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* UncommonTime: The song titled "Seven," which is played at the end of the first game and in a couple levels in the third, is in 7/8 time and is quite pleasing.
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* SmallNameBigEgo: The developers at the time, given the Take Thats included in the shareware game.
* {{Stripperiffic}}: [[BareYourMidriff Moreso]] on [[http://upload.wikimedia.org/wikipedia/en/c/c2/Jill_of_the_Jungle-cover_art.jpg the box art]].
* {{Stripperiffic}}: [[BareYourMidriff Moreso]] on [[http://upload.wikimedia.org/wikipedia/en/c/c2/Jill_of_the_Jungle-cover_art.jpg the box art]].
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In November 2018, the game was released for free on [[Website/GOGDotCom GOG.com]]. You can get it [[https://www.gog.com/game/jill_of_the_jungle_the_complete_trilogy here]].
to:
In November 2018, the game entire series was released for free on [[Website/GOGDotCom GOG.com]]. You can get it [[https://www.gog.com/game/jill_of_the_jungle_the_complete_trilogy here]].
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* CompilationRerelease: In 1993, a compilation of all three episodes were released as ''Jill of the Jungle: The Complete Trilogy''.
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* CompilationRerelease: In 1993, a compilation of all three episodes were released as ''Jill of the Jungle: The Complete Trilogy''. Despite the name of the 2018 GOG re-release of the game, it is not The Complete Trilogy version[[labelnote:*]]The Complete Trilogy release puts players in unique splash screen featuring each game[[/labelnote]], but rather the individual three games repackaged into a single download.
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In November 2018, the game was released for free on Website/GOGDotCom. You can get it [[https://www.gog.com/game/jill_of_the_jungle_the_complete_trilogy here]].
to:
In November 2018, the game was released for free on Website/GOGDotCom.[[Website/GOGDotCom GOG.com]]. You can get it [[https://www.gog.com/game/jill_of_the_jungle_the_complete_trilogy here]].
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* DistressedDude: The prince in episode 3.
* ExcusePlot: The first episode has basically no plot beyond "you're in the jungle, go kill monsters"; the second episode's plot amounts to "find a way out of the Underground" (which you ended up in by wandering around the jungle killing monsters). Only the third episode gives you a more concrete goal, namely to rescue the prince who has been kidnapped by lizard people.
* ExcusePlot: The first episode has basically no plot beyond "you're in the jungle, go kill monsters"; the second episode's plot amounts to "find a way out of the Underground" (which you ended up in by wandering around the jungle killing monsters). Only the third episode gives you a more concrete goal, namely to rescue the prince who has been kidnapped by lizard people.
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In November 2018, the game was released for free on Website/GOGDotCom. You can get it [[https://www.gog.com/game/jill_of_the_jungle_the_complete_trilogy here]].
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* ActionGirl: One of the first in PC Gaming to be based on an original license, rather than come from a console-to-PC port, such as how Lara Croft of ''Franchise/TombRaider'' fame would do four years after Jill's release by leaping from PlayStation to home computers.
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* ActionGirl: One of the first in PC Gaming to be based on an original license, rather than come from a console-to-PC port, such as how Lara Croft of ''Franchise/TombRaider'' fame would do four years after Jill's release by leaping from PlayStation UsefulNotes/PlayStation to home computers.
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[[caption-width-right:320:The face of Our Heroine.]]
''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the VideoGame/{{Unreal}} engine that would become the basis of so many modern video games. A sequel was planned, but Epic Megagames didn't like the overall of the sequel and scrapped in favor of ''VideoGame/JazzJackrabbit''. It was however rescued by Six Pound Sledge Studios and released in the form a {{spiritual successor}} as ''VideoGame/VinylGoddessFromMars''.
''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the VideoGame/{{Unreal}} engine that would become the basis of so many modern video games. A sequel was planned, but Epic Megagames didn't like the overall of the sequel and scrapped in favor of ''VideoGame/JazzJackrabbit''. It was however rescued by Six Pound Sledge Studios and released in the form a {{spiritual successor}} as ''VideoGame/VinylGoddessFromMars''.
to:
[[caption-width-right:320:The face of Our Heroine.]]
our heroine.]]
''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the VideoGame/{{Unreal}} engine that would become the basis of so many modern video games. A sequel was planned, but Epic Megagames didn't like the overall quality of the sequel and scrapped in favor of ''VideoGame/JazzJackrabbit''. It was however rescued by Six Pound Sledge Studios and released in the form a {{spiritual successor}} as''VideoGame/VinylGoddessFromMars''.''VideoGame/VinylGoddessFromMars''.
''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the VideoGame/{{Unreal}} engine that would become the basis of so many modern video games. A sequel was planned, but Epic Megagames didn't like the overall quality of the sequel and scrapped in favor of ''VideoGame/JazzJackrabbit''. It was however rescued by Six Pound Sledge Studios and released in the form a {{spiritual successor}} as
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/jillface_1177.png]]
[[caption-width-right:256:The face of Our Heroine.]]
[[caption-width-right:256:The face of Our Heroine.]]
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[[caption-width-right:256:The
[[caption-width-right:320:The face of Our Heroine.
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''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the VideoGame/{{Unreal}} engine that would become the basis of so many modern video games.
to:
''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the VideoGame/{{Unreal}} engine that would become the basis of so many modern video games. A sequel was planned, but Epic Megagames didn't like the overall of the sequel and scrapped in favor of ''VideoGame/JazzJackrabbit''. It was however rescued by Six Pound Sledge Studios and released in the form a {{spiritual successor}} as ''VideoGame/VinylGoddessFromMars''.
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* CompilationRerelease: In 1993, a compilation of all three episodes were released as ''Jill of the Jungle: The Complete Trilogy''.
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* JunglePrincess
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* JunglePrincessJunglePrincess: Jill is one.
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* {{Stripperiffic}}
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* {{Stripperiffic}}{{Stripperiffic}}: [[BareYourMidriff Moreso]] on [[http://upload.wikimedia.org/wikipedia/en/c/c2/Jill_of_the_Jungle-cover_art.jpg the box art]].
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''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the {{Unreal}} engine that would become the basis of so many modern video games.
to:
''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the {{Unreal}} VideoGame/{{Unreal}} engine that would become the basis of so many modern video games.
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''Jill of the Jungle'', released in 1992, was one of EpicMegagames' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave EpicMegagames the money to develop the {{Unreal}} engine that would become the basis of so many modern video games.
to:
''Jill of the Jungle'', released in 1992, was one of EpicMegagames' [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave EpicMegagames Epic Megagames the money to develop the {{Unreal}} engine that would become the basis of so many modern video games.
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* ActionGirl: One of the first in [=PC=] Gaming to be based on an original license, rather than come from a console-to-[=PC=] port, such as how Lara Croft of TombRaider fame would do four years after Jill's release by leaping from PlayStation to home computers.
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* ActionGirl: One of the first in [=PC=] PC Gaming to be based on an original license, rather than come from a console-to-[=PC=] console-to-PC port, such as how Lara Croft of TombRaider ''Franchise/TombRaider'' fame would do four years after Jill's release by leaping from PlayStation to home computers.
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* TakeThat: The shareware edition of Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''VideoGame/{{Pac-Man}}'' and ''SuperMarioBros''. The registered version, however, lacks these amusing barbs.
to:
* TakeThat: The shareware edition of Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''VideoGame/{{Pac-Man}}'' ''VideoGame/PacMan'' and ''SuperMarioBros''.''Franchise/SuperMarioBros''. The registered version, however, lacks these amusing barbs.
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* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''. Could arguably be seen instead as just a kind of [[TheCameo cameo]] rather than a full spinoff.
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* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''. Could arguably be seen instead as just a ShoutOut or a kind of [[TheCameo cameo]] rather than a full spinoff.
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* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''. Could arguably be seen as a kind of [[TheCameo cameo]] considering they were made by the same people.
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* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''. Could arguably be seen instead as just a kind of [[TheCameo cameo]] considering they were made by the same people.rather than a full spinoff.
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''Jill of the Jungle'' was one of EpicMegagames' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave EpicMegagames the money to develop the {{Unreal}} engine that would become the basis of so many modern video games.
to:
''Jill of the Jungle'' Jungle'', released in 1992, was one of EpicMegagames' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave EpicMegagames the money to develop the {{Unreal}} engine that would become the basis of so many modern video games.
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* ActionGirl: One of the first in [=PC=] Gaming
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* ActionGirl: One of the first in [=PC=] GamingGaming to be based on an original license, rather than come from a console-to-[=PC=] port, such as how Lara Croft of TombRaider fame would do four years after Jill's release by leaping from PlayStation to home computers.
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* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''.
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* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''. Could arguably be seen as a kind of [[TheCameo cameo]] considering they were made by the same people.
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* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/jillface_1177.png]]
[[caption-width-right:256:The face of Our Heroine.]]
[[caption-width-right:256:The face of Our Heroine.]]
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* SuperDrowningSkills: Played straight and averted in an odd way. First off, touching the surface of water kills Jill instantly. Waterfalls don't. However, it's averted due to the bizarre programming: it's possible for Jill to go underwater by falling through a waterfall and going underwater, provided she doesn't touch the tile that represents the surfaCE of the water.
to:
* SuperDrowningSkills: Played straight and averted in an odd way. First off, touching the surface of water kills Jill instantly. Waterfalls don't. However, it's averted due to the bizarre programming: it's possible for Jill to go underwater by falling through a waterfall and going underwater, provided she doesn't touch the tile that represents the surfaCE ''surface'' of the water.
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''Jill of the Jungle'' was one of EpicMegagames' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music.
to:
''Jill of the Jungle'' was one of EpicMegagames' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave EpicMegagames the money to develop the {{Unreal}} engine that would become the basis of so many modern video games.
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* ActionGirl
to:
* ActionGirlActionGirl: One of the first in [=PC=] Gaming
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* SmallNameBigEgo: The developers at the time, given the Take Thats included in the game.
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* PrecisionGuidedBoomerang: Jill's throwing knives (almost) always return to her, even flying around walls and rocks to do so. Her shuriken usually do as well, but since they are unlimited, it's a bit less problematic when they don't.
* SmallNameBigEgo: The developers at the time, given the Take Thats included in the shareware game.
* SmallNameBigEgo: The developers at the time, given the Take Thats included in the shareware game.
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* TakeThat: Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''VideoGame/{{Pac-Man}}'' and ''SuperMarioBros''
to:
* TakeThat: The shareware edition of Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''VideoGame/{{Pac-Man}}'' and ''SuperMarioBros''''SuperMarioBros''. The registered version, however, lacks these amusing barbs.
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* WorldMap: The third game has this.
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* GodDamnBats: Quite a few, but mostly the demons in the 'Heck' level in the second game. One does appear in a later level but luckily only one. Quite a few can be found in the third game - sometimes they can be easily avoided, and sometimes, not so easily.
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* SerialNumbersFiledOff: The game was originally based on ''the bible'', with the main character searching enlightenment. This can be seen by opening the third game in a hex editor.
** Actually, it was co-developed with Onesimus: A Quest for Freedom, a game based on one of the shortest books of Literature/TheBible and published in Christian bookstores.
** Actually, it was co-developed with Onesimus: A Quest for Freedom, a game based on one of the shortest books of Literature/TheBible and published in Christian bookstores.
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* SuperDrowningSkills: Played straight and averted in an odd way. First off, touching the top of water kills Jill instantly. Waterfalls don't. However, it's averted due to the bizarre programming: it's possible for Jill to go underwater by falling through a waterfall and going underwater, provided she doesn't touch the tile that represents the top of the water.
* TakeThat: Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''{{Pac-Man}}'' and ''SuperMarioBros.''
* WhatTheHellPlayer?: Trying to leave the final level without rescuing the prince results in the game screaming at you to go back and do it right.
* TakeThat: Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''{{Pac-Man}}'' and ''SuperMarioBros.''
* WhatTheHellPlayer?: Trying to leave the final level without rescuing the prince results in the game screaming at you to go back and do it right.
to:
* SuperDrowningSkills: Played straight and averted in an odd way. First off, touching the top surface of water kills Jill instantly. Waterfalls don't. However, it's averted due to the bizarre programming: it's possible for Jill to go underwater by falling through a waterfall and going underwater, provided she doesn't touch the tile that represents the top surfaCE of the water.
* TakeThat: Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'',''{{Pac-Man}}'' ''VideoGame/{{Pac-Man}}'' and ''SuperMarioBros.''
''SuperMarioBros''
*WhatTheHellPlayer?: WhatTheHellPlayer: Trying to leave the final level without rescuing the prince results in the game screaming at you to go back and do it right.
* TakeThat: Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'',
*
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Namespace Changed!!
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** Actually, it was co-developed with Onesimus: A Quest for Freedom, a game based on one of the shortest books of TheBible and published in Christian bookstores.
to:
** Actually, it was co-developed with Onesimus: A Quest for Freedom, a game based on one of the shortest books of TheBible Literature/TheBible and published in Christian bookstores.
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* [[WhatTheHellPlayer What The Hell, Player?]]: Trying to leave the final level without rescuing the prince results in the game screaming at you to go back and do it right.
to:
* [[WhatTheHellPlayer What The Hell, Player?]]: WhatTheHellPlayer?: Trying to leave the final level without rescuing the prince results in the game screaming at you to go back and do it right.
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Namespace stuff fixed!
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* TakeThat: Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''DukeNukem'', ''VideoGame/CommanderKeen'', ''{{Pac-Man}}'' and ''SuperMarioBros.''
to:
* TakeThat: Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''DukeNukem'', ''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''{{Pac-Man}}'' and ''SuperMarioBros.''
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* TakeThat: Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''DukeNukem'', ''CommanderKeen'', ''{{Pac-Man}}'' and ''SuperMarioBros.''
to:
* TakeThat: Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''DukeNukem'', ''CommanderKeen'', ''VideoGame/CommanderKeen'', ''{{Pac-Man}}'' and ''SuperMarioBros.''
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added mention of Onesimus
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** Actually, it was co-developed with Onesimus: A Quest for Freedom, a game based on one of the shortest books of TheBible and published in Christian bookstores.
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* PaletteSwap: Jill's skimpy clothes have a different color in each episode, but are otherwise identical.
* SerialNumbersFiledOff: The game was originally based on ''the bible'', with the main character searching enlightenment. This can be seen by opening the third game in a hex editor.
* SerialNumbersFiledOff: The game was originally based on ''the bible'', with the main character searching enlightenment. This can be seen by opening the third game in a hex editor.
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* ActionGirl
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* {{Stripperiffic}}
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* [[WhatTheHellPlayer What The Hell, Player?]]: Trying to leave the final level without rescuing the prince results in the game screaming at you to go back and do it right.
--> "No, no, no, no, no, no, no! How about saving the prince before you leave? Like, is this game titled "Jill leaves Level 14 without saving the prince," or what??!?"
--> "No, no, no, no, no, no, no! How about saving the prince before you leave? Like, is this game titled "Jill leaves Level 14 without saving the prince," or what??!?"