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* AerithAndBob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon). And then there's Zak and John.

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* AerithAndBob: There's robots with one-word noun names (like Flame Tiger and Tiger) Legend) or Japanese names (like Sasuke and Sukapon). And then there's Zak and John.John.
** Zak and John, however, are inventions of the fan translation - Zak's name in Japanese is Zako, meaning "small fry", and John's name in Japanese is Geone, as the robot has a lot of attacks based on Geo



* ButtMonkey: Neo. Dr. Walnach dismisses it as "average at best" (and its MovesetClone Nay doesn't fare much better there; Walnach has to have the computer tell him Nay "ranks as above average"), and Dr. Eamon has to turn to his computer to find anything positive to say about it.

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* ButtMonkey: Neo. Dr. Walnach dismisses it as "average at best" (and its MovesetClone Nay doesn't fare much better there; Walnach has to have the computer tell him Nay "ranks as above average"), and Dr. Eamon has to turn to his computer to find anything positive to say about it. Especially ironic given that Neo is one of the most competitively effective of the initial eight robots.



** Plenty. We have Zak and Superzak; Giant and Gaean; Neo and Nay; Senju and Ashura; Sasuku and Hanzor; Flame and Blaze; Tiger and Leo; Eye and Wai; and Sukapon and Skapokon.

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** Plenty. We have All of the characters fought in Stage 4 of War Mode are moveset clones of the playable characters in War Mode.
** Superzak is an enhanced clone of Zak, with the same animations and normal attacks but more effective special attacks (aside from
Zak and Superzak; Giant and Gaean; Neo and Nay; Senju and Ashura; Sasuku and Hanzor; Flame and Blaze; Tiger and Leo; Eye and Wai; and Sukapon and Skapokon.Upper).



* RollingAttack: Sukapon's Sukapon Roll.

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* RollingAttack: Sukapon's Sukapon Roll, and by extension Skapokon's Pokon Roll.



** [[spoiler:Beating it again on Special will add the four boss bots Dachon, Ra, Garborg, and [[FinalBoss Ho-Oh]] to the playable roster.]]

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** [[spoiler:Beating it again on Special will add the four boss bots Dachon, Ra, Garborg, and [[FinalBoss Ho-Oh]] Houou]] to the playable roster.]]



* SpellMyNameWithAnS: As no official English version exists, articles covering the game tend to differ on how some of the names should be translated (the FinalBoss's name could be translated as Houou, Hou-ou, Ho-oh, Hoo-oo, Feng Huang, or even simply Phoenix). For consistency's sake, this article will use the FanTranslation's names.

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* SpellMyNameWithAnS: As no official English version script exists, articles covering the game tend to differ on how some of the names should be translated (the FinalBoss's name could be translated as Houou, Hou-ou, Ho-oh, Hoo-oo, Feng Huang, or even simply Phoenix). For consistency's sake, this article will use uses the FanTranslation's names.names for all characters except Sukapon, Dr. Little Eamon and Dr. Ivan Walnach.


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** Giant's Headbutt (erroneously spelled "Headbut" in the fan translation) and Gaean's Hammer Head are headbutt attacks. Both of these, as well as Sukapon's Konaniran, give the user a brief period of intangibility allowing them to beat out opposing attacks.

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The official NSO app description for Joy Mech Fight gives their names as Dr. Eamon and Dr. Walnach


The plot of the game tells of Dr. Little Emon, who created robots with the help of his best friend, Dr. Ivan Walnut. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnut is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eighth robot, the comedian Sukapon, to be reprogrammed into a battle robot to put an end to Dr. Walnut's plans.

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The plot of the game tells of Dr. Little Emon, Eamon, who created robots with the help of his best friend, Dr. Ivan Walnut.Walnach. One day Dr. Emon Eamon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnut Walnach is behind it all, intent on conquering the world. Betrayed, Dr. Emon Eamon calls his eighth robot, the comedian Sukapon, to be reprogrammed into a battle robot to put an end to Dr. Walnut's Walnach's plans.



* AstralFinale: The final battle against Houou is set on the surface of the moon, with Dr. Walnut watching.

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* AstralFinale: The final battle against Houou is set on the surface of the moon, with Dr. Walnut Walnach watching.



* ButtMonkey: Neo. Dr. Walnut dismisses it as "average at best" (and its MovesetClone Nay doesn't fare much better there; Walnut has to have the computer tell him Nay "ranks as above average"), and Dr. Emon has to turn to his computer to find anything positive to say about it.

to:

* ButtMonkey: Neo. Dr. Walnut Walnach dismisses it as "average at best" (and its MovesetClone Nay doesn't fare much better there; Walnut Walnach has to have the computer tell him Nay "ranks as above average"), and Dr. Emon Eamon has to turn to his computer to find anything positive to say about it.



* DeathThrows: After a robot loses all its health, its entire body explodes and falls apart. In Stage 1 of War, defeating an enemy robot leads to its head being knocked aside, allowing Dr. Emon to reprogram it.

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* DeathThrows: After a robot loses all its health, its entire body explodes and falls apart. In Stage 1 of War, defeating an enemy robot leads to its head being knocked aside, allowing Dr. Emon Eamon to reprogram it.



* EdibleThemeNaming: Dr. L. Emon and Dr. Walnut.

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* EdibleThemeNaming: Dr. L. Emon and Dr. Walnut.Walnut were the most commonly accepted romanisations of their Japanese name, until the English Nintendo Switch Online app confirmed their names to be Dr. Eamon and Dr. Walnach, respectively.



* EvilMakesYouMonstrous: The first seven robots have been given more menacing bodies under the command of Dr. Walnut, but after being rescued and reprogramed back to normal, they change back to their normal designs. [[spoiler:Dr. Walnut also gets one when he becomes evil, and reverts back once he regains consciousness in the ending.]]

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* EvilMakesYouMonstrous: The first seven robots have been given more menacing bodies under the command of Dr. Walnut, Walnach, but after being rescued and reprogramed back to normal, they change back to their normal designs. [[spoiler:Dr. Walnut Walnach also gets one when he becomes evil, and reverts back once he regains consciousness in the ending.]]



* {{Expy}}: Dr. Emon and Dr. Walnut are expies of [[VideoGame/MegaMan Dr. Light and Dr. Wily]].
* FaceHeelTurn: Dr. Walnut. [[spoiler:In the end he loses his memories and is convinced by Dr. Emon that everything was a "bad dream".]]
* FeatheredFiend: Dachon, who is modeled after an ostrich, is the first robot made by Dr. Walnut encountered after the seven stolen robots are all recovered.

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* {{Expy}}: Dr. Emon Eamon and Dr. Walnut Walnach are expies of [[VideoGame/MegaMan Dr. Light and Dr. Wily]].
* FaceHeelTurn: Dr. Walnut.Walnach. [[spoiler:In the end he loses his memories and is convinced by Dr. Emon Eamon that everything was a "bad dream".]]
* FeatheredFiend: Dachon, who is modeled after an ostrich, is the first robot made by Dr. Walnut Walnach encountered after the seven stolen robots are all recovered.



* TheIdiotFromOsaka: Sukapon is implicitly this, after the game explains that he's a "comedy robot" who was undergoing training in Kansai. Dr. Walnut mocks Sukapon during the prologue as well.

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* TheIdiotFromOsaka: Sukapon is implicitly this, after the game explains that he's a "comedy robot" who was undergoing training in Kansai. Dr. Walnut Walnach mocks Sukapon during the prologue as well.



** Subverted in that the official English names of the scientists are Dr. Eamon and Dr. Walnach, meaning that the EdibleThemeNaming may not have been intentional in the first place.



** Subverted with Ra and Ghoston. Dr. Walnut claims that Ghoston is Ra rebuilt from the dead, but they have zero attacks in common and share little other than their core being floating torsos and heads.

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** Subverted with Ra and Ghoston. Dr. Walnut Walnach claims that Ghoston is Ra rebuilt from the dead, but they have zero attacks in common and share little other than their core being floating torsos and heads.



* SuperPoweredRobotMeterMaids: {{Justified|Trope}} in Sukapon's case. It was built to be a comedian, but was given upgrades to be a warrior because it was the only robot Dr. Emon had ''left.'' It went back to its original purpose after the game's events.

to:

* SuperPoweredRobotMeterMaids: {{Justified|Trope}} in Sukapon's case. It was built to be a comedian, but was given upgrades to be a warrior because it was the only robot Dr. Emon Eamon had ''left.'' It went back to its original purpose after the game's events.



* VillainExitStageLeft: [[spoiler:Subverted at the end. Ivan ''tries'', but runs out of gas, leading to his saucer exploding, resulting in Dr. Emon picking up his unconscious body from the Moon's surface and returning back to Earth, where Dr. Walnut reverts from his villainous facade.]]

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* VillainExitStageLeft: [[spoiler:Subverted at the end. Ivan ''tries'', but runs out of gas, leading to his saucer exploding, resulting in Dr. Emon Eamon picking up his unconscious body from the Moon's surface and returning back to Earth, where Dr. Walnut Walnach reverts from his villainous facade.]]
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!Tropes featured in this game:
* AerithAndBob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon.) And then there's Zak and John.

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!Tropes featured in this game:
!!''Joy Mech Fight'' contains examples of:
* AerithAndBob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon.) Sukapon). And then there's Zak and John.
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''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{No Export|ForYou}} outside Japan until it was re-released worldwide on the UsefulNotes/NintendoSwitch Online service in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even full in-depth tutorials on each character's moveset.

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''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{No Export|ForYou}} outside Japan until it was re-released worldwide on the UsefulNotes/NintendoSwitch Online service in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even full in-depth tutorials on each character's moveset.
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None


''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{No Export|ForYou}} outside Japan until its completely untranslated appearance on UsefulNotes/NintendoSwitch Online service in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.

to:

''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{No Export|ForYou}} outside Japan until its completely untranslated appearance it was re-released worldwide on the UsefulNotes/NintendoSwitch Online service in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even full in-depth tutorials on each character's moveset.



* AlwaysSomeoneBetter: The Moveset Clones are intentionally made to be superior to their original counterparts, with greater power and more useful special moves.

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* AlwaysSomeoneBetter: The Moveset Clones are intentionally made to be superior to their original counterparts, with greater power on individual attacks and more useful special moves.



* AstralFinale: The final battle against Houou is on the surface of the moon, with Dr. Walnut watching.

to:

* AstralFinale: The final battle against Houou is set on the surface of the moon, with Dr. Walnut watching.



* DecoyProtagonist: In a way, Flame. He's in the first character slot on the CSS, yet the main protagonist role goes to Sukapon, who's in the very last slot instead.

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* DecoyProtagonist: In a way, Flame. He's in After being rescued, he slots into the first character slot on the CSS, character select screen and is the default character across all modes, yet the main protagonist role goes to Sukapon, who's in the very last slot instead.



* EvilMakesYouMonstrous: The first seven robots have been given evil looks, but after being rescued they change back to their nicer designs. [[spoiler:Dr. Walnut also gets one when he becomes evil, and reverts back once he regains consciousness in the ending.]]

to:

* EvilMakesYouMonstrous: The first seven robots have been given evil looks, more menacing bodies under the command of Dr. Walnut, but after being rescued and reprogramed back to normal, they change back to their nicer normal designs. [[spoiler:Dr. Walnut also gets one when he becomes evil, and reverts back once he regains consciousness in the ending.]]



** Most blatant in the final wave of robots, who are just {{Palette Swap}}s of the original 8, except better in almost every way.

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** Most blatant in the final wave of robots, who are just {{Palette Swap}}s more refined and powerful versions of the original 8, except better in almost every way.
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''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{No Export|ForYou}} outside Japan until its completely untranslated appearance on Nintendo Switch Online in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.

to:

''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{No Export|ForYou}} outside Japan until its completely untranslated appearance on Nintendo Switch UsefulNotes/NintendoSwitch Online service in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.
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hopefully fixed


''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{NoExport|For you}} outside Japan until its completely untranslated appearance on Nintendo Switch Online in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.

to:

''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], released in 1993. It had {{NoExport|For you}} {{No Export|ForYou}} outside Japan until its completely untranslated appearance on Nintendo Switch Online in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.
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JMF on Switch hell yeah


''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], with {{No Export|ForYou}} from Japan, in 1993. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.

to:

''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], with {{No Export|ForYou}} from Japan, released in 1993.1993. It had {{NoExport|For you}} outside Japan until its completely untranslated appearance on Nintendo Switch Online in September 2023. It pushes the limitations of the 8-bit console by making all the characters have [[FloatingLimbs their body parts float separately]], which makes for smooth animations with low memory costs. Surprisingly for a Famicom FightingGame, the controls work well, and there are even tutorials on each character's moveset.
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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: The "U" in Sukapon's name is silent, which is why the FanTranslation uses "Skapon".
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Never officially referred to with "she/her" pronouns.


* TheIdiotFromOsaka: Sukapon is implicitly this, after the game explains that she's a "comedy robot" who was undergoing training in Kansai. Dr. Walnut mocks Sukapon during the prologue as well.

to:

* TheIdiotFromOsaka: Sukapon is implicitly this, after the game explains that she's he's a "comedy robot" who was undergoing training in Kansai. Dr. Walnut mocks Sukapon during the prologue as well.

Added: 254

Removed: 246

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* AllPurposeMeterMaid: {{Justified|Trope}} in Sukapon's case. It was built to be a comedian, but was given upgrades to be a warrior because it was the only robot Dr. Emon had ''left.'' It went back to its original purpose after the game's events.


Added DiffLines:

* SuperPoweredRobotMeterMaids: {{Justified|Trope}} in Sukapon's case. It was built to be a comedian, but was given upgrades to be a warrior because it was the only robot Dr. Emon had ''left.'' It went back to its original purpose after the game's events.
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None

Added DiffLines:

* AllPurposeMeterMaid: {{Justified|Trope}} in Sukapon's case. It was built to be a comedian, but was given upgrades to be a warrior because it was the only robot Dr. Emon had ''left.'' It went back to its original purpose after the game's events.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ButtMonkey: Neo. Dr. Walnut dismisses it as "average at best" (and its MovesetClone Nay doesn't fare much better there; Walnut has to have the computer tell him Nay "ranks as above average"), and Dr. Emon has to turn to his computer to find anything positive to say about it.
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* FeatheredFiend: Dachon, who is modeled after an ostrich.

to:

* FeatheredFiend: Dachon, who is modeled after an ostrich.ostrich, is the first robot made by Dr. Walnut encountered after the seven stolen robots are all recovered.

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