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* PaletteSwap: The Bounders, Hunters and Shadow Lords are the same sprite. Note that in some ports (particularly the UsefulNotes/{{Atari 2600}} version) ''everyone'' used the same sprite, just different colors.
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* PaletteSwap: The Bounders, Hunters and Shadow Lords are the same sprite. Note that in some ports (particularly the UsefulNotes/{{Atari Platform/{{Atari 2600}} version) ''everyone'' used the same sprite, just different colors.
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Trope was cut/disambiguated due to cleanup
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* BonusBoss: The "invincible" pterodactyl. It's worth a lot of points but requires excellent finesse to kill, and isn't mandatory - you can avoid it by killing the other jousters.
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* OptionalBoss: The "invincible" pterodactyl is worth a lot of points but requires excellent finesse to kill, and isn't mandatory -- you can avoid it by killing the other jousters.
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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* AirJousting: Through use of ''flapping''.
* AttractMode: It provides a demonstration of the game's controls, mechanics, and enemies.
* AttractMode: It provides a demonstration of the game's controls, mechanics, and enemies.
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* TheDeterminator: Pterodactyls and Shadow Lords.
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* EliminationPlatformer: Arguably the earliest example of the genre.
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* EveryTenThousandPoints: By default in the arcade version, you start with 5 lives; and you get an extra life for every 20,000 points.
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* LavaPit: As noted, the arena floor is one of these.
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* InvincibleMinorMinion: The pterodactyl is described in AttractMode and other {{paratext}} as being invincible, and indeed it ignores the rule of Joust that the higher attacker wins; various paratext describes this as going for your ostrich's vulnerable ankles. [[SubvertedTrope However, it actually is possible to kill by lancing it pixel-perfectly in the mouth.]]
%%* LavaPit: As noted, the arena floor is one of these.
%%* LavaPit: As noted, the arena floor is one of these.
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* PlayerVersusPlayer: Two players can either cooperate to defeat enemies or compete against each other (called "cutthroat Joust" back in the day). In some stages, you get bonus points for killing the other player; in others, you lose the chance to get bonus points should either of you die or be directly responsable for the other player's death.
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* PlayerVersusPlayer: Two players can either cooperate to defeat enemies or compete against each other (called "cutthroat Joust" back in the day). In some stages, you get bonus points for killing the other player; in others, you lose the chance to get bonus points should either of you die or be directly responsable responsible for the other player's death.
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* VideoGameFlight
* VideoGameLives[=/=]EveryTenThousandPoints: By default in the arcade version, you start with 5 lives; and you get an extra life for every 20,000 points.
* VideoGameLives[=/=]EveryTenThousandPoints: By default in the arcade version, you start with 5 lives; and you get an extra life for every 20,000 points.
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* VideoGameLives[=/=]EveryTenThousandPoints: By default in the arcade version, you start with 5 lives; and you get an extra life for every 20,000 points.
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* WrapAround: Left/right only.
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* ShoutOut:
** A quest in ''VideoGame/WorldOfWarcraft'''s ''Cataclysm'' expansion lets you play a three-dimensional version of the game, and even starts you off with the title quote above.
** ''VideoGame/PocketGod: Journey to Uranus'' has a minigame that is this exact game [[RecycledInSPACE IN SPACE!]] [[GarnishingTheStory WITH DRAGONS!]]
** ''VideoGame/TheSimpsonsGame'' has this as one of the mini-games you play at the end of the ''[=NeverQuest=]'' section.
** A quest in ''VideoGame/WorldOfWarcraft'''s ''Cataclysm'' expansion lets you play a three-dimensional version of the game, and even starts you off with the title quote above.
** ''VideoGame/PocketGod: Journey to Uranus'' has a minigame that is this exact game [[RecycledInSPACE IN SPACE!]] [[GarnishingTheStory WITH DRAGONS!]]
** ''VideoGame/TheSimpsonsGame'' has this as one of the mini-games you play at the end of the ''[=NeverQuest=]'' section.
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* EliminationPlatformer: Arguably the earliest example of the genre.
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* LawOfChromaticSuperiority: In increasing order of difficulty and points earned, the three classes of buzzard riders are Bounders (red), Hunters (gray), and Shadow Lords (blue).
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* EveryTenThousandPoints: By default, you get an extra life for every 20,000 points in the Arcade Version.
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* VideoGameLives[=/=]EveryTenThousandPoints: By default in the arcade version, you start with 5 lives; and you get an extra life for every 20,000 points.
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* MookMaker: ''Joust 2'' adds a large mechanical buzzard named Deceptus. It swoops in from the shadows and spawns both regular eggs and Crystal Bats.
* OneWingedAngel: In ''Joust 2'', if an egg falls into the lava, it rises and hatches into a "mutant", upgrading the knight that was riding it and significantly powering up the buzzard, turning it into a faster and more aggressive flyer. Thankfully, eggs spawned from mutants cannot be mutated further and the egg will simply incinerate.
* OneWingedAngel: In ''Joust 2'', if an egg falls into the lava, it rises and hatches into a "mutant", upgrading the knight that was riding it and significantly powering up the buzzard, turning it into a faster and more aggressive flyer. Thankfully, eggs spawned from mutants cannot be mutated further and the egg will simply incinerate.
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* MookMaker: ''Joust 2'' adds a large red mechanical buzzard named Deceptus. It swoops in from the shadows and spawns both regular eggs and Crystal Bats.
* OneWingedAngel: In ''Joust 2'', if an egg falls into thelava, lava (or water), it rises and hatches into a "mutant", upgrading the knight that was riding it (Bounders become Hunters, Hunters become Shadow Lords) and significantly powering up the buzzard, turning it into a faster and more aggressive flyer. Thankfully, eggs spawned from mutants cannot be mutated further and the egg will simply incinerate.incinerate/sink.
* OneWingedAngel: In ''Joust 2'', if an egg falls into the
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* PlayerVersusPlayer: Two players can either cooperate to defeat enemies or compete against each other (called "cutthroat Joust" back in the day). In some stages, you get bonus points for killing the other player; in others, you lose the chance to get bonus points should either of you die.
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* PlayerVersusPlayer: Two players can either cooperate to defeat enemies or compete against each other (called "cutthroat Joust" back in the day). In some stages, you get bonus points for killing the other player; in others, you lose the chance to get bonus points should either of you die.die or be directly responsable for the other player's death.
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* MookMaker: ''Joust 2'' adds a large mechanical buzzard named Deceptus. It swoops in from the shadows and spawns both regular eggs and Crystal Bats.