Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Jett Rocket'' is a series of {{platformer}}s made by Shin'en Multimedia, with the first released in 2010 for UsefulNotes/WiiWare and the second in 2013 for the UsefulNotes/Nintendo3DS. They are notable for, among other things, their ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for downloadable titles.
to:
''Jett Rocket'' is a series of {{platformer}}s made by Shin'en Multimedia, Creator/ShinenMultimedia, with the first released in 2010 for UsefulNotes/WiiWare and the second in 2013 for the UsefulNotes/Nintendo3DS. They are notable for, among other things, their ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for downloadable titles.
Deleted line(s) 12 (click to see context) :
* AWinnerIsYou: After beating the final boss of the first game, you basically just get a "Hey, thanks for saving the world!" message; roll credits. Still, there ''is'' that SequelHook...
Added DiffLines:
* AWinnerIsYou: After beating the final boss of the first game, you basically just get a "Hey, thanks for saving the world!" message; roll credits. Still, there ''is'' that SequelHook...
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Jett Rocket'' is a series of {{platformer}}s made by Shin'en Multimedia, with the first released released in 2010 and the second in 2013. They are notable for, among other things, their ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for downloadable titles (especially the first, UsefulNotes/WiiWare game).
to:
''Jett Rocket'' is a series of {{platformer}}s made by Shin'en Multimedia, with the first released released in 2010 for UsefulNotes/WiiWare and the second in 2013. 2013 for the UsefulNotes/Nintendo3DS. They are notable for, among other things, their ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for downloadable titles (especially the first, UsefulNotes/WiiWare game).titles.
Changed line(s) 17,18 (click to see context) from:
* CameraCentering
* ChasingYourTail: The final boss.
* ChasingYourTail: The final boss.
to:
%% * CameraCentering
%% * ChasingYourTail: The final boss.
%% * ChasingYourTail: The final boss.
Changed line(s) 23,24 (click to see context) from:
* [[FollowTheMoney Follow The Solar Cells]]
* FreeRotatingCamera
* FreeRotatingCamera
to:
Changed line(s) 35,36 (click to see context) from:
* JetPack
* JungleJapes
* JungleJapes
to:
* JetPack
JetPack: Jett possesses one.
%% * JungleJapes
%% * JungleJapes
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
'''This game provides examples of:'''
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:340:If [[SuperMarioBros Mario]] had a JetPack.]]
to:
[[caption-width-right:340:If [[SuperMarioBros [[Franchise/SuperMarioBros Mario]] had a JetPack.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Jett Rocket'' is a series of {{platformer}}s made by Shin'en Multimedia, with the first released released in 2010 and the second in 2013. They are notable for, among other things, their ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for downloadable titles (especially the first, WiiWare game).
to:
''Jett Rocket'' is a series of {{platformer}}s made by Shin'en Multimedia, with the first released released in 2010 and the second in 2013. They are notable for, among other things, their ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for downloadable titles (especially the first, WiiWare UsefulNotes/WiiWare game).
Is there an issue? Send a MessageReason:
None
Changed line(s) 46 (click to see context) from:
* SequelHook: Blatant as it gets, with the first game telling you outright in the credits to look forward to ''Jett Rocket 2.'' It finally came out for the Nintendo 3DS in November 2013.
to:
* SequelHook: Blatant as it gets, with the first game telling you outright in the credits to look forward to ''Jett Rocket 2.'' It finally came out for the Nintendo 3DS in November 2013.2013, which does this again for a third game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* DistressBall: All of the former ExpositionFairy Chefos get kidnapped at the start of the first game, and each one serves as an end-of-level goal.
to:
* DistressBall: All of the former ExpositionFairy Chefos get kidnapped at the start of the first second game, and each one serves as an end-of-level goal.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Jett Rocket'' is a WiiWare game made by Shin'en Multimedia, released in 2010. It is a 3D {{Platformer}}--notable for, in fact, being just about the ''only'' 3D platformer for WiiWare. It's also notable for its ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for a downloadable Wii game.
to:
''Jett Rocket'' is a WiiWare game series of {{platformer}}s made by Shin'en Multimedia, with the first released released in 2010. It is a 3D {{Platformer}}--notable for, in fact, being just about 2010 and the ''only'' 3D platformer for WiiWare. It's also second in 2013. They are notable for its for, among other things, their ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for a downloadable Wii game.
titles (especially the first, WiiWare game).
Changed line(s) 8 (click to see context) from:
Technologically, the fact that it looks like it does--and is in the genre it is--with [[SugarWiki/GeniusProgramming just 40 megabytes of data to its name]] is quite the feat. Even more so considering its relatively short development period. In 2013, a sequel was announced for the Nintendo3DS, which continues the tradition of looking far shinier than it has any right to. The sequel is notable for incorporating more 2D elements... and for showing us what Jett looks like without his helmet.
to:
Technologically, the fact that the first game it looks like it does--and is in the genre it is--with [[SugarWiki/GeniusProgramming just 40 megabytes of data to its name]] is quite the feat. Even more so considering its relatively short development period. In 2013, a sequel was announced for the Nintendo3DS, which continues the tradition of looking far shinier than it has any right to. The sequel is notable for incorporating more 2D elements... and for showing us what Jett looks like without his helmet.
Changed line(s) 11 (click to see context) from:
* AWinnerIsYou: After beating the final boss, you basically just get a "Hey, thanks for saving the world!" message; roll credits. Still, there ''is'' that SequelHook...
to:
* TwoAndAHalfD: The second game is an interesting variation: Half the stages are 2D platforming (with 3D graphics, for true 2-and-a-half-D); the other half are 3D stages with full movement. Oh, and some of those 2D stages also contain secret, full 3D bonus hidden areas!
* AWinnerIsYou: After beating the finalboss, boss of the first game, you basically just get a "Hey, thanks for saving the world!" message; roll credits. Still, there ''is'' that SequelHook...
* AWinnerIsYou: After beating the final
* DistressBall: All of the former ExpositionFairy Chefos get kidnapped at the start of the first game, and each one serves as an end-of-level goal.
* EternalEngine: Taikai's Atoll in the second game. Despite its watery environment, it's mostly a mechanical-themed area.
Changed line(s) 43 (click to see context) from:
* SequelHook: Blatant as it gets, with the game telling you outright in the credits to look forward to ''Jett Rocket 2.'' Which may even be a full-sized retail release.
to:
* SequelHook: Blatant as it gets, with the first game telling you outright in the credits to look forward to ''Jett Rocket 2.'' Which may even be a full-sized retail release.It finally came out for the Nintendo 3DS in November 2013.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Which makes the game's GreenAesop a bit of a BrokenAesop. Jett could only beat the polluting and wasteful PPP by using a machine that seems to be just as polluting and wasteful (just look at all the fuel it uses and smoke it pumps out!).
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
Technologically, the fact that it looks like it does--and is in the genre it is--with [[SugarWiki/GeniusProgramming just 40 megabytes of data to its name]] is quite the feat. Even more so considering its relatively short development period. To make up for its short length, it also blatantly [[SequelHook sequel baits]]--so there's sure to be plenty of Jett in the future.
to:
Technologically, the fact that it looks like it does--and is in the genre it is--with [[SugarWiki/GeniusProgramming just 40 megabytes of data to its name]] is quite the feat. Even more so considering its relatively short development period. To make up for its short length, it also blatantly [[SequelHook In 2013, a sequel baits]]--so there's sure to be plenty was announced for the Nintendo3DS, which continues the tradition of looking far shinier than it has any right to. The sequel is notable for incorporating more 2D elements... and for showing us what Jett in the future.looks like without his helmet.
Is there an issue? Send a MessageReason:
Changed line(s) 42 (click to see context) from:
* SequelHook: Blatant as it gets, with the game telling you outright in the credits to look forward to ''Jett Rocket 2.'' [[AndTheFandomRejoiced Which may even be a full-sized retail release.]]
to:
* SequelHook: Blatant as it gets, with the game telling you outright in the credits to look forward to ''Jett Rocket 2.'' [[AndTheFandomRejoiced Which may even be a full-sized retail release.]]
Is there an issue? Send a MessageReason:
ptitle cleanup leading to belated YMMV migration
Deleted line(s) 32 (click to see context) :
* [=~It's Easy, So It Sucks~=]: This was the reaction some review outlets had to the game, with a bit of HypeBacklash mixed in. On the other hand, some review outlets ''praised'' it for its easiness, since that let the players soak in the very pretty ride at their own pace.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 15 (click to see context) :
* BossDissonance: The game as a whole is not ''especially'' difficult, but some of the levels can be surprisingly tough, especially if you're meticulous about getting the solar cells. The bosses, however, are fairly predictable and all go down in just three hits. Oh well.
Added DiffLines:
* HardLevelsEasyBosses: The game as a whole is not ''especially'' difficult, but some of the levels can be surprisingly tough, especially if you're meticulous about getting the solar cells. The bosses, however, are fairly predictable and all go down in just three hits. Oh well.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/jett_rocket_pack_6817.jpg]]
[[caption-width-right:340:If [[SuperMarioBros Mario]] had a JetPack.]]
''Jett Rocket'' is a WiiWare game made by Shin'en Multimedia, released in 2010. It is a 3D {{Platformer}}--notable for, in fact, being just about the ''only'' 3D platformer for WiiWare. It's also notable for its ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for a downloadable Wii game.
The game itself is named for the main character, Jett Rocket, a "Planetary Inspector." A gang of interstellar pirates known as the Power Plant Posse have descended upon the lovely planet of Yoroppa in order to steal its energy. Jett Rocket is called in to put a stop to their plans! He must dismantle their machines and return Yoroppa to its peaceful state. Like all good platformer heroes, he must do this by traveling across Yoroppa's [[PalmTreePanic Atoll]], [[SlippySlideyIceWorld Northpole,]] and [[JungleJapes Jungle]], through 12 levels, retrieving the solar cells that fell from his craft along the way. In addition to jumping, he can fly with a jetpack, as well as a variety of different moves by making use of different items--like riding a jet ski, floating on a parachute, hitching a ride on a magnetic zipline...
Technologically, the fact that it looks like it does--and is in the genre it is--with [[SugarWiki/GeniusProgramming just 40 megabytes of data to its name]] is quite the feat. Even more so considering its relatively short development period. To make up for its short length, it also blatantly [[SequelHook sequel baits]]--so there's sure to be plenty of Jett in the future.
----
'''This game provides examples of:'''
* AWinnerIsYou: After beating the final boss, you basically just get a "Hey, thanks for saving the world!" message; roll credits. Still, there ''is'' that SequelHook...
* BackgroundBoss: Herzog Aisu, the second boss. It's actually an interesting bit of player psych-out: One of its attacks is a pair of lasers that can cross; since you're on a narrow platform, it tends to make the player think only of moving left and right to avoid them. However, using that extra bit of third-dimension is crucial to avoiding the lasers.
* {{Backtracking}}: Unless you're careful enough to pick up nearly every solar cell, you'll eventually have to do this to unlock the final third of the game.
* BilingualBonus: The boss' names are all made from the combination of a German noble title + a Japanese noun. Roughly, in order, they are: Emperor of [[PalmTreePanic the Ocean]], Duke of [[SlippySlideyIceWorld Ice]], and King of [[BubblegloopSwamp the Swamp.]]
* BossDissonance: The game as a whole is not ''especially'' difficult, but some of the levels can be surprisingly tough, especially if you're meticulous about getting the solar cells. The bosses, however, are fairly predictable and all go down in just three hits. Oh well.
* BubblegloopSwamp: The "Jungle" level has aspects of this, crossed with JungleJapes.
* CameraCentering
* ChasingYourTail: The final boss.
* DungeonBypass: One award tasks you with completing an Atoll level... in ''20 seconds.'' The only way to do this without bizarre glitching and/or hacking? [[spoiler: Go to the Jett Ride level, veer left, and cost lazily to the finish line whilst going ''around'' the jet ski course. You won't get any solar cells, though--sadly Rudolpho will not [[WhatTheHellPlayer chew you out]] for your flagrant cheating.]]
* ExpositionFairy: The helpful Chefo droids scattered around the levels, which tell you where to go.
* [[FollowTheMoney Follow The Solar Cells]]
* FreeRotatingCamera
* SugarWiki/GeniusProgramming: The amount of stuff the developers managed to pack into 44 MB of data is remarkable; Shin'en has actually built a reputation for themselves when it comes to neat little hardware tricks. (Previously, they gained renown for their GBA/DS sound skills, designed to get as much ''oomph'' as possible out of the handhelds.)
* GimmickLevel: Jett Ride, which is a jet ski minigame.
* GratuitousGerman: OK, it's not ''wholly'' gratuitous, since the devs are, in fact, Germans. But the bosses are all named after German nobility.
* GratuitousJapanese: ...And the second halves of their names draw from Japanese.
* GreenAesop: Rather mild, but the PPP basically do just exist to pollute and use resources.
* GrimyWater: The Jungle is full of it.
* GroundPound: One of Jett's main forms of attack.
* HubLevel: Jett's ship is a tiny one.
* HundredPercentCompletion: Measured in terms both of how many collectables you've gotten and how many awards you've unlocked.
* [=~It's Easy, So It Sucks~=]: This was the reaction some review outlets had to the game, with a bit of HypeBacklash mixed in. On the other hand, some review outlets ''praised'' it for its easiness, since that let the players soak in the very pretty ride at their own pace.
* JetPack
* JungleJapes
* MeaningfulName: [[spoiler: Kaiser Taikai. The fact that his name means ''Emperor'' should clue you in on the fact that he's more than just the first boss...]]
* NoOSHACompliance: The Power Plant Posse are this trope ''personified.'' They build lots of large, dangerous structures basically just to suck up energy.
* PalmTreePanic: The Atoll, with a bit of GreenHillZone thrown in for soothing measure.
* RecurringBoss: [[spoiler: Kaiser Taikai. He's the first boss AND the last boss.]]
* SapientCetaceans: Rudolpho, an old friend of Jett's, is a be-helmeted space dolphin. But he's ''cool.''
* SceneryPorn: Oh, ''so'' much of it.
** The official [[http://jettrocket.wordpress.com/ production blog]] actually goes into quite a bit of detail about how the game's graphics engine works, and what rendering tricks they used for maximum [[BuffySpeak scenery pornitude.]]
** Which means these people got more out of the Wii than most third party retail releases.
* SequelHook: Blatant as it gets, with the game telling you outright in the credits to look forward to ''Jett Rocket 2.'' [[AndTheFandomRejoiced Which may even be a full-sized retail release.]]
* SlippySlideyIceWorld: The Northpole (one word) level; especially the Glacier sublevel, which has lots of actually slippy slidey ice.
* SuspiciousVideoGameGenerosity: The game plays very sparse with extra hearts... unless it's right before a boss, in which case, it likes to give you a full top-up.
* ThemeNaming: Helpful/neutral robots and items tend to have names ending in "-o" that relate to their function: Porto the portal, Movo the moving platform, Propello the propeller-bot...
* VideoGameAchievements: Called Awards here. Some of them are easy to get (such as "Find a secret heart," or "get rid of all the enemies in a level"), some are not (Finish an Atoll level... in 20 seconds), and some are deceptively difficult (such as "Don't collect any solar cells in a level.")
* VideoGameFlight: Jett's jetpack lets him hover for quite a ways, but it burns up fuel like nobody's business.
----
[[caption-width-right:340:If [[SuperMarioBros Mario]] had a JetPack.]]
''Jett Rocket'' is a WiiWare game made by Shin'en Multimedia, released in 2010. It is a 3D {{Platformer}}--notable for, in fact, being just about the ''only'' 3D platformer for WiiWare. It's also notable for its ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for a downloadable Wii game.
The game itself is named for the main character, Jett Rocket, a "Planetary Inspector." A gang of interstellar pirates known as the Power Plant Posse have descended upon the lovely planet of Yoroppa in order to steal its energy. Jett Rocket is called in to put a stop to their plans! He must dismantle their machines and return Yoroppa to its peaceful state. Like all good platformer heroes, he must do this by traveling across Yoroppa's [[PalmTreePanic Atoll]], [[SlippySlideyIceWorld Northpole,]] and [[JungleJapes Jungle]], through 12 levels, retrieving the solar cells that fell from his craft along the way. In addition to jumping, he can fly with a jetpack, as well as a variety of different moves by making use of different items--like riding a jet ski, floating on a parachute, hitching a ride on a magnetic zipline...
Technologically, the fact that it looks like it does--and is in the genre it is--with [[SugarWiki/GeniusProgramming just 40 megabytes of data to its name]] is quite the feat. Even more so considering its relatively short development period. To make up for its short length, it also blatantly [[SequelHook sequel baits]]--so there's sure to be plenty of Jett in the future.
----
'''This game provides examples of:'''
* AWinnerIsYou: After beating the final boss, you basically just get a "Hey, thanks for saving the world!" message; roll credits. Still, there ''is'' that SequelHook...
* BackgroundBoss: Herzog Aisu, the second boss. It's actually an interesting bit of player psych-out: One of its attacks is a pair of lasers that can cross; since you're on a narrow platform, it tends to make the player think only of moving left and right to avoid them. However, using that extra bit of third-dimension is crucial to avoiding the lasers.
* {{Backtracking}}: Unless you're careful enough to pick up nearly every solar cell, you'll eventually have to do this to unlock the final third of the game.
* BilingualBonus: The boss' names are all made from the combination of a German noble title + a Japanese noun. Roughly, in order, they are: Emperor of [[PalmTreePanic the Ocean]], Duke of [[SlippySlideyIceWorld Ice]], and King of [[BubblegloopSwamp the Swamp.]]
* BossDissonance: The game as a whole is not ''especially'' difficult, but some of the levels can be surprisingly tough, especially if you're meticulous about getting the solar cells. The bosses, however, are fairly predictable and all go down in just three hits. Oh well.
* BubblegloopSwamp: The "Jungle" level has aspects of this, crossed with JungleJapes.
* CameraCentering
* ChasingYourTail: The final boss.
* DungeonBypass: One award tasks you with completing an Atoll level... in ''20 seconds.'' The only way to do this without bizarre glitching and/or hacking? [[spoiler: Go to the Jett Ride level, veer left, and cost lazily to the finish line whilst going ''around'' the jet ski course. You won't get any solar cells, though--sadly Rudolpho will not [[WhatTheHellPlayer chew you out]] for your flagrant cheating.]]
* ExpositionFairy: The helpful Chefo droids scattered around the levels, which tell you where to go.
* [[FollowTheMoney Follow The Solar Cells]]
* FreeRotatingCamera
* SugarWiki/GeniusProgramming: The amount of stuff the developers managed to pack into 44 MB of data is remarkable; Shin'en has actually built a reputation for themselves when it comes to neat little hardware tricks. (Previously, they gained renown for their GBA/DS sound skills, designed to get as much ''oomph'' as possible out of the handhelds.)
* GimmickLevel: Jett Ride, which is a jet ski minigame.
* GratuitousGerman: OK, it's not ''wholly'' gratuitous, since the devs are, in fact, Germans. But the bosses are all named after German nobility.
* GratuitousJapanese: ...And the second halves of their names draw from Japanese.
* GreenAesop: Rather mild, but the PPP basically do just exist to pollute and use resources.
* GrimyWater: The Jungle is full of it.
* GroundPound: One of Jett's main forms of attack.
* HubLevel: Jett's ship is a tiny one.
* HundredPercentCompletion: Measured in terms both of how many collectables you've gotten and how many awards you've unlocked.
* [=~It's Easy, So It Sucks~=]: This was the reaction some review outlets had to the game, with a bit of HypeBacklash mixed in. On the other hand, some review outlets ''praised'' it for its easiness, since that let the players soak in the very pretty ride at their own pace.
* JetPack
* JungleJapes
* MeaningfulName: [[spoiler: Kaiser Taikai. The fact that his name means ''Emperor'' should clue you in on the fact that he's more than just the first boss...]]
* NoOSHACompliance: The Power Plant Posse are this trope ''personified.'' They build lots of large, dangerous structures basically just to suck up energy.
* PalmTreePanic: The Atoll, with a bit of GreenHillZone thrown in for soothing measure.
* RecurringBoss: [[spoiler: Kaiser Taikai. He's the first boss AND the last boss.]]
* SapientCetaceans: Rudolpho, an old friend of Jett's, is a be-helmeted space dolphin. But he's ''cool.''
* SceneryPorn: Oh, ''so'' much of it.
** The official [[http://jettrocket.wordpress.com/ production blog]] actually goes into quite a bit of detail about how the game's graphics engine works, and what rendering tricks they used for maximum [[BuffySpeak scenery pornitude.]]
** Which means these people got more out of the Wii than most third party retail releases.
* SequelHook: Blatant as it gets, with the game telling you outright in the credits to look forward to ''Jett Rocket 2.'' [[AndTheFandomRejoiced Which may even be a full-sized retail release.]]
* SlippySlideyIceWorld: The Northpole (one word) level; especially the Glacier sublevel, which has lots of actually slippy slidey ice.
* SuspiciousVideoGameGenerosity: The game plays very sparse with extra hearts... unless it's right before a boss, in which case, it likes to give you a full top-up.
* ThemeNaming: Helpful/neutral robots and items tend to have names ending in "-o" that relate to their function: Porto the portal, Movo the moving platform, Propello the propeller-bot...
* VideoGameAchievements: Called Awards here. Some of them are easy to get (such as "Find a secret heart," or "get rid of all the enemies in a level"), some are not (Finish an Atoll level... in 20 seconds), and some are deceptively difficult (such as "Don't collect any solar cells in a level.")
* VideoGameFlight: Jett's jetpack lets him hover for quite a ways, but it burns up fuel like nobody's business.
----