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* CallBack: Young Joseph features several to Battle Tendency. His Hamon Punch super in particular has him cry out Caesar's name while his image appears in the background. Old Joseph's version of the super has him solemnly thank Lisa Lisa with her image appearing instead.
** Causing a Stand Crash will have the game flash an image of the Stone Mask.
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* CallBack: Young Joseph features several to Battle Tendency. His Hamon Punch super in particular has him cry out Caesar's name while his image appears in the background. Old Joseph's version of the super has him solemnly thank Lisa Lisa with her image appearing instead.
** Causing a Stand Crash will have the game flash an image of the Stone Mask.

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* CallForward: Polnareff, surprisingly, has a few references to Part 5 in him. One super has a Stand Arrow fly out of nowhere and turn Silver Chariot into its Requiem form, putting the opponent to sleep while Polnareff remarks that he can "feel fate within the bow and arrow." (Although Polnareff's still alive this time and the Stand reverts to its previous form afterward.) Furthermore, one of his win vocals translates to him telling the opponent (and the player) that they'll "meet again in the future, in Italy." If you want to be technical, the Arrow could also reference Part 4, where it debuts.

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* CallForward: Polnareff, surprisingly, has a few references to Part 5 in him. One super of Polnareff's supers has a Stand Arrow fly out of nowhere and turn [[spoiler:turn Silver Chariot into its Requiem form, form]], putting the opponent to sleep while Polnareff remarks that he can "feel fate within the bow and arrow." (Although Polnareff's still alive this time and the Stand reverts to its previous form afterward.) Furthermore, one of his win vocals translates to him telling the opponent (and the player) that they'll "meet again in the future, in Italy." If you want to be technical, the Arrow could also reference Part 4, where it debuts.



** Oddly, Polnareff has a super in JJBA onward where a Stand Arrow from Part 4 flies in and hits Silver Chariot, causing it to turn into its Requiem form from ''Part 5'' and put the opponent to sleep. A Part 3 game with a super move that references Parts 4 and 5. At least Polnareff's not in a wheelchair or a turtle this time.

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** [[Manga/JoJosBizarreAdventureVentoAureo Giorno's signature ladybug brooch]] appears on the zoomed in travel map, at the south end of Italy.
** Oddly, Polnareff has a super in JJBA onward where a Stand Arrow from Part 4 flies in and hits Silver Chariot, causing it to turn [[spoiler:turn into its Requiem form from ''Part 5'' 5'']] and put the opponent to sleep. A Part 3 game with a super move that references Parts 4 and 5. At least Polnareff's not in a wheelchair or a turtle this time.sleep.
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* BadassGrandpa: Old Joseph.

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*** Rubber Soul takes on his old woman disguise from his fight against Jotaro when he's de-aged.

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*** Rubber Soul takes on his old woman disguise from his fight against Jotaro when he's instead of being de-aged.


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*** Kakyoin turns into a child version of himself, as expected. New Kakyoin, however, also gains a scarf, marionette, and a painting, referencing Kakyoin's initial appearance when he was a villain.
*** Iggy gets reverted to his "[[ArtShift Ugly Iggy]]" face, more like how he was drawn when first appearing in the series.
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[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/jojotitlescreenmini_4081.png]]
[[caption-width-right:248:ORA! Sabaku no wa ore no Sutando da!![[note]]ORA! My Stand will be the one to judge you!![[/note]]]]

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[[quoteright:248:https://static.%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1549148859064630100
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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/jojotitlescreenmini_4081.org/pmwiki/pub/images/jojos_venture.png]]
[[caption-width-right:248:ORA! [[caption-width-right:350:ORA! Sabaku no wa ore no Sutando da!![[note]]ORA! My Stand will be the one to judge you!![[/note]]]]



!Tropes associated with this game include:

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!Tropes associated with this ----
!!This
game include:provides examples of:



* WrestlerInAllOfUs: One of Rubber Soul's super moves is his Coconut Backbreaker (which he used on a pickpocket in the manga) where he lifts his opponent up and gets them in the Torture Rack.

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* WrestlerInAllOfUs: One of Rubber Soul's super moves is his Coconut Backbreaker (which he used on a pickpocket in the manga) where he lifts his opponent up and gets them in the Torture Rack.Rack.

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* AssistCharacter: One can make the case that most "active" Stands count as this. The biggest example of this played straight, though, is normal Hol Horse, who has J. Geil's Hanged Man Stand attack the opponent in some of his specials. Hol Horse and Boingo,
on the other hand, it's just Hol Horse doing the hard work. Boingo is visible but does little to help Hol Horse in battle.

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* AssistCharacter: One can make the case that most "active" Stands count as this. The biggest example of this played straight, though, is normal Hol Horse, who has J. Geil's Hanged Man Stand attack the opponent in some of his specials. Hol Horse and Boingo,
Boingo, on the other hand, it's just Hol Horse doing the hard work. Boingo is visible but does little to help Hol Horse in battle.

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The update, titled ''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' in Japan and just ''[=JoJo=]'s Bizarre Adventure'' everywhere else, added more characters to the roster, made the formerly unplayable sub-boss Vanilla Ice playable, as well as adding 4 more hidden characters to the 2 that were already there, making for a nicely sized cast of 22 (although 1 character remains unplayable.)

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The update, titled ''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' in Japan and just ''[=JoJo=]'s Bizarre Adventure'' everywhere else, added more characters to the roster, made the formerly unplayable sub-boss Vanilla Ice playable, as well as adding 4 more hidden characters to the 2 that were already there, making for a nicely sized cast of 22 (although 1 character remains unplayable.)
unplayable).



[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from XBox Live Arcade and PlayStation Network in mid to late 2014]], due to the video game rights to the ''[=JoJo=]'' franchise trandferring from Capcom to Creator/BandaiNamco.

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[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from XBox Live Arcade and PlayStation Network in mid to late 2014]], due to the video game rights to the ''[=JoJo=]'' franchise trandferring transferring from Capcom to Creator/BandaiNamco.



* AssistCharacter: One can make the case that most "active" Stands count as this. The biggest example of this played straight though is normal Hol Horse, who has J. Geil's Hanged Man Stand attack the opponent in some of his specials. Hol Horse and Boingo on the other hand, it's just Hol Horse doing the hard work. Boingo is visible but does little to help Hol Horse in battle.
* AttractMode: JJV had a fairly nice long intro featuring the heroes and DIO. JJBA excised this (Though the HD rerelease brings it back) but features two short intros featuring either Hol Horse or Vanilla Ice.
* AwesomeButImpractical: DIO's Road Roller Da super may look crazy epic and is his most famous move...but its also very much telegraphed and thus easy to deal with.
* BadassGrandpa: Old Joseph

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* AssistCharacter: One can make the case that most "active" Stands count as this. The biggest example of this played straight though straight, though, is normal Hol Horse, who has J. Geil's Hanged Man Stand attack the opponent in some of his specials. Hol Horse and Boingo Boingo,
on the other hand, it's just Hol Horse doing the hard work. Boingo is visible but does little to help Hol Horse in battle.
* AttractMode: JJV had a fairly nice long intro featuring the heroes and DIO. JJBA excised this (Though (though the HD rerelease brings it back) but features two short intros featuring either Hol Horse or Vanilla Ice.
* AwesomeButImpractical: DIO's Road Roller Da super may look crazy epic and is his most famous move... but its it’s also very much heavily telegraphed and thus easy to deal with.
* BadassGrandpa: Old JosephJoseph.



* BadassNormal: Compared to the other characters, Young Joseph for his lack of Stand (He uses the Hamon instead.)

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* BadassNormal: Compared to the other characters, Young Joseph for his lack of Stand (He uses the Hamon instead.)instead).



* BigNo: Young Joseph's KO cry

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* BigNo: Young Joseph's KO crycry.



* BloodKnight: Anyone becomes this when wielding Anubis, but Chaka takes it even further in his arcade story, where he and Anubis decide instead to take on DIO. And they ''win''. Subverted for Khan's ending where Anubis wisely decides not to try to kill DIO.

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* BloodKnight: Anyone becomes this when wielding Anubis, but Chaka takes it even further in his arcade story, where he and Anubis decide instead to take on DIO. And they ''win''. Subverted for Khan's ending ending, where Anubis wisely decides not to try to kill DIO.



** When DIO dies in most JJV endings, he flies off-screen in the censored version. In the uncensored version? He ''explodes violently.'' Interestingly, it can be uncensored in the HD version, [[GettingCrapPastTheRadar and it doesn't get an M rating from that in the US version!]][[note]]In the EU version, it gets a 16+ rating though[[/note]]

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** When DIO dies in most JJV endings, he flies off-screen in the censored version. In the uncensored version? He ''explodes violently.'' Interestingly, it can be uncensored in the HD version, [[GettingCrapPastTheRadar and it doesn't get an M rating from that in the US version!]][[note]]In the EU version, it gets a 16+ rating though[[/note]]though.[[/note]]



** Shadow DIO also has a variant Counter Teleport move where he starts reading a book. If the player hits him during this, he instanttly warps (or rather, stops time and walks) behind you whilst his book drops to the ground with an exclamation mark showing up.

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** Shadow DIO also has a variant Counter Teleport move where he starts reading a book. If the player hits him during this, he instanttly instantly warps (or rather, stops time and walks) behind you whilst his book drops to the ground with an exclamation mark showing up.



** Every single character has an alternate sprite and basic attacks for fighting Alessy, and many are [[MythologyGag nods to the series.]] The most famous is Joseph de-aging to his ''Battle Tendency'' self, but there's also DIO (depending on form) either swapping himself out for Nukesaku or being reduced to the severed head from ''Phantom Blood'', or Iggy being reverted to his original design. Several even take rather unusual routes, such as [[DirtyCoward kid Hol Horse hiding under Boingo's box]] and sending Boingo to fight out instead.
** In the PSX port, while its not possible to win the cat guessing game or surface tension game against Daniel J. D'Arby in super story mode itself, playing them from the Boingo Book menu lets you win just fine, with special dialogue, too.

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** Every single character has an alternate sprite and basic attacks for fighting Alessy, and many are [[MythologyGag nods to the series.]] The most famous is Joseph de-aging to his ''Battle Tendency'' self, but there's also DIO (depending on form) either swapping himself out for Nukesaku or being reduced to the severed head from ''Phantom Blood'', or Iggy being reverted to his original design. Several even take rather unusual routes, such as [[DirtyCoward kid Hol Horse hiding under Boingo's box]] and sending Boingo out to fight out instead.
** In the PSX port, while its it's not possible to win the cat guessing game or surface tension game against Daniel J. D'Arby in super story mode itself, playing them from the Boingo Book menu lets you win just fine, with special dialogue, too.



** The tiers in general seem to follow this guideline, with harder to learn characters like Kakyoin, Jotaro, DIO, Hol Horse generally trending towards the top of the tier list, while easier to play characters like Mariah, Khan, and Joseph place much lower.

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** The tiers in general seem to follow this guideline, with harder to learn characters like Kakyoin, Jotaro, DIO, and Hol Horse generally trending towards the top of the tier list, while easier to play characters like Mariah, Khan, and Joseph place much lower.



* DualWielding: In the case of Black Polnareff, he's wielding both his own Stand, Silver Chariot, AND the Anubis sword Stand.
* DubNameChange: The English version of the game does this thanks to Araki's habit of dancing close to the copyright fires by naming characters after musicians and bands. Some names have a letter changed or removed, others are spelled mostly differently. Averted by DIO, whose name was shortened to DIO in all regions and media anyhow to change his name's tribute to Music/RonnieJamesDio's band.

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* DualWielding: In the case of Black Polnareff, he's wielding both his own Stand, Silver Chariot, AND ''and'' the Anubis sword Stand.
* DubNameChange: The English version of the game does this thanks to Araki's habit of dancing close to the copyright fires by [[ShoutOut naming characters after musicians and bands.bands]]. Some names have a letter changed or removed, others are spelled mostly differently. Averted by DIO, whose name was shortened to DIO in all regions and media anyhow to change his name's tribute to Music/RonnieJamesDio's band.



** One loading screen on the PSX version sneakily displays DIO's part 1 full name ("Dio Brando")

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** One loading screen on the PSX version sneakily displays DIO's part 1 full name ("Dio Brando")Brando").



* GameplayRoulette: The PSX port's Super Story mode. When its not actually using the original game's fighting game engine for actual one-on-one fights, its throwing you into visual novel-esque segments laden with [[PressXToNotDie Quick Time Events]], and aside from that you're either playing a first person punch game against Forever the orangutan, a side-scrolling shooter within Joseph's body against The Lovers, a horde mode against Enya's zombies, a game of WheresWaldo with both Arabia Fats and Kenny G and all three of the minigames Daniel J. D'Arby challenges you to (the cat guessing game, the surface tension game and an actual poker game.)

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* GameplayRoulette: The PSX port's Super Story mode. When its it's not actually using the original game's fighting game engine for actual one-on-one fights, its it's throwing you into visual novel-esque segments laden with [[PressXToNotDie Quick Time Events]], and aside from that that, you're either playing a first person first-person punch game against Forever the orangutan, a side-scrolling shooter within Joseph's body against The Lovers, a horde mode against Enya's zombies, a game of WheresWaldo with both Arabia Fats and Kenny G and all three of the minigames Daniel J. D'Arby challenges you to (the cat guessing game, the surface tension game game, and an actual poker game.)game).



* LethalJokeCharacter: Hol Horse repeatedly proves himself over the course of part 3 to be one of [=DIO's=] most incompetent, cowardly henchmen, constantly relying on his allies and failing despite his extremely powerful stand. In the right hands, this game's Hol Horse can be a devastating master of keepaway and leading people into ridiculously powerful supers. Even with the version of him who's partnered with Boingo, easily his lowest moments in the manga, can be deadly in the right hands, albeit less so than before.

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* LethalJokeCharacter: Hol Horse repeatedly proves himself over the course of part 3 to be one of [=DIO's=] most incompetent, cowardly henchmen, constantly relying on his allies and failing despite his extremely powerful stand.Stand. In the right hands, this game's Hol Horse can be a devastating master of keepaway and leading people into ridiculously powerful supers. Even with the version of him who's partnered with Boingo, easily his lowest moments in the manga, can be deadly in the right hands, albeit less so than before.



* OffModel: Several instances, sometimes the portraits don't match the style used in the story mode. Also, compare the artwork from the Arcade flyer and the one used in the game, it's understandable however, because Araki was already drawing Vento Aureo, and the game uses a lot of his older more gritty art.

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* OffModel: Several instances, sometimes the portraits don't match the style used in the story mode. Also, compare the artwork from the Arcade flyer and the one used in the game, game; it's understandable understandable, however, because Araki was already drawing Vento Aureo, and the game uses a lot of his older older, more gritty art.



* PaletteSwap: Rubber Soul is a yellow recolour of Kakyoin (fitting enough), however, he's also slightly taller and has a slightly different face and animation set.

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* PaletteSwap: Rubber Soul is a yellow recolour of Kakyoin (fitting enough), enough); however, he's also slightly taller and has a slightly different face and animation set.



* ReactionShot: [=KOing=] a character with a super move ends the match with the usual super finish background but with a slight twist: an image of the shocked and bloodied opponent will flash on screen as well, even showing appropriate damage as well (Such as being cut-in half when killed by Chaka or Black Polnareff's Dimension Slash super, full of holes when killed by Hol Horse's Gun super or DIO's knife throw, or bloody when killed by DIO's blood drain super.) The same image also appears when the opponent falls victim to Kakyoin's Punishment Time super or DIO's blood drain super.
* SayMyName: Both Josephs do this in their "Master's Teachings" super. Old Joseph says "Lisa-Lisa..." his teacher and mother from Part 2. Young Joseph, on the other hand, screams out "CAAAEEEEEEEEEEESAAAAAAAAAAAAAAAAAAAAAR!" as in Caesar Zeppeli.

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* ReactionShot: [=KOing=] a character with a super move ends the match with the usual super finish background but with a slight twist: an image of the shocked and bloodied opponent will flash on screen as well, even showing appropriate damage as well (Such (such as being cut-in half when killed by Chaka or Black Polnareff's Dimension Slash super, full of holes when killed by Hol Horse's Gun super or DIO's knife throw, or bloody when killed by DIO's blood drain super.) super). The same image also appears when the opponent falls victim to Kakyoin's Punishment Time super or DIO's blood drain super.
* SayMyName: Both Josephs do this in their "Master's Teachings" super. Old Joseph says "Lisa-Lisa..." ", his teacher and mother from Part 2. Young Joseph, on the other hand, screams out "CAAAEEEEEEEEEEESAAAAAAAAAAAAAAAAAAAAAR!" "CAAAEEEEEEEEEEESAAAAAAAAAAAAAAAAAAAAAR!", as in Caesar Zeppeli.



* {{Stripperiffic}}: So what did Araki have in mind for Midler when Capcom asked him to draw a whole new look for her? A near naked belly dancer with star pasties being the only thing covering her chest.

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* {{Stripperiffic}}: So what did Araki have in mind for Midler when Capcom asked him to draw a whole new look for her? A near naked near-naked belly dancer with star pasties being the only thing covering her chest.



* WrestlerInAllOfUs: One of Rubber Soul's super moves is his Coconut Backbreaker (Which he used on a pickpocket in the manga) where he lifts his opponent up and gets them in the Torture Rack.

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* WrestlerInAllOfUs: One of Rubber Soul's super moves is his Coconut Backbreaker (Which (which he used on a pickpocket in the manga) where he lifts his opponent up and gets them in the Torture Rack.

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* HeadSwap: New Kakyoin adds a pair of sunglasses to Kakyoin's normal sprite and turns his outfit a more yellowish green.



* LethalJokeCharacter: Hol Horse repeatedly proves himself over the course of part 3 to be one of [=DIO's=] most incompetent, cowardly henchmen, constantly relying on his allies and failing despite his extremely powerful stand. In the right hands, this game's Hol Horse can be a devastating master of keepaway and leading people into supers. Even with the version of him who's partnered with Boingo, easily his lowest moments in the manga, can be deadly in the right hands, albeit less so than before.

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* LethalJokeCharacter: Hol Horse repeatedly proves himself over the course of part 3 to be one of [=DIO's=] most incompetent, cowardly henchmen, constantly relying on his allies and failing despite his extremely powerful stand. In the right hands, this game's Hol Horse can be a devastating master of keepaway and leading people into ridiculously powerful supers. Even with the version of him who's partnered with Boingo, easily his lowest moments in the manga, can be deadly in the right hands, albeit less so than before.

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*** Hol Horse turns into the kid with Hanged Man in his eye, from their fight against J. Geil.

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*** Hol Horse turns into the kid with Hanged Man in his eye, from their Polnareff and Kakyoin's fight against J. Geil.Geil.
*** Black Polnareff and Chaka both transform into the young child that got possessed by Anubis. If Khan gets transformed, he instead becomes the cow that the shattered Anubis blade lands in moments before he is defeated.

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* MythologyGag: Character animations and attacks are often based on scenes from the manga. Most notably, Young Joseph is one big MythologyGag for Part 2, in a game based on Part 3.
** His Hamon Crossbow special is the same weapon he used when fighting Wammu. The H version of the move where he fires it backward and the ball whirls around the arena, hitting the opponent from behind, is the same trick he used against Wammu.
** His Hamon Cola special is the same move he used to punish a racist New York cop at the start of Part 2.
** He uses the Red Stone of Aja in his Hamon Beam super to amplify his Hamon ability and fire a really powerful, unblockable beam.
** His "Master's Teachings" super flashes an image of Caesar Zeppeli if the first punch hits, complete with Joseph screaming "CAEEEEEEESAAAAAAAAR!!" and the rest of the super shows images from their training and other Part 2 moments. Old Joseph's super instead shows a cameo from Lisa-Lisa, and Old Joseph says her name as well, although he whispers it as opposed to what Young Joseph does.
** If he gets transformed by Alessi's Stand, Old Joseph turns into Young Joseph, and Young Joseph becomes the even younger Joseph reading a {{Superman}} comic from one of his youth flashbacks in Part 2.
** He has his Ripple Clackers as a set of special moves, one of which has him throw the clackers. Even if they miss, they'll stick to the wall and eventually rebound, still being able to hit the opponent, just like during his first fight with the Pillar Men in Part 2.
** His taunt is his "Happy, joy-py, nice to meetcha-py!" line he used on Santana...but if you're fighting certain heroes like Jotaro, Kakyoin, or Avdol, he instead does his famous "Your next words will be..." and then imitates their catchphrase or VerbalTic ("Yare yare daze." for Jotaro, "Rero rero" for Kakyoin, and "Tch tch tch!" for Avdol.)

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* MythologyGag: MythologyGag:
**
Character animations and attacks are often based on scenes from the manga. Most notably, Young Joseph is one big MythologyGag for Part 2, in a game based on Part 3.
** *** His Hamon Crossbow special is the same weapon he used when fighting Wammu. The H version of the move where he fires it backward and the ball whirls around the arena, hitting the opponent from behind, is the same trick he used against Wammu.
** *** His Hamon Cola special is the same move he used to punish a racist New York cop at the start of Part 2.
** *** He uses the Red Stone of Aja in his Hamon Beam super to amplify his Hamon ability and fire a really powerful, unblockable beam.
** *** His "Master's Teachings" super flashes an image of Caesar Zeppeli if the first punch hits, complete with Joseph screaming "CAEEEEEEESAAAAAAAAR!!" and the rest of the super shows images from their training and other Part 2 moments. Old Joseph's super instead shows a cameo from Lisa-Lisa, and Old Joseph says her name as well, although he whispers it as opposed to what Young Joseph does.
** If he gets transformed by Alessi's Stand, Old Joseph turns into Young Joseph, and Young Joseph becomes the even younger Joseph reading a {{Superman}} comic from one of his youth flashbacks in Part 2.
**
*** He has his Ripple Clackers as a set of special moves, one of which has him throw the clackers. Even if they miss, they'll stick to the wall and eventually rebound, still being able to hit the opponent, just like during his first fight with the Pillar Men in Part 2.
** *** His taunt is his "Happy, joy-py, nice to meetcha-py!" line he used on Santana...but if you're fighting certain heroes like Jotaro, Kakyoin, or Avdol, he instead does his famous "Your next words will be..." and then imitates their catchphrase or VerbalTic ("Yare yare daze." for Jotaro, "Rero rero" for Kakyoin, and "Tch tch tch!" for Avdol.))
*** If he gets transformed by Alessi's Stand, Old Joseph turns into Young Joseph, and Young Joseph becomes the even younger Joseph reading a {{Superman}} comic from one of his youth flashbacks in Part 2.
** Speaking of, Alessi's transformations via Sethan are all unique and sometimes reference another thing about the affected character instead of simply de-aging them:
*** Rubber Soul takes on his old woman disguise from his fight against Jotaro when he's de-aged.
*** Mariah becomes the old lady who thinks Joseph was flirting with her, during his and Avdol's fight against Mariah.
*** Hol Horse turns into the kid with Hanged Man in his eye, from their fight against J. Geil.
*** You don't get to see what happens to DIO when he's under the effect of Alessi's spell because he puts Nukesaku in his place. Nukesaku's damaged animation even shows him cut apart to complete the reference.
*** Likewise, Shadow DIO turns into Wang Chan from part 1 holding DIO's head in a bottle.



** You don't get to see what happens to DIO when he's under the effect of Alessi's spell because he puts Nukesaku in his place. Nukesaku's damaged animation even shows him cut apart to complete the reference.
** Likewise, Shadow DIO turns into Wang Chan from part 1 holding DIO's head in a bottle.
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''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' is Capcom's late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Franchise/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'' and its revisions, and ''VideoGame/RedEarth'')

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''[=JoJo=]'s Bizarre Adventure: Heritage For The for the Future'' is Capcom's Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Franchise/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'' and its revisions, and ''VideoGame/RedEarth'')



Around 2011, the existence of a "HD" rerelease on UsefulNotes/PlayStation3 and UsefulNotes/XBox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year to commemorate the 25th anniversary of the ''[=JoJo=]'' manga. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.

[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from XBox Live Arcade and PlayStation Network in mid to late 2014.]]

to:

Around 2011, the existence of a "HD" rerelease on UsefulNotes/PlayStation3 and UsefulNotes/XBox360 UsefulNotes/Xbox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year to commemorate the 25th anniversary of the ''[=JoJo=]'' manga. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.

[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from XBox Live Arcade and PlayStation Network in mid to late 2014.]]
2014]], due to the video game rights to the ''[=JoJo=]'' franchise trandferring from Capcom to Creator/BandaiNamco.
Is there an issue? Send a MessageReason:
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''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' is Capcom's late 90s arcade fighting game based off of [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Franchise/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'' and its revisions, and ''VideoGame/RedEarth'')

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''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' is Capcom's late 90s arcade fighting game based off of on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Franchise/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'' and its revisions, and ''VideoGame/RedEarth'')



Most notable of all is the integration of the manga's story into the game. The game is based off of Part 3, "Stardust Crusaders", the most popular chapter of the manga (apart from a few references to other parts of the manga) and as a result, features not just intro and ending scenes for each playable character, but pre-battle and post-battle cutscenes as well.

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Most notable of all is the integration of the manga's story into the game. The game is based off of on Part 3, "Stardust Crusaders", the most popular chapter of the manga (apart from a few references to other parts of the manga) and as a result, features not just intro and ending scenes for each playable character, but pre-battle and post-battle cutscenes as well.



* MythologyGag: Character animations and attacks are often based on scenes from the manga. Most notably, Young Joseph is one big MythologyGag for Part 2, in a game based off of Part 3.

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* MythologyGag: Character animations and attacks are often based on scenes from the manga. Most notably, Young Joseph is one big MythologyGag for Part 2, in a game based off of on Part 3.
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* LethalJokeCharacter: Hol Horse repeatedly proves himself over the course of part 3 to be one of [=DIO's=] most incompetent, cowardly henchmen, constantly relying on his allies and failing despite his extremely powerful stand. In the right hands, this game's Hol Horse can be a devastating master of keepaway and leading people into supers. Even with the version of him who's partnered with Boingo, easily his lowest moments in the manga, can be deadly in the right hands, albeit less so than before.

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* DifficultButAwesome: Jotaro, DIO, and Shadow DIO's Time Stop supers. The difficult part is that they require a lot of energy to get the most out of and they have a huge windup time and complicated button inputs. The awesome part is that, done right, they can help with dealing incredible damage.

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* DifficultButAwesome: DifficultButAwesome:
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Jotaro, DIO, and Shadow DIO's Time Stop supers. The difficult part is that they require a lot of energy to get the most out of and they have a huge windup time and complicated button inputs. The awesome part is that, done right, they can help with dealing incredible damage.damage.
** The tiers in general seem to follow this guideline, with harder to learn characters like Kakyoin, Jotaro, DIO, Hol Horse generally trending towards the top of the tier list, while easier to play characters like Mariah, Khan, and Joseph place much lower.


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* JokeCharacter: Khan pretty much takes everything threatening about Chaka and Black Polnareff and either nerfs it or replaces it entirely and has one of the simplest movesets in the entire game, only two or three of his attacks even being considered worth it. Fitting for a barber who was defeated with extremely little trouble, he's a contender for weakest character in the game.


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* SkillGateCharacter:
** Between his counterattack and devastating raw damage output, Black Polnareff is both an immensely intimidating to play and beginner-friendly to learn character, but skilled opponents can deal with his kit easily.
** Shadow DIO is pretty much a more beginner-friendly, weaker DIO. He can be good for learning the gist of how he plays, and isn't terrible, but you're better off eventually graduating to his fully-realized form.
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* BreakMeter: The Stand Meter acts as one. It depletes as you're hit in Stand ON mode, and you're left temporarily defenseless if emptied.
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** His Hamon Cola special is the same move he used to punish a racist New York cop at the stat of Part 2.

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** His Hamon Cola special is the same move he used to punish a racist New York cop at the stat start of Part 2.
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* GenreRoulette: The PSX port's Super Story mode. When its not actually using the original game's fighting game engine for actual one-on-one fights, its throwing you into visual novel-esque segments laden with [[PressXToNotDie Quick Time Events]], and aside from that you're either playing a first person punch game against Forever the orangutan, a side-scrolling shooter within Joseph's body against The Lovers, a horde mode against Enya's zombies, a game of WheresWaldo with both Arabia Fats and Kenny G and all three of the minigames Daniel J. D'Arby challenges you to (the cat guessing game, the surface tension game and an actual poker game.)

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* GenreRoulette: GameplayRoulette: The PSX port's Super Story mode. When its not actually using the original game's fighting game engine for actual one-on-one fights, its throwing you into visual novel-esque segments laden with [[PressXToNotDie Quick Time Events]], and aside from that you're either playing a first person punch game against Forever the orangutan, a side-scrolling shooter within Joseph's body against The Lovers, a horde mode against Enya's zombies, a game of WheresWaldo with both Arabia Fats and Kenny G and all three of the minigames Daniel J. D'Arby challenges you to (the cat guessing game, the surface tension game and an actual poker game.)
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** In the PSX port, while its not possible to win the cat guessing game or surface tension game against Daniel J. D'Arby in super story mode itself, playing them from the Boingo Book menu lets you win just fine, with special dialogue, too.


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** Black Polnareff's ending has him practically charging at the camera, as he's now decided he'll cut ''you'' up next.


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* GenreRoulette: The PSX port's Super Story mode. When its not actually using the original game's fighting game engine for actual one-on-one fights, its throwing you into visual novel-esque segments laden with [[PressXToNotDie Quick Time Events]], and aside from that you're either playing a first person punch game against Forever the orangutan, a side-scrolling shooter within Joseph's body against The Lovers, a horde mode against Enya's zombies, a game of WheresWaldo with both Arabia Fats and Kenny G and all three of the minigames Daniel J. D'Arby challenges you to (the cat guessing game, the surface tension game and an actual poker game.)
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** Every single character has an alternate sprite and basic attacks for fighting Alessy, and many are [[MythologyGag nods to the series.]] The most famous is Joseph de-aging to his ''Battle Tendency'' self, but there's also DIO (depending on form) either swapping himself out for Nukesaku or being reduced to the severed head from ''Phantom Blood'', or Iggy being reverted to his original design. Several even take rather unusual routes, such as [[DirtyCoward kid Hol Horse hiding under Boingo's box]] and sending Boingo to fight out instead.
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Around 2011, the existence of a "HD" rerelease on UsefulNotes/PlayStation3 and UsefulNotes/XBox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.

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Around 2011, the existence of a "HD" rerelease on UsefulNotes/PlayStation3 and UsefulNotes/XBox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year.year to commemorate the 25th anniversary of the ''[=JoJo=]'' manga. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.


* TheDevTeamThinksOfEverything: If a player is using any version of DIO or Vanilla Ice, whatever stage the fight takes place in will have a different, night-time based colour palette.

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* TheDevTeamThinksOfEverything: DevelopersForesight: If a player is using any version of DIO or Vanilla Ice, whatever stage the fight takes place in will have a different, night-time based colour palette.
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* ShoutOut: One of Kakyoin's alts makes Hierophant Green resemble SpiderMan.


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* TemporaryOnlineContent: The HD rerelease of the game has been delisted from XBLA and PSN (though previous owners can still redownload it if they wish).
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Lost Forever was being misused. That's not the meaning of the trope. It's more like Missing Episode.


* LostForever: The HD rerelease of the game has been delisted from XBLA and PSN (Though previous owners can still redownload it if they wish.)
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** [[YossouNDour N'Dour]] = N'Dool

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** [[YossouNDour [[Music/YossouNDour N'Dour]] = N'Dool



** [[ChakaKhan Chaka]] = Chaca

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** [[ChakaKhan [[Music/ChakaKhan Chaka]] = Chaca



** [[AlessiBrothers Alessi]] = Alessy

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** [[AlessiBrothers [[Music/AlessiBrothers Alessi]] = Alessy



* DummiedOut: [[http://tcrf.net/Jojo%27s_Venture Many, many different things]] [[http://tcrf.net/Jojo%27s_Bizarre_Adventure were found in the code of both versions]], but most notable of all are assets for N'Dour that suggest he was originally meant to be a playable character, as he has life-bar portraits that react to hitting or getting hit, as well as an alternate player 2 colour, a VS screen/super move cut in image and a "New Challenger!" cut in. Others include sprites for Enya Geil, Cameo and his Judgment Stand, and Gray Fly/Tower of Gray, suggesting they were either going to be playable or appear as minigame bosses (Which they were in the PSX version).

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* DummiedOut: [[http://tcrf.net/Jojo%27s_Venture Many, many different things]] [[http://tcrf.net/Jojo%27s_Bizarre_Adventure were found in the code of both versions]], but most notable of all are assets for N'Dour that suggest he was originally meant to be a playable character, as he has life-bar portraits that react to hitting or getting hit, as well as an alternate player 2 colour, a VS screen/super move cut in image image, and a "New Challenger!" cut in. Others include sprites for Enya Geil, Cameo and his Judgment Stand, and Gray Fly/Tower of Gray, suggesting they were either going to be playable or appear as minigame bosses (Which (which they were in the PSX version).

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Removed per TRS.


* {{Badass}}: There's a lot of them.
** BadassGrandpa: Old Joseph
** BadassLongcoat: Jotaro's coat...which is actually his school jacket. Yes, he makes a SCHOOL UNIFORM look absolutely epic.
** BadassNormal: Compared to the other characters, Young Joseph for his lack of Stand (He uses the Hamon instead.)
** BadassBack: DIO and Shadow DIO's backwards walk animation is a casual walk backwards with his back to his enemy.
** BadassAdorable: Iggy looks pretty cute here. And he's also pretty top tier. Petshop as well.

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* {{Badass}}: There's a lot of them.
**
BadassGrandpa: Old Joseph
** * BadassLongcoat: Jotaro's coat...which is actually his school jacket. Yes, he makes a SCHOOL UNIFORM look absolutely epic.
** * BadassNormal: Compared to the other characters, Young Joseph for his lack of Stand (He uses the Hamon instead.)
** * BadassBack: DIO and Shadow DIO's backwards walk animation is a casual walk backwards with his back to his enemy.
** * BadassAdorable: Iggy looks pretty cute here. And he's also pretty top tier. Petshop as well.
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''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' is Capcom's late 90s arcade fighting game based off of [[Manga/JoJosBizarreAdventure Hirohiko Araki's cult classic manga]], and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'' and its revisions, and ''VideoGame/RedEarth'')

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''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' is Capcom's late 90s arcade fighting game based off of [[Manga/JoJosBizarreAdventure Hirohiko Araki's cult classic manga]], [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Franchise/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'' and its revisions, and ''VideoGame/RedEarth'')
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Fixed this section Sabaki wa ore no Sutando da! to Sabaku no wa ore no Stando da!


[[caption-width-right:248:ORA! Sabaki wa ore no Sutando da!![[note]]ORA! My Stand will be the one to judge you!![[/note]]]]

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[[caption-width-right:248:ORA! Sabaki Sabaku no wa ore no Sutando da!![[note]]ORA! My Stand will be the one to judge you!![[/note]]]]
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Around 2011, the existence of a "HD" rerelease on PlayStation3 and {{Xbox360}} for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.

[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from XBox Live Arcade and Playstation Network in mid to late 2014.]]

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Around 2011, the existence of a "HD" rerelease on PlayStation3 UsefulNotes/PlayStation3 and {{Xbox360}} UsefulNotes/XBox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.

[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from XBox Live Arcade and Playstation PlayStation Network in mid to late 2014.]]
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* OffModel: Several instances, sometimes the portraits don't match the style used in the story mode. Also, compare the artwork from the Arcade flyer and the one used in the game, it's understandable however, because Araki was already drawing Vento Aureo, and the game uses a lot of his older more gritty art.

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