Follow TV Tropes

Following

History VideoGame / JoyMechFight

Go To

OR

Is there an issue? Send a MessageReason:
None


** [[spoiler:Beating the game a second time on the higher "Hard" difficulty will unlock the 24 bots you fought in Stages 2, 3, and 4 in War mode for play in versus mode, including the MovesetClone[[=s=]] of the initial eight bots.]]

to:

** [[spoiler:Beating the game a second time on the higher "Hard" difficulty will unlock the 24 bots you fought in Stages 2, 3, and 4 in War mode for play in versus mode, including the MovesetClone[[=s=]] MovesetClone[=s=] of the initial eight bots.]]

Added: 383

Changed: 58

Is there an issue? Send a MessageReason:
None


* SecretCharacter:
** [[spoiler:Beating the game a second time on the higher "Hard" difficulty will unlock the 24 bots you fought in Stages 2, 3, and 4 in War mode for play in versus mode, including the MovesetClone[[=s=]] of the initial eight bots.]]
** [[spoiler:Beating it a third time on Special will add the four boss bots Dachon, Ra, Garborg, and Houou to the playable roster.]]



* TrainingDummy: Zack plays this role in the Move-Tutorials. Interestingly, he can be fully-controlled by the second controller.

to:

* TrainingDummy: Zack Zak plays this role in the Move-Tutorials. Interestingly, he He can be fully-controlled by the second controller.controller, including the use of his Special moves.
Is there an issue? Send a MessageReason:
None


* {{Shotoclone}}: Neo&Geo

to:

* {{Shotoclone}}: Neo&GeoTiger and Neo.

Added: 217

Changed: 153

Is there an issue? Send a MessageReason:
None


* DeathThrows: After a robot loses all its health, though they are later retrieved from wherever the fell to after leaving the screen to be reprogrammed.

to:

* DeathThrows: After a robot loses all its health, though they are later retrieved from wherever the fell it's entire body explodes and falls apart. In Stage 1 of War, defeating an enemy robot leads to after leaving the screen to be reprogrammed.it's eventual reprograming.


Added DiffLines:

* PaletteSwap: Every fighter in the game has two different palettes depending on which side (either 1P or 2P) is controlling it. [[spoiler:In the "Special" difficulty of War, all the CPU bots have 1P colors instead.]]
Is there an issue? Send a MessageReason:
None


* OffWithHisHead: During battle, strong attacks have a chance of knocking a mech's head clean off it's body, requiring it to pick it up and re-attach it to it's body, usually giving the opponent a free shot.

to:

* OffWithHisHead: During battle, strong attacks have a chance of knocking a mech's head clean off it's body, requiring it to pick it up and re-attach it to it's body, usually giving the opponent a free shot. This is also the result if a mech loses all it's energy and it still has a life or two remaining.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WakeUpCallBoss: Dachon.
Is there an issue? Send a MessageReason:
None


* ThisIsADril: Neo and his two other variations have drills on their bodies that float just above their heads.

to:

* ThisIsADril: ThisIsADrill: Neo and his two other variations Ashura have drills on their bodies that float just above their heads.
Is there an issue? Send a MessageReason:
None


* WholePlotReference: The plot is very similar to ''[[VideoGame/MegaMan1 Mega Man]]''s. Though unlike that game, the robots you face in Stage 1 (which consist of the heroic robots gone bad) are reprogramed back onto your side after defeating them instead of being flat-out destroyed in ''Mega Man''s case.

to:

* WholePlotReference: The plot is very similar to ''[[VideoGame/MegaMan1 Mega Man]]''s. ''VideoGame/MegaMan1''. Though unlike that game, the robots you face in Stage 1 (which consist of the heroic robots gone bad) are reprogramed back onto your side after defeating them instead of being flat-out destroyed in ''Mega Man''s Mega Man's case.

Added: 790

Changed: 857

Removed: 183

Is there an issue? Send a MessageReason:
None


[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/joy_mech_fight_j_b1000.png]]



* DifficultyLevels: Normal, Hard and Special.

to:

* DifficultyLevels: Normal, Hard and Special. You must clear each difficulty in order, and on Hard and Special, you skip the first Stage where you fight and recruit the seven robots.



* EvolvingCredits: The staff roll gets several changes depending on which difficulty you beat the game on. [[spoiler:On Normal, only Skapon is shown. On Hard, the other seven heroic robots join the staff roll, and on Special, they're all colored into their 2P colors, including Skapon.]]



* HyperactiveSprite: The most notable one has to be Sukapon, who is constantly spinning.
* LoadsAndLoadsOfCharacters: More than 32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. [[GeniusProgramming On the Famicom.]] This was the largest roster in any fighting game until King Of Fighters 98
* LosingYourHead: The aim of the fighting robots, so their respective doctor can reprogram them
* MovesetClone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon

to:

* HyperactiveSprite: The most notable one has to be Sukapon, Sukapon and his MovesetClone Skapokon, who is are constantly spinning.
* LoadsAndLoadsOfCharacters: More than 32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. [[GeniusProgramming On the Famicom.]] This was the largest roster in any fighting game until King Of Fighters 98
* LosingYourHead: The aim of the fighting robots, so their respective doctor can reprogram them
''Videogame/TheKingOfFighters 98''.
* MovesetClone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>SukapokonSukapon>Sukapokon.



* OffWithHisHead: During battle, strong attacks have a chance of knocking a mech's head clean off it's body, requiring it to pick it up and re-attach it to it's body, usually giving the opponent a free shot.



* RaymanianLimbs: Done to save on Famicom memory.

to:

** TechnicolorFire: Blaze's fires are ''rainbow''.
* RaymanianLimbs: Done Every single fighter, mostly done to save on Famicom memory.



* TrainingDummy: Zack plays this role in the Move-Tutorials.

to:

* ThisIsADril: Neo and his two other variations have drills on their bodies that float just above their heads.
* TrainingDummy: Zack plays this role in the Move-Tutorials. Interestingly, he can be fully-controlled by the second controller.



* WholePlotReference: The plot is obviously taken from ''VideoGame/MegaMan1''.

to:

* WholePlotReference: The plot is obviously taken from ''VideoGame/MegaMan1''.very similar to ''[[VideoGame/MegaMan1 Mega Man]]''s. Though unlike that game, the robots you face in Stage 1 (which consist of the heroic robots gone bad) are reprogramed back onto your side after defeating them instead of being flat-out destroyed in ''Mega Man''s case.
Is there an issue? Send a MessageReason:
None


* BlindingBangs: Dr. Emon
* CounterAttack: Eye-Astrong

to:

* BlindingBangs: Dr. Emon
Emon.
* CounterAttack: Eye-AstrongEye-Astrong.



* DifficultyLevels: Normal, Hard and Special

to:

* DifficultyLevels: Normal, Hard and SpecialSpecial.



* MultipleLifeBars: Rather than rounds

to:

* MultipleLifeBars: Rather than roundsrounds.



* RaymanianLimbs: Done to save on Famicom memory

to:

* RaymanianLimbs: Done to save on Famicom memorymemory.

Changed: 4

Removed: 27

Is there an issue? Send a MessageReason:
None


* RealMenWearPink: Sukapon.



* UseYourHead: Sukapon can headbutt with his Konarinan and as a KiAttack of sorts shoots heads with the Tondeker.

to:

* UseYourHead: Sukapon can headbutt with his her Konarinan and as a KiAttack of sorts shoots heads with the Tondeker.
Is there an issue? Send a MessageReason:
None


* LosingYourHead

to:

* LosingYourHeadLosingYourHead: The aim of the fighting robots, so their respective doctor can reprogram them
Is there an issue? Send a MessageReason:
None


* DeathThrows
* DefeatMeansFriendship
** DefeatMeansPlayable

to:

* DeathThrows
DeathThrows: After a robot loses all its health, though they are later retrieved from wherever the fell to after leaving the screen to be reprogrammed.
* DefeatMeansFriendship
DefeatMeansFriendship: How you get your playable characters in "war mode", by reprogramming the first wave of encountered robots gone rogue.
** DefeatMeansPlayableDefeatMeansPlayable: You can play with further robots in other modes, if you can beat them at higher difficulties.



* MultipleLifeBars

to:

* MultipleLifeBars MultipleLifeBars: Rather than rounds



* NoExportForYou
** FanTranslation



* RaymanianLimbs

to:

* RaymanianLimbsRaymanianLimbs: Done to save on Famicom memory
Is there an issue? Send a MessageReason:
None


* AerithAndBob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon.) And then there's Zak (a few points for unusual spelling) and...John.

to:

* AerithAndBob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon.) And then there's Zak (a few points for unusual spelling) and...Zack and John.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AerithAndBob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon.) And then there's Zak (a few points for unusual spelling) and...John.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Most blatant in the final wave of robots, who are just {{Palette Swap}}s of the original 8, except better in every way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayingWithFire: Flame and Blaze, of course.


Added DiffLines:

* ShoutOut: Flame has a move similar to [[VideoGame/FatalFury Terry Bogard's]] Power Geyser. The move is called Fire '''Fury'''.

Added: 183

Changed: 162

Is there an issue? Send a MessageReason:
None


* MovesetClone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon



* {{Shotoclone}}: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon

to:

* {{Shotoclone}}: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>SukapokonNeo&Geo
Is there an issue? Send a MessageReason:
None


* Shotoclone: Plenty. We have BokBok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon

to:

* Shotoclone: {{Shotoclone}}: Plenty. We have BokBok>John, Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon



* SongsInTheKeyOfPanic: When a robot loses both of its heart symbols the music picks up.

to:

* SongsInTheKeyOfPanic: When The music speeds up when a robot loses both of its heart symbols the music picks up.is on his last life.
Is there an issue? Send a MessageReason:
None


* TVHeadRobot: Senju and Ashura

to:

* TVHeadRobot: Senju and AshuraAshura.



* VictoryDance: All robots have one

to:

* VictoryDance: All robots have oneone.
Is there an issue? Send a MessageReason:
Oops


The plot of the game tells of Dr. Little [[SpellMyNameWithAnS Emon/Ermin]], who created robots with the help of his best friend, Dr. Ivan [[[[SpellMyNameWithAnS Walnuts/Warner. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eighth robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.

to:

The plot of the game tells of Dr. Little [[SpellMyNameWithAnS Emon/Ermin]], who created robots with the help of his best friend, Dr. Ivan [[[[SpellMyNameWithAnS Walnuts/Warner.[[SpellMyNameWithAnS Walnuts/Warner]]. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eighth robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.

Added: 432

Changed: 455

Is there an issue? Send a MessageReason:
None


The plot of the game tells of Dr. Little Emon, who created robots with the help of his best friend, Dr. Ivan Walnuts. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eight robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.

to:

The plot of the game tells of Dr. Little Emon, [[SpellMyNameWithAnS Emon/Ermin]], who created robots with the help of his best friend, Dr. Ivan Walnuts.[[[[SpellMyNameWithAnS Walnuts/Warner. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eight eighth robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.



* AntiAir: Neo has a dragon punch and Tiger has something similar. Honou has a rain of Fire.

to:

* AntiAir: Neo has a dragon punch and Tiger has something similar. Honou has a rain Flame and Blaze have the "Rain of Fire.Fire".
* ArtificialStupidity: A computer-controlled Gel will switch between visible and invisible rather than staying invisible all the time. [[JustifiedTrope This is likely for the player's benefit, though.]]



* CounterAttack: Eye
* CyberCyclops: Eye

to:

* CounterAttack: Eye
Eye-Astrong
* CyberCyclops: EyeEye, Wai, Geo, Grak, Giganto, Garborg, and the evil version of Tiger.



* DummiedOut: Two fighters: a TinCanRobot and a MonsterClown.



* EvilMakeover: The seven first robots have been given evil looks, but after being rescued they change back to their nicer designs.

to:

* EvilMakeover: The first seven first robots have been given evil looks, but after being rescued they change back to their nicer designs.



* FaceHeelTurn: Dr. Walnuts. [[spoiler:In the end he loses his memories and is convinced by Dr. Emon that everything was a dream.]]
* FlyingSaucer: Both Doctors
* GradualRegeneration: Every time one robot's life bar is knocked off the other recovers a little their life bar as a reward.

to:

* FaceHeelTurn: Dr. Walnuts. [[spoiler:In the end he loses his memories and is convinced by Dr. Emon that everything was a dream."bad dream".]]
* FlyingSaucer: Both Doctors
Doctors have one of their own.
* GradualRegeneration: Every time one robot's life bar is knocked off the other recovers a little of their own life bar as a reward.



** HeartsAReHealth: Well, they represent how many health bars you have left.

to:

** HeartsAReHealth: Well, Or rather, they represent how many health bars you have left.



* ShoutOut: The plot is obviously taken from ''VideoGame/MegaMan1''.
* SNKBoss: In" war" mode at least. The first seven robots and Sukapon are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.

to:

* ShoutOut: The plot is obviously taken from ''VideoGame/MegaMan1''.
Shotoclone: Plenty. We have BokBok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon
* SNKBoss: In" war" In "war" mode at least. The first seven robots and Sukapon are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.



* TrainingDummy: Zack plays this role in the Move-Tutorials.
* TVHeadRobot: Senju and Ashura



* VillainExitStageLeft: Subverted at the end.

to:

* VillainExitStageLeft: Subverted at the end. Ivan ''tries'', but runs out of gas.
* WholePlotReference: The plot is obviously taken from ''VideoGame/MegaMan1''.

Added: 141

Removed: 97

Is there an issue? Send a MessageReason:
None


* GradualRegeneration: Every time one robot's life bar is knocked off the other recovers a little their life bar as a reward.



* LosingYourHead



* RegeneratingHealth: Every time a robot's life bar is knocked off the other gains a little life.
Is there an issue? Send a MessageReason:
None


* SNKBoss: In" war" mode at least. The first seven robots are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.

to:

* SNKBoss: In" war" mode at least. The first seven robots and Sukapon are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.

Added: 222

Changed: 26

Is there an issue? Send a MessageReason:
None


* SNKBoss: In" war" mode at least. The first seven robots are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.



* UseYourHead: Sukapon can headbutt with his Konarinan and use his head as a KiAttack of sorts with the Tondeker.

to:

* UseYourHead: Sukapon can headbutt with his Konarinan and use his head as a KiAttack of sorts shoots heads with the Tondeker.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiAir: Neo has a dragon punch and Tiger has something similar. Honou has a rain of Fire.
* BareFistedMonk: Giant and Sasuke.


Added DiffLines:

* CounterAttack: Eye
* CyberCyclops: Eye


Added DiffLines:

* SpamAttack: Neo's rapid kicks, Senju's rapid slaps.

Added: 44

Changed: 173

Is there an issue? Send a MessageReason:
None


* DifficultyLevels: Normal, Hard and Special



* LoadsAndLoadsOfCharacters: More than 20 playable characters. [[GeniusProgramming On the Famicom.]]

to:

* LoadsAndLoadsOfCharacters: More than 20 playable characters.32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. [[GeniusProgramming On the Famicom.]]]] This was the largest roster in any fighting game until King Of Fighters 98

Added: 305

Removed: 74

Is there an issue? Send a MessageReason:
None


* BlindingBangs: Dr. Emon



* HeartsAsHealth: Well, they represent how many health bars you have left.


Added DiffLines:

* MultipleLifeBars
** HeartsAReHealth: Well, they represent how many health bars you have left.


Added DiffLines:

* RegeneratingHealth: Every time a robot's life bar is knocked off the other gains a little life.


Added DiffLines:

* SongsInTheKeyOfPanic: When a robot loses both of its heart symbols the music picks up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeathThrows


Added DiffLines:

* FlyingSaucer: Both Doctors
* HeartsAsHealth: Well, they represent how many health bars you have left.


Added DiffLines:

* VictoryDance: All robots have one
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[{{NES}} Fami]][[NoExportForYou com]] in 1993. It pushes the limitations of the 8-bit console by making all the characters have [[RaymanianLimbs their body parts float separately]], which makes for smooth animations while not spending much of the memory capacity. Surprising for a Famicom FightingGame, controls work well and there are even tutorials on each character's moveset.

The plot of the game tells of Dr. Little Emon, who created robots with the help of his best friend, Dr. Ivan Walnuts. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eight robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.

[[VideoGame/MegaMan1 Now why does that sound familiar?]]
----
!Tropes featured in this game:
* DefeatMeansFriendship
** DefeatMeansPlayable
* EvilCounterpart: The last set of robots to the first one.
* EvilMakeover: The seven first robots have been given evil looks, but after being rescued they change back to their nicer designs.
* {{Expy}}: Dr. Emon and Dr. Walnuts are expies of [[VideoGame/MegaMan Dr. Light and Dr. Wily]].
* FaceHeelTurn: Dr. Walnuts. [[spoiler:In the end he loses his memories and is convinced by Dr. Emon that everything was a dream.]]
* HyperactiveSprite: The most notable one has to be Sukapon, who is constantly spinning.
* LoadsAndLoadsOfCharacters: More than 20 playable characters. [[GeniusProgramming On the Famicom.]]
* NoExportForYou
** FanTranslation
* RaymanianLimbs
* RealMenWearPink: Sukapon.
* RollingAttack: Sukapon's Sukapon Roll.
* ShoutOut: The plot is obviously taken from ''VideoGame/MegaMan1''.
* UseYourHead: Sukapon can headbutt with his Konarinan and use his head as a KiAttack of sorts with the Tondeker.
* VillainExitStageLeft: Subverted at the end.
----

Top