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With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''Manic Miner'' had single room levels) GottaCollectThemAll [[PlatformGame Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[UsefulNotes/SoftwarePorting porting]] to the Platform/AmstradCPC and back again), with the unwinnable condition fixed.

to:

With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''Manic Miner'' had single room levels) GottaCollectThemAll [[PlatformGame Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[UsefulNotes/SoftwarePorting [[MediaNotes/SoftwarePorting porting]] to the Platform/AmstradCPC and back again), with the unwinnable condition fixed.



** According to [[http://www.jdawiseman.com/papers/games/jsw2/jsw2_programmer_comments.html Word Of God]], the reason that the Cartography Room was one of the rooms added to the Platform/AmstradCPC [[UsefulNotes/SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (The developers put it in to make testing and editing the game easier, then left it in for fans to find.) Unfortunately, the ZX Spectrum [=JSW2=] does not contain this feature as there wasn't quite enough memory.

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** According to [[http://www.jdawiseman.com/papers/games/jsw2/jsw2_programmer_comments.html Word Of God]], the reason that the Cartography Room was one of the rooms added to the Platform/AmstradCPC [[UsefulNotes/SoftwarePorting [[MediaNotes/SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (The developers put it in to make testing and editing the game easier, then left it in for fans to find.) Unfortunately, the ZX Spectrum [=JSW2=] does not contain this feature as there wasn't quite enough memory.
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* NintendoHard: Hacks of the game are so hard you have to exploit GoodBadBugs to complete them. Even though ''Jet Set Willy 2'' is completable, it is still a very hard game, requiring pixel-perfect jumping, and you only have eight lives (no extra lives in this game).

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Useful Notes are not tropes.


''Jet Set Willy'' is a computer game originally released in 1984. It was released first on the UsefulNotes/ZXSpectrum, but was later released on [[StealthPun multiple platforms]]. It is a sequel to ''VideoGame/ManicMiner''. The plot is that Willy had bought his new house with the money from the previous game, but it is unexplored and full of what are probably [[MadScientist the previous owner's]] experiments. After a celebratory party, the place is chaos and his housekeeper Maria won't let him go to bed until he sorts it out. Willy must tidy up the mansion so he can get some much needed sleep.

With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''Manic Miner'' had single room levels) GottaCollectThemAll [[PlatformGame Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[UsefulNotes/SoftwarePorting porting]] to the UsefulNotes/AmstradCPC and back again), with the unwinnable condition fixed.

to:

''Jet Set Willy'' is a computer game originally released in 1984. It was released first on the UsefulNotes/ZXSpectrum, Platform/ZXSpectrum, but was later released on [[StealthPun multiple platforms]]. It is a sequel to ''VideoGame/ManicMiner''. The plot is that Willy had bought his new house with the money from the previous game, but it is unexplored and full of what are probably [[MadScientist the previous owner's]] experiments. After a celebratory party, the place is chaos and his housekeeper Maria won't let him go to bed until he sorts it out. Willy must tidy up the mansion so he can get some much needed sleep.

With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''Manic Miner'' had single room levels) GottaCollectThemAll [[PlatformGame Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[UsefulNotes/SoftwarePorting porting]] to the UsefulNotes/AmstradCPC Platform/AmstradCPC and back again), with the unwinnable condition fixed.



** According to [[http://www.jdawiseman.com/papers/games/jsw2/jsw2_programmer_comments.html Word Of God]], the reason that the Cartography Room was one of the rooms added to the UsefulNotes/AmstradCPC [[UsefulNotes/SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (The developers put it in to make testing and editing the game easier, then left it in for fans to find.) Unfortunately, the ZX Spectrum [=JSW2=] does not contain this feature as there wasn't quite enough memory.

to:

** According to [[http://www.jdawiseman.com/papers/games/jsw2/jsw2_programmer_comments.html Word Of God]], the reason that the Cartography Room was one of the rooms added to the UsefulNotes/AmstradCPC Platform/AmstradCPC [[UsefulNotes/SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (The developers put it in to make testing and editing the game easier, then left it in for fans to find.) Unfortunately, the ZX Spectrum [=JSW2=] does not contain this feature as there wasn't quite enough memory.



* UsefulNotes/SoftwarePorting: The game has been ported to a lot of systems, most versions having a different theme tune.
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A very faithful Java version can be played [[http://www.darnkitty.com/jsw/ here]].

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A very faithful Java version can be played [[http://www.darnkitty.com/jsw/ here]].
com/ here.]]
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* HereWeGoAgain: At the end of [=JSW2=], Willy ends up in "The Central Cavern" -- the first level of ''VideoGame/ManicMiner''

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* HereWeGoAgain: At the end of [=JSW2=], ''[=JSW2=]'', Willy ends up in "The Central Cavern" -- the first level of ''VideoGame/ManicMiner''''VideoGame/ManicMiner''.
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* PopculturalOsmosis: The first movement of Beethoven's "Moonlight Sonata" is the title music.

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* PopculturalOsmosis: PopCulturalOsmosis: The first movement of Beethoven's "Moonlight Sonata" is the title music.



* UnintentionallyUnwinnable: In addition to the GameBreakingBug ''[=JSW2=]''[='=]s "The Hole With No Name", it's possible to jump left into the wrong part of "secret passage", thereby landing on top of the passage. Oops, time to reset the game.

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* UnintentionallyUnwinnable: In addition to the GameBreakingBug in ''[=JSW2=]''[='=]s "The Hole With No Name", it's possible to jump left into the wrong part of "secret passage", thereby landing on top of the passage. Oops, time to reset the game.
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** And just above "Entrance To Hades", you'll find "[[Music/{{ACDC}} Highway to Hell]]".

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** And just above "Entrance To Hades", Hades" in ''[=JSW2=]'', you'll find "[[Music/{{ACDC}} Highway to Hell]]".

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Flame Bait, plus misuse of invoked tag


* [[invoked]]IdiotPlot: If Willy had just fired Maria when she went on strike, then hired another housekeeper (and perhaps a heavy-duty cleaning firm), the entire plot would never have happened.
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Up To Eleven is a defunct trope


** ''Star Drive: Early Brick Version'' in [=JSW2=] takes it UpToEleven. Pretty much every single platform in the room is a conveyor - and until you step on them, you can't tell which way they're going to take you.

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** ''Star Drive: Early Brick Version'' in [=JSW2=] takes it UpToEleven.up to eleven. Pretty much every single platform in the room is a conveyor - and until you step on them, you can't tell which way they're going to take you.
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** The Emergency Power Generator, which consists of [[{{Music/Animals}} a flying pig above a miniature indoor Battersea Power Station]].

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** The Emergency Power Generator, which consists of [[{{Music/Animals}} [[Music/Animals1977 a flying pig above a miniature indoor Battersea Power Station]].
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Merged per TRS


* UnintentionallyUnwinnable: In addition to the GameBreakingBug ''[=JSW2=]''[='=]s "The Hole With No Name", it's possible to jump left into the wrong part of "secret passage", thereby landing on top of the passage. Oops, time to reset the game.



* UnwinnableByMistake: In addition to the GameBreakingBug ''[=JSW2=]''[='=]s "The Hole With No Name", it's possible to jump left into the wrong part of "secret passage", thereby landing on top of the passage. Oops, time to reset the game.

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* UnwinnableByMistake: In addition to the GameBreakingBug ''[=JSW2=]''[='=]s "The Hole With No Name", it's possible to jump left into the wrong part of "secret passage", thereby landing on top of the passage. Oops, time to reset the game.
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"Not to be confused with" cleanup.


Not to be confused with ''VideoGame/JetSetRadio'', an unrelated game. Or something involving [[Franchise/MegaMan Dr. Wily]].

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Not to be confused with ''VideoGame/JetSetRadio'', an unrelated game. Or something involving [[Franchise/MegaMan Dr. Wily]].
game.

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Cleanup.


* GettingCrapPastTheRadar: See MythologyGag.



* MythologyGag: The room ''Oh $#!+! The Central Cavern'' in ''Jet Set Willy 2'' refers to the first level of ''Manic Miner''.



** And don't forget the Emergency Power Generator, which consists of [[{{Music/Animals}} a flying pig above a miniature indoor Battersea Power Station]].
** And in ''[=JSW2=]'', you can fly a rocket into space. Complete the Cartography Room, and you'll note that the rooms making up the space area form a shape that looks suspiciously like the [[Franchise/StarTrek Enterprise]]. (One of the first rooms is called ''NCC 1501''; along and up a bit is ''[[Recap/StarTrekS2E15TheTroubleWithTribbles The TROUBLE with TRIBBLES is...]]''.)

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** And don't forget the The Emergency Power Generator, which consists of [[{{Music/Animals}} a flying pig above a miniature indoor Battersea Power Station]].
** And in In ''[=JSW2=]'', you can fly a rocket into space. Complete the Cartography Room, and you'll note that the rooms making up the space area form a shape that looks suspiciously like the [[Franchise/StarTrek Enterprise]]. (One of the first rooms is called ''NCC 1501''; along and up a bit is ''[[Recap/StarTrekS2E15TheTroubleWithTribbles The TROUBLE with TRIBBLES is...]]''.)



* SymbolSwearing: See MythologyGag.



* UnwinnableByMistake: See GameBreakingBug. Also, in ''[=JSW2=]''[='=]s "The Hole With No Name", it's possible to jump left into the wrong part of "secret passage", thereby landing on top of the passage. Oops, time to reset the game.

to:

* UnwinnableByMistake: See GameBreakingBug. Also, in In addition to the GameBreakingBug ''[=JSW2=]''[='=]s "The Hole With No Name", it's possible to jump left into the wrong part of "secret passage", thereby landing on top of the passage. Oops, time to reset the game.
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None


* GottaCollectThemAll: There are artifacts flashing through all the colours the spectrum could handle, you have collect all of them. In the sequel, you go to the moon, a desert island, and the depths of Hell - although this time, you don't quite need all of them (150 of 175 will do).

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* GottaCollectThemAll: There are artifacts flashing through all the colours the spectrum Spectrum could handle, you have collect all of them. In the sequel, you go to the moon, a desert island, and the depths of Hell - although this time, you don't quite need all of them (150 of 175 will do).
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Added DiffLines:

* SpoilerCover: The game does end with Willy vomiting into the toilet. [[ExcusePlot Not that it matters much anyway]].
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* DeadEndRoom: "Entrance To Hades". In [=JSW2=], also "Water Supply".

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* DeadEndRoom: "Entrance To Hades". In [=JSW2=], also "Water Supply". The Commodore 64 version of [=JSW2=] replaces the instant-kill toilet with a passage that eventually leads to one of two dead end rooms.
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''Jet Set Willy'' is a computer game originally released in 1984. It was released first on the UsefulNotes/ZXSpectrum, but was later released on [[StealthPun multiple platforms]]. It is a sequel to ''ManicMiner''. The plot is that Willy had bought his new house with the money from the previous game, but it is unexplored and full of what are probably [[MadScientist the previous owner's]] experiments. After a celebratory party, the place is chaos and his housekeeper Maria won't let him go to bed until he sorts it out. Willy must tidy up the mansion so he can get some much needed sleep.

With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''ManicMiner'' had single room levels) GottaCollectThemAll [[PlatformGame Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[UsefulNotes/SoftwarePorting porting]] to the UsefulNotes/AmstradCPC and back again), with the unwinnable condition fixed.

to:

''Jet Set Willy'' is a computer game originally released in 1984. It was released first on the UsefulNotes/ZXSpectrum, but was later released on [[StealthPun multiple platforms]]. It is a sequel to ''ManicMiner''.''VideoGame/ManicMiner''. The plot is that Willy had bought his new house with the money from the previous game, but it is unexplored and full of what are probably [[MadScientist the previous owner's]] experiments. After a celebratory party, the place is chaos and his housekeeper Maria won't let him go to bed until he sorts it out. Willy must tidy up the mansion so he can get some much needed sleep.

With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''ManicMiner'' (''Manic Miner'' had single room levels) GottaCollectThemAll [[PlatformGame Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[UsefulNotes/SoftwarePorting porting]] to the UsefulNotes/AmstradCPC and back again), with the unwinnable condition fixed.



** ''[=JSW2=]'' also had (amongst the first few rooms entered) "Macaroni Ted" (referencing ''VideoGame/TechnicianTed'', whose authors worked at Marconi) and "Dumb Waiter" (a TakeThat to Imagine's ''WackyWaiter''). It even had a ShoutOut to [[ManicMiner the first game in the series]], in "Down T' Pit". It also has [[Series/StarTrekTheOriginalSeries "Beam me Down Spotty"]] leading to a planet surface or to the Bathroom, and [[BeamMeUpScotty "Beam me Up Spotty"]] (the last room of the planet) leading back to "Beam me Down Spotty".

to:

** ''[=JSW2=]'' also had (amongst the first few rooms entered) "Macaroni Ted" (referencing ''VideoGame/TechnicianTed'', whose authors worked at Marconi) and "Dumb Waiter" (a TakeThat to Imagine's ''WackyWaiter''). It even had a ShoutOut to [[ManicMiner [[VideoGame/ManicMiner the first game in the series]], in "Down T' Pit". It also has [[Series/StarTrekTheOriginalSeries "Beam me Down Spotty"]] leading to a planet surface or to the Bathroom, and [[BeamMeUpScotty "Beam me Up Spotty"]] (the last room of the planet) leading back to "Beam me Down Spotty".

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* PressStartToGameOver: In the second game, the toilet you start next to is a DeathTrap.

to:

* PressStartToGameOver: PressStartToGameOver:
**
In the second game, the toilet you start next to is a DeathTrap.DeathTrap.
** Inverted in the case of "I mean, even I don't believe this". Jumping from the top of the corresponding room of the original results in a death loop on the spikes of "We Must Perform a Quirkafleeg", but in [=JSW2=] this is a possible shortcut to that room.
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correcting room name


* DevelopersForesight: In ''Jet Set Willy 2: The Final Frontier'', there is a room called ''Cheat!'' that leads to an island (you can get to the island by sailing a boat there as well). You can go through ''Cheat!'' only if you have hacked the game and put in an invincibility cheat.

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* DevelopersForesight: In ''Jet Set Willy 2: The Final Frontier'', there is a room called ''Cheat!'' ''cheat'' that leads to an island (you can get to the island by sailing a boat there as well). You can go through ''Cheat!'' ''cheat'' only if you have hacked the game and put in an invincibility cheat.

Added: 60

Changed: 2

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** According to [[http://www.jdawiseman.com/papers/games/jsw2/jsw2_programmer_comments.html WordOfGod]], the reason that the Cartography Room was one of the rooms added to the UsefulNotes/AmstradCPC [[UsefulNotes/SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (The developers put it in to make testing and editing the game easier, then left it in for fans to find.) Unfortunately, the ZX Spectrum [=JSW2=] does not contain this feature as there wasn't quite enough memory.

to:

** According to [[http://www.jdawiseman.com/papers/games/jsw2/jsw2_programmer_comments.html WordOfGod]], Word Of God]], the reason that the Cartography Room was one of the rooms added to the UsefulNotes/AmstradCPC [[UsefulNotes/SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (The developers put it in to make testing and editing the game easier, then left it in for fans to find.) Unfortunately, the ZX Spectrum [=JSW2=] does not contain this feature as there wasn't quite enough memory.memory.
** Another Easter Egg is a secret teleport in Deserted Isle.
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correcting errors in Easter Egg — see added page link for details


** According to WordOfGod, the reason that the Cartography Room was one of the rooms added to the UsefulNotes/AmstradCPC [[UsefulNotes/SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (In the released version, it was disabled but not removed -- it was deliberately left in for fans to find and enable, which requires just three [=POKEs=].) The ZX Spectrum [=JSW2=] also contains this feature.

to:

** According to WordOfGod, [[http://www.jdawiseman.com/papers/games/jsw2/jsw2_programmer_comments.html WordOfGod]], the reason that the Cartography Room was one of the rooms added to the UsefulNotes/AmstradCPC [[UsefulNotes/SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (In (The developers put it in to make testing and editing the released version, it was disabled but not removed -- it was deliberately game easier, then left it in for fans to find and enable, which requires just three [=POKEs=].find.) The Unfortunately, the ZX Spectrum [=JSW2=] also contains does not contain this feature.feature as there wasn't quite enough memory.


* TheDevTeamThinksOfEverything: In ''Jet Set Willy 2: The Final Frontier'', there is a room called ''Cheat!'' that leads to an island (you can get to the island by sailing a boat there as well). You can go through ''Cheat!'' only if you have hacked the game and put in an invincibility cheat.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: In ''Jet Set Willy 2: The Final Frontier'', there is a room called ''Cheat!'' that leads to an island (you can get to the island by sailing a boat there as well). You can go through ''Cheat!'' only if you have hacked the game and put in an invincibility cheat.
Is there an issue? Send a MessageReason:
None


** And in ''[=JSW2=]'', you can fly a rocket into space. Complete the Cartography Room, and you'll note that the rooms making up the space area form a shape that looks suspiciously like the [[Franchise/StarTrek Enterprise]]. (One of the first rooms is called ''NCC 1501''; along and up a bit is ''The TROUBLE with TRIBBLES is...''.)

to:

** And in ''[=JSW2=]'', you can fly a rocket into space. Complete the Cartography Room, and you'll note that the rooms making up the space area form a shape that looks suspiciously like the [[Franchise/StarTrek Enterprise]]. (One of the first rooms is called ''NCC 1501''; along and up a bit is ''The ''[[Recap/StarTrekS2E15TheTroubleWithTribbles The TROUBLE with TRIBBLES is...''.]]''.)
Is there an issue? Send a MessageReason:
None


* IdiotPlot: If Willy had just fired Maria when she went on strike, then hired another housekeeper (and perhaps a heavy-duty cleaning firm), the entire plot would never have happened.

to:

* IdiotPlot: [[invoked]]IdiotPlot: If Willy had just fired Maria when she went on strike, then hired another housekeeper (and perhaps a heavy-duty cleaning firm), the entire plot would never have happened.

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