Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
** [[spoiler:Beating the game a second time on the higher "Hard" difficulty will unlock the 24 bots you fought in Stages 2, 3, and 4 in War mode for play in versus mode, including the MovesetClone[[=s=]] of the initial eight bots.]]
to:
** [[spoiler:Beating the game a second time on the higher "Hard" difficulty will unlock the 24 bots you fought in Stages 2, 3, and 4 in War mode for play in versus mode, including the MovesetClone[[=s=]] MovesetClone[=s=] of the initial eight bots.]]
Is there an issue? Send a MessageReason:
None
* SecretCharacter:
** [[spoiler:Beating the game a second time on the higher "Hard" difficulty will unlock the 24 bots you fought in Stages 2, 3, and 4 in War mode for play in versus mode, including the MovesetClone[[=s=]] of the initial eight bots.]]
** [[spoiler:Beating it a third time on Special will add the four boss bots Dachon, Ra, Garborg, and Houou to the playable roster.]]
** [[spoiler:Beating the game a second time on the higher "Hard" difficulty will unlock the 24 bots you fought in Stages 2, 3, and 4 in War mode for play in versus mode, including the MovesetClone[[=s=]] of the initial eight bots.]]
** [[spoiler:Beating it a third time on Special will add the four boss bots Dachon, Ra, Garborg, and Houou to the playable roster.]]
Changed line(s) 46 (click to see context) from:
* TrainingDummy: Zack plays this role in the Move-Tutorials. Interestingly, he can be fully-controlled by the second controller.
to:
* TrainingDummy: Zack Zak plays this role in the Move-Tutorials. Interestingly, he He can be fully-controlled by the second controller.controller, including the use of his Special moves.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
* {{Shotoclone}}: Neo&Geo
to:
* {{Shotoclone}}: Neo&GeoTiger and Neo.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* DeathThrows: After a robot loses all its health, though they are later retrieved from wherever the fell to after leaving the screen to be reprogrammed.
to:
* DeathThrows: After a robot loses all its health, though they are later retrieved from wherever the fell it's entire body explodes and falls apart. In Stage 1 of War, defeating an enemy robot leads to after leaving the screen to be reprogrammed.it's eventual reprograming.
Added DiffLines:
* PaletteSwap: Every fighter in the game has two different palettes depending on which side (either 1P or 2P) is controlling it. [[spoiler:In the "Special" difficulty of War, all the CPU bots have 1P colors instead.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 33 (click to see context) from:
* OffWithHisHead: During battle, strong attacks have a chance of knocking a mech's head clean off it's body, requiring it to pick it up and re-attach it to it's body, usually giving the opponent a free shot.
to:
* OffWithHisHead: During battle, strong attacks have a chance of knocking a mech's head clean off it's body, requiring it to pick it up and re-attach it to it's body, usually giving the opponent a free shot. This is also the result if a mech loses all it's energy and it still has a life or two remaining.
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* ThisIsADril: Neo and his two other variations have drills on their bodies that float just above their heads.
to:
* ThisIsADril: ThisIsADrill: Neo and his two other variations Ashura have drills on their bodies that float just above their heads.
Is there an issue? Send a MessageReason:
None
Changed line(s) 50 (click to see context) from:
* WholePlotReference: The plot is very similar to ''[[VideoGame/MegaMan1 Mega Man]]''s. Though unlike that game, the robots you face in Stage 1 (which consist of the heroic robots gone bad) are reprogramed back onto your side after defeating them instead of being flat-out destroyed in ''Mega Man''s case.
to:
* WholePlotReference: The plot is very similar to ''[[VideoGame/MegaMan1 Mega Man]]''s. ''VideoGame/MegaMan1''. Though unlike that game, the robots you face in Stage 1 (which consist of the heroic robots gone bad) are reprogramed back onto your side after defeating them instead of being flat-out destroyed in ''Mega Man''s Mega Man's case.
Is there an issue? Send a MessageReason:
None
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/joy_mech_fight_j_b1000.png]]
Changed line(s) 18 (click to see context) from:
* DifficultyLevels: Normal, Hard and Special.
to:
* DifficultyLevels: Normal, Hard and Special. You must clear each difficulty in order, and on Hard and Special, you skip the first Stage where you fight and recruit the seven robots.
* EvolvingCredits: The staff roll gets several changes depending on which difficulty you beat the game on. [[spoiler:On Normal, only Skapon is shown. On Hard, the other seven heroic robots join the staff roll, and on Special, they're all colored into their 2P colors, including Skapon.]]
Changed line(s) 26,29 (click to see context) from:
* HyperactiveSprite: The most notable one has to be Sukapon, who is constantly spinning.
* LoadsAndLoadsOfCharacters: More than 32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. [[GeniusProgramming On the Famicom.]] This was the largest roster in any fighting game until King Of Fighters 98
* LosingYourHead: The aim of the fighting robots, so their respective doctor can reprogram them
* MovesetClone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon
* LoadsAndLoadsOfCharacters: More than 32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. [[GeniusProgramming On the Famicom.]] This was the largest roster in any fighting game until King Of Fighters 98
* LosingYourHead: The aim of the fighting robots, so their respective doctor can reprogram them
* MovesetClone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon
to:
* HyperactiveSprite: The most notable one has to be Sukapon, Sukapon and his MovesetClone Skapokon, who is are constantly spinning.
* LoadsAndLoadsOfCharacters: More than 32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. [[GeniusProgramming On the Famicom.]] This was the largest roster in any fighting game untilKing Of Fighters 98
* LosingYourHead: The aim of the fighting robots, so their respective doctor can reprogram them
''Videogame/TheKingOfFighters 98''.
* MovesetClone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, andSukapon>SukapokonSukapon>Sukapokon.
* LoadsAndLoadsOfCharacters: More than 32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. [[GeniusProgramming On the Famicom.]] This was the largest roster in any fighting game until
* LosingYourHead: The aim of the fighting robots, so their respective doctor can reprogram them
* MovesetClone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and
* OffWithHisHead: During battle, strong attacks have a chance of knocking a mech's head clean off it's body, requiring it to pick it up and re-attach it to it's body, usually giving the opponent a free shot.
Changed line(s) 33 (click to see context) from:
* RaymanianLimbs: Done to save on Famicom memory.
to:
** TechnicolorFire: Blaze's fires are ''rainbow''.
* RaymanianLimbs:Done Every single fighter, mostly done to save on Famicom memory.
* RaymanianLimbs:
Changed line(s) 41 (click to see context) from:
* TrainingDummy: Zack plays this role in the Move-Tutorials.
to:
* ThisIsADril: Neo and his two other variations have drills on their bodies that float just above their heads.
* TrainingDummy: Zack plays this role in the Move-Tutorials. Interestingly, he can be fully-controlled by the second controller.
* TrainingDummy: Zack plays this role in the Move-Tutorials. Interestingly, he can be fully-controlled by the second controller.
Changed line(s) 46 (click to see context) from:
* WholePlotReference: The plot is obviously taken from ''VideoGame/MegaMan1''.
to:
* WholePlotReference: The plot is obviously taken from ''VideoGame/MegaMan1''.very similar to ''[[VideoGame/MegaMan1 Mega Man]]''s. Though unlike that game, the robots you face in Stage 1 (which consist of the heroic robots gone bad) are reprogramed back onto your side after defeating them instead of being flat-out destroyed in ''Mega Man''s case.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12,13 (click to see context) from:
* BlindingBangs: Dr. Emon
* CounterAttack: Eye-Astrong
* CounterAttack: Eye-Astrong
to:
* BlindingBangs: Dr. Emon
Emon.
* CounterAttack:Eye-AstrongEye-Astrong.
* CounterAttack:
Changed line(s) 18 (click to see context) from:
* DifficultyLevels: Normal, Hard and Special
to:
* DifficultyLevels: Normal, Hard and SpecialSpecial.
Changed line(s) 30 (click to see context) from:
* MultipleLifeBars: Rather than rounds
to:
* MultipleLifeBars: Rather than roundsrounds.
Changed line(s) 33 (click to see context) from:
* RaymanianLimbs: Done to save on Famicom memory
to:
* RaymanianLimbs: Done to save on Famicom memorymemory.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 34 (click to see context) :
* RealMenWearPink: Sukapon.
Changed line(s) 44 (click to see context) from:
* UseYourHead: Sukapon can headbutt with his Konarinan and as a KiAttack of sorts shoots heads with the Tondeker.
to:
* UseYourHead: Sukapon can headbutt with his her Konarinan and as a KiAttack of sorts shoots heads with the Tondeker.
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* LosingYourHead
to:
* LosingYourHeadLosingYourHead: The aim of the fighting robots, so their respective doctor can reprogram them
Is there an issue? Send a MessageReason:
None
Changed line(s) 15,17 (click to see context) from:
* DeathThrows
* DefeatMeansFriendship
** DefeatMeansPlayable
* DefeatMeansFriendship
** DefeatMeansPlayable
to:
* DeathThrows
DeathThrows: After a robot loses all its health, though they are later retrieved from wherever the fell to after leaving the screen to be reprogrammed.
*DefeatMeansFriendship
DefeatMeansFriendship: How you get your playable characters in "war mode", by reprogramming the first wave of encountered robots gone rogue.
**DefeatMeansPlayableDefeatMeansPlayable: You can play with further robots in other modes, if you can beat them at higher difficulties.
*
**
Changed line(s) 30 (click to see context) from:
* MultipleLifeBars
to:
* MultipleLifeBars MultipleLifeBars: Rather than rounds
Deleted line(s) 32,33 (click to see context) :
* NoExportForYou
** FanTranslation
** FanTranslation
Changed line(s) 35 (click to see context) from:
* RaymanianLimbs
to:
* RaymanianLimbsRaymanianLimbs: Done to save on Famicom memory
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* AerithAndBob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon.) And then there's Zak (a few points for unusual spelling) and...John.
to:
* AerithAndBob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon.) And then there's Zak (a few points for unusual spelling) and...Zack and John.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AerithAndBob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon.) And then there's Zak (a few points for unusual spelling) and...John.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Most blatant in the final wave of robots, who are just {{Palette Swap}}s of the original 8, except better in every way.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PlayingWithFire: Flame and Blaze, of course.
Added DiffLines:
* ShoutOut: Flame has a move similar to [[VideoGame/FatalFury Terry Bogard's]] Power Geyser. The move is called Fire '''Fury'''.
Is there an issue? Send a MessageReason:
None
* MovesetClone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon
Changed line(s) 35 (click to see context) from:
* {{Shotoclone}}: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon
to:
* {{Shotoclone}}: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>SukapokonNeo&Geo
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
* Shotoclone: Plenty. We have BokBok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon
to:
* Shotoclone: {{Shotoclone}}: Plenty. We have BokBok>John, Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon
Changed line(s) 37 (click to see context) from:
* SongsInTheKeyOfPanic: When a robot loses both of its heart symbols the music picks up.
to:
* SongsInTheKeyOfPanic: When The music speeds up when a robot loses both of its heart symbols the music picks up.is on his last life.
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* TVHeadRobot: Senju and Ashura
to:
* TVHeadRobot: Senju and AshuraAshura.
Changed line(s) 42 (click to see context) from:
* VictoryDance: All robots have one
to:
* VictoryDance: All robots have oneone.
Is there an issue? Send a MessageReason:
Oops
Changed line(s) 3,4 (click to see context) from:
The plot of the game tells of Dr. Little [[SpellMyNameWithAnS Emon/Ermin]], who created robots with the help of his best friend, Dr. Ivan [[[[SpellMyNameWithAnS Walnuts/Warner. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eighth robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.
to:
The plot of the game tells of Dr. Little [[SpellMyNameWithAnS Emon/Ermin]], who created robots with the help of his best friend, Dr. Ivan [[[[SpellMyNameWithAnS Walnuts/Warner.[[SpellMyNameWithAnS Walnuts/Warner]]. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eighth robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
The plot of the game tells of Dr. Little Emon, who created robots with the help of his best friend, Dr. Ivan Walnuts. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eight robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.
to:
The plot of the game tells of Dr. Little Emon, [[SpellMyNameWithAnS Emon/Ermin]], who created robots with the help of his best friend, Dr. Ivan Walnuts.[[[[SpellMyNameWithAnS Walnuts/Warner. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eight eighth robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.
Changed line(s) 8 (click to see context) from:
* AntiAir: Neo has a dragon punch and Tiger has something similar. Honou has a rain of Fire.
to:
* AntiAir: Neo has a dragon punch and Tiger has something similar. Honou has a rain Flame and Blaze have the "Rain of Fire.Fire".
* ArtificialStupidity: A computer-controlled Gel will switch between visible and invisible rather than staying invisible all the time. [[JustifiedTrope This is likely for the player's benefit, though.]]
* ArtificialStupidity: A computer-controlled Gel will switch between visible and invisible rather than staying invisible all the time. [[JustifiedTrope This is likely for the player's benefit, though.]]
Changed line(s) 11,12 (click to see context) from:
* CounterAttack: Eye
* CyberCyclops: Eye
* CyberCyclops: Eye
to:
* CounterAttack: Eye
Eye-Astrong
* CyberCyclops:EyeEye, Wai, Geo, Grak, Giganto, Garborg, and the evil version of Tiger.
* CyberCyclops:
* DummiedOut: Two fighters: a TinCanRobot and a MonsterClown.
Changed line(s) 18 (click to see context) from:
* EvilMakeover: The seven first robots have been given evil looks, but after being rescued they change back to their nicer designs.
to:
* EvilMakeover: The first seven first robots have been given evil looks, but after being rescued they change back to their nicer designs.
Changed line(s) 20,22 (click to see context) from:
* FaceHeelTurn: Dr. Walnuts. [[spoiler:In the end he loses his memories and is convinced by Dr. Emon that everything was a dream.]]
* FlyingSaucer: Both Doctors
* GradualRegeneration: Every time one robot's life bar is knocked off the other recovers a little their life bar as a reward.
* FlyingSaucer: Both Doctors
* GradualRegeneration: Every time one robot's life bar is knocked off the other recovers a little their life bar as a reward.
to:
* FaceHeelTurn: Dr. Walnuts. [[spoiler:In the end he loses his memories and is convinced by Dr. Emon that everything was a dream."bad dream".]]
* FlyingSaucer: BothDoctors
Doctors have one of their own.
* GradualRegeneration: Every time one robot's life bar is knocked off the other recovers a little of their own life bar as a reward.
* FlyingSaucer: Both
* GradualRegeneration: Every time one robot's life bar is knocked off the other recovers a little of their own life bar as a reward.
Changed line(s) 27 (click to see context) from:
** HeartsAReHealth: Well, they represent how many health bars you have left.
to:
** HeartsAReHealth: Well, Or rather, they represent how many health bars you have left.
Changed line(s) 33,34 (click to see context) from:
* ShoutOut: The plot is obviously taken from ''VideoGame/MegaMan1''.
* SNKBoss: In" war" mode at least. The first seven robots and Sukapon are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.
* SNKBoss: In" war" mode at least. The first seven robots and Sukapon are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.
to:
* ShoutOut: The plot is obviously taken from ''VideoGame/MegaMan1''.
Shotoclone: Plenty. We have BokBok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon
* SNKBoss:In" war" In "war" mode at least. The first seven robots and Sukapon are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.
* SNKBoss:
* TrainingDummy: Zack plays this role in the Move-Tutorials.
* TVHeadRobot: Senju and Ashura
* TVHeadRobot: Senju and Ashura
Changed line(s) 39 (click to see context) from:
* VillainExitStageLeft: Subverted at the end.
to:
* VillainExitStageLeft: Subverted at the end. Ivan ''tries'', but runs out of gas.
* WholePlotReference: The plot is obviously taken from ''VideoGame/MegaMan1''.
* WholePlotReference: The plot is obviously taken from ''VideoGame/MegaMan1''.
Is there an issue? Send a MessageReason:
None
* GradualRegeneration: Every time one robot's life bar is knocked off the other recovers a little their life bar as a reward.
* LosingYourHead
Deleted line(s) 30 (click to see context) :
* RegeneratingHealth: Every time a robot's life bar is knocked off the other gains a little life.
Is there an issue? Send a MessageReason:
None
Changed line(s) 33 (click to see context) from:
* SNKBoss: In" war" mode at least. The first seven robots are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.
to:
* SNKBoss: In" war" mode at least. The first seven robots and Sukapon are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.
Is there an issue? Send a MessageReason:
None
* SNKBoss: In" war" mode at least. The first seven robots are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.
Changed line(s) 35 (click to see context) from:
* UseYourHead: Sukapon can headbutt with his Konarinan and use his head as a KiAttack of sorts with the Tondeker.
to:
* UseYourHead: Sukapon can headbutt with his Konarinan and use his head as a KiAttack of sorts shoots heads with the Tondeker.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AntiAir: Neo has a dragon punch and Tiger has something similar. Honou has a rain of Fire.
* BareFistedMonk: Giant and Sasuke.
* BareFistedMonk: Giant and Sasuke.
Added DiffLines:
* CounterAttack: Eye
* CyberCyclops: Eye
* CyberCyclops: Eye
Added DiffLines:
* SpamAttack: Neo's rapid kicks, Senju's rapid slaps.
Is there an issue? Send a MessageReason:
None
* DifficultyLevels: Normal, Hard and Special
Changed line(s) 18 (click to see context) from:
* LoadsAndLoadsOfCharacters: More than 20 playable characters. [[GeniusProgramming On the Famicom.]]
to:
* LoadsAndLoadsOfCharacters: More than 20 playable characters.32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. [[GeniusProgramming On the Famicom.]]]] This was the largest roster in any fighting game until King Of Fighters 98
Is there an issue? Send a MessageReason:
None
* BlindingBangs: Dr. Emon
Deleted line(s) 16 (click to see context) :
* HeartsAsHealth: Well, they represent how many health bars you have left.
Added DiffLines:
* MultipleLifeBars
** HeartsAReHealth: Well, they represent how many health bars you have left.
** HeartsAReHealth: Well, they represent how many health bars you have left.
Added DiffLines:
* RegeneratingHealth: Every time a robot's life bar is knocked off the other gains a little life.
Added DiffLines:
* SongsInTheKeyOfPanic: When a robot loses both of its heart symbols the music picks up.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DeathThrows
Added DiffLines:
* FlyingSaucer: Both Doctors
* HeartsAsHealth: Well, they represent how many health bars you have left.
* HeartsAsHealth: Well, they represent how many health bars you have left.
Added DiffLines:
* VictoryDance: All robots have one
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[{{NES}} Fami]][[NoExportForYou com]] in 1993. It pushes the limitations of the 8-bit console by making all the characters have [[RaymanianLimbs their body parts float separately]], which makes for smooth animations while not spending much of the memory capacity. Surprising for a Famicom FightingGame, controls work well and there are even tutorials on each character's moveset.
The plot of the game tells of Dr. Little Emon, who created robots with the help of his best friend, Dr. Ivan Walnuts. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eight robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.
[[VideoGame/MegaMan1 Now why does that sound familiar?]]
----
!Tropes featured in this game:
* DefeatMeansFriendship
** DefeatMeansPlayable
* EvilCounterpart: The last set of robots to the first one.
* EvilMakeover: The seven first robots have been given evil looks, but after being rescued they change back to their nicer designs.
* {{Expy}}: Dr. Emon and Dr. Walnuts are expies of [[VideoGame/MegaMan Dr. Light and Dr. Wily]].
* FaceHeelTurn: Dr. Walnuts. [[spoiler:In the end he loses his memories and is convinced by Dr. Emon that everything was a dream.]]
* HyperactiveSprite: The most notable one has to be Sukapon, who is constantly spinning.
* LoadsAndLoadsOfCharacters: More than 20 playable characters. [[GeniusProgramming On the Famicom.]]
* NoExportForYou
** FanTranslation
* RaymanianLimbs
* RealMenWearPink: Sukapon.
* RollingAttack: Sukapon's Sukapon Roll.
* ShoutOut: The plot is obviously taken from ''VideoGame/MegaMan1''.
* UseYourHead: Sukapon can headbutt with his Konarinan and use his head as a KiAttack of sorts with the Tondeker.
* VillainExitStageLeft: Subverted at the end.
----
The plot of the game tells of Dr. Little Emon, who created robots with the help of his best friend, Dr. Ivan Walnuts. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eight robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.
[[VideoGame/MegaMan1 Now why does that sound familiar?]]
----
!Tropes featured in this game:
* DefeatMeansFriendship
** DefeatMeansPlayable
* EvilCounterpart: The last set of robots to the first one.
* EvilMakeover: The seven first robots have been given evil looks, but after being rescued they change back to their nicer designs.
* {{Expy}}: Dr. Emon and Dr. Walnuts are expies of [[VideoGame/MegaMan Dr. Light and Dr. Wily]].
* FaceHeelTurn: Dr. Walnuts. [[spoiler:In the end he loses his memories and is convinced by Dr. Emon that everything was a dream.]]
* HyperactiveSprite: The most notable one has to be Sukapon, who is constantly spinning.
* LoadsAndLoadsOfCharacters: More than 20 playable characters. [[GeniusProgramming On the Famicom.]]
* NoExportForYou
** FanTranslation
* RaymanianLimbs
* RealMenWearPink: Sukapon.
* RollingAttack: Sukapon's Sukapon Roll.
* ShoutOut: The plot is obviously taken from ''VideoGame/MegaMan1''.
* UseYourHead: Sukapon can headbutt with his Konarinan and use his head as a KiAttack of sorts with the Tondeker.
* VillainExitStageLeft: Subverted at the end.
----