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The game was released for Microsoft Windows and [=macOS=], with plans for a console release to be determined.

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The game was released for Microsoft Windows and [=macOS=], [=macOS=] in December 2020, with plans for a console release to be determined.
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* OneBulletClips: Averted, reloading with bullets still in the gun wastes any ammo in the gun.
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!! Tropes present in John Wick Hex:

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\n----
!! Tropes present in John ''John Wick Hex:Hex'':
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As its title suggests, ''John Wick Hex'' is based on the ''Film/JohnWick'' film series, but it tells its own side story rather than adapting any one of them in particular. It is drawn in a CelShaded style, and is developed by Mike Bithell, who had earlier created ''VideoGame/ThomasWasAlone'', ''VideoGame/{{Volume}}'' and ''VideoGame/SubsurfaceCircular''.

to:

As its title suggests, ''John Wick Hex'' is based on the ''Film/JohnWick'' ''Franchise/JohnWick'' film series, but it tells its own side story rather than adapting any one of them in particular. It is drawn in a CelShaded style, and is developed by Mike Bithell, who had earlier created ''VideoGame/ThomasWasAlone'', ''VideoGame/{{Volume}}'' and ''VideoGame/SubsurfaceCircular''.
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The story starts when [[BigBad Hex]], an international criminal mastermind, abducts Winston and Charon of the New York Continental as an act of rebellion against the High Table and stows them away at an undisclosed location. Unfortunately for him, a contract is put out by the High Table to retrieve them and John is dispatched to ensure that they come back in one piece. The plot follows John as he sets out to dismantle Hex's criminal network across New York and Switzerland on his way to end Hex's reign and rescue Charon and Winston.

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The story starts when [[BigBad Hex]], an international criminal mastermind, abducts Winston and Charon of the New York Continental as an act of rebellion against the [[TheSyndicate High Table and stows them away at an undisclosed location. Table.]] Unfortunately for him, a contract is put out by the High Table to retrieve them and John is dispatched to ensure that they come back in one piece. The plot follows John as he sets out to dismantle Hex's criminal network across New York and Switzerland on his way to end Hex's reign and rescue Charon and Winston.



* OhCrap: As early as ''the intro scene''. Hex is understandably concerned when Wintson and Charon tell him that the High Table hired the Baba Yaga, John Wick himself to go after him.

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* OhCrap: As early as ''the intro scene''. Hex is understandably concerned when Wintson Winston and Charon tell him that the High Table hired the Baba Yaga, John Wick himself to go after him.
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Added DiffLines:

The story starts when [[BigBad Hex]], an international criminal mastermind, abducts Winston and Charon of the New York Continental as an act of rebellion against the High Table and stows them away at an undisclosed location. Unfortunately for him, a contract is put out by the High Table to retrieve them and John is dispatched to ensure that they come back in one piece. The plot follows John as he sets out to dismantle Hex's criminal network across New York and Switzerland on his way to end Hex's reign and rescue Charon and Winston.
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* OpaqueLenses: Charon's glasses are rendered like this. Which is fitting given his [[TheStoic calm]] and polite attitude while being held captive.
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* ColorCodedForYourConvenience: Pretty much every important object on the screen is highlighted in white, be it bullet trails or bodies of the enemies and their weapons when highlighted through an overhead obstacle. However, the stats of the living enemies are written in black on their pinkish infoboxes that pop up when you pause time. Likewise, the full segments of your ammo and health counters are white, whereas the emptied ones are pink.

to:

* ColorCodedForYourConvenience: Pretty much every important object on the screen is highlighted in white, be it bullet trails or bodies of the enemies and their weapons when highlighted through an overhead obstacle. However, the stats of the living enemies are written in black on their pinkish infoboxes info boxes that pop up when you pause time. Likewise, the full segments of your ammo and health counters are white, whereas the emptied ones are pink.



* GroinAttack: When going for close quarters takedowns, John sometimes does this to his opponents. Both on men ''and'' women, and they're always effective.

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* GroinAttack: When going for close quarters close-quarters takedowns, John sometimes does this to his opponents. Both on men ''and'' women, women and they're always effective.
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* HeroicMime: John. While [[BigBad Hex]], [[BattleButler Charon]] and [[NobleDemon Winston]] are fully voiced (the latter by [[Creator/LanceReddick the origi]][[Creator/IanMcshane nal actors]]), John never says a word. [[TheQuietOne Fittingly.]]
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* CantKillYouStillNeedYou: As part of his MightMakesRight mindset, Hex could have demonstrated how powerful he was by killing Winston and Charon at the Continental, which in itself is nothing short of suicide as anyone who does so is promptly killed on the spot, whether by Continental employees own hands or by the High Table since the Continental is neutral ground. He doesn't because he believes they're the key to helping him prove that he's on par, if not stronger, than the High Table.


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* FearlessFool: It takes a lot of balls to kidnap the most powerful individuals within the Continental, much less flat out tell them that he could have killed them on Continental grounds just to send a message to the High Table about his strength. Hex is certainly not lacking in confidence, even as he recounts how John Wick has been tearing through his operations trying to find them.


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* MightMakesRight: Hex's personal belief. As he himself puts it best after John tore through Chinatown, "power defines [their] reality." He believes that those with strength don't respect people who bow their heads and swear fealty, but rather those who equal them.

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* OhCrap: As early as ''the intro scene''. Hex is understandably concerned when Wintson and Charon tell him that the High Table hired the Babayaga, John Wick himself to go after him.

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* OhCrap: As early as ''the intro scene''. Hex is understandably concerned when Wintson and Charon tell him that the High Table hired the Babayaga, Baba Yaga, John Wick himself to go after him.


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* RedBaron: Aside from the name Baba Yaga, John earns a few other colorful nicknames depending on how well the player does during each level.

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* BloodlessCarnage: The dead bodies do not bleed in the currently available gameplay footage. Moreover, they fade out after a few seconds.
* BoomHeadshot: The trailer shows Wick going exclusively for headshots when he fires his gun.

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* BloodlessCarnage: The In the trailers, when John kills an enemy there's no blood and they fade away after a few seconds. In the game proper, dead bodies do not bleed in the currently available gameplay footage. Moreover, they fade out after a few seconds.
linger and blood is temporarily shown, mostly when John shoots them.
* BoomHeadshot: The trailer shows Wick going exclusively for headshots When firing his gun, John will sometimes score a headshot when he fires his gun.aiming for an enemy.



* CrouchAndProne: A crouch command is seen in the trailer, presumably used in order to enhance accuracy and take cover behind the various chest-high obstacles also seen in the trailer.
* EveryBulletIsATracer: The gameplay footage from [=E3=] shows that every bullet fired is immediately followed by a bright white line.
* GroinAttack: The trailer shows Wick kicking one of his opponents in the groin.

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* CrouchAndProne: A Players can have John crouch command is seen in the trailer, presumably used in order to enhance accuracy and take cover aim better or hide behind the various chest-high obstacles also seen in the trailer.
cover.
* EveryBulletIsATracer: The gameplay footage from [=E3=] shows that When a gun is fired, a white line is left behind.
* EvilCannotComprehendGood: Hex's thoughts on being a criminal is very different when compared to the likes of Winston and Charon. Almost
every bullet fired is immediately followed by a bright white line.
criminal involved with the High Table and the Continental has been AffablyEvil at best with few key exceptions. Hex, on the other hand, believes that things like "morals" have no place in their line of work.
* GroinAttack: The trailer shows Wick kicking one of When going for close quarters takedowns, John sometimes does this to his opponents in the groin.opponents. Both on men ''and'' women, and they're always effective.



* OneManArmy: John Wick, but did you really expect anything less? He's flying solo throughout the whole game, taking down every last one of Hex's thugs while going after the man himself, leaving behind plenty of dead bodies.



* ThrowingYourGunAtTheEnemy: Trailer shows that throwing your gun is one of the commands available to the player, presumably as a DesperationAttack should you ever run out of bullets while unable to get to melee range.
* TickTockTune: The entire trailer is scored to a ticking sound. Moreover, not only are the movements of Wick and his opponents synced to this rhythm, but Mike Bitnell's past credits also show up strictly with the rhythm.
* UnnecessaryCombatRoll: Wick is seen performing a full roll in the trailer purely in order to move faster and thus get behind an armed guard before he could react, which isn't remotely realistic.

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* ThrowingYourGunAtTheEnemy: Trailer shows that throwing your John can do this in order to stun an enemy long enough for him to either flee for cover, go for another gun is one of the commands available to the player, presumably as a DesperationAttack should you ever run out of bullets while unable to with more ammo or get to melee range.
up close and personal.
* TickTockTune: The entire announcement trailer is scored to a ticking sound. Moreover, not only are the movements of Wick and his opponents synced to this rhythm, but Mike Bitnell's past credits also show up strictly with the rhythm.
* UnnecessaryCombatRoll: Wick is seen performing a full Zigzagged. John can roll in the trailer purely in order to move faster and thus around quickly, whether its to get the drop on an unsuspecting enemy or to get behind an armed guard before he could react, which isn't remotely realistic.cover quickly when shit hits the fan.

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* OhCrap: As early as ''the intro scene''. Hex is understandably concerned when Wintson and Charon tell him that the High Table hired John to go after him.

to:

* OhCrap: As early as ''the intro scene''. Hex is understandably concerned when Wintson and Charon tell him that the High Table hired the Babayaga, John Wick himself to go after him.


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* TheUnseen: Originally, Hex was thought to be a myth to keep the men in his employ in line. No one except his closest confidants had ever seen him until he kidnapped Charon and Winston and meets them personally.
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* BigBad: The antagonist of the game is named Hex.



* OhCrap: As early as ''the intro scene''. Hex is understandably concerned when Wintson and Charon tell him that the High Table hired John to go after him.
* {{Prequel}}: The game is set before the events of the films, thus expanding on John's time before he quit the life of the hitman.



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--->''Tick tock, Mr. Wick. Tick tock.''

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%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%



The game was released for Microsoft Windows and [=macOS=], with plans for a console release to be determined.



%%* BoomHeadshot: The trailer shows Wick going exclusively for headshots when he fires his gun.
%%* ColorCodedForYourConvenience: Pretty much every important object on the screen is highlighted in white, be it bullet trails or bodies of the enemies and their weapons when highlighted through an overhead obstacle. However, the stats of the living enemies are written in black on their pinkish infoboxes that pop up when you pause time. Likewise, the full segments of your ammo and health counters are white, whereas the emptied ones are pink.
%%* CrouchAndProne: A crouch command is seen in the trailer, presumably used in order to enhance accuracy and take cover behind the various chest-high obstacles also seen in the trailer.

to:

%%* * BoomHeadshot: The trailer shows Wick going exclusively for headshots when he fires his gun.
%%* * ColorCodedForYourConvenience: Pretty much every important object on the screen is highlighted in white, be it bullet trails or bodies of the enemies and their weapons when highlighted through an overhead obstacle. However, the stats of the living enemies are written in black on their pinkish infoboxes that pop up when you pause time. Likewise, the full segments of your ammo and health counters are white, whereas the emptied ones are pink.
%%* * CrouchAndProne: A crouch command is seen in the trailer, presumably used in order to enhance accuracy and take cover behind the various chest-high obstacles also seen in the trailer.



%%* GroinAttack: The trailer shows Wick kicking one of his opponents in the groin.
%%* ThrowingYourGunAtTheEnemy: Trailer shows that throwing your gun is one of the commands available to the player, presumably as a DesperationAttack should you ever run out of bullets while unable to get to melee range.

to:

%%* * GroinAttack: The trailer shows Wick kicking one of his opponents in the groin.
%%* * ThrowingYourGunAtTheEnemy: Trailer shows that throwing your gun is one of the commands available to the player, presumably as a DesperationAttack should you ever run out of bullets while unable to get to melee range.
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Added DiffLines:

* PunnyName: The main BigBad of the game is literally named Hex.
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As its title suggests, ''John Wick Hex'' is based on the ''Film/JohnWick'' film series, but it tells its own side story rather than adapting any one of them in particular. It is drawn in a CelShaded style, and is developed by Mike Bitnell, who had earlier created ''VideoGame/ThomasWasAlone'', ''VideoGame/{{Volume}}'' and ''VideoGame/SubsurfaceCircular''.

to:

As its title suggests, ''John Wick Hex'' is based on the ''Film/JohnWick'' film series, but it tells its own side story rather than adapting any one of them in particular. It is drawn in a CelShaded style, and is developed by Mike Bitnell, Bithell, who had earlier created ''VideoGame/ThomasWasAlone'', ''VideoGame/{{Volume}}'' and ''VideoGame/SubsurfaceCircular''.
Is there an issue? Send a MessageReason:
Speculative Troping - no citation.


* ColorCodedForYourConvenience: Pretty much every important object on the screen is highlighted in white, be it bullet trails or bodies of the enemies and their weapons when highlighted through an overhead obstacle. However, the stats of the living enemies are written in black on their pinkish infoboxes that pop up when you pause time. Likewise, the full segments of your ammo and health counters are white, whereas the emptied ones are pink.

to:

* %%* ColorCodedForYourConvenience: Pretty much every important object on the screen is highlighted in white, be it bullet trails or bodies of the enemies and their weapons when highlighted through an overhead obstacle. However, the stats of the living enemies are written in black on their pinkish infoboxes that pop up when you pause time. Likewise, the full segments of your ammo and health counters are white, whereas the emptied ones are pink.
Is there an issue? Send a MessageReason:
None


* TickTockTune: The entire trailer is scored to a ticking sound. Moreover, not only are the movements of Wick and his opponents synced to this rhythm, but Mike Bitnell's past credits also show up strictly with this rhythm.
* UnnecessaryCombatRoll: Wick is seen performing a full roll in the trailer purely in order to move faster and thus get behind an armed guard before he could react, which is isn't remotely realistic.

to:

* TickTockTune: The entire trailer is scored to a ticking sound. Moreover, not only are the movements of Wick and his opponents synced to this rhythm, but Mike Bitnell's past credits also show up strictly with this the rhythm.
* UnnecessaryCombatRoll: Wick is seen performing a full roll in the trailer purely in order to move faster and thus get behind an armed guard before he could react, which is isn't remotely realistic.

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Changed: 105

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None


The [[https://johnwickhex.com/ game]] was announced in a [[https://www.youtube.com/watch?v=3nEwjqisgGY trailer]] on May 8th, 2019, and is slated to be available on consoles, and on Epic Store for [[UsefulNotes/IBMPersonalComputer PC]].

to:

The [[https://johnwickhex.com/ game]] was announced in a [[https://www.youtube.com/watch?v=3nEwjqisgGY trailer]] on May 8th, 2019, and is slated to be available on consoles, and on Epic Store for [[UsefulNotes/IBMPersonalComputer PC]]. It had also demonstrated a [[https://www.youtube.com/watch?v=GQg0COwSX2s gameplay demo]] on [=E3=] 2019.


Added DiffLines:

* BloodlessCarnage: The dead bodies do not bleed in the currently available gameplay footage. Moreover, they fade out after a few seconds.


Added DiffLines:

* ColorCodedForYourConvenience: Pretty much every important object on the screen is highlighted in white, be it bullet trails or bodies of the enemies and their weapons when highlighted through an overhead obstacle. However, the stats of the living enemies are written in black on their pinkish infoboxes that pop up when you pause time. Likewise, the full segments of your ammo and health counters are white, whereas the emptied ones are pink.


Added DiffLines:

* EveryBulletIsATracer: The gameplay footage from [=E3=] shows that every bullet fired is immediately followed by a bright white line.
Is there an issue? Send a MessageReason:


* GroinAttack: The trailer shows Wick kicking one of his opponents in the groin.

to:

* %%* GroinAttack: The trailer shows Wick kicking one of his opponents in the groin.
Is there an issue? Send a MessageReason:
Speculative Troping - "presumably"


* ThrowingYourGunAtTheEnemy: Trailer shows that throwing your gun is one of the commands available to the player, presumably as a DesperationAttack should you ever run out of bullets while unable to get to melee range.

to:

* %%* ThrowingYourGunAtTheEnemy: Trailer shows that throwing your gun is one of the commands available to the player, presumably as a DesperationAttack should you ever run out of bullets while unable to get to melee range.
Is there an issue? Send a MessageReason:
Speculative Troping - "presumably"


* CrouchAndProne: A crouch command is seen in the trailer, presumably used in order to enhance accuracy and take cover behind the various chest-high obstacles also seen in the trailer.

to:

* %%* CrouchAndProne: A crouch command is seen in the trailer, presumably used in order to enhance accuracy and take cover behind the various chest-high obstacles also seen in the trailer.
Is there an issue? Send a MessageReason:


* BoomHeadshot: The trailer shows Wick going exclusively for headshots when he fires his gun.

to:

* %%* BoomHeadshot: The trailer shows Wick going exclusively for headshots when he fires his gun.

Added: 527

Removed: 274

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Not a notable aversion.


%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%



* BottomlessMagazines: Averted. The trailer shows at one point that Wick's custom pistol has 15 bullets in it and he carries just two spare mags to it. However, you are given plenty of melee moves and even the ability to throw your gun in case you do end up emptying it out.
Is there an issue? Send a MessageReason:
None


* TickToneTune: The entire trailer is scored to a ticking sound. Moreover, not only are the movements of Wick and his opponents synced to this rhythm, but Mike Bitnell's past credits also show up strictly with this rhythm.

to:

* TickToneTune: TickTockTune: The entire trailer is scored to a ticking sound. Moreover, not only are the movements of Wick and his opponents synced to this rhythm, but Mike Bitnell's past credits also show up strictly with this rhythm.

Added: 719

Changed: 597

Is there an issue? Send a MessageReason:
None


* BottomlessMagazines: Averted. Ammo management is stated to be just as important there as it was in the films. You get a range of melee moves in order to conserve bullets. If you do run out, there's also...
* ThrowingYourGunAtTheEnemy: One of the things you can do in combat, presumably as a DesperationAttack should you ever run out of bullets.
* UnnecessaryCombatRoll: Wick is seen performing one.

to:

* BottomlessMagazines: Averted. Ammo management is stated to be The trailer shows at one point that Wick's custom pistol has 15 bullets in it and he carries just as important there as it was in the films. You get a range two spare mags to it. However, you are given plenty of melee moves and even the ability to throw your gun in case you do end up emptying it out.
* BoomHeadshot: The trailer shows Wick going exclusively for headshots when he fires his gun.
* CrouchAndProne: A crouch command is seen in the trailer, presumably used
in order to conserve bullets. If you do run out, there's also...
enhance accuracy and take cover behind the various chest-high obstacles also seen in the trailer.
* GroinAttack: The trailer shows Wick kicking one of his opponents in the groin.
* ThrowingYourGunAtTheEnemy: One Trailer shows that throwing your gun is one of the things you can do in combat, commands available to the player, presumably as a DesperationAttack should you ever run out of bullets.
bullets while unable to get to melee range.
* TickToneTune: The entire trailer is scored to a ticking sound. Moreover, not only are the movements of Wick and his opponents synced to this rhythm, but Mike Bitnell's past credits also show up strictly with this rhythm.
* UnnecessaryCombatRoll: Wick is seen performing one.a full roll in the trailer purely in order to move faster and thus get behind an armed guard before he could react, which is isn't remotely realistic.
Is there an issue? Send a MessageReason:
None


As its title suggests, ''John Wick Hex'' is based off of ''Film/JohnWick'' films, but it tells its own side story rather than adapting any one of them in particular. It is drawn in a CelShaded style, and is developed by Mike Bitnell, who had earlier created ''VideoGame/ThomasWasAlone'', ''VideoGame/{{Volume}}'' and ''VideoGame/SubsurfaceCircular''.

The [[https://johnwickhex.com/ game]] was announced in a [[https://www.youtube.com/watch?v=3nEwjqisgGY trailer]] on May 8th, 2019, and is stated to be available on consoles, and on Epic Store for [[UsefulNotes/IBMPersonalComputer PC]].

to:

As its title suggests, ''John Wick Hex'' is based off of on the ''Film/JohnWick'' films, film series, but it tells its own side story rather than adapting any one of them in particular. It is drawn in a CelShaded style, and is developed by Mike Bitnell, who had earlier created ''VideoGame/ThomasWasAlone'', ''VideoGame/{{Volume}}'' and ''VideoGame/SubsurfaceCircular''.

The [[https://johnwickhex.com/ game]] was announced in a [[https://www.youtube.com/watch?v=3nEwjqisgGY trailer]] on May 8th, 2019, and is stated slated to be available on consoles, and on Epic Store for [[UsefulNotes/IBMPersonalComputer PC]].



* BottomlessMagazines: Averted. Ammo management is stated to be just as important there as it was in the films. You get a range of melee moves in order to conserve bullets. If you do run out, there's also

to:

* BottomlessMagazines: Averted. Ammo management is stated to be just as important there as it was in the films. You get a range of melee moves in order to conserve bullets. If you do run out, there's alsoalso...
Is there an issue? Send a MessageReason:
None


As its title suggests, ''John Wick Hex'' is based off of ''Film/JohnWick'' films, but it tells its own side story rather than adapting any one of them in particular. It is drawn in a CelShaded style, and is developed by Creator/MikeBitnell, who had earlier created ''VideoGame/ThomasWasAlone'', ''VideoGame/{{Volume}}'' and ''VideoGame/SubsurfaceCircular''.

to:

As its title suggests, ''John Wick Hex'' is based off of ''Film/JohnWick'' films, but it tells its own side story rather than adapting any one of them in particular. It is drawn in a CelShaded style, and is developed by Creator/MikeBitnell, Mike Bitnell, who had earlier created ''VideoGame/ThomasWasAlone'', ''VideoGame/{{Volume}}'' and ''VideoGame/SubsurfaceCircular''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/john_wick_hex.png]]
As its title suggests, ''John Wick Hex'' is based off of ''Film/JohnWick'' films, but it tells its own side story rather than adapting any one of them in particular. It is drawn in a CelShaded style, and is developed by Creator/MikeBitnell, who had earlier created ''VideoGame/ThomasWasAlone'', ''VideoGame/{{Volume}}'' and ''VideoGame/SubsurfaceCircular''.

The [[https://johnwickhex.com/ game]] was announced in a [[https://www.youtube.com/watch?v=3nEwjqisgGY trailer]] on May 8th, 2019, and is stated to be available on consoles, and on Epic Store for [[UsefulNotes/IBMPersonalComputer PC]].

!! Tropes present in John Wick Hex:
* BottomlessMagazines: Averted. Ammo management is stated to be just as important there as it was in the films. You get a range of melee moves in order to conserve bullets. If you do run out, there's also
* ThrowingYourGunAtTheEnemy: One of the things you can do in combat, presumably as a DesperationAttack should you ever run out of bullets.
* UnnecessaryCombatRoll: Wick is seen performing one.
----

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