has a long tail, ''Gastornis'' is classified as a carnivorous terror bird, while many other animals have incorrect proportions, bios, names, food, or just cannot exist there in the first place. Did we mention this game was made in 2012? See the other tropes here for specific examples.
* AscendedFanon: While non-dinosaur and pterosaur extinct animals have appeared before in the franchise, this game is the first official time when Cenozoic fauna has been featured. It's also the first time when multiple different animal types have appeared alongside each other.
* BearsareBadNews: Despite not being a bear, this is how ''Sarkastodon'' is portrayed. Curiously, the ''Diprotodon'' (Giant wombat) and ''Castoroides'' (Giant beaver) have the same 'bear' animations and sound effects, despite being a marsupial and a rodent respectivelly.
* BigBadassBirdofPrey: Not flying birds per se, but the game has two terror birds for the Glacier Park- ''Kelenken'' and ''Phorusrhacos''. The ''Gastornis'' also acts as one, even though it wasn't related nor carnivorous.
** The pterosaurs in the regular park are either a non-bird example of this trope, or AllFlyersAreBirds.
* BoringButPractical: Collecting coins from animals and food from the harbour to level up your creatures and purchase buildings/scenery, in order to complete missions and gain experience points. When done enough you gain a level and unlock new things, including more animals for purchase.
* BoxingKangaroo: The ''Procoptodon'' for the Glacier Park appears to move, behave and attack like a proffesional boxer.
* CallaRabbitaSmeerp: Most of the animals are called by their correct scientifical name. However there are a few exceptions: ''Megalograptus'' is listed as 'Sea Scorpion', ''Paraceratherium'' is named ''Indricotherium'', ''Thylacoleo'' is called 'Marsupial Lion' and several others.
* CompetitiveBalance: A simple, but effective one: Carnivores(Piscivores in the Aquatic Park) are GlassCannons, dealing more damage but having less health. Herbivores(Crustaceavores for Aquatic) are StoneWalls, sacrificing damage for larger amounts of health. Though high-level and top-tier animals are always better, regardless of type. A good strategy for the Tournament mode is to first use two herbivores as 'meatshields', and then place a carnivore as a 'sweeper'.
* Coolvs.Awesome: Basically this game allows you to make various prehistoric beasts duke it out in mortal combat against each other. Subverted in that animals can only fight other animals from the same park(Jurassic, Aquatic and Glacier). It's still pretty awesome, though.
* CreepyCentipedes: ''Arthropleura'' is a purchasable, playable animal... in the Glacier Park and is a carnivore for some reason.
* DemotedtoExtra: John Hammond, Alan Grant, Ian Malcolm, Henry Wu and Kelly Curtis appear as quest givers. Justified in that, like ''VideoGame/JurassicParkOperationGenesis'' this is what '''you''' decide to do with the park and how you run it (or them).
* DumbDodoBird: Appears in the Glacier Park. It's not dumb and is actually one of the best fighters in the game. However, it can somehow fly and make funny noises. Most likely meant to be a LethalJokeCharacter.
* Everything'sBetterwithDinosaurs: Obviously. Though this time, there are also plenty of non-dinosaur animals thrown in for good measure.
* Everything'sSquishierwithCephalopods: The Aquatic Park has ''Ammonite'', ''Colossal Squid'', ''Baculites'' and ''Orthoceras''.
* EvolutionaryLevels: Whenever an animal is fed five times, it gains a level. Once every ten levels it gains one star and you get the option to 'evolve' it by playing a DNA-splicing minigame. Doing so increases the animal's stats making it stronger, with the maximum level being 40.
* FossilRevival: Well, this '''is''' a Jurassic Park game, so yeah.
** Specifically, the Jurassic animals are cloned via insects trapped in amber like in the rest of the franchise, the Aquatic animals via fossilized leech-like parasites containing their blood, and the Glacier ones via their frozen remains (a spinal cord/bone is shown in the game).
* FullBoarAction: Though not truly pigs, the game has 3 entelodonts- ''Entelodon'', ''Daeodon'' and ''Archaeotherium''.
* GentleGiant: Many of the largest animals to ever live are available for purchase, like ''Dreadnoughtus'', ''Leedsichtys'' and ''Paraceratherium''. Not completely gentle however, since they can kick a lot of ass in the battle arenas and modes.
* GiantSquid: Appears in the Aquatic Park, though it's called ''Colossal Squid'' instead (the two are distinct separate animal species). It's possible the developers meant to name it ''Tusoteuthis'', but forgot. Or simply not bothered, and decided ''Colossal Squid'' sounds better.
* GuestFighter: The ''Indominus rex'' from ''Film/JurassicWorld'' appears as a purchasable animal from InGen. It is one of the five animals which must be bought with RealLife money (the other being ''Euplocephalus'', ''Edestus'', ''Castoroides'' and ''Arthropleura''). However the other four can also be unlocked from winning a DNA ournament, while the ''Indominus'' is available for purchase '''only twice in a year'''(on Easter Day and on Christmas). Many of the creatures for the games' roster were decided via fan polls and were obviously inspired by other prehistoric animal media, for example ''WalkingWithDinosaurs'' (''Tapejara'', ''Koolasuchus'') or ''VideoGame/ZooTycoon'' (''Macrauchenia'', ''Meiolania'').
* HerbivoresAreFriendly / PredatorsAreMean: Implied. Herbivores and crustaceavores's exhibits are not surrounded by any fencing and can take a lot of damage in a fight, but can't dish it out. Meanwhile the carnivores are the opposite- more attack power and less health. Not only are their cages surrounded by metal fences, but are also visibly build deeper in the ground. Though it's anyone's guess how the aquatic animals and pterosaurs don't swim/fly out seeing as there's no roof on their enclosures, or the hebivores don't simply walk off out and start rampaging.
** There is a 'Code Red' minigame in which the carnivorous dinosaurs will be upset and try to escape during a thunder storm. If the player manages to prevent them wreaking havoc for the storm's duration, they will be rewarded with coins. Even if a dinosaur escapes it's not a big problem, since they will just be unavailable for a few minutes and they will be returned to their repaired cage if one is patient enough.
* HolidayMode: On a holiday something special happens- be it an unique animal for purchase or a promotion (for example a 50% shop discount).
* InfinityPlusOneSword: All the top-tier animals qualify, but the cake goes to the ''Indominus rex''. As already mentioned in GuestFighter it's only available for purchase ''twice a year'', firmly cementing its' status as a LuckBasedMission ThatOneAchievement.
* KillerGorilla: The Glacier Park has a ''Gigantopithecus'' in its' roster, presented as a powerful carnivore.
* LimitBreak: The Special attack and Block option can only be used three times per match in Tournament mode. The player must have a sufficient amount of 'claw' tokens and spend them on one of the above, with the price rising up with each use(5->10->20X2=70).
* TheMarvelousDeer: Not supernatural in any way, but ''Megaloceros'' is one of the cloned animals in the Glacier Park. Alas it's a very weak fighter, though the ''Synthetoceras'', ''Macrauchenia'', ''Aepycamelus'' who share its' moveset and act simular are much better stats-wise.
* MovesetClone: As already mentioned on some of the tropes here, many animals share movement and attack animations. Justified in several cases like the pterosaurs, plesiosaurs and proboscideans for being relatives, but some unrelated animals do it too (''Titanoboa'' and ''Arthropleura''). Some related animals however have different movesets(e.g. ''Albertosaurus'' and ''Yutyrannus'' use the spinosaurid/abelisaurid animations, instead of tyrannosaurid). Also some animals have unique animals (for example ''Indominus'', ''Colossal Squid'', ''Gigantopithecus'' and ''Procoptodon'').
* NaturalWeapon: Even in their Special attacks, all animals will only use their body parts for offense(head, tail, claws, fangs, etc).
* NeverSmileataCrocodile: ''Deinosuchus'' and ''Kaprosuchus'' appear in the Glacier Park. Strangely enough, the former resembles more a ''Sarcosuchus'', while the latter has the game's 'feline' animations and behave like a lizard and a cat respectivelly.
** Since they are crocodillian relatives, the ''Dakosaurus'', ''Geosaurus'' and ''Metriorhynchus'' from the Aquatic Park also count.
* NobleElephant: Woolly Mammoth, Mastodon, ''Amebelodon'' and ''Platybelodon'' for the Glacier Park expansion.
** Moeritherium too, since it's an ancestor to all elephants. Though it uses the 'rhino' moveset instead.
* PantheraAwesome: ''Smilodon'' for Glacier Park, natch. While not felines per se, ''Megistotherium'', ''Thylacoleo'' and ''Thylacosmilus'' as well, seeing as they share the 'cat' behaviour and animations set of Smilodon. The ''Kaprosuchus'' crocodile also uses them.
* PrehistoricMonster: Played with. While the player has access to some of the largest and most dangerous beasts to ever walk, crawl, swim and fly our planet, they are represented as simply bigger animals and zoo attractions. The arena battles can qualify, since they force the animals to kill each other. However the game is still G-Rated, because they are drawn in a simplified cartoony way and there is no blood or gore. Even the ''Titanoboa'' and ''Megalania'' (a giant snake and a giant monitor lizard) look adorable, yet badass.
* PteroSoarer: There are only 3 pterosaurs available in the default park- ''Pteranodon'', ''Pterodactylus'' and ''Tapejara''.
* PowerLevels: Every animal has a 'ferocity' level, which determines its' damage, health and coins earned- the higher, the better. Evolving the animals allows you to ''quadruple'' their ferocity. According to their overall power they are either Bronze, Silver or Gold, with the third being the best (and most) expensive fighters. Also, the Tournament mode goes in this order of increasing difficulty- Bronze, Silver, Gold, Platinum and then finally All-Star. The Bronze and Silver animals are useful only for the first two and maybe partially for the third.
** Of note is that the PowerLevels '''do not''' follow scientific accuracy. For example ''Brachiosaurus'', ''Leedsichtys'' and Woolly Mammoth are large powerful animals in the real world, whereas in the game are weak Bronzes. Meanwhile, much smaller animals like ''Dryosaurus'', ''Hyneria'' and Dodo bird are considered strong Gold and some are even top-tiers no less.
* RaptorAttack: You get two more dromeosaurids besides the standard Jurassic Park/Jurassic World ''Velociraptors''- ''Utahraptors'' which are bigger and have feathers, as well as ''Troodons'' which are smaller and gain feathers once they level up enough. The ''Compsognathus'' also acts like a raptor, even though it remains a PintsizedPowerhouse KillerRabbit.
* RhinoRampage: ''Elasmotherium'', ''Arsinoitherium'' and ''Uintatherium'' for the Glacier Park. The ''Coryphodon'' and ''Moeritherium'' also have the same behaviour, despite not being members of the rhino family.
** If ceratopsians count, then also ''Triceratops'', ''Torosaurus'', ''Pachyrhinosaurus'' and ''Nasutoceratops'' from the basic park.
* RodentsofUnusualSize: The ''Castoroides'', aka the 'Giant beaver' lives up to its' namesake.
* SavageWolves: The creodonts ''Amphicyon'', ''Hyaenodon'' and ''Andrewsarchus'' have 'canine' animations and behave like dogs. Their Special attack is pretty vicious(biting and gnawing the enemy to death). They even howl during their idle and victory animations.
* SeaMonster: The Aquatic Park is full of these, though how 'monstrous' they really are is left for interpretation.
* SeldomSeenSpecies: This game rivals and even surpasses others like ''VideoGame/ZooTycoon'' in the obscurity of many animals in its' roster: ''Nasutoceratops'', ''Tapejara'', ''Trinacromerum'', ''Gillicus'', ''Amebelodon'', ''Archaeotherium'', the list goes on...
* TheSmurfettePrincipal: Unless all the animals count, Kelly Curtis is the only female character appearing in the whole game.
* StockDinosaurs: Played straight AND averted. While you get plenty of stock species, the game also offers plenty of not so famous ones, several of which are mentioned here on this page. Interestingly enough, some popular animals like ''Styracosaurus'' and ''Megatherium'' are absent.
* TacticalRock-Paper-Scissors: The battles are turn-based, with the combatants having 15 seconds to choose one of 6 moves, which waste a turn: Charge, Bite, Swipe as well as Change Animal, Block or Special. Every animal has a weakness to one of the three attack types and choosing the right one will deal 100% damage, but making the wrong choise will deal either 50% or 25%. A Special attack deals a whopping '''150% damage'''. However, playing the Block option will nullify all damage, even from a Special Attack.
* ThreateningShark: You get ''Helicoprion'', ''Edestus'', ''Hybodus'' and of course Megalodon. Some fish in the game also act simular to sharks, while not being related (e.g. the ''Dunkleousteus'' and ''Xiphactinus'').
* TurtlePower: The Aquatic Park features an ''Archelon''. Although not turtles, the ''Henodus'' and ''Psephoderma'' are simular. And the Glacier Park has ''Meiolania''. While amongst the largest turtles to have ever existed, they are still dwarfed by most of the other animals.
* Tyranosaurusrex: The second most powerful (and expensive) carnivore in the game, after the ''Indominus''.

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