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The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, as with other games of that time period that were symptomatic of TheProblemWithLicensedGames, the game didn't help its publisher to avoid becoming one of the victims of UsefulNotes/TheGreatVideoGameCrashOf1983.

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The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, as with other games of that time period that were symptomatic of TheProblemWithLicensedGames, the game didn't help its publisher to avoid becoming one of the victims of UsefulNotes/TheGreatVideoGameCrashOf1983.
MediaNotes/TheGreatVideoGameCrashOf1983.
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''Journey Escape'' is an UsefulNotes/{{Atari 2600}} game released in 1982 by Data Age, based on the band's 1981 album ''Escape''.

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''Journey Escape'' is an UsefulNotes/{{Atari Platform/{{Atari 2600}} game released in 1982 by Data Age, based on the band's 1981 album ''Escape''.
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In the game, you must lead all 5 members of Music/{{Journey}} through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out. You must also protect $50,000 in concert cash from grasping groupies, photographers, and promoters.

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In the game, you must lead all 5 members of Music/{{Journey}} Music/{{Journey|Band}} through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out. You must also protect $50,000 in concert cash from grasping groupies, photographers, and promoters.

Changed: 33

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* ItsRainingMen: Or rather, groupies, photographers, and promoters, with the occasional roadie, manager, and [[OneOfTheseIsNotLikeTheOthers brick wall]].

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* ItsRainingMen: Or rather, groupies, photographers, and promoters, with the occasional roadie, manager, and [[OneOfTheseIsNotLikeTheOthers brick wall]].wall.
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* RealSongThemeTune: The intro of the band's "Don't Stop Believin'" is used during the cutscene.

Added: 455

Changed: 542

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* CaptainErsatz: Mighty Manager bears an uncanny resemblance to Kool-Aid Man.

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* CaptainErsatz: Mighty Manager bears an uncanny resemblance to Kool-Aid Man. But green.



* InvincibilityPowerUp: Roadies (they resemble aliens) give you temporary invulnerability when you touch them. Mighty Manager gives you not only longer-lasting invulnerability, but also a cash boost.
* ItsRainingMen: Or rather, groupies, photographers, and promoters.
* {{Paparazzi}}: Photographers in the game, as running into them causes you to lose cash.

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* InvincibilityPowerUp: Loyal Roadies (they resemble aliens) give you temporary invulnerability when you touch them. Mighty Manager gives you not only longer-lasting invulnerability, but also a cash boost.
boost. Invulnerability is indicated by a [[PowerUpMotif change to the background music]] (with different tunes for the two different types of invulnerability).
* ItsRainingMen: Or rather, groupies, photographers, and promoters.
promoters, with the occasional roadie, manager, and [[OneOfTheseIsNotLikeTheOthers brick wall]].
* {{Paparazzi}}: Photographers in the game, as running into them causes you to lose cash.cash (from "buying the negatives", according to the manual).



* ScoringPoints: You try to keep your cash from being depleted by groupies, sneaky photographers, and shady promoters. Whatever cash is left over when you complete your objective is added to the overall total score when you start the next round.

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* ScoringPoints: You try to keep your cash from being depleted by groupies, sneaky photographers, and shady promoters. Whatever cash ScoringPoints:
** Your main method of scoring points (in the form of money)
is left over when you complete your objective is added getting all five band members to the overall total score when ship (for which you start get another $50,000, plus a bonus of $100 per second of time remaining), and the next round.Mighty Manager gives $9,900 if he appears.
** However, it's far easier to ''lose'' points than it is to gain them. You lose money every time you touch Love-Crazed Groupies ($300), Sneaky Photographers ($600), or Shifty-Eyed Promoters (a whopping $2000).
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* TheGoldenAgeOfVideoGames
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* CelebrityGame

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* CelebrityGame[[CelebrityToons Celebrity Game]]
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* CelebrityGame
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'''Journey Escape''' is an UsefulNotes/{{Atari 2600}} game released in 1982 by Data Age, based on the band's 1981 album ''Escape''.

to:

'''Journey Escape''' ''Journey Escape'' is an UsefulNotes/{{Atari 2600}} game released in 1982 by Data Age, based on the band's 1981 album ''Escape''.
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The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, as with other games of that time period that were symptomatic of TheProblemWithLicensedGames, the game didn't help its publisher from becoming one of the victims of UsefulNotes/TheGreatVideoGameCrashOf1983.

to:

The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, as with other games of that time period that were symptomatic of TheProblemWithLicensedGames, the game didn't help its publisher from to avoid becoming one of the victims of UsefulNotes/TheGreatVideoGameCrashOf1983.
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[[Creator/MidwayGames Bally/Midway]] would obtain the license of the band to release their ''Journey'' arcade game based on their 1983 album ''Frontiers''.

to:

[[Creator/MidwayGames Bally/Midway]] would obtain the license of the band to release their ''Journey'' arcade game based on their the 1983 album ''Frontiers''.
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'''Journey: Escape''' is an UsefulNotes/{{Atari 2600}} game released in 1982 by Data Age, based on the band's 1981 album ''Escape''.

to:

'''Journey: '''Journey Escape''' is an UsefulNotes/{{Atari 2600}} game released in 1982 by Data Age, based on the band's 1981 album ''Escape''.
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The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, as with other games of that time period that were symptomatic of TheProblemWithLicensedGames, the game didn't help the company from becoming one of the victims of UsefulNotes/TheGreatVideoGameCrashOf1983.

to:

The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, as with other games of that time period that were symptomatic of TheProblemWithLicensedGames, the game didn't help the company its publisher from becoming one of the victims of UsefulNotes/TheGreatVideoGameCrashOf1983.
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Added DiffLines:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/journey_escape_atari_2600.jpg]]
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Added DiffLines:

* ItsRainingMen: Or rather, groupies, photographers, and promoters.

Added: 170

Removed: 81

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* GoldDigger: Groupies in the game, as running into them causes you to lose cash.



* GoldDigger: Groupies in the game, as running into them causes you to lose cash.


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* {{Paparazzi}}: Photographers in the game, as running into them causes you to lose cash.

Added: 199

Changed: 192

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* InvincibilityPowerUp: Roadies (they resemble aliens) give you temporary invulnerability when you touch them. Mighty Manager gives you not only longer-lasting invulnerability, but also a cash boost.

to:

* GoldDigger: Groupies in the game, as running into them causes you to lose cash.
* InvincibilityPowerUp: Roadies (they resemble aliens) give you temporary invulnerability when you touch them. Mighty Manager gives you not only longer-lasting invulnerability, but also a cash boost.
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None

Added DiffLines:

* {{Cutscene}}: An animated interpretation of the band's 1981 album cover is used as one.
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Added DiffLines:

* CoolShip: The Scarab Escape Vehicle, or at least it was trying to be in the game.
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The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, as with other games of that time that were symptomatic of TheProblemWithLicensedGames, the game didn't help the company from becoming one of the victims of UsefulNotes/TheGreatVideoGameCrashOf1983.

to:

The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, as with other games of that time period that were symptomatic of TheProblemWithLicensedGames, the game didn't help the company from becoming one of the victims of UsefulNotes/TheGreatVideoGameCrashOf1983.
Is there an issue? Send a MessageReason:
None


The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, the game didn't help the company from becoming one of the victims of UsefulNotes/TheGreatVideoGameCrashOf1983.

to:

The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, as with other games of that time that were symptomatic of TheProblemWithLicensedGames, the game didn't help the company from becoming one of the victims of UsefulNotes/TheGreatVideoGameCrashOf1983.

Added: 155

Changed: 8

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'''Journey: Escape''' is an UsefulNotes/{{Atari 2600}} game released by Data Age, based on the band's 1981 album ''Escape''.

to:

'''Journey: Escape''' is an UsefulNotes/{{Atari 2600}} game released in 1982 by Data Age, based on the band's 1981 album ''Escape''.


Added DiffLines:


[[Creator/MidwayGames Bally/Midway]] would obtain the license of the band to release their ''Journey'' arcade game based on their 1983 album ''Frontiers''.
Is there an issue? Send a MessageReason:
None


The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, the game didn't help the company from becoming one of the victims of UsefulNotes/{{The Video Game Crash Of 1983}}.

to:

The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, the game didn't help the company from becoming one of the victims of UsefulNotes/{{The Video Game Crash Of 1983}}.UsefulNotes/TheGreatVideoGameCrashOf1983.
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The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds.

to:

The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, the game didn't help the company from becoming one of the victims of UsefulNotes/{{The Video Game Crash Of 1983}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RealSongThemeTune: The intro of the band's "Don't Stop Believin'" is used during the cutscene.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Journey: Escape''' is an UsefulNotes/{{Atari 2600}} game released by Data Age, based on the band's 1981 album ''Escape''.

In the game, you must lead all 5 members of Music/{{Journey}} through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out. You must also protect $50,000 in concert cash from grasping groupies, photographers, and promoters.

The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds.
-----
!!This game provides examples of
* CaptainErsatz: Mighty Manager bears an uncanny resemblance to Kool-Aid Man.
* EndlessGame: You play until time runs out.
* TheGoldenAgeOfVideoGames
* InvincibilityPowerUp: Roadies (they resemble aliens) give you temporary invulnerability when you touch them. Mighty Manager gives you not only longer-lasting invulnerability, but also a cash boost.
* ScoringPoints: You try to keep your cash from being depleted by groupies, sneaky photographers, and shady promoters. Whatever cash is left over when you complete your objective is added to the overall total score when you start the next round.
* TimedMission: You only have a limited amount of time to get each member of the band into the Escape Vehicle.

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