Is there an issue? Send a MessageReason:
Added proper punctuation in one spot. No biggy.
Changed line(s) 13,14 (click to see context) from:
As its a Capcom game, of course, different versions were made, though thankfully this game only received one update. The first version of the game, simply titled "[=JoJo=]'s Venture", featured 16 characters, with 13 playable (DIO being semi-hidden), 2 hidden characters, and 3 unplayable bosses (Vanilla Ice, N'Dour, and Death 13).
to:
As its it's a Capcom game, of course, different versions were made, though thankfully this game only received one update. The first version of the game, simply titled "[=JoJo=]'s Venture", featured 16 characters, with 13 playable (DIO being semi-hidden), 2 hidden characters, and 3 unplayable bosses (Vanilla Ice, N'Dour, and Death 13).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GoneHorriblyRight: The story for the hidden character "[=JoJo=]" starts with Alessy trying to de-age Joseph with his Stand. It doesn't end well for Alessy: the amount of time Sethan took to de-age Polnareff or Jotaro into kids wound up de-aging Joseph to the age of 19, when he was in his physical prime.
Is there an issue? Send a MessageReason:
None
Changed line(s) 73 (click to see context) from:
** [[Music/TheStooges Iggy]] (A ShoutOut more to Iggy Pop than the whole band, but still.) = Iggi
to:
** [[Music/TheStooges [[Music/IggyPop Iggy]] (A ShoutOut more to Iggy Pop than the whole band, but still.) = Iggi
Is there an issue? Send a MessageReason:
The HD game first defaults to \"censored\" mdoe but you can uncensor it in options.
Changed line(s) 47 (click to see context) from:
** When DIO dies in most JJV endings, he flies off-screen in the censored version. In the uncensored version? He ''explodes violently.'' Interestingly, it's uncensored in the HD version, [[GettingCrapPastTheRadar and it doesn't get an M rating from that in the US version!]][[note]]In the EU version, it gets a 16+ rating though[[/note]]
to:
** When DIO dies in most JJV endings, he flies off-screen in the censored version. In the uncensored version? He ''explodes violently.'' Interestingly, it's it can be uncensored in the HD version, [[GettingCrapPastTheRadar and it doesn't get an M rating from that in the US version!]][[note]]In the EU version, it gets a 16+ rating though[[/note]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 47 (click to see context) from:
** When DIO dies in most JJV endings, he flies off-screen in the censored version. In the uncensored version? He ''explodes violently.''
to:
** When DIO dies in most JJV endings, he flies off-screen in the censored version. In the uncensored version? He ''explodes violently.'''' Interestingly, it's uncensored in the HD version, [[GettingCrapPastTheRadar and it doesn't get an M rating from that in the US version!]][[note]]In the EU version, it gets a 16+ rating though[[/note]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from XBox Live Arcade and Playstation Network in mid to late 2014.]]
Added DiffLines:
* LostForever: The HD rerelease of the game has been delisted from XBLA and PSN (Though previous owners can still redownload it if they wish.)
Is there an issue? Send a MessageReason:
None
Changed line(s) 41,45 (click to see context) from:
* {{Bowdlerize}}: The US version of the game (When the "Regulation" option is on in the arcade version or if the "Expressions" option is set to "mild" in the HD version) censors most of the violence, recolouring the blood and other elements.
** A dead Speedwagon Foundation pilot was removed from the background of N'Dour's bonus stage since said pilot gets his hand violently cut off.
** One weird alteration: Chaka's sword is recoloured brown in the censored version. Khan's and Black Polnareff's Anubis swords remain unchanged though.
** Black Polnareff on the other hand did get one alteration: the censored version recolours the blood pouring from his wounds to a brownish colour. Otherwise they're usually vibrant red.
** When DIO dies in most JJV endings, he flies off screen in the censored version. In the uncensored version? He ''explodes violently.''
** A dead Speedwagon Foundation pilot was removed from the background of N'Dour's bonus stage since said pilot gets his hand violently cut off.
** One weird alteration: Chaka's sword is recoloured brown in the censored version. Khan's and Black Polnareff's Anubis swords remain unchanged though.
** Black Polnareff on the other hand did get one alteration: the censored version recolours the blood pouring from his wounds to a brownish colour. Otherwise they're usually vibrant red.
** When DIO dies in most JJV endings, he flies off screen in the censored version. In the uncensored version? He ''explodes violently.''
to:
* {{Bowdlerize}}: The US version of the game (When (when the "Regulation" option is on in the arcade version or if the "Expressions" option is set to "mild" in the HD version) censors most of the violence, recolouring the blood and other elements.
** A dead Speedwagon Foundation pilot was removed from the background of N'Dour's bonusstage stage, since said pilot gets his hand violently cut off.
** One weird alteration: Chaka's sword is recoloured brown in the censored version. Khan's and Black Polnareff's Anubis swords remainunchanged unchanged, though.
** BlackPolnareff Polnareff, on the other hand hand, did get one alteration: the censored version recolours the blood pouring from his wounds to a brownish colour. Otherwise they're usually vibrant red.
** When DIO dies in most JJV endings, he fliesoff screen off-screen in the censored version. In the uncensored version? He ''explodes violently.''
** A dead Speedwagon Foundation pilot was removed from the background of N'Dour's bonus
** One weird alteration: Chaka's sword is recoloured brown in the censored version. Khan's and Black Polnareff's Anubis swords remain
** Black
** When DIO dies in most JJV endings, he flies
Changed line(s) 50 (click to see context) from:
** Devo as well, in his ending where he threatens to curse the player next time.
to:
** Devo as well, well in his ending ending, where he threatens to curse the player next time.
Changed line(s) 55,57 (click to see context) from:
* CallingYourAttacks: For the most part only played straight in various super moves such as Kakyoin's "EMERALD SPLASH!", Avdol's "Crossfire! HURRICANE SPECIAL!" and DIO's infamous "ZA WARUDO!" and "RODO RORA DA!"
* TheCameo: Daniel J. D'Arby appears on the continue screen and JJBA's mode select screen. If the player doesn't continue, his Stand Osiris takes their soul and turns them into a poker chip. If they do continue (Or if the player selects an option in JJBA) he shouts "[[CatchPhrase GOOD!]]"
* CameraAbuse: Hol Horse weaponizes this in one of his supers where he shoots the camera three times, cracking it, and if the opponent is caught in one of the cracks and they haven't blocked it, they're pinned to the ground and stabbed by Hanged Man. Hol Horse also shoots the camera in one of his winposes anyway just to be a dick, and Hanged Man crawls up said camera to glare at the player.
* TheCameo: Daniel J. D'Arby appears on the continue screen and JJBA's mode select screen. If the player doesn't continue, his Stand Osiris takes their soul and turns them into a poker chip. If they do continue (Or if the player selects an option in JJBA) he shouts "[[CatchPhrase GOOD!]]"
* CameraAbuse: Hol Horse weaponizes this in one of his supers where he shoots the camera three times, cracking it, and if the opponent is caught in one of the cracks and they haven't blocked it, they're pinned to the ground and stabbed by Hanged Man. Hol Horse also shoots the camera in one of his winposes anyway just to be a dick, and Hanged Man crawls up said camera to glare at the player.
to:
* CallingYourAttacks: For the most part part, only played straight in various super moves moves, such as Kakyoin's "EMERALD SPLASH!", Avdol's "Crossfire! HURRICANE SPECIAL!" SPECIAL!", and DIO's infamous "ZA WARUDO!" and "RODO RORA DA!"
* TheCameo: Daniel J. D'Arby appears on the continue screen and JJBA's mode select screen. If the player doesn't continue, his Stand Osiris takes their soul and turns them into a poker chip. If they do continue(Or (or if the player selects an option in JJBA) JJBA), he shouts "[[CatchPhrase GOOD!]]"
* CameraAbuse: Hol Horse weaponizes this in one of hissupers supers, where he shoots the camera three times, cracking it, and if the opponent is caught in one of the cracks and they haven't blocked it, they're pinned to the ground and stabbed by Hanged Man. Hol Horse also shoots the camera in one of his winposes anyway just to be a dick, and Hanged Man crawls up said camera to glare at the player.
* TheCameo: Daniel J. D'Arby appears on the continue screen and JJBA's mode select screen. If the player doesn't continue, his Stand Osiris takes their soul and turns them into a poker chip. If they do continue
* CameraAbuse: Hol Horse weaponizes this in one of his
Changed line(s) 59 (click to see context) from:
* CounterAttack: Chaka, Khan and Black Polnareff have one of these as specials. Furthermore if they successfully connect, they "learn" the move that they countered so if the opponent uses that move on them again and its blocked, they will flash white and the player can press a button to instantly attack back. Chaka has a super where he can automatically learn ALL of his opponents moves at once!
to:
* CounterAttack: Chaka, Khan Khan, and Black Polnareff have one of these this ability as specials. Furthermore a special move. Furthermore, if they successfully connect, pull it off, they "learn" the move that they countered countered, so if the opponent uses that move on them again and its it's blocked, they will flash white and the player can press a button to instantly attack back. Chaka has a super where he can automatically learn ALL of his opponents opponent's moves at once!
Changed line(s) 62 (click to see context) from:
* DeathCryEcho: If the opponent is [=KOed=] on the final round, their death cry WILL echo (It won't if its not the last round.) Amongst the funniest however is Young Joseph's "[[BigNo OOOOOH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!]]" and Rubber Soul's almost yodel-esque death cry, created by the final blow ''knocking off his lower jaw''.
to:
* DeathCryEcho: If the opponent is [=KOed=] on the final round, their death cry WILL echo (It (it won't if its it's not the last round.) round). Amongst the funniest however funniest, however, is Young Joseph's "[[BigNo OOOOOH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!]]" and Rubber Soul's almost yodel-esque death cry, created by the final blow ''knocking off his lower jaw''.
Changed line(s) 64 (click to see context) from:
* DifficultButAwesome: Jotaro, DIO and Shadow DIO's Time Stop supers. The difficult part is that they require a lot of energy to get the most out of and they have a huge windup time and complicated button inputs. The awesome part is that, done right, can help with dealing incredible damage.
to:
* DifficultButAwesome: Jotaro, DIO DIO, and Shadow DIO's Time Stop supers. The difficult part is that they require a lot of energy to get the most out of and they have a huge windup time and complicated button inputs. The awesome part is that, done right, they can help with dealing incredible damage.
Changed line(s) 67 (click to see context) from:
** [[spoiler:Iggy]] [[SubvertedTrope doesn't die in his ending]], but if you're not playing as him, he does, either onscreen or be confirmed dead by Polnareff.
to:
** [[spoiler:Iggy]] [[SubvertedTrope doesn't die in his ending]], but if you're not playing as him, he does, either dying onscreen or be being confirmed dead by Polnareff.
Changed line(s) 69 (click to see context) from:
* DualWielding: In the case of Black Polnareff, he's wielding both his own Stand Silver Chariot AND the Anubis sword Stand.
to:
* DualWielding: In the case of Black Polnareff, he's wielding both his own Stand Stand, Silver Chariot Chariot, AND the Anubis sword Stand.
Changed line(s) 71 (click to see context) from:
** [[Music/TheStooges Iggy]] (A shoutout more to Iggy Pop than the whole band but still.) = Iggi
to:
** [[Music/TheStooges Iggy]] (A shoutout ShoutOut more to Iggy Pop than the whole band band, but still.) = Iggi
Changed line(s) 81,82 (click to see context) from:
** Music/VanillaIce = Iced (Which carried over to the OVA's English dub, which was done some years later after the game's release though the OVA was made in 1993)
*** The PSX port did the same for the Super Story mode characters resulting in...
*** The PSX port did the same for the Super Story mode characters resulting in...
to:
** Music/VanillaIce = Iced (Which carried over to the OVA's English dub, which was done some years later after the game's release release, though the OVA was made in 1993)
*** The PSX port did the same for the Super Story modecharacters characters, resulting in...
*** The PSX port did the same for the Super Story mode
Changed line(s) 90,94 (click to see context) from:
* DummiedOut: [[http://tcrf.net/Jojo%27s_Venture Many, many different things]] [[http://tcrf.net/Jojo%27s_Bizarre_Adventure were found in the code of both versions]], but most notable of all are assets for N'Dour that suggest he was originally meant to be a playable character, as he has life-bar portraits that react to hitting or getting hit, as well as an alternate player 2 colour, a VS screen/super move cut in image and a "New Challenger!" cut in. Others include sprites for Enya Geil, Cameo and his Judgment Stand and Gray Fly/Tower of Gray, suggesting they were either going to be playable or as minigame bosses (Which they were in the PSX version)
** There are also some unused vocals, one of which is Young Joseph saying Caesar's name at a much quieter volume. and Vanilla Ice ranting at Iggy for making him attack DIO's image.
* EasterEgg: Normally, Young Joseph's taunt is his "Happy, joy-py, nice to meetcha-py!" line he said against Santana in Part 2. When up against Jotaro, Polnareff, Avdol or Kakyoin, however, he instead does his signature "Your next words will be..." line and imitates their catchphrase. (Jotaro - "Yare yare daze.", Avdol - "Tch tch tch!", Polnareff - "Buttagitte yaru!" and for Kakyoin, "Rero rero.")
** The Stone Mask briefly shows up when a Stand Crash occurs or when Shadow DIO connects his "WRYYYYY!" super.
** Everyone has a unique transformation when struck by Alessi's Stand moves. Most are turned into kids but others transform outright.
** There are also some unused vocals, one of which is Young Joseph saying Caesar's name at a much quieter volume. and Vanilla Ice ranting at Iggy for making him attack DIO's image.
* EasterEgg: Normally, Young Joseph's taunt is his "Happy, joy-py, nice to meetcha-py!" line he said against Santana in Part 2. When up against Jotaro, Polnareff, Avdol or Kakyoin, however, he instead does his signature "Your next words will be..." line and imitates their catchphrase. (Jotaro - "Yare yare daze.", Avdol - "Tch tch tch!", Polnareff - "Buttagitte yaru!" and for Kakyoin, "Rero rero.")
** The Stone Mask briefly shows up when a Stand Crash occurs or when Shadow DIO connects his "WRYYYYY!" super.
** Everyone has a unique transformation when struck by Alessi's Stand moves. Most are turned into kids but others transform outright.
to:
* DummiedOut: [[http://tcrf.net/Jojo%27s_Venture Many, many different things]] [[http://tcrf.net/Jojo%27s_Bizarre_Adventure were found in the code of both versions]], but most notable of all are assets for N'Dour that suggest he was originally meant to be a playable character, as he has life-bar portraits that react to hitting or getting hit, as well as an alternate player 2 colour, a VS screen/super move cut in image and a "New Challenger!" cut in. Others include sprites for Enya Geil, Cameo and his Judgment Stand Stand, and Gray Fly/Tower of Gray, suggesting they were either going to be playable or appear as minigame bosses (Which they were in the PSX version)
version).
** There are also some unused vocals, one of which is Young Joseph saying Caesar's name at a much quietervolume. volume, and Vanilla Ice ranting at Iggy for making him attack DIO's image.
* EasterEgg: Normally, Young Joseph's taunt is his "Happy, joy-py, nice to meetcha-py!" line he said against Santana in Part 2. When up against Jotaro, Polnareff,Avdol Avdol, or Kakyoin, however, he instead does his signature "Your next words will be..." line and imitates their catchphrase. (Jotaro - "Yare yare daze.", Avdol - "Tch tch tch!", Polnareff - "Buttagitte yaru!" yaru!", and for Kakyoin, "Rero rero.")
** The Stone Mask briefly shows up when a Stand Crash occurs or when Shadow DIO connects with his "WRYYYYY!" super.
** Everyone has a unique transformation when struck by Alessi's Stand moves. Most are turned intokids kids, but others transform outright.
** There are also some unused vocals, one of which is Young Joseph saying Caesar's name at a much quieter
* EasterEgg: Normally, Young Joseph's taunt is his "Happy, joy-py, nice to meetcha-py!" line he said against Santana in Part 2. When up against Jotaro, Polnareff,
** The Stone Mask briefly shows up when a Stand Crash occurs or when Shadow DIO connects with his "WRYYYYY!" super.
** Everyone has a unique transformation when struck by Alessi's Stand moves. Most are turned into
Changed line(s) 96,100 (click to see context) from:
* EasyImpersonation: Subverted with Rubber Soul, who doesn't look or act much like Kakyoin at all. Even more so in the PSX's Super Story Mode cutscene where he randomly punches Jotaro and claims he's joking. Jotaro immediately figures its not Kakyoin and goes on the offensive.
* EverythingsBetterWithSpinning: Khan doesn't have an "active" Stand so pressing the Stand button with him makes him do a SpinAttack a'la Link. Holding it too long though makes him lose his balance.
* EvolvingAttack: When playing as Mariah, pressing the Stand button has her conjure a plug socket that, if the opponent touches it, also levels up Mariah's magnetism power, which greatly increases the effectiveness of her moves including firing more nails in her "What are you looking at?" super as well as increasing the damage and length of her magnetism crush super. The HD rerelease even has a trophy that demands that the player levels up Mariah's magnetism to maximum. It also counts as MagikarpPower as, while Mariah is useful to start with she is fairly weak until the player properly levels up her magnetism power, wherein she becomes an absolute terror to deal with.
* ExcusePlot: Young Joseph's JJBA plot. Alessi made you young again. Have fun pounding the other heroes til you kick Alessi's arse.
* EyeBeams: DIO and Shadow DIO's Space Ripper Stingy Eyes. They have huge startup but are unblockable and do good damage.
* EverythingsBetterWithSpinning: Khan doesn't have an "active" Stand so pressing the Stand button with him makes him do a SpinAttack a'la Link. Holding it too long though makes him lose his balance.
* EvolvingAttack: When playing as Mariah, pressing the Stand button has her conjure a plug socket that, if the opponent touches it, also levels up Mariah's magnetism power, which greatly increases the effectiveness of her moves including firing more nails in her "What are you looking at?" super as well as increasing the damage and length of her magnetism crush super. The HD rerelease even has a trophy that demands that the player levels up Mariah's magnetism to maximum. It also counts as MagikarpPower as, while Mariah is useful to start with she is fairly weak until the player properly levels up her magnetism power, wherein she becomes an absolute terror to deal with.
* ExcusePlot: Young Joseph's JJBA plot. Alessi made you young again. Have fun pounding the other heroes til you kick Alessi's arse.
* EyeBeams: DIO and Shadow DIO's Space Ripper Stingy Eyes. They have huge startup but are unblockable and do good damage.
to:
* EasyImpersonation: Subverted with Rubber Soul, who doesn't look or act much like Kakyoin at all. Even more so in the PSX's Super Story Mode cutscene where he randomly punches Jotaro and claims he's joking. Jotaro immediately figures its realizes it's not Kakyoin and goes on the offensive.
* EverythingsBetterWithSpinning: Khan doesn't have an "active"Stand Stand, so pressing the Stand button with him makes him do a SpinAttack a'la Link. Holding However, holding it too long though makes him lose his balance.
* EvolvingAttack: When playing as Mariah, pressing the Stand button has her conjure a plug socket that, if the opponent touches it, also levels up Mariah's magnetism power, which greatly increases the effectiveness of hermoves moves, including firing more nails in her "What are you looking at?" super as well as increasing the damage and length of her magnetism crush super. The HD rerelease even has a trophy that demands that the player levels up Mariah's magnetism to maximum. It also counts as MagikarpPower as, while Mariah is useful to start with with, she is fairly weak until the player properly levels up her magnetism power, wherein she becomes an absolute terror to deal with.
* ExcusePlot: Young Joseph's JJBA plot. Alessi made you young again. Have fun pounding the other heroestil 'till you kick Alessi's arse.
* EyeBeams: DIO and Shadow DIO's Space Ripper Stingy Eyes. They have hugestartup startup, but are unblockable and do good damage.
* EverythingsBetterWithSpinning: Khan doesn't have an "active"
* EvolvingAttack: When playing as Mariah, pressing the Stand button has her conjure a plug socket that, if the opponent touches it, also levels up Mariah's magnetism power, which greatly increases the effectiveness of her
* ExcusePlot: Young Joseph's JJBA plot. Alessi made you young again. Have fun pounding the other heroes
* EyeBeams: DIO and Shadow DIO's Space Ripper Stingy Eyes. They have huge
Changed line(s) 105,106 (click to see context) from:
* GivingSomeoneThePointerFinger: Jotaro does this to the player on JJV's title screen. He, Kakyoin and Chaka are also fond of doing this in gameplay.
* GratuitousEnglish: Rubber Soul shouts out "DO YOU UNDERSTAND?!" if his opponent accidentally triggers his Stand counter special. and of course, DIO's "ZA WARUDO!/THE WORLD!"
* GratuitousEnglish: Rubber Soul shouts out "DO YOU UNDERSTAND?!" if his opponent accidentally triggers his Stand counter special. and of course, DIO's "ZA WARUDO!/THE WORLD!"
to:
* GivingSomeoneThePointerFinger: Jotaro does this to the player on JJV's title screen. He, Kakyoin Kakyoin, and Chaka are also fond of doing this in gameplay.
* GratuitousEnglish: Rubber Soul shouts out "DO YOU UNDERSTAND?!" if his opponent accidentally triggers his Stand counterspecial. special, and of course, DIO's "ZA WARUDO!/THE WORLD!"
* GratuitousEnglish: Rubber Soul shouts out "DO YOU UNDERSTAND?!" if his opponent accidentally triggers his Stand counter
Changed line(s) 108 (click to see context) from:
* GuideDangIt: The Secret Factors in Super Story Mode are things you must peform in each level to increase your total score. Often based on some detail from the manga, some Factors are easy enough to do accidentally or just require you to play well. [[ThatOneAchievement Others]] are more difficult to even figure out what they require, as the game doesn't tell you even after you succeed.
to:
* GuideDangIt: The Secret Factors in Super Story Mode are things you must peform perform in each level to increase your total score. Often based on some detail from the manga, some Factors are easy enough to do accidentally or just require you to play well. [[ThatOneAchievement Others]] are more difficult to even figure out what they require, as the game doesn't tell you even after you succeed.
Changed line(s) 112,113 (click to see context) from:
* MultipleEndings: It is a fighting game so everyone has an ending (Young Joseph and Shadow DIO didn't in JJV) but Avdol and Mariah have two different endings depending on what option the player picked, reminiscent of [[VideoGame/StreetFighterII Chun-Li]] and [[VideoGame/MarvelSuperHeroes Thanos']] endings...although the only problem is, you have to choose between one tarot card from 2 face down cards which you obviously can't see.
** For Avdol, if he draws The World, its implied DIO somehow came BackFromTheDead as DIO greets him again, whereas if he draws The Magician, he decides all is well and reopens his shop.
** For Avdol, if he draws The World, its implied DIO somehow came BackFromTheDead as DIO greets him again, whereas if he draws The Magician, he decides all is well and reopens his shop.
to:
* MultipleEndings: It is a fighting game game, so everyone has an ending (Young Joseph and Shadow DIO didn't in JJV) JJV), but Avdol and Mariah have two different endings depending on what option the player picked, reminiscent of [[VideoGame/StreetFighterII Chun-Li]] and [[VideoGame/MarvelSuperHeroes Thanos']] endings...although the only problem is, you have to choose between one tarot card from 2 face down cards which you obviously can't see.
** For Avdol, if he draws The World,its it's implied DIO somehow came BackFromTheDead as DIO greets him again, whereas if he draws The Magician, he decides all is well and reopens his shop.
** For Avdol, if he draws The World,
Changed line(s) 116 (click to see context) from:
** His Hamon Crossbow special is the same weapon he used when fighting Wham. The H version of the move where he fires it backward and the ball whirls around the arena, hitting the opponent from behind, is the same trick he used against Wham.
to:
** His Hamon Crossbow special is the same weapon he used when fighting Wham. Wammu. The H version of the move where he fires it backward and the ball whirls around the arena, hitting the opponent from behind, is the same trick he used against Wham.Wammu.
Changed line(s) 121,123 (click to see context) from:
** He has his Ripple Clackers as a set of special moves, one of which has him throw the clackers. Even if they miss they'll stick to the wall and eventually rebound, still being able to hit the opponent, just like during his first fight with the Pillar Men in Part 2.
** His taunt is his "Happy, joy-py, nice to meetcha-py!" line he used on Santana...but if you're fighting certain heroes like Jotaro, Kakyoin or Avdol, he instead does his famous "Your next words will be..." and then imitates their catchphrase or VerbalTic ("Yare yare daze." for Jotaro, "Rero rero" or Kakyoin and "Tch tch tch!" for Avdol.)
** Oddly, Polnareff has a super in JJBA onward where a Stand Arrow from Part 4 flies in, hits Silver Chariot, causing it to turn into its Requiem form from ''Part 5'' and put the opponent to sleep. A Part 3 game with a super move that references to Parts 4 and 5. At least Polnareff's not in a wheelchair or a turtle this time.
** His taunt is his "Happy, joy-py, nice to meetcha-py!" line he used on Santana...but if you're fighting certain heroes like Jotaro, Kakyoin or Avdol, he instead does his famous "Your next words will be..." and then imitates their catchphrase or VerbalTic ("Yare yare daze." for Jotaro, "Rero rero" or Kakyoin and "Tch tch tch!" for Avdol.)
** Oddly, Polnareff has a super in JJBA onward where a Stand Arrow from Part 4 flies in, hits Silver Chariot, causing it to turn into its Requiem form from ''Part 5'' and put the opponent to sleep. A Part 3 game with a super move that references to Parts 4 and 5. At least Polnareff's not in a wheelchair or a turtle this time.
to:
** He has his Ripple Clackers as a set of special moves, one of which has him throw the clackers. Even if they miss miss, they'll stick to the wall and eventually rebound, still being able to hit the opponent, just like during his first fight with the Pillar Men in Part 2.
** His taunt is his "Happy, joy-py, nice to meetcha-py!" line he used on Santana...but if you're fighting certain heroes like Jotaro,Kakyoin Kakyoin, or Avdol, he instead does his famous "Your next words will be..." and then imitates their catchphrase or VerbalTic ("Yare yare daze." for Jotaro, "Rero rero" or Kakyoin for Kakyoin, and "Tch tch tch!" for Avdol.)
** Oddly, Polnareff has a super in JJBA onward where a Stand Arrow from Part 4 fliesin, in and hits Silver Chariot, causing it to turn into its Requiem form from ''Part 5'' and put the opponent to sleep. A Part 3 game with a super move that references to Parts 4 and 5. At least Polnareff's not in a wheelchair or a turtle this time.
** His taunt is his "Happy, joy-py, nice to meetcha-py!" line he used on Santana...but if you're fighting certain heroes like Jotaro,
** Oddly, Polnareff has a super in JJBA onward where a Stand Arrow from Part 4 flies
Changed line(s) 125 (click to see context) from:
** One of DIO and Shadow DIO's special moves is Space Ripper Stingy Eyes, the same EyeBeams he used to fatally wound Jonathan at the end of Part 1 (And used by Straits in Part 2)
to:
** One of DIO and Shadow DIO's special moves is Space Ripper Stingy Eyes, the same EyeBeams he used to fatally wound Jonathan at the end of Part 1 (And (and was used by Straits in Part 2)2).
Changed line(s) 130 (click to see context) from:
** The Stone Mask appears briefly when a Stand Crash occurs or when Shadow DIO connects his WRYYYYYYYY super.
to:
** The Stone Mask appears briefly when a Stand Crash occurs or when Shadow DIO connects with his WRYYYYYYYY super.
Changed line(s) 135,138 (click to see context) from:
* OhCrap: [=KOing=] anyone with a super move results in a [[ReactionShot manga cut-in of their bloody and shocked face.]] Said cut-ins also appear in certain supers. Surprisingly even Midler and Mariah have fairly bloody super death cut-ins.
* OneSteveLimit: Subverted with Joseph Joestar having two playable versions, one young and one old. To avoid confusion, the game labels Young Joseph "[=JoJo=]"
* OrcusOnHisThrone: Whilst DIO was this in the early parts of Part 3 and didn't start fighting until his head was better integrated with Jonathan Joestar's body, Shadow DIO, which was DIO in early Part 3, averts this in his JJBA arcade story where he decides to take on the Joestar group right off the bat.
* PaletteSwap: Rubber Soul is a yellow recolour of Kakyoin (fitting enough.) however, he's also slightly taller and has a slightly different face and animation set.
* OneSteveLimit: Subverted with Joseph Joestar having two playable versions, one young and one old. To avoid confusion, the game labels Young Joseph "[=JoJo=]"
* OrcusOnHisThrone: Whilst DIO was this in the early parts of Part 3 and didn't start fighting until his head was better integrated with Jonathan Joestar's body, Shadow DIO, which was DIO in early Part 3, averts this in his JJBA arcade story where he decides to take on the Joestar group right off the bat.
* PaletteSwap: Rubber Soul is a yellow recolour of Kakyoin (fitting enough.) however, he's also slightly taller and has a slightly different face and animation set.
to:
* OhCrap: [=KOing=] anyone with a super move results in a [[ReactionShot manga cut-in of their bloody and shocked face.]] Said cut-ins also appear in certain supers. Surprisingly Surprisingly, even Midler and Mariah have fairly bloody super death cut-ins.
* OneSteveLimit: Subverted with Joseph Joestar having two playable versions, one young and one old. To avoid confusion, the game labels Young Joseph"[=JoJo=]"
"[=JoJo=]".
* OrcusOnHisThrone: Whilst DIO was this in the early parts of Part 3 and didn't start fighting until his head was better integrated with Jonathan Joestar's body, Shadow DIO, which was DIO in early Part 3, averts this in his JJBA arcadestory story, where he decides to take on the Joestar group right off the bat.
* PaletteSwap: Rubber Soul is a yellow recolour of Kakyoin (fittingenough.) enough), however, he's also slightly taller and has a slightly different face and animation set.
* OneSteveLimit: Subverted with Joseph Joestar having two playable versions, one young and one old. To avoid confusion, the game labels Young Joseph
* OrcusOnHisThrone: Whilst DIO was this in the early parts of Part 3 and didn't start fighting until his head was better integrated with Jonathan Joestar's body, Shadow DIO, which was DIO in early Part 3, averts this in his JJBA arcade
* PaletteSwap: Rubber Soul is a yellow recolour of Kakyoin (fitting
Changed line(s) 140 (click to see context) from:
* PummelDuel: Happens if certain character's rapid-fire moves clash. Whoever button-smashes better stuns the opponent.
to:
* PummelDuel: Happens if certain character's characters' rapid-fire moves clash. Whoever button-smashes better stuns the opponent.
Changed line(s) 142 (click to see context) from:
* ReactionShot: [=KOing=] a character with a super move ends the match with the usual super finish background but with a slight twist: an image of the shocked and bloodied opponent will flash on screen as well, even showing appropriate damage as well (Such as being cut-in half when killed by Chaka or Black Polnareff's Dimension Slash super, full of holes when killed by Hol Horse's Gun super or DIO's knife throw or bloody when killed by DIO's blood drain super.) The same image also appeas when the opponent falls victim to Kakyoin's Punishment Time super or DIO's blood drain super.
to:
* ReactionShot: [=KOing=] a character with a super move ends the match with the usual super finish background but with a slight twist: an image of the shocked and bloodied opponent will flash on screen as well, even showing appropriate damage as well (Such as being cut-in half when killed by Chaka or Black Polnareff's Dimension Slash super, full of holes when killed by Hol Horse's Gun super or DIO's knife throw throw, or bloody when killed by DIO's blood drain super.) The same image also appeas appears when the opponent falls victim to Kakyoin's Punishment Time super or DIO's blood drain super.
Changed line(s) 144 (click to see context) from:
** Every hero character (And Devo) shouts out "DIO!" as their special intro against him. Chaka also has a DummiedOut vocal of him shouting DIO's name as well.
to:
** Every hero character (And (and Devo) shouts out "DIO!" as their special intro against him. Chaka also has a DummiedOut vocal of him shouting DIO's name as well.
Changed line(s) 150 (click to see context) from:
* TimeStandsStill: Doable by Jotaro, DIO and Shadow DIO.
to:
* TimeStandsStill: Doable by Jotaro, DIO DIO, and Shadow DIO.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,20 (click to see context) from:
Characters can also perform "Tandem" attacks with a quarter-circle-backwards Stand button input that either allows them to perform a custom a combo with their stand while they also attack from the other side, or functions similar to ''VideoGame/StreetFighterAlpha'''s custom combo feature.
Most notable of all is the integration of the manga's story into the game. The game is based off of Part 3, "Stardust Crusaders", the most popular chapter of the manga (Apart from a few references to other parts of the manga) and as a result, features not just intro and ending scenes for each playable character, but pre-battle and post-battle cutscenes as well.
As its a Capcom game, of course, different versions were made, though thankfully this game only received one update. The first version of the game, simply titled "[=JoJo=]'s Venture" featured 16 characters, with 13 playable (DIO being semi-hidden), 2 hidden characters and 3 unplayable bosses (Vanilla Ice, N'Dour and Death 13).
The update, titled ''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' in Japan and just ''[=JoJo=]'s Bizarre Adventure'' everywhere else, added more characters to the roster, made the formerly unplayable sub-boss Vanilla Ice playable, as well as adding 4 more hidden characters to the 2 that were already there, making for a nicely sized cast of 22 (Although 1 character remains unplayable.)
The game received console ports, each with their own merits. The Playstation port had downgraded graphics due to memory constraints and seemed to be based more off of JJV in terms of interface and movesets but had the additional JJBA characters as well as a unique "Super Story Mode" that adapted the entirety of Part 3. The Dreamcast version was arcade perfect to the point it had both JJV and JJBA on the same disc, but lacked a Super Story Mode.
Around 2011, the existence of a "HD" rerelease on PlayStation3 and {{Xbox360}} for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year. The new release features leaderboards and achievements as well as new graphical filters and for overseas versions the first time players could official restore the more violent elements.
Most notable of all is the integration of the manga's story into the game. The game is based off of Part 3, "Stardust Crusaders", the most popular chapter of the manga (Apart from a few references to other parts of the manga) and as a result, features not just intro and ending scenes for each playable character, but pre-battle and post-battle cutscenes as well.
As its a Capcom game, of course, different versions were made, though thankfully this game only received one update. The first version of the game, simply titled "[=JoJo=]'s Venture" featured 16 characters, with 13 playable (DIO being semi-hidden), 2 hidden characters and 3 unplayable bosses (Vanilla Ice, N'Dour and Death 13).
The update, titled ''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' in Japan and just ''[=JoJo=]'s Bizarre Adventure'' everywhere else, added more characters to the roster, made the formerly unplayable sub-boss Vanilla Ice playable, as well as adding 4 more hidden characters to the 2 that were already there, making for a nicely sized cast of 22 (Although 1 character remains unplayable.)
The game received console ports, each with their own merits. The Playstation port had downgraded graphics due to memory constraints and seemed to be based more off of JJV in terms of interface and movesets but had the additional JJBA characters as well as a unique "Super Story Mode" that adapted the entirety of Part 3. The Dreamcast version was arcade perfect to the point it had both JJV and JJBA on the same disc, but lacked a Super Story Mode.
Around 2011, the existence of a "HD" rerelease on PlayStation3 and {{Xbox360}} for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year. The new release features leaderboards and achievements as well as new graphical filters and for overseas versions the first time players could official restore the more violent elements.
to:
Characters can also perform "Tandem" attacks with a quarter-circle-backwards Stand button input that either allows them to perform a custom a combo with their stand while they also attack from the other side, or functions similar to ''VideoGame/StreetFighterAlpha'''s custom combo feature.
Most notable of all is the integration of the manga's story into the game. The game is based off of Part 3, "Stardust Crusaders", the most popular chapter of the manga(Apart (apart from a few references to other parts of the manga) and as a result, features not just intro and ending scenes for each playable character, but pre-battle and post-battle cutscenes as well.
As its a Capcom game, of course, different versions were made, though thankfully this game only received one update. The first version of the game, simply titled "[=JoJo=]'sVenture" Venture", featured 16 characters, with 13 playable (DIO being semi-hidden), 2 hidden characters characters, and 3 unplayable bosses (Vanilla Ice, N'Dour N'Dour, and Death 13).
The update, titled ''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' in Japan and just ''[=JoJo=]'s Bizarre Adventure'' everywhere else, added more characters to the roster, made the formerly unplayable sub-boss Vanilla Ice playable, as well as adding 4 more hidden characters to the 2 that were already there, making for a nicely sized cast of 22(Although (although 1 character remains unplayable.)
The game received console ports, each with their own merits. The Playstation port had downgraded graphics due to memory constraints and seemed to be based more off of JJV in terms of interface andmovesets movesets, but had the additional JJBA characters as well as a unique "Super Story Mode" that adapted the entirety of Part 3. The Dreamcast version was arcade perfect to the point it had both JJV and JJBA on the same disc, but lacked a Super Story Mode.
Around 2011, the existence of a "HD" rerelease on PlayStation3 and {{Xbox360}} for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year. The new release features leaderboards and achievements as well as new graphical filtersand and, for overseas versions versions, the first time players could official officially restore the more violent elements.
Most notable of all is the integration of the manga's story into the game. The game is based off of Part 3, "Stardust Crusaders", the most popular chapter of the manga
As its a Capcom game, of course, different versions were made, though thankfully this game only received one update. The first version of the game, simply titled "[=JoJo=]'s
The update, titled ''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' in Japan and just ''[=JoJo=]'s Bizarre Adventure'' everywhere else, added more characters to the roster, made the formerly unplayable sub-boss Vanilla Ice playable, as well as adding 4 more hidden characters to the 2 that were already there, making for a nicely sized cast of 22
The game received console ports, each with their own merits. The Playstation port had downgraded graphics due to memory constraints and seemed to be based more off of JJV in terms of interface and
Around 2011, the existence of a "HD" rerelease on PlayStation3 and {{Xbox360}} for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year. The new release features leaderboards and achievements as well as new graphical filters
Changed line(s) 22 (click to see context) from:
* Introduced in [=JoJo=]'s Venture: Jotaro Kujo[[labelnote:Stand]]Star Platinum[[/labelnote]], Noriaki Kakyoin[[labelnote:Stand]]Hierophant Green[[/labelnote]], Muhammed Avdol [[labelnote:Stand]]Magician's Red[[/labelnote]], Joseph Joestar[[labelnote:Stand]]Hermit Purple[[/labelnote]], Jean Pierre Polnareff[[labelnote:Stand]]Silver Chariot[[/labelnote]], Iggy[[labelnote:Stand]]The Fool[[/labelnote]], Devo[[labelnote:Stand]]Ebony Devil[[/labelnote]], Alessi[[labelnote:Stand]]Sethan[[/labelnote]], Midler[[labelnote:Stand]]High Priestess. Newly drawn for the game.[[/labelnote]], Chaka[[labelnote:Stand]]Anubis[[/labelnote]], Mannish Boy[[labelnote:Stand]]Death 13. Only the Stand appears in the game. Unplayable BonusBoss character.[[/labelnote]], N'Dour[[labelnote:Stand]]Geb. Unplayable special stage character. Was planned to be playable.[[/labelnote]] Vanilla Ice [[labelnote:Stand]]Cream. Unplayable sub-boss.[[/labelnote]], DIO[[labelnote:Stand]]The World. Semi-hidden playable boss. Has unusable first form.[[/labelnote]], [=JoJo=]*[[labelnote:Stand]]None. Its young Joseph Joestar from Part 2 of the manga. Uses Hamon power instead.[[/labelnote]], Shadow DIO*[[labelnote:Stand]]The World (undeveloped)[[/labelnote]]
to:
* Introduced in [=JoJo=]'s Venture: Jotaro Kujo[[labelnote:Stand]]Star Platinum[[/labelnote]], Noriaki Kakyoin[[labelnote:Stand]]Hierophant Green[[/labelnote]], Muhammed Avdol [[labelnote:Stand]]Magician's Red[[/labelnote]], Joseph Joestar[[labelnote:Stand]]Hermit Purple[[/labelnote]], Jean Pierre Polnareff[[labelnote:Stand]]Silver Chariot[[/labelnote]], Iggy[[labelnote:Stand]]The Fool[[/labelnote]], Devo[[labelnote:Stand]]Ebony Devil[[/labelnote]], Alessi[[labelnote:Stand]]Sethan[[/labelnote]], Midler[[labelnote:Stand]]High Priestess. Newly drawn for the game.[[/labelnote]], Chaka[[labelnote:Stand]]Anubis[[/labelnote]], Mannish Boy[[labelnote:Stand]]Death 13. Only the Stand appears in the game. Unplayable BonusBoss character.[[/labelnote]], N'Dour[[labelnote:Stand]]Geb. Unplayable special stage character. Was planned to be playable.[[/labelnote]] Vanilla Ice [[labelnote:Stand]]Cream. Unplayable sub-boss.[[/labelnote]], DIO[[labelnote:Stand]]The World. Semi-hidden playable boss. Has unusable first form.[[/labelnote]], [=JoJo=]*[[labelnote:Stand]]None. Its It's young Joseph Joestar from Part 2 of the manga. Uses Hamon power instead.[[/labelnote]], Shadow DIO*[[labelnote:Stand]]The World (undeveloped)[[/labelnote]]
Changed line(s) 26 (click to see context) from:
* AgentPeacock: Despite his rather calm characterization and his almost complete lack of gratuitous [=JoJo=] poses in the actual manga, for no reason whatsoever Capcom gave Kakyoin some of [[http://i.imgur.com/bnWaS7N.gif the most over-the-top poses in the whole game]], which can change when he taunts or attacks.
to:
* AgentPeacock: Despite his rather calm characterization and his almost complete lack of gratuitous [=JoJo=] poses in the actual manga, for no reason whatsoever whatsoever, Capcom gave Kakyoin some of [[http://i.imgur.com/bnWaS7N.gif the most over-the-top poses in the whole game]], which can change when he taunts or attacks.
Is there an issue? Send a MessageReason:
None
Changed line(s) 133 (click to see context) from:
* NonLethalKO: The game makes sure to note (In Japanese) that the loser is "Unlikely to recover".
to:
* NonLethalKO: The game makes sure to note (In Japanese) that the loser is "Unlikely to recover". This, too, is a manga reference; any enemy not explicitly killed was listed as "[Name]:RETIRED" at the end of their chapters.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** DIO has a victory pose where he chides the player for spying on him (a reference to when he caught Joseph using Hermit Purple to stream video of him) and sics The World upon you.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* WombLevel: In Super Story Mode, the battle against Steely Dan consists of [[UnexpectedGameplayChange a side-scrolling shoot-em-up]] with a shrunken Hierophant Green and Silver Chariot travelling through Joseph's body to combat The Lovers.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** One of Jotaro's victory poses has Star Platinum appear for a split second to give him a cigarette, a reference to the battle of wits between Jotaro and D'Arby, where Jotaro used a massive bluff and having Star Platinum sneaking him drinks and smokes to convince D'Arby that he swapped their poker hands.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
--> 再起不能/リタイア (Out of Commission/Retired)
Is there an issue? Send a MessageReason:
None
Changed line(s) 61 (click to see context) from:
* DeathCryEcho: If the opponent is [=KOed=] on the final round, their death cry WILL echo (It won't if its not the last round.) Amongst the funniest however is Young Joseph's "[[BigNo OOOOOH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!]]" and Rubber Soul's almost yodel-esque death cry.
to:
* DeathCryEcho: If the opponent is [=KOed=] on the final round, their death cry WILL echo (It won't if its not the last round.) Amongst the funniest however is Young Joseph's "[[BigNo OOOOOH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!]]" and Rubber Soul's almost yodel-esque death cry.cry, created by the final blow ''knocking off his lower jaw''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 97 (click to see context) from:
* EvolvingAttack: When playing as Mariah, pressing the Stand button has her conjure a plug socket that, if the opponent touches it, also levels up Mariah's magnetism power, which greatly increases the effectiveness of her moves including firing more nails in her "What are you looking at?" super as well as increasing the damage and length of her magnetism crush super. The HD rerelease even has a trophy that demands that the player levels up Mariah's magnetism to maximum.
to:
* EvolvingAttack: When playing as Mariah, pressing the Stand button has her conjure a plug socket that, if the opponent touches it, also levels up Mariah's magnetism power, which greatly increases the effectiveness of her moves including firing more nails in her "What are you looking at?" super as well as increasing the damage and length of her magnetism crush super. The HD rerelease even has a trophy that demands that the player levels up Mariah's magnetism to maximum. It also counts as MagikarpPower as, while Mariah is useful to start with she is fairly weak until the player properly levels up her magnetism power, wherein she becomes an absolute terror to deal with.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EvolvingAttack: When playing as Mariah, pressing the Stand button has her conjure a plug socket that, if the opponent touches it, also levels up Mariah's magnetism power, which greatly increases the effectiveness of her moves including firing more nails in her "What are you looking at?" super as well as increasing the damage and length of her magnetism crush super. The HD rerelease even has a trophy that demands that the player levels up Mariah's magnetism to maximum.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
[[caption-width-right:248:ORA! Sabaki wa ore no Sutando da!![[note]]ORA! My Stand will judge you!![[/note]]]]
to:
[[caption-width-right:248:ORA! Sabaki wa ore no Sutando da!![[note]]ORA! My Stand will be the one to judge you!![[/note]]]]
Changed line(s) 91 (click to see context) from:
* EasterEgg: Normally, Young Joseph's taunt is his "Happy, joy-py, nice to meetcha-py!" line he said against Santana in Part 2. When up against Jotaro, Polnareff, Avdol or Kakyoin, however, he instead does his signature "Your next words will be..." line and imitates their catchphrase. (Jotaro - "Yare yare daze.", Avdol - "Tch tch tch!", Polnareff - "Butage te yaru!" and for Kakyoin, "Rero rero.")
to:
* EasterEgg: Normally, Young Joseph's taunt is his "Happy, joy-py, nice to meetcha-py!" line he said against Santana in Part 2. When up against Jotaro, Polnareff, Avdol or Kakyoin, however, he instead does his signature "Your next words will be..." line and imitates their catchphrase. (Jotaro - "Yare yare daze.", Avdol - "Tch tch tch!", Polnareff - "Butage te "Buttagitte yaru!" and for Kakyoin, "Rero rero.")
Changed line(s) 137 (click to see context) from:
* PuppetFighter: The TropeMaker. Most characters' Stands could be controlled outside of their own entity, which meant that ''every'' character in the game was this to an extent.
to:
* PuppetFighter: The TropeMaker. Most characters' Stands could be controlled outside of at a distance from their own entity, user, which meant that ''every'' character in the game was this to an extent.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* AgentPeacock: Despite his rather calm characterization and his almost complete lack of gratuitous [=JoJo=] poses in the actual manga, for no reason whatsoever Capcom gave Kakyoin some of the most...FABULOUS idle poses which can change when he taunts or attacks.
to:
* AgentPeacock: Despite his rather calm characterization and his almost complete lack of gratuitous [=JoJo=] poses in the actual manga, for no reason whatsoever Capcom gave Kakyoin some of [[http://i.imgur.com/bnWaS7N.gif the most...FABULOUS idle most over-the-top poses in the whole game]], which can change when he taunts or attacks.
Changed line(s) 64 (click to see context) from:
* DoomedByCanon: Averted with Avdol, Iggy and Kakyoin who can all survive their original points of death and kill DIO! Sadly, Kakyoin still dies from his wounds in his ending and New Kakyoin's ending plays this straight, and if you're not playing as him, Iggy will still die, either onscreen or be confirmed dead by Polnareff.
to:
* DoomedByCanon: Averted DoomedByCanon:
** Subverted withAvdol, Iggy and Kakyoin [[spoiler:Avdol]], who can all survive their his original points point of death and kill DIO! Sadly, Kakyoin still dies from his wounds defeat Dio.
** [[spoiler:Iggy]] [[SubvertedTrope doesn't die in hisending and New Kakyoin's ending plays this straight, and ending]], but if you're not playing as him, Iggy will still die, he does, either onscreen or be confirmed dead by Polnareff.Polnareff.
** Both versions of [[spoiler:Kakyoin]], the original and [[spoiler:New Kakyoin]] (with shades), die in their endings. The former dies from his wounds and the latter's ending plays this straight.
** Subverted with
** [[spoiler:Iggy]] [[SubvertedTrope doesn't die in his
** Both versions of [[spoiler:Kakyoin]], the original and [[spoiler:New Kakyoin]] (with shades), die in their endings. The former dies from his wounds and the latter's ending plays this straight.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PuppetFighter: The TropeMaker. Most characters' Stands could be controlled outside of their own entity, which meant that ''every'' character in the game was this to an extent.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ReactionShot: [=KOing=] a character with a super move ends the match with the usual super finish background but with a slight twist: an image of the shocked and bloodied opponent will flash on screen as well, even showing appropriate damage as well (Such as being cut-in half when killed by Chaka or Black Polnareff's Dimension Slash super, full of holes when killed by Hol Horse's Gun super or DIO's knife throw or bloody when killed by DIO's blood drain super.) The same image also appeas when the opponent falls victim to Kakyoin's Punishment Time super or DIO's blood drain super.
Is there an issue? Send a MessageReason:
None
Changed line(s) 62 (click to see context) from:
* TheDevTeamThinkdOfEverything: If a player is using any version of DIO or Vanilla Ice, whatever stage the fight takes place in will have a different, night-time based colour palette.
to:
* TheDevTeamThinkdOfEverything: TheDevTeamThinksOfEverything: If a player is using any version of DIO or Vanilla Ice, whatever stage the fight takes place in will have a different, night-time based colour palette.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheDevTeamThinkdOfEverything: If a player is using any version of DIO or Vanilla Ice, whatever stage the fight takes place in will have a different, night-time based colour palette.
Is there an issue? Send a MessageReason:
None
Changed line(s) 126 (click to see context) from:
* NonLethalKO: The game makes sure to note (In Japanese) that the loser is "Unable to use legs".
to:
* NonLethalKO: The game makes sure to note (In Japanese) that the loser is "Unable "Unlikely to use legs".recover".
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NonLethalKO: The game makes sure to note (In Japanese) that the loser is "Unable to use legs".
Added DiffLines:
* {{Shotoclone}}: Avdol. It's rather refreshing to have such a standard moveset, considering how crazy some of the others' are.
Is there an issue? Send a MessageReason:
None
Changed line(s) 53 (click to see context) from:
* CallForward: Polnareff, surprisingly, has a few references to Part 5 in him. One super has a Stand Arrow fly out of nowhere and turn Silver Chariot into its Requiem form, putting the opponent to sleep while Polnareff remarks about the "fate of the arrow." (Although Polnareff's still alive this time and the Stand reverts to its previous form afterward.) Furthermore, one of his win vocals translates to him telling the opponent that they'll "meet again, in Italy." If you want to be technical, the Arrow could also reference Part 4, where it debuts.
to:
* CallForward: Polnareff, surprisingly, has a few references to Part 5 in him. One super has a Stand Arrow fly out of nowhere and turn Silver Chariot into its Requiem form, putting the opponent to sleep while Polnareff remarks about that he can "feel fate within the "fate of the bow and arrow." (Although Polnareff's still alive this time and the Stand reverts to its previous form afterward.) Furthermore, one of his win vocals translates to him telling the opponent (and the player) that they'll "meet again, again in the future, in Italy." If you want to be technical, the Arrow could also reference Part 4, where it debuts.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
[[caption-width-right:248:ORA! Sabaki wa ore no Sutando da!![[note]]ORA! My Stand will judge you![[/note]]]]
to:
[[caption-width-right:248:ORA! Sabaki wa ore no Sutando da!![[note]]ORA! My Stand will judge you![[/note]]]]you!![[/note]]]]
Added DiffLines:
* CallForward: Polnareff, surprisingly, has a few references to Part 5 in him. One super has a Stand Arrow fly out of nowhere and turn Silver Chariot into its Requiem form, putting the opponent to sleep while Polnareff remarks about the "fate of the arrow." (Although Polnareff's still alive this time and the Stand reverts to its previous form afterward.) Furthermore, one of his win vocals translates to him telling the opponent that they'll "meet again, in Italy." If you want to be technical, the Arrow could also reference Part 4, where it debuts.
Is there an issue? Send a MessageReason:
Come to think, might need to reword a bit.
Changed line(s) 19,20 (click to see context) from:
In the summer of 2012, a "HD" rerelease came out on PlayStation3 and {{Xbox360}} for their respective download services. The game's existence had been leaked beforehand though to skeptical reception and was eventually officially announced at the 2012 SanDiegoComicCon. The new release features leaderboards and achievements as well as new graphical filters.
to:
Is there an issue? Send a MessageReason:
Oops.
Changed line(s) 2 (click to see context) from:
[[caption-width-right:248:ORA Sabaki wa ore no Sutando da!![[note]]ORA! My Stand will judge you![[/note]]]]
to:
Is there an issue? Send a MessageReason:
Changing image captaion to what jotaro says in JJV when you insert a coin. Might keep this til someone translates the coin dialogue from JJBA
Changed line(s) 2 (click to see context) from:
[[caption-width-right:248:Make unwind! FIGHT!]]
to:
Is there an issue? Send a MessageReason:
None
Deleted line(s) 31 (click to see context) :
** The same also goes for Jotaro, DIO and Shadow DIO's Time Stop supers. They require a lot of energy to get the most out of and they have a huge windup time and complicated button inputs but done right, they can help you deal incredible damage.
Added DiffLines:
* DifficultButAwesome: Jotaro, DIO and Shadow DIO's Time Stop supers. The difficult part is that they require a lot of energy to get the most out of and they have a huge windup time and complicated button inputs. The awesome part is that, done right, can help with dealing incredible damage.