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* ApocalypseCult: A group of citizens have formed a cult that worships the Dark Judges as gods and wants to return things to the way they were during Necropolis, when the entire city was under penalty of death.



* {{Cult}}: A group of citizens have formed a cult that worships the Dark Judges as gods and wants to return things to the way they were during Necropolis, when the entire city was under penalty of death.
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* LoadingScreen: The loading screens explained the objective of the level or provided a read-out of the perpetrator's crimes and recommended sentence, especially in regards to the four Dark Judges who served as bosses. Also, their prisoner [=IDs=] all include some combination of [[NumberOfTheBeast 666]].
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* VideoGameCrueltyPunishment: Killing random civilians loses you points for the level. Lose enough points and the Special Judiciary Service ("Who watches the Watchmen? We do.") turn up to gun you down. Amusingly, they show up in places they shouldn't even have access to, including the final mission on ''Deadworld'', an evil alternate universe populated by the undead.

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* VideoGameCrueltyPunishment: Killing random civilians loses you points for the level. Kill ''another Judge'', even if accidentally, is pretty much game over. Lose enough points and the Special Judiciary Service ("Who watches the Watchmen? We do.") turn up to gun you down. Amusingly, they show up in places they shouldn't even have access to, including the final mission on ''Deadworld'', an evil alternate universe populated by the undead.
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** That said if you pick up the light machine gun from mooks outside, it can both stun Fear with the high rate of fire and destroy the traps he throws.
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* HostageSpiritLink: A big part of the game is the Law meter system: your status goes up if you succesfully arrest perps, it goes down if you abuse your authority too much by turning your gun on innocent cits. If it hits zero, the [[InternalAffairs SJS Squad]] will shows up to hunt down a rogue Judge.

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* HostageSpiritLink: A big part of the game is the Law meter system: your status goes up if you succesfully successfully arrest perps, it goes down if you abuse your authority by being too much by turning your gun on innocent cits.trigger happy. If it hits zero, the [[InternalAffairs SJS Squad]] will shows up to hunt down a rogue Judge.
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* WeaksauceWeakness: Hilariously, [[PlagueMaster Judge Mortis]] can be fought with cleaning products according to the loading screen, although it's not put to the test in the game itself.
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* HostageSpiritLink: A big part of the game is the Law meter system: your status goes up if you succesfully arrest perps, it goes down if you abuse your authority too much by turning your gun on innocent cits. If it hits zero, the [[InternalAffairs SJS Squad]] will shows up to hunt down a rogue Judge.
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* BurnTheUndead: The game will [[VideoGameCrueltyPunishment punish you]] for using the Lawgiver's incendiary bullet on regular perps, but vampires and zombies are fair game.
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* ContemplativeBoss: Dredd is introduced watching over the city from the balcony of the Grand Hall of Justice with his arms folded behind his back. Hershey and Anderson come to see him, but he doesn't turn to look at them throughout the conversation.
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* BankRobbery: Dredd has to stop a bank robbery in progress early in the game.
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* AdaptationalWimp: Judge Mortis. The reason he's so dangerous in the comics is because his [[MakeThemRot decaying touch]] works on pretty much anything, making him basically an ImplacableMan who can melt his way through doors, walls, and people. Here he's contained by an ordinary chem hazard containment room.
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* NumberOfTheBeast: Death's prisoner ID number is 101-100111-666.

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Misuse.


* AbsoluteCleavage: Anderson apparently goes about her duties without zipping her uniform all the way up.


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* HotterAndSexier: In this game, Anderson apparently goes about her duties without zipping her uniform all the way up.
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* AbsoluteCleavage: Anderson apparently goes about her duties without zipping her uniform all the way up.
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* YouAreTooLate: Dredd attacks the Death Cult's hide-out at the docks to stop the resurrection of the Dark Judges, but their leader has already completed the ritual giving them physical bodies and taunts Dredd thus. The monsters escape, but the player can [[ShutUpHannibal still shoot Death's priest]].
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* MergedReality: When Judge Death retreats to his home dimension after his body is destroyed, he reveals to Dredd that his new plan is to use the Psi-Judges' energy to merge Deadworld with Dredd's universe, killing every living thing in Mega City One.
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* OneWingedAngel: Exaggerated with the FinalBoss Judge Death, who's ''already'' an undead monster before he hijacks a mutated behemoth body that's even less recognizably human.

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* OneWingedAngel: Exaggerated [[ExaggeratedTrope Exaggerated]] with the FinalBoss Judge Death, who's ''already'' an undead monster before he hijacks bodyjacks a mutated behemoth body that's even less recognizably human.
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* NeverBareheaded: Dredd, of course, except at the very start of the tutorial level where you obtain your helmet.

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* NeverBareheaded: Dredd, of course, except at the very start of the tutorial level where you obtain your helmet. However, since the player views things from Dredd's POV, they still don't get a clear look at his face.
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* BossOnlyLevel: The Smokatorium level is built entirely around defeating Judge Fire, the second boss.

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Once again, the Dark Judges, sinister beings from another dimension who consider all life to be a crime and therefore punishable by death, are released from their captivity and begin to massacre the population of Mega City One. At the same time a death cult led by the insane Dr. Icarus causes a plague of undead. Judge Joseph "Joe" Dredd, the most feared lawman in Mega City One, must capture the four Dark Judges one by one and stop the outbreak to save the city.

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Once again, the Dark Judges, sinister beings from another dimension who consider all life to be a crime and therefore punishable by death, are released from their captivity and begin to massacre the population of Mega City One. One after receiving new bodies from the Death Cult. At the same time a death cult led experiments by the insane Dr. Icarus causes a plague of undead.undead throughout the city. Judge Joseph "Joe" Dredd, the most feared lawman in Mega City One, must capture the four Dark Judges one by one and stop the outbreak to save the city.



* DownTheDrain: Dredd chases Judge Death and Judge Fear down to the sewers of Mega City One.

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* {{Cult}}: A group of citizens have formed a cult that worships the Dark Judges as gods and wants to return things to the way they were during Necropolis, when the entire city was under penalty of death.
* TheDeadCanDance: In the Mega Mall level, there's a hilarious bit in the nightclub where the zombies are ignoring the people trapped inside and happily dancing to the music as long as you don't disturb them.
* DeadWeight: Some of the zombies are necrotized obese citizens.
* DownTheDrain: Dredd chases Judge Death and Judge Fear down to the sewers Undercity of Mega City One.One, where he runs into and dispatches Judge Fear.



* MadScientist: Dr. Icarus is a deranged scientist whose creation of the undead plague is a side effect of his research into immortality. [[spoiler:Dredd kills him, but not before he injects himself with his own serum. It mutates Icarus's body into a monster resembling Judge Death, which is then hijacked by the Dark Judge.]]



* OminousPipeOrgan: There's a creepy pipe organ playing by itself in Judge Death's fortress on Deadworld.
* OneWingedAngel: Exaggerated with the FinalBoss Judge Death, who's ''already'' an undead monster before he hijacks a mutated behemoth body that's even less recognizably human.
* PrisonRiot: Dredd stops an in-progress one at an offshore penitentiary. Unfortunately, during the ensuing chaos the Dark Judges manage to escape from their confinement.
* PuzzleBoss: All the Dark Judges except Judge Fear have to be trapped and can't be taken down by simply destroying the body, because their ethereal form will just escape.



* StrippedToTheBone: Incendiary rounds will do this to whatever they hit. [[VideoGameCrueltyPotential Eventually]].

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* StrippedToTheBone: StrippedToTheBone:
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Incendiary rounds will do this to whatever they hit. [[VideoGameCrueltyPotential Eventually]].Eventually]].
** Judge Mortis's and Fire's attacks also do this to their victims.
* TheVeryDefinitelyFinalDungeon: After Dredd spends most of the game dispensing justice in Mega City One and tracking down the Dark Judges, the final level sends him to Deadworld again, an AlternateDimension ruled by Judge Death where all life is a crime.
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* NeverBareheaded: Dredd, of course, except at the very start of the tutorial level where you obtain your helmet.
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* FelonyMisdemeanor: Some of the crimes you can arrest random bystanders for to increase your lawmeter are downright hilarious. Possession of a goldfish without a license, [[SelfDeprecation possession of comic books]], ''noise annoyance''.
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* ContinuityNod: Some of the Arcade levels hark back to older strips, including a one shot strip that casually mentions the issuing of shotguns to resyk workers.
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* RankInflation: While the usual D, C, B, A, S ranks have been replaced, there is still a similar ranking system with equivalent ranks of Cadet, Rookie, Street Judge, Senior Judge and Judge Dredd.
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* StrippedToTheBone: Incendiary rounds will do this to whatever they hit. [[VideoGameCrueltyPotential Eventually]].
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* BlackComedy: In the Mega Mall, even while the place is being overrun by the undead, the announcer still talks about sales over the PA until they overrun her.
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* LimitedLoadout: You can only carry two weapons and (in the campaign at least) you cannot drop the Lawgiver pistol.


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* ShotgunsAreJustBetter: The only way to defeat Judge Fear, sadly, is not to punch him in the face, but to use [[BlatantItemPlacement the conveniently located]] Arbitrator shotgun on him.

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Crosswicking.


* CyberpunkIsTechno: Most of the soundtrack is techno songs.




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* WantedMeter: The Law Meter, which goes up as you enforce the law (arresting perps) and goes down as you break it (killing civilians and unarmed perps). When the Law Meter hits zero, you fail the game; it becomes impossible to finish the level, and SJS Judges will constantly spawn in and attack you until you die.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/12759_front_37.jpg]]
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''Judge Dredd: Dredd vs. Death'' is a FirstPersonShooter based on the ''ComicBook/JudgeDredd'' comics released in 2003.

Once again, the Dark Judges, sinister beings from another dimension who consider all life to be a crime and therefore punishable by death, are released from their captivity and begin to massacre the population of Mega City One. At the same time a death cult led by the insane Dr. Icarus causes a plague of undead. Judge Joseph "Joe" Dredd, the most feared lawman in Mega City One, must capture the four Dark Judges one by one and stop the outbreak to save the city.

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!!This game provides examples of:

* BlastingItOutOfTheirHands: This is the most reliable way to get enemies to surrender. It's actually very useful for gameplay, since you need to make arrests to boost your law meter and score.
* DownTheDrain: Dredd chases Judge Death and Judge Fear down to the sewers of Mega City One.
* EvilSoundsDeep: Judge Mortis and Judge Fear have sinister, deep voices. Inverted with Judge Fire, whose voice is very high pitched, and averted with Judge Death, who's employing [[VoiceOfTheLegion another trope altogether]].
* ManOnFire: There are Incendinary ammunition for the very purpose of setting things on fire by shooting them. Unlike some of the other types of ammo (Bouncing Bullets?!), it is quite effective, though using it on most civilians is highly frowned upon. Using incendiary rounds on ANYONE not a zombie is considered pure evil. You will quickly be determined to be a rogue judge and hunted down by the SJS.
* MyRulesAreNotYourRules: The developers went through the extra effort to have the firearms of the Judges explode if a civilian tries to use them, which is keeping in with the source material. This would be more commendable if it applied for the AI too. Admittedly, actually witnessing this is a rare occurrence, since you have to fulfill several specific conditions: A) Find an enemy who will not surrender when you shoot the weapon out of his/her hand. B) Have this happen near a dropped Judge weapon. C) Get the enemy to pick up the Judge weapon instead of the weapon they just dropped, or simply attacking you with fisticuffs.
* RegeneratingShieldStaticHealth: The game used a regenerating shield over static health system, although it's hard to notice because your shield is actually very weak and only protects against 2 or 3 bullet hits; fortunately, your health is very robust and can take quite a lot of hits before you die.
* StandardFPSGuns: Apart from the standard pistol-shotgun-machine gun-rifle setup, there is the [[SwissArmyWeapon Lawgiver]], which can fill several different functions:
** Standard: Somewhere between a pistol and an automatic.
** Armour-Piercing: ExactlyWhatItSaysOnTheTin.
** Hi-Ex: Grenade launcher.
** Incendiary: Flamethrower.
** Heat Seeker: Sniper rifle.
** Ricochet: Gimmick weapon.
* StopOrIWillShoot: The system encourages you to try and take criminals in alive by ordering them to stop and then disarming/wounding them. You're not particularly punished for killing someone engaged in a firefight with you, unless you kill someone who has surrendered or use your Lawgiver's incendiary rounds on perps.
* VideoGameCrueltyPotential: Setting the lawgiver to incendiary while fighting street criminals results in them being burnt to the bone even from leg and arm shots. [[VideogameCrueltyPunishment This will get the SJS set upon you fairly quickly]].
* VideoGameCrueltyPunishment: Killing random civilians loses you points for the level. Lose enough points and the Special Judiciary Service ("Who watches the Watchmen? We do.") turn up to gun you down. Amusingly, they show up in places they shouldn't even have access to, including the final mission on ''Deadworld'', an evil alternate universe populated by the undead.
* VoiceOfTheLegion: Death talks in a ghostly, echoing voice.

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